rem: (GLOBAL (GameClock)).clock_sem = CreateSemaphore(1);
add: (GLOBAL (GameClock)).clock_sem = CreateSemaphore(1,  "Clock");
context: InitGlobData (void){	COUNT i;	i = GLOBAL (glob_flags);	memset ((PBYTE)&GlobData, 0, sizeof (GlobData));	GLOBAL (glob_flags) = (BYTE)i;	GLOBAL (DisplayArray) = DisplayArray;	(GLOBAL (GameClock)).clock_sem = CreateSemaphore(1);}