rem: drawRulerOnPixmap(Ruler *rPtr)
add: static void drawRulerOnPixmap(Ruler * rPtr)
context: drawRulerOnPixmap(Ruler *rPtr){    int i, j, w, m;    char c[3];    int marks[9] = {11, 3, 5, 3, 7, 3, 5, 3};    if(!rPtr->drawBuffer)        createDrawBuffer(rPtr);    XFillRectangle(rPtr->view->screen->display, rPtr->drawBuffer,                   rPtr->bg, 0, 0, rPtr->view->size.width, 40);    WMDrawString(rPtr->view->screen, rPtr->drawBuffer, rPtr->fg,                 rPtr->font, rPtr->margins.left+2, 26, "0   inches", 10);    /* marker ticks */    i=j=m=0;    w = rPtr->view->size.width - rPtr->margins.left;    while(m < w) {        XDrawLine(rPtr->view->screen->display, rPtr->drawBuffer,                  rPtr->fg, rPtr->margins.left+m, 23,                  rPtr->margins.left+m, marks[i%8]+23);        if(i!=0 && i%8==0) {            if(j<10)                snprintf(c,3,"%d",++j);            else                snprintf(c,3,"%2d",++j);            WMDrawString(rPtr->view->screen, rPtr->drawBuffer, rPtr->fg,                         rPtr->font, rPtr->margins.left+2+m, 26, c, 2);        }        m = (++i)*10;    }    rPtr->end = rPtr->margins.left+m-10;    if(rPtr->margins.right > rPtr->end)        rPtr->margins.right = rPtr->end;    /* base line */    XDrawLine(rPtr->view->screen->display, rPtr->drawBuffer, rPtr->fg,              rPtr->margins.left, 22, rPtr->margins.left+m-10, 22);    drawLeftMarker(rPtr);    drawRightMarker(rPtr);    drawFirstMarker(rPtr);    drawBodyMarker(rPtr);}