ready_type(255), weapon_offsets(0), armor(0), weapon(0), ammo(0), monstinf(0), occludes_flag(false)
ready_type(255), occludes_flag(false), weapon_offsets(0), armor(0), weapon(0), ammo(0), monstinf(0)
	Shape_info() : weight(0), volume(0),		ready_type(255), weapon_offsets(0), 		armor(0), weapon(0), ammo(0),		monstinf(0), occludes_flag(false)		{		tfa[0] = tfa[1] = tfa[2] = shpdims[0] = shpdims[1] = 0;		dims[0] = dims[1] = dims[2] = 0;		}