if (leader && leader->party() && !silent) {
if (leader && leader->party() && !silent)
	void Dispel(P_CHAR source, bool silent) {				P_PLAYER player = dynamic_cast<P_PLAYER>(World::instance()->findChar(destSer));		P_PLAYER leader = dynamic_cast<P_PLAYER>(World::instance()->findChar(this->leader));		if (leader && leader->party() && !silent) {			leader->party()->removeMember(player);		}	}