It ' s good to have you back sir <| sep |> I ' m pretty sure if all that happened . The backup is the least of my problem . Think maybe I should Dropbox and Google Drive the important stuff . That being said I highly doubt my backup can survive your scenario <| sep |> KT New super team with Deft and Mata <| sep |> Lucky Egg Mass evolve In 28 mins I harvested 92000 XPAnd ditto isn ' t that hard to find found 4 yesterday in two 45 min walks 3 x Pidgey , 1 x ZubatChansey on the other hand . it ' s been the last for my NApokedex since Sept 14 th 544 eggs hatched , 966 km walked . Had her on my screen once tapped on her and I got an error message . She hates me or I ' m just a bad person . <| sep |> Every game with competitive element and rewards has the problem of multiaccounting . that ' s what i liked about GrowCastle it was a casual game with good progression and i loved to see how it developed over time . Now it is interesting with the new rush for guild ranksThe current idea of guild ranking is very nice because it gives chance to newer players . It takes into account how much you progress every day and not how much you have progressed so far . There are some solutions and tweaks , but they may break the current game . Autobattle cost can increase , but it is already too high . Maybe a minimum wave count to use autobattle this will only slow multiaccounts . Complete ban of BlueStacksemulator use many players will leave the game because they dont want to burn their phone batteries want to farm 247 The best way is to change how the guild score is calculated . Maybe a modifier for the wave level ? You cannot say that wave 20000 has the same value like wave 200 For example every 1 k waves give 1 point wave 1 to 1000 give 1 point wave 1001 to 2000 give 2 points . wave 20001 to 21000 give 21 points and so on . this way new accounts will not be so productive .