void quick_restore (void) { if (gwin->read()) gwin->center_text("Game restored");
void quick_restore (void) { try { gwin->read(); } catch(...) { gwin->center_text("Restoring game failed!"); return; } gwin->center_text("Game restored");
void quick_restore (void) {	if (gwin->read())		gwin->center_text("Game restored");	gwin->paint();}