UI16	maxNpcs( void )		{ return maxNpcAmt_; }
UI16	maxNpcs( void ) { UI16 numNpcs = 0; std::map< QString, cSpawnRegion* >::iterator it = this->begin(); while( it != this->end() ) { numNpcs += it->second->maxNpcs(); ++it; } return numNpcs; }
	UI16	maxNpcs( void )		{ return maxNpcAmt_; }