Container_game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft = 0) : Ireg_game_object(shapenum, framenum, tilex, tiley, lft), volume_used(0), resistance(0), objects(0)
Container_game_object(unsigned char l, unsigned char h, unsigned int shapex, unsigned int shapey, unsigned int lft, unsigned char res = 0) : Ireg_game_object(l, h, shapex, shapey, lft), volume_used(0), resistance(res), objects(0)
	Container_game_object(int shapenum, int framenum, unsigned int tilex, 				unsigned int tiley, unsigned int lft = 0)		: Ireg_game_object(shapenum, framenum, tilex, tiley, lft),		  volume_used(0), resistance(0), objects(0)		{  }