Log->print(LOG_TRACE, tr("Received target request from server with serial 0x%1, type %2, cursor %3.\n").arg(targetId).arg(targetType).arg(cursorType)); WorldView->requestTarget(new cServerTargetRequest(targetId, targetType, cursorType));
	virtual void handle(cUoSocket *socket) {		if (!WorldView || !WorldView->isVisible()) {			return; // Only process targets when ingame		}		// System Message		Log->print(LOG_TRACE, tr("Received target request from server with serial 0x%1, type %2, cursor %3.\n").arg(targetId).arg(targetType).arg(cursorType));		WorldView->requestTarget(new cServerTargetRequest(targetId, targetType, cursorType));	}