actor(a), prop(s), prop_max(m), colour(c), prev(-256), max_prev(-256)
actor(a), prop(s), prop_max(m), colour(c), val(-256), max_val(-256)
Stat_bar::Stat_bar (Gump *par, int px, int py, Actor *a, int s, int m, unsigned char c)	: Gump_button(par, EXULT_FLX_HP_BAR_SHP, px, py, SF_EXULT_FLX),	actor(a), prop(s), prop_max(m), colour(c), prev(-256), max_prev(-256){	Game_window *gwin = Game_window::get_game_window();	gwin->add_dirty(get_rect());}