while ((savage_in32(0x48C00) & 0x0008ffff) != 0x80000);
while ((savage_in32(0x48C00, par) & 0x0008ffff) != 0x80000);
savage3D_waitidle(struct savagefb_par *par){	while ((savage_in32(0x48C00) & 0x0008ffff) != 0x80000);}