Q_UNUSED( args );
void commandAllShow( cUOSocket* socket, const QString& command, const QStringList& args ) throw(){	Q_UNUSED( command );	P_PLAYER player = socket->player();	if ( !player )		return;	MapCharsIterator offlineChars = MapObjects::instance()->listCharsInCircle( player->pos(), player->visualRange(), true );	for ( P_CHAR offChar = offlineChars.first(); offChar; offChar = offlineChars.next() )	{		socket->removeObject( offChar );		socket->sendChar( offChar );	}	socket->sysMessage( tr( "The offline characters on your screen have been revealed." ) );}