{  }
{ sitloc = o->get_abs_tile_coord();  int nsew = o->get_framenum()%4; sitloc.tx += offsets[2*nsew]; sitloc.ty += offsets[2*nsew + 1]; }
	Sit_actor_action(Game_object *o, Actor *actor) : 			chairloc(o->get_abs_tile_coord()),			Frames_actor_action(init(o, actor), 2)		{  }