add: SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
context: DoQuitMenu (PMENU_STATE pMS){	if (GLOBAL (CurrentActivity) & CHECK_ABORT)		return (FALSE);	if (!pMS->Initialized)	{		DrawMenuStateStrings (PM_NO_QUIT, pMS->CurState);		FeedbackQuit (pMS->CurState);		pMS->Initialized = TRUE;		pMS->InputFunc = DoQuitMenu;	}	else if (CurrentMenuState.cancel			|| (CurrentMenuState.select			&& pMS->CurState == NO_QUIT_MENU))	{		LockMutex (GraphicsLock);		DrawStatusMessage (NULL_PTR);		UnlockMutex (GraphicsLock);		pMS->CurState = QUIT_GAME;		pMS->InputFunc = DoGameOptions;		pMS->Initialized = 0;	}	else if (CurrentMenuState.select)	{		switch (pMS->CurState)		{			case NO_QUIT_MENU:				break;			case YES_QUIT_MENU:				GLOBAL (CurrentActivity) |= CHECK_ABORT;				ExitRequested = FALSE;				break;		}		FeedbackQuit (pMS->CurState);	}	else if (DoMenuChooser (pMS, PM_NO_QUIT))		FeedbackQuit (pMS->CurState);	return (TRUE);}