rem: { NPCPhrase (OK_WONT_USE_HANDS0); NPCPhrase (OK_WONT_USE_HANDS1); NPCPhrase (OK_WONT_USE_HANDS2); NPCPhrase (OK_WONT_USE_HANDS3);  syreen_desc.AlienTextTemplate.align = ALIGN_RIGHT; syreen_desc.AlienTextTemplate.baseline.x = SIS_SCREEN_WIDTH - TEXT_X_OFFS; AlienTalkSegue (1);  syreen_desc.AlienTextTemplate.baseline.x = SIS_TEXT_WIDTH * 3 / 4; syreen_desc.AlienTextTemplate.baseline.y = 120 * 3 / 4; AlienTalkSegue (2);  syreen_desc.AlienTextTemplate.baseline.x = SIS_TEXT_WIDTH * 2 / 4; syreen_desc.AlienTextTemplate.baseline.y = 120 * 2 / 4; AlienTalkSegue (3);  syreen_desc.AlienTextTemplate.baseline.x = SIS_TEXT_WIDTH * 1 / 4; syreen_desc.AlienTextTemplate.baseline.y = 120 * 1 / 4; AlienTalkSegue ((COUNT)~0);  syreen_desc.AlienTextTemplate.baseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1); syreen_desc.AlienTextTemplate.baseline.y = 0; syreen_desc.AlienTextTemplate.align = ALIGN_CENTER; syreen_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16; }
add: NPCPhrase (OK_WONT_USE_HANDS);
context: FriendlyExit (RESPONSE_REF R){	SET_GAME_STATE (BATTLE_SEGUE, 0);	if (PLAYER_SAID (R, bye))		NPCPhrase (GOODBYE);	else if (PLAYER_SAID (R, im_on_my_way)			|| PLAYER_SAID (R, doing_this_for_you)			|| PLAYER_SAID (R, if_i_die))		NPCPhrase (GOOD_LUCK);	else if (PLAYER_SAID (R, bye_before_vault))		NPCPhrase (GOODBYE_BEFORE_VAULT);	else if (PLAYER_SAID (R, bye_after_vault))		NPCPhrase (GOODBYE_AFTER_VAULT);	else if (PLAYER_SAID (R, bye_before_ambush))		NPCPhrase (GOODBYE_BEFORE_AMBUSH);	else if (PLAYER_SAID (R, bye_after_ambush))		NPCPhrase (GOODBYE_AFTER_AMBUSH);	else	{		if (PLAYER_SAID (R, hands_off))		{			NPCPhrase (OK_WONT_USE_HANDS0);			NPCPhrase (OK_WONT_USE_HANDS1);			NPCPhrase (OK_WONT_USE_HANDS2);			NPCPhrase (OK_WONT_USE_HANDS3);			syreen_desc.AlienTextTemplate.align = ALIGN_RIGHT;			syreen_desc.AlienTextTemplate.baseline.x = SIS_SCREEN_WIDTH - TEXT_X_OFFS;			AlienTalkSegue (1);			syreen_desc.AlienTextTemplate.baseline.x = SIS_TEXT_WIDTH * 3 / 4;			syreen_desc.AlienTextTemplate.baseline.y = 120 * 3 / 4;			AlienTalkSegue (2);			syreen_desc.AlienTextTemplate.baseline.x = SIS_TEXT_WIDTH * 2 / 4;			syreen_desc.AlienTextTemplate.baseline.y = 120 * 2 / 4;			AlienTalkSegue (3);			syreen_desc.AlienTextTemplate.baseline.x = SIS_TEXT_WIDTH * 1 / 4;			syreen_desc.AlienTextTemplate.baseline.y = 120 * 1 / 4;			AlienTalkSegue ((COUNT)~0);			syreen_desc.AlienTextTemplate.baseline.x =					TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);			syreen_desc.AlienTextTemplate.baseline.y = 0;			syreen_desc.AlienTextTemplate.align = ALIGN_CENTER;			syreen_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;		}		else if (PLAYER_SAID (R, not_much_more_to_say))			NPCPhrase (THEN_STOP_TALKING);		NPCPhrase (LATER);		NPCPhrase (SEX_GOODBYE);		AlienTalkSegue (1);		AlienTalkSegue (2);		XFormPLUT (GetColorMapAddress (				SetAbsColorMapIndex (CommData.AlienColorMap, 0)				), ONE_SECOND / 2);		AlienTalkSegue ((COUNT)~0);		SET_GAME_STATE (PLAYER_HAD_SEX, 1);		SET_GAME_STATE (PLAYER_HAVING_SEX, 0);	}}