I think it ' s a combination of the nature of early access , and the limited user pool of the vive community . Essentially , EA is for games that are too ambitious to feasibly create on your own and just release as full titles you need some funding to either continue eating while developing , or to contract out some extra work , like art assets , to get the title to final release . The problem is that if you don ' t get enough fundinginterest it can really easily become not worth it , or even for those attempting to go indie dev full time financially impossible , to continue work on the title . Obviously there ' s a lot of merit to placing the blame on developers for choosing overly ambitious projects , projects they don ' t have the skills to handle , or niche projects that would never have gotten the kind of budget they wanted anyway . However it is important to remember , that the only way to avoid these flop titles that get abandoned , whether for good reasons or through laziness , is to miss out on the more successful EA titles that launch under the same premise but are successful like Onward , or minecraft back in the day . In part is the consequence of the gaming community wanting more ambitiousweird games , and said games not always actually working out . Of course , not everyone uses it this way , and there ' s a strong pressure on devs to even release finished games as early access in order to avoid hate mail on the reviews section during the normal postrelease patching process .