add: viewcolor.SetColor(255,255,255,255);
context: 	LayerData(void)		{			pensize=1.0;			penlocation.Set(0,0);			draw_mode=B_OP_COPY;			blending_mode=B_ALPHA_OVERLAY;			alpha_mode=B_CONSTANT_ALPHA;			background=NULL;			overlay=NULL;			highcolor.SetColor(0,0,0,255);			lowcolor.SetColor(255,255,255,255);			font=fontserver->GetSystemPlain();			scale=1.0;			edelta.space=0;			edelta.nonspace=0;		}