rem: fprintf(stderr, "Saved games are kept in %s.\n", buf);
add: fprintf(stderr, "Saved games are kept in %s.\n", saveDirName);
context: prepareSaveDir (void) {	char buf[PATH_MAX];	if (expandPath (buf, PATH_MAX - 13, SAVEDIR, EP_ALL_SYSTEM) == -1)	{		// Doesn't have to be fatal, but might mess up things when saving		// config files.		fprintf (stderr, "Fatal error: Invalid path to config files.\n");		exit (EXIT_FAILURE);	}	// Create the path upto the save dir, if not already existing.	if (mkdirhier (buf) == -1)		exit (EXIT_FAILURE);#ifdef DEBUG	fprintf(stderr, "Saved games are kept in %s.\n", buf);#endif	saveDir = uio_openDirRelative (configDir, "save", 0);	if (saveDir == NULL) {		fprintf (stderr, "Fatal error: Could not open save dir: %s\n",				strerror (errno));		exit (EXIT_FAILURE);	}}