rem: sModule->fill_glyph(0, sScreen.y + 2, sScreen.columns, 1, ' ', sScreen.attr);
add: sModule->fill_glyph(0, (sScreen.y + 2) % sScreen.rows, sScreen.columns, 1, ' ', sScreen.attr);
context: next_line(void){	if (sScreen.y == sScreen.rows - 1) {#if USE_SCROLLING 		scroll_up();#else		sScreen.y = 0;#endif	} else if (sScreen.y < sScreen.rows - 1) {		sScreen.y++;	}#if NO_CLEAR	sModule->fill_glyph(0, sScreen.y + 2, sScreen.columns, 1, ' ', sScreen.attr);#endif	sScreen.x = 0;}