Dead_body(unsigned char l, unsigned char h, unsigned int shapex, unsigned int shapey, unsigned int lft, int n) : Container_game_object(l, h, shapex, shapey, lft), npc_num(n)
Dead_body(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft, int n) : Container_game_object(shapenum, framenum, tilex, tiley, lft), npc_num(n)
	Dead_body(unsigned char l, unsigned char h, unsigned int shapex,				unsigned int shapey, unsigned int lft, int n)		: Container_game_object(l, h, shapex, shapey, lft), npc_num(n)		{ link(); }