Multiple rolls with multiple outcomes are the spice of any encounter . Not really I mean , the obvious counterarguments is that diceless games exist and by diceless , I mean games without any RNG at all a game like Les Lames du Cardinal , which uses cards instead of dice , still uses an RNG , and that they ' re good I mean , they can be good , just like a game with an RNG . What you say is kind of true , in the sense that a game where everything is solved with a single roll , and then the case is closed and you pass to something else isn ' t I think interesting . But it ' s more complicated than just adding more rolls . I ' ve played a microgame once . The other guy ' s PC wanted to become a master shinobi , but a dilemma came about To get a shot at becoming a master shinobi , he had to betray his best friend , and not save her from her abusing family . He could save her , and forget about becoming a master shinobi . Or , he could let her be miserable , and try to beat the other contender for the title . He had a 50 % of winning . He chose to let the girl go . Let me tell you , that single roll was pretty fucking intense . But it ' s because the real , actual core of the game wasn ' t the roll it was the choice he made between his dream and his friend .