fnum == (int) Obj_flags::on_moving_barge ||
static int Is_moving_barge_flag	(	int fnum	)	{	if (Game::get_game_type() == BLACK_GATE)		{		return fnum == (int) Obj_flags::on_moving_barge ||			fnum == (int) Obj_flags::in_motion;		}	else				// SI.		{		return fnum == (int) Obj_flags::si_on_moving_barge ||			fnum == (int) Obj_flags::in_motion;		}	}