that was in fact the joke Putin made to a school kid but reurope can ' t neither into humor nor geometry <| sep |> ShitMy mind must have been elsewhere <| sep |> Yes I have a problem with them too . They are also breaking the law . <| sep |> There was a lot of luck involved there , as there is with every draft pick . <| sep |> 2 ki , 30 % atk , def hp to all types <| sep |> thanks for you insight , mr . CRusherTrue . Bockwurst und Krautsalat sind verdammt lecker , hmma do ! <| sep |> IT Stephen kingAnd the wizard of oz flying monkeys are terrifying <| sep |> You know how many times you can clean your bong with $ 10 worth of salt and rubbing alcohol ? a lot lol <| sep |> The entire bench except Andy . <| sep |> I like DS 2 more than DS 1 . Just putting that out there to begin with . Ds 2 is a different experience to DS 1 in terms of level design and how the game is structured . So if you ' re expecting more of the same , then you ' ll be disappointed . The story of DS 2 follows on from DS 1 but not directly and the focus of the story is different . This is a story about what it means to be hollow and how it effects you and the choices you make . The connections to DS 1 are not obvious at the outset but , if you take your time to read through what the game throws at you , the connections are there . The game isn ' t linear as , much like DS 1 , once you ' re at the hub area of Majula , there are a few different directions you can go and the game gives you a lot of freedom as to which route you take . The difficulty of each route is roughly about the same in many respects , only that the challenges vary and a new player may find one approach easier than the others . The world isn ' t the same single cohesive block the way Arnor Londo is in DS 1 but , the areas of DS 2 are well constructive and cohesive . They offer an abundance of secrets and shortcuts just as DS 1 did . Teleporting between bonfires is available from the outset . You might like the convenience of this , you might not . As someone who doesn ' t particularly enjoy running through the same areas over and over again , I like it . Some folk liked that DS 1 only allowed teleportation towards the end of the game . Contrary to what some folk say , you will find yourself using the teleporter to revisit areas during the course of the game . The pace of combat is slower . The game has more brutal ambushes and surprises than DS 1 , so rushing forwards is a good way to get killed quickly . The zones are also more densely packed with enemies so , caution is advised to avoid getting crowded and rapidly cut to ribbons . The world is weirder , less conventional than DS 1 in many respects and at times borderline surreal . Hiding behind a shield is not encouraged , as they don ' t provide the same safety blanket they did in DS 1 . You need certain items to make shields work in DS 2 as they did in DS 1 . You ' re better off learning to evade attacks than try to block everything . And for evasion , you need to pump points into the ADP stat . Aim to get it to 20 as soon as you can , so your rolls work in the same way they did in DS 1 . Unlike DS 1 , your roll distance and speed is governed by the weight of your gear and this is a gradual change with weight rather than just being based around breakpoints in encumbrance . Except once you exceed 70 % load limit . Then its all fat rolls , all the time . There are more weapons with more variety and they can all be made to work , depending on your preferences . Armour offers less protection than in DS 1 and encumbrance is more of an issue . Vit is the stat which raises your carrying capacity , whilst End just does ensuring although both stats offer minor increases in HP . the extent to which you invest in Vit will depend on how heavy gear you want to use and whether you care about fat rolling . Armour matters more for nonphysical resists than physical ones . And so DS 2 encourages fashionsouls more than DS 1 did . With certain exceptions on magical resistances , you can wear whatever looks best to you and not suffer too much . NG offers far more in the way of a new experience than DS 1 did .