cwmWorldState->savenewworld(SrvParams->worldSaveModule());
void signal_handler(int signal){	switch (signal)	{	case SIGHUP:		SrvParams->reload();		cNetwork::instance()->reload();		DefManager->reload();		cAllSpawnRegions::getInstance()->reload();		cAllTerritories::getInstance()->reload();		cAllResources::getInstance()->reload();		cAllMakeMenus::getInstance()->reload();		cAllConMenus::getInstance()->reload();		cCommands::instance()->loadACLs();		ScriptManager->reload();		break ;			case SIGUSR1:		Accounts->reload();		break ;	case SIGUSR2:		cwmWorldState->savenewworld(SrvParams->worldSaveModule());		SrvParams->flush();		break ;	case SIGTERM:		keeprun = 0 ;		break;	default:		break;	}}