const int dist = 8;
const int dist = 16;
static void Activate_cached	(	Usecode_machine *uc,	Tile_coord pos	)	{	if (Game::get_game_type() != BLACK_GATE)		return;			// ++++Since we're not sure about it.	const int dist = 8;	Vector vec;			// Find all usecode eggs.	int cnt = Game_object::find_nearby(vec, pos, 275, dist, 16, -359, 7);	for (int i = 0; i < cnt; i++)		{		Egg_object *egg = (Egg_object *) vec.get(i);		if (egg->get_criteria() == Egg_object::cached_in)			egg->activate(uc);		}	}