Just need to finish up another trade then I ' ll clone it <| sep |> That would make the necessary backtracking of the game even more necessary and make you really question what and what not to even bother picking up in the first placeSorry to say , but that idea is the one that sticks out to me as the worst one . You want the game to be more difficult , and I completely understand that , but what you ' re describing isn ' t difficult . It ' s just shit I need to turn around and grab this item again . It ' s nothing but tedious not hard to do , just an extra , what , 30 seconds to turn around and grab what you dropped ? On top of that , unless the game tells you you dropped something ! you ' d have no way of knowing you dropped anything . So if you drop an item that you need to progress , you either , again , waist an extra 30 seconds to go grab or , or alternatively the game doesn ' t tell you and you won ' t even realize you dropped it until you need it , meaning you don ' t know where you dropped it . We can fix that by just saying key items can ' t be dropped but then the only things that could be dropped are things that are rare anyway and that you don ' t need . So it ' s STILL a waist of time . It ' s not difficult to add in mindless backtracking . Just time consuming and bad design .