char *init(Game_object *chairobj, Actor *actor)
signed char *init(Game_object *chairobj, Actor *actor)
	char *init(Game_object *chairobj, Actor *actor)		{					// Frame 0 faces N, 1 E, etc.		int dir = 2*(chairobj->get_framenum()%4);		frames[0] = actor->get_dir_framenum(dir, Actor::bow_frame);		frames[1] = actor->get_dir_framenum(dir, Actor::sit_frame);		return frames;		}