Well , if you do decide to ever pursue it , pm me , I ' ll be glad to help 😊 makeup was a huge blessing for me , and I took a huge interest in it . Here is me for an example of my makeup game 😄 for something else , have you tried breast forms or padded panties ? They can give you an idea if you ' re comfortable with potentially future changes . <| sep |> More guns means more positions . Bigger ships will need more engineers to respond to greater and more distant damage . More positions will become relevant like radar operator . That ' s exactly what I ' m talking about when I talk about making positions more redundant or niche . Why do you need a dedicated radar operator when both it and ewar tech is going to be quiet most of the time ? One person could easily hold down both roles . Why do you need extra gunners when you ideally want all your STS batteries firing in sync , and antifighter turrets are going to be quiet most of the time and so could be better filled with NPCs ? Why need redundant engineers instead of having a head engineer who just sends out NPC repair teams or flags problems for an NPC tech on station nearby to take care of ? Even with the p i l o t g u nnerengineertechlogistics paradigm , when compared to traditional party roles that ' s roughly comparable to t a n kDPSsupportsupportsupport , when a typical config for most multiplayer games is tanksupportDPSDPSDPS , since everyone wants to be DPS and very few people want to play support . These people would be happy and lucky to get a capital position . No , their response would be what the fuck is this shit , where ' s my ship , worst game 010 . This whole idea that there will be hordes of lowly plebs ready to fill out every menial job for the capship owning elites is just nonsense . People want to actually do something , to have agency and something of their own they don ' t want to play a minor niche support role for somebody else ' s benefit .