LOL I hear ya loud and clear D <| sep |> I ' m not disagreeing that the pump helps , but lighting is waaaaay more important . Lighting from the front will make anyone look flabby S I since there are no shadows casted to see any definition . <| sep |> After looking through your post history , I would never hire you . <| sep |> I don ' t think we have a minor , but I ' m majoring in it . It ' s a really broad major . Basically anything related to sports falls under the major here . <| sep |> A summary of rpolitics <| sep |> I second this , definitely looks like a moth cocoon . <| sep |> The main problem of this is not Killer being UP but Killers being ranked in too high because of some Killer ' s easy point generation . Survivors reach rank 1 when they are actually rank 1 . Killers that reach rank 1 can ' t be matched with rank 1 survivors . The Survivors made it to rank 1 in a game where point generation not mechanics or other stuff is favoured towards the killer when compared side by side . The game gives out pips to killers like it ' s the salvation army . That ' s why the dev calls rank 1 survivor actual rank 1 . Balancing a ranking system and Matchmaking is really tough in an asymetrical game . I ' m not firing shots at rank 1 Killers but this issue is very evident . And the point generation still keeps them in ranks they don ' t belong making them suffer under far more experienced and skilled survivors dancing on their nose from pallet to pallet to max boldnesshunt only for the killer to either tie and keep the rank or even pip . farming someone for unhooks , boldness and extra gens gives the killer more scoring events even though he plays badly . Survivors only wait for exits to get those 250 escape points and because they are in complete control of the situation they farm as much boldness as they can before you forcibly end it with the hit that gives you 300 pts for a situation that you technically lost .