rem: printf ("Sound #: ");
add: fprintf (stderr, "Sound #: ");
context: main (int argc, char *argv[]){	InitSound (argc, argv);	while (1)	{		COUNT sound_index;		printf ("Sound #: ");		if (fscanf (stdin, "%u", &sound_index) != 1)			break;		PlaySound (sound_index, GAME_SOUND_PRIORITY);	}	UninitSound ();	exit (EXIT_SUCCESS);}