rem: return glgfx_monitor_createcontext(glgfx_monitors[0]);
add: return context;
context: struct glgfx_context* glgfx_context_create() {  if (glgfx_monitors[0] == NULL) {    BUG("No monitors created!\n");    errno = ENXIO;    return NULL;  }  return glgfx_monitor_createcontext(glgfx_monitors[0]);}