I ' ll be right over . <| sep |> and when its settled to a stop through 120 is the type of item you get <| sep |> I don ' t understand . what am I watching ? <| sep |> You are goddamn right . <| sep |> They did plenty of throwing down field with Harbaugh the first couple of seasons . And he was pretty fucking good at it . It seems like people seem to forget he basically carried the niners to within 5 yards of the Superbowl . Sucks to see him regress so much but I will always be a fan of his for what he did in his early days <| sep |> I liked the tournament aspect of 4 . I thought 1 was way too stale and bland . <| sep |> Lol any woman can get laid whenever they want . <| sep |> While there are some points there that are valid , especially power armour . Personally I found the crafting unbalanced and boring pretty quickly . I don ' t think the random junk was all that much more valuable , but then I ' ve probably played 3 NV with too many mods that made things more useful anyway . as for the world , despite the amount to it , I honestly found it the least engaging of all of them . But that ' s probably a me issue . Yeah it was the least buggy , but considering Bethesda has been coping flak for that with all of their gamebyro games they needed to sort that out eventually . The character creation is absolutely wonderful in FO 4 , NPC ' s look much better and varied compared to FO 3 FNV where they looked absolutely horrible and no , this wasn ' t just an artifact from the time , the base design was straightup awful as well as being limited by the terrible character creation menu . Remember those seams ? . Except it was an element of the times , because it was an element of the gamebryo engine , which is why characters looked like garbage from morrowind until Fallout New Vegas , when they used skyrim they moved to the creation engine . And since all the NPC ' s would have been created using the same creation tools they were all gonna look like shite . To me it felt like they fixed the gunplay and then stripped a bunch of what makes fallout fallout away from the game to me . Skill system was super simplified , same as special stats . The crafting basically got you to a point where you had imbalanced guns and the only way to imbalance it even more was to get legendary weapons . And the story felt the need to make me care about some baby that I had spent all of 2 seconds with , If you want to have a story where your forcing me to chase down my kid , at least have the kid be someone I want to save , someone with a personality , It was already obvious he wasn ' t gonna be a baby anymore , because that would have been stupid . But if they had a charming funny 10 year old , then maybe there would have been some urgency to it . It also would have tied in with Shaun giving you a synth version of himself as a kid at the end of the game . And if they had made synth shaun a companion after the game ends , they could have released game footage of the PC playing with him as a companion to really throw off the trail on the story for a while . So that the player thought they might be able to rescue wise cracking kid companion . Honestly though , it ' s not terrible , it ' s just not great either , which is disappointing , because it could have been , but it seems like they felt the need to make everything mass marketable , instead of just saying , hey maybe the enhanced gunplay and the settlement will drive enough new sales , without breaking everything else as well .