You ' ll know they might be working on it if updates become fewer , farther in between , and more minor , while talk continues from developers about looking ahead and maybe even saying big plans . Also potentially a hiring spree of both tech savvy people and people that are known for design . Also , ushaql would likely sound some kind of alert as they would likely test newer ideas a little bit within the current game system , without going into full implementation . As things get closer to release , hopefully Daybreak will have learned its lesson and will start preparing for massive advertisement . Reasons I think this is a long ways offLots of recent updates . Time not spent on another unnamed project . New directive trees . Unless you can carry progress over into a new PS 3 , you don ' t want to get people invested into their characters and then suddenly switching it up . Either playerbase would split with directive warriors staying PS 2 , or a complete switch would be made to PS 3 and people would get mad and leave . Future plans . NSX weapons , continued construction changes , engineer barricade , lots of future items that the developers are fairly passionate about within the current system . Hardware . If I were the developers , I would wait until there is a means to support something even more impressive than PS 2 relatively available to consumers . The way to kick off a new Planetside is with shock and awe , requiring the ideas that made our game so good but with things like better graphics , new terrain , fresh new features and weapons that are smooth for gameplay and intertwined , and other such things that really need a good and accessible platform . It ain ' t coming yet .