contsp[i].pointer = NULL;
void BuildPointerArray(){	int memerrflg=0;	for (int i=0;i<HASHMAX;i++)	{		// null them first		itemsp[i].pointer = NULL;		charsp[i].pointer = NULL;		cownsp[i].pointer = NULL;		spawnsp[i].pointer = NULL;		contsp[i].pointer = NULL;		cspawnsp[i].pointer = NULL;		ownsp[i].pointer = NULL;//		cmultisp[i].pointer = NULL;		glowsp[i].pointer = NULL;//		stablesp[i].pointer = NULL;		// init them			if(( itemsp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( charsp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( cownsp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( spawnsp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( contsp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( cspawnsp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( ownsp[i].pointer = new int[25]) == NULL) memerrflg=1;//			if(( imultisp[i].pointer = new int[25]) == NULL) memerrflg=1;//			if(( cmultisp[i].pointer = new int[25]) == NULL) memerrflg=1;			if(( glowsp[i].pointer = new int[25]) == NULL) memerrflg=1;//			if(( stablesp[i].pointer = new int[25]) == NULL) memerrflg=1;		if (memerrflg)		{			clConsole.send("\nFatal Error: Couldn't allocate pointer memory!\n");			Network->kr=0;			return;		}		itemsp[i].max=ownsp[i].max=spawnsp[i].max=contsp[i].max=cownsp[i].max=cspawnsp[i].max=charsp[i].max=glowsp[i].max=25;		for (int j=0;j<25;j++) itemsp[i].pointer[j]=ownsp[i].pointer[j]=cownsp[i].pointer[j]=spawnsp[i].pointer[j]=contsp[i].pointer[j]=cspawnsp[i].pointer[j]=charsp[i].pointer[j]=glowsp[i].pointer[j]=-1;	}}