rem: inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox)
add: inline_ BOOL planeBoxOverlap(const IceMaths::Point& normal, const float d, const IceMaths::Point& maxbox)
context: inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox){	Point vmin, vmax;	for(udword q=0;q<=2;q++)	{		if(normal[q]>0.0f)	{ vmin[q]=-maxbox[q]; vmax[q]=maxbox[q]; }		else				{ vmin[q]=maxbox[q]; vmax[q]=-maxbox[q]; }	}	if((normal|vmin)+d>0.0f) return FALSE;	if((normal|vmax)+d>=0.0f) return TRUE;	return FALSE;}