virtual bool onContextEntry( P_CHAR pChar, cUObject *pObject, UINT16 id ) { Q_UNUSED(pChar); Q_UNUSED(pObject); Q_UNUSED(id); return false; }
virtual bool onContextEntry( P_PLAYER pChar, cUObject *pObject, UINT16 id ) { Q_UNUSED(pChar); Q_UNUSED(pObject); Q_UNUSED(id); return false; }
	virtual bool onContextEntry( P_CHAR pChar, cUObject *pObject, UINT16 id ) { Q_UNUSED(pChar); Q_UNUSED(pObject); Q_UNUSED(id); return false; }