return PyFalse();
Py_RETURN_FALSE;
PyObject* wpGuild_removecanidate( wpGuild* self, PyObject* args ){	P_CHAR character;	if ( PyArg_ParseTuple( args, "O&:guild.removecanidate(char)", PyConvertChar, &character ) )	{		P_PLAYER player = dynamic_cast<P_PLAYER>( character );		if ( player )		{			self->guild->removeCanidate( player );			return PyTrue();		}		else		{			return PyFalse();		}	}	return 0;}