int shnum
int shnum, int frnum
inline int Wearing_ring	(	Actor *actor,	int shnum			// Ring shape to look for.	)	{					// See if wearing ring.	Game_object *ring = actor->get_readied(Actor::lfinger);	if (ring && ring->get_shapenum() == shnum)		return 1;	ring = actor->get_readied(Actor::rfinger);	if (ring && ring->get_shapenum() == shnum)		return 1;	return 0;	}