But that just means that the riskier jobs will pay out even more because there would be such a high demand . You make the assumption that Demand is even going to work like that . But you must also remember NPCs control 90 % of the game . Players won ' t influence the game significantly by avoiding dangerous trade routes . Plus , the whole nobody is going to take the risk is a little bogus considering there ' s plenty of ways to avoid a fight , instead of just assuming there ' s going to be one . And if there is , youd be smart to be prepared . This does not change the point one bit if all areas of space are 100 % fatal , and one area of space is only 99 % fatal , that ' s where the trading will happen . Players will take the least risk , even if this means there is some risk . I just don ' t see how nobody would be willing to take the higher risk jobs just because they might die . Oh , people will take them , and they ' ll die , and they ' ll earn less UEChour than people who avoid risk . From time to time they will get a clear run where they don ' t die , and they ' ll make more money from that run than they would have on a safer run , but not enough to make up for their repeated losses . That ' s how these games have always worked , and to claim Star Citizen will be different requires extraordinary evidence . This is why casinos are not a great place to reliably become wealthy .