rem: OSGSceneFileHandler::the().print();
add: SceneFileHandler::the().print();
context: int main (int argc, char **argv){    osgInit(argc, argv);	const char *fileName = (argc > 1) ? argv[1] : "test.raw";#ifdef WIN32    OSGRAWSceneFileType *pR = &(OSGRAWSceneFileType::staticThe());#endif		OSGSceneFileHandler::the().print();	root = OSGSceneFileHandler::the().read(fileName);	if ( root == OSGNullNode )	{		cerr << "Error loading " << fileName << "!" << endl;		exit(1);	}	cerr << "Tree: " << endl;	root->print();	// GLUT init 	glutInit(&argc, argv);	glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);	glutCreateWindow("OpenSG");	glutDisplayFunc(display);       		glutIdleFunc(display);	glMatrixMode( GL_PROJECTION );	glLoadIdentity();	gluPerspective( 60, 1, 0.1, 100 );	glMatrixMode( GL_MODELVIEW );	glLoadIdentity();	gluLookAt( 15,15,15,  0, 0, 0,   0, 1, 0 );		glEnable( GL_DEPTH_TEST );	// glDrawMode(  );	glEnable( GL_LIGHTING );	glEnable( GL_LIGHT0 );			dact = new OSGDrawAction;		glutMainLoop();		return 0;}