chairloc = chairobj->get_abs_tile_coord();
	char *init(Game_object *chairobj, Actor *actor)		{		chairloc = chairobj->get_abs_tile_coord();					// Frame 0 faces N, 1 E, etc.		int dir = 2*(chairobj->get_framenum()%4);		frames[0] = actor->get_dir_framenum(dir, Actor::to_sit_frame);		frames[1] = actor->get_dir_framenum(dir, Actor::sit_frame);		return frames;		}