Yep . They said the same for my cousin and red food dye . The problem was that he only acted hyperactive when the fooddrink in question was actually red . Many a time I saw him eat something with red food dye in it and not be affected . <| sep |> Now i just need to get me that sheEDIT Volunteers ? <| sep |> That ' s actually a pretty apt comparison . In castlevania , you do have movement , but it does not become the primary focus of the game , combat , and all the mechanics therein , become more important . With Metroid , you have a character that moves relatively fast , and has a mechanic of movement that allows you to travel around an area with relative ease . There are even items in Metroid that allow you to traverse areas easier when you receive them . There is also a mechanic built into Super , Fusion and Zero Mission that lets you perform wall jumps with properly timed button presses . Combat still plays a large role , but the movement of your character allows you to approach how you attack the monsters . With Castlevania , your character moves much slower , and the items that allow you to perform movement enhancing abilities are usually gated by having a magic meter attached to them . Your base movement speed at least in AoS , is very slow compared to Samus ' movement in any metroid game from Super and beyond . Combat takes the forefront in AoS , where killing enemies can net you use of their abilities to enhance your own combat capabilities .