human.b = stat[12]; human.c = stat[13]; magic.b = stat[36]; magic.c = stat[37]; carry.b = stat[40]; carry.c = stat[41]; matter.b = stat[42]; matter.c = stat[43]; ethereal.b = stat[44]; ethereal.c = stat[45];
human.c = stat[12]; human.b = stat[13]; magic.c = stat[36]; magic.b = stat[37]; carry.c = stat[40]; carry.b = stat[41]; matter.c = stat[42]; matter.b = stat[43]; ethereal.c = stat[44]; ethereal.b = stat[45];
void proc_stats(Sint16 *stat){     // Levels we need to know :     human.b = stat[12];     human.c = stat[13];               magic.b = stat[36];     magic.c = stat[37];               carry.b = stat[40];     carry.c = stat[41];     matter.b = stat[42];     matter.c = stat[43];     ethereal.b = stat[44];     ethereal.c = stat[45];     food = stat[46];}