rem: SET_GAME_STATE (KNOW_KOHR_AH_STORY, 1)
add: SET_GAME_STATE (KNOW_KOHR_AH_STORY, 1);
context: SpathiAllies (RESPONSE_REF R){	BYTE NumVisits;	if (R == 0)	{		NumVisits = GET_GAME_STATE (SPATHI_HOME_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (HELLO_ALLIES_1);				break;			case 1:				NPCPhrase (HELLO_ALLIES_2);				break;			case 2:				NPCPhrase (HELLO_ALLIES_3);				--NumVisits;				break;		}		SET_GAME_STATE (SPATHI_HOME_VISITS, NumVisits);	}	else if (PLAYER_SAID (R, whats_up))	{		NumVisits = GET_GAME_STATE (SPATHI_INFO);		switch (NumVisits++)		{			case 0:				NPCPhrase (GENERAL_INFO_1);				break;			case 1:				NPCPhrase (GENERAL_INFO_2);				break;			case 2:				NPCPhrase (GENERAL_INFO_3);				SET_GAME_STATE (KNOW_URQUAN_STORY, 1);				SET_GAME_STATE (KNOW_KOHR_AH_STORY, 1)				break;			case 3:				NPCPhrase (GENERAL_INFO_4);				break;			case 4:				NPCPhrase (GENERAL_INFO_5);				--NumVisits;				break;			case 5:				NPCPhrase (GENERAL_INFO_5);				--NumVisits;				break;		}		SET_GAME_STATE (SPATHI_INFO, NumVisits);		DISABLE_PHRASE (whats_up);	}	else if (PLAYER_SAID (R, resources_please))	{		NPCPhrase (SORRY_NO_RESOURCES);		DISABLE_PHRASE (resources_please);	}	else if (PLAYER_SAID (R, something_fishy))	{		NPCPhrase (NOTHING_FISHY);		SET_GAME_STATE (SPATHI_INFO, 5);	}	else if (PLAYER_SAID (R, enough_info))		NPCPhrase (OK_ENOUGH_INFO);	if (GET_GAME_STATE (SPATHI_INFO) == 4)		Response (something_fishy, SpathiAllies);	if (PHRASE_ENABLED (whats_up))		Response (whats_up, SpathiAllies);	if (PHRASE_ENABLED (resources_please))		Response (resources_please, SpathiAllies);	if (PHRASE_ENABLED (like_some_info))		Response (like_some_info, SpathiInfo);	Response (bye_ally, ExitConversation);}