return (pos.map == map && pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2);
float xDiff = (float)abs(pos.x - x); float yDiff = (float)abs(pos.y - y);  float distance = sqrt(xDiff * xDiff + yDiff * yDiff);  return distance <= (float)radius;
	bool inBounds(const Coord_cl &pos) {		return (pos.map == map && pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2);	}