Container_game_object() : volume_used(0), resistance(0), objects(0) {  }
Container_game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft, unsigned char res = 0) : Ireg_game_object(shapenum, framenum, tilex, tiley, lft), volume_used(0), resistance(res), objects(0) {  }
	Container_game_object() : volume_used(0), resistance(0),		objects(0) {  }