void					setBeardStyle( unsigned short data) { beardstyle_ = data;}
void cChar::setBeardStyle( unsigned short d) { if( !isBeard( d ) ) return; beardstyle_ = d; changed( SAVE ); cItem* pBeard = GetItemOnLayer( 16 ); if( pBeard ) pBeard->setId( d ); else { pBeard = new cItem; pBeard->Init();  pBeard->setDye(1); pBeard->setNewbie( true ); pBeard->setId( d ); pBeard->setColor( beardcolor_ ); addItem( cChar::FacialHair, pBeard ); } pBeard->update(); resend(); }
	void					setBeardStyle( unsigned short data) { beardstyle_ = data;}