That is actually a lie , the TSA has never intercepted a single terrorism attack ever . Watch Adam Ruins everything , Freedom Search my Ass . <| sep |> I ate a bowl of dicks . Without any milk . <| sep |> I ' m not quite sure what he means by beginners . Beginners to KoF or beginners to fighting games as a whole ? I feel like some of the stuff he says has weight but I feel like if someone was truly dedicated to the game they would come over them . I feel like a good issue he points out is that with 50 characters there are a lot of exceptions to learn , but that comes with playing the game . Pretty much everyone that I ' ve tried to teach fighting game basics to I ' ve used KoF XIV as a starting point because I feel like it has all the elements essential to learning the genre . The huge roster size allows for players to find a character they are comfortable with , the Rush Combo allows them to get an idea of how punishes work without a lot of execution , lots of safe moves so they can get an idea of frame data , etc . Keep in mind these people have never played fighting games in their life , so baby steps are important for their improvement . I feel that things like certain MAX mode activation ranges , exceptional crossups , etc are very minor when it comes to learning the game . When they reach the point when it does matter , they ' ve stuck with the game for so long I doubt that issues like these will deter them from keeping in playing . For fighting game veterans , however , I can see the issue with this kind of stuff . Why learn all of the nuances of this stuff when you can just stick to the games you ' re currently familiar with ?