: Npc_actor(nm, shapenum, fshape, uc), prev_monster(0), creator(0), info(0)
: Npc_actor(nm, shapenum, fshape, uc), prev_monster(0), info(0)
	Monster_actor(const std::string &nm, int shapenum, int fshape = -1, int uc = -1)		: Npc_actor(nm, shapenum, fshape, uc), prev_monster(0),		  creator(0), info(0)		{		if (in_world)			in_world->prev_monster = this;		next_monster = in_world;		in_world = this;		in_world_cnt++;		}