lmao comparing 7 . 5 k china to 8 k EU <| sep |> AT LEAST WE DON ' T SHARE THE SAME SHITTY COLOR LIKE YOU DO WITH NEBRASKA . DOESN ' T MATTER . FUCK RED . <| sep |> Well , you want as little buff overlap as you can get , so you can squeeze in more useful buffs overall . There are some exceptions 1 Hard content where redundancies are fine , since you won ' t SBB every turn . This usually happens if the BC resistance is incredibly high , making it harder to fill up their gauges , or the enemy is scripted to punish you for using BB or SBB on every unit in the squad , forcing you to normal attack with one or two units each turn and cycle through which units actually use their gauges to refresh their buffs . This can also matter in the case of a gauge wipe or a buff wipe combined with a single gauge wipe . Although it ' s a rarer circumstance , it can murder your squad if you can ' t fujin and someone important , like the cleanser , the healer , or the mitigator , just got screwed by a single target wipe . 2 BB vs . SBB on two or more units , where you won ' t be juggling much so it won ' t matter . Alternatively , this could give you a backup if one unit has an important buff on BB when the other unit isn ' t able to SBB . This is rarer but it can happen in BC resistant content or in the case of a gauge wipe . 3 A given unit adds more useful buffs to the squad overall , which would make the overlap a negligible downside . The more overlap , the more diminishing returns , so that normally happens when it ' s one or two buffs between two or three units . With OE it ' s really hard to avoid overlap entirely , so this is pretty common . 4 Each unit has the exact same value on the same buffs , so it doesn ' t matter if they get overwritten . This usually coincides with one of the other situations , or you wouldn ' t bother keeping them in the squad . 5 It ' s an unavoidable buff andor you want to overwrite it with a better version of the buff . BB attack and Attack conversion are very common and tend to get the most overlap for that reason . Spark damage is also very common , but they tend to be a specialist units , with very little overlap . In the rare case where the unit has more utility , it ' s either an SP option , or the unit is really good for efficiency , like Elza and Ensa . 6 These aren ' t buffs that actually conflict . BC instafill and burst heals can ' t really overwrite each other . The same goes for most selfbuffs . This is uncommon though . For your current squad , I ' d consider removing Azurai . In crit resistant content , the only thing you ' re really getting is his BB attack buff . In harder content , he could be a decent backup for trstat and conversions , but that content also tends to be crit resistant and his HP based SBB will be nerfed a bit by how much damage he ' s taken . The main upside are his angel idols , which could save him , but since he has high BB gauge costs and less usefulness , you could replace him with Selena holding Lexida and probably get more benefit . He ' s still a boss and he ' ll wreck face , but that could be why he seems underwhelming . Also , crit buffs should always go first , so you want Azurai to either go first or be timed so that he goes off before anyone else does . Since he doesn ' t move , you could have him go a bit later , as long as the moving units don ' t reach their targets first . Other than that , the best turn order is the one that sparks the most hits , since spark damage has no cap . You may have to test your team out in the training simulator to see how they spark best . As for cross sparks , those are affected by resonance , not damage thresholds . You have three fire units in your squad , so if they spark off of one another , they ' ll give each other small buffs to their stats definitely attack but I don ' t remember if it affects defense or recovery . For each unit of the same element , the buffs are stronger , so with a mono elemental squad they get a max of 50 % I think . You may want to research the exact values , but this is basically what Alim included to try and make mono squads more viable . Before OE era there was no real reason to go mono , other than dark and light they don ' t resist each other and only do extra damage to their opposite element . For Raid , I don ' t know . Some of the new GE spheres are really nice , but very situational . I ' d say focus on making some Occults and Beiorg ' s first , then try to make the other five RC 6 boss spheres . I think you get merit points for making the whole set , plus the RC 6 spheres are pretty good . There are also some raid spheres for the older GE and some of those are nice , but most of them aren ' t amazing for anyone besides the unit themselves . Nonetheless , I like Tridon ' s and Mikael ' s personally . Aurelia ' s is surprisingly good for cleansers , considering it doesn ' t match the likes of Star of Hope , Health Codex , or even Piany , but you need to do the GQ for that one . It ' s a really easy GQ though , so I recommend it for the gems and the rewards . As for the squad , you really want one of two things a unit who boosts normal attack hit count or a unit who has a single target attack in their SBB . The latter can be combined with an AoE and for that reason units like Rize , Lauda , Gabriela , and Laswell are gods for targeting body parts . Ark friend is good for the former situation , but you need to be on manual and it can take a bit more time , especially since normal attacks won ' t spark very well , so you ' re basically just blasting one part for two or three turns to make sure it dies before anything else . Some bosses have crit resistant body parts that need to die first and you want to memorize them . It ' s possible to use crit and be okay , but it ' s always riskier with those bosses . Estoreit and Balmedia are the ones I remember ~~ unfondly ~~ but I think there ' s at least one more . You ' ve probably already learned that , but it ' s always worth stating again . In RC 6 this doesn ' t matter as much , since the important parts are never crit resistant , only the main body , but in most of those cases you actually need hefty survival and knowledge about their particular gimmicks . For Beiorg , if you haven ' t faced him already , you must have burst heals , so Krantz , Lara , and Ark would be very helpful . Mora ' s the only RC 6 boss who has no crit resistance , but that ' s because she doesn ' t give a shit . If you don ' t kill her immediately while dealing high damage and she survives , she ' ll nuke you to Ishgria and back . Rain lead might not care . I frankly forget how her Empty Seal works , but I know it hurts like hell . Colosseum is a thing unto itself . Arena you can throw together whatever , some BB management , mitigation , and useful buffs , and the leads that you want are either very offensive or a mix of offense and defense , plus some BB management if you can work that in . Azurai is really good in both of these settings and since your units won ' t always BBSBB , redundancies are fine . Colosseum is really complicated and you need a good offense and defense leader . These don ' t have to be the same one , most units aren ' t going to be good for both , but the same thing applies here for their LS , although having BC when hit and AoE normal tends to be top tier along with hefty stat boosts and any LS mitigation or nullification . Angel idols are common in Hero class and you ' ll need some to get anywhere . Of note , there are certain units who are more predisposed to using their BBSBB in ArenaColosseum , such as Zelnite and Krantz . They ' re both type 3 artificial intelligence , but type 2 seems to be the most common one for OE units , except for legacy OE . I think type 1 and type 4 were pretty much abandoned by Alim and Gumi , and you should never be using type 5 or type 6 , which got abandoned faster . I forget what those last two are , that ' s how underused they were , but one of them is for most dedicated healers , like Elimo , who may be the first OE to have that type . Type 2 is the next best thing after type 3 , but they like to be near the top of the squad , whereas type 3 doesn ' t care where they are and can go towards the bottom , unless you really want them to go first for gauge filling or cleansing . Also , I just looked and Rain is type 3 . daaaaamn I didn ' t realize how insanely good he was . You could use his LS for Colosseum defense although I ' m not sure if he ' d be better than Azurai . Also , if you ' re not in a Guild yet , I ' d recommend joining one . Some of the Guild spheres are pretty nice , especially if you don ' t have a lot of other spheres yet , and any guild boosts would be incredibly helpful . Sorry for so much text . Pretty much a lot of that is very complex and you may just need to research some of it . I ' m not sure where would be the best to look as I ' ve gleaned most of this over the roughly two years I ' ve been playing . XD