rem: ClearSemaphore (&GraphicsSem);
add: ClearSemaphore (GraphicsSem);
context: FreeHyperspace (void){	ClearSemaphore (&GraphicsSem);	if (GameClockRunning ())		SuspendGameClock ();	SetSemaphore (&GraphicsSem);	{		FRAME F;				F = hyperstars[0];		hyperstars[0] = stars_in_space;		stars_in_space = F;	}//    FreeHyperData ();	return (TRUE);}