Second part Before we did the Sion rework , you ask a Dota player what a big guy with an axe , a stun and a steroid ult does . Obviously they would say he ' s a Melee carry that beats people to death with his axe . Turns out that was the exact opposite of what he did . You would not have to ask a dota player to get that answer . And honestly I would wish you did not ask a dota player in the first place . I played both the warcarft 3 dota and dota 2 . There is a reason I did not play them for long . By tapping into this fantasy , it allows us to create sharper , more resonant characters that have better retention and good strength and weakness profiles . She is now a lot better against Melee , but worse against dashes . Does a good profile includes being not too well and not too bad against everyone at the same time ? Thats what I always considered anivia to be balanced around almost everything She was able to defeat mobile champions and immboile ones , but both took more or less skill and could also defeat her in case she made misstakes . In most games with characterselection you can choose between one strength and one weakness or a middleground and I considered her to be the middleground in this game . Also your phrasing better against Melee , but worse against dashes is poorly choosen , as there exist a lot of melee champions with dashes , while there exist a lot of ranged ones with no mobility . It would have been better to distinguish immobile and mobile champions . Fiora is just as strong probably even stronger against anivia as ahri With the trend of LoL mobile champions already outnumber the immobile champions in Lol on the battlefield . If her actual weakness would result due to mobility she would be put in a though spot . I consider mobility already given with at least one dashblink like ability apart from flash . Even caytlins net can save her from anivias ult and dmg on the whole You might not now it , but players started to understand anivia lately . They realised that in case they dodge the q stun , they will be likely able to kill her . This last season more and more often players flashed over my q mostly riven players , which i think is kinda funny and with only my e to actualy deal dmg to them and with cds on , I could not survive their engage , no matter how straight forward and predictable it may seemed . Yi wont use alpha strike unless I try to use my q on him . With his speed and anivias low ms he does not have to use it to close the gap . I have to bait his alpha strike and even then it might be too late for me to finnish him off bevore the stun ended , or he might even use qss in which case even hiting everything won ' t help . And that was already a concern bevore this change hit live . Now obviously this comes with a bunch of cons . People who played Anivia just for ER will churn off the champ and that sucks , because what gives me the right to say that you can ' t have fun with league of legends anymore . Don ' t worry . Players who only played her because of the e r should not be considered as anivia main anyway . They simply jump from champ to champ the moment they find a better pick or their old pick gets nerved . What is only worrysome about this is , that anivia already has a low playerbase . I still wonder how much this change will affect her playernumbers . They will find other ways to enjoy leauge again . You should be more woried about anivia viability , though . It would sadden me if she could no longer keep up with the power needed in LCs or even Challenger . I already know about some anivia mains who quit her as long as she won ' t be buffed mainly one streamer and one of the anivia main club members . I can ' t understand that . They did not even try to adapt it seems . I already played about 9 games with her , and even though normals games against silver are no indicator for a performance on any champion , i did win more than I lost . What realy bugged me though was , that she felt so weak compared to what I knew about her . It got so bad that I chased my enemy immobile brand the whole enemy jungle , because he got away with less that 50 hp and I just could not stand it , as I hit him with everything and kept him in my ult for over about 4 seconds . In the end I died without getting the kill . I could not keep up , even with the 8 cdr wall . It doesnt matter how often you have it , if you can ' t get in range anyhow However , the people that played Anivia for her control and deep mastery will resonate even more with the character . I grew into this champion in season 1 . It took me ages to actualy play her in a way I could trade with my enemy . I had no guides or players I could follow . I learned her from scratch and am realy happy about the outcome . Around 50 games were necessary for me to find a good build and playstyle . Today I probably played over 3000 games on anivia alone . So I totaly get what you mean with deep mastery . Just where do you think is this mastery going to end ? One could make her kit even more dificult , give her more conditions to deal damage . Some of her conditions lie not in anivias kit itself , but in the performance and abilities of her enemy . At some point her needed skill would no longer justify the earn she would gain from having it . This is something you can see with Lee Sin . Players are so fokused on insecs that they forgot that they could have gotten the kill easier and saver . Promoting high performance aka High risk , high reward is a great concept , but only if the risk taken is balanced by the reward gained it is actualy a goal you can aim for . Anivias abilities all have this feature now . Not a single of her abilities is not tainted by this system . Her wall can kill or save your ally or you as much as it can save you or save the enemy . Her q can stun as much as it can miss resulting in your death or a lost kill . Your ult can win a teamfight as much as it can get sit somewhere draining your mana while you hope that somehow someone will step into it again . Her e either kills your enemy or lacks the empowered damage to do so . What is basicaly a complaint from the higher rated anivia mains I have talked with is something I can somehow understand in that point of view . They could play anivia and still perform well with her . But it would be so hard to accoplish and the reward would be only equal or slightly higher better teamfights for worse early mid and partly late game tradinglaning almost equals out in terms of rewarding play Other mages reward their player equaly for less risks . We strongly feel that this approach is just better for the game as a whole , moving forward and the main reason we do pattern changes and reworks . Of course . I strongly doubt that you would do changes you think would not work . Still , I would have prefered more tinkering with statsvalues . This is especialy true for ryze , which took about 5 years bevore he became enjoiable for me again . I realy like this ryze , but the very first ryze could have been nice as well My personal opinion about reworks is . well . I realy dislike them . Especialy when the champion presented could also have been a whole new hero on its own . Let ' s not talk about that , though . This is simply a matter of personal preference and as you definetly have more data and experience than me in this regard I would not even try to discuss this P So I hope you guys understand what I did and why I did it . I ' ve also appreciated the more constructive posts on the sub and in the Nest club . I appreciate those as well . Again sorry for all the hate you had to endure . Not agreeing with you does not allow anyone to be rude . Harrass should never be used in any discussion . So I hope you guys have fun with the new Anivia and I ' m always happy to have a pleasant conversation . Peace . I always have fun with anivia . Thats why I play LoL . Peace .