rem: return wmkpoint(x, y);
add: return wmkpoint(x-topX, y-topY);
context: WMGetViewScreenPosition(WMView *view){    WMScreen *scr = W_VIEW_SCREEN(view);    Window foo;    int x, y;        XTranslateCoordinates(scr->display, W_VIEW_DRAWABLE(view),			  scr->rootWin, 0, 0, &x, &y, &foo);        return wmkpoint(x, y);}