rem: int flash_selection_func(void* blah)
add: int flash_selection_func(void* data)
context: int flash_selection_func(void* blah){	DWORD TimeIn;		TimeIn = GetTimeCounter ();	for (;;)	{#define FLASH_RATE (ONE_SECOND / 8)		CONTEXT OldContext;		SetSemaphore (GraphicsSem);		OldContext = SetContext (SpaceContext);		Deselect (pMeleeState->MeleeOption);		SetContext (OldContext);		ClearSemaphore (GraphicsSem);		SleepThreadUntil (TimeIn + FLASH_RATE);		TimeIn = GetTimeCounter ();		SetSemaphore (GraphicsSem);		OldContext = SetContext (SpaceContext);		Select (pMeleeState->MeleeOption);		SetContext (OldContext);		ClearSemaphore (GraphicsSem);		SleepThreadUntil (TimeIn + FLASH_RATE);		TimeIn = GetTimeCounter ();	}	(void) blah;  /* Satisfying compiler (unused parameter) */		return(0);}