add: NPCPhrase (OUT_TAKES);
context: Intro (void){	BYTE NumVisits;	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{// NPCPhrase (OUT_TAKES);		SET_GAME_STATE (BATTLE_SEGUE, 0);		goto ExitIntro;	}	if (GET_GAME_STATE (AQUA_HELIX))	{		NumVisits = GET_GAME_STATE (HELIX_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (DIE_THIEF_1);				break;			case 1:				NPCPhrase (DIE_THIEF_2);				--NumVisits;				break;		}		SET_GAME_STATE (HELIX_VISITS, NumVisits);		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	else if (GET_GAME_STATE (ILWRATH_FIGHT_THRADDASH))	{		NumVisits = GET_GAME_STATE (THRADD_VISITS);		if (GET_GAME_STATE (THRADD_MANNER))		{			switch (NumVisits++)			{				case 0:					NPCPhrase (HAVING_FUN_WITH_ILWRATH_1);					break;				case 1:					NPCPhrase (HAVING_FUN_WITH_ILWRATH_2);					--NumVisits;					break;			}		}		else		{			switch (NumVisits++)			{				case 0:					NPCPhrase (GO_AWAY_FIGHTING_ILWRATH_1);					break;				case 1:					NPCPhrase (GO_AWAY_FIGHTING_ILWRATH_2);					--NumVisits;					break;			}		}		SET_GAME_STATE (THRADD_VISITS, NumVisits);		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	else if (GET_GAME_STATE (THRADD_MANNER))	{		RESPONSE_REF pStr0, pStr1;		NumVisits = GET_GAME_STATE (THRADD_VISITS);		switch (GET_GAME_STATE (THRADD_INTRO))		{			case 0:				PolitePhrase (NumVisits);				break;			case 1:				RhymePhrase (NumVisits);				break;			case 2:				PigLatinPhrase (NumVisits);				break;			case 3:				LikeYouPhrase (NumVisits);				break;		}		if (++NumVisits < 4)		{			SET_GAME_STATE (THRADD_VISITS, NumVisits);		}		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))		{			pStr0 = WELCOME_HELIX0;			pStr1 = WELCOME_HELIX1;		}		else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))		{			pStr0 = WELCOME_HOMEWORLD0;			pStr1 = WELCOME_HOMEWORLD1;		}		else		{			pStr0 = WELCOME_SPACE0;			pStr1 = WELCOME_SPACE1;		}		NPCPhrase (pStr0);		NPCPhrase (GetCultureName ());		NPCPhrase (pStr1);		ThraddAllies ((RESPONSE_REF)0);	}	else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))	{		NumVisits = GET_GAME_STATE (HELIX_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (HOSTILE_HELIX_HELLO_1);				break;			case 1:				NPCPhrase (HOSTILE_HELIX_HELLO_2);				--NumVisits;				break;		}		SET_GAME_STATE (HELIX_VISITS, NumVisits);		HelixWorld ((RESPONSE_REF)0);	}	else if (GET_GAME_STATE (THRADDASH_BODY_COUNT) >= THRADDASH_BODY_THRESHOLD)	{		NPCPhrase (AMAZING_PERFORMANCE);		ThraddWorship ((RESPONSE_REF)0);	}	else	{		NumVisits = GET_GAME_STATE (THRADDASH_BODY_COUNT);		if (NumVisits >= 16				&& GET_GAME_STATE (THRADD_BODY_LEVEL) == 1)		{			SET_GAME_STATE (THRADD_BODY_LEVEL, 2);			NPCPhrase (IMPRESSIVE_PERFORMANCE);		}		else if (NumVisits >= 8				&& GET_GAME_STATE (THRADD_BODY_LEVEL) == 0)		{			SET_GAME_STATE (THRADD_BODY_LEVEL, 1);			NPCPhrase (ADEQUATE_PERFORMANCE);		}		{			if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))			{				NumVisits = GET_GAME_STATE (THRADD_HOME_VISITS);				switch (NumVisits++)				{					case 0:						NPCPhrase (HOSTILE_HOMEWORLD_HELLO_1);						break;					case 1:						NPCPhrase (HOSTILE_HOMEWORLD_HELLO_2);						break;					case 2:						NPCPhrase (HOSTILE_HOMEWORLD_HELLO_3);						break;					case 3:						NPCPhrase (HOSTILE_HOMEWORLD_HELLO_4);						--NumVisits;						break;				}				SET_GAME_STATE (THRADD_HOME_VISITS, NumVisits);			}			else if ((NumVisits = GET_GAME_STATE (THRADD_MISSION)) == 0					|| NumVisits > 3)			{				NumVisits = GET_GAME_STATE (THRADD_VISITS);				switch (NumVisits++)				{					case 0:						NPCPhrase (HOSTILE_SPACE_HELLO_1);						break;					case 1:						NPCPhrase (HOSTILE_SPACE_HELLO_2);						break;					case 2:						NPCPhrase (HOSTILE_SPACE_HELLO_3);						break;					case 3:						NPCPhrase (HOSTILE_SPACE_HELLO_4);						--NumVisits;						break;				}				SET_GAME_STATE (THRADD_VISITS, NumVisits);			}			else			{				switch (NumVisits)				{					case 1:						if (GET_GAME_STATE (THRADD_MISSION_VISITS) == 0)							NPCPhrase (WE_GO_TO_IMPRESS_URQUAN_1);						else							NPCPhrase (WE_GO_TO_IMPRESS_URQUAN_2);						break;					case 2:						if (GET_GAME_STATE (THRADD_MISSION_VISITS) == 0)							NPCPhrase (WE_IMPRESSING_URQUAN_1);						else							NPCPhrase (WE_IMPRESSING_URQUAN_2);						break;					case 3:						if (GET_GAME_STATE (THRADD_MISSION_VISITS) == 0)							NPCPhrase (WE_IMPRESSED_URQUAN_1);						else							NPCPhrase (WE_IMPRESSED_URQUAN_2);						break;				}				SET_GAME_STATE (THRADD_MISSION_VISITS, 1);			}			ThraddHostile ((RESPONSE_REF)0);		}	}ExitIntro:	;}