Q_UNUSED(command);
void commandAllSkills( cUOSocket *socket, const QString &command, QStringList &args ){	if( args.count() < 1 )	{		socket->sysMessage( tr( "Usage: allskills <value>" ) );		return;	}	P_CHAR pChar = socket->player();	UINT32 value = args[0].toInt();	if( pChar )	{		for( int i = 0; i < ALLSKILLS; ++i )		{			pChar->setBaseSkill( i, value );			Skills->updateSkillLevel( pChar, i );		}	}}