end_time = SDL_GetTicks() + 60000 + rand()%120000;
end_time = Game::get_ticks() + 60000 + rand()%120000;
Npc_poison_timer::Npc_poison_timer	(	Npc_timer_list *l	) : Npc_timer(l, 5000)	{					// Lasts 1-3 minutes.	end_time = SDL_GetTicks() + 60000 + rand()%120000;	}