Game_object *npc = get_item(parms[0]); if (npc)
if (!last_created)
USECODE_INTRINSIC(remove_npc){	// Remove_npc(npc) - Remove npc from world.	Game_object *npc = get_item(parms[0]);	if (npc)		{		gwin->add_dirty(npc);		npc->remove_this(1);	// Remove, but don't delete.		}	return (no_ret);}