rem: wsprintf (buf, "%d", pMeleeState->star_bucks[which_player]);
add: wsprintf (buf, "%d", pMeleeState->star_bucks[1 - which_player]);
context: DrawMeleeFrame (STARSHIPPTR LastStarShipPtr, COUNT which_player){	TEXT t;	UNICODE buf[10];	STAMP s;	RECT r;	GetFrameRect (PickMeleeFrame, &r);	r.corner.x = PICK_X_OFFS - 3;	r.corner.y = PICK_Y_OFFS - 9 + ((1 - which_player) * PICK_SIDE_OFFS);	s.origin = r.corner;	s.frame = PickMeleeFrame;	DrawStamp (&s);	t.baseline.x = r.corner.x + (r.extent.width >> 1);	t.baseline.y = r.corner.y + (r.extent.height - NAME_AREA_HEIGHT + 4);	r.corner.x += 2;	r.corner.y += 2;	r.extent.width -= (2 * 2) + (ICON_WIDTH + 2) + 1;	r.extent.height -= (2 * 2) + NAME_AREA_HEIGHT;	SetContextForeGroundColor (PICK_BG_COLOR);	DrawFilledRectangle (&r);	r.corner.x += 2;	r.extent.width += (ICON_WIDTH + 2) - (2 * 2);	r.corner.y += r.extent.height;	r.extent.height = NAME_AREA_HEIGHT;	DrawFilledRectangle (&r);	t.align = ALIGN_CENTER;	t.pStr = pMeleeState->TeamImage[1 - which_player].TeamName;	t.CharCount = (COUNT)~0;	SetContextFont (TinyFont);	SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0xA, 0xA, 0x1F), 0x9));	DrawText (&t);	r.corner.x = PICK_X_OFFS - 3;	r.corner.y = PICK_Y_OFFS - 9 + ((1 - which_player) * PICK_SIDE_OFFS);	wsprintf (buf, "%d", pMeleeState->star_bucks[which_player]);	t.baseline.x = r.corner.x + 4;	t.baseline.y = r.corner.y + 7;	t.align = ALIGN_LEFT;	t.pStr = buf;	t.CharCount = (COUNT)~0;	SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x4, 0x5, 0x1F), 0x4B));	DrawText (&t);	if (LastStarShipPtr == 0 || LastStarShipPtr->special_counter == 0)	{		COUNT cur_bucks;		HSTARSHIP hBattleShip, hNextShip;		cur_bucks = 0;		for (hBattleShip = GetHeadLink (&race_q[which_player]);				hBattleShip != 0; hBattleShip = hNextShip)		{			int col;			STARSHIPPTR StarShipPtr;			StarShipPtr = LockStarShip (&race_q[which_player], hBattleShip);			if (StarShipPtr == LastStarShipPtr)				LastStarShipPtr->RaceResIndex = 0;			col = StarShipPtr->ShipFacing;			s.origin.x = r.corner.x + 4					+ ((ICON_WIDTH + 2) * (col % NUM_MELEE_COLS_ORIG));			s.origin.y = r.corner.y + 10					+ ((ICON_HEIGHT + 2) * (col / NUM_MELEE_COLS_ORIG));			s.frame = StarShipPtr->RaceDescPtr->ship_info.icons;			DrawStamp (&s);			if (StarShipPtr->RaceResIndex)				cur_bucks += StarShipPtr->special_counter;			else			{				extern FRAME status;				// Draw the X through destroyed ships				--s.origin.x;				--s.origin.y;				s.frame = SetAbsFrameIndex (status, 3);				DrawStamp (&s);			}			hNextShip = _GetSuccLink (StarShipPtr);			UnlockStarShip (&race_q[which_player], hBattleShip);		}		r.extent.width -= 4;		t.baseline.x = r.corner.x + r.extent.width;		t.baseline.y = r.corner.y + 7;		r.corner.x += r.extent.width - (6 * 3);		r.corner.y += 2;		r.extent.width = (6 * 3);		r.extent.height = 7 - 2;		SetContextForeGroundColor (PICK_BG_COLOR);		DrawFilledRectangle (&r);		wsprintf (buf, "%d", cur_bucks);		t.align = ALIGN_RIGHT;		t.pStr = buf;		t.CharCount = (COUNT)~0;		SetContextFont (TinyFont);		SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x13, 0x00, 0x00), 0x2C));		DrawText (&t);	}}