Q_UNUSED( posTarget );
	void chooseSpell( int& spell, cUObject*& objTarget, Coord& posTarget, P_CHAR currentVictim )	{		// If we are not summoned, try healing		if ( m_npc->hitpoints() < m_npc->maxHitpoints()  // Only try to heal if we're not at full health			&& !m_npc->summoned() // Summoned creatures dont heal			&& ( m_npc->skillValue( MAGERY ) / 100 ) > RandomNum( 1, 100 ) // We dont heal with every step		   )		{			int toheal = m_npc->maxHitpoints() - m_npc->hitpoints(); // How many hitpoints did we loose?			if ( toheal >= 50 && m_npc->mana() >= 11 )			{				// Is it worth the effort? Do we have enough mana?				spell = 29; // Greater Heal				objTarget = m_npc;				return;			}			else if ( toheal >= 10 && m_npc->mana() >= 4 )			{				// Only bother if we have enough mana				spell = 4; // Heal				objTarget = m_npc;				return;			}		}		spell = getRandomHarmfulSpell();		objTarget = currentVictim;	}