P_CHAR pChar = getArgChar( 0 );
P_PLAYER player = dynamic_cast<P_PLAYER>( self->pChar );  if ( !player ) return PyFalse;  P_NPC pChar = dynamic_cast<P_NPC>( getArgChar( 0 ) );
PyObject* wpChar_mount( wpChar* self, PyObject* args ){	if( !self->pChar || self->pChar->free )		return PyFalse;	if( !checkArgChar( 0 ) )	{		PyErr_BadArgument();		return NULL;	}	P_CHAR pChar = getArgChar( 0 );	if( pChar )		self->pChar->mount( pChar );	return PyTrue;}