rem: CheckFinishedChannels ()
add: CheckFinishedChannels (void)
context: CheckFinishedChannels (){	int i;	for (i = FIRST_SFX_SOURCE; i <= LAST_SFX_SOURCE; ++i)	{		TFBSound_IntVal state;		TFBSound_GetSourcei (soundSource[i].handle, TFBSOUND_SOURCE_STATE,				&state);		if (state == TFBSOUND_STOPPED)		{			CleanSource (i);			// and if it failed... we still dont care			TFBSound_GetError();		}	}}