It ' s just south of Canada right ? <| sep |> My 2200 CP Slowbro barely got put in gyms . Now that he ' s been made to be even lower , I doubt he ' ll be put in gyms . I spent a lot of dust powering him up too . sigh . <| sep |> I used shotguns in bf 4 and did really well but they just suck in this game imo . The maps sight lines are too long usually without cover and I can ' t tell where I ' m being shot from . Only way to use them is to sit in a corner and hope somebody walks by which half the time the person doesn ' t die anyways and they just turn around and kill me somehow . <| sep |> Yes I know that , I ' m just pointing out that most Garys only use the one R . <| sep |> Things I hate No complexity of any kind RF . And , things that are impossible to automate for eternity regardless of the cost . For example , for wind turbine , give me some parts of unobtainium that require extreme late game stuff , but with infinite durability . It have zero realistic use , but it makes for interesting challenges . But I want the most realistic power system , that should make it hard and complex enough . Maybe from Reika one day . I know about electricraft , but afaik it ' s limited to RoCHere ' s somethingEU is like a joule , an EUt is like a watt , a packet is like a coulomb , a packet per tick is like an ampere , and an EUP note EUP EU per packet is like a volt . Sourcecraft . netindex . php ? titleTalkEUThat ' s a decent level of complexity , even if IC 2 wasn ' t exploiting it to its full potential imho . So , basically , a power system where you have to consider various aspects of the power , with various tiers for everything , and with penalties for screwing up , like cable melting and machine exploding . But ideally , my ideal modpack would incorporate magic in the tech mod to make possible some of the stuff that isn ' t otherwise . Also , I think RF can be used in that pack , but by considering it kinetic energy . Let me explain . Basically it ' s called Redstone flux . So it would be a power system that work with movement of redstone , including vibration of it . That would fit with the strange tiering of cables a very bad one , a much better one , and an almost perfect one , in terms of its transfer rate , though machine would still need a bit of adjustment to consider redstone flow andor vibration instead . That ' s not imo incompatible with another power system , electricity . I did tried to make that happen a few times , but it ' s a huge task to redesign dozens of mod to make them work together . Personally , I hate RF for being the most boring power system , though UE mekanism . Not EU is as boring . I ' m not a huge fan of MJ because it didn ' t have much generation options , and no power storage remove a significant part of the fun for me . I ' m not saying EU is perfect , however it ' s the closest any system I ' ve tried ever was . I have stupidly large amount , but I hate decimal value too . EU and its 0 . 2 EU water mill was not good , but 12 digit number for RF isn ' t better . Loss over distance is something I never liked , however it adds to the realism and force the use of wireless or alternative options . Not saying that wireless is realistic , but when you have a bunch of single block machine which I don ' t like either function and form have to compete , which sucks . Simple cable to power small machine shouldn ' t take up an entire block which is one cubic meter , remember ? . This is already getting long and nobody is going to read it anyways , so I might as well stop there .