rem: free(color);
add: wfree(color);
context: WMReleaseColor(WMColor *color){    color->refCount--;        if (color->refCount < 1) {	XFreeColors(color->screen->display, color->screen->colormap,		    &(color->color.pixel), 1, 0);	if (color->gc)	    XFreeGC(color->screen->display, color->gc);	free(color);    }}