inline void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb)
inline u32 gfxAlphaBlend(u32 color, u32 color2, int ca, int cb)
inline void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb){  for(int x = 0; x < 240; x++) {    u32 color = *ta;    if(color < 0x80000000) {      int r = (color & 0x1F);      int g = ((color >> 5) & 0x1F);      int b = ((color >> 10) & 0x1F);      u32 color2 = (*tb++);      int r0 = (color2 & 0x1F);      int g0 = ((color2 >> 5) & 0x1F);      int b0 = ((color2 >> 10) & 0x1F);            r = ((r * ca) >> 4) + ((r0 * cb) >> 4);      g = ((g * ca) >> 4) + ((g0 * cb) >> 4);      b = ((b * ca) >> 4) + ((b0 * cb) >> 4);            if(r > 31)        r = 31;      if(g > 31)        g = 31;      if(b > 31)        b = 31;            *ta++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r;    } else {      ta++;      tb++;    }  }}