default:
void CanvasUpdate(int flag){	if (! CanvasOK)		return;	switch (Canvas.Mode) {	case CANVAS_MODE_GSLCD:		CanvasGSLCDUpdate(flag);		break;	case CANVAS_MODE_MAP16:	case CANVAS_MODE_MAP32:		CanvasMapUpdate(flag);		break;	case CANVAS_MODE_KBD_A:	case CANVAS_MODE_KBD_B:		CanvasKeyboardUpdate(flag);		break;	default:	case CANVAS_MODE_SLEEP:		CanvasSleepUpdate(flag);		break;	}}