Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFrom( NULL )
Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFromSer( INVALID_SERIAL )
	Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFrom( NULL )	{	}