bool BankerSpeech( cUOSocket *socket, P_PLAYER pPlayer, P_CHAR pBanker, const QString& comm )
bool BankerSpeech( cUOSocket *socket, P_PLAYER pPlayer, P_NPC pBanker, const QString& comm )
bool BankerSpeech( cUOSocket *socket, P_PLAYER pPlayer, P_CHAR pBanker, const QString& comm ){	// Needs to be a banker/*	if( pBanker->npcaitype() != 8 )		return false;*/	if( pPlayer->dist(pBanker) > 6 )		return false;	if( comm.contains( "BANK" ) )	{		pBanker->turnTo( pPlayer );				socket->sendContainer( pPlayer->getBankBox() );		return true;	}	if( ( comm.contains( "BALANCE" ) ) | ( comm.contains( "WITHDRAW" ) ) || ( comm.contains( "CHECK" ) ) )	{	    //BankerAI->DoAI( s, pBanker, comm );	    return true;	}    return false;}