You suffer from having a girl friend , not . <| sep |> You can ' t have a fullcontact sport where new players are wrapped in bubblewrap or kept on the sidelines until they learn . For the game to have integrity , everyone has to be on a level playing field , and there is no point in having new players think they are playing the game from the safety of the sidelines . You have to get them in there , pick them up when they get knockeddown , and teach them how the game works through experience . Eve is no longer the truly harsh mistress it was in the old days where resources were scarce and unintuitive ways to die were everywhere . CCP has ramped up the levels of players wealth , and increased the levels of highsec safety they give players to the point it really shouldn ' t hurt anyone to lose a ship . The harshness is just an illusion as yes you can lose stuff but everyone has so much stuff that most losses are trivial . You can replace a Venture in literally one load of ore . Even a newer player can earn enough for a PvP frigate or even cruiser in 20 minutes . A six monthold player can earn enough for 10 or 20 frigates in an hour . The most important lesson is to teach new players is that ships are disposable . Get them over the psychological hurdle of loss or they will not be long for the game . Trying to keep them away from that because they are new is one of the biggest disservices you can do for them . Sure , Eve can punish players who don ' t follow the Golden Rulespostsm 6604705 # post 6604705 , but experience is the best teacher . It is better for a new player to lose a hauler with an hours worth of ore in it during their first month , than to lose a Freighter with 6 months worth of work in it a year into the game .