Game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft = 0) : ShapeID(shapenum, framenum), tx(tilex), ty(tiley), lift(lft), quality(0), chunk(0)
Game_object(const Game_object& obj2) : ShapeID(obj2), tx(obj2.tx), ty(obj2.ty), lift(obj2.lift), quality(obj2.quality), chunk(obj2.chunk)
	Game_object(int shapenum, int framenum, unsigned int tilex, 				unsigned int tiley, unsigned int lft = 0)		: ShapeID(shapenum, framenum), tx(tilex), ty(tiley),			lift(lft), quality(0), chunk(0)		{  }