add: talkpet_desc.post_encounter_func = post_talkpet_enc;
context: init_talkpet_comm (void){	LOCDATAPTR retval;	talkpet_desc.init_encounter_func = Intro;	talkpet_desc.uninit_encounter_func = uninit_talkpet;	talkpet_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);	talkpet_desc.AlienTextTemplate.baseline.y = 0;	talkpet_desc.AlienTextTemplate.align = ALIGN_CENTER;	talkpet_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_LAST_BATTLE)	{		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	else	{		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	retval = &talkpet_desc;	return (retval);}