end_time = SDL_GetTicks() + 5000 + rand()%5000;
end_time = Game::get_ticks() + 5000 + rand()%5000;
	Npc_sleep_timer(Npc_timer_list *l) : Npc_timer(l)		{			// Lasts 5-10 seconds..		end_time = SDL_GetTicks() + 5000 + rand()%5000;		}