sysmessage(s,"Hey, putting houses in your pack crashes your back and client !"); pi->moveTo(pc_currchar->pos); RefreshItem(pi);
sysmessage( s, "Cannot put houses in your backpack!" ); pi->moveTo( pc_currchar->pos ); RefreshItem( pi );
static bool ItemDroppedOnSelf(P_CLIENT ps, PKGx08 *pp, P_ITEM pi){	UOXSOCKET s = ps->GetSocket();	P_CHAR pc_currchar = ps->getPlayer();		if (pi->id1>=0x40) // crashfix , prevents putting multi-objects ni your backback	{		sysmessage(s,"Hey, putting houses in your pack crashes your back and client !");		pi->moveTo(pc_currchar->pos);		RefreshItem(pi);//AntiChrist		return true;	}		if (pi->glow != INVALID_SERIAL) // glowing items	{		pc_currchar->addHalo(pi);		pc_currchar->glowHalo(pi);	}		P_ITEM pack = Packitem(pc_currchar); // LB ...	if (pack == NULL) // if player has no pack, put it at its feet	{		pi->moveTo(pc_currchar->pos);		RefreshItem(pi);//AntiChrist	}	else	{		pack->AddItem(pi); // player has a pack, put it in there				Weight->NewCalc(pc_currchar);//AntiChrist bugfixes		statwindow(s, pc_currchar);		// That leads to VERY strange noises		//itemsfx(s, pi->id());		soundeffect2( pc_currchar, 0x57 );	}	return true;}