rem: DestroyDrawable (ReleaseDrawable (PickMeleeFrame)); PickMeleeFrame = 0;
context: FreeMeleeInfo (PMELEE_STATE pMS){	if (pMS->flash_task)	{		SetSemaphore (GraphicsSem);		Task_SetState (pMS->flash_task, TASK_EXIT);		ClearSemaphore (GraphicsSem);		pMS->flash_task = 0;	}	DestroyDirEntryTable (ReleaseDirEntryTable (pMS->TeamDE));	pMS->TeamDE = 0;	UninitSpace ();	DestroyDrawable (ReleaseDrawable (MeleeFrame));	MeleeFrame = 0;	DestroyDrawable (ReleaseDrawable (PickMeleeFrame));	PickMeleeFrame = 0;}