I tried re creating this the kraken was not pleased with my attempt . <| sep |> I agree with a lot of this , I think a lot of the boosts are kind of shit and unfunPersonally I think movement is as fast as if not faster than the first game , but a lot of the maps don ' t show this off very well . Crash site with its weird inconsistent wallruns , homestead being a giant field . I miss some of the maps from the first game , but I think that most of them are pretty okay for the most partI haven ' t really had a problem with gravstar , but I mostly use PhaseI think cloak is in a good place , because in my personal opinion if it worked the same way that it did in the first game there ' d be no reason to pick it over one of the other tacticals . I think that it feels a lot stronger than it did in the first game , but IMO it ' s about balanced compared to other tacticals like phase , stim , pulse bladeAwall is a shittily designed ability that encourages camping . I wouldn ' t necessarily say that it ' s overpowered compared to other tacticals , but I feel like it ' s anti funSpawns can be kinda bad sometimesAs for the small things , I have mixed feelings about a lot of them . I don ' t really mind pilot executions leaving you vulnerable seeing as how you get nothing for them and doing them is a choice where you could have just done a quick melee , I think that the more flashy animations go with the new feel of the game , and I honestly didn ' t like the regeneration requirements from the first game . I would like 1 st person animations , but I don ' t really care about those that much . My main issue is with executions not triggering all the time or triggering when not doomed as well as wonky melee detection