void					setBeardColor( unsigned short data) { beardcolor_ = data;}
void cChar::setBeardColor( unsigned short d) { beardcolor_ = d; changed( SAVE ); cItem* pBeard = GetItemOnLayer( 16 ); if( pBeard ) pBeard->setColor( d ); pBeard->update(); resend(); }
	void					setBeardColor( unsigned short data) { beardcolor_ = data;}