Damn , I was thinking to buy a samsung TV when I upgraded during black friday season coming up or early January . I ' m sitting on a 47 right now and was looking at a 65 or 70 , and I always thought Samsungs seemed legit . Guess I ' ll look at other companies now . <| sep |> Seems like the easiest solution here is for you to just go back to wherever the fuck you came from . <| sep |> Take it all in , take it slow , don ' t take it for granted , take it all the way , take what ' s yours and pass it along . It goes by faster than you think . For . Real . <| sep |> What right do you have to pull the ladder up behind you ? My vote gives me the right . I can do whatever I want with my vote and the ladder is a security risk . <| sep |> 1 The game you ' ve described is doable in all engines and languages , so just pick something you are comfortable with . I don ' t think that unity will be an overkill , because it ' s modular and you don ' t have to use every technique available there . You are probably risking at worst additional ~ 10 mb of file size . 2 So far I have used LibGDX and GameMaker , where you have to resize setting scale variable on your own . In my latest game , Crystal Crusherscom . bingegamez . crystalcrushers , I picked one resolution 1080 p and designed all the assets for it . Then I resized all the assets accordingly , multiplying their dimensions by scale global . SCALE currentResolution perfectResolution 3 It depends . If it ' s small amount of data you can use simple text files and optionally encrypt them , if you don ' t want players to mess with them . For RPGs some small inmemory database would be better . For example SQLite .