return true;
if ( pos.x != target.x || pos.y != target.y || item.bottom > target.z || item.top < target.z ) { return true; }
inline bool checkBlockingTiles( const QValueList<stBlockingItem>& items, const Coord& pos, const Coord& target ){	// Iterate trough all blocking tiles	QValueList<stBlockingItem>::const_iterator it;	for ( it = items.begin(); it != items.end(); ++it )	{		stBlockingItem item = *it;		// 0x244 tiles are handled differently. If they're the only		// tile at the xy position, they're blocking.		if ( item.maptile && item.id == 0x244  )		{			if ( items.count() != 1 )			{				continue;			}			return true;		}		// Do we intersect the blocking tile?		if ( pos.z >= item.bottom && pos.z <= item.top )		{			// If the blocking item is within our target area, forget about it.			if ( pos.x != target.x || pos.y != target.y || item.bottom > target.z || item.top < target.z )			{				return true;			}		}	}	return false;}