rem: wwarning("could not allocate %s color", "dark gray");
add: wwarning(_("could not allocate %s color"), _("dark gray"));
context: WMDarkGrayColor(WMScreen *scr){    if (!scr->darkGray) {	WMColor *color;		if (scr->depth == 1) {	    Pixmap stipple;	    WMColor *white = WMWhiteColor(scr);	    WMColor *black = WMBlackColor(scr);	    XGCValues gcv;	    stipple = XCreateBitmapFromData(scr->display, W_DRAWABLE(scr), 					  DARK_STIPPLE_BITS, DARK_STIPPLE_WIDTH,					  DARK_STIPPLE_HEIGHT);		    color = createRGBColor(scr, 0, 0, 0);	    gcv.foreground = white->color.pixel;	    gcv.background = black->color.pixel;	    gcv.fill_style = FillStippled;	    gcv.stipple = stipple;	    color->gc = XCreateGC(scr->display, W_DRAWABLE(scr), GCForeground				  |GCBackground|GCStipple|GCFillStyle				  |GCGraphicsExposures, &gcv);	    XFreePixmap(scr->display, stipple);	    WMReleaseColor(white);	    WMReleaseColor(black);	} else {	    color = WMCreateRGBColor(scr, 0x5144, 0x5555, 0x5144, True);	    if (!color->flags.exact)		wwarning("could not allocate %s color", "dark gray");	}	scr->darkGray = color;    }    return WMRetainColor(scr->darkGray);}