Normal_Base(P_NPC npc) : AbstractAI(npc) { m_actions.append(new Action_Wander(npc, this)); m_actions.append(new Action_FleeAttacker(npc, this));
Normal_Base() : AbstractAI() {
	Normal_Base(P_NPC npc) : AbstractAI(npc) {		m_actions.append(new Action_Wander(npc, this));		m_actions.append(new Action_FleeAttacker(npc, this));	} 