case SDL_MOUSEMOTION:
static int Filter_intro_events	(	const SDL_Event *event	)	{	gwin->end_splash();		// This will start the scene.	if (gwin->get_mode() == Game_window::conversation)		{		SDL_SetEventFilter(0);	// Intro. conversation started.		return 1;		}	if (gwin->get_usecode()->get_global_flag(					Usecode_machine::did_first_scene))		{		SDL_SetEventFilter(0);	// Intro. is done.		return 0;		}	switch (event->type)		{	case SDL_MOUSEBUTTONUP:	case SDL_MOUSEBUTTONDOWN:	case SDL_KEYDOWN:	case SDL_KEYUP:		return 0;		// The intro. is running.		}	return (1);	}