rem: if (mkdirhier (buf) == -1)
add: if (mkdirhier (meleeDirName) == -1)
context: prepareMeleeDir (void) {	char buf[PATH_MAX];	if (expandPath (buf, PATH_MAX - 13, MELEEDIR, EP_ALL_SYSTEM) == -1)	{		// Doesn't have to be fatal, but might mess up things when saving		// config files.		fprintf (stderr, "Fatal error: Invalid path to config files.\n");		exit (EXIT_FAILURE);	}	// Create the path upto the save dir, if not already existing.	if (mkdirhier (buf) == -1)		exit (EXIT_FAILURE);	meleeDir = uio_openDirRelative (configDir, "teams", 0);	if (meleeDir == NULL) {		fprintf (stderr, "Fatal error: Could not open melee teams dir: %s\n",				strerror (errno));		exit (EXIT_FAILURE);	}}