default:
void CanvasReset(void){	if(! CanvasOK)		return;	switch (Canvas.Mode) {	case CANVAS_MODE_GSLCD:		CanvasGSLCDReset();		break;	case CANVAS_MODE_MAP16:	case CANVAS_MODE_MAP32:		CanvasMapReset();		break;	case CANVAS_MODE_KBD_A:	case CANVAS_MODE_KBD_B:		CanvasKeyboardReset();		break;	case CANVAS_MODE_SLEEP:	default:		CanvasSleepReset();		break;	}}