Ifix_game_object(unsigned char *ifix) : Game_object(ifix)
Ifix_game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft = 0) : Game_object(shapenum, framenum, tilex, tiley, lft)
	Ifix_game_object(unsigned char *ifix) : Game_object(ifix)		{  }