If you have a script then there is no reason for you not to leave it in it ' s prescribed form when traveling internationally . <| sep |> It ' s an instinctual ability for mammals , yes . More people can swim at a survivable level than perform any kind of takedown move on someone . Most people have never even been in a fucking fight before . <| sep |> Bases shouldn ' t be obligated to work in a way that make it easy for a very small number of players to pick them apartit should take coordinated effort when defenders work to defend them , this is kind of why people build in holes and bowls , because bases are already extremely easy to dismantle on terrain where you can ' t box yourself in with shields . At least the problem bases you seem to be describing aren ' t literally exploiting the map , i half expected to see a few bases with modules inside rocks and under the ground . Only looking for balance here . Players should be able to box themselves in with the terrain , but in exchange , the shields shouldn ' t fry anyone that touches them , and cortium drain should be enough that you pay the price for placing in an area you can ' t resupply . And it might not seem like it , but the spitfire issue is actually huge . It completely automates gameplay for the builder , it ' s actually quite sickening to be infil , maneuver your way into a complex base , uncloak to do something , and 3 spitfires go wild . Yes you can EMP them , but that gives you away , and it ' s quickly replaced , and whether replaced or not , your efforts are now brought to the defenders ' attention . Oh , I had forgotten to put in the list , some geniuses use bounties on base attackers to help make them more obvious . Not saying it should be changed but it ' s one more tool they have .