add: yehat_desc.AlienTextTemplate.valign = VALIGN_BOTTOM;
context: init_yehat_comm (void){	LOCDATAPTR retval;	yehat_desc.init_encounter_func = Intro;	yehat_desc.uninit_encounter_func = uninit_yehat;	yehat_desc.AlienTextTemplate.baseline.x = SIS_SCREEN_WIDTH * 2 / 3;	yehat_desc.AlienTextTemplate.baseline.y = 107 * 2 / 3;	yehat_desc.AlienTextTemplate.align = ALIGN_CENTER;	yehat_desc.AlienTextWidth = (SIS_TEXT_WIDTH - 16) * 2 / 3;	if (LOBYTE (GLOBAL (CurrentActivity)) != WON_LAST_BATTLE)	{		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	else	{		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	retval = &yehat_desc;	return (retval);}