Google is your friend . iideployedIt removes 1 US IP from three west euro countries . And gives the USSR some VP . <| sep |> Thank you for the response . What are your other stages of backup ? <| sep |> Respect for making this spreadsheet and throwing it around <| sep |> Personally i admire people who finish a game , it ' s something to be proud of . But the majority of games made are nothing special even if the creator is proud of it . It ' s impressive they stuck with it to the end . It ' s how you learn by making small projects . As a hobby it ' s productive and interesting . It ' s great until it gets put on the store . I completely understand the sentiment . You put a lot of work in and you want to be rewarded for that . You want others to see the game . If someone asks you about the game you made you can point them towards the game live in the store . And hey , it could be popular and kick off , some simple games have gone crazy like flappy birds . It ' s like the anticipation of the lottery , you know youre probably not going to win but its fun imagining what if you did . So i get it , I would probably publish a game i made to the store as well . The problem is when everyone does that . Mobile stores are full of knockoffs of knockoffs of knockoffs . It makes it hard to find unique games you ' d actually want to play . There are a ton of ' hobby projects ' published that may have bugs or not be polished . No customer wants a new simple gameknockoff added to the store . So when a game creator comes in proud of his game and wants it to do well to a customer it feels like ' oh heres another one '. Even worse when these game creators genuinely want help marketing their game and getting it noticed . I understand why a game creator publishes their game , and Im impressed and happy that they made it , but even still though it makes me feel like an asshole for saying it I dont want to play itsee it in store .