rem: BYTE i; RESPONSE_FUNC  RespFunc;
add: RESPONSE_FUNC RespFunc;
context: MindControl (RESPONSE_REF R){	BYTE i;RESPONSE_FUNC  RespFunc;	if (PLAYER_SAID (R, what_about_powers))	{		NPCPhrase (NOT_POWERS_BUT_FLOWERS);		RespFunc = (RESPONSE_FUNC)MindControl;		R = yes_flowers;	}	else /* if (R == yes_flowers) */	{		NPCPhrase (GOOD_HUMAN);		RespFunc = (RESPONSE_FUNC)ExitConversation;		R = wish_to_go_now;	}	AlienTalkSegue ((COUNT)~0);	for (i = 0; i < NUM_STROBES; ++i)	{		XFormPLUT (GetColorMapAddress (				SetAbsColorMapIndex (CommData.AlienColorMap, 1)				), 0);		SleepThread (ONE_SECOND / 120);		XFormPLUT (GetColorMapAddress (				SetAbsColorMapIndex (CommData.AlienColorMap, 0)				), 0);		SleepThread (ONE_SECOND / 120);	}	Response (R, RespFunc);}