assert(!accel_mode);
ADM_assert(!accel_mode);
uint8_t renderStartPlaying( void ){char *displ;	assert(!accel_mode);	// First check if local	// We do it in a very wrong way : If DISPLAY!=:0.0 we assume remote display	// in that case we do not even try to use accel		// Win32 does not have display#ifndef CYG_MANGLING		displ=getenv("DISPLAY");	if(!displ)	{		return 0;	}	if(strcmp(displ,":0") && strcmp(displ,":0.0"))	{		printf("Looks like remote display, no Xv :%s\n",displ);		return 1;	}#endif		#if defined(USE_XV)			accel_mode=new XvAccelRender();		if(!accel_mode->init(draw,renderW,renderH))		{			delete accel_mode;			accel_mode=NULL;			printf("Xv init failed\n");		}		else		{			printf("Xv init ok\n");		}	#endif	#if defined(USE_SDL)	if(!accel_mode)	{		printf("Trying SDL\n");		accel_mode=new sdlAccelRender();		if(!accel_mode->init(draw,renderW,renderH))		{			delete accel_mode;			accel_mode=NULL;			printf("sdl init failed\n");		}		else		{			printf("SDL init ok\n");		}	}	#endif		return 1;}