I haven ' t played in like , a LONG time . Just outta basic , in AIT now . US Army but I was top 1000 in a couple game modes . I don ' t remember my CORE leaderboard but those are just examples I guess . Lv 500 ish <| sep |> I recently won a contest for a rifle and pistol , no raffle even necessary . Sign up for our newsletter , tweet about the contest for entries etc . <| sep |> Wow I didn ' t know the U . K . was some distopian fascist society . <| sep |> You can take this even further . If you remove her votes from just one county in California , she no longer leads the popular vote . <| sep |> Very few weapons have light years range . Kinetics have the possibility , but it gets into ' undefendable ' territory at that point . The idea of these weapons is to stop what they can . Same way a wall may help with some types of attacks , but sure as hell is not helping you versus a nuke . The scenario we stand in is Stellaris ' combat method . Bring in fleet to orbit directly . Can they sidestep all with a well placed asteroid as it happens with the pre FTL civs ? Hell yeah . But clearly they have interests that the world is still useful later . This is not a ' if I cant have it , no one will ' type of situation . Besides , as I said , the defense platform is not going to stand up to a full fleet , but the purpose is to avoid having a single corvette lock the planet down or something . Star Ruler allowed you to shield and arm a world And give it thrusters later down the line , they could be powerful , but no death star . At least as far as I tried . Honestly , all I want is a star system defense , not for the fleets , but for harassers . Like how in Sins of a Solar Empire I place a couple of fighter hangars in each gravity well to pick off any scout or single unit sent to attack the mines and labs out of the turrets ' ranges .