add: }
context: changeTexture(BackgroundTexture *texture){    if (!texture)	return;    if (texture->solid) {	XSetWindowBackground(dpy, root, texture->color.pixel);    } else {	XSetWindowBackgroundPixmap(dpy, root, texture->pixmap);    }    XClearWindow(dpy, root);    XSync(dpy, False);    {	Pixmap pixmap;		pixmap = duplicatePixmap(texture->pixmap, texture->width, 				 texture->height);	setPixmapProperty(pixmap);    }}