That ' s the one ~<| sep |> I don ' t think these people are suited for a democracy or republic . More of a mobocracy based on how much they call for people to be jailed . <| sep |> Then it does only cost 2 mana on the actual turn it ' s played , leaving you with extra mana leftover to add more to your board . Not only this , but it only wipes your enemy ' s board , as opposed to Brawl or a lot of other board clearsNo , no it does not . You can ' t just ignore everything you just said . You had to have the weapon , you had to have the weapon buff , you had to have the weapon in your scenario survive the entire time . Which means you can ' t use it to stay alive , they can ' t have harrison or ooze or some other weapon removal . You basically have 2 dead cards sitting there for who knows how many turns doing absolutely nothing . You ' re ignoring the entire game and focusing only on the flurry turn . If you ever played oil rogue you ' ll know keeping that dagger buffed and ready was incredibly hard to do because you would be under such threat trying to get the combo ready you would die a lot before you could . So yes on turn 10 you ' ll wind up with 8 mana , and most likely nothing to play with it because you had to do so much to stay alive to even get to the flurry point . whereas most classes have to choose clear or add to my board ? , which is what made it more unfair . And rogue had to think Do I kill that minion or keep my dagger in hopes I get a buffflurry . And if I ' m wrong I ' m probably dead . Do you see now ?