gwin->setup_game(); }
static int Play(){	do	{		quitting_time = 0;		Handle_events(&quitting_time);		if( quitting_time == 2 )			gwin->read();	// Restart	}	while (quitting_time == 2);	delete gwin;	delete Mouse::mouse;	delete Audio::get_ptr();	// Follow not this pointer, now, for					// that way lies madness.	delete config;	return (0);}