add: NPCPhrase (OUT_TAKES);
context: Intro (void){	BYTE NumVisits;	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{// NPCPhrase (OUT_TAKES);		SET_GAME_STATE (BATTLE_SEGUE, 0);		goto ExitIntro;	}	if (GET_GAME_STATE (UTWIG_HOSTILE))	{		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))		{			NumVisits = GET_GAME_STATE (BOMB_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (HOSTILE_BOMB_HELLO_1);					break;				case 1:					NPCPhrase (HOSTILE_BOMB_HELLO_2);					--NumVisits;					break;			}			SET_GAME_STATE (BOMB_VISITS, NumVisits);		}		else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))		{			NumVisits = GET_GAME_STATE (UTWIG_HOME_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (HOSTILE_HOMEWORLD_HELLO_1);					break;				case 1:					NPCPhrase (HOSTILE_HOMEWORLD_HELLO_2);					--NumVisits;					break;			}			SET_GAME_STATE (UTWIG_HOME_VISITS, NumVisits);		}		else		{			NumVisits = GET_GAME_STATE (UTWIG_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (HOSTILE_SPACE_HELLO_1);					break;				case 1:					NPCPhrase (HOSTILE_SPACE_HELLO_2);					--NumVisits;					break;			}			SET_GAME_STATE (UTWIG_VISITS, NumVisits);		}		if (!GET_GAME_STATE (ULTRON_CONDITION)				|| (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6)))		{			SET_GAME_STATE (BATTLE_SEGUE, 1);		}		else		{			Response (hey_wait_got_ultron, ExitConversation);		}	}	else if (ActivateStarShip (UTWIG_SHIP, CHECK_ALLIANCE) & GOOD_GUY)	{		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))		{			NumVisits = GET_GAME_STATE (UTWIG_HOME_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (ALLIED_HOMEWORLD_HELLO_1);					break;				case 1:					NPCPhrase (ALLIED_HOMEWORLD_HELLO_2);					break;				case 2:					NPCPhrase (ALLIED_HOMEWORLD_HELLO_3);					break;				case 3:					NPCPhrase (ALLIED_HOMEWORLD_HELLO_4);					--NumVisits;					break;			}			SET_GAME_STATE (UTWIG_HOME_VISITS, NumVisits);			AlliedHome ((RESPONSE_REF)0);		}		else		{			NumVisits = GET_GAME_STATE (UTWIG_SUPOX_MISSION);			if (NumVisits == 1)			{				NumVisits = GET_GAME_STATE (UTWIG_VISITS);				switch (NumVisits++)				{					case 0:						NPCPhrase (HELLO_BEFORE_KOHRAH_SPACE_1);						break;					case 1:						NPCPhrase (HELLO_BEFORE_KOHRAH_SPACE_2);						--NumVisits;						break;				}				SET_GAME_STATE (UTWIG_VISITS, NumVisits);				BeforeKohrAh ((RESPONSE_REF)0);			}			else if (NumVisits < 5)			{				NumVisits = GET_GAME_STATE (UTWIG_VISITS);				switch (NumVisits++)				{					case 0:						NPCPhrase (HELLO_DURING_KOHRAH_SPACE_1);						break;					case 1:						NPCPhrase (HELLO_DURING_KOHRAH_SPACE_2);						--NumVisits;						break;				}				SET_GAME_STATE (UTWIG_VISITS, NumVisits);			}			else			{				NumVisits = GET_GAME_STATE (UTWIG_VISITS);				switch (NumVisits++)				{					case 0:						NPCPhrase (HELLO_AFTER_KOHRAH_SPACE_1);						break;					case 1:						NPCPhrase (HELLO_AFTER_KOHRAH_SPACE_2);						--NumVisits;						break;				}				SET_GAME_STATE (UTWIG_VISITS, NumVisits);				AfterKohrAh ((RESPONSE_REF)0);			}		}	}	else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))	{		NumVisits = GET_GAME_STATE (BOMB_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (BOMB_WORLD_HELLO_1);				break;			case 1:				NPCPhrase (BOMB_WORLD_HELLO_2);				--NumVisits;				break;		}		SET_GAME_STATE (BOMB_VISITS, NumVisits);		BombWorld ((RESPONSE_REF)0);	}	else	{		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))		{			NumVisits = GET_GAME_STATE (UTWIG_HOME_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (NEUTRAL_HOMEWORLD_HELLO_1);					break;				case 1:					NPCPhrase (NEUTRAL_HOMEWORLD_HELLO_2);					break;				case 2:					NPCPhrase (NEUTRAL_HOMEWORLD_HELLO_3);					break;				case 3:					NPCPhrase (NEUTRAL_HOMEWORLD_HELLO_4);					--NumVisits;					break;			}			SET_GAME_STATE (UTWIG_HOME_VISITS, NumVisits);		}		else		{			NumVisits = GET_GAME_STATE (UTWIG_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (NEUTRAL_SPACE_HELLO_1);					break;				case 1:					NPCPhrase (NEUTRAL_SPACE_HELLO_2);					--NumVisits;					break;			}			SET_GAME_STATE (UTWIG_VISITS, NumVisits);		}		NeutralUtwig ((RESPONSE_REF)0);	}ExitIntro:	;}