rem: NPCPhrase (DIE_LIAR );
add: NPCPhrase (WONT_FALL_FOR_TRICK);
context: SunDevice (RESPONSE_REF R){	if (PLAYER_SAID (R, whats_up_sun_device))	{		NPCPhrase (GENERAL_INFO_SUN_DEVICE);		DISABLE_PHRASE (whats_up_sun_device);	}	else if (PLAYER_SAID (R, how_goes_implanting))	{		NPCPhrase (UNFORSEEN_DELAYS);		DISABLE_PHRASE (how_goes_implanting);	}	else if (PLAYER_SAID (R, i_have_a_cunning_plan))	{		NPCPhrase (DIE_LIAR /* WONT_FALL_FOR_TRICK */);		SET_GAME_STATE (NO_TRICK_AT_SUN, 1);	}	if (PHRASE_ENABLED (whats_up_sun_device))		Response (whats_up_sun_device, SunDevice);	if (GET_GAME_STATE (MYCON_FELL_FOR_AMBUSH))	{		if (PHRASE_ENABLED (how_goes_implanting) && GET_GAME_STATE (MYCON_FELL_FOR_AMBUSH))			Response (how_goes_implanting, SunDevice);		Response (like_to_land, CombatIsInevitable);	}	else if (GET_GAME_STATE (MYCON_AMBUSH)			&& !GET_GAME_STATE (NO_TRICK_AT_SUN))		Response (i_have_a_cunning_plan, SunDevice);	Response (bye_sun_device, CombatIsInevitable);}