rem: for (i = 0; i <= NUM_FX_CHANNELS; ++i)
add: for (i = FIRST_SFX_CHANNEL; i <= LAST_SFX_CHANNEL; ++i)
context: UpdateSoundPositions (void) {	COUNT i;	for (i = 0; i <= NUM_FX_CHANNELS; ++i)	{		// XXX: (possible BUG): shouldn't the "<=" be "<"		// TODO: investigate - SvdB				ELEMENTPTR posobj;		if (!ChannelPlaying(i))			continue;		posobj = GetPositionalObject (i);		if (posobj != NULL)		{			SoundPosition pos;			pos = CalcSoundPosition (posobj);			if (pos.positional)				UpdateSoundPosition (i, pos);		}	}}