That was a McMahonless bears team though . <| sep |> The way I see 4 relics is utility vs raw damage . For me 4 relics add a lot more complexity to the game , and I really long for that . Also I always believe snowballing to be a decent part of the game , you should be rewarded for playing good . If the snowballing is about lategame gods vs earlier game gods , I belive the old active system with subpar relics of long cooldowns offered lategame carries to buy some utility at cheap prices . And with 4 relic system , i don ' t mean you can only buy relics but you can have 4 consumables at the same timewe might need more consumables but I am up for that . A support might not invest in a relic but go for mana , health and wards at the same time . As for the spam relics part , I feel the game doesn ' t reward the players enough , with shorter duration and cooldowns , it raises the mechanical skill bar a lot more than your basic AA cancels . Often times , when your abilities are on cooldown , one really isn ' t doing muchwith the exception of hunters aiming , I would for combat to be more than juking , something that doesn ' t involve holding your leftmouse button , but constant thinking on your feet and constant use of abilities and relics .