end_time = SDL_GetTicks() + 60000 + rand()%20000;
end_time = Game::get_ticks() + 60000 + rand()%20000;
	Npc_protection_timer(Npc_timer_list *l) : Npc_timer(l)		{			// Lasts 60-80 seconds..		end_time = SDL_GetTicks() + 60000 + rand()%20000;		}