if (Game_object::find_nearby(occ, chairloc, c_any_shapenum, 1, 8))
if (Game_object::find_nearby(occ, sitloc,c_any_shapenum, 0, 8))
	static bool is_occupied(Tile_coord chairloc, Actor *actor)		{		Game_object_vector occ;	// See if occupied.		if (Game_object::find_nearby(occ, chairloc, 							c_any_shapenum, 1, 8))			for (Game_object_vector::const_iterator it = 					occ.begin(); it != occ.end(); ++it)				{				Game_object *npc = *it;				if (npc == actor)					continue;				int frnum = npc->get_framenum() & 15;				if (frnum == Actor::sit_frame ||				    frnum == Actor::to_sit_frame)					return true;				}		return false;		}