rem: void RethinkPlayers(struct AHIDevUnit *iounit, struct AHIBase *AHIBase)
add: RethinkPlayers ( struct AHIDevUnit *iounit, struct AHIBase *AHIBase )
context: void RethinkPlayers(struct AHIDevUnit *iounit, struct AHIBase *AHIBase){  struct MinList templist;  struct AHIRequest *ioreq;#ifdef DEBUG  KPrintF("RethinkPlayers\n");#endif  NewList((struct List *) &templist);  ObtainSemaphore(&iounit->ListLock);  RemPlayers((struct List *) &iounit->PlayingList, iounit, AHIBase);  RemPlayers((struct List *) &iounit->SilentList, iounit, AHIBase);  // Move all silent requests to our temporary list  while(ioreq = (struct AHIRequest *) RemHead((struct List *) &iounit->SilentList))  {    AddTail((struct List *) &templist, (struct Node *) ioreq);  }  // And add them back...  while(ioreq = (struct AHIRequest *) RemHead((struct List *) &templist))  {    AddWriter(ioreq, iounit, AHIBase);  }  ReleaseSemaphore(&iounit->ListLock);}