add: SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
context: DoGameOptions (PMENU_STATE pMS){	BOOLEAN force_select = FALSE;	if (GLOBAL (CurrentActivity) & CHECK_ABORT)		return (FALSE);	if (LastActivity == CHECK_LOAD)		force_select = TRUE;	if (pMS->Initialized <= 0)	{		if (LastActivity == CHECK_LOAD)			pMS->CurState = LOAD_GAME;		DrawMenuStateStrings (PM_SAVE_GAME, pMS->CurState);		pMS->Initialized = 1;		pMS->InputFunc = DoGameOptions;	}	else if (CurrentMenuState.cancel			|| (CurrentMenuState.select			&& pMS->CurState == SETTINGS + 1))	{		pMS->CurState = SETTINGS + 1;		return (FALSE);	}	else if (CurrentMenuState.select || force_select)	{		switch (pMS->CurState)		{			case SAVE_GAME:			case LOAD_GAME:				pMS->CurFrame = (FRAME)FadeMusic (0, ONE_SECOND >> 1);				return (PickGame (pMS));			case QUIT_GAME:				pMS->Initialized = FALSE;				pMS->CurState = NO_QUIT_MENU;				pMS->InputFunc = DoQuitMenu;				break;			case SETTINGS:				pMS->Initialized = FALSE;				pMS->InputFunc = DoSettings;				pMS->CurState = SOUND_ON_SETTING;				break;		}	}	else		DoMenuChooser (pMS, PM_SAVE_GAME);	return (TRUE);}