How does that make no sense ? It makes sense . It ' s just a bit servere , okay , a lot severe <| sep |> I dont think you will fin one shots for a single player . Or campaigns for that matter . You have to fix something up . Have a village . Generate some stores keep it simple , Inn , Tavern , weaponitem stores , Church . Generate people inside the buildings that have some sort of purpose . The town an its people will represent the social aspect of the game . 2 plot hooks 1 , Some dude ' s assistant for the shop went to the woods nearby and never came back . X amount of gold if you go find him . The assistant is kidnapped by goblins . She will find his cart busted and goblin tracks that lead to the goblin lair . Have a standard goblin cave dungeon crawl . Its goblins , try to make them humorous . Stink bombs , net traps , worgs that run around , completely disobeying their goblin riders . Dude is alive inside a boiling pot and goblins throw carrots and onions inside when he finds him . This part represents the dungeon crawling aspect of the game 2 , X mansion is rumored to be haunted . Dude who was in there lost his wife and was never the same since . Rumor has it he lost his mind , and hasnt been seen for years . We hear voices from inside as if someone is tortured at nights . If you go and find out what happened to himGo inside to pick a family heirloom , you get Y gold . Mansion is haunted . Dude kidnapped people and tortured them to death , experimenting on how to bring them back to life , to get his wife back . The victims manifested into specters and killed him . The player gets to learn the story through ripped diary pages in the house , fight specters and get creeped out in his lab . Point of this part is to showcase the storyunfolding aspect of dnd , and to creep her out a little bit . At the end of this ' dungeon ', she should have a chance to help the victims move on to the afterlife .