passed = !( pChar->objectType() != enNPC || pChar->bodyID() == 0x190 || pChar->bodyID() == 0x191 );
passed = !( pChar->objectType() != enNPC || pChar->body() == 0x190 || pChar->body() == 0x191 );
	cTrackingList( P_CHAR player, UINT8 type )	{		setType( 0xFE12ACDE );		startPage( 0 );		addBackground( 0x13BE, 440, 160 );		addResizeGump( 10, 10, 0xA3C, 420, 75 );		addResizeGump( 10, 85, 0xBB8, 420, 50 );		UINT32 pCount = 0;		UINT32 pAmount = 0;		// 1: Animals		// 2: Monsters		// 3: Humans		// 4: Players		cCharSectorIterator *iter = SectorMaps::instance()->findChars( player->pos(), 18 );		for( P_CHAR pChar = iter->first(); pChar; pChar = iter->next() )		{			// Do the neccesary checks			bool passed = true;			switch( type )			{			// Animals			case 1:				passed = !( pChar->objectType() != enNPC || pChar->bodyID() == 0x190 || pChar->bodyID() == 0x191 ); //|| pChar->npcaitype() == 2 );				break;			// Monsters			case 2:				passed = !( pChar->objectType() != enNPC || pChar->bodyID() == 0x190 || pChar->bodyID() == 0x191 ); //|| pChar->npcaitype() != 2 );				break;			// Human			case 3:				passed = !( pChar->objectType() != enNPC || ( pChar->bodyID() != 0x190 && pChar->bodyID() != 0x191 ) );				break;			case 4:				passed = ( pChar->objectType() == enPlayer && dynamic_cast<P_PLAYER>(pChar)->socket() );				break;			};			if( !passed )				continue;			// Checks passed, add the character			if( pAmount == 0 ) // Start new page			{				// Add a button on the old page				if( pCount > 0 )				{					addPageButton( 395, 137, 0x26af, 0x26b1, pCount );				}				startPage( ++pCount );				// Add a button on the new page				if( pCount > 1 )				{					addPageButton( 365, 137, 0x26b5, 0x26b7, pCount-1 );				}			}			cCharBaseDef *def = BaseDefManager::instance()->getCharBaseDef( pChar->bodyID() );			if( def && def->shrinked() != 0 )				addTilePic( (pAmount*100)+20, 20, def->shrinked() );			addButton( (pAmount*100)+20, 110, 0xFA5, 0xFA7, pChar->serial() );			addCroppedText( (pAmount*100)+20, 90, 100, 40, pChar->name() );			++pAmount;		}		delete iter;	}