add: vux_desc.post_encounter_func = post_vux_enc;
context: init_vux_comm (void){	LOCDATAPTR retval;	vux_desc.init_encounter_func = Intro;	vux_desc.uninit_encounter_func = uninit_vux;	vux_desc.AlienTextTemplate.baseline.x =			TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1)			+ (SIS_TEXT_WIDTH >> 2);	vux_desc.AlienTextTemplate.baseline.y = 0;	vux_desc.AlienTextTemplate.align = ALIGN_CENTER;	vux_desc.AlienTextWidth = (SIS_TEXT_WIDTH - 16) >> 1;	if ((GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))			|| LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{		SET_GAME_STATE (BATTLE_SEGUE, 0);	}	else	{		SET_GAME_STATE (BATTLE_SEGUE, 1);	}	retval = &vux_desc;	return (retval);}