My point is that it will be across the board . <| sep |> The resident evil series from 4 and before , that game would just get me going <| sep |> That would be an amazing flair <| sep |> Yen Fuking Press did . <| sep |> That smell that surrounds you . <| sep |> You both are accurate . <| sep |> You see , you are just a great example of a non competitive person . Winning and losing doesn ' t matter to you . It is all about the fun and there is nothing wrong with that . There is also nothing wrong with wanting to win . Plain and simple , winning is fun and losing isn ' t . It is just a different type of personality . <| sep |> I ' m not sure if this is correct , but something tells me it has to do with the tempered system we use . Because we decided on an overtone system that isn ' t pure , but has the advantage of key relativity . I also think that historically , modal music was developed with counterpoint in mind , and not harmony . So keys are historically the provenance of harmony . Modality has had a strange modern rebirth , and a rather historically inaccurate one at that . Chromaticism and serialism came along and changed that in the classical world , and at that point the idea of a key was over , so adding keys was something like beating a dead horse .