rem: DebugServer::KillTeam(TeamDebugHandler *handler)
add: TeamDebugHandler::KillTeam()
context: DebugServer::KillTeam(TeamDebugHandler *handler){	team_id team = handler->Team();	fprintf(stderr, "debug_server: Killing team %ld\n", team);	kill_team(team);	_DeleteTeamDebugHandler(handler);	// TODO: We should actually iterate through the debug message list and	// remove all messages for the team.}