LOL you guys are hilarious . Not a shiny , all is well including my 3 DS <| sep |> Dirty bird 15 k in Birdsboro , PA <| sep |> The 9010 you are talking about is 9 simulated NPCs per every player character . Meaning even half the amount of backers 600 , 000 are going to somehow have an economy that involves 5 , 400 , 000 NPCs doing Something Somehow and this will just work . All the speculation on what mining will even be , much less how it will deal with this intricate 6 , 000 , 000 part economy so you can ' t claim one way or the other what will or won ' t be solved by any particular mechanic . You have no idea what the cost of parts will be , or what insurance will be or how ship loss will be handled . You don ' t know what ore will be , how you will get it , how much it will generate in revenue . What you do have 100 % assurance of is the devaluation of UEC before the economy is even designed . So in your best cast scenario of a functioning economy with millions of components springing up , it still has to deal with the currency devaluation that you can not argue is taking place right now . Your plan can ' t be that CIG is in control of the economy and they will handle it because economies have a life of their own , that ' s why empires are built on them . I ' d love to see what mechanic you think CIG can just toggle or use to turn off hyperinflation from tens of billions of currency not needing to be spent before the game launches .