add: umgah_desc.post_encounter_func = post_umgah_enc;
context: init_umgah_comm (void){	LOCDATAPTR retval;	umgah_desc.init_encounter_func = Intro;	umgah_desc.uninit_encounter_func = uninit_umgah;	umgah_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);	umgah_desc.AlienTextTemplate.baseline.y = 0;	umgah_desc.AlienTextTemplate.align = ALIGN_CENTER;	umgah_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;	if ((GET_GAME_STATE (TALKING_PET) && !GET_GAME_STATE (UMGAH_HOSTILE))			|| LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	else	{		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	retval = &umgah_desc;	return (retval);}