void Load_save_gump_button::activate
void Checkmark_gump_button::activate
void Load_save_gump_button::activate	(	Game_window *gwin	)	{	if (shapenum == Game::get_game()->get_shape("gumps/loadbtn"))		((File_gump_object *) parent)->load();	else		((File_gump_object *) parent)->save();	}