I ' m about to go to sleep and plan on doing a lot more indepth reading of your conversation when I wake up , but I would like to point out something you may have overlooked . Namely in the MOBA genre . While the endgame of games in League , SMITE , and DotA is the team fight , while watching progames play out , you ' ll notice that a lot of the beginning and even well into the midgame isn ' t some grouped up death ball slamming into each other over and over until one side topples the other one . It ' s one of the reasons Shoutcasters usually work in pairs , or even more . And a good spectator mode is required to handle this . So you can give feedback to your audience on different fronts . MOBA Games of course always end with one objective being the goal , but there was plenty of other objectives to claim and strategize over to get to that end goal . While For Honor doesn ' t have the BIG ONE objective to claim in the end As far as we know , game modes , etc , it can still be just as engaging as MOBAs are in their multiobjective form . The only true difference is , that we won ' t see and endofgame deathball to decide the victor . Also , as a side note . Usually the Spectator mode that ' s available to the people calling the match for the viewers is also available in game to the viewers themselves . So even if you just logged in to watch some matches If the game supports such a function at launch or at a later date to accomodate the eSports scene that the community wants you ' d still be able to enjoy the game on that level . After all , any game can have a competitive scene , but to get on the eSport Stage , and to be successful To some degree a game has to not only be fun to play , but also fun to watch . I ' ll add some more thoughts later .