Okay so that was the point lol . I ' m pretty sure they didn ' t seriously mean the dangerous paedophile thing , but at the very least let ' s not call that behaviour sex . This would imply it was somewhat consensual or that the participants were capable of providing consent . a child clearly cannot provide consent , by default . <| sep |> Go to the MSI and Asus or any other manufacturer web pages . The clocks are listed there . Just google the model name and you should get results taking you straight to the page where you can see the clock frequencies . <| sep |> Fallout didn ' t use GURPS they lost the license and had to invent their own system called SPECIAL . It is a good example however because comparing GURPS and SPECIAL highlights the differences between a system designed for pen and paper and a system that is designed to be implemented on computer . GURPS being a pen and paper system is limited to what can be done by a human with a set of dice The numbers you can use are limited to those that can be got from a limited set of gaming dice and any calculation more complicated than addition and subtraction is avoided . Even though this means the calculations are simpler it also means that the stats and combat actions are less intuitive . For example in GURPS a successful attack is determined by comparing 3 six sided dice rolls against a weapon skill . Is a weapon skill of 12 good or bad ? SPECIAL was designed for a computer and is not limited to simple calculations so in SPECIAL your weapon skill is quoted as an actual percentage chance . I think it is pretty clear to anyone what a 77 % hit chance means even if multiplying by 0 . 77 is more complicated for a human than rolling three dice . EDIT Fallout to my mind is an example of computers being used to make a better and more intuitive game system . I can also think of examples of computers making things more confusing . I used to play an MMORPG called LOTRO . Originally armour was specified as a percentage mitigation 60 % armour mitigated 60 % of damage . Very straightforward . For reasons of their own the devs decided to replace this with an arbitrary numerical system so instead of 60 % armour you got something like 2340 points of armour . What the heck does that mean ?