m_actions.append( new Monster_Aggr_Wander( npc, this ) ); m_actions.append( new Monster_Aggr_MoveToTarget( npc, this ) ); m_actions.append( new Monster_Aggr_Fight( npc, this ) );
	Monster_Aggressive_L0( P_NPC npc ) : Monster_Aggressive( npc )	{		m_actions.append( new Monster_Aggr_Wander( npc, this ) );		m_actions.append( new Monster_Aggr_MoveToTarget( npc, this ) );		m_actions.append( new Monster_Aggr_Fight( npc, this ) );	}