rem: DoInput ((PVOID)&MenuState);
add: DoInput ((PVOID)&MenuState, TRUE);
context: GameOptions (void){	MENU_STATE MenuState;	pLocMenuState = &MenuState;	memset (pLocMenuState, 0, sizeof (MenuState));	MenuState.InputFunc = DoGameOptions;	MenuState.CurState = SAVE_GAME;	DoInput ((PVOID)&MenuState);	pLocMenuState = 0;	return ((GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)) ? FALSE : TRUE);}