That deer got the fuck out of there like it was no one ' s business . <| sep |> Joining the Companions doesn ' t much require you to invest in weapon use . Just grab a sword , beat Vilkas for a bit , and you ' re good . Not that hard , is it ? Though , joining the Thieves guide has some requirement of Pickpocket perks at least enough to pickpocket a Silver Ring . You could invest more in Pickpocket , but it ' s not heavily Required . But just think about it . Will the companions be willing to let a milkdrinker Mage to join their group ? No . Will the Thieves guild ever recruit someone who knows nothing about pickpocketing , and thus fail miserably from the very first job only to rot in prison ? Of course not . At least in the case of faction choices , they require you to have specific skills suitable for the group . And that ' s what originally should be . nbspBut that doesn ' t mean you have to stick on only one side and become a specialist you can just choose to master most of the skills . Like , it ' s possible to take up to Apprentice Adept level of all skills . Although not being specialized in a skill may make things harder in certain places , you can do most of what ' s to face . ' Mastering ' a skill , like up to 100 with all perks , is not something neccessary . That ' proxy ' mage of yours its a magicsummon specialized build . It is very reasonable that heshe can ' t join the Thieves Guild or the Companions . Your chosen build is something ' specialized ', and if you do not take any other skills or get special items that can compensate for not taking the skills , you won ' t be a completionist . Requiem disables the Legendaryfy Skill level reset , and thus you can ' t just turn into a master warrior from a master mage . As realistic as it should be . Your maximum potential is limited , and it ' s up to you to whether be a ' specialist ', ' completionist ', or something in between like a Spellsword , Bard , Witchhunter , etc . Is that what you wanted to know ?