add: if (CurrentInputState.p2_down) InputState |= BATTLE_DOWN;
context: p2_combat_summary (void){	BATTLE_INPUT_STATE InputState = 0;	if (CurrentInputState.p2_thrust)		InputState |= BATTLE_THRUST;	if (CurrentInputState.p2_left)		InputState |= BATTLE_LEFT;	if (CurrentInputState.p2_right)		InputState |= BATTLE_RIGHT;	if (CurrentInputState.p2_weapon)		InputState |= BATTLE_WEAPON;	if (CurrentInputState.p2_special)		InputState |= BATTLE_SPECIAL;	return InputState;}