i just grabbed 13 games for 40 dollars on this black friday sale on Steam , and they do these kinda sales fairly often , so I ' d say purchasing games is cheaper <| sep |> Colts take my energy <| sep |> It was on the front page all day regardless of if I reported it or not I know for a fact at least ONE mod saw it and didn ' t do anything about it . <| sep |> but kayle isnt on the internet <| sep |> Thanks i was afraid of that , i will just use 4 inch then <| sep |> There is a distinction . If you ' re not a church member you ' re not invited to the neighborhood activities . That ' s my experience , anyway . <| sep |> I ' m an American and it ' s bullshit . Just bullshit . <| sep |> Yeah I agree , Arena and Sealed aren ' t quite the same thing . I wouldn ' t like to see them overshadow one another . That being said , I want a Sealed format more than really anything else in the game . I think I ' d end up playing it more than Arena , since it ' s somewhat of a combination of Arena and Constructed . The main reason Sealed would be so amazing is because it would showcase and reward a skill that doesn ' t currently matter in Hearthstone Deckbuilding . Higher rank constructed is all netdecks and Arena has got to a point where players just draft based on tierlists or with a tierlist mentality even the best Arena players do this for 90 % of the draft choices . And considerations for curve and moderate synergy can be taken care of by something like HearthArena . It ' s sad when programs can draft 99 % as effectively as the best players . In Sealed format , you can ' t netdeck and you can ' t quite draft based on a tierlist . Or that is to say , you get rewarded more for knowing when you should disagree with a tierlist systemmentality . If you try to draft too aggro , you might not have the damagereach to close out a game like a finely tuned constructed deck would . If you try to draft too greedysynergistic , you ' ll get ran over by people who do just draft based on a tierlist . But being able to find the balance between the two that can gain you an edge over your opponent is where the skill would come in . The game just doesn ' t feel like there ' s much of a skill disparity between players . The smaller the skill disparity , the more that RNG from draw and card effects feels like it impacts games . Deckbuilding is literally half of the game , yet there ' s almost no skill involved in it at high levels of play . The tempo based nature of the game and team 5 ' s pension for certain card design means their isn ' t much mechanical mastery of skill to be had in game either , and only a modicum of macro strategy . There needs to be more ways of rewarding players for skilled play , and I ' d absolutely love a format that naturally solved multiple aspects of that .