if (!npc->lineOfSight(victim, true)) {
if (!npc->lineOfSight(victim)) {
bool validTarget(P_NPC npc, P_CHAR victim, int dist = -1) {	if (invalidTarget(npc, victim, dist)) {		return false;	}	if (!npc->lineOfSight(victim, true)) {		return false;	}	return true;}