* were we allow the framebuffer to be corrupted for
* where we allow the framebuffer to be corrupted for
void mark_rect_as_modified(int x1, int y1, int x2, int y2, int force) {	if (damage_time != 0) {		/*		 * This is not XDAMAGE, rather a hack for testing		 * were we allow the framebuffer to be corrupted for		 * damage_delay seconds.		 */		int debug = 0;		if (time(0) > damage_time + damage_delay) {			if (! quiet) {				rfbLog("damaging turned off.\n");			}			damage_time = 0;			damage_delay = 0;		} else {			if (debug) {				rfbLog("damaging viewer fb by not marking "				    "rect: %d,%d,%d,%d\n", x1, y1, x2, y2);			}			return;		}	}	if (rfb_fb == main_fb || force) {		rfbMarkRectAsModified(screen, x1, y1, x2, y2);	} else if (scaling) {		scale_and_mark_rect(x1, y1, x2, y2);	}}