You can walk while reading the F 1 menu . Just walk all the way out of spawn to the two practice bots while in F 1 , then go back while reading more . Or , you can check it as you look at each ability and use it . <| sep |> Your post has a pretty flimsy premise too , that just because one game is performing well , then surely the entire industry is healthy and thriving <| sep |> Eeeekk GOBBLE GOBBLE pls spare me mr skeltal turkey <| sep |> Don ' t really see a problem with context dependent operators based on argument types , it ' s usually due to the operators being analogous , and I like it in my programming as well . Sure , if you don ' t know what type you have , you won ' t know the operator , but that ' s your problem right there , you should know what type you have . Now of course , having both , , etc for the same operator is just silly , but probably a lost cause to try and fix . As for the X px i , example , it sucks that common sense is required to figure it out , but they did actually give you the hint that you couldn ' t treat it as a regular function by using instead of . A bit lazy though to not have properly defined split in infinitesimal pieces and apply to each piece operators .