int get_num_frames(int shapenum) { get_shape(shapenum, 0); return shapes[shapenum].num_frames; }
int get_num_frames() { return num_frames; }
	int get_num_frames(int shapenum)		{		get_shape(shapenum, 0);	// Force it into memory.		return shapes[shapenum].num_frames;		}