rem: break; }
context: RemoveElement (HLINK hLink){	if (optStereoSFX)	{		ELEMENTPTR ElementPtr, PosObj;		LockElement (hLink, &ElementPtr);		if (ElementPtr != NULL)		{			int i;			for (i = 0; i <= NUM_FX_CHANNELS; ++i)			{				if ((PosObj = GetPositionalObject (i)) == ElementPtr)				{					SetPositionalObject (i, NULL);					break;				}			}			for (i = 0; i < num_sounds; ++i)			{				if (sound_posobj[i] == ElementPtr)				{					sound_posobj[i] = NULL;					break;				}			}		}		UnlockElement (hLink);	}	RemoveQueue (&disp_q, hLink);}