I dont think so . I played 5 seasons so far and the only thing which influenced it were random events like Driver is a model now 20 marketability for 20 weeks <| sep |> And I farmed by not taking the ore out of the Haven container , just the cloth , every time I loaded into there . khm . Not an exploit at all . That is an exploit , but it ' s a very useful one . <| sep |> Editstock . com Starts at $ 20 . <| sep |> Is it really ? Either way its fucking irritating . <| sep |> I know we don ' t want to rely on 3 s . but we really need to start taking them again . They were on a roll with them in the first half , why not try them out again ? <| sep |> I really like Path of Exile ' s solution to this problem . There is no gold , currency is various kinds of consumables that are almost all very useful for all kinds of players . A poor player will use a few every now and then to slightly improve their items or to buy gear from other players . A hardcore player will stack humongous amounts of them to craft almostperfect items a considerable investment . Basically , all those currency items are their own sinks . They don ' t need artificial sinks and a balance around those . There are also ways to convert one into another at a price , so that if in some patch of the game , there is a substantially higher demand for one of these items than usual , you ' ll just see people get it from another type of item until the values balance out . Of course there are issues in the PoE economy especially in the permanent leagues in which new players have a hard time getting a significant amount of money because of how late their are compared to oldschool players , which is another issue entirely . But the system works . The main problem with it is that newer players have a hard time knowing exactly how much what they ' re holding is worth . It takes a while .