void cChar::setBeardColor( unsigned short d) { beardcolor_ = d; changed( SAVE ); cItem* pBeard = GetItemOnLayer( 16 ); if( pBeard ) pBeard->setColor( d ); pBeard->update(); resend(); }
void					setBeardColor( unsigned short d) { beardcolor_ = d; changed_ = true;}
void cChar::setBeardColor( unsigned short d)	{ 	beardcolor_ = d; 	changed( SAVE );	cItem* pBeard = GetItemOnLayer( 16 );	if( pBeard )		pBeard->setColor( d );	pBeard->update();	resend();}