oh god i think i just came all over my keyboard <| sep |>,, During sequences that might have just been noninteractive cinematics before , players now have a degree of control like steering a character falling through the sky , or examining objects in a shuttle as a conversation is going on . '' So no cinematic camera angles during conversations ? I hope they ' re NOT gonna have conversations where the camera is so far away the characters animate really poorly . Like a certain other Bioware game c o u g h dragonageinquisitioncough <| sep |>. Damn it , meant liv tyler . <| sep |> Anyone know how that was cut ? <| sep |> If you ' re hinting at idea that I should get her to try and watch it , well I ' ve beaten you to that lol . She doesn ' t have much interest in watching a podcast for hours every week . She doesn ' t hate it but to put it in a Woody term , it ' s not her cup of tea .