Mike Pereira ' s uselessness in the booth . <| sep |> I played that game for a long time , since early beta and was a crafter myself weaponsmith . IMO the best crafting system I ever played . Items had wear and tear and after some time you just could not fix them anymore to a point where they have been equal in qualityefficiency than a newly crafted item . For items with rare components , this meant that there needed to be a constant influx of new rare and uncommon components as oldcomponents got used up . That blaster with extra damage and range lasted only so long . A lot of my customers needed good connections to keep their gear in working condition . Sometimes an item broke and if you could not get your hands on good components again , you had to downgrade . Which was actually superrealistic ! Guilds had enormous economical power For example my guild imperial had a fortified city close to the Tusken fort on Tatooine . A perfect place for raiding for rare and uncommon items and components . Plus the desert surrounding the fort was full of resources . Which meant that my guild had always business . It also meant that it was a hotspot for looters , PvPers and other folk trying to make a quick credit . It was a lot of fun until Sony ran the game into the ground .