rem: if(!sndPlaying) return;
add: AUDIO_StopDMA(); AUDIO_RegisterDMACallback(NULL);
context: static void SndBufStop(){	u32 close = -1;	if(!sndPlaying) return;	curaudio = 0;	sndPlaying = FALSE;		__lwpmq_send(&playermq,&close,sizeof(u32),AUDIO_DMA_REQ,FALSE,LWP_THREADQ_NOTIMEOUT);	while(thr_running==TRUE);	AUDIO_StopDMA();	AUDIO_RegisterDMACallback(NULL);}