Q_UNUSED(command);
void commandAddSpell( cUOSocket *socket, const QString &command, QStringList &args ){	bool ok = false;	UINT8 spell = 0;	if( args.count() > 0 )		spell = args[0].toUInt( &ok );	// Get the spellid	if( !ok )	{		socket->sysMessage( tr( "Usage: addspell <spell-id>" ) );		return;	}		socket->sysMessage( tr( "Please select the spellbook you want to add this spell to." ) );	socket->attachTarget( new cModifySpellbook( spell, false ) );}