This is correct and I came here to say it . Emps wasn ' t connecting to the Eldar webway . There are likely plenty of easier ways to do that . The characters sure do it enough in the books . He was building his own . <| sep |> Missing a bit of orange spraytan , but nothing customization can ' t fix <| sep |> I ' ll be your pal , friend . <| sep |> I have a G 502 and just bought a G 900 , not having the thumb groove is the only thing I ' m worried about . <| sep |> But does the emp remove body shields provided by Sym ult ? <| sep |> Dude didn ' t you hear ? He got lung cancer and died last year . <| sep |> The thinning idea is really overblown . To get some sense of how much it matters Let ' s compare situation A 50 cards left in libraryturn 3 , 20 of which are land . To situation B 48 cards left with 18 lands . that is , is what happens if you play 2 fetches vs 2 normal lands ? Lets say the game goes on for 5 more turns . how many lands will you draw on average ? In situation A this is 2 lands , in situation B this is 1 . 875 lands . So you gave yourself 2 damage for 0 . 125 extra cards , or 18 th ' of a card . With that rate i wouldn ' t even play this ability if it was printed on a 0 mana necropotence . Even in a durdly control matchup , cracking 4 fetches quickly will give you approximately one extra card after 20 turns . twenty ! that ' s really really not worth 4 life . In fact , if you ' re such a durdly control that that you still think it ' s worth it , play a few temples instead . and if not , try out one of the many lands that give other advantages , from horizon canopy or pendlehaven , to scrying sheets with snowlands , or manlands . anything is better than bolting yourself for that extra card 10 turns after you died .