rem: HFree (DrawablePtr->Frame);
context: DestroyDrawable (DRAWABLE Drawable){	DRAWABLEPTR DrawablePtr;	if (LOWORD (Drawable) == GetFrameHandle (_CurFramePtr))		SetContextFGFrame ((FRAME)0);	DrawablePtr = LockDrawable (Drawable);	if (DrawablePtr)	{		HFree (DrawablePtr->Frame);		UnlockDrawable (Drawable);		FreeDrawable (Drawable);		return (TRUE);	}	return (FALSE);}