Shape_frame *s = gwin->get_gump_shape(game->get_shape( "gumps/statatts"), framenum);
ShapeID sid(game->get_shape("gumps/statatts"), framenum, SF_GUMPS_VGA); Shape_frame *s = sid.get_shape();
static int Show_atts	(	Game_window *gwin,	int x, int y,			// Pos. on screen.	int framenum	){	Shape_frame *s = gwin->get_gump_shape(game->get_shape(						"gumps/statatts"), framenum);	gwin->paint_shape(x + s->get_xleft(),				 y + s->get_ybelow(), s, 1);	return s->get_width() + 2;}