Don ' t mess with the shoveler . <| sep |> The Fall is the most important choice a PaladinPlayer can make , ever . It also has to be the Player ' s choice ! A DM imposing mechanical limits as consequences for actionsenvironments is not a problem . Extreme cold ? Get exhausted , maybe half your movement speed . Maybe force a Monk to wear a shield and a Barbarian to wear some armor or else we ' ll incarcerate you ! , remove the spellbook of a Wizard , take away the weapons of a Rogue . These can all be great and they share two important characteristics 1 . they are entirely reversible if the player puts in the effort 2 . they do not completely change the core of the characterMechanics are fair game for a DM . A player can also complain , of course , if he dislikes playing without some core features . But the Monk can drop the shield , the Barbarian doff the armor and deal with the consequences . The Rogue can get new weapons , the Wizard can write a new spellbook . The Cleric can change to a god that accepts him , the Bard can find a way to express his feelings . I don ' t know what reversible reasons could ever lead to Warlocks , Rangers , Fighters , Druids or Sorcerers to lose their powers because they are all trainedinnate and not item dependent . Maybe the Druid reconnects with nature if somehow separated , but Sorcerers and Warlocks can ' t be stripped of their powers , and RangersFighters can fight with anything . Anyhow , all these examples are reversible . And they are all compatible with being a MonkBarbarianetc without changeing their essence . But the Fall of the Paladin is different . It forces the player to drastically change the character ! This is great , it ' s amazing . But it can never be forced upon the player . A similarly change were a Barbarian that went through anger management therapy and that ' s still not irreversible ! The idea alone to force a player to play his character differently , to play his Barbarian as peacful hippie that won ' t ever rage again , is ridiculous . We ' d never do that , we ' d never even discuss it as legitimate possibility . So why should we treat the Fall differently ? EditBy the way , the equivalent I like most is a cleric turning atheist . To me that ' s both equal in effect losing the mechanics the player chose and equal in ridiculousness a DM would never dare to decide what a player believes , right ? But he does exactly that if he imposes the Fall against the will of the player !