Are you blowing air up my ass , Tony ? <| sep |> I disagree as a shotgun and grenadier weapon main . The game is fine as it is the shotgun for instance is king in close quartered combat . You do not require a pistol for long range engagements . Ultimately situational awareness is key here and positioning with the shotgun . For me , I started by trying to kill the opposing player no matter how hard it is to do so with tunnel vision in mind if they were far away . These days if I have a shotgun , I ' ll divert my path and run away in a different direction and try to flank them . This can often lead to a kill . You can also setup a trap yourself . If the enemy is shooting at you at long range , chances are he will go after you if heshe loses line of sight . So if heshe follows in the direction where you went , you can prep for a close quartered ambush . As for grenadier weapons , these weapons take time to learn because unlike the other weapons they are both unique to play with and quirky . I play with the cold war as my main weapon and it isn ' t uncommon for me to get 1015 kills a game with it . It is important to play a number of games with them to start figuring out their mechanics out . Out of all the grenadier weapons , I find that the cold war is the most useful . You can take a pilot out with a 4 shot salvo if you get the shots to do aoe damage against them . It works for close to mid range engagements . It is an absolute beast in buildings because you can throw those 4 energy balls against a wall beside the enemy and they explode into giblets . These guns require that you shoot where your target is headed instead of AT the target . Once you get a handle on the weapons and learn patient play styles , you really don ' t need pistol secondary weapons .