gwin->get_tqueue()->add(SDL_GetTicks() + start_delay, this, 0L);
gwin->get_tqueue()->add(Game::get_ticks() + start_delay, this, 0L);
Npc_timer::Npc_timer	(	Npc_timer_list *l,	int start_delay			// Time in msecs. before starting.	) : list(l)	{	Game_window *gwin = Game_window::get_game_window();	gwin->get_tqueue()->add(SDL_GetTicks() + start_delay, this, 0L);	}