rem: SET_GAME_STATE (MOONBASE_ON_SHIP, 0); if (GET_GAME_STATE (CHMMR_BOMB_STATE) == 2) { SET_GAME_STATE (CHMMR_BOMB_STATE, 3); }
context: uninit_starbase (void){	SET_GAME_STATE (MOONBASE_ON_SHIP, 0);	if (GET_GAME_STATE (CHMMR_BOMB_STATE) == 2)	{		SET_GAME_STATE (CHMMR_BOMB_STATE, 3);	}	return (0);}