This is also the reason why Minsc is a ranger , BG 1 didn ' t have fighter kits ! <| sep |> i dont know what that means but ill take your word for it <| sep |> Leonardo Dicaprio , Hes the UN representative of peace and i think maybe . he could possibly be a leader that creates positive change . <| sep |> talking about rift and control playlist . wouldnt zhallo be a fun weapon ? using the exotic perk to melt people trying to take control of a zone ? <| sep |> Okay , here ' s what I didI was running HotDQ , and there was this road trip from Baldur ' s Gate to Waterdeep . 2 months by caravan . It was one of the favorite parts of the whole campaign . First , take what the module gives you in this case a caravan of NPCs . I made them more interesting . Some became friends with the PCs , some lovers . It must be gradual , it must be the PCs who decide what they ' re gonna do with X or Y , if they care or they don ' t . Try to bring the NPCs to life as much as you can though , you don ' t need dozens , but portray them as if they were real people . DMG has advice on running NPCs , I used it all . Then , make sure you know exactly what areas the trip is gonna touch . The module wasn ' t very helpful in this regard , but I spent some time reading Volo ' s Guides from 2 nd edition and I was able to describe geographic features , vegetation , animals , towns , inns , peculiar shops , taverns , everything . If they wanted to interact they could . They ended up drinking and eating a lot , singing for the NPCs , buying them a few rounds , dancing with some of them , buying a couple interesting items . you get the gist . Combat encounters now and then are nice . Ambushes , helping someone else , wildlife , doppelgangers trying to infiltrate the caravan . it ' s all good , but you want to intersperse them with other stuff fording a dangerous river , following a golden hart , receiving a visit from the envoy of a goddess , dealing with rain and snow , meeting more NPCs , sometimes dealing with some of them who might not be particularly friendly , or playing cards with others . This in turn leads to more events one of the characters brewed a potion of peryton ' s heartsblood that let them visit the 1 st layer of the Abyss in astral form . He also managed to establish a very strong link with his mount thanks to a very high roll , now his horse adores him . Another inspired and led the rest of the caravan almost through the whole voyage , keeping spirits high and showing off his leadership talents . They ' re still talking about the jokes cracked by a manicdepressive sorcerer who was travelling with them , or about that time a merchant from the Cold Lands insisted to buy a drinking horn again and again with a rather ridiculous accent . One of the NPCs has joined the group on a permanent basis . And the most epic drinking contest of the campaign had place during that road trip . Also some of the worst hangovers . So , summarizing combats are good and all , but you need more , a lot of detail given to the scenery , a lot of chances to interact with NPCs and landmarks , and yes , skill checks to handle the mounts and to see through bluffs and so on . The more you prepare all of this stuff , the better it will turn out in actual play .