Sit_actor_action(Game_object *o, Actor *actor) :
Sit_actor_action(Game_object *o, Actor *actor) : chair(o),
	Sit_actor_action(Game_object *o, Actor *actor) : 			Frames_actor_action(init(o, actor), 2)		{		sitloc = o->get_abs_tile_coord();					// Frame 0 faces N, 1 E, etc.		int nsew = o->get_framenum()%4;		sitloc.tx += offsets[2*nsew];		sitloc.ty += offsets[2*nsew + 1];		}