add: if (CurrentInputState.p1_down) InputState |= BATTLE_DOWN;
context: p1_combat_summary (void){	BATTLE_INPUT_STATE InputState = 0;	if (CurrentInputState.p1_thrust)		InputState |= BATTLE_THRUST;	if (CurrentInputState.p1_left)		InputState |= BATTLE_LEFT;	if (CurrentInputState.p1_right)		InputState |= BATTLE_RIGHT;	if (CurrentInputState.p1_weapon)		InputState |= BATTLE_WEAPON;	if (CurrentInputState.p1_special)		InputState |= BATTLE_SPECIAL;	if (CurrentInputState.p1_escape)		InputState |= BATTLE_ESCAPE;	return InputState;}