rem: if (totem_action_set_mrl (totem, mrl) == TRUE)
add: if (totem_action_set_mrl (totem, mrl) != FALSE)
context: totem_action_set_mrl_and_play (Totem *totem, char *mrl){	if (totem_action_set_mrl (totem, mrl) == TRUE)		totem_action_play (totem, 0);}