rem: s.origin.x = ESCAPEPOD_X; s.origin.y = 0;
add: s.origin.x = s.origin.y = 0;
context: DisplayLanders (PMENU_STATE pMS){	STAMP s;	s.frame = pMS->ModuleFrame;	if (GET_GAME_STATE (CHMMR_BOMB_STATE) == 3)	{		s.origin.x = ESCAPEPOD_X;		s.origin.y = 0;		s.frame = DecFrameIndex (s.frame);		DrawStamp (&s);	}	else	{		COUNT i;		s.origin.x = LANDER_X;		s.origin.y = LANDER_Y;		for (i = 0; i < GLOBAL_SIS (NumLanders); ++i)		{			DrawStamp (&s);			s.origin.x += LANDER_WIDTH;		}		SetContextForeGroundColor (BLACK_COLOR);		for (; i < MAX_LANDERS; ++i)		{			DrawFilledStamp (&s);			s.origin.x += LANDER_WIDTH;		}	}}