add: gnibbles_add_bonus (1);
context: static gint new_game_cb (GtkWidget *widget, gpointer data){	gtk_widget_set_sensitive (game_menu[0].widget, FALSE);	gtk_widget_set_sensitive (game_menu[1].widget, TRUE);	gtk_widget_set_sensitive (game_menu[3].widget, TRUE);	gtk_widget_set_sensitive (settings_menu[0].widget, FALSE);	gnibbles_init ();	if (!properties->random)		current_level = properties->startlevel;	else		current_level = rand () % MAXLEVEL + 1;		gnibbles_load_level (current_level);		paused = 0;	if (main_id) {		gtk_timeout_remove (main_id);		main_id = 0;	}		if (erase_id) {		gtk_timeout_remove (erase_id);		erase_id = 0;	}	if (add_bonus_id) {		gtk_timeout_remove (add_bonus_id);		add_bonus_id = 0;	}	if (restart_id) {		gtk_timeout_remove (restart_id);		restart_id = 0;	}	if (add_bonus_id) {		gtk_timeout_remove (add_bonus_id);		add_bonus_id = 0;	}	if (dummy_id)		gtk_timeout_remove (dummy_id);	dummy_id = gtk_timeout_add (1500, (GtkFunction) new_game_2_cb, NULL);}