case 3: spot = Actor::neck; break;
static int Get_spot(int ucspot)	{	int spot;	switch (ucspot)		{	case 1:		spot = Actor::lhand; break;	case 2:		spot = Actor::rhand; break;	case 6:		spot = Actor::lfinger; break;	case 7:		spot = Actor::rfinger; break;	case 9:		spot = Actor::head; break; 	default:		cerr << "Readied: spot #" << ucspot <<						" not known yet" << endl;		spot = -1;		}	return spot;	}