Game_object(const Game_object& obj2) : ShapeID(obj2), shape_pos(obj2.shape_pos), lift(obj2.lift), quality(obj2.quality), cx(obj2.cx), cy(obj2.cy)
Game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft = 0) : ShapeID(shapenum, framenum), shape_pos((tilex << 4) + tiley), lift(lft), quality(0), cx(255), cy(255)
	Game_object(const Game_object& obj2)		: ShapeID(obj2), shape_pos(obj2.shape_pos), lift(obj2.lift),		  quality(obj2.quality), cx(obj2.cx), cy(obj2.cy)		{  }