I don ' t think you understand that not all cooldowns are created equal . You seem to think I ' m saying an Ana running up and nuking everything is overpowered . You also completely ignored that Ana can use it to heal herself and others for the only instant heal in the game . Nothing can stop her from instantly making a hero unkillable with ana grenade . The damage and antiheal is a bonus on top of that . And you ' re not saying you can avoid it . You ' re saying you can do something after the fact as though that ' s the equivalent of avoiding it . If Ana nades your team , it means she didn ' t need it to heal herself , which means she ' s just trying to get value out of her grenade when she isn ' t going to need it for something else . By using up all those cooldowns in response , she gets all that value out of it . Just because your team isn ' t wiped by Ana nade doesn ' t mean Ana nade isn ' t broken good . The point is Ana nade wins fights more easily than it should . When McCree flashes , he ' s incredibly vulnerable . McCree is close , which isn ' t where he wants to be . It ' s easy to not be in McCree ' s flash range to begin with , or shielding it off and probably killing the McCree as a consequence of failing to flash the right target . Roadhog hooks are the only real way roadhog gets kills consistently . If he misses his hooks , his team loses the game . That ' s just how Roadhog is balanced . They made Roadhog outside of hook weak to make Roadhog ' s hook good . Ana still heals shit and does things when she grenades . She doesn ' t have to be out of position to use it either . A Zarya , reaper , Tracer comp is a counter to Ana . Okay I wish I read your entire post before I started typing , because you ' re actually just completely uninformed about the meta , and have no idea what you ' re talking about if you think Zarya , Reaper , and Tracer are some way to counter Ana . I have to wonder if you even play this game if you think that ' s true .