I ' ve waited a long time for this day <| sep |> The point allocation can be quite biased towards actually being on objectives as opposed to just objective play in general itself though . And its also weighted too heavily in favour of attacking still . For example I ' ve shut down entire flanks inbetween flags preventing the team from losing a flag but I ' d have gained more points by letting the enemy actually get to the flag and then retaking it after . But obviously it would be very hard to design a system that properly allocates points to who is helping the most . Edit Also another annoying thing that it encourages is the whole team stopping to grab their points on the first capture point in conquest as opposed to moving forwards towards the map centre to beat the enemy there whilst leaving 2 or 3 people to grab the flag .