pc->setBodyID(0x0190);
pc->setBody(0x0190);
static void playerRegisterAfterLoading( P_PLAYER pc ){	if (pc->account() == 0)	{		// We need to remove the equipment here.		cBaseChar::ItemContainer container(pc->content());		cBaseChar::ItemContainer::const_iterator it (container.begin());		cBaseChar::ItemContainer::const_iterator end(container.end());		for (; it != end; ++it )		{			P_ITEM pItem = *it;			if( !pItem )				continue;			pItem->remove();		}		pc->del();		return;	}/*	else	{		pc->setBodyID(0x0190);		Console::instance()->send("player: %s with bugged body-value detected, restored to male shape\n",pc->name().latin1());	}*/}