add: gtk_widget_set_sensitive (game_menu[1].widget, FALSE); gtk_widget_set_sensitive (game_menu[3].widget, FALSE); gtk_widget_set_sensitive (settings_menu[0].widget, TRUE); }
context: static gint end_game_cb (GtkWidget *widget, gpointer data){	//gtk_widget_set_sensitive (game_menu[0].widget, TRUE);	gtk_widget_set_sensitive (game_menu[1].widget, FALSE);	gtk_widget_set_sensitive (game_menu[3].widget, FALSE);	gtk_widget_set_sensitive (settings_menu[0].widget, TRUE);	if ((gint) data)		if (end_game_box ())			return 0;	if (main_id) {		gtk_timeout_remove (main_id);		main_id = 0;	}	if (keyboard_id) {		gtk_signal_disconnect (GTK_OBJECT (window), keyboard_id);		keyboard_id = 0;	}	if (add_bonus_id) {		gtk_timeout_remove (add_bonus_id);		add_bonus_id = 0;	}	if (erase_id) {		gtk_timeout_remove (erase_id);		erase_id = 0;	}	if (dummy_id) {		gtk_timeout_remove (dummy_id);		dummy_id = 0;	}	if (restart_id) {		gtk_timeout_remove (restart_id);		restart_id = 0;	}	if ((gint) data)		render_logo ();	return (FALSE);}