Ask and ye shall receive <| sep |> invest in me . give me 50 k and ill turn it into 50 k in 5 years <| sep |> I suspect ' lucky ' would not be what you were feeling if this happened to you . It ' s all about context <| sep |> Not necessarily . The switch from PhysicalEnergy to BasicAbility affects 1 major aspect of the current game Team CompositionIn order to balance a team now , you ' d need a combination of 4 hero types TankSupport , Carry , Caster , Fighter , while also balancing the physicalenergy damage . A lot of times , the castersrangers are exclusively energy for team comp balance . This actually restricts preference because too much of physical damage i . e . preferring Sparrow over Murdock places a disadvantage on your team , since the majority of the enemy composition can now simply focus on physical armor and use the remaining card points towards healthadditional damagepenetration , etc . Removing this , enables a complete choice for hero preference . If you wanted to play as Severog and noticed a composition of TwinBlast , Grux and Greystone , you don ' t have to use Riktor to balance a team to include Energy Damage with the mid lane Caster . As far as a tank is concerned when building armor , that change shifts to relying on armor for both basicability since Rangers are Basic , Casters are ability , and Fighters are a hybrid mix . That change shouldn ' t matter . You ' d want your tanks to be tanks .