rem: retval = totem_action_set_mrl (totem, mrl); if (mrl == NULL || retval == FALSE) return;  totem_action_play (totem, 0);
add: if (totem_action_set_mrl (totem, mrl) == TRUE) totem_action_play (totem, 0);
context: totem_action_set_mrl_and_play (Totem *totem, char *mrl){	int retval;	retval = totem_action_set_mrl (totem, mrl);	if (mrl == NULL || retval == FALSE)		return;	totem_action_play (totem, 0);}