rem: inline_ float OPC_PointAABBSqrDist(const Point& point, const Point& center, const Point& extents)
add: inline_ float OPC_PointAABBSqrDist(const IceMaths::Point& point, const IceMaths::Point& center, const IceMaths::Point& extents)
context: inline_ float OPC_PointAABBSqrDist(const Point& point, const Point& center, const Point& extents){	// Compute coordinates of point in box coordinate system	Point Closest = point - center;	float SqrDistance = 0.0f;	if(Closest.x < -extents.x)	{		float Delta = Closest.x + extents.x;		SqrDistance += Delta*Delta;	}	else if(Closest.x > extents.x)	{		float Delta = Closest.x - extents.x;		SqrDistance += Delta*Delta;	}	if(Closest.y < -extents.y)	{		float Delta = Closest.y + extents.y;		SqrDistance += Delta*Delta;	}	else if(Closest.y > extents.y)	{		float Delta = Closest.y - extents.y;		SqrDistance += Delta*Delta;	}	if(Closest.z < -extents.z)	{		float Delta = Closest.z + extents.z;		SqrDistance += Delta*Delta;	}	else if(Closest.z > extents.z)	{		float Delta = Closest.z - extents.z;		SqrDistance += Delta*Delta;	}	return SqrDistance;}