I ' m sorry but you are begging the question . In the original sense of the phrase . Ergo , this discussion is really pointlesswithout meaning to offend , what ' s the point of talking if you have already made up your mind forever ? Fine . Let ' s be enemies , because that ' s gonna sort things out . Toodleoo ! <| sep |> There are plenty of adcs in challenger better than him . Did jynthe even get challenger last season ? <| sep |> Jalan Malaysia on Woodville in Cathays is amazing . Its really authentic food , like being in Malaysia <| sep |> All they have to do is keep crawling back and forth as you walk around and they ' ll be untouchable . I believe this was Shelter Woods . <| sep |> This was the same argument that was brought up in my guild . And after voicing opinions and reasons as to why I don ' t like the system , with logical reasons as to why the system in it ' s current form doesn ' t work . The people who were okay with the system or like it , that ' s it , there is no logic behind the reasoning besides it ' s what we have , it may not be perfect but it ' s good for what it is literally nothing explaining why they think it ' s good . to make you have always the chance to get an awesome reward when doing a multitude of activities in game . If that was true , you wouldn ' t have people deflated when they play hours on hours just to get a utility legendary . I ' m sorry to say but awesome reward just isn ' t the way I ' d describe the legendary that is sitting in my bank and has been since I ' ve gotten it . Now it ' s not only the legendary systems fault . I got the neck piece . Because this doesn ' t have a primary stat on it , even though it ' s 910 or whatever it is , it ' s useless to me without having a stupid high main stat . So combine the dumb idea of having necksrings not having primary stats with utility legendaries in those slots , you have useless items for people . You can argue that not everyone plays to push raiding or M content , but these players wouldn ' t care if they got the best or worst legendary , they are just happy they got one . In which case , your last statement is true . The system is working . if you don ' t care about your performance . But , the moment you do , which is a good part of their player base , then the system becomes a shit show . There are solutions , but you won ' t see them . Change the DPS specific items to utility . I ' m so happy I have a free shield vs the other lock in my guild who is getting 30 % chance at free chaos bolts free dps . If they can ' t do that , make items exchangeable . You ' ll soon find out which legendaries are the best , and there is a huge discrepancy between the top tier and low tier legendaries . For a system , to give special items in an RNG fashion via completing anything in the game . They are nailing it , and it is sweet that there is this chance for these items to drop randomly while doing anything . But , when those items start to effect performance for multiple classes upwards of 15 % increase , you are punishing your player base that is pushing your end game content . Why ? Feel free to think what you want , but you have to acknowledge that of the legendaries you get , there are some that are distinctly better than the others at increasing character performance . But , unlike ANY other gear in this game , you can ' t do a specific thing to increase your odds of getting a specific piece of gear . You just have to hope for the best , which goes against every other piece of loot in the game . Sure for some of that gear the drop rate is low , but you know where you need to go , you know what you need to kill to get the item you want , even though it may take months to get . This isn ' t the case with legendary items . Just play and you ' ll get it . hopefully . maybe ? Edit Also this doesn ' t include the alt problem , the loot specialization problems . My buddy loves playing his DH , but has started to raid more on his mage because he ended up getting the top two legendaries for his fire spec and two others , so he got 4 on his alt , which has much less play time that his DH where he has two utility . Now you have players switching characters even though they don ' t want to but because it ' s best for the guild and progression . THEN , you change specs to heal a heroic for your low level buddies to help them get gear quickly and the legendary drops , but not for your main spec . fantastic . another waste . The problems with this system far outweighs the Oh sweet I got a legendary feeling they were aiming for .