Q_UNUSED(args);
PyObject* wpChar_combatskill( wpChar* self, PyObject* args ){	if( !self->pChar || self->pChar->free )		return PyFalse;	P_ITEM pi = self->pChar->rightHandItem();	if( !pi )		pi = self->pChar->leftHandItem();	return PyInt_FromLong( Combat::weaponSkill( pi ) );}