Game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft = 0) : ShapeID(shapenum, framenum), shape_pos((tilex << 4) + tiley),
Game_object(unsigned char l, unsigned char h, unsigned int shapex, unsigned int shapey, unsigned int lft = 0) : ShapeID(l, h), shape_pos((shapex << 4) + shapey),
	Game_object(int shapenum, int framenum, unsigned int tilex, 				unsigned int tiley, unsigned int lft = 0)		: ShapeID(shapenum, framenum),				shape_pos((tilex << 4) + tiley),			lift(lft), quality(0), cx(255), cy(255)		{  }