I just figured that out <| sep |> Personally , I am very happy that GW are looking towards a GHB 2 . 0 . This bodes well for the future of AoS . Here are some things that I would suggest 1 Units receive 1 cover while if enemy shooters fire past friendly units . Clarification The wording could be the similar to the Stormcast Eternals ' Thunderhead Brotherhood ability Sigmarite Shieldwall . 2 a Different point values for different unit loadout options . Eg . Heroes such as a Vampire Lord have the option of riding a Nightmare Steed , flying or remaining on foot . With no points cost to differentiate them , there is little to no reason to take a Vampire Lord on foot . 2 b The base points cost for units should not include leaders banners musicians . Eg . A unit of Vulkite Berserkers currently costs 80 pt for a unit of 5 . The base cost of a unit of 5 could be 65 pt with 5 pt to upgrade 1 model to a Karl and 10 pt for a Horn of Grimnir . Explanation Players should have the option to forgo unit leaders banners musicians to minimize points cost of a unit . This would allow players to fit in more units into their army and decrease the price for larger units since they do not need to pay a premium for a leader banner musician . 3 a When setting aside points for Reinforcement Points , a player would have twice the amount of points that they set aside for Reinforcements . Eg . In a 2000 pt battle , Nagash 900 pt 3 units of Morghasts 3 240 720 pt are the only units in the army with the rest of the points going into Reinforcement points . As a result , the player has 2 380 760 pt for summoning . Explanation This makes playing summoning armies feel unique as they would be able to field larger armies eventually while being susceptible to fast units and unbinding . Other armies that benefit from this would be the Ironjaw ' Ardfist battalion and Bonesplitters Bonegrinz Warclan that use Reinforcement points to replace lost units . This allows these armies to field a larger force in exchange for not having them on the board from the beginning . 3 b Units that arrive on the board using through summoning may not perform any actions during that phase . Explanation This is to disallow explosive chain summoning of wizards summoning wizards summoning wizards and so on . While still possible , it slows down the rate of chain summoning considerably . 4 Warscroll abilities should take precedence over Three Rules of Ones . Eg . Lord Kroak ' s Celestial Deliverance allows the spell to be casted up to 3 times a turn . However , GW ruled that the warscroll does not overrule the Three Rules of Ones . Explanation By giving warscrolls precedence over the Three Rules of Ones and by extension other base rules , GW will be able to maintain creative flexibility as they continue to develop the game . With the online erratas and the AoS app , GW is capable of editing warscrolls that create problems in rule conflicts should the need arise . 5 Points costs for battalions found in campaign booksboxed sets . Eg . The Realmgate War books feature a host of interesting battalions such as the Annihilation Brotherhood that can destroy scenery or the Sons of Behemat formation that gives you a Gargant Hero , the Gargant King . Even Thunderstrike Brotherhood from the starter set is currently unavailable in matched play . 6 Battle Traits , Command Traits and Artifacts for armies that received an army book before GHB eg . Ironjaws , Fyreslayers , Stormcast Eternals , Sepharon , Khorne Bloodbound , Flesh Eater Courts . Explanation Unless GW is looking to release 2 nd Editions for these armies , they are unlikely to receive major updates outside of individual models . Armies that have not received army books yet eg . Death in general , Aelves , Tzeench have a higher chance of getting updates . 7 An alternate initiative roll . Suggestion below . Suggestion Instead of rolling off at the start of each battleround , the player who took turn 2 of the previous battleround can choose to Sieze the Initiative on a 4 . If the player is successful , they take turn 1 of this battle round . In addition , during this battle round ' s turn 1 , the player may not perform any actions during the Hero Phase and Shooting Phase . Explanation In Age of Sigmar , the Double Turn is a powerful tool that could devastate your opponent . This is especially true in armies that heavily focus on shooting units and magic . With this alternate initiative roll , the Double Turn is still a powerful tool It allows you to reposition your units grab objectives get units into combat , it is less powerful than its current iteration Since you have to sacrifice Command Abilities , hero phase Abilities , Magic and shooting . 8 Single Model Battleshock . Suggestion During the Battleshock Phase , units that have only a single model and have had one or more unsaved wounds allocated to them must take a battleshock test . To make a battleshock test , roll a dice and add the number of unsaved wounds to the total . If the total exceeds the unit ' s highest Bravery characteristic , the unit becomes panicked until the end of the next battle round . A panicked unit is treated as if it has retreated that turn . At the end of the Battleshock phase , if a panicked unit is within 3 of any enemy model , it must retreat as if it is the movement phase if possible . Explanation Currently , units with single models do not take battleshock tests . This makes the bravery characteristic of single model units generally unused barring attacks that check the bravery characteristic . Another side effect is that tough monsters like stonehorns can force another unit to grind through all of its wounds . Hopefully , some rules can be added to give bravery more value on single model units .