Q_UNUSED(args);
PyObject* wpItem_weaponskill( wpItem* self, PyObject* args ){	if( !self->pItem || self->pItem->free )		return PyInt_FromLong( -1 );	UINT16 id = self->pItem->id();	if( IsSwordType( id ) )		return PyInt_FromLong( SWORDSMANSHIP );	else if( IsMaceType( id ) )		return PyInt_FromLong( MACEFIGHTING );	else if( IsFencingType( id ) )		return PyInt_FromLong( FENCING );	else if( IsBowType( id ) )		return PyInt_FromLong( ARCHERY );	return PyInt_FromLong( -1 );}