Your form should be the same as a deadlift . You can play around with some different heights as well . I ' m doing mine at the knee right now and I like that height . Just keep your spine neutral , pull , lockout and reset . They do feel pretty strange right now but I think it ' s just a matter of getting used to it . You are starting the lift from kind of a strange part and it might feel weird for a little bit . <| sep |> where do you live ? <| sep |> We had one in the first <| sep |> Yes but I can only have 2 faith . The bonus does not increase with more than one adjacent wonder . <| sep |> There was a very brief shot of Bernard choking Elsie from behind after Bernard asked Ford if he had ever killed anyone else . <| sep |> I ' m not sure I follow you . Do you have a page reference ? Are you saying that a weapon being a monk weapon determines how much damage it does , based on the chart on PHB p 77 ? You have that option , based on PHB p 78 You can roll a d 4 in place of the normal damage of your unarmed strike or monk weapon . This die changes as you gain monk levels , as shown in the Martial Arts column of the Monk table . But , I ' m sure you would agree that if you were using a shortsword or a shortbow , it would make more sense to choose the 1 d 6 damage the weapon does over the 1 d 4 martial arts damage . Likewise if you ' re deflecting an arrow fired by a shortbow , it would make more sense to use the default damage . Especially if you ' re talking about the 1 d 10 damage from a heavy crossbow bolt . If you ' re level 11 , you ' d probably choose the 1 d 8 martial arts damage over 1 d 6 from a shortbow or shortsword , but until then it makes more sense to use the default damage . At least , that ' s how I interpret it .