Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFrom( NULL ) {}
Action_Flee() : Action_Wander(), pFleeFrom( NULL ) {}
	Action_Flee( P_NPC npc, AbstractAI* ai ) : Action_Wander( npc, ai ), pFleeFrom( NULL ) {}