rem: SceneFileHandler::the().print();
add: std::list<const Char8 *> l;  SceneFileHandler::the().getSuffixList(l, SceneFileType::OSG_READ_SUPPORTED);  std::cout << "Formats supported for reading: "; std::copy(l.begin(), l.end(), std::ostream_iterator<std::string>(std::cout, ",")); std::cout << std::endl;  SceneFileHandler::the().getSuffixList(l, SceneFileType::OSG_WRITE_SUPPORTED);  std::cout << "Formats supported for writing: "; std::copy(l.begin(), l.end(), std::ostream_iterator<std::string>(std::cout, ",")); std::cout << std::endl;
context: int main (int argc, char **argv){    NodePtr node;    const char *fileName = (argc > 1) ? argv[1] : "test.raw";    osgInit(argc, argv);    SceneFileHandler::the().print();    node = SceneFileHandler::the().read(fileName);    node->updateVolume();    Vec3f center;    node->getVolume().getCenter(center);    std::cerr << "Volume: center " << center << ", volume "         << node->getVolume().getScalarVolume() << std::endl;    return 0;}