rem: ACE_TRACE ("ACE_Unbounded_Queue<TYPE>::ACE_Unbounded_Queue (void)");
add: if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance ();  ACE_NEW_MALLOC (this->head_, (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), ACE_Node<T>);   this->head_->next_ = this->head_;
context: ACE_Unbounded_Queue<TYPE>::ACE_Unbounded_Queue (void)  : head_ (0),    tail_ (0),    cur_size_ (0){  ACE_TRACE ("ACE_Unbounded_Queue<TYPE>::ACE_Unbounded_Queue (void)");}