rem: static void drawBodyMarker(Ruler * rPtr)
add: drawBodyMarker(Ruler * rPtr)
context: static void drawBodyMarker(Ruler * rPtr){    XPoint points[4];    int xpos = ((rPtr->flags.whichMarker == 4 || rPtr->flags.whichMarker == 6) ?        rPtr->motion : rPtr->margins.body);    points[0].x = xpos - 5;    points[0].y = 16;    points[1].x = points[0].x + 11;    points[1].y = 16;    points[2].x = points[0].x + 5;    points[2].y = 22;    XFillPolygon(rPtr->view->screen->display, rPtr->drawBuffer, rPtr->fgGC,                 points, 3, Convex, CoordModeOrigin);}