rem: BYTE Manner;  if (GET_GAME_STATE (FOUND_PLUTO_SPATHI) == 1) { SET_GAME_STATE (FOUND_PLUTO_SPATHI, 2); } else if (GET_GAME_STATE (BATTLE_SEGUE) == 1 && (Manner = GET_GAME_STATE (SPATHI_MANNER)) != 2) { SET_GAME_STATE (SPATHI_MANNER, 1); if (Manner != 1) { SET_GAME_STATE (SPATHI_VISITS, 0);  if (GET_GAME_STATE (SPATHI_HOME_VISITS) != 7) { SET_GAME_STATE (SPATHI_HOME_VISITS, 0); } } }
context: uninit_spathi (void){	BYTE Manner;	if (GET_GAME_STATE (FOUND_PLUTO_SPATHI) == 1)	{		SET_GAME_STATE (FOUND_PLUTO_SPATHI, 2);	}	else if (GET_GAME_STATE (BATTLE_SEGUE) == 1			&& (Manner = GET_GAME_STATE (SPATHI_MANNER)) != 2)	{		SET_GAME_STATE (SPATHI_MANNER, 1);		if (Manner != 1)		{			SET_GAME_STATE (SPATHI_VISITS, 0);			/* if don't know about Spathi via Melnorme . . . */			if (GET_GAME_STATE (SPATHI_HOME_VISITS) != 7)			{				SET_GAME_STATE (SPATHI_HOME_VISITS, 0);			}		}	}	return (0);}