break;
void AudioOptions_button::activate(Game_window *gwin){	switch (get_shapenum()) {	case EXULT_FLX_AUD_CANCEL_SHP: // cancel		((AudioOptions_gump*)parent)->cancel();		break;	case EXULT_FLX_AUD_OK_SHP: // ok		((AudioOptions_gump*)parent)->close(gwin);		break;	}}