The power fantasy is absolutely part of what makes Ace Combat the series that it is , but it can be accomplished in different ways . In the older games , the player is effectively the chosen one who does everything by them self . This has the effect of making all the friendly forces seem totally incompetent though . The player has to win the entire war singlehandedly because ISAFOseaUstioetc . are utterly incapable of fighting . Ace Combat 6 handled things differently . The Emmerians actually are an effective military force , but Estovakia has the numbers to push them back . Emmeria doesn ' t need a fighterjet messiah to do it all alone , they just need one good pilot to tip the balance . One individual who can take charge of the battlefield , and lead them to victory . The game accomplishes this well with the allied support mechanic you prioritize which friendlies you can get the most use out of , and help them first . Once the player has a friendly squadron or two following them , the Emmerian forces turn into a wrecking ball that smash all opposition . I like 6 ' s way better . It treats the player as a battlefield commander , taking charge and leading their country to victory against the enemy , rather than the only pilot in the game that is capable of doing , well , anything .