rem: r.extent.width = 6 * MAX_CREW_DIGITS + 1;
add: r.extent.width = 6 * MAX_CREW_DIGITS + 6;
context: DrawBattleCrewAmount (BOOLEAN CountPlayer){#define MAX_CREW_DIGITS 3	RECT r;	TEXT t;	UNICODE buf[10];	t.baseline.x = BATTLE_CREW_X;	t.baseline.y = BATTLE_CREW_Y - SAFE_Y;	t.align = ALIGN_LEFT;	t.pStr = buf;	t.CharCount = (COUNT)~0;	r.corner.x = t.baseline.x;	r.corner.y = t.baseline.y - 5;	r.extent.width = 6 * MAX_CREW_DIGITS + 1;	r.extent.height = 5;	wsprintf (buf, "%u",			GLOBAL_SIS (CrewEnlisted)			+ (CountPlayer ? 1 : 0));	SetContextFont (StarConFont);	SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0xA, 0xA, 0xA), 0x08));	DrawFilledRectangle (&r);	SetContextForeGroundColor (BLACK_COLOR);	font_DrawText (&t);}