gwin->get_pal()->set_palette(0);
gwin->get_pal()->set(0);
void ActionSIIntro(int *params){	Game_window *gwin = Game_window::get_instance();	game->set_jive();	game->play_intro();	game->clear_jive();	gwin->clear_screen(true);	gwin->get_pal()->set_palette(0);	gwin->paint();	gwin->get_pal()->fade(50, 1, 0);}