rem: int num = coll_pairs.Size();
add: int num = coll_pairs.size();
context:       int GetAllCollisions(CollisionPair **& cr_ptr)       {         int num = coll_pairs.Size();         int i;         if (num > max_reports_per_object)         {            num = max_reports_per_object;         }         for (i = 0; i < num; i++)          {            CollisionPair *cr = &(coll_pairs.GetElementAt(i));            report_array[i] = cr;         }         cr_ptr = report_array;         return num;      }