add: NPCPhrase (OUT_TAKES);
context: Intro (void){	BYTE NumVisits;	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{// NPCPhrase (OUT_TAKES);		SET_GAME_STATE (BATTLE_SEGUE, 0);		goto ExitIntro;	}	if (GET_GAME_STATE (YEHAT_CIVIL_WAR))	{		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))		{			NumVisits = GET_GAME_STATE (YEHAT_HOME_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (ROYALIST_HOMEWORLD_HELLO_1);					break;				case 1:					NPCPhrase (ROYALIST_HOMEWORLD_HELLO_2);					--NumVisits;					break;			}			SET_GAME_STATE (YEHAT_HOME_VISITS, NumVisits);		}		else		{			NumVisits = GET_GAME_STATE (YEHAT_VISITS);			switch (NumVisits++)			{				case 0:					NPCPhrase (ROYALIST_SPACE_HELLO_1);					break;				case 1:					NPCPhrase (ROYALIST_SPACE_HELLO_2);					--NumVisits;					break;			}			SET_GAME_STATE (YEHAT_VISITS, NumVisits);		}		Royalists ((RESPONSE_REF)0);	}	else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))	{		NumVisits = GET_GAME_STATE (YEHAT_HOME_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (HOMEWORLD_HELLO_1);				break;			case 1:				NPCPhrase (HOMEWORLD_HELLO_2);				--NumVisits;				break;		}		SET_GAME_STATE (YEHAT_HOME_VISITS, NumVisits);		YehatHome ((RESPONSE_REF)0);	}	else	{		NumVisits = GET_GAME_STATE (YEHAT_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (SPACE_HELLO_1);				break;			case 1:				NPCPhrase (SPACE_HELLO_2);				break;			case 2:				NPCPhrase (SPACE_HELLO_3);				break;			case 3:				NPCPhrase (SPACE_HELLO_4);				--NumVisits;				break;		}		SET_GAME_STATE (YEHAT_VISITS, NumVisits);		YehatSpace ((RESPONSE_REF)0);	}ExitIntro:	;}