if( !FindCharBySerial( pc->stablemasterSerial() ) )
if( pc->stablemasterSerial() == INVALID_SERIAL )
static void npcRegisterAfterLoading( P_NPC pc ){	if( !FindCharBySerial( pc->stablemasterSerial() ) )	{ 		MapObjects::instance()->add(pc); 	} 	else		stablesp.insert(pc->stablemasterSerial(), pc->serial());}