rem: OSGMatrix m1, m2, m3; OSGQuaternion q1;
add: Matrix m1, m2, m3; Quaternion q1;
context: display(void){	OSGMatrix m1, m2, m3;    OSGQuaternion q1;    tball.getRotation().getValue(m3);    q1.setValue(m3);    m1.setRotate(q1);    //    cout << "TBROT" << endl << tball.getRotation() << endl;//    cout << "M3" << endl << m3 << endl;//    cout << "Q1" << endl << q1 << endl;//    cout << "M1" << endl << m1 << endl;//	m1.setRotate( tball.getRotation() );	m2.setTranslate( tball.getPosition() );	//cout << "Pos: " << tball.getPosition() << ", Rot: " << tball.getRotation() << endl;//    cout << tball.getRotation() << endl;	m1.mult( m2 );	cam_trans->getSFMatrix()->setValue( m1 );	win->draw( ract );}