UI16 numItems = 0; std::map<QString, cSpawnRegion*>::iterator it = this->begin(); while ( it != this->end() ) { numItems += (*it).second->maxItems(); ++it; } return numItems;
return maxItemAmt_;
	UI16 maxItems( void )	{		UI16 numItems = 0;		std::map<QString, cSpawnRegion*>::iterator it = this->begin();		while ( it != this->end() )		{			numItems += (*it).second->maxItems();			++it;		}		return numItems;	}