if (client_count) {
if (client_count && use_xdamage) {
void check_xdamage_state(void) {	if (! xdamage_present) {		return;	}	/*	 * Create or destroy the Damage object as needed, we don't want	 * one if no clients are connected.	 */	if (client_count) {		create_xdamage_if_needed();	} else {		destroy_xdamage_if_needed();	}}