rem: ci->blue = max_c(ci->blue, b);
add: ci->blue = max_c(ci->blue, b);*/
context: touch_color_item(SFHash& hash, unsigned int key, uint8 r, uint8 g, uint8 b){	ColorItem* ci = (ColorItem*)hash.GetItem(key);	if (ci == NULL) {		ci = new(nothrow) ColorItem(key, 1, r, g, b);		if (ci == NULL) {			if (debug)				printf("Out of memory in touch_color_item()\n");			return false;		}		hash.AddItem((HashItem *)ci);	} else {		ci->count++;		// use brightest color		ci->red = max_c(ci->red, r);		ci->green = max_c(ci->green, g);		ci->blue = max_c(ci->blue, b);	}	return true;}