Yes , but that would be me extending that request to an artist , as I cannot draw . <| sep |> 4 K Sparky player here with a crap sparky deck mind you . I have a few questions . Opponent plays a HogSupport troop for a pig push . The support could be Goblins , Fire Spirits , or Ice Spirit . You play sparky behind that tower immediately . You just received a 6 elixir trade for zero tower damage . Where do you see hog pushes that take 5 seconds to reach tower ? I ' m serious I ' m sick of hog and I ' d love a way to counter him for zero tower damage without having to count cards and predict plays and account for 3 seconds of dead time every game . In all of the above examples , you get a great positive elixir trade in a realistic scenario and have a strong 6 elixir counter push headed their way . I ' m being an asshole on this one , but when is a lone Giant Archers realistic ? Because 99 . 83 % of the time a Lightning is coming your way . There are tons of players above 4000 trophies using sparky as their win condition . The best way to play it is to counter the opponents win condition card and start a strong counter push . This is absolutely right . But how does it counter the idea of sparky counters ? hehIt still stands that near everything does in fact counter sparky .