We ' re making improvements day by day , so the Xbox experience should continue to improve . Right now our advice is to focus on doing seamless activities instead of using your Multiplayer App <| sep |> His adviser did recently tell the Republicans to forget about Reaganism , that they were now the working class people ' s party . t r u m p a d v i s e r t e l l s h o u s e r e p u b l i c a n s y o u r e n o l o ngerreaganspartySkeptical doesn ' t even begin to describe how I feel about it , but even doing that shows that anything could happen in the next four years . ' He wants to spend all this money on infrastructure , ' Moore said , referring to Trump ' s potentially trilliondollar infrastructure package . Sound familiar ? <| sep |> If it ' s to complicated for somebody turning on the app every day for 5 min to maybe take down a small gym or catch a few Pokemon , it might not get implemented . I think that ' s overestimating how casual the casuals in Niantic ' s core target demo are . Somebody who cares that little will not make them any money . They are not going to buy items with IRL money , they are not going to be drawn to sponsored locations , they are not going to visit regional events . None of the sources of income Niantic has and wants for this game are relevant to this crowd , and they are not going to retain these players as daily active users . On the other hand , the group of players who are involved enough that they did things like active gym defense is very small , but often has a very high financial involvement that offsets their numbers at least to some degree . So i wouldn ' t say Niantic doesn ' t care about these players at all , but they want a broader audience and are aware that high involvement in itself creates an obstacle to quitting the game so they ' re willing to put more strain on the hardcores right now , as many of the hardcores will take it . Yes , i agree that the game was designed with casuals in mind , and yes , i agree that some aspects will likely be too far off that premise to be implemented , but keep in mind that there ' s a lot of very relevant players who fall between the total casuals and the real hardcore . Daily active users rise in level and dex completion over time , will almost automatically learn more about how the game works and will , at some point , demand new and more complex features . Especially because in many core markets , the game has already reached the point where player retention and winning back players who ' ve quit is more important than recruiting new players . Almost anybody who could care about this game in North America , Japan , the EU and many other places has already tried it . Yes , they still have India and China to look forward to , but that merely postpones the issue that the game wil arrive at a point where almost everybody worldwide who could be a player is or has been a player already . Go had a much broader pull than other games right from the start , that means there ' s less potential to bring in players previously unfamiliar with it . Which , in return , means that it can more easily grow to be more complex over time . The main series didn ' t have the full amount of complexity right out the gate , either . This was something that kept being added on , as players already familiar with the basics and hungry for new features kept making up more and more of the buyers . We ' ll see similar things for Go in the future . Right now , Niantic is in a situation where a lot of players quit due to the game ' s growing pains . Once it ' s working halfway solid and once gen 2 has drawn quitters back in , i predict a coursechange for Go .