then unsub <| sep |> Ah , to be in the US . I think the best deal Canadians can get is $ 100 of iTunes cards for $ 90 at Costco which Costco offers all the time . <| sep |> It was in the design specification document . I mean , I could ' ve put metal contacts at the bottom of a dry cup , and then stick my hand in there , but that feels a little less exciting , haha ! <| sep |> Does it suck ? <| sep |> First , this game will not exist without the supportopinion of its players . As you are attempting to prove with your own analysis , the factsstatistics show that Twin should not have been banned , so if we consider only tangible facts , why then was Twin banned ? I am attempting to provide you with my solution . Also , I believe you are applying what I said solely to Competitive players when I specifically said Casual and less experienced players . By this I mean any player who does not regularly attend large events with the intention of trying to win , but instead plays locally solely for the community , mental challenge , feeling of winning , andor collectable nature of the game . Bad Feelings arise when 12 % of the format loses their deck To clarify , 12 % of the people with known access to Twin who actually went out and played in a registered competitive setting lost the ability to play 4 cards in their deck . Is it possible that they could easily switch to Blue Moon and play the same style of play ? If they are willling to play competitive magic , which they show they are just by showing up to play , then they will adapt . Unless they just stop playing completely , which I doubt happened . Infect Let me start with this I HATE infect . I hate the free wins . I hate the strategy . I hate the resiliency . I would play against Splinter Twin over Infect every single time with any deck ever . I do not think Infect belongs on the Modern format as it exists currently . However , for the longest time it was and still is a great budget option for the format . Both competitive and casual players take up the deck because of this and it ' s raw power level . But , I digress , we ' re talking about the casual player perspective , so , why does it hurt to die to Twin more than infect ? Simply , the casual players were not the ones playing Twin , they were the players on Infect , Burn , and Affinity because they were just cheaper and easier to learn . And what do these decks have in common ? All of them beat the individual components of the Twin deck , except for the actual combo . Then , Twin gets to sideboard and just be better against them across the board STILL with access to the combo at the casual level .