rem: init_utwig ()
add: init_utwig (void)
context: init_utwig (){	RACE_DESCPTR RaceDescPtr;	utwig_desc.preprocess_func = utwig_preprocess;	utwig_desc.init_weapon_func = initialize_lance;	utwig_desc.cyborg_control.intelligence_func =			(void (*) (PVOID ShipPtr, PVOID ObjectsOfConcern, COUNT					ConcernCounter)) utwig_intelligence;	RaceDescPtr = &utwig_desc;	return (RaceDescPtr);}