void palette8torgb24(const uint8_t *src, uint8_t *dst, unsigned num_pixels, const uint8_t *palette)
void palette8torgb24(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
void palette8torgb24(const uint8_t *src, uint8_t *dst, unsigned num_pixels, const uint8_t *palette){	unsigned i;/*	writes 1 byte o much and might cause alignment issues on some architectures?	for(i=0; i<num_pixels; i++)		((unsigned *)(&dst[i*3])) = ((unsigned *)palette)[ src[i] ];*/	for(i=0; i<num_pixels; i++)	{		//FIXME slow?		dst[0]= palette[ src[i]*4+2 ];		dst[1]= palette[ src[i]*4+1 ];		dst[2]= palette[ src[i]*4+0 ];		dst+= 3;	}}