add: }
context: SelectAlienZOQ (void){		CommData.AlienTransitionDesc.StartIndex = FOT_TO_ZOQ;		CommData.AlienTalkDesc.StartIndex = ZOQ_TALK_INDEX;		CommData.AlienTalkDesc.NumFrames = ZOQ_TALK_FRAMES;		CommData.AlienAmbientArray[1].AnimFlags &= ~WAIT_TALKING;		CommData.AlienTextTemplate.baseline.x = ZOQ_BASE_X;		CommData.AlienTextTemplate.baseline.y = ZOQ_BASE_Y;		CommData.AlienTextFColor = ZOQ_FG_COLOR;		CommData.AlienTextBColor = ZOQ_BG_COLOR;}