return (cw + 3)*(ch + 3);
return 6;
static int Figure_queue_size	(	)	{	Game_window *gwin = Game_window::get_instance();	int w = gwin->get_width(), h = gwin->get_height();					// Figure # chunks, rounding up.	int cw = (w + c_chunksize - 1)/c_chunksize,	    ch = (h + c_chunksize - 1)/c_chunksize;					// Add extra in each dir.	return (cw + 3)*(ch + 3);	}