The way the game renders objects is really inefficient . The only time my 1080 struggles is in the dukes mansion in the main room trying to fight 6 guards when your game has gone from a constant 120 FPS to 24 is impossible that is full of people and has a 20 foot table completely covered in shit . Everything else is fine but whatever they ' ve done is a problem with the way the engine renders and places objects in the game world , if you ' re not looking at them it ' s fine but as soon as there ' s say broken glass or hundreds of objects inside your screen the game shits itself <| sep |> I want to create an appperipheral combo using maybe RFID or Bluetooth in which the app generates a notification when the RFIDBluetooth tag is moved too far from the phone . There are products that do a similar thing on the market that allow the user to be aware of when they misplace the items that the tags are attached to . I think they overcomplicate things by working on determining exact locations , and for my purposes as a person who has lost hundredsthousands in electronics , all I need is functionality to let me know I ' ve accidentally walked away from something valuable . Is it reasonably simple to create something like this ?