self->pChar->socket()->updateStamina();
player->socket()->updateStamina();
PyObject* wpChar_updatestamina( wpChar* self, PyObject* args ){	Q_UNUSED(args);	if( !self->pChar || self->pChar->free )		return PyFalse;	if( !self->pChar->socket() )		return PyFalse;		self->pChar->socket()->updateStamina();	return PyTrue;}