rem: totem_action_seek_relative (totem, 60);
add: totem_action_seek_relative (totem, SEEK_FORWARD_OFFSET);
context: totem_button_pressed_remote_cb (TotemRemote *remote, TotemRemoteCommand cmd,				Totem *totem){	switch (cmd) {		case TOTEM_REMOTE_COMMAND_PLAY:			totem_action_play (totem, 0);		break;				case TOTEM_REMOTE_COMMAND_PAUSE:			totem_action_play_pause (totem);		break;				case TOTEM_REMOTE_COMMAND_SEEK_FORWARD:			totem_action_seek_relative (totem, 60);		break;				case TOTEM_REMOTE_COMMAND_SEEK_BACKWARD:			totem_action_seek_relative (totem, -15);		break;				case TOTEM_REMOTE_COMMAND_VOLUME_UP:			totem_action_volume_relative (totem, 8);		break;				case TOTEM_REMOTE_COMMAND_VOLUME_DOWN:			totem_action_volume_relative (totem, -8);		break;		case TOTEM_REMOTE_COMMAND_NEXT:			totem_action_next (totem);		break;		case TOTEM_REMOTE_COMMAND_PREVIOUS:			totem_action_previous (totem);		break;		case TOTEM_REMOTE_COMMAND_FULLSCREEN:			totem_action_fullscreen_toggle (totem);		break;		case TOTEM_REMOTE_COMMAND_QUIT:			totem_action_exit (totem);		break;		default:		break;	}}