Your thinking is flawed here , I think . DD encourages both roleplaying AND combat through the reward of a good storya good time . When you kill the BBEG of your campaign or arch , what you take away isnt his staff or all the gold in the kingdom . You take away memories , how your doofus barbarian almost ruined your genius plan but actually made it better , or how the wizard found some wicked shrooms and the whole party went on a huge trip . The story created by DD is the encouragementreward that many people use as the carrot to keep playing . My basic point is that both things that you put forward are part of DD , yes , but they ' re just catalysts for the story that people want . Also , inspiration being the only thing that encourages roleplaying is something that your DM can change . I know many a DM give out bonus XP for playing characters well , etc