rem: init_orz ()
add: init_orz (void)
context: init_orz (){	RACE_DESCPTR RaceDescPtr;	orz_desc.preprocess_func = orz_preprocess;	orz_desc.init_weapon_func = initialize_turret_missile;	orz_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr, PVOID ObjectsOfConcern, COUNT					ConcernCounter)) orz_intelligence;	RaceDescPtr = &orz_desc;	return (RaceDescPtr);}