rem: init_pkunk ()
add: init_pkunk (void)
context: init_pkunk (){	RACE_DESCPTR RaceDescPtr;	pkunk_desc.preprocess_func = pkunk_preprocess;	pkunk_desc.postprocess_func = pkunk_postprocess;	pkunk_desc.init_weapon_func = initialize_bug_missile;	pkunk_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr,					PVOID					ObjectsOfConcern,					COUNT					ConcernCounter))					pkunk_intelligence;	RaceDescPtr = &pkunk_desc;	return (RaceDescPtr);}