floatx80_rounding_precision = 64; break;
return 64;
void SetRoundingPrecision(const unsigned int opcode){#ifdef CONFIG_FPE_NWFPE_XP	switch (opcode & MASK_ROUNDING_PRECISION) {	case ROUND_SINGLE:		floatx80_rounding_precision = 32;		break;	case ROUND_DOUBLE:		floatx80_rounding_precision = 64;		break;	case ROUND_EXTENDED:		floatx80_rounding_precision = 80;		break;	default:		floatx80_rounding_precision = 80;	}#endif}