I bought some joggers from Amazon . They were $ 13 . <| sep |> Hab dir eine PM geschickt mit der bersetzung von 10 bis 15 <| sep |> Bosses are a main reason why many potential players don ' t play I think . Even experienced players can die to a boss , for new players they are a huge nuisance , for experienced players as well btw . Most players do NOT enjoy the bosses . I don ' t know why they are not being removed . For bosses make a special game mode , boss hunting dungeons where people can team up with 5 others and make a tour through a dungeon , encountering several bosses along the way . That is the way to introduce bosses , they should be voluntary ! Mmorpg , s did understand this very well and there the bosses are voluntary , They don ' t spawn and bother you when you are bussy doing something else . Pls recognize this zeach , bosses are awesome but in this game in the current form they are a deterrent for many players . Maybe not a strong deterent but strong enough for players to play less . Like you spawn , you farm and you lvl 40 . Boss spawns and you get killed , either by boss or because he blocks your retreat . I can imagine new players thinking by themselves well screw this , i go do something elsespreadshot and penta are a bit of an issue in 4 tdm , but that is up to the players themselves . They can choose not to pick spread or penta . I don ' t think they should be removed but they could be limited to for example 1 per team . If there is already a penta on the team you can not upgrade to penta . That would take away a lot of the possible options though for players and while I personally like this idea , i think it wont be that good for the game .