add: ||CurrentInputState.p2_down
context: AnyButtonPress (BOOLEAN CheckSpecial){	(void) CheckSpecial;   // Ignored	UpdateInputState ();	return CurrentInputState.p1_thrust	     ||CurrentInputState.p1_left  	     ||CurrentInputState.p1_right 	     ||CurrentInputState.p1_weapon	     ||CurrentInputState.p1_special	     ||CurrentInputState.p1_escape	     ||CurrentInputState.p2_thrust	     ||CurrentInputState.p2_left  	     ||CurrentInputState.p2_right 	     ||CurrentInputState.p2_weapon	     ||CurrentInputState.p2_special	     ||CurrentInputState.lander_thrust	     ||CurrentInputState.lander_left  	     ||CurrentInputState.lander_right 	     ||CurrentInputState.lander_weapon	     ||CurrentInputState.lander_escape	     ||CurrentMenuState.up	     ||CurrentMenuState.down	     ||CurrentMenuState.left	     ||CurrentMenuState.right	     ||CurrentMenuState.page_up	     ||CurrentMenuState.page_down	     ||CurrentMenuState.zoom_in	     ||CurrentMenuState.zoom_out	     ||CurrentMenuState.select	     ||CurrentMenuState.cancel	     ||CurrentMenuState.special;}