bool freeze = gwin->get_main_actor()->get_flag(Obj_flags::freeze);
bool freeze = gwin->get_main_actor()->get_flag(Obj_flags::freeze)!=false;
static void Check_freezing	(	)	{	Game_window *gwin = Game_window::get_game_window();					// Avatar's flag applies to party.	bool freeze = gwin->get_main_actor()->get_flag(Obj_flags::freeze);	Actor *party[9];		// Get party + Avatar.	int cnt = gwin->get_party(party, 1);	for (int i = 0; i < cnt; i++)		party[i]->check_temperature(freeze);	}