if (matter.c < (matter.b/3))
int self_timer(Uint32 time){    int i;    Uint8 str[10];    // Check the food level    if(food < 25)    {          for(i = 0; i < 36; i++) {                if(inv[i].quantity > 0 && (inv[i].id == ITEM_FRUIT || inv[i].id == ITEM_VEGETABLES))                {                     str[0] = USE_INVENTORY_ITEM;				     str[1] = i;					 send_to_server(str,2);					 break;                }          }    }    // Check health    /*(matter.c < (matter.b/3))    {          // Cast restore - note this will be better supported later          // when we'll check for essences, sigils, etc.          str[0]=CAST_SPELL;          str[1]=2;          str[2]=1;          str[3]=24;          str[4]=0;                    send_raw_text("#gm I am below %d MP, so I am casting Restoration.", (matter.b/3));          send_to_server(str, 4);    }*/        return 1;   }