rem: inline_	void		SetMinMax(const Point& min, const Point& max)		{ mCenter = (max + min)*0.5f; mExtents = (max - min)*0.5f;		}
add: inline_	void		SetMinMax(const IceMaths::Point& min, const IceMaths::Point& max)		{ mCenter = (max + min)*0.5f; mExtents = (max - min)*0.5f;		}
context: 		inline_	void		SetMinMax(const Point& min, const Point& max)		{ mCenter = (max + min)*0.5f; mExtents = (max - min)*0.5f;		}