void Project::SnapPoint(float *x, float *y, float *z) { int i;  if (m_nSnap & LC_DRAW_SNAP_X)
void SnapPoint(float *point, float *reminder) const
void Project::SnapPoint(float *x, float *y, float *z){	int i;	if (m_nSnap & LC_DRAW_SNAP_X)	{		i = (int)(*x/0.4f);		*x = 0.4f * i;	}	if (m_nSnap & LC_DRAW_SNAP_Y)	{		i = (int)(*y/0.4f);		*y = 0.4f * i;	}	if (m_nSnap & LC_DRAW_SNAP_Z)	{		i = (int)(*z/0.32f);		*z = 0.32f * i;	}}