Game_object *obj = get_item(parms[0]); if (!obj) return Usecode_value(0); return Usecode_value((long) Get_barge(obj));
int tnum = parms[0].get_int_value(); if (tnum >= 0 && tnum < (int)(sizeof(timers)/sizeof(timers[0]))) timers[tnum] = gwin->get_total_hours(); else cerr << "Attempt to use invalid timer " << tnum << endl; return(no_ret);
USECODE_INTRINSIC(get_barge){	// get_barge(obj) - returns barge object is part of or lying on.	Game_object *obj = get_item(parms[0]);	if (!obj)		return Usecode_value(0);	return Usecode_value((long) Get_barge(obj));}