I second ' National Anthem '. Bold episode and the one I always show people first . Close favorite is ' White Christmas '.<| sep |> from that linkThe strength of such an argument depends on the warrant , i . e . whether or not one can demonstrate a process that leads to the significant effect . So can we identify any process whereby this one action by an admin could lead to a bad outcome ? <| sep |> The problem is that the current developers are taking us literally , but not seriously . They see we want competitive , and they add matchmaking because that ' s what other successful , popular online games do now . Nevermind that matchmaking simply isn ' t a good fit for TF 2 , they just copied the CSGO formula . TF 2 ' s best years are when it was innovating , not copying , because TF 2 is a different kind of game from most other games on the market . That was it ' s appeal , so their solution to fixing it is to make it like other games ? ! The people not playing TF 2 want to play other game . The people playing TF 2 basically have no alternative . So they assume our outcry for competitive means we want the whole game to be . Nope , that was blatantly false . We just wanted a mode that would run a tournament config . Could have just been a particular server with limited player numbers run by Valve . Could have been a lobby system . Matchmaking was far from ideal , but it could have worked if it was an option , not a mandate . I stopped playing the game regularly , mainly because I was only interested in playing on Valve servers and in scrims matches I have zero interest in matchmaking , however . They ignored a chunk of the community that was happy with the status quo . My main concern here is that the new TF 2 Team seems incapable of translating what we say we want into what we actually want . They take us as literally as possible at every turn , cater to the loudest parts of the community . sometimes . It ' s incredibly inconsistent , and there ' s no real communication , which hampers things even further . The old TF 2 Team used to hear us . We ' d say things like Scout is imbalanced , and they ' d give Engineer a new weapon that helps mitigate the problem without affecting much else , or imbalancing the game further . Current TF 2 team is just like meh , not enough people playing Pyro , double flamethrower damage . Nobody is playing Spy in competitive , boost his movement speed or something , I dunno ! . It ' s just statistical analysis and numbers . TF 2 wasn ' t balanced because of some math equation saying both sides are capable of the same damage output survivability it ' s because each class has its strengths , its fun bits , and its weaknesses . Oh , and both teams had access to the same class , and different classes do better depending on the map , team composition , etc . Everyone could be useful . Frankly , most of us didn ' t want any of the changes from Gun Mettle onwards . They ' ve been a disaster . The game performance is worse . The balance is worse . There ' s no benefit . Rolling the game back , and focusing on what people actually want , would be a good start . Would also help them to get someone who can actually code in a timely manner . Matchmaking took them two years or so to actually develop , and it worked like a student built it in a month . That ' s just not an acceptable turnaround time , and the path chosen for it was bad to begin with , so it was never going to turn out a success .