rem: pos.y -= (SPACE_HEIGHT);
add: pos.y -= (SPACE_HEIGHT >> 1);
context: CalcSoundPosition (ELEMENTPTR ElementPtr){	SoundPosition pos;	if (ElementPtr == NULL)	{		pos.x = pos.y = 0;		pos.positional = FALSE;	}	else	{		GRAPHICS_PRIM objtype;				objtype = GetPrimType (&DisplayArray[ElementPtr->PrimIndex]);		if (objtype == LINE_PRIM)		{			pos.x = DisplayArray[ElementPtr->PrimIndex].Object.Line.first.x;			pos.y = DisplayArray[ElementPtr->PrimIndex].Object.Line.first.y;		}		else		{			pos.x = DisplayArray[ElementPtr->PrimIndex].Object.Point.x;			pos.y = DisplayArray[ElementPtr->PrimIndex].Object.Point.y;		}		pos.x -= (SPACE_WIDTH >> 1);		pos.y -= (SPACE_HEIGHT);		pos.positional = TRUE;	}	return pos;}