float_rounding_mode = float_round_nearest_even; break;
return float_round_nearest_even;
void SetRoundingMode(const unsigned int opcode){	switch (opcode & MASK_ROUNDING_MODE) {	default:	case ROUND_TO_NEAREST:		float_rounding_mode = float_round_nearest_even;		break;	case ROUND_TO_PLUS_INFINITY:		float_rounding_mode = float_round_up;		break;	case ROUND_TO_MINUS_INFINITY:		float_rounding_mode = float_round_down;		break;	case ROUND_TO_ZERO:		float_rounding_mode = float_round_to_zero;		break;	}}