rem: AlienTalkSegue ((COUNT)~0);
add: ZFPTalkSegue ((COUNT)~0);
context: ExitConversation (RESPONSE_REF R){	SET_GAME_STATE (BATTLE_SEGUE, 0);	if (PLAYER_SAID (R, bye_homeworld))	{		NPCPhrase_cb (GOODBYE_HOME0, &SelectAlienZOQ);		NPCPhrase_cb (GOODBYE_HOME1, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);	}	else if (PLAYER_SAID (R, decide_later))	{		NPCPhrase_cb (PLEASE_HURRY0, &SelectAlienZOQ);		NPCPhrase_cb (PLEASE_HURRY1, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);	}	else if (PLAYER_SAID (R, valuable_info))	{		NPCPhrase_cb (GOODBYE0, &SelectAlienZOQ);		NPCPhrase_cb (GOODBYE1, &SelectAlienPIK);		NPCPhrase_cb (GOODBYE2, &SelectAlienZOQ);		NPCPhrase_cb (GOODBYE3, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);	}	else if (PLAYER_SAID (R, how_can_i_help))	{		NPCPhrase_cb (EMMISSARIES0, &SelectAlienZOQ);		NPCPhrase_cb (EMMISSARIES1, &SelectAlienPIK);		NPCPhrase_cb (EMMISSARIES2, &SelectAlienZOQ);		NPCPhrase_cb (EMMISSARIES3, &SelectAlienPIK);		NPCPhrase_cb (EMMISSARIES4, &SelectAlienZOQ);		NPCPhrase_cb (EMMISSARIES5, &SelectAlienPIK);		NPCPhrase_cb (EMMISSARIES6, &SelectAlienZOQ);		NPCPhrase_cb (EMMISSARIES7, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);	}	else if (PLAYER_SAID (R, sure))	{		NPCPhrase_cb (WE_ALLY0, &SelectAlienZOQ);		NPCPhrase_cb (WE_ALLY1, &SelectAlienPIK);		NPCPhrase_cb (WE_ALLY2, &SelectAlienZOQ);		NPCPhrase_cb (WE_ALLY3, &SelectAlienPIK);		NPCPhrase_cb (WE_ALLY4, &SelectAlienZOQ);		NPCPhrase_cb (WE_ALLY5, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);		ActivateStarShip (ZOQFOTPIK_SHIP, 0);		AddEvent (RELATIVE_EVENT, 3, 0, 0, ZOQFOT_DISTRESS_EVENT);		SET_GAME_STATE (ZOQFOT_HOME_VISITS, 0);	}	else if (PLAYER_SAID (R, all_very_interesting))	{		NPCPhrase_cb (SEE_TOLD_YOU0, &SelectAlienZOQ);		NPCPhrase_cb (SEE_TOLD_YOU1, &SelectAlienPIK);		NPCPhrase_cb (SEE_TOLD_YOU2, &SelectAlienZOQ);		NPCPhrase_cb (SEE_TOLD_YOU3, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);		SET_GAME_STATE (ZOQFOT_HOSTILE, 1);		SET_GAME_STATE (ZOQFOT_HOME_VISITS, 0);		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	else if (PLAYER_SAID (R, never))	{		NPCPhrase_cb (WE_ENEMIES0, &SelectAlienZOQ);		NPCPhrase_cb (WE_ENEMIES1, &SelectAlienPIK);		AlienTalkSegue ((COUNT)~0);		SET_GAME_STATE (ZOQFOT_HOME_VISITS, 0);		SET_GAME_STATE (ZOQFOT_HOSTILE, 1);		SET_GAME_STATE (BATTLE_SEGUE, 1);	}}