static void cmCallback(cContextMenu *menu, int id, cGroundTile *tile) {
static void STDCALL cmCallback(cContextMenu *menu, int id, cGroundTile *tile) {
static void cmCallback(cContextMenu *menu, int id, cGroundTile *tile) {	switch (id) {		case 0:			World->removeEntity(tile);			tile->decref();			break;	}		tile->decref();}