void quick_save (void) { if (gwin->write()) gwin->center_text("Game saved");
void quick_save (void) { try { gwin->write(); } catch(...) { gwin->center_text("Saving game failed!"); return; } gwin->center_text("Game saved");
void quick_save (void) {	if (gwin->write())		gwin->center_text("Game saved");}