rem: TFBSound_IntVal processed;
context: StopSource (int iSource){	TFBSound_IntVal processed;	TFBSound_SourceStop (soundSource[iSource].handle);	TFBSound_GetSourcei (soundSource[iSource].handle,			TFBSOUND_BUFFERS_PROCESSED, &processed);	if (processed != 0)	{		TFBSound_Object *buffer = (TFBSound_Object *)				HMalloc (sizeof (TFBSound_Object) * processed);		TFBSound_SourceUnqueueBuffers (soundSource[iSource].handle,				processed, buffer);		HFree (buffer);	}}