Deleted_objects() : hash_set<Game_object *, Hash_objs, Equal_objs> (1013) #else Deleted_objects() : std::set<Game_object *, Less_objs> () #endif
Deleted_objects() : std::set<Game_object *, Less_objs> ()
	Deleted_objects() : hash_set<Game_object *, Hash_objs, Equal_objs> (1013)#else	Deleted_objects() : std::set<Game_object *, Less_objs> ()#endif		{  }