if( pPlayer && pPlayer->socket() ) pPlayer->socket()->sendSkill( skill );
if (pPlayer && pPlayer->socket()) { pPlayer->socket()->sendSkill(skill); }
PyObject *wpSkills_set( wpSkills *self, int skill, PyObject *pValue ){	if( !self->pChar || self->pChar->free || skill >= ALLSKILLS || !PyInt_Check( pValue ) )	{		PyErr_BadArgument();		return 0;	}	UINT16 value = PyInt_AsLong( pValue );	if( self->type == 0 )		self->pChar->setSkillValue( skill, value );	else if( self->type == 1 )		self->pChar->setSkillCap( skill, value );	else if( self->type == 2 )		self->pChar->setSkillLock( skill, value );	P_PLAYER pPlayer = dynamic_cast< P_PLAYER >( self->pChar );		if( pPlayer && pPlayer->socket() )		pPlayer->socket()->sendSkill( skill );	return 0;}