goldsfx(s, 2);
void itemsfx(UOXSOCKET s, short item){	if (item==0x0EED)	{		goldsfx(s, 2);	}	else if ((item>=0x0F0F)&&(item<=0x0F20))	// Any gem stone (typically smaller)	{		soundeffect(s, 0x00, 0x32);	}	else if ((item>=0x0F21)&&(item<=0x0F30))	// Any gem stone (typically larger)	{		soundeffect(s, 0x00, 0x34);	}	else if ((item>=0x1BE3)&&(item<=0x1BFA))	// Any Ingot	{		soundeffect(s, 0x00, 0x33);	}	soundeffect(s, 0x00, 0x42);					// play default item move sfx // 00 48}