rem: else if (PLAYER_SAID (R, the_slave_empire))
add: else if (PLAYER_SAID (R, the_slave_empire0))
context: ThraddDemeanor (RESPONSE_REF R){	if (PLAYER_SAID (R, you_decide))	{		NPCPhrase (OK_CULTURE_20);		SET_GAME_STATE (THRADD_CULTURE, 1);	}	else if (PLAYER_SAID (R, fat))	{		NPCPhrase (OK_FAT);		SET_GAME_STATE (THRADD_CULTURE, 2);	}	else if (PLAYER_SAID (R, the_slave_empire))	{		SET_GAME_STATE (THRADD_CULTURE, 3);		NPCPhrase (OK_SLAVE);	}	NPCPhrase (HOW_SHOULD_WE_ACT);	Response (contemplative, ExitConversation);	Response (friendly, ExitConversation);	Response (wacky, ExitConversation);	Response (just_like_us, ExitConversation);}