It ' s too cute for work . <| sep |> This is his level <| sep |> I don ' t know . Isn ' t it black underwear ? Seriously , get over yourself . <| sep |> Thank you ! Very useful . <| sep |> That ' s not how this works <| sep |> Druid , because they get very few subclass options and I ' m interested to see what they could do that ' s different from the two we have already , while still fitting the key theme <| sep |> I ' m sort of okay at existing . <| sep |> A large NPC presence combined with a realistic economy is enough to tackle most of the issues . Because Chris Roberts insists on maximum realism , we are likely to see NPC ' s demanding that they make a cut on every deal instead of acting as vending machines . If we have almost every transaction running through an NPC then CIG is in direct control of how much of the economy is captured by said NPC ' s . Every fee , haggle , special deal , or demanded compensation is more money collected into the NPC side of the economy . The real reason this works to solve economic inflation is that the NPC ' s need not compete with eachother . They have an overmind and are exempt from laws and rules . They can be made to collaborate and increase fees and compensation globally , thus not suffering from competition . The loophole that remains is that players may develop a PConly economy where players compete with NPC ' s to offer commodities at lower cost . However , this is only going to work for mined and stolen materials , because the only source of manufactured products like guns , ammo , ships , etc . , is via an NPC owned company .