It ' s very much intended to be a heavy nerf , and power is being put into many other places in his kit . Half the reason he keeps getting nerfed for pro play is because of his safety , and that needs to be changed so he doesn ' t just keep getting nerfed again and again . Gnar still has the double jump to engage I think I ' m going to change it to bounce off of all enemy units to support this more and he can still use Flash ult , which is how most of the good ults are used in pro play anyways . By hitting his safety , Gnar can stay in an otherwise more powerful state , since he won ' t be nerfed as much . This means he will hopefully be able to fight better . His E would have a much lower cooldown , and a single jump is still very usefulas an escape . Gnar absolutely needs hits to his safety to be a more balanceable champion , and removing the double jump as an escape but not engage is IMO the best way to do this .