pi->hp--; if(pi->hp<=0)
pi->setHp( pi->hp() - 1 );  if( pi->hp() <= 0 )
static bool Item_ToolWearOut(P_ITEM pi){	if((rand()%4)==0)		pi->hp--; //Take off a hit point	if(pi->hp<=0)	{	 		Items->DeleItem(pi);		return true;	}	else		return false;}