default:
void CanvasClear(void){	if (! CanvasOK)		return;	switch (Canvas.Mode) {	case CANVAS_MODE_GSLCD:		CanvasGSLCDClear();		break;	case CANVAS_MODE_MAP16:	case CANVAS_MODE_MAP32:		CanvasMapClear();		break;	case CANVAS_MODE_KBD_A:	case CANVAS_MODE_KBD_B:		CanvasKeyboardClear();		break;	default:	case CANVAS_MODE_SLEEP:		CanvasSleepClear();		break;	}}