return (no_ret);
Usecode_value& arr = parms[0]; int sz = arr.get_array_size(); if (sz == 3) last_created->move(arr.get_elem(0).get_int_value(), arr.get_elem(1).get_int_value(), arr.get_elem(2).get_int_value()); #if DEBUG else { cout << " { Intrinsic 0x26:  "; arr.print(cout); cout << endl << "} "; } #endif gwin->paint_dirty(); gwin->show(); Usecode_value u(1); return(u);
USECODE_INTRINSIC(remove_npc){	// Remove_npc(npc) - Remove npc from world.	Game_object *npc = get_item(parms[0]);	if (npc)		{		gwin->add_dirty(npc);		npc->remove_this(1);	// Remove, but don't delete.		}	return (no_ret);}