rem: fpos[0] = fpos[1] = fpos[2] = 0.0f;
add: fpos[0] = fpos[1] = 0.0f; fpos[2] = -1.0f;
context: UpdateSoundPosition (COUNT channel, SoundPosition pos){	const float ATTENUATION = 160.0f;	float fpos[3];	if (pos.positional)	{		fpos[0] = pos.x / ATTENUATION;		fpos[1] = 0.0f;		fpos[2] = pos.y / ATTENUATION;		audio_Sourcefv (soundSource[channel].handle, audio_POSITION, fpos);		//fprintf (stderr, "UpdateSoundPosition(): channel %d, pos %d %d, posobj %x\n",		//		channel, pos.x, pos.y, (unsigned int)soundSource[channel].positional_object);	}	else	{		fpos[0] = fpos[1] = fpos[2] = 0.0f;		audio_Sourcefv (soundSource[channel].handle, audio_POSITION, fpos);	}}