((Slider_gump_object *) parent)->clicked_arrow(this);
if (shapenum == LOADBTN) ((File_gump_object *) parent)->load(); else ((File_gump_object *) parent)->save();
void Slider_gump_button::activate	(	Game_window *gwin	)	{	((Slider_gump_object *) parent)->clicked_arrow(this);	}