rem: OSGMatrix m1, m2; m1.setRotate( tball.getRotation() );
add: OSGMatrix m1, m2, m3; OSGQuaternion q1;  tball.getRotation().getValue(m3);  q1.setValue(m3);  m1.setRotate(q1);
context: display(void){	OSGMatrix m1, m2;	m1.setRotate( tball.getRotation() );	m2.setTranslate( tball.getPosition() );	//cout << "Pos: " << tball.getPosition() << ", Rot: " << tball.getRotation() << endl;//    cout << tball.getRotation() << endl;	m1.mult( m2 );	cam_trans->getSFMatrix()->setValue( m1 );	win->draw( ract );}