return maxNpcAmt_;
UI16 numNpcs = 0; std::map<QString, cSpawnRegion*>::iterator it = this->begin(); while ( it != this->end() ) { numNpcs += (*it).second->maxNpcs(); ++it; } return numNpcs;
	UI16 maxNpcs( void ) const	{		return maxNpcAmt_;	}