rem: NPCPhrase (GENERAL_INFO_SPACE_4);
add: NPCPhrase (GENERAL_INFO_SPACE_7 );
context: PkunkNeutralSpace (RESPONSE_REF R){	BYTE NumVisits;	if (PLAYER_SAID (R, form_alliance))	{		NPCPhrase (GO_TO_HOMEWORLD);		DISABLE_PHRASE (form_alliance);	}	else if (PLAYER_SAID (R, can_you_help))	{		NPCPhrase (GO_TO_HOMEWORLD_AGAIN);		DISABLE_PHRASE (can_you_help);	}	else if (PLAYER_SAID (R, hostile_greeting))	{		NPCPhrase (DONT_BE_HOSTILE);		DISABLE_PHRASE (hostile_greeting);	}	else if (PLAYER_SAID (R, whats_up_neutral))	{		NumVisits = GET_GAME_STATE (PKUNK_INFO);		switch (NumVisits++)		{			case 0:				NPCPhrase (GENERAL_INFO_SPACE_1);				break;			case 1:				NPCPhrase (GENERAL_INFO_SPACE_2);				break;			case 2:				NPCPhrase (GENERAL_INFO_SPACE_3);				break;			case 3:				NPCPhrase (GENERAL_INFO_SPACE_4);				--NumVisits;				break;		}		SET_GAME_STATE (PKUNK_INFO, NumVisits);		DISABLE_PHRASE (whats_up_neutral);	}	if (PHRASE_ENABLED (form_alliance))		Response (form_alliance, PkunkNeutralSpace);	else if (PHRASE_ENABLED (can_you_help))		Response (can_you_help, PkunkNeutralSpace);	if (PHRASE_ENABLED (hostile_greeting))		Response (hostile_greeting, PkunkNeutralSpace);	else	{		Response (obey, ExitConversation);	}	if (PHRASE_ENABLED (whats_up_neutral))		Response (whats_up_neutral, PkunkNeutralSpace);	Response (neutral_bye_space, ExitConversation);}