I can , but I ' m not a dick in games usually . <| sep |> Some times I can read their lips and the words don ' t match up and some hearing family and friends who watches TV with me would often remark how the captions are off , etc . It ' s old news , actually . <| sep |> What are you on about ? Why do you think this sub exists in the first place ? Harm reduction . <| sep |> I ' m on the very first page and I know the WinLose conditions . A good start . The setup page looks pretty userfriendly . The Round and Player Turn summaries begin with a quick explanation . You ' ve done an awesome job with Tell ' em what you ' re gonna tell ' em , then tell ' em . I ' m noticing a few XX or ? ? in the rulebook when referencing other page numbers . Are you still deciding on final layout and you ' ll update those when you ' ve finalized ? Page 12 , under WorkersWorkers are playable characters who you manage alongside your hero to perform tasks . Workers can not attack , they can not be attacked and do not have health . They are not affected by fire , poison , frost or other such effects but they do get caught in traps . That should read whom and cannot both times and I would add a comma after the words attacked . and frost . Page 12 , under Item PartsExample You can trade 9 Item parts for 3 Equipment cards . I would add the phrase , at the cost of a single Interaction . Seriously . every time I have a question I just scroll back to the picture of the character sheet and it ' s made clear simply through the design . Which I ' m sure would be even easier if I had a physical copy in front of me for reference . Well done . I ' m assuming the Skill Cards that you draw from the Temple are random ? So only your first tier card is guaranteed to have certain options ? And you don ' t replace the cards when you do a Skill reset ? Okay . first question I couldn ' t answer by reading back in the book . What triggers me to start a Quest ? I ' m assuming this happens when you interact with a certain type of tile , which I would know if I looked in the Quick Reference booklet ? Page 18 , under Skill CardsAt the start of the game , draw 4 Skill cards and place them together on the table . This area is known as the Temple and it stores all available Skill cards . Are these placed faceup ? Shouldn ' t this step be mentioned on the Setup page ? Skill cards are use on the skill tree which is explained on page XX . Should be used . Page 20 , under Bonus AbilitiesIf the creature was triggered by a map tile , then check the top left corner of the map tile to see if any bonus abilities should be added . There appears to be an extra space before a map tile offsetting that line . Page 21 , under Types of AbilitiesSetup Activated when the token is drawn and only happen once . Should say happens . Page 22 , under Creature ActivationTo activate a creature follow these stepsI would add a comma after creature . Page 22 , under HealIf the total is greater than zero , then the creature heals itself . Increase the creatures health by the amount healed . A creatures health can never go above its maximum health as shown on the stat bar . These should both say creature ' s health . Page 22 , under Basic AttackThe targeted hero decreases their current health by the total attack value . Do creatures only attack heroes ? I guess I don ' t really understand the purpose of creatures yet . Is this something the Quick Reference booklet would answer for me ? Page 22 , under Attack AllCheck the creatures stat bar to see if it has an attack all value . Should be creature ' s stat bar . There ' s another reference to attacking heroes . I ' m still unclear on this . Page 23 , under Creature DeathWhen a creature dies , check its creature template for death abilities , resolve rewards and then return it to the supply area . Whilst performing actions for a creature , it is possible for the creature to die . If this happens , the effect of the current ability should be completed but no further actions should be activated . I would add a comma after rewards . I would just use While . because Whilst . feels out of place . This sentence also has an odd structure , because there ' s no noun for that verb . Maybe While a player is performing actions for a creature . would be better ? Page 23 , under Death AbilitiesWhen a creature dies , check if it has any death abilities . If it does then activate them in order . There appears to be another alignment issue here before the word them . Page 23 , under Return to SupplyReturn the creature ' s health cubes , war banner and template to the supply area . I ' d add a comma after war banner . I love what I ' ve read so far . I ' d also love to see the Quick Reference booklet . How can I stay uptodate on this project ' s progress ? Edit Formatting