rem: InitGameKernel ();
context: Victory (void){	BYTE xform_buf[1];	xform_buf[0] = FadeAllToBlack;	SleepThreadUntil (XFormColorMap ((COLORMAPPTR)xform_buf, ONE_SECOND / 2));	DoFMV ("victory", NULL, TRUE);			xform_buf[0] = FadeAllToBlack;	XFormColorMap ((COLORMAPPTR)xform_buf, 0);		InitGameKernel ();}