rem: init_human ()
add: init_human (void)
context: init_human (){	RACE_DESCPTR RaceDescPtr;	human_desc.postprocess_func = human_postprocess;	human_desc.init_weapon_func = initialize_nuke;	human_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr, PVOID ObjectsOfConcern, COUNT					ConcernCounter)) human_intelligence;	RaceDescPtr = &human_desc;	return (RaceDescPtr);}