I think I ' ll just buy some cake and eat it instead p <| sep |> yeah klkl i ' ll b on <| sep |> Something that occasionally gets lost in meta discussions is that pickrate at a pro level is much more exaggerated than actual viability . For example , a team that runs a character B instead of a character A might have only a slightly lower expected chance of winning or perhaps a higher expectation but with higher variance , and pro teams will still pick character A 100 % because pro teams are incentivized to minimize risk and over time , they become used to playing with character A . So , while character B might not be much worse of a choice than character A , the pickrate looks completely different . Most swings in the meta usually just happen because of minor changes that tweak a few percentage points of viability to pass some threshold , which then trigger other changes as teams adapt .