Game_object(unsigned char l, unsigned char h, unsigned int shapex, unsigned int shapey, unsigned int lft = 0) : ShapeID(l, h), shape_pos((shapex << 4) + shapey), lift(lft), quality(0), cx(255), cy(255)
Game_object() : ShapeID()
	Game_object(unsigned char l, unsigned char h, unsigned int shapex,				unsigned int shapey, unsigned int lft = 0)		: ShapeID(l, h), shape_pos((shapex << 4) + shapey), 					lift(lft), quality(0), cx(255), cy(255)		{  }