About time he came back . Wait . <| sep |> Ok so this will be difficult for me to explain through text with my shit English . but ill try . To start , every spell that demo uses is hard cast , that with the ramp up time to reach optimal dps means that if you move at all your dps shoots to the floor . For example , Hyrja in HOV . She has to be moved back and forth across the whole room . You cant just stand in the middle to be able to reach her on both sides due to the bubble on the left side . And you cant run back and forth at all or your dps will be horrible . You know the boss always gets pulled to the left first so make sure you ' re standing on the left before the pull . You know she is going to summon a bubble right on top of her that you need to get under . So you try to position yourself in the approximate spot the tank will be tanking her so she will summon the bubble right on top of you and you don ' t have to move . You know she is going to move to the other side of the room . So you set up your Demonic Gateway 111771 demonicgateway # comments from the left hand side of the room to the middle of the room so you can stay in range without having to move . You also know she may cast expel light on you so you place the gateway in the center off to one side or the other so you don ' t have to run away from people . You also know she will run back to the left side again . So you place your Demonic Circle 48020 demoniccircle in the same place as your first gateway so you can teleport back under the bubble again without having to move . And you have to plan this out and set it up before the actual pull because demonic gateway has a long cast and cuts into your dps if you have to cast during a fight . There are easier bosses and more difficult bosses to plan for , but i figured hyrja was a good example boss . When it comes to mechanics that you are forced to move away from you don ' t play it safe . You always play the how close can you get game . Back to hyrja , when she casts sanctify you don ' t strafe back and forth 10 feet each way to make sure you don ' t get hit . You only make micro movements between casts just so the orbs that you are certain would hit you now skim right by you . When you have to run out of fire , you don ' t run 10 yards outside the radius of the fire . You run right to the edge plant your feet and get back on your rotation . This isn ' t a be all end all for examples , every boss is different and you have to approach it differently . Also i know other classes have to pull some similar things . But i feel most other classes have better movement abilities and have skill sets that provide a better cushion when it comes to movement during a fight . its an odd way to play . and maybe it doesn ' t sound all that compelling but it is rewarding in its own wayI hope that was clear enough . Forgive me if it wasn ' t