rem: sColor = (background & 0x7) << 12 | (foreground & 0xf) << 8;
add: sColor = (background & 0xf) << 12 | (foreground & 0xf) << 8;
context: console_set_color(int32 foreground, int32 background){	sColor = (background & 0x7) << 12 | (foreground & 0xf) << 8;}