rem: } else printf("quit: could create a messenger for team %ld\n", team);
add: } else { printf("quit: failed to create a messenger for team %ld\n", team); }
context: 	void CmdQuit(vector<string> &args)	{		BRoster roster;		// get a list of team IDs		BList teamList;		if (args.size() <= 1) {			printf("quit: requires at least one argument\n");			return;		}		ParseTeamList(args, &teamList);		int32 count = teamList.CountItems();		if (count < 1) {			printf("quit: requires at least one argument\n");			return;		}		// send a B_QUIT_REQUESTED message to each team		for (int32 i = 0; i < count; i++) {			team_id team = (team_id)teamList.ItemAt(i);			BMessenger messenger(NULL, team);			if (messenger.IsValid()) {				status_t error = messenger.SendMessage(B_QUIT_REQUESTED);				if (error != B_OK) {					printf("quit: failed to deliver the B_QUIT_REQUESTED "						   "message to team %ld\n", team);					printf("      %s\n", strerror(error));				}			} else				printf("quit: could create a messenger for team %ld\n", team);		}	}