add: melnorme_desc.post_encounter_func = post_melnorme_enc;
context: init_melnorme_comm (void){	LOCDATAPTR retval;	melnorme_desc.init_encounter_func = Intro;	melnorme_desc.uninit_encounter_func = uninit_melnorme;	melnorme_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);	melnorme_desc.AlienTextTemplate.baseline.y = 0;	melnorme_desc.AlienTextTemplate.align = ALIGN_CENTER;	melnorme_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;	SET_GAME_STATE (BATTLE_SEGUE, 0);	AskedToBuy = FALSE;	retval = &melnorme_desc;	return (retval);}