rem: TFBSound_SourceRewind (soundSource[channel].handle); TFBSound_Sourcei (soundSource[channel].handle, TFBSOUND_BUFFER, tfb_sample->buffer[0]);
add: TFBSound_SourceStop (soundSource[channel].handle); TFBSound_Sourcei (soundSource[channel].handle, TFBSOUND_BUFFER, tfb_sample->buffer[0]);
context: PlayChannel (COUNT channel, PVOID sample, COUNT sample_length, COUNT loop_begin, 			 COUNT loop_length, unsigned char priority){	TFB_SoundSample *tfb_sample = *(TFB_SoundSample**) sample;		soundSource[channel].sample = tfb_sample;	TFBSound_SourceRewind (soundSource[channel].handle);	TFBSound_Sourcei (soundSource[channel].handle, TFBSOUND_BUFFER, tfb_sample->buffer[0]);	TFBSound_SourcePlay (soundSource[channel].handle);}