rem: totem_action_seek_relative (totem, 60);
add: totem_action_seek_relative (totem, SEEK_FORWARD_OFFSET);
context: totem_action_handle_key (Totem *totem, guint keyval){	gboolean retval = TRUE;	switch (keyval) {	case GDK_p:	case GDK_P:		totem_action_play_pause (totem);		break;	case GDK_Escape:		totem_action_fullscreen (totem, FALSE);		break;	case GDK_f:	case GDK_F:		totem_action_fullscreen_toggle (totem);		break;	case GDK_Left:		totem_action_seek_relative (totem, -15);		break;	case GDK_Right:		totem_action_seek_relative (totem, 60);		break;	case GDK_Up:		totem_action_volume_relative (totem, 8);		break;	case GDK_Down:		totem_action_volume_relative (totem, -8);		break;	case GDK_A:	case GDK_a:		totem_action_toggle_aspect_ratio (totem);		break;	case GDK_B:	case GDK_b:		totem_action_previous (totem);		break;	case GDK_N:	case GDK_n:		totem_action_next (totem);		break;	case GDK_q:	case GDK_Q:		totem_action_exit (totem);		break;	case GDK_0:	case GDK_onehalf:		totem_action_set_scale_ratio (totem, 0.5);		break;	case GDK_1:		totem_action_set_scale_ratio (totem, 1);		break;	case GDK_2:		totem_action_set_scale_ratio (totem, 2);		break;	default:		retval = FALSE;	}	return retval;}