discentiaWe are two in one , therefore I need her to be complete . It ' s not that I care for her personally or anything <| sep |> Lol this is pretty funny ! XD <| sep |> And that is totally fine But i am talking about the nazi version . <| sep |> 2 . 5 damage is just ugly as 250 damage IMOObviously . Do you know what truncation is ? As for having a chance to attack twice this limits game design . Sounds like an expansion of game design space with more breadth , depth , and scope . Do you prefer pong ? Doing 130 damage with a 30 % chance at another 1 damage at end game is a bit lame . You mean 130 damage with a 30 % chance at 30 damage ? if you increase in power linearly characters at level 90 would have 90 % of the stats of those at level 100 . So ? Math is very flexible . Linear isn ' t the only answer . ou could in theory skip over entire expansions worth of content since a mere 10 % increase in power isn ' t necessary . Oh , but it is necessary . In addition , expansions aren ' t fundamentally about bigger numbers . You ' re funny . Good job caricaturing everything wrong with game design though . Stats are something every player understands And they ' re best server in numbers players can easy digest and appreciate . Like levels . If something like earthbound had literally 12 years of character progression you can bet the numbers would get pretty crazy , too . You mean like Eve online ? Your brain seems to be extremely limited by a handful of silly assumptions . Thank goodness mathematics and game design are both much more flexible than your brain .