rem: if (!GET_GAME_STATE (UMGAH_ZOMBIE_BLOBBIES)) { SET_GAME_STATE (MET_NORMAL_UMGAH, 1); }
context: uninit_umgah (void){	if (!GET_GAME_STATE (UMGAH_ZOMBIE_BLOBBIES))	{		SET_GAME_STATE (MET_NORMAL_UMGAH, 1);	}	return (0);}