add: supox_desc.post_encounter_func = post_supox_enc;
context: init_supox_comm (void){	LOCDATAPTR retval;	supox_desc.init_encounter_func = Intro;	supox_desc.uninit_encounter_func = uninit_supox;	supox_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);	supox_desc.AlienTextTemplate.baseline.y = 0;	supox_desc.AlienTextTemplate.align = ALIGN_CENTER;	supox_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;	if (!GET_GAME_STATE (SUPOX_HOSTILE)			|| LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	else	{		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	retval = &supox_desc;	return (retval);}