rem: init_thraddash ()
add: init_thraddash (void)
context: init_thraddash (){	RACE_DESCPTR RaceDescPtr;	thraddash_desc.preprocess_func = thraddash_preprocess;	thraddash_desc.init_weapon_func = initialize_horn;	thraddash_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr, PVOID ObjectsOfConcern, COUNT					ConcernCounter)) thraddash_intelligence;	RaceDescPtr = &thraddash_desc;	return (RaceDescPtr);}