add: slylandro_desc.post_encounter_func = post_slylandro_enc;
context: init_slylandro_comm (void){	LOCDATAPTR retval;	slylandro_desc.init_encounter_func = Intro;	slylandro_desc.uninit_encounter_func = uninit_slylandro;	slylandro_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);	slylandro_desc.AlienTextTemplate.baseline.y = 0;	slylandro_desc.AlienTextTemplate.align = ALIGN_CENTER;	slylandro_desc.AlienTextWidth = SIS_TEXT_WIDTH;	SET_GAME_STATE (BATTLE_SEGUE, 0);	retval = &slylandro_desc;	return (retval);}