Huh . I would ' ve guessed . like 13 ? Maybe 14 . <| sep |>. Well , not always . <| sep |> Hes one lucky sob ! <| sep |> I think you often need to evaluate if you have a team that can siege high ground ie wearing down the tower over a longer period or if you need to have a numbers advantage before you try to push highground . This will take a combined analysis of your team , the enemy team and farmlevels . In the particular game you ' ve linked , i think you have a rather poor team for a highground siege nospam healers no long range tower hitters , while the enemy team has some of the best highground defenders sniper and shaker You are at a great disadvantage when pushing , and should never go highground if the game is 5 vs 5 . The alternatives is farming the map and looking for ganks that ' ll give you the proper advantage or try to split push . Patience is often key and can be hard to come by in pub games .