rem: NPCPhrase (NULL_PHRASE );
add: NPCPhrase (HELLO_AFTER_COMPEL_URQUAN);
context: Intro (void){	BYTE NumVisits;	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{// NPCPhrase (OUT_TAKES);		SET_GAME_STATE (BATTLE_SEGUE, 0);		goto ExitIntro;	}	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE)	{		SET_GAME_STATE (SHIP_TO_COMPEL, 0);		SET_GAME_STATE (BATTLE_SEGUE, 1);		if (!(GLOBAL (glob_flags) & CYBORG_ENABLED))		{			NPCPhrase (HUMAN_PEP_TALK);		}		else		{			NPCPhrase (CYBORG_PEP_TALK);		}	}	else if (GET_GAME_STATE (READY_TO_CONFUSE_URQUAN))	{		SET_GAME_STATE (SHIP_TO_COMPEL, 0);		SET_GAME_STATE (READY_TO_CONFUSE_URQUAN, 0);		if (GET_GAME_STATE (CHMMR_BOMB_STATE) != 3)		{			NPCPhrase (HAVENT_GOT_EVERYTHING);			if (!GET_GAME_STATE (UTWIG_BOMB_ON_SHIP))				NPCPhrase (NEED_BOMB);			else				NPCPhrase (SOUP_UP_BOMB);			SET_GAME_STATE (BATTLE_SEGUE, 0);		}		else if (GET_GAME_STATE (URQUAN_MESSED_UP))		{			NPCPhrase (NULL_PHRASE /* HELLO_AFTER_COMPEL_URQUAN */);			SET_GAME_STATE (BATTLE_SEGUE, 0);		}		else		{			NPCPhrase (I_SENSE_MY_SLAVES);			MindFuckUrquan ((RESPONSE_REF)0);		}	}	else if (GET_GAME_STATE (TALKING_PET_ON_SHIP))	{		NumVisits = GET_GAME_STATE (TALKING_PET_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (HELLO_AS_DEVICE_1);				break;			case 1:				NPCPhrase (HELLO_AS_DEVICE_2);				break;			case 2:				NPCPhrase (HELLO_AS_DEVICE_3);				break;			case 3:				NPCPhrase (HELLO_AS_DEVICE_4);				break;			case 4:				NPCPhrase (HELLO_AS_DEVICE_5);				break;			case 5:				NPCPhrase (HELLO_AS_DEVICE_6);				break;			case 6:				NPCPhrase (HELLO_AS_DEVICE_7);				break;			case 7:				NPCPhrase (HELLO_AS_DEVICE_8);				--NumVisits;				break;		}		SET_GAME_STATE (TALKING_PET_VISITS, NumVisits);		PetDevice ((RESPONSE_REF)0);	}	else if (GetHeadLink (&GLOBAL (npc_built_ship_q)))	{		NumVisits = GET_GAME_STATE (TALKING_PET_HOME_VISITS);		switch (NumVisits++)		{			case 0:				SET_GAME_STATE (UMGAH_VISITS, 0);				NPCPhrase (HELLO_AT_UMGAH);				break;			case 1:				NPCPhrase (HYPNOTIZE_AGAIN_1);				break;			case 2:				NPCPhrase (HYPNOTIZE_AGAIN_2);				break;			case 3:				NPCPhrase (HYPNOTIZE_AGAIN_3);				break;			case 4:				NPCPhrase (HYPNOTIZE_AGAIN_4);				--NumVisits;				break;		}		SET_GAME_STATE (TALKING_PET_HOME_VISITS, NumVisits);		if (NumVisits == 1)		{			CompelPlayer ((RESPONSE_REF)0);		}		else if (!GET_GAME_STATE (TAALO_PROTECTOR_ON_SHIP))		{			SET_GAME_STATE (PLAYER_HYPNOTIZED, 1);			SET_GAME_STATE (BATTLE_SEGUE, 0);		}		else		{			NPCPhrase (CANT_COMPEL);			SET_GAME_STATE (BATTLE_SEGUE, 1);		}	}	else	{		if (ActivateStarShip (UMGAH_SHIP, SPHERE_TRACKING))			NPCPhrase (LETS_MAKE_A_DEAL);		else			NPCPhrase (UMGAH_ALL_GONE);		PetDeal ((RESPONSE_REF)0);	}ExitIntro:	;}