self->pChar->criminal();
P_PLAYER player = dynamic_cast<P_PLAYER>( self->pChar );  if ( !player ) return PyFalse;  player->makeCriminal();
PyObject* wpChar_criminal( wpChar* self, PyObject* args ){	Q_UNUSED(args);	if( !self->pChar || self->pChar->free )		return PyFalse;	self->pChar->criminal();	return PyTrue;}