rem: init_ilwrath ()
add: init_ilwrath (void)
context: init_ilwrath (){	RACE_DESCPTR RaceDescPtr;	ilwrath_desc.preprocess_func = ilwrath_preprocess;	ilwrath_desc.init_weapon_func = initialize_flame;	ilwrath_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr, PVOID ObjectsOfConcern, COUNT					ConcernCounter)) ilwrath_intelligence;	RaceDescPtr = &ilwrath_desc;	return (RaceDescPtr);}