I got two more at Chicago Premium Outlets in Aurora tonight . <| sep |> in hokkaido when you take a specific disguise you get the hair that comes with it lol . thats good enough no ? <| sep |> Every DM does it differently . I have run games where the players have to fight for every copper and games where npcs toss around platinum . When creating a character , you can buy things out of the phb , but once the game starts , those numbers are out the window , as well as the supply . Sure , PHB has healing potions at 50 gp . But once you ' re in a campaign setting , there might be no where to get them , and when you do find someone who can make them , supply might be so short that they cost 10 times that . It is an important factor to make the economy meaningful , and that is harder than it might sound . You must make sure that npc ' s have some kind of economy that makes sense , but the players have to be faced with choices when it comes to their wealth . If they are loaded all the time , and don ' t have anything to spend money on , treasure rewards won ' t mean as much . I ' ve found that if all of the npc ' s in a setting are so poor that they can never afford simple weapons , it doesn ' t really make sense that they aren ' t constantly overrun by orcs and whatnot . Some of your npc ' s will be kept poor by circumstances , but most people have to have a few gold unless they are under someone else ' s protection .