I mean you cant have a most valuable player thats throwing 1 TD a game . An argument could be made that if the Lions had Carr or Ryan , they ' d lead the team to some easy wins instead of always playing catchup . <| sep |> The example you use is self explanatory and its been used many times over the years . Its totally understandable as it really was an issue especially to guilds who gave TF to warriors only to see them leave for a competitor 4 horsemen in naxx 40 for instance required 8 tanks to do . . However , even though i know it happened i personally liked that system far more than the current system where everyone eventually gets a legendary from some random place . At least back then lets use TF as an example the whole raid got to face Thunderan and many members contributed with mats etc etc etc . Whereas now its like oh u got sephus ' s secret ? Rekt boi i ' ve got my two BiS legendaries from doing 3 emissary quests and 2 LFR bosses . Legendaries used to matter until MoP , now they ' re more common than some ingame epics , which imo terrible game design .