We ' ll either win it all or die off screen . <| sep |> Lol , all those kids saying they weren ' t gonna buy the game . 😂 <| sep |> I don ' t disagree however . Until this market breaks below the 200 day and stays below you are not going to see the Banks quit buying that spot . Because it has conditionally worked most of the time . During this run . <| sep |> line . FTFY <| sep |> Calling Okami a Zeldaesque is an insult to Okami . <| sep |> Oh ! Wtf , you were very clear it ' s in the title , I guess civ 6 has been fckin with my head a bit too much lately haha . TLDRHonestly , there is a lot to go through , and plenty more advanced strategies where you can combine multiple resources and victory conditions , like military culture or military diplomacy or science gold , but as a rule of thumb , assuming you are familiar with the game already , and concepts such as tall and wide production hills , plains culture or military growth grassland , jungle science or diplomacy tall 4 big cities science , gold , culture wide 8 small cities science , culture , military slap whatever leader ' s abilities on top of it , if you can stack multiple favourable conditions for a positive balance it ' s even better , if you can ' t and your balance is neutral it ' s not the end , and if the conditions aren ' t met or are unfavourable and you balance is negative consider another victory conditionA bit longerCiv 5 has a more balanced approach toward victory conditions and both leaders abilities and circumstances lands more or less equally impact your choices . Culture Victory you want high production yields to either build wonders when going tall , or build archaeologists museums when going wide , if you spawn in the jungle or grassland , you can forget about it unless you have unique leader ' s abilities that would circumvent that shortcoming , like Brasil or Polynesia , then it ' s still an option . Freedom when going tall and dealing with opponents with lotta culture or Order when going wide are the preferred options , Autocracy is bit weak and gimmicky in that regard . For Tech , beeline Internet . Scientific Victory You want growth , lotta tiles to work , to make good quality cities wide and tall , and mountains for science multipliers . Rivers for civil service farms yields , coastal with few water tiles for coastal internal trade routes , jungle and grassland for the food yield and later on science yield , plain with lotta fresh water is okay too . If your lands is all plainhills with no fresh water , you can forget about it unless unique leader ' s abilities Either Freedom if Tall , or if you think you can also buy spaceship parts with gold , or Order if you play wider for raw science yields . Diplomatic Victory You want gold , for the most part , good synergy with jungle and grassland terrain when combined with trading posts since it doesn ' t hinder growth much , having a good city hub usually coastal helps . For Tech , beeline Globalisation . More of a lategame focus than other victory conditions , you grow and build stuff early on and only start focusing on gold later on once your cities are big enough and you have a decent amount of gold multipliers from tech , buildings and policies , and a decent number of trade routes that you ' ll redirect externally to city states and other civilizations for gold . If wide , you can usually skip research labs entirely , and replace them with stock exchanges for more gold sooner . You can try to pass your ideology for more votes religion is realistically impossible to pass at the world congress , Forbidden Palace also helps . Either Freedom for the influence with trade routes or Autocracy for influence with military . Domination You want production , plains and hills are good , don ' t neglect science , your military needs to be as advanced as the military you are fighting , tag weak neighbours first for an easy kill and expansion , dangerous neighbours second to prevent them from snowballing and everyone else third . Attempt military pushes timed around important technologies such as composite bows , crossbows , artillery , bombers , rocket artillery . Go to war early , conquest takes time . Autocracy and Order are both okay . You might wanna read Carl ' s Guides about each civilizations , they aren ' t too bad too leadersIf you play multiplayer exclusively with no AI , the game with be Domination or Science , I would suggest to watch a couple of FilthyRobot very early playthroughs some of his hall of fame civ 5 games most likely