pi->SetSpawnSerial( pi->spawnserial );
pi->setSpawnRegion( pi->spawnregion() );
static void itemRegisterAfterLoading( P_ITEM pi ){	World::instance()->registerObject( pi );	// Set the outside indices	pi->SetSpawnSerial( pi->spawnserial );	pi->SetOwnSerial( pi->ownSerial() );	if( pi->maxhp() == 0) 		pi->setMaxhp( pi->hp() );}