Add me . I got that . <| sep |> Are you kidding me ? <| sep |> Hey i wasn ' t aware of this either . The other thing you can do is put her stuff outside your door and crash a friend ' s place for a week or so . If she bangs on the door like a mad woman , i ' m pretty sure the neighboors will call the police and she ' ll have to explain them why she ' s illegally on french soil . <| sep |> Absolutely , the writing in this game is fantastic and I do enjoy the stories . However I found that when the gameplay mechanics were actually challenging they enhanced the atmosphere and immersion because they provided context of there being actual challenges to the life of a zee captain . Once I became able to easily kill any enemy I encountered and got enough spare echoes laying around that I never had to worry about resource management , the gravity of everything just evaporated . I was more invested in the stories when the outcomes of them could be lifesaving or devastating to me and I needed to scrape together every echo I could find . It ' s hard to care as much about the stories when the worst possible outcomes are barely a setback anymore and when rewards don ' t make much of a difference . In that way I think that the survival and resource management game mechanic elements and the story elements complement each other .