UI16	maxItems( void )	{ return maxItemAmt_; }
UI16	maxItems( void ) { UI16 numItems = 0; std::map< QString, cSpawnRegion* >::iterator it = this->begin(); while( it != this->end() ) { numItems += it->second->maxItems(); ++it; } return numItems; }
	UI16	maxItems( void )	{ return maxItemAmt_; }