rem: if (mrl == NULL) totem_action_set_mrl (totem, mrl);
add: int retval;
context: totem_action_set_mrl_and_play (Totem *totem, char *mrl){	if (mrl == NULL)		totem_action_set_mrl (totem, mrl);	if (totem_action_set_mrl (totem, mrl) == TRUE)		totem_action_play (totem, 0);}