rem: pMS->flash_task = CreateThread (flash_selection_func, NULL, 2048,
add: pMS->flash_task = AssignTask (flash_selection_func, 2048,
context: InitMelee (PMELEE_STATE pMS){	RECT r;	SetContext (SpaceContext);	SetContextFGFrame (Screen);	SetContextClipRect (NULL_PTR);	SetContextBackGroundColor (BLACK_COLOR);	ClearDrawable ();	r.corner.x = SAFE_X;	r.corner.y = SAFE_Y;	r.extent.width = SCREEN_WIDTH - (SAFE_X * 2);	r.extent.height = SCREEN_HEIGHT - (SAFE_Y * 2);	SetContextClipRect (&r);	r.corner.x = r.corner.y = 0;	RepairMeleeFrame (&r);		pMS->flash_task = CreateThread (flash_selection_func, NULL, 2048,			"flash melee selection");}