add: NPCPhrase (OUT_TAKES);
context: Intro (void){	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{// NPCPhrase (OUT_TAKES);		SET_GAME_STATE (BATTLE_SEGUE, 0);		goto ExitIntro;	}	GetShofixtiName ();	if (GET_GAME_STATE (SHOFIXTI_STACK2) > 2)	{		NPCPhrase (FRIENDLY_HELLO0);		NPCPhrase (GLOBAL_PLAYER_NAME);		NPCPhrase (FRIENDLY_HELLO1);		NPCPhrase (GLOBAL_SHIP_NAME);		NPCPhrase (FRIENDLY_HELLO2);		Friendly ((RESPONSE_REF)0);	}	else	{		BYTE NumVisits;		NumVisits = GET_GAME_STATE (SHOFIXTI_VISITS);		if (GET_GAME_STATE (SHOFIXTI_KIA))		{			switch (NumVisits++)			{				case 0:					NPCPhrase (HOSTILE_KATANA_1);					break;				case 1:					NPCPhrase (HOSTILE_KATANA_2);					break;				case 2:					NPCPhrase (HOSTILE_KATANA_3);					break;				case 3:					NPCPhrase (HOSTILE_KATANA_4);					--NumVisits;					break;			}		}		else		{			switch (NumVisits++)			{				case 0:					NPCPhrase (HOSTILE_TANAKA_1);					break;				case 1:					NPCPhrase (HOSTILE_TANAKA_2);					break;				case 2:					NPCPhrase (HOSTILE_TANAKA_3);					break;				case 3:					NPCPhrase (HOSTILE_TANAKA_4);					break;				case 4:					NPCPhrase (HOSTILE_TANAKA_5);					break;				case 5:					NPCPhrase (HOSTILE_TANAKA_6);					break;				case 6:					NPCPhrase (HOSTILE_TANAKA_7);					break;				case 7:					NPCPhrase (HOSTILE_TANAKA_8);					--NumVisits;					break;			}		}		SET_GAME_STATE (SHOFIXTI_VISITS, NumVisits);		Hostile ((RESPONSE_REF)0);	}ExitIntro:	;}