You could simply reduce the magnitude of that kind of potion . Requiem increases the magnitude of potions to 4 x of vanilla . Because the healingmagickastamina potions work overtime . Instead of multiplying the magnitude of all potions , requiem could increase the magnitude of only those types of potions and leave other with a weaker magnitude . That way we would still have restorative potions that work well and not have overpowered potions of every other kind . It ' s a solution that cuts down on the profit from alchemy early on and its power in the lategame . No it doesn ' t cut down the power of potions lategame , their power will be the same . Making them harder to make doesn ' t help much , instead of making 10 of them I can make 5 . That doesn ' t not really help at all , it just extends a not fun part of the game by making it take longer . Their magnitude is the same , making it take twice the amount of time to make doesn ' t really change balance in any meaningful way . It just makes it slightly harder to do so . Besides how long do 10 potions of 100 % resistance last overhaul , to me they last a long time . It ' s not like you need to use them on every fight , they are very situational . Which means that what this change really does is reduces the amount of them you can sell , and not how many you use . That ' s why I said a value change would have been better than this one . Although making it harder to level it ' s a good thing .