rem: fwin->tbutton_image, False);
add: fwin->languagebutton_image, False);
context: handleButtonExpose(WObjDescriptor *desc, XEvent *event){    WFrameWindow *fwin = (WFrameWindow*)desc->parent;    WCoreWindow *button = (WCoreWindow*)desc->self;#ifdef XKB_BUTTON_HINT    if (button == fwin->thai_button) {        if (wPreferences.modelock){            paintButton(button, fwin->title_texture[fwin->flags.state],                fwin->title_pixel[fwin->flags.state],                fwin->tbutton_image, False);        }    } else #endif    if (button == fwin->left_button) {	paintButton(button, fwin->title_texture[fwin->flags.state],		    fwin->title_pixel[fwin->flags.state],		    fwin->lbutton_image, False);    } else {	Bool pushed = False;#ifdef OLWM_HINTS	if (fwin->flags.right_button_pushed_in)	    pushed = True;#endif	/* emulate the olwm pushpin in the "out" state */	paintButton(button, fwin->title_texture[fwin->flags.state],		    fwin->title_pixel[fwin->flags.state],		    fwin->rbutton_image, pushed);    }}