That is one tortured metaphor . <| sep |> I wish you both the best of luck <| sep |> Here is a list I assembled from the FDev forums as well . Not my list , but theres a few pointers in here that I found useful , so I figured I ' d post them in here in case someone looking for help comes across it . Want to approach a Planetary Settlement as fast as possible ? Aim a bit above it and shortly before the Glide disengages push the nose down . Ship will be as little as 2 km away and you might scare yourself ! Not recommended on HighG Planets in heavy ships . with Friends in the local Area same System , enabling Wing Beacon actually gives off a white Beacon to your Friends in Supercruise , even when not in a Wing . Like a standard LowWake , but it ' s persistent . as soon as the Countdown starts for any FSD Jump , your Ship is actually invincible and won ' t take any damage for those 5 Seconds before the jump sole exception excess heat will still build up the limit for any Safe disengage into i . e . an Asteroid Ring or a Manual Drop out of SuperCruise is 999 kmsec 1 Mmsec close to any Gravity well two powered up AFMUs actually work at the same time , speeding up any Repairs accordingly when approaching a distant USS or Low Wake , the AutoThrottle will limit the speed at which you can effectively reach it Unlock it and you instantly gain full Speed control based on nearest Gravity Well . Carefully manually approach until a desired Range is achieved , then lock again for final approach . Much much faster way to get there . when entering an overshoot Situtation towards a Station , Outpost or Signal Source , stay idle and momentarily unlock it . If the overspeed isn ' t severe and just exceeding the AutoThrottle envelope , the Ship will nearly instantly stop . Lock destination again for a normal approach Gravity Braking is actually a thing . Within certain limits , making a swingby maneuver near a strong Gravity well during Overshoot conditions in SuperCruise can greatly assist the Ship slowing down . Allows for more aggressive approaches . Blown Canopy and docked at an Outpost with little Emergency O 2 left , only to find out it has no Repair Facility ? Enter Hangar to replenish O 2 . Then safely plan your Repair trip . need or want to reach ludicrous Speeds over a Planet ? FA off yields far higher top speeds , the higher the Gravity the higher the attainable speed during the descent . Be careful though Stations or Outposts don ' t mind you firing Prospector or Collector Limpets around or inside them , does not register as Weapon fire . SkillShotting NPC traffic with a 200 msec Limpet is quite a challenge from a distance Cargo jettison limits i . e . for a Transfer to another Player within 1000 km of any StationOutpost 20 anything beyond that will blow up instantly ! , in Deep Space 100 Materials Scooping Materials are actually invincible to collision Damage . So no need to be extra careful out of fear they could blow up during a bad scooping approach Encountered a nice Metallic Meteorite on a Planet but have no SRV ? Manually shoot it with the Ship and works on flat terrain manually scoop it with the Ship . Works best in smaller Ships of course but it works . Same with Canisters . having problems finding Cargo Content in Planetary POIs ? Fire off a single Collector Limpet and lock it up as a Target . As soon as anything scoopable comes within max . Range of that Collector , it ' ll fly off straight towards itnaturally it ' ll blow up on the Ground , but it ' s a suitable 1 way Cargo finder , reliably showing you where you need to go when you clicked Outfitting while up on the Pad but realize you need to check something else quickly , the Pad movemententering Outfitting process normally blocks it press ESC twice to immediately regain StationOutpost Menu and Chat functionality in a busy Instance full of traffic , you can very quickly identify human traffic in the chaos by selecting the Text Comms Panel and momentarily toggle into the Friends Tab instantly shows all Player Ship types currently in Local Comms Range STRGB displays bandwidth in all Game screens , use it when you need to hug a medium Pad of an Outpost for a longer time it ' ll spike and stay high as soon as another Player enters your Instance . Works even while in Galnet or GalMap typing help into the Text Chat window will reveal a list of all advanced text chat functions momentarily taking view Focus onto the Text Chat window will reveal all the text long faded away otherwise leaving the focus onto it allows to scroll up to review earlier Messages that otherwise disappeared to above giving any Control or Weapon firing input at the moment of entering Debug Cam will keep those inputs , allowing to see your Ship maneuvering andor firing its Weapons for more dynamic Screenshots when Mining with Collector Limpets , placing the Cargo Hatch of the Ship approx . ~ 3040 m directly above the fragment cloud will enable TurboScooping with Collector turnaround times as little as 1 sec per fragment when Fuel Scooping , the little red Warning Triangle in the top right HUD will go off at the very moment you enter the Transient Zone of the Ship ' s Thermal Design limits giving a very precise benchmark of your constant rate scooping limit when holding any Icy Mining Commodities even a few tons Low Temp Diamonds , Pirate NPCs take extremely little interest in your Cargo . Executing Mining Missions for Icy Mining stuff hence is possible even in a HazRES at very low risk far quicker Mission execution , as Asteroid yields are far higher in a HighRES or HazRES stealth Mining is actually a thing . HighYield Asteroids exist upto 20 km from the center of a HighRESHazRES . With Caution , a single nice Asteroid found there can be mined and yield upto 35 tons ! . ~ 1520 km area has very low chance of NPC encounters , just keep your eyes peeled on the Scanner NPCs will ignore Limpets carried onboard while on the way to the outer boundary and won ' t attack using Turrets set to Fire at will in a Conflict Zone will quickly aggro every enemy NPC 3 km around your Ship making you everybody ' s darling within 30 sec or less . Use them in Target only mode instead Conflict Zone management is possible even as a lone Ranger . Stick to a potent NPC and follow itattack its Target , afterwards move on with it . After a while of doing so , a Snowball effect can set in , as more and more freed up friendliy NPCs are being gathered up near you . Keep following them and you ' ll never be alone . If successful , you ' ll soon enjoy total spectrum domination in the CZ and have upto 10 NPCs near you to help out vs . any opposing force Fit your main ship with couple point defense and land your ship near the base you are attacking . Your ships point defense turrets will destroy all missiles in range that are fired at your srv .