add: join_us_refusals = 0;
context: Intro (void){	BYTE Manner;	Manner = GET_GAME_STATE (SPATHI_MANNER);	if (GET_GAME_STATE (FOUND_PLUTO_SPATHI) == 1)	{		NPCPhrase (SORRY_ABOUT_THAT);			/* if already know password from Melnorme,			 * but haven't visited Spathiwa yet . . .			 */		if (GET_GAME_STATE (SPATHI_HOME_VISITS) == 7)		{			SET_GAME_STATE (KNOW_SPATHI_PASSWORD, 0);			SET_GAME_STATE (SPATHI_HOME_VISITS, 0);		}		Response (identify, SpathiMustGrovel);		Response (hi_there, SpathiOnPluto);		Response (dont_kill, SpathiOnPluto);		Response (we_fight_1, ExitConversation);	}	else if (Manner == 2)	{		NPCPhrase (HATE_YOU_FOREVER_SPACE);		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	else if (Manner == 1)	{		BYTE NumVisits;		NumVisits = GET_GAME_STATE (SPATHI_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (INIT_ANGRY_HELLO_SPACE);				break;			case 1:				NPCPhrase (SUBSEQUENT_ANGRY_HELLO_SPACE);				--NumVisits;				break;		}		SET_GAME_STATE (SPATHI_VISITS, NumVisits);		Response (give_info_space, ExitConversation);		Response (we_sorry_space,ExitConversation);		Response (we_fight_again_space, ExitConversation);		Response (bye_angry_space, ExitConversation);	}	else if (ActivateStarShip (SPATHI_SHIP, CHECK_ALLIANCE) & GOOD_GUY)	{		SpathiAllies ((RESPONSE_REF)0);	}	else if (GET_GAME_STATE (SPATHI_QUEST))	{		SpathiFriendly ((RESPONSE_REF)0);	}	else	{		SpathiNeutral ((RESPONSE_REF)0);	}}