_inline_generic_add_su3_vector(l,r,d);
_inline_generic_add_su3_vector(l.elem(),r.elem(),d.elem());
operator+(const PVector<RComplexFloat,3,PColorVector>& l, 	  const PVector<RComplexFloat,3,PColorVector>& r){  BinaryReturn<PVector<RComplexFloat,3,PColorVector>,     PVector<RComplexFloat,3,PColorVector>, OpAdd>::Type_t  d;//  cout << "V+V" << endl;  _inline_generic_add_su3_vector(l,r,d);  return d;}