This . A thousand times this . <| sep |> He ' s presidentelect , he ' s not doing serious business with foreign nations yet . Also , that was just a picture for the newspaper . <| sep |> And that ' s one more case of Nose Bleeding Intensifies . Jailter Noble Phantasm confirmed Cuteness to the Death <| sep |> Dice magician looks like a necro mon . 33 % violent proc with multihits on all skills and tons of debuffs . <| sep |> 1 If I could give a defense of the community , this game really is designed either on purpose or inadvertently to divide . Compared to other games , playing killer is incredibly stressful and very annoying as fun as it is . The already low FOV combined with forced animations , stuns and blinds make it very . difficult . Combine that with perks and exploits in a 1 v 4 environment and it becomes very easy to be angry , or even hate the other players bees stinging a helpless bear . I might argue the game is designed to induce certain behaviors and emotions in certain roles calling Behavior Digital ? . From a survivor POV , you have a huge disadvantage interacting with the killers . In a 1 v 4 game , you nearly always should die in a 1 v 1 , and that ' s an extremely difficult thing to reconcile . In fact , it also means that if you ' re better than the killer , he should still beat you in a 1 v 1 . That ' s very difficult for many survivors to understand , and makes many of them angry . Add to the pile that survivors fall back on exploits and abuse to equalize the 1 v 1 and you have a divided and angry community and not it ' s not just people ' s faults I would argue the game is designed so . The above text in no way validates or justifies bad behavior by the community our issues are things we must fix .