Sometimes , I don ' t even know . But I ' m glad it works out for the best most times ! <| sep |> What ? I think the term you are looking for is hangers . I ' ll gladly hold them up for you if you are concerned though . <| sep |> Once upon a time , Heimer was the king of the game . You couldn ' t lose lane , and he could constantly pressure your towers with a grenade that did damage to them . He would essentially walk up midlane to the nexus and blow it up unless your ENTIRE party shoo ' ed him out . Even tanks were fucked with with the MR debuff the turrets used to have . The biggest problem is that like Yi or Morde or some other fine mud 5 heroes , turretsobjects end up being pubstompers because most people don ' t plan around abilities . You just wait out Heimer ' s Ult and then engage , or wait for the 2 nd wave of turrets before you engage him . Objects that sit beside a class are more so horrendous to design . It ' s hard to find a balance between the two things . You want to play Heimerdinger not Turrets with accompanying champion while still allowing it to be a central part of the kit . You see this a lot with champions with two forms see the Nidalee reworks where you just favor one or the other .