void Ifix_game_object::move ( int newtx, int newty, int newlift ) { Game_object::move(newtx, newty, newlift);  int cx = get_cx(), cy = get_cy(); if (cx >= 0 && cx < c_num_chunks && cy >= 0 && cy < c_num_chunks) gmap->set_ifix_modified(cx, cy); }
void move(Tile_coord t) { move(t.tx, t.ty, t.tz); }
void Ifix_game_object::move	(	int newtx, 	int newty, 	int newlift	)	{	Game_object::move(newtx, newty, newlift);					// Mark superchunk as 'modified'.	int cx = get_cx(), cy = get_cy();	if (cx >= 0 && cx < c_num_chunks &&	    cy >= 0 && cy < c_num_chunks)		gmap->set_ifix_modified(cx, cy);	}