input_unregister_device(&interact->dev);
input_unregister_device(interact->dev);
static void interact_disconnect(struct gameport *gameport){	struct interact *interact = gameport_get_drvdata(gameport);	input_unregister_device(&interact->dev);	gameport_close(gameport);	gameport_set_drvdata(gameport, NULL);	kfree(interact);}