Get Kid Rock and his Confederate flag . <| sep |> How much extra work supposedly ' simple ' things are . Or rather just the sheer amount of extra work that goes relatively unseen in most gamesapps . For example , a relatively small puzzlegame app , you might look at it on facevalue and say Yeah that ' s easy , a months work , max . And that might be true for the game mechanics . But they haven ' t realised that it needs to support 3 different platforms which is 3 sets of achievementleaderboard APIs , 3 sets of inapppurchase APIs , etc , 7 different aspect ratios , it needs to support and that ' s just for one orientation , ontop of that it needs EFIGS English , French , Italian , German , Spanish language support and possibly more , as well as the ability for designers to edit that data and not just the programmers . It might need things that can be configured by the client serverside rather than clientside so that , for example changing certain content config doesn ' t require an appupdateAs well as postrelease support , etc . Cramming all that into 3 months for a small game can actually be a huge task , and it ' s depressing to see new developers look at an app that took 36 months to develop , frown , and say I could do this in 2 weeks .