rem: druuge_desc.AlienTextTemplate.baseline.y = 64;
add: druuge_desc.AlienTextTemplate.baseline.y = 70;
context: init_druuge_comm (void){	LOCDATAPTR retval;	druuge_desc.init_encounter_func = Intro;	druuge_desc.uninit_encounter_func = uninit_druuge;	druuge_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);	druuge_desc.AlienTextTemplate.baseline.y = 64;	druuge_desc.AlienTextTemplate.align = ALIGN_CENTER;	druuge_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;	if ((GET_GAME_STATE (DRUUGE_MANNER) == 0			&& (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7)))			|| LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	else	{		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	retval = &druuge_desc;	return (retval);}