Shape_frame *shape = Game_window::get_game_window()-> get_gump_shape(shnum, 0);
Shape_frame *shape = ShapeID(shnum, 0).get_shape();
	Gump_text(Gump *par, int shnum, int px, int py, int maxsz,						int tx, int ty)		: Gump_widget(par, shnum, px, py), text(new char[maxsz + 1]),		  max_size(maxsz), length(0), textx(x + tx), texty(y + ty),		  cursor(0)		{		text[0] = text[maxsz] = 0;		Shape_frame *shape = Game_window::get_game_window()->			get_gump_shape(shnum, 0);					// Want text coords. rel. to parent.		textx -= shape->get_xleft();		texty -= shape->get_yabove();		}