rem: fp->open_count);
add: fp->symname, fp->open_count);
context: DeleteStateFile (int stateFile){	GAME_STATE_FILE* fp;	if (stateFile < 0 || stateFile >= NUM_STATE_FILES)		return;	fp = &state_files[stateFile];	if (fp->open_count != 0)		fprintf (stderr, "WARNING: "				"State file %s open count is %d during delete()\n",				fp->open_count);	fp->used = 0;	fp->ptr = 0;}