I had the option for shipping . <| sep |> I use block pulls from various heights because I suck ass at block pulls , deficit deads to counterbalance the block pulls and normal deads . When I trained sumo I used all of the above plus paused deads too . <| sep |> It is my opinion , totally . Maybe my wording isn ' t really reflective of what I mean . I don ' t think bloodstone is a bad item on Tinker , I just think that it never is the best choice . I saw so much Tinker games lost because they build bloodstone instead of something else that I now talk about it as being a shit tier item , that ' s not literally true . Bloodstone is an oldschool item on Tinker . However I really think that when Guardian Greaves were introduced they are superior to Bloodstone in terms of the mana it gives . With Greaves if you rearm 6 times the item effectively gives you 250 base manapool 6160 mana which is a wooping total of 1210 effective manapool . Bloodstone gives you 450 mana pool , and let ' s say something like 30 manasec and again , the mana regen it gives is conditionnal , we won ' t take it into account , you would need 25 seconds for it to give you the same amount of mana pool . During a teamfight you deplete your mana faster than 25 seconds with Guardian Greaves , meaning that the item is more relevant than bloodstone mana wise . Greaves also gives back mana to your allies , which can sometimes turn fights around infinite mana for your rubick in the backline can be some kind of invisible impact you have into the fight . And again , you can purge silences with it in which case you don ' t use it on every rearm rotation and it gives less mana , but it ' s better to have less mana , purge the silence and keep fighting than suiciding . Actually the fact that pro plyers build bloodstone so much on Tinker triggers me hard . Back when we saw a lot of Tinkers maybe one year ago or so I would watch pro games with Tinkers picked in them . I saw them doing great games and holding the game together . they get their first item and do very well , but opposing team has big threats . I watched these games with my roommate , and allways told him now Tinker needs this item . Instead , they went bloodstone and I just said look , their team have issues with such and such aspect of opposing team , and Tinker used 5 k gold into an item that doesn ' t help with that , they will lose the game because Tinker won ' t be able to do enough to hold the position or press their advantage . 9 times out of 10 I was right . At that time , the typical tinker builds were dagon into bloodstone , sometimes fancy stuff with shiva bloodstone and casters praising this itembuild , but the only team that had regular success with Tinker typically built him blink into HexDagon in whatever order was most suitable to the game . The guy was not mechanically better than the other Tinkers , he just didn ' t waste 5 k networth into no useful active no , suiciding to heal allies as Tinker should not be your aim because you are removing so much networth from the fights it is hardly ever worth it to itemize for that . The problem is Tinker works by being ahead of other carries . He can play from behind , but you have to be extremely precise and waste ZERO gold in your itemization . With bloodstone you spend 5 k networth into nothing that will help you be more of a threat on the map . It also is NOT a defensive item , you are still dead if you position poorly , and yes you can suicide but the truth is that even if you suicide you are still not into the fight and you might lose it because of it . Basically , Bloodstone is a winmore item . If you can afford to buy it and still win , you could have won with any other item 99 % of the time . I see no situation in which bloodstone would help you stabilize a game that is spiraling out of control . Once again this is just my opinion , but given how accurately I was able to predict when Tinkers would lose the game when they went bloodstone in pro games , I think there is some truth to it . Please , watch this game a classic of these recent Tinker times . Afoninje has huge mana issues , and playing from behind . Try to find when he could fit a Bloodstone in his build . The answer is when he has already won , there was NO time earlier in the game where he could have afforded 5 k gold into no active . ixZe 0 s 83 fgI don ' t have replays of Tinkers building bloodstone because I was never impressed by the game impact they had with the item to stay polite , but try to find some and ask yourself this simple question is bloodstone really superior to Hex in this situation ? Does it really give him a power spike that is worth 5 k gold ? If you try to think honestly about it , you will allways find another item that better suits the game . The only exception is when he is 5 slotted and needs to upgrade the soul ring . Before that my opinion is that bloodstone is a really bad choice . Tinker is likely one of the heroes with the most comeback potential , but for him to be that hero you need to be able to play from behind . In each situation spend time thinking about what items will have the most impact in the game . Bloodstone will almost never be your answer , I bet on it . my winrate on Tinker went up from 53 % to 62 % when I started to actively try to learn to play from behind . Force staff after blink is a huge part of it , I would still build staff in losts of games if the item would cost 3 k goldIf you want you can bring some pro or high level games where they built bloodstone and I would be happy to discuss about the item builds that were possible and hearing your points . I mean that honestly , it ' s to have a more practical context in which to discuss items , not to bash on bloodstone builders . Like I wrote in my earlier post , if you like bloodstone , build it when I wrote that I would build guardian greaves . I was allways puzzled as to how much tinkers build bloodstone , and how much I find the item to suck when I try it , maybe I ' m just missing something . Discussion would be open .