rem: cerr << "\t Empty" << endl;
add: std::cerr << "\t Empty" << std::endl;
context: int main(int argc, char **argv){    OSG::NodePtr pRoot;    int i = 0;    OSG::osgInit(i, NULL);    OSG::Node::create();    pRoot = OSG::SceneFileHandler::the().read(argv[1]);    cerr << "Tree : " << endl;    if(pRoot == OSG::NullFC)    {        cerr << "\t Empty" << endl;    }    else    {        pRoot->dump();    }//    char *szFilename = "stirnwand.wrl";    OSG::osgExit();    return 0;}