When ever I have done a helicopter shot , Ive always had my blades rotating , and then a parent ontop of that right where the blades touch the rest of the body and driven the animation through that mostly . Helicopters pivot and turn on that point . You could try and further parenting that to a empty that you can block out the move you want , then use the parent by the blade connection point I think its called a jesus nut to add in the pitch and yaw corrections that a helicopter would make . It would also maybe have a slight hovering effect throught he path its taking like moving up and down a bit . <| sep |> Script Supervisor sounds like they have a lot of delicious turkey dinner meals . <| sep |> I ' m sure I have seen this exact jacket every time I get drawn into Value Village .