They are pretty high quality products . Just because they have a shitty YouTube channel doesn ' t mean anything . Unless happyfamily does a review of their products . Then I will kms . <| sep |> I don ' t want to do it . I ' ll go to the civil service thing , even if I have to clean old guy ' s asses . Yep , that ' s what I think . Oh well I can also tell the army that my back hurts or I can just tell them I am a sleepwalker lmao . <| sep |> Feel free to prove it for me . <| sep |> It will grow boring really fast when you realise how much of it is just bitching about reposts <| sep |> SegWit does that as in it does that first step . A doubling of capacity is on the table right now , take it or leave it . <| sep |> because the terrain surface area is just a map they generated in the editor then populated . What the hell is he talking about . that ' s how PG for maps are done . You have a tileset or a set of assets library that are the basis of procgen to generate from . Torchlight 2 , Darkest Dungeon , Swindle , Unity 3 d and UE 4 tutorials on Youtube teaches this PG technique . The people who makes Substance designer which CIG uses deals with ProcGen PBR textures which I ' m learning . are they ALL wrong too , because CIG is using this technique . So what Derek is saying that all these devs are wrong . His ds understanding of Procgen is the same as his understanding of what Seamless is .