I know it , you know it , everybody knows it <| sep |> the problem wasnt created by riot , the problem was created by the western organisations overspending . investors were willing to pay teams more than they were getting because they want to build their brand now and get the reward when this is big . in order for traditional esports orgs to keep up they had to overspend as well , lets not act like riot was the cause of all this problem , sure they couldve done things to help but this isnt 100 % on riot . korea doesnt have a lot of traditional esports orgs and even the ones who are , theyre not scared to let their players go , theyre not scared to scout out new talent that you pay much less for as you saw with samsung letting all 10 players after s 4 worlds go despite having easily the 2 best teams in the world . i think teams like skt , kt , samsung , cj etc . dont care too much about what direct income they make from the teams because they have a huge company and use that lol team as a marketing tool for their own brand , its an entirely situation that you simply cannot compare . im not sure if those companies know if its worth paying for a team , they probably do since theyve been in esports for a very long time now