rem: SetSemaphore (&GraphicsSem);
add: SetSemaphore (GraphicsSem);
context: DrawInnerSystem (void){	SetSemaphore (&GraphicsSem);	DrawSISTitle (GLOBAL_SIS (PlanetName));	DrawSystem (pSolarSysState->pBaseDesc->pPrevDesc->radius, TRUE);	ClearSemaphore (&GraphicsSem);}