rem: PickMeleeFrame = CaptureDrawable (
add: STAMP	s; CONTEXT	OldContext;   OldContext = SetContext (OffScreenContext);  DestroyDrawable (ReleaseDrawable (PickMeleeFrame)); PickMeleeFrame = CaptureDrawable (CreateDrawable ( WANT_PIXMAP, MELEE_WIDTH, MELEE_HEIGHT, 2 )); s.origin.x = s.origin.y = 0; s.frame = CaptureDrawable (
context: LoadMeleeInfo (PMELEE_STATE pMS){	PickMeleeFrame = CaptureDrawable (			LoadGraphic (MELEE_PICK_MASK_PMAP_ANIM)			);	MeleeFrame = CaptureDrawable (			LoadGraphic (MELEE_SCREEN_PMAP_ANIM)			);		InitSpace ();	LoadTeamList (pMS, 0);}