add: NPCPhrase (OUT_TAKES);
context: Intro (void){	BYTE NumVisits;	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)	{// NPCPhrase (OUT_TAKES);		SET_GAME_STATE (BATTLE_SEGUE, 0);		goto ExitIntro;	}	NumVisits = GET_GAME_STATE (SYREEN_HOME_VISITS);	if (GET_GAME_STATE (MYCON_FELL_FOR_AMBUSH))	{		switch (NumVisits++)		{			case 0:				NPCPhrase (HELLO_AFTER_AMBUSH_1);				break;			case 1:				NPCPhrase (HELLO_AFTER_AMBUSH_2);				break;			case 2:				NPCPhrase (HELLO_AFTER_AMBUSH_3);				break;			case 3:				NPCPhrase (HELLO_AFTER_AMBUSH_3);				--NumVisits;				break;		}		AfterAmbush ((RESPONSE_REF)0);	}	else if (GET_GAME_STATE (MYCON_AMBUSH))	{		switch (NumVisits++)		{			case 0:				NPCPhrase (READY_FOR_AMBUSH);				--NumVisits;				break;		}		AmbushReady ((RESPONSE_REF)0);	}	else if (!GET_GAME_STATE (SYREEN_KNOW_ABOUT_MYCON))	{		switch (NumVisits++)		{			case 0:				NPCPhrase (HELLO_BEFORE_AMBUSH_1);				break;			case 1:				NPCPhrase (HELLO_BEFORE_AMBUSH_2);				break;			case 2:				NPCPhrase (HELLO_BEFORE_AMBUSH_3);				break;			case 3:				NPCPhrase (HELLO_BEFORE_AMBUSH_4);				--NumVisits;				break;		}		if (NumVisits > 1)			NormalSyreen ((RESPONSE_REF)0);		else		{			construct_response (shared_phrase_buf,					we_are_vindicator0,					GLOBAL_SIS (CommanderName),					we_are_vindicator1,					GLOBAL_SIS (ShipName),					we_are_vindicator2,					0);			Response (we_are_vice_squad, InitialSyreen);			Response (we_are_the_one_for_you_baby, InitialSyreen);			DoResponsePhrase (we_are_vindicator0, InitialSyreen, shared_phrase_buf);			Response (we_are_impressed, InitialSyreen);		}	}#ifdef NEVER	else if (!GET_GAME_STATE (SYREEN_SHUTTLE))	{		switch (NumVisits++)		{			case 0:				NPCPhrase (MUST_ACT);				--NumVisits;				break;		}		SyreenShuttle ((RESPONSE_REF)0);	}#endif /* NEVER */	else if (GET_GAME_STATE (SHIP_VAULT_UNLOCKED))	{		PlanAmbush ((RESPONSE_REF)0);	}	else	{		switch (NumVisits++)		{			case 0:				NPCPhrase (FOUND_VAULT_YET_1);				break;			case 1:				NPCPhrase (FOUND_VAULT_YET_2);				--NumVisits;				break;		}		SyreenVault ((RESPONSE_REF)0);	}	SET_GAME_STATE (SYREEN_HOME_VISITS, NumVisits);ExitIntro:	;}