cDynamicEntity *entity = World->findDynamic(serial); if (entity) { entity->setTooltipKey(tooltip);
cDynamicItem *item = World->findItem(serial);  if (!item) { item = new cDynamicItem(posx, posy, posz, Player->facet(), serial); } else { item->move(posx, posy, posz);
	virtual void handle(cUoSocket *socket) {		cDynamicEntity *entity = World->findDynamic(serial);		if (entity) {			entity->setTooltipKey(tooltip);		}	}