first , you could also pm the bot , I think this might work aswell . then , what exactly are you sending ? the pm , are you only having the link in it , or some text aswell ? <| sep |> tradegate has APH with plus 7 %. dunno if its good , just 10 k volume <| sep |> nice try m 8 <| sep |> Mate . $ 110 is pretty standard for a new title from EB . <| sep |> So , because you want to do something , you have to jam it down everyone else ' s throats ? <| sep |> After a discussion in another post i came to nearly the same conclusion , earlier . Here the copy and pasteMy take on this is scale the players insurance costs , depending on the system . High Security system Next to no insurance costs to pay . System with some security Low insurance costs to pay . Anarchy System Current insurance costs to pay . This is realistic and also how real life insurances work . If you can guarantee moving around a low danger environment , the rebuy costs will be scaled down and vice versa . Some rl examples based on german insurance companies If your car has a garage , car insurance is lower . If you are a chain smoker , health insurance is higher . resulting in the following mechanic if you are in a high security system rebuy is very low , if you fly in anarchy space rebuy is normal . This would increase realism , immersion and create PVE and PVP Zones very naturally . Fly in high security . risc only loosing mission status and cargo if getting killed . And the attacker should get a big bounty and be immediately hunted down by system security forces . Fly in anarchy space . risc loosing everything at current rebuy costs but get rewarded through a higher risk higher reward mechanic . It would really add a lot to the game and benefit PVE and PVP players !