Told myself mega pack wasn ' t worth it , but I got 1 . Packed IF David Luiz . Totally worth it ! <| sep |> they ' ll always love you , but no , they don ' t have to support you or have your back when you commit heinous crimes . <| sep |> might need to nerf stealing a bit , honestly not sure . <| sep |> Not looking forward to that . Thankfully we have an offensive philosophy that is hard to beat with smaller linebackers but they are still insanely good <| sep |> No he ' s saying that every cowboy fan thinks dez won the matchup because of that one play where he didn ' t get a catch . Personally I ' d say it was a tie between the two <| sep |> Im shootingall star and always looking for people to play ranked and unranked . Adding you . <| sep |> I think probably the best examples of small self contained and well organised games would probably be to just look for clones of very small games . Such as Mario clones , or pacman clones , or Tetris clones , etc . For things of that size you ' ll most likely find the engine and game are very closely linked . As you start moving onto larger games you ' ll begin designing more complex but also more generalised engines and systems . A good way to learn about that is to actually just make use of current modern game engines , also the book Game Engine Architecture is very good too . For the most part however , you ' ll learn the most by simply doing . Don ' t be afraid of experimenting with a new approach , or moving away from the common approach if you think you have one that would work better in your situation . My projects don ' t really fit your bill but they still may contain something interesting , they are however very much a work in progress . But I have a collection of game related libraries that I use for my games . a combination of general utilities containers , logging , file system , etc . . It ' s not game specific , but it ' s what all of my other projects I ' ll list heavily rely on . a combination of common game related utilities rendering abstraction , GUI system , fonts , ECS , animation , scripting language , etc . . This is stuff that ' s more general purpose , that I ' m more likely to include in any game . Now I recently did a restructuring so some stuff needs to be organised better some even removed . a 2 D game engine library . At the moment it is quite bare but will slowly include more specific utilities that don ' t quite belong in CommonGameKit but are also common enough that they ' d be shared across the multiple games I have in mind the games I ' m building this engine for . Or for an actual example of a Game . This is the current one I ' m working on though started very recently . So there ' s not much there for now . I ' m actually planning on making this an entry for the GitHub game jam if time allows though would be a much smaller idea of what I actually want to do with it , but afterwards want to continue working on it to create the complete idea that is quite a long way away from now . Edit messed up all my links . I don ' t know why I always get confused with the syntax for markdown links . .