return;
return false;
	virtual void responsed( cUOSocket *socket, cUORxTarget *target )	{		P_CHAR pChar = socket->player();		if( !pChar )			return;		// Check what we targetted		Coord_cl pos = pChar->pos;		pos.x = target->x();		pos.y = target->y();		pos.z = target->z();		if( ( pChar->pos.distance( pos ) > 4 ) || !lineOfSight( pChar->pos, pos, DOORS|ROOFING_SLANTED|WALLS_CHIMNEYS ) )		{			socket->sysMessage( tr( "You can't reach this" ) );			return;		}		if( IsTree( target->model() ) )			chopTree( pChar, pos );	}