Py_INCREF( Py_None ); return Py_None;
Py_RETURN_NONE;
static PyObject* wpChar_updatestats( wpChar* self, PyObject* args ){	Q_UNUSED( args );	if ( !self->pChar || self->pChar->free )		return PyFalse();	P_PLAYER player = dynamic_cast<P_PLAYER>( self->pChar );	if ( player && player->socket() )	{		player->socket()->sendStatWindow();	}	Py_INCREF( Py_None );	return Py_None;}