rem: static const char        *_suffixA[]; static VRMLSceneFileType  _the;
add: static const Char8             *_suffixA[]; static       VRMLSceneFileType  _the;
context: OSG_BEGIN_NAMESPACE/*! \ingroup GeometryLoaderLib *  \brief VRML97 SceneFileType */class OSG_SYSTEMLIB_DLLMAPPING VRMLSceneFileType : public SceneFileType{    /*==========================  PUBLIC  =================================*/  public:    typedef vector<FieldContainerPtr> FCPtrStore;    /*---------------------------------------------------------------------*/    /*! \name                   Class Get                                  */    /*! \{                                                                 */    static VRMLSceneFileType &the(void);    /*! \}                                                                 */    /*---------------------------------------------------------------------*/    /*! \name                   Destructor                                 */    /*! \{                                                                 */    virtual ~VRMLSceneFileType(void);    /*! \}                                                                 */    /*---------------------------------------------------------------------*/    /*! \name                   Get                                        */    /*! \{                                                                 */    virtual const Char8 *getName(void) const;     /*! \}                                                                 */    /*---------------------------------------------------------------------*/    /*! \name                   Read                                       */    /*! \{                                                                 */    virtual NodePtr    read        (const Char8  *fileName,                                           UInt32  uiReplaceOptions) const;    virtual NodePtr    read        (const Char8  *fileName,                                           UInt32  uiAddOptions,                                          UInt32  uiSubOptions    ) const;        virtual FCPtrStore readTopNodes(const Char8  *fileName,                                          UInt32  uiReplaceOptions) const;    virtual FCPtrStore readTopNodes(const Char8  *fileName,                                          UInt32  uiAddOptions,                                          UInt32  uiSubOptions    ) const;    /*! \}                                                                 */    /*---------------------------------------------------------------------*/    /*! \name                   Write                                      */    /*! \{                                                                 */    virtual Bool write(const NodePtr  node,                        const Char8   *fileName) const;    /*! \}                                                                 */    /*=========================  PROTECTED  ===============================*/  protected:    /*---------------------------------------------------------------------*/    /*! \name                      Member                                  */    /*! \{                                                                 */    static const char        *_suffixA[];    static VRMLSceneFileType  _the;        static VRMLFile          *_pVRMLLoader;    /*! \}                                                                 */    /*---------------------------------------------------------------------*/    /*! \name                   Constructors                               */    /*! \{                                                                 */    VRMLSceneFileType(const Char8  *suffixArray[],                             UInt16  suffixByteCount,                            Bool    override,                            UInt32  overridePriority);    /*! \}                                                                 */    /*==========================  PRIVATE  ================================*/  private:    typedef SceneFileType Inherited;    /*!\brief prohibit default function (move to 'public' if needed) */    VRMLSceneFileType(const VRMLSceneFileType &source);    /*!\brief prohibit default function (move to 'public' if needed) */    void operator =(const VRMLSceneFileType &source);};