account(0), player(0), _rxBytes(0), _txBytes(0), _socket( sDevice ) {}
_handshake( true ), account(0), player(0), _rxBytes(0), _txBytes(0), _socket( sDevice ) {}
	cUOSocket( QSocketDevice *sDevice ): 		account(0), player(0), _rxBytes(0), _txBytes(0), _socket( sDevice ) {}