rem: static int whichMarker(Ruler * rPtr, int x, int y)
add: whichMarker(Ruler * rPtr, int x, int y)
context: static int whichMarker(Ruler * rPtr, int x, int y){    if (x < rPtr->offset || y > 22)    return 0;    if (rPtr->margins.left - x >= -6 && y <= 9    && (rPtr->margins.left - x <= 0) && y >= 4) {    rPtr->motion = rPtr->margins.left;    return 1;    }    if (rPtr->margins.right - x >= -1 && y <= 11    && rPtr->margins.right - x <= 5 && y >= 4) {    rPtr->motion = rPtr->margins.right;    return 2;    }#if 0    /* both first and body? */    if (rPtr->margins.first - x <= 4 && rPtr->margins.first - x >= -5    && rPtr->margins.body - x <= 4 && rPtr->margins.body - x >= -5    && y >= 15 && y <= 17) {    rPtr->motion = rPtr->margins.first;    return 6;    }#endif    if (rPtr->margins.first - x <= 4 && y <= 15    && rPtr->margins.first - x >= -5 && y >= 10) {    rPtr->motion = rPtr->margins.first;    return 3;    }    if (rPtr->margins.body - x <= 4 && y <= 21 &&    rPtr->margins.body - x >= -5 && y >= 17) {    rPtr->motion = rPtr->margins.body;    return 4;    }    /* do tabs (5) */    return 0;}