uDuplexbegreat uDeadinsky 66 and this would be where I ping umetalthrasher 11 but their account has been suspended <| sep |> I feel like the best puzzles aren ' t actual puzzles or riddles like you think of normally . Because if you do one of those classic the enter a room , and there are clues , and they have to press these certain buttons to make a door open it isn ' t fun or engaging typically . Because there are only two real ways that can play out either it takes too long for them to figure it out , which isn ' t fun , or it takes a very short amount of time to figure out , which isn ' t fun . Hitting the sweet spot where it is just tough enough for a satisfying eureka ! moment is almost impossible to do . I think the best actual puzzles are throwing an open ended problem at them , and letting them use their own knowledge and resources to try and figure it out . For instance , during my recent LMoP run , one of the PC ' s was captured for theft and thrown into prison . The others had to formulate a plan to help him bust out . It was fun , memorable , engaging , and it game me as the DM a TON of routes for what the solution could be . Because with the classic puzzle room , there can only be one solution , so if they don ' t get it then they just kinda sit . But with something like the prison break , whatever plan they chose , they can do , and it will play out accordingly . I hope this made sense and wasn ' t too long winded .