Game_object(unsigned char *ifix) : ShapeID(ifix[2], ifix[3]), shape_pos(ifix[0]), lift(ifix[1] & 0xf), quality(0), cx(255), cy(255)
Game_object(const Game_object& obj2) : ShapeID(obj2), shape_pos(obj2.shape_pos), lift(obj2.lift), quality(obj2.quality), cx(obj2.cx), cy(obj2.cy)
	Game_object(unsigned char *ifix)			: ShapeID(ifix[2], ifix[3]), shape_pos(ifix[0]),			  lift(ifix[1] & 0xf), quality(0), cx(255), cy(255)		{  }