add: SetContext (OldContext);
context: LoadMeleeInfo (PMELEE_STATE pMS){	PickMeleeFrame = CaptureDrawable (			LoadGraphic (MELEE_PICK_MASK_PMAP_ANIM)			);	MeleeFrame = CaptureDrawable (			LoadGraphic (MELEE_SCREEN_PMAP_ANIM)			);		InitSpace ();	LoadTeamList (pMS, 0);}