rem: ah_hinter_hint_edges( AH_Hinter  hinter )
add: ah_hinter_done_global_hints( AH_Hinter  hinter, void*      global_hints )
context:   FT_LOCAL_DEF( void )  ah_hinter_hint_edges( AH_Hinter  hinter )  {    /* AH_Interpolate_Blue_Edges( hinter ); -- doesn't seem to help      */    /* reduce the problem of the disappearing eye in the `e' of Times... */    /* also, creates some artifacts near the blue zones?                 */    {      ah_hint_edges_3( hinter );    }  }