This game is over we did not look like a good team today well look better later on . <| sep |> Maybe also some kinda druid , that could work too . <| sep |> It feels to me like the main problem is that we don ' t tend to really have a system for superficial consequences . The shoving match is a way to show who is bigger , stronger and more aggressive without actually hurting anyone . There ' s no actual longterm effect of a shove . And most of the first few levels of aggression don ' t really leave any marks . And that ' s intentional . It ' s a mechanism to avoid fighting . In DD there are just hit points and that ' s it . There isn ' t a way to track nonserious effects . I would argue that PCs should use their skills more often . Persuade , intimidate , etc . However , the skill system is so anemic and underdefined that it ' s hard to know how to use . Also , at any reasonable level the amount of randomness in skills 1 d 20 1 vs . 1 d 20 4 is hardly noticeable across 3 rolls that it never really feels good to make skill checks . Some other systems have much more interesting skill checks . Such as roll Nd 6 and count the number of 5 s and 6 s rolled . Roll 4 fudge dice and add your skill , etc . Somthing that really makes it feel like , I am great at intimidating people , so that ' s what I ' m going to do .