I very much doubt it will work out like that . First , there ' s a good chance that CV 2 will have entirely different tracking technology . After all , the Vive ' s tracking has some clear advantages over the Rift ' s , they ' re clearly already experimenting with other tracking techniques Santa Cruz prototype , and it ' s just generally silly to expect them to spend years working on a successor without developing cool new technologies . If the CV 2 does feature a different tracking technique , then using CV 1 Touch with it is right out the window . Second , I think the Vive ' s success proves that the touch controllers room scale is a big deal as far as the current VR market is concerned , certainly a much bigger deal than Oculus expected . Given the amount of hype the Rift had going for it , the fact that it is behind the Vive in both sales numbers and public mindset should be horrendously embarrassing for Oculus . That hype and name recognition was an unbelievable advantage , squandered entirely due to the Vive having wands and roomscale at launch and the Rift having an Xbox controller . I am not saying Oculus was wrong to wait until the Touch was ready , merely that if they had had it ready at launch they would have been able to curbstomp the Vive instead of hoping to catch up to them . Even now , just a week and a half from the Touch launch , there are lots of people on online forums telling people to get a Vive instead of a Rift because the Vive does roomscale and the Rift doesn ' t . As you correctly point out , selling the CV 2 the same way the CV 1 was bundled gamepad , separate touch controllers is a recipe for pissing people off . So Oculus won ' t do that , at least not if they ' re smart . They ' ll drop the gamepad altogether bundle the Touch controllers with the CV 2 , and they will make it clear that it is a new design so you aren ' t just rebuying the same thing you already have .