Saw this post and bought the pack . Pulled the same Mackinnon <| sep |> 5 OK , I ' m curious how you managed that . What kind of app would generate a in a comment ? Unless you did that intentionally . <| sep |> I will never understand how Tony gonazalez and this guy always get open . Must be a set rule where you cant cover them . <| sep |> From the developer comments on the main sub , this seems like the main route they are looking to take ArenaSpells appearing more often is the direction we are leaning . Cards like Spider Tank powerful vanillas showing up less and cards like Shadow Madness , Lightbomb , Hellfire power board swings showing up more seems like a better experience to have . Too many games come to getting ahead early and snowballing a victory rather than evaluating the risk of expending all your resources into a board clear effect . I agree . It will be a multistage approach . The first stage is MSG . We took arena into heavy consideration when choosing rarities so I hope that contributes to a more balanced format . The second stage is to make some changes to how often certain cards in certain classes are available , and how often certain types of cards are available to all classes . Right now we ' re leaning towards a more spell heavy environment where we make things like YetiSpider Tank less prevalent than they are now in the hopes that arena becomes less about getting ahead and snowballing to victory . The third stage and beyond is a bit more hazy , but is about looking at the whole of arena format . Drafting by rarity ? Wild vs Standard ? Entrance Fee ? Matchmaking by record vs Matchmaking by skill huge implications there ? Lots of questions to be answered , but all things in discussion currently . Looking forward to any feedback you all have . Sounds pretty good to me . Generally adjusting spell offering rates up should lead to more diverse decks , less snowballing and a higher skill ceiling .