I am so sorry about your loss . <| sep |> on this line through to line 25 I used whitespace to make my code easier to repeat . That ' s gotta be at least 2 k lines right there . <| sep |> Oh that ' s too bad . Minivan at least is practical , hahah <| sep |> I once had this problem , and it was because after I cleaned the lines , I left a bit of star san in there and it froze . Just a thought ! <| sep |> can ' t you see my third paragraph ? i see why you can ' t understand . because you don ' t even read it thoroughly . and i said easy win to the guys that downvoted , not everyone . maybe you have to see the room because they can plant in it and so you can play vertical game ? <| sep |> even butt stuff ? cool <| sep |> Hey there ! We did joke about DLC for about five minutes at the start of development , but didn ' t think you all would appreciate it Our internal playtests vary , but an average play through of How We Soar will probably be around 34 hours , possibly more depending on how much exploringpainting of the environment you end up doing . As you can probably imagine , we spent a lot of time through development iterating on the flight model and we think we ' ve got a really comfortable experience . The good thing about the game is that it doesn ' t force you play in any way that more likely to cause motion sickness . You really can take the game as gently as you like and complete the levels at your own pace .