gwin->center_view(gwin->get_main_actor()->get_abs_tile_coord());
gwin->center_view(gwin->get_camera_actor()->get_abs_tile_coord());
void ActionCenter(int *params){	Game_window *gwin = Game_window::get_game_window();	gwin->center_view(gwin->get_main_actor()->get_abs_tile_coord());	gwin->paint();}