rem: {
add: { commander_desc.AlienAmbientArray[2].AnimFlags &= ~ANIM_DISABLED;
context: init_commander_comm (){	LOCDATAPTR retval;	commander_desc.init_encounter_func = Intro;	commander_desc.post_encounter_func = post_commander_enc;	commander_desc.uninit_encounter_func = uninit_commander;	if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))	{		commander_desc.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;		// regular track -- let's make sure		commander_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;	}	else	{	// use alternate 'low-power' track if available		commander_desc.AlienAltSong = "comm/comandr/comlowpw.mod";		commander_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;	}	commander_desc.AlienTextWidth = 143;	commander_desc.AlienTextTemplate.baseline.x = 164;	commander_desc.AlienTextTemplate.baseline.y = 20;	commander_desc.AlienTextTemplate.align = ALIGN_CENTER;	commander_desc.AlienTextTemplate.valign = VALIGN_MIDDLE;	SET_GAME_STATE (BATTLE_SEGUE, 0);	retval = &commander_desc;	return (retval);}