Lime OEM for lime vortex ? <| sep |> All the posts from rLifeProTips <| sep |> I ve seen my m 9 go for that price but nvm i guess wrong price <| sep |> Is Trent Williams out ? <| sep |> I can live with a bit of arms race in that direction right now . Because at the core lies one truth . You can balance around a hefty dose of challenge , succeed , and still easily create an easier versionmode . But if you balanced everything around being easy , creating a meaningful slightly changed set of rules that makes it hard instead of dumb is a much more problematic task . example If you balance a shooter around being easy , the harder version often decays into bullet sponging . But if you balanced everything from spread , timing and hitzones around being hard , you can easily tune down some of those numbers and the power trip without much of a challenge retains its full force . And personally I really dislike calling Darksouls the pinacle of hard . From my experience it is only really hard if you completely miss how to fail with grace and how to avoid the harshest penalties about failing . Sure , if you lose a lot of souls , and fail to prioritise regaining them , you will feel punished like hell , and feel like progress is hard . But that is not a quality of the game . It is a quality of failing to see how to not punish yourself unduly .