add: switch (SoundDriver) { case TFB_SOUNDDRIVER_OPENAL: #ifdef HAVE_OPENAL
context: TFB_UninitSound (void){#ifdef  HAVE_OPENAL	if (SoundDriver == TFB_SOUNDDRIVER_OPENAL)		TFB_alUninitSound ();	else		TFB_mixSDL_UninitSound ();#else	TFB_mixSDL_UninitSound ();#endif}