This happens when the suggested retail price through the publisher is less than normal . GameStop doesn ' t want to lose money on their lucrative used games sales just because the publisher ' s price is lower for a few days . so this happens . <| sep |> personally i ' d rather see posts about trackers , ways to improve the game or discussion on who the best pokemon are now given the recent CP rebalancing as examples . instead of 10 posts a day about where and how someone caught ditto . <| sep |> Om du tror det r vad alla andra gr kan du inte knna mnga <| sep |> It ' s his BIG favourite . <| sep |> It depends what you want . They ' re very different games . Admittedly , I liked Pillars more , so take this recommendation with that grain of salt . I really liked what Divinity tried to do , but it just never held my attention to the end , and I have tried to play though this game at least 4 times . Divinity does some really cool stuff with combat . It ' s turnbased , with each character having a certain number of points they can put towards moving and using abilities . And it feels really novel and great for , like , maybe 510 hours . But for me , it just got to feeling really tedious . Like , instead of thinking , Oh I can ' t wait to get in another fight so I can use this cool new ability I just got , I was thinking , Ugh , I have to sit through like 30 minutes of this again ? And the plot was . lacking something . I just kept losing interest like half way through . And too much hokey tongueincheek humor for me . And finally , my biggest gripe with the game the character building . For me , as a big fan of Baldur ' s Gate , one of the most important parts of a game is the memorable characters you come across . But the characters in Divinity feel really flat , for two reasons . First of all , there ' s like 3 companions you can get , and they ' re all very boring . But more importantly , everyone feels . samey . See , the way classes work in this game is you just pick from a number of skills . A mage can become a tank with a few skill books . No one feels specialized , so no one feels interesting . Pillars has its pros and cons , too . It ' s the closest thing you ' re going to find to a modern day Baldur ' s Gate , barring BG Enhanced Edition . The peudoturnbased combat is cool , I like how they limited your ability to rest outside of towns , and I like how some skills are perencounter , not just perrest . And the characters are well written and memorable , and there are 8 companions in the base game . However , this game also suffers a bit from a bland story and a bland world , and there is a TON of reading you need to do to keep abreast of the story , which can slow things down . I mean , I love how much text is in the game and it ' s all very well written , but even I was struggling through some parts just wanting to get back into the action . Also , the level cap feels really premature it ' s 12 in the base game , and increases with the expansions . So both games have flaws , and both games struggled to hold my interest all the way through , but only Pillars pulled it off . So unless you really , really hate reading or you ' ve absolutely fallen in love with Divinity ' s combat system , I ' d lean towards Pillars .