Phouza is a fan and active in song of the week posts . <| sep |> The EU isn ' t one single country though and the EU doesn ' t exactly coordinate greatly . Look at this Brexit scenario , but that ' s besides the point . The EU isn ' t a single country government like the U . S . Isn ' t the EU more of like a union just between the countries ? Like Belgium is its own sovereign nation with its own government then from that government a representative goes to the EU to represent Belgium in more global European affairs such as trade and travel . Correct me if I ' m wrong that ' s just how I thought it works . <| sep |> Basically , early game you start with 4 cavalry and the rest infantry , preferably always outnumbering your enemy . Once hitting tech 7 , you can add the one or other odd cannon , but they will be mostly useless except for sieges . Then there ' s a miltech giving increased flanking range to cavalry About 1012 ish , at which point 6 cavalry becomes optimal . At miltech 13 I think you unlock the first in my oppinion worthwhile Artillery Demicannons , at which point I usually reform my army to include a large amount of cannons in the backline . Around 20 ish miltech or earlier , depends on money and cavalry combat bonus by national ideas , I completely scrab cavalry from my ranks , since Infantry starts being close to just as good , with cavalry costing too much , and flanking becoming irrelevant due to the massive armies compared to combat width . In my recent Ottoman game I had to accept just how important filling your backranks with cannons is after all . I was well , duh , ottomans the supreme military qualitywise and quantitywise , but that can apply to any blobbed power , but due to that neglected to integrate more cannons into my army , and then got outright stomped by commonwealth , because their troops would match mine 11 , 5 . I had one miltech level on them , and 10 % infantrycav ability , but they had full artillery backrows . Didn ' t expect it to be such a massive difference .