Shape_frame *shape = Game_window::get_game_window()-> get_gump_shape(shnum, 0);  textx -= shape->get_xleft(); texty -= shape->get_yabove();
	Gump_text(Gump_object *par, int shnum, int px, int py, int maxsz,						int tx, int ty)		: Gump_widget(par, shnum, px, py), text(new char[maxsz + 1]),		  max_size(maxsz), length(0), textx(tx), texty(ty),		  cursor(0), focus(0)		{		text[0] = 0;		}