Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFromSer( INVALID_SERIAL )
Action_Flee() : Action_Wander(), pFleeFromSer( INVALID_SERIAL )
	Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFromSer( INVALID_SERIAL )	{	}