m_actions.append( new Action_Wander( npc, this ) ); m_actions.append( new Action_FleeAttacker( npc, this ) ); m_actions.append( new Action_Defend( npc, this ) );
	Animal_Domestic( P_NPC npc ) : AnimalAI( npc )	{		m_actions.append( new Action_Wander( npc, this ) );		m_actions.append( new Action_FleeAttacker( npc, this ) );		m_actions.append( new Action_Defend( npc, this ) );	}