rem: get_team_info(team, &info);
add: if (!appName) { status_t error = get_team_info(team, &info); if (error != B_OK) { printf("debug_server: KillTeam(): Error getting info for team %ld: " "%s\n", team, strerror(error)); info.args[0] = '\0'; }
context: DebugServer::KillTeam(TeamDebugHandler *handler){	team_id team = handler->Team();	team_info info;	get_team_info(team, &info);	fprintf(stderr, "debug_server: Killing team %ld (%s)\n", team, info.args);	kill_team(team);	_DeleteTeamDebugHandler(handler);	// TODO: We should actually iterate through the debug message list and	// remove all messages for the team.}