Where did you find the extended edition ? <| sep |> The inflation that the video is talking about is when the players accrue massive amounts of wealth , not NPCs . While SC will be simulating a living economy and as such prices of items will fluctuate , this doesn ' t tackle hyperinflation on things like an auction house due to players grinding credits . <| sep |> The music ! !! I felt like I was in line at some ride at universal studios . <| sep |> Meh . Even if you don ' t support him , I ' ll stick take the opportunity to shit on him and his racist made up bullshit . <| sep |> They ' re both quite different FPS games , but regarding shotguns the balance problem is exactly the same The highest damaging shotgun has also the highest range . That absolutely should never happen , since OHKO range is the most important stat in a shotgun , period . Players will always converge to the shotty that gives you the biggest OHKO possibility , and we end up with zero variety and underused coollooking guns . So basically the 10 A Hunter is an year one Felwinter ' s with Shot Package , and that sucks . My idea to solve that is simple bigger damage falloff for the higher damage shottys , so that they all have the same max OHKO distance . The tradeoff between models would then be killing at close range with one less precise shot 10 A vs firing the 2 nd shot quickly if you miss the 1 st one 12 g . EDIT typos