Snapshots 1 . This Post , could not autoarchive click to resubmit it ! , , run 1 could not autoarchive click to resubmit it ! I am a bot . rSnapshillBot messagecompose ? torSnapshillBot <| sep |> I like the new mechanic of not being required to settle on a coast to gain access to the sea or ocean . I ' ve seen some good ideas like being to add buildings to the harbor district . A fishery for a food bonus to sea tiles and an extra bonus to see resources . There should be a significant increase to commerce regardless of whether or not it is adjacent to the commercial district . How about adding 1 gold to every tile generating at least one gold . Also , all external , land trade routes originating in a city with a harbor district gets additional gold per turn . The harbor district has minimized the impact of the naval units . which means the harbor district needs to become more strategic in a battle . A harbor district under siege cannot deploy units making important to protect it a standing Navy . I believe taking a coastal should ALWAYS require land units .