void setFlag( Q_UINT8 data )		{ (*this)[ 10 ] = data; }
void setFlag( UINT8 flag )			{ (*this)[65] = flag; }
	void setFlag( Q_UINT8 data )		{ (*this)[ 10 ] = data; } // // 10 = 0=normal, 4=poison, 0x40=attack, 0x80=hidden CHARMODE_WAR