void Gump_object::get_shape_location ( Game_object *obj, int& ox, int& oy ) { ox = x + object_area.x + obj->get_cx(), oy = y + object_area.y + obj->get_cy(); }
void get_shape_location(Game_object *obj, int& ox, int& oy) { ox = x + object_area.x + obj->cx, oy = y + object_area.y + obj->cy; }
void Gump_object::get_shape_location	(	Game_object *obj, 	int& ox, int& oy	)	{	ox = x + object_area.x + obj->get_cx(),	oy = y + object_area.y + obj->get_cy();	}