Loooool ho ho ho holy cow no you have not . <| sep |> And if two opposing people switch their revote ? <| sep |> Here ' s the thing about Riot they try so hard to fix player toxicity with feelgood solutions like the honor system , they write articles and do community outreach and hire player behavior specialists , and they utterly miss the fact that their community is so toxic because the game itself creates the maximum amount of anxiety and frustration possible . Want an obvious example of this kind of bad design ? Compare the ranking system in Overwatch to the one in League of Legends . Overwatch is very simple when you win you go up in rating when you lose , you go down . If you hit the threshold for Platinum at any point during the season , you ' re Platinum . Period . Your season high rating is the only one that matters for most tiers , so you never have to worry about getting demoted . Since demotion is no longer a risk , there ' s a strong incentive to keep playing even after you ' ve reached your goal . Compare to LoL . In LoL , you have a hidden matchmaking rating that isn ' t directly tied to your rank . Each rank Bronze , Silver , Gold . is separated into five tiers Bronze 5 is the lowest tier in Bronze , while Bronze 1 is the highest . Each tier is split into 100 league points LP . Winning games earns you LP , losing games subtracts your LP . When you reach 100 LP , you have to play a promotion series where you win two out of three games to advance to the next tier . Once you reach the highest tier in a rank , you have to play a promotion series where you win three out of five games to advance to the next rank . To advance from Bronze V to Platinum V , you will have to play a minimum of 33 of these promotion games in addition to the hundreds of games spent earning LP , assuming you win every single one . Statistically , you ' ll have to play between two and three times that many . If you reach 0 LP , you are at risk of demotion to a lower tier . If you lose a few games at 0 LP , you may get demoted . There is no indication for how many games must be lost to be demotedit ' s totally hidden from you . You must end the season with a given rank in order to earn rewards for that rank . This system is unintentionally designed to maximize stress and anxiety . Your MMR is hidden from you , so you have no real idea how many games you need to win to get to a given rank . The moment you hit 0 LP , you are faced with the constant risk of demotion , with no clear idea when it ' s coming , making every game at that point extra stressful and increasing toxicity . Promotion series require you to maintain an artificially high winrate 60 % to 66 % for a short series of games , making those games extra stressful and increasing toxicity . Because you have to end the season with your desired rank , there is a strong incentive to stop playing after reaching your goal , to avoid demotion anxiety . If LoL adopted Overwatch ' s system , they would likely see a decrease in the amount of net toxicity simply through the removal of promotion and demotion anxiety . Instead , they focus on pseudopsychology , positive thinking , and outreach . That ' s the problem with Riot ' s approach .