void useSpellBook( cUOSocket *socket, P_CHAR mage, P_ITEM spellbook )
void useSpellBook( cUOSocket *socket, P_PLAYER mage, P_ITEM spellbook )
void useSpellBook( cUOSocket *socket, P_CHAR mage, P_ITEM spellbook ){	mage->setObjectDelay( 0 );	if( ( spellbook->container() != mage ) && ( spellbook->getOutmostChar() != mage  ) )	{		socket->sysMessage( tr( "The spellbook needs to be in your hands or in your backpack." ) );		return;	}	Magic->openSpellBook( mage, spellbook );}