rem: init_druuge ()
add: init_druuge (void)
context: init_druuge (){	RACE_DESCPTR RaceDescPtr;	druuge_desc.preprocess_func = druuge_preprocess;	druuge_desc.postprocess_func = druuge_postprocess;	druuge_desc.init_weapon_func = initialize_cannon;	druuge_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr, PVOID ObjectsOfConcern, COUNT					ConcernCounter)) druuge_intelligence;	RaceDescPtr = &druuge_desc;	return (RaceDescPtr);}