rem: void setFloats(bool f) { fAppointmentInfo.event = (f ? 0 : 1)  ; }
add: void setFloats(bool f) { fAppointmentInfo.event = (f ? 1 : 0)  ; }
context: 	void setFloats(bool f) { fAppointmentInfo.event = (f ? 0 : 1) /* Force 0 or 1 */ ; }