but according to some articles Budgets would have to be realigned to handle that transfer , Walker tells Scientific American . We would also anticipate that any new Earth science programs would be funded by those agencies . <| sep |> Where did you find it ? How do you know it didn ' t just get out on accident and it ' s owners are looking for it ? <| sep |> The problem is that the premise I want this to be amazing but barely a minor distraction is flawed to begin with . If you want something to be good , you have to spend time on it . If you want travel to be perilous and rewarding , then dedicate part of your adventure to it . Otherwise , describe the scenery and handwave the rest . Random travel encounters are rarely meaningful as they won ' t come close to depleting the group ' s resources especially because they ' re probably at 100 % from having a long rest every night of the trip and unless you ' re going to be doing a handful of these encounters between long rests you ' re just going to be burning time with little to show for it . The Perilous Journey move works for Dungeon World because it works the same way as the rest of the game . At best , you could fit it into DD by bringing back the 4 e mechanic of a Skill Challenge . Ask what they do and have them roll , require a certain number of hits to pass the encounter successfully , no two people can use the same skills , etc . But the Perilous Journey conversion posted above is just gonna be the same as any other ol ' random encounter unless you take it in a totally different direction . My best suggestion if you really want a journey from one place to the next to be a Perilous Journey is to swap to the 1 week long rest 8 hour short rest variant rules in the DMG just for the travel . Tell your group that you ' re going to use these special rules for travel , don ' t surprise them with this after their first combat or something . Map out the journey as if it were its own subadventure . It ' s especially easy to do because you know exactly where your party is trying to go and how they could try and get there . Devote a session or two to it , let travel actually matter . Otherwise , just describe some stuff and accept that something isn ' t going to be epic unless you spend some time on it , in my opinion .