rem: clear_team_debug_info(&team->debug_info);
add: clear_team_debug_info(&team->debug_info, false);
context: _user_remove_team_debugger(team_id teamID){	struct team_debug_info info;	status_t error = B_OK;	cpu_status state = disable_interrupts();	GRAB_TEAM_LOCK();	struct team *team = (teamID == B_CURRENT_TEAM		? thread_get_current_thread()->team		: team_get_team_struct_locked(teamID));	if (team) {		if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED) {			// there's a debugger installed			info = team->debug_info;			clear_team_debug_info(&team->debug_info);		} else {			// no debugger installed			error = B_BAD_VALUE;		}	} else		error = B_BAD_TEAM_ID;	RELEASE_TEAM_LOCK();	restore_interrupts(state);	// clean up the info, if there was a debugger installed	if (error == B_OK)		destroy_team_debug_info(&info);	return error;}