Whdd is a good alternative also MHDD which is available on ultimate boot . <| sep |> I don ' t play this game , so my opinion on gameplay mechanics may not mean much , but at least let me offer my perspective as someone who is interested in playing this game but doesn ' t know if it is worth investing my timemoney into the game right now . I watched the entire video that you linked . I read your entire post . I ' ve playedam playing Dota , Dota 2 , LoL , and Paragon . The idea of a purely teamfight based arena game is appealing I did play BLC for a tiny bit years back . However , as a prospective player , when I read your post and compared it to what Daniel said in the video , I can understand there are nuances to the abilities you mentioned that make them play different , but at the same time , I don ' t care . At least not now . You see , when it comes to MOBAs like Dota , LoL , and Paragon , it ' s easy for even a new player to tell differences in skill because the range is so vast . You have very bad players who don ' t know what laning is , which is a very basic tenet of a MOBA . You have players who know what laning is , but is bad at last hitting . You have players who can last hit , but they lack map awareness . The list goes on . There are plenty of things in these games that differentiate players and differentiate gameplay even at the base level . Then there are team compositions , actually knowing how to use your hero , skillshots , etc . Point is , there are a lot of gameplay mechanics that make it so that the skill floor of the game starts really low and then there are nuances to the game that can make the skill floor rather high . Battlerite seems to cut out the boring parts people don ' t like about MOBAs , the laning , last hitting , etc . and cuts straight to team fights . I like that . It is appealing . But then that raises the skill floor automatically because it is cutting out a large number of mechanics from the game . I have to wonder would people still play LoL and Dota 2 as much as they do , if you remove the minions , towers , nexus , jungle , item shopequipment , and just make it a smallish sized map for 5 v 5 team fights ? As much fun as that sounds in the short term , I have a feeling that would get old rather quickly . By taking away the MOBA elements of those games and reducing it to team fights only , some of the elements that differentiate bad players from decent to good players to the pros get taken out . The number of plays get decreased because now , the only plays you can make have to do with the team fight itself . There are no ganks . There are no ambush tactics . All you have left are the skill shots , dodging , jukes , and things like feints . What I ' m trying to say is that for me , it appears that the skill floor to the skill ceiling is not well distributed due to how the game is designed to be played . For me , someone who hasn ' t played the game , the impression I get from watching videos is that getting the basics wouldn ' t be too hard . You aim your skills , you click , dodge when you can , and you should be at a level in which you can play . Let ' s call this Level 1 . Then , getting to be a decent player doesn ' t seem to be too far away in terms of skill aim better , dodge better , try not to die . Let ' s call this Level 2 . And then it seems like you jump to what you mentioned in your post , about the nuances of the game , which seems to me like a normal player wouldn ' t get there there . Let ' s call this Level 3 . So unless they break that barrier of these small nuances in controlling cooldowns , timing , etc . these normal players will just be stuck at Level 2 . And this is when the game will start to get stale rather quickly . Going from Level 1 to Level 2 seems like it will be tons of fun . But it also doesn ' t seem like it won ' t take that long . Then being stuck at Level 2 without being able to do a whole lot to improve incrementally , the game will seem stale before the player even gets to the point to appreciate the small nuances . In other words , there needs to be more levels in between Level 2 and Level 3 so that people can get better incrementally and finally get to a level in which they can actually appreciate the nuances . Whether this can be accomplished through hero design or additional gameplay mechanics , I wouldn ' t know . But that is at least the way I see it . For a person who is not into cars , a Lamborghini and a Toyota Corolla really are just both cars . They both get you from point A to point B , uses gas , but with differences in performance . But if all I ever need to do is go to work , then there really is no difference between them . Also , if all cars are free , I should just choose the one with the best stats to do the job I want it to do , right ? TLDR as a prospective player who watched the video and read your post , I can see how for new players , the game can get stale real fast given the quick nature of gameplay and the lack of depth on the surface for the average player .