add: DestroyDrawable (ReleaseDrawable (BuildPickFrame)); BuildPickFrame = 0;
context: FreeMeleeInfo (PMELEE_STATE pMS){	if (pMS->flash_task)	{		ConcludeTask (pMS->flash_task);		pMS->flash_task = 0;	}	DestroyDirEntryTable (ReleaseDirEntryTable (pMS->TeamDE));	pMS->TeamDE = 0;	UninitSpace ();	DestroyDrawable (ReleaseDrawable (MeleeFrame));	MeleeFrame = 0;}