I personally feel like we ' ve shown that Les didn ' t blow our year . I agree that he did not live up to expectations but I feel that our loss to Florida proved that this wasn ' t our year . <| sep |> Remember that Duke Nukem took 11 years to developit was a bad job as regarded by many , but they made it for 11 years . <| sep |> Lemme see you try and make some shit . It ' s easy to say clothes are trash . It takes effort and passion . Idgaf if you do think they ' re trash . They sell . Shit is USA quality too . No cheap stuff . <| sep |> Those are on sale on the web store ~<| sep |> And in all of the Assassin Creeds it was pretty much always viable to ParryCounter the entirety of the city guard to death , but it wasn ' t cool , fun or stylish . I view these games as a personal toolbox of fun ways to do things , sure I could go in and batter him slowly to death by killing all his followers , but that is dull compared to unleashing a Graug on his patrol , or summoning all the Caragors in the world against him , and turning them entire my empire . I could simply stealth kill him , but it was satisfying to take over his whole warband and have them do it . If the goal is challenge I agree they failed , but I think the game is so well designed and tightly crafted with more respect to the lore than the Hobbit later films , that if they had wanted it to be a challenge it would have been . I think they made a really fun game and that is what they wanted to make . The system also allowed for a really hard enemies to be generated . My nemesis in the game killed me 16 times because the traits he picked up were Archer so used the Crossbow . His first kill was a lucky snipe while I fought 2 other Bosses . Ambusher He isn ' t in the world as standard he spawns in when your health is low , specifically to kill you , mid fight against someone else . Flaming Rocket attack archer . The Explosion has knockdown and massive damage Will not die was harder to kill . I never worked this one out but I think it meant I had to kill him a number of times without dying . Immune to Combat finishers Not harmed by regular attacks . Immune to Ranged ObvsThis meant that by the end , he was this monstrous enemy who would show up when I was dying , fire a rocket , knock me over , then shoot me again and I would die . If I saw him coming as I learned to I couldn ' t charge him , because that was worthless , he was immune to most attacks . In the end I needed to start fights , deliberately take enough damage to lure him out , but in places where I could gain advantage like forts with lots of Caragors or Branded guys . It was great . Highlight of the game was him coming back for the final beach landing .