gwin->get_gump_man()->add_gump(actor, game->get_shape("gumps/statsdisplay"));
if (hp && hp->on_button(gwin, x, y)) hp->double_clicked(gwin, x, y); else if (mana && mana->on_button(gwin, x, y)) mana->double_clicked(gwin, x, y); else actor->show_inventory();
void Stat_bar::double_clicked(Game_window *gwin, int x, int y){	gwin->get_gump_man()->add_gump(actor, game->get_shape("gumps/statsdisplay"));}