Onecoord_pathfinder_client(int mf = 1 << 5) { set_move_flags(mf); }
Onecoord_pathfinder_client(Actor *n) : Actor_pathfinder_client(n) {  }
	Onecoord_pathfinder_client(int mf = 1 << 5)		{ set_move_flags(mf); }