return (info.get_shape_class() == Shape_info::has_hp);
return ((info.get_shape_class() == Shape_info::has_hp) || (info.get_shape_class() == Shape_info::container));
static int Has_hitpoints(int shnum){	Game_window *gwin = Game_window::get_game_window();	Shape_info& info = gwin->get_info(shnum);	return (info.get_shape_class() == Shape_info::has_hp);}