ldata = lineptr(start.y); while (poslt(start, end)) { if (start.x == term->cols) { if (!erase_lattr) ldata[start.x] &= ~(LATTR_WRAPPED | LATTR_WRAPPED2); else ldata[start.x] = LATTR_NORM; } else { ldata[start.x] = term->erase_char; } if (incpos(start) && start.y < term->rows) ldata = lineptr(start.y);
if (term->cfg.erase_to_scrollback && start.y == 0 && start.x == 0 && end.x == 0 && erase_lattr) {  int scrolllines = end.y; if (end.y == term->rows) {  scrolllines = find_last_nonempty_line(term, term->screen) + 1; } if (scrolllines > 0) scroll(term, 0, scrolllines - 1, scrolllines, TRUE); fix_cpos; } else { unsigned long *ldata = lineptr(start.y); while (poslt(start, end)) { if (start.x == term->cols) { if (!erase_lattr) ldata[start.x] &= ~(LATTR_WRAPPED | LATTR_WRAPPED2); else ldata[start.x] = LATTR_NORM; } else { ldata[start.x] = term->erase_char; } if (incpos(start) && start.y < term->rows) ldata = lineptr(start.y); }
static void erase_lots(Terminal *term,		       int line_only, int from_begin, int to_end){    pos start, end;    int erase_lattr;    unsigned long *ldata;    if (line_only) {	start.y = term->curs.y;	start.x = 0;	end.y = term->curs.y + 1;	end.x = 0;	erase_lattr = FALSE;    } else {	start.y = 0;	start.x = 0;	end.y = term->rows;	end.x = 0;	erase_lattr = TRUE;    }    if (!from_begin) {	start = term->curs;    }    if (!to_end) {	end = term->curs;	incpos(end);    }    if (!from_begin || !to_end)	check_boundary(term, term->curs.x, term->curs.y);    check_selection(term, start, end);    /* Clear screen also forces a full window redraw, just in case. */    if (start.y == 0 && start.x == 0 && end.y == term->rows)	term_invalidate(term);    ldata = lineptr(start.y);    while (poslt(start, end)) {	if (start.x == term->cols) {            if (!erase_lattr)                ldata[start.x] &= ~(LATTR_WRAPPED | LATTR_WRAPPED2);            else                ldata[start.x] = LATTR_NORM;        } else {	    ldata[start.x] = term->erase_char;        }	if (incpos(start) && start.y < term->rows)	    ldata = lineptr(start.y);    }}