Animal_Wild( P_NPC npc )
Animal_Wild( P_NPC npc ) : AnimalAI( npc )
	Animal_Wild( P_NPC npc )		{		m_actions.append( new Action_Wander( npc, this ) );		m_actions.append( new Action_FleeAttacker( npc, this ) );		m_actions.append( new Action_Defend( npc, this ) );		m_actions.append( new Animal_Wild_Flee( npc, this ) );	}