gwin->toggle_combat(); pushed = gwin->in_combat(); parent->paint(gwin);
if (shapenum == game->get_shape("gumps/loadbtn")) ((File_gump_object *) parent)->load(); else ((File_gump_object *) parent)->save();
void Combat_gump_button::activate	(	Game_window *gwin	)	{	gwin->toggle_combat();	pushed = gwin->in_combat();	parent->paint(gwin);	}