assert(screenBuffer=new uint8_t [(w*h*4)]);
ADM_assert(screenBuffer=new uint8_t [(w*h*4)]);
uint8_t renderResize(uint32_t w, uint32_t h){	if(screenBuffer) 		{			delete [] screenBuffer;			screenBuffer=NULL;		}	assert(screenBuffer=new uint8_t [(w*h*4)]);		// RGB -> *3	updateWindowSize( draw,w,h);	UI_purge();	return 1;}