newobj = new Ifix_game_object(shape, frame, 0, 0, 0);
newobj = gwin->get_map()->create_ifix_object(shape, frame);
static Game_object *Create_object	(	Game_window *gwin,	int shape, int frame		// What to create.	)	{	Shape_info& info = ShapeID::get_info(shape);	int sclass = info.get_shape_class();					// Is it an ireg (changeable) obj?	bool ireg = (sclass != Shape_info::unusable &&		sclass != Shape_info::building);	Game_object *newobj;	if (ireg)		newobj = gwin->get_map()->create_ireg_object(info, 						shape, frame, 0, 0, 0);	else		newobj = new Ifix_game_object(shape, frame, 0, 0, 0);	return newobj;	}