chroma_pixels, bufsize, i;
chroma_pixels, i; unsigned int bufsize;
static void iv_alloc_frames(Indeo3DecodeContext *s) {  int luma_width, luma_height, luma_pixels, chroma_width, chroma_height,    chroma_pixels, bufsize, i;  luma_width   = (s->width  + 3) & (~3);  luma_height  = (s->height + 3) & (~3);  s->iv_frame[0].y_w = s->iv_frame[0].y_h =     s->iv_frame[0].the_buf_size = 0;  s->iv_frame[1].y_w = s->iv_frame[1].y_h =     s->iv_frame[1].the_buf_size = 0;  s->iv_frame[1].the_buf = NULL;  chroma_width  = ((luma_width >> 2) + 3) & (~3);  chroma_height = ((luma_height>> 2) + 3) & (~3);  luma_pixels = luma_width * luma_height;  chroma_pixels = chroma_width * chroma_height;  bufsize = luma_pixels * 2 + luma_width * 3 +     (chroma_pixels + chroma_width) * 4;  if((s->iv_frame[0].the_buf =     (s->iv_frame[0].the_buf_size == 0 ? av_malloc(bufsize) :       av_realloc(s->iv_frame[0].the_buf, bufsize))) == NULL)    return;  s->iv_frame[0].y_w = s->iv_frame[1].y_w = luma_width;  s->iv_frame[0].y_h = s->iv_frame[1].y_h = luma_height;  s->iv_frame[0].uv_w = s->iv_frame[1].uv_w = chroma_width;  s->iv_frame[0].uv_h = s->iv_frame[1].uv_h = chroma_height;  s->iv_frame[0].the_buf_size = bufsize;  s->iv_frame[0].Ybuf = s->iv_frame[0].the_buf + luma_width;  i = luma_pixels + luma_width * 2;  s->iv_frame[1].Ybuf = s->iv_frame[0].the_buf + i;  i += (luma_pixels + luma_width);  s->iv_frame[0].Ubuf = s->iv_frame[0].the_buf + i;  i += (chroma_pixels + chroma_width);  s->iv_frame[1].Ubuf = s->iv_frame[0].the_buf + i;  i += (chroma_pixels + chroma_width);  s->iv_frame[0].Vbuf = s->iv_frame[0].the_buf + i;  i += (chroma_pixels + chroma_width);  s->iv_frame[1].Vbuf = s->iv_frame[0].the_buf + i;  for(i = 1; i <= luma_width; i++)    s->iv_frame[0].Ybuf[-i] = s->iv_frame[1].Ybuf[-i] =       s->iv_frame[0].Ubuf[-i] = 0x80;  for(i = 1; i <= chroma_width; i++) {    s->iv_frame[1].Ubuf[-i] = 0x80;    s->iv_frame[0].Vbuf[-i] = 0x80;    s->iv_frame[1].Vbuf[-i] = 0x80;    s->iv_frame[1].Vbuf[chroma_pixels+i-1] = 0x80;  }}