Actually if you watch some of his other shows out of England , where he travels to other countries to learn new styles , he is humble and very polite . <| sep |> One ability of one subclass that is also activated by a Helmet , should absolutely not counter every single tracking grenade and be a good at evading other grenades in the game . This is almost the equivalent of one subclass in the game having the ability to not be stuck by sticky grenades . Or not be registered by scan grenades such as Arcbolt . Or take no damage from DoT grenades such as Spike or Voidwall although with the artifact these do pitiful damage anyway . No other subclass has anything close to the versatility and usefulness of Shadestep , even without the tracking negation . You ' re being shot from an unexpected angle ? Shadestep to break LoS . Shotgunner is gap closing ? Shadestep . You ' re losing a 1 v 1 engagement . Shadestep . Another opponent enters your LoS during a 1 v 1 . Shadestep . Suspect a magnetize grenade at the start of an encounter . Shadestep . An AoE grenade lands next to you . Shadestep . A grenade is tracking you . Shadestep . A scan grenade is thrown near to you . Shadestep . A LightningSpikeTripmine grenade is thrown at the wall behind you . Shadestep . This is faster than turning leftright and sprinting or jumping leftright to get out of its AoE and Tripmines will deal less damage due to damage falloff . Nothing , even comes close , not even Twilight Garrison . One ability should not be a perfect counter to so many grenades while also being the undisputed number 1 evasive ability for surviving . This isn ' t about not wanting something to work Shadestep freaking works , and works magnificently even when not being used to disorientate tracking grenades . This is about wanting some semblance of balance and variety . I can ' t not use Shadestep , as much as I want to , or try I can ' t because it ' s just too damn good . It ' s not healthy for any RPG that has one dominant ability for any subclass .