rem: virtual Bool        write  (const NodePtr  node, const char    *fileName) const;
add: virtual Bool write(const NodePtr  node, const Char8   *fileName) const;
context: OSG_BEGIN_NAMESPACE//---------------------------------------------------------------------------//  Forward References//---------------------------------------------------------------------------//---------------------------------------------------------------------------//   Types//---------------------------------------------------------------------------//---------------------------------------------------------------------------//  Class//---------------------------------------------------------------------------/*! \ingroup baselib *  \brief Brief * *  detailed */class OSG_SYSTEMLIB_DLLMAPPING VRMLSceneFileType : public SceneFileType{  public:    //-----------------------------------------------------------------------    //   constants                                                               //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   enums                                                                   //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   types                                                                   //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   class functions                                                         //-----------------------------------------------------------------------    static VRMLSceneFileType &the(void);    //-----------------------------------------------------------------------    //   instance functions                                                      //-----------------------------------------------------------------------	virtual ~VRMLSceneFileType (void);     /*------------------------- your_category -------------------------------*/    virtual NodePtr     read   (const Char8   *fileName,                                       UInt32   uiOptions) const;	    virtual vector<FieldContainerPtr> readTopNodes(const Char8	*fileName,                                                   UInt32	uiOptions) const;    virtual Bool        write  (const NodePtr  node,                                 const char    *fileName) const;    virtual const char *getName(void                   ) const     {         return "VRML GEOMETRY";     }    /*------------------------- your_operators ------------------------------*/    /*------------------------- assignment ----------------------------------*/    /*------------------------- comparison ----------------------------------*/  protected:    //-----------------------------------------------------------------------    //   enums                                                                   //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   types                                                                   //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   class variables                                                         //-----------------------------------------------------------------------    static const char        *_suffixA[];    static VRMLSceneFileType  _the;        static VRMLFile          *_pVRMLLoader;    //-----------------------------------------------------------------------    //   class functions                                                         //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   instance variables                                                      //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   instance functions                                                      //-----------------------------------------------------------------------    VRMLSceneFileType(const char   *suffixArray[],                             UInt16  suffixByteCount);  private:    //-----------------------------------------------------------------------    //   enums                                                                   //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   types                                                                   //-----------------------------------------------------------------------    typedef SceneFileType Inherited;    //-----------------------------------------------------------------------    //   friend classes                                                          //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   friend functions                                                        //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   class variables                                                         //-----------------------------------------------------------------------	static char cvsid[];    //-----------------------------------------------------------------------    //   class functions                                                         //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   instance variables                                                      //-----------------------------------------------------------------------    //-----------------------------------------------------------------------    //   instance functions                                                      //-----------------------------------------------------------------------	// prohibit default functions (move to 'public' if you need one)    VRMLSceneFileType(const VRMLSceneFileType &source);    void operator =(const VRMLSceneFileType &source);};