Chunk_object_list *get_objects(int cx, int cy) { Chunk_object_list *list = objects[cx][cy]; if (!list) list = create_chunk(cx, cy); return (list); }
Chunk_object_list *get_objects(Game_object *obj) { return get_objects(obj->get_cx(), obj->get_cy()); }
	Chunk_object_list *get_objects(int cx, int cy)		{		Chunk_object_list *list = objects[cx][cy];		if (!list)			list = create_chunk(cx, cy);		return (list);		}