rem: BYTE Manner;  if (GET_GAME_STATE (BATTLE_SEGUE) == 1 && (Manner = GET_GAME_STATE (ARILOU_MANNER)) != 2) { SET_GAME_STATE (ARILOU_MANNER, 1); if (Manner != 1) { SET_GAME_STATE (ARILOU_VISITS, 0); SET_GAME_STATE (ARILOU_HOME_VISITS, 0); } }  if (GET_GAME_STATE (ARILOU_SPACE_SIDE) > 1 && GET_GAME_STATE (ARILOU_HOME_VISITS) <= 1) { SET_GAME_STATE (UMGAH_ZOMBIE_BLOBBIES, 1); SET_GAME_STATE (UMGAH_VISITS, 0); SET_GAME_STATE (UMGAH_HOME_VISITS, 0);  if (GET_GAME_STATE (ARILOU_MANNER) < 2) { SET_GAME_STATE (ARILOU_MANNER, 3); } }
context: uninit_arilou (void){	BYTE Manner;	if (GET_GAME_STATE (BATTLE_SEGUE) == 1			&& (Manner = GET_GAME_STATE (ARILOU_MANNER)) != 2)	{		SET_GAME_STATE (ARILOU_MANNER, 1);		if (Manner != 1)		{			SET_GAME_STATE (ARILOU_VISITS, 0);			SET_GAME_STATE (ARILOU_HOME_VISITS, 0);		}	}	if (GET_GAME_STATE (ARILOU_SPACE_SIDE) > 1			&& GET_GAME_STATE (ARILOU_HOME_VISITS) <= 1)	{		SET_GAME_STATE (UMGAH_ZOMBIE_BLOBBIES, 1);		SET_GAME_STATE (UMGAH_VISITS, 0);		SET_GAME_STATE (UMGAH_HOME_VISITS, 0);		if (GET_GAME_STATE (ARILOU_MANNER) < 2)		{			SET_GAME_STATE (ARILOU_MANNER, 3);		}	}	return (0);}