rem: yehat_desc.AlienTextTemplate.baseline.y = 107 * 2 / 3;
add: yehat_desc.AlienTextTemplate.baseline.y = 100;
context: init_rebel_yehat_comm (void){	LOCDATAPTR retval;	yehat_desc.init_encounter_func = Intro;	yehat_desc.uninit_encounter_func = uninit_yehat;	yehat_desc.AlienTextTemplate.baseline.x = SIS_SCREEN_WIDTH * 2 / 3;	yehat_desc.AlienTextTemplate.baseline.y = 107 * 2 / 3;	yehat_desc.AlienTextTemplate.align = ALIGN_CENTER;	yehat_desc.AlienTextWidth = (SIS_TEXT_WIDTH - 16) * 2 / 3;	SET_GAME_STATE (BATTLE_SEGUE, 0);	retval = &yehat_desc;	return (retval);}