terrible idea . it was terrible with samsung too <| sep |> Gimme a Prater game winner , please . <| sep |> Nothing probably , priced in already . <| sep |> But at least we can bitch about it . I don ' t think they ' ve passed a law that has banned that . Not yet , at least . <| sep |> RemindMe ! 4 years <| sep |> But but but that ' s not why they voted for him , you hatemonger . s <| sep |> This is some NFC North football <| sep |># BIG DICK SLAY <| sep |> He is fine because he learned how to do it . <| sep |> I ' d really like some sort of alerted but didn ' t have time to react buffer . If they die within say 100 ms of being alerted it should count as a stealth kill . Rushing through missions as you do , I often find myself sprinting up behind groups and slideattacking them , killing everyone in a single smooth motion . None of them had time to react , fire any shots or even play any huh ? sounds . Yet only the first kill counted as stealth , the rest had a millisecond or 50 of being alerted before being relieved of their most vitals . On the other hand having a rocket or grenade landing doing the same thing probably need to buff the sound range . How can rockets and grenades even be silenced ? That makes no sense . It ' s literally a shockwave , travelling through the air . Future tech to cancel out the shockwave , you say ? Sure but that would cancel out the shockwave though so . Don ' t get me wrong , I looove me some silenced Kulstar . It just doesn ' t make sense from a stealth point of view and I would not be sad to see some small shreds of logic in the mechanics . The silencer mods could be changed to muffle the FIRING sound only , not the impact .