add: }
context: _ReleaseSoundBankData (MEM_HANDLE Snd){	STRING_TABLEPTR fxTab;	LockStringTable (Snd, &fxTab);	if (fxTab)	{		int snd_ct;		TFB_SoundSample **sptr;		snd_ct = fxTab->StringCount;		sptr = (TFB_SoundSample **)((BYTE *)fxTab + fxTab->StringOffsets[0]);		while (snd_ct--)		{			int i;						for (i = 0; i < NUM_SOUNDSOURCES; ++i)			{				if (soundSource[i].sample == (*sptr))					soundSource[i].sample = NULL;			}            if ((*sptr)->decoder)			    SoundDecoder_Free ((*sptr)->decoder);			TFBSound_DeleteBuffers ((*sptr)->num_buffers, (*sptr)->buffer);			HFree ((*sptr)->buffer);			HFree (*sptr);			*sptr++ = 0;		}		UnlockStringTable (Snd);		FreeStringTable (Snd);		return (TRUE);	}	return (FALSE);}