Must be a Colts fan <| sep |> Good ol ' p 1999 EverQuest <| sep |> If you allow a people with a chip on their shoulders to migrate to your country , dont be suprised when them chips start to fall . <| sep |> Nice to know I ' m not the only one . <| sep |> I was just trying to give an example of how raising TTL alone is pointless , because it will reduce your TTK . If the point is to kill the enemy before you die , then raising defense at the expense of offense is rarely a useful prospect . But this example doesn ' t apply to this game in any form as explained in my previous post . So why even give it ? High defense builds realy only make sense in games with dedicated tank roles , where someone else will be doing the damage , and this is not one of those games . Its not a question of creating tanks , but defensive stats being obsolete in this game . So you are basicaly suggesting that defensive gear should be removed from the game , becouse its nto that type of game ? This doesn make sense once again . The fact that this is not a holy trinity type of game where you need tanks , means exacly that each hero should be thinkign both , about defence and offence , not relying only on healerstanks . The problem is that defensive statsgear are obsolete sinc eyou can avoid most damage manually with dashesteleports . If you can ' t use active defenses , and have to rely on stats for defense , then you have no choices . The idea is to rely on both , active and passive damage avoidancereduction . Right now you can rely solely on manual damage avoidance , which makes defensive gear and stats obsoleteuseless . With charges , this won ' t be a case anymore . You defense stats will matter , and how much they will matter will depend on how well you can manage your charges . Active defences defensive skills and dashesteleports arent goign away . You still will be able to avoid damage actively with dashesteleports , You just wont be able to rely on them solely . The further issue is screen clutter , far too much happens on screen at once to track it all , especially with network and display lag factored into it . When the ground is covered in loot , and there are six different bosses moving around , each with their own tells , you need every dodge you can find to avoid three simultaneous and completely uncoordinated OHKO attacks . Thats where a bit of strategy comes into play . Instead of dahsing like madman , you will want to have at least one charge saved for such oh crap situations . This is also where defensive gearskills comes into play . If we wake up from that dummy TTK nightmare we may start thinkign about other things that pure glass cannons . If you will struggle to stay alive relyign solely on limited dashes , you will have to think about passive defencesdefensive skills . You will have to make choices and sacrifices . Thats what creates build variety . In this game , the problem was NEVER dashes . Never . The problem was Invulnerability cores that allowed you to become IMMUNE to damage even while sitting in it , and it was that ranged characters had a much easier time avoiding attacks than melee characters . Neither of these things seems to be going anywhere . Sorry but this is nonsense . Even if they removed invulnrability mechanic from the game , not much would change . You would just have to dashteleport more often to avoid damge instead of soaking it up while invulnerable . Adding charges to dashes causes no beneficial change . Of course it does . Not being able to dashteleport constantlyon demand , adds a bit of strategy to fights . You will have to manage your charges , instead of dashteleport away mindlesly every time your health starts to drop . This also means that you will find yourself in situations when you run out of the charges , and in those situations your defensive stats will be the only thing that will keep you alive . That automaticaly makes defensive gear more desirable . Instead of building your hero for max DPS , ignoring everythign else as it is in current state of game , you will have to start thinkign about defensive gear and stats more , make choices when buildigngearing your hero . THat creates build variety . You will have to decide how much DPS you are willing to sacrifice for defence .