rem: fp->open_count);
add: fp->symname, fp->open_count);
context: CloseStateFile (GAME_STATE_FILE* fp){	fp->ptr = 0;	fp->open_count--;	if (fp->open_count < 0)		fprintf (stderr, "WARNING: "				"State file %s open count is %d after close()\n",				fp->open_count);	// Erm, Ok, it's closed! Honest!}