How did you get the picture right side up if you are in australia ? <| sep |> Not OP , but I like them because it helps me realize I don ' t need it . So many gurus rave about products 247 . It ' s nice to see one say it isn ' t even worth keeping . <| sep |> I have your dusk stone <| sep |> I love practicing Lee in bot games . Just pick a couple big immobile beginner bots , rush 45 % cdr and go to town . <| sep |> That ' s the thing . I ' m not sure you can with writing because it ' s a so talent driven . If you have 5 writers already , adding 5 more because you have the budget for it is just as likely to detract from the project as it is to add . There ' s also that regardless of how talented a writer might be , if they aren ' t proven , they are not getting a lead on anything regardless of how big a part of the budget was freed up from the asset factory . That ' s a gamble regardless of budget . Yeah , the biggest issue with writing in videogames actually lies elsewhere . I don ' t remember where I read it , but I remember some writers complaining that video games tend to work in the reverse order than is logical levels and mechanics are often built first , then a writer is brought on board to tie them together with a story . Changes to level design to fit the story only happen if the level hasn ' t started production yet , so often a solid 3060 % of the game will already be partway through when the writer starts working . This , as you may expect , severely limits the writer ' s ability to make a solid script .