CP Achilles low <| sep |> Good Lord . I ' ve got 3 . 5 110 s and I ' m struggling to make it 4 . <| sep |> I give state sponsored media no clicks . <| sep |> The tongue would ' ve been awesome <| sep |> That ' s how most of the US is . <| sep |> Looks delicious <| sep |> The drama about small , broke nations . <| sep |> I think it ' s great that they ' re playing 32 minutes or so a game . Especially when it ' s due to our bench doing a great job . I ' m just saying I ' d take them playing 0 minutes especially on back to backs every now and again to try and preserve them in the long run . It ' s just a thought . One other teams use to some success . It isn ' t a omg , Doc is so DUMB statement . More of a I wonder why this hasn ' t happened ? <| sep |> Something to keep in mind in dnd 5 e is the default system combines both evasive potential and physical defense as a single armor class . So in a way it makes sense that strength can help overcome defense as you physically overcome armor with brute strength . But i feel like you ' d have a huge overhaul ahead of you to tackle this . It can be very tough to make dnd into a more realistic attack system because the damage system is also very abstract with how hp works . From the role play perspective your attack roll only determines a binary result of whether you defeat the defense and a 1 in 20 crit trigger . The damage roll is actually what determines how well you hit . Also with bumping up the die , it can become an issue with the troublesome d 12 . The next highest standard die is a d 20 with increases the potential damage by 8 , a massive step up . But if you decide to make it a multiple dice roll you drastically change its probability behavior .