chillbomb tower is already too dominant at low arenas . <| sep |> PNW here , Why would you bottle it ? It ' s litterally everywhere . It ' s all around you , in your shoes , on your hair , you drive on it all the time . <| sep |> Not only are you spouting straight trash , you apparently don ' t even know that Reed is a tight end <| sep |> How would one go about making a sprite leave a trail , an after image of sorts , like for example Akuma does here ? ' m not at my own laptop right now so I can ' t provide any code but while I figured out how to spawn a single sprite that fades out behind the object , I ' m not sure on how to make it work like this with a delay . And also would I have to have separate sprites for the blue tint or can that be taken care of with shaders ? The way I did it is in a Step event so a single sprite gets spawned on each step and while it looks okay , something more similar to the Akuma sprite would be perfect .