jumping in the air not intuitivePlays Genji <| sep |> Fair enough , BF is overpowered and I fully expect the aoe per level and ramp up damagemore attack speed to go down in 2 . 5 . <| sep |> Who else AKIA here ? <| sep |> If you don ' t want to let your group down , do your part . That ' s the only real option I see that doesn ' t fuck them over . It ' s possible one of your group members is in the edge of failing , and if you bail now you can really mess shit up . Just as a courtesy , do your part . <| sep |> need 48 hours in a day P <| sep |> We ' re trying to collapse the EUEUSSRulolworth is that you ? <| sep |> It ' s still the correct play , barring the injury . Edit See <| sep |> Thanks . That shortened the code . I do still have the problem of when releasing the key , the player looking down before reaching the grid block and going into the PlayerFaceRight animation for example . For whatever reason , the player looks down after the key is released . Probably since that ' s the initial sprite that ' s used so it goes to the initial sprite before transitioning to playerFacing . How do i get rid of that problem ?