tamed_ = false;
setTamed( false );
inline void cNPC::setOwner(P_PLAYER data){	// We CANT be our own owner	if( data == this )		return;	if( owner_ )	{		owner_->removePet( this, true );		tamed_ = false;	}	owner_ = data;	changed( SAVE|TOOLTIP );	if( owner_ )	{		owner_->addPet( this, true );		tamed_ = true;	}}