add: last_subtitle = NULL;
context: FeedbackPlayerPhrase (UNICODE *pStr){	SetContext (SpaceContext);		BatchGraphics ();	DrawSISComWindow ();	if (pStr[0])	{		TEXT ct;		ct.baseline.x = SIS_SCREEN_WIDTH >> 1;		ct.baseline.y = SLIDER_Y + SLIDER_HEIGHT + 13;		ct.align = ALIGN_CENTER;		ct.CharCount = (COUNT)~0;		ct.pStr = GAME_STRING (FEEDBACK_STRING_BASE);		SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0xA, 0xC, 0x1F), 0x48));		font_DrawText (&ct);		ct.baseline.y += 16;		SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x12, 0x14, 0x4F), 0x44));		ct.pStr = pStr;		add_text (-4, &ct);	}	UnbatchGraphics ();}