if (shapenum == LOADBTN) ((File_gump_object *) parent)->load(); else ((File_gump_object *) parent)->save();
gwin->show_gump(parent->get_container(), STATSDISPLAY);
void Load_save_gump_button::activate	(	Game_window *gwin	)	{	if (shapenum == LOADBTN)		((File_gump_object *) parent)->load();	else		((File_gump_object *) parent)->save();	}