I have been playing the non Java editions quite a bit and although I miss mods , going back to Java makes you realise how badly optimised the original is ! There are obviously problems in cpp edition too , but I still don ' t know why the core dev team haven ' t improved the Java engine or looked to faster tech before now given the amount of money they have . Give me mods in cpp , and I won ' t look back ! <| sep |> I ' m homeschooled , sadly . c It would ' ve fun though lmao <| sep |> You could use anything nonstretchy and compare it to iruler . net <| sep |> That ' s the one <| sep |> No , it would increase my bill by too much . <| sep |> Yeah , I debated making it an 8 Mana card , but I kept it at 7 because it ' s a very situational card and can be used on any minion , enemy or not . Also the fact that it ' s targeted would make it work slightly differently . If their 56 Health minion is positioned on a far side , you ' d be losing a large amount of damage to minions near the middle of the board and on . It ' s also an Epic card for obvious reasons , as Arena could largely benefit from this being rare or common .