Monster_Aggressive_L0() : Monster_Aggressive() {}
Monster_Aggressive_L0( P_NPC npc ) : Monster_Aggressive( npc ) { m_actions.append( new Monster_Aggr_Wander( npc, this ) ); m_actions.append( new Monster_Aggr_MoveToTarget( npc, this ) ); m_actions.append( new Monster_Aggr_Fight( npc, this ) ); }
	Monster_Aggressive_L0() : Monster_Aggressive() {}