add: recparams.efx_voices[1] = 0;
context: emuxki_open(const char *name, uint32 flags, void** cookie){	emuxki_dev *card = NULL;	emuxki_recparams recparams;	int ix;		LOG(("open()\n"));		for (ix=0; ix<num_cards; ix++) {		if (!strcmp(cards[ix].name, name)) {			card = &cards[ix];		}	}		if(card == NULL) {		LOG(("open() card not found %s\n", name));		for (ix=0; ix<num_cards; ix++) {			LOG(("open() card available %s\n", cards[ix].name)); 		}		return B_ERROR;	}			LOG(("open() got card\n"));		if(card->pstream !=NULL)		return B_ERROR;	if(card->pstream2 !=NULL)		return B_ERROR;	if(card->rstream !=NULL)		return B_ERROR;	if(card->rstream2 !=NULL)		return B_ERROR;				*cookie = card;	card->multi.card = card;			LOG(("voice_new\n"));			card->rstream2 = emuxki_stream_new(card, EMU_USE_RECORD, BUFFER_FRAMES, BUFFER_COUNT);	card->rstream = emuxki_stream_new(card, EMU_USE_RECORD, BUFFER_FRAMES, BUFFER_COUNT);	card->pstream2 = emuxki_stream_new(card, EMU_USE_PLAY, BUFFER_FRAMES, BUFFER_COUNT);	card->pstream = emuxki_stream_new(card, EMU_USE_PLAY, BUFFER_FRAMES, BUFFER_COUNT);		card->buffer_ready_sem = create_sem(0,"pbuffer ready");			LOG(("voice_setaudio\n"));		emuxki_stream_set_audioparms(card->pstream, true, 2, true, 48000);	emuxki_stream_set_audioparms(card->pstream2, false, 4, true, 48000);	emuxki_stream_set_audioparms(card->rstream, true, 2, true, 48000);	emuxki_stream_set_audioparms(card->rstream2, true, 2, true, 48000);	recparams.efx_voices[0] = 3; // channels 1,2	//emuxki_voice_set_recparms(card->rvoice, EMU_RECSRC_FX, &recparams);	emuxki_stream_set_recparms(card->rstream, EMU_RECSRC_ADC, NULL);	emuxki_stream_set_recparms(card->rstream2, EMU_RECSRC_FX, &recparams);		card->pstream->first_channel = 0;	card->pstream2->first_channel = 2;	card->rstream->first_channel = 6;	card->rstream2->first_channel = 8;		emuxki_stream_commit_parms(card->pstream);	emuxki_stream_commit_parms(card->pstream2);	emuxki_stream_commit_parms(card->rstream);	emuxki_stream_commit_parms(card->rstream2);		emuxki_create_channels_list(&card->multi);			return B_OK;}