self->pChar->socket()->sendStatWindow();
player->socket()->sendStatWindow();
PyObject* wpChar_updatestats( wpChar* self, PyObject* args ){	Q_UNUSED(args);	if( !self->pChar || self->pChar->free )		return PyFalse;	if( !self->pChar->socket() )		return PyFalse;		self->pChar->socket()->sendStatWindow();	return PyTrue;}