rem: if (scrPtr->useMultiByte) { return WMCreateFontSet(scrPtr, fontName); } else if (scrPtr->antialiasedText) { WMFont *font = WMCreateAAFont(scrPtr, fontName); return font ? font : WMCreateNormalFont(scrPtr, fontName); } else { return WMCreateNormalFont(scrPtr, fontName); }
add: return WMCreateFontWithFlags(scrPtr, fontName, WFDefaultFont);
context: WMCreateFont(WMScreen *scrPtr, char *fontName){    if (scrPtr->useMultiByte) {	return WMCreateFontSet(scrPtr, fontName);    } else if (scrPtr->antialiasedText) {        WMFont *font = WMCreateAAFont(scrPtr, fontName);        return font ? font : WMCreateNormalFont(scrPtr, fontName);    } else {        return WMCreateNormalFont(scrPtr, fontName);    }}