currently im running db 10 with vero , bella , theo velajuel , chasun . my rune qualitiy is still low but velas immunity makes it easy , i still need to kill the right tower first . now i pulled verde and wand to go for a face team with bellaveroverdetheo sigvela meganwould you use megan or vela ? both can strip the boss , but i dont know if velas immunity or megans att def buff is more usefull <| sep |> You mean like week 5 where they played and Smith was 3 for 29 ? <| sep |> Even if we ignore the quantity and admit our computer will have no trouble rendering and calculating all interactions between them , there is still the matter of defining how an ability will work . Unless you make a physics sandbox where magic is part of the rules And as such the game can intelligently determine how should a particle react to something almost ALA Dwarf fortress , though you can forget 3 D in this case , unless you code in modifiers , you will never be able to do something other than simple spells . Let ' s say my army clashes with another . I want to make a Fireball These warriors are weak to fire that will split above the battlefield and reduce the armor of my foes the damage should be low to compensate for the support . Not so complex , but what particles can I use to make this effect ? What shape to use ? And speaking of shapes , how to make a system that will accurately recognize shapes , especially if these shapes can ' t be coded in advance Else it is equivalent to using your spells , just more convoluted ? This is of course ignoring the fact that particles are supposed to interact with each other , and as such , putting many of them in a single place will probably have unintended consequences .