That isn ' t my point wtf are you on about . You called the hextech system ineffective because it doesn ' t just give you free stuff , it makes you sort of work for it . That ' s completely wrong and I just told you why . Also the analogy doesn ' t fit wtf are you on about ? Key system is a gameplay function which comes under effectiveness . The artstyle and animations of the hextech system would come under fancy visual design . Like take an actual game of league , the satisfaction you get from good sound effectsanimations Like old mafia graves , Jhin crit animations and sound effects is a different kind of satisfaction from good gameplay elements Fiora passive , Lee Sin ' s entire kit . So if you were to use this example as an analogy , it would make no sense to talk about good gameplay elements as signs of good Visual Design .