I was using an iPhone 5 c for a long time , but because a friend just upgraded , I have acquired a ChampagneI forgot that was even a thing 5 s . The differences are subtle , but noticeable . It feels good . Plus , two iPhones ! What do any of you do with the iPhones you keep when you get a new phone ? <| sep |> I think they shot themselves in the foot with spellcasters by worrying too much about not coming out with something that looked like a DD clone . The spell information and stats available in DD both tabletop and video games is very easy to digest , with terms like range , damage , duration . Pillars has all kinds of weird substats , I can ' t even think of two of them , but they were all confusing , and there were so many of them that I pretty much had no idea what any particular spell was doing . Very few spells just did flat damage . They also used too many percentages instead of just numerical values . The other main difference is that in DD , wizards and most other spellcasters have to pick which spells out of their list of known spells that they will have available at any particular time . Pillars tried to do the same thing with the grimoires , but it just ended up causing more micromanaging of spellcasters . The difference in micromanegement needed between simple combat classes and spellcasting classes was stark . It was too much nitpicking , too much searching through the UI , too much reading , and too many calculations that had to be made in your head . Made it a chore to play or manage spellcasters , but you needed them to be able to get through a lot of the encounters .