rem: if (totem_action_set_mrl (totem, mrl) == TRUE) totem_action_play (totem, 0);
add: retval = totem_action_set_mrl (totem, mrl); if (mrl == NULL || retval == FALSE) return;  totem_action_play (totem, 0);
context: totem_action_set_mrl_and_play (Totem *totem, char *mrl){	if (mrl == NULL)		totem_action_set_mrl (totem, mrl);	if (totem_action_set_mrl (totem, mrl) == TRUE)		totem_action_play (totem, 0);}