m_actions.append( new Action_Wander( npc, this ) ); m_actions.append( new Action_FleeAttacker( npc, this ) );
	Human_Vendor( P_NPC npc ) : AbstractAI( npc )	{		notorietyOverride_ = 1;		m_actions.append( new Action_Wander( npc, this ) );		m_actions.append( new Action_FleeAttacker( npc, this ) );	}