if(debug >= 3) log_info("Moving %dx%d\n", bot_path[cur_map].x, bot_path[cur_map].y);
if(debug >= DEBUG_MEDIUM) log_info("Moving %dx%d\n", bot_path[cur_map].x, bot_path[cur_map].y);
void walk_to_base_map(){     actor *me;               if(pf_follow_path == 1 || pf_follow_path == 2 || cur_map == 1337 || cur_map == -5) return;                          // Already moving/home/nowhere     else if((me=pf_get_our_actor())) {          if(me->x_tile_pos < bot_path[cur_map].x+5 &&              me->x_tile_pos > bot_path[cur_map].x-5 &&             me->y_tile_pos < bot_path[cur_map].y+5 &&              me->y_tile_pos > bot_path[cur_map].y-5) {                 use_object(bot_path[cur_map].id);  // We're here, enter                 cur_map++;                         // Next map ...                 return;             }          else {               pf_follow_path = 2;               if(!(pseudo_pf_find_path(bot_path[cur_map].x, bot_path[cur_map].y)))                    log_info("Cannot Move!\n");                                         // ^- Go there               if(debug >= 3) log_info("Moving %dx%d\n", bot_path[cur_map].x, bot_path[cur_map].y);               return;          }     }}