I usually don ' t hate other gay men . but gurl he ' s really getting on my last nerve . <| sep |> MO 2 also crashes freezes and becomes unresponsive when extracting certain mods such as Realistic Water 2 maybe RW 2 has a WAV file somewhere . Must check . Apart from small issues like this and initial confusion over which ini files were being used , MO 2 has been pretty good . <| sep |> This might be a long shot , but does anybody have an extra ticket for the toe show this Sunday night ? Looking for a balcony seat for a friend . <| sep |> The good The class has a lot of flavor that isn ' t normally seen in fantasy , namely access to early firearms . It has full BAB , is DEXbased , receives 2 good saves , has d 10 HD , has the ability to touch AC in the first increment , gets DEX to damage at level 5 , gets a gun to start with those things are super pricey , and gets a lot of oddball abilities that can cause grief . Guns hit touch AC in the first increment , but guns aren ' t touch weapons , so deadly aim and all that jazz applies to guns . The class can also double as a face with the mysterious stranger archetype while still outputting decent damage . The bad Ammo can be expensive to make , like 1 . 1 gp a shot or so , making the initial buildup to get gear a little hard for a gunslinger , especially if the DM makes him track he should and you need access to alchemical gear or a smith kit to make ammo in the field . Use of a firearm basically alerts everyone to your location and will let every monster in a dungeon know where you are at . Firearms are rare , so a player can ' t expect to find 1 muskets laying around , meaning he will need to have downtime to power up his gun . Underwater combat is almost pointless . Lack of STR means your CMBs will suck , so maneuvers and escaping grapples is a nightmare if you don ' t take escape artist . The class is front heavy and can easily be dumped after level 5 . The ugly DMs will often struggle with balancing encounters at first , because most low level creatures have little armor and are easy to hit . Luckily , the gunslinger ' s damage is lackluster for a bit , so the DM has time . A gun has a misfire chance , which increases with special ammo , and a misfire breaks the gun and all subsequent attacks fail , so misfiring on the first shot when you were planning to get 3 means your DPR is 0 and you have to burn grit to get functioning . A musket critical is 4 d 12 plus modifiers and any threat is almost guaranteed to hit , so you can easily ruin a boss fight with an opening shot if you roll high . The class has a lot of undeserved stigma against it , but a lot of its problem is the touch AC since most DMs always want to use big monsters with high AC but low touch magic can ignore AC so what ' s the big deal ? . This can be frustrating and when the DM starts countering you , it ' s very obvious , since what wizard memorizes damp powder ? If you ever want to bring one to the table , make sure to talk it over with the DM . It ' s nice to make sure feelings won ' t be hurt and give him some heads up so he can start planning right away to adjust encounters to give you a challenge .