else
else if (!gwin->get_info(flat.get_shapenum()).is_solid())
inline void Check_terrain	(	Game_window *gwin,	Chunk_object_list *nlist,	// Chunk.	int tx, int ty,			// Tile within chunk.	int& terrain			// Sets: bit0 if land, bit1 if water.	)	{	ShapeID flat = nlist->get_flat(tx, ty);	if (!flat.is_invalid())		{		if (gwin->get_info(flat.get_shapenum()).is_water())			terrain |= 2;		else			terrain |= 1;		}	}