if ( socket ) {  }
bool QuestionSpeech( cUOSocket* socket, P_PLAYER pPlayer, P_NPC pChar, const QString& comm ){	if ( !pChar->isHuman() || pPlayer->dist( pChar ) > 3 )		return false;	// Tell the questioner our name	if ( comm.contains( "NAME" ) )	{		pChar->talk( tr( "Hello, my name is %1." ).arg( pChar->name() ) );		return true;	}	// say time and the npChar gives the time.	if ( comm.contains( "TIME" ) )	{		pChar->talk( tr( "It is now %1 hours and %2 minutes." ).arg( UoTime::instance()->hour() ).arg( UoTime::instance()->minute() ) );		return true;	}	if ( comm.contains( "LOCATION" ) )	{		cTerritory* Region = pPlayer->region();		if ( Region )			pChar->talk( tr( "You are in %1" ).arg( Region->name() ) );		else			pChar->talk( tr( "You are in the wilderness" ) );		return true;	}	// We couldn't handle the speech	return false;}