rem: BYTE Manner;  if (GET_GAME_STATE (BATTLE_SEGUE) == 1 && (Manner = GET_GAME_STATE (ORZ_MANNER)) != 2) { SET_GAME_STATE (ORZ_MANNER, 1); if (Manner != 1) { SET_GAME_STATE (ORZ_VISITS, 0); SET_GAME_STATE (ORZ_HOME_VISITS, 0); SET_GAME_STATE (TAALO_VISITS, 0); } }
context: uninit_orz (void){	BYTE Manner;	if (GET_GAME_STATE (BATTLE_SEGUE) == 1			&& (Manner = GET_GAME_STATE (ORZ_MANNER)) != 2)	{		SET_GAME_STATE (ORZ_MANNER, 1);		if (Manner != 1)		{			SET_GAME_STATE (ORZ_VISITS, 0);			SET_GAME_STATE (ORZ_HOME_VISITS, 0);			SET_GAME_STATE (TAALO_VISITS, 0);		}	}	return (0);}