Game_object::find_nearby(vec, pos, 275, dist, 16, -359, 7);
Game_object::find_nearby(vec, pos, 275, dist, 16, c_any_qual, 7);
static void Activate_cached	(	Usecode_machine *uc,	Tile_coord pos	)	{	if (Game::get_game_type() != BLACK_GATE)		return;			// ++++Since we're not sure about it.	const int dist = 16;	Egg_vector vec;			// Find all usecode eggs.	Game_object::find_nearby(vec, pos, 275, dist, 16, -359, 7);	for (Egg_vector::const_iterator it = vec.begin(); it != vec.end(); ++it)		{		Egg_object *egg = *it;		if (egg->get_criteria() == Egg_object::cached_in)			egg->activate(uc);		}	}