Lol , I ' m not a statist , you retard . Find me another definition of coercion that doesn ' t state that coercion is persuasion via force , and threat of force . Show me how defense of property doesn ' t use physical force . <| sep |> Well yeah , it ' s the Lakers . The Warriors have been like the Minnesota Twins of Basketball for decades . <| sep |> I don ' t really mind the dice rolls for hits . After all , I don ' t always connect with my attacks . Most of the time I do hit , yeah , but I definitely misjudge timing and range often enough to be significant . When it comes to spells this is much more prevalent due to enemy movement . How do you account for that in a board game without a randomizer ? Without a randomizer it would take something like action programming or imperfect information . The former slows things down a lot and the latter is extremely hard to do with minis . Does rolling to hitdamage feel like Dark Souls ? Not really . But I personally don ' t see a better way to abstract a real time action game into a turn based game .