UI16 numNpcs = 0; std::map<QString, cSpawnRegion*>::iterator it = this->begin(); while ( it != this->end() ) { numNpcs += (*it).second->npcs(); ++it; } return numNpcs;
return npcs_.count();
	UI16 npcs( void )	{		UI16 numNpcs = 0;		std::map<QString, cSpawnRegion*>::iterator it = this->begin();		while ( it != this->end() )		{			numNpcs += (*it).second->npcs();			++it;		}		return numNpcs;	}