Only song I really liked in that era of MCR , but goddamn did I really like . <| sep |> Oh okay it just read that way to me . My bad tho happy holidays . <| sep |> No im terrible at parties <| sep |> There could certainly be some quality of life changes . For me , 5 minutes is just unnecessarily long a grace period at the start of the game . 3 Minutes is even longer than any multiplayer game I ' ve ever played , but should still easily be enough time . On top of that , It could be quite simple a fix surely to just have a similar feature to what I hear dota has or had , where if a player leaves within the first 3 rounds , the game is forefit . If you can ' t get ready to play competitive in the 15 minutes of the queue perhaps longer for some , then the 5 minutes of the warmup , it should be your problem that in 10 minutes you aren ' t ready to play , not the 9 other players who are waiting for you . There have to be lines drawn somewhere with responsibility . It ' s pretty frequent I have games where players will join , and think its acceptable to just rock up in the third round , or constantly afk for the first 45 seconds of every round . When it ' s a CT sided map , and your players are just giving up rounds if you start at CT , it can really affect the whole outcome of the 3045 minute game experience