rem: UnitList = GetUnits(name); Units = List2Array((struct List *) UnitList);
context: void NewSettings(char *name) {  FreeVec(Units);  FreeList(UnitList);  UnitList = GetUnits(name);  Units = List2Array((struct List *) UnitList);  globalprefs.ahigp_DebugLevel      = AHI_DEBUG_NONE;  globalprefs.ahigp_DisableSurround = FALSE;  globalprefs.ahigp_DisableEcho     = FALSE;  globalprefs.ahigp_FastEcho        = FALSE;  globalprefs.ahigp_MaxCPU = (90 << 16) / 100;  NewUnit(0);}