Monster_actor(const std::string &nm, int shapenum, int fshape = -1, int uc = -1) : Npc_actor(nm, shapenum, fshape, uc), prev_monster(0), creator(0), info(0) { if (in_world) in_world->prev_monster = this; next_monster = in_world; in_world = this; in_world_cnt++; }
Monster_actor::Monster_actor ( istream& nfile, int num, int has_usecode ) : Npc_actor(nfile, num, has_usecode), prev_monster(0), creator(0), info(0) { if (in_world) in_world->prev_monster = this; next_monster = in_world; in_world = this; in_world_cnt++; }
	Monster_actor(const std::string &nm, int shapenum, int fshape = -1, int uc = -1)		: Npc_actor(nm, shapenum, fshape, uc), prev_monster(0),		  creator(0), info(0)		{		if (in_world)			in_world->prev_monster = this;		next_monster = in_world;		in_world = this;		in_world_cnt++;		}