rem: SleepTask (XFormColorMap ((COLORMAPPTR)xform_buf, ONE_SECOND / 2));
add: SleepThreadUntil (XFormColorMap ((COLORMAPPTR)xform_buf, ONE_SECOND / 2));
context: Victory (void){	BYTE xform_buf[1];	xform_buf[0] = FadeAllToBlack;	SleepTask (XFormColorMap ((COLORMAPPTR)xform_buf, ONE_SECOND / 2));	DoFMV ("victory", NULL, TRUE);			xform_buf[0] = FadeAllToBlack;	XFormColorMap ((COLORMAPPTR)xform_buf, 0);		InitGameKernel ();}