gumpman->add_gump(actor, game->get_shape("gumps/statsdisplay"));
if (hp && hp->on_button(x, y)) hp->double_clicked(x, y); else if (mana && mana->on_button(x, y)) mana->double_clicked(x, y); else actor->show_inventory();
void Stat_bar::double_clicked(int x, int y){	gumpman->add_gump(actor, game->get_shape("gumps/statsdisplay"));}