iOS 8 was just overall stable from my experience , iOS 9 has glitched out many times for me , a lot of the times my screen was getting unresponsive on stock . For that reason I updated my SE to iOS 10 . <| sep |> Acabou j . Foi um pouco depois disso aquiqlyxaRHsQ 8 , o coronel Beto Mansur saiu cortando todo mundo que falava contra . <| sep |> Throw it on him , not me ! <| sep |> I have played many characters both with and without the unofficial patch and tbh the only things I actually notice are where they made gameplay changes . I rarely get quest bugs , and if I do it ' s really minor to the point of me not caring . I haven ' t even had Blood on the Ice break and from what I hear that is one of the most buggy POS quests in the game . The things I notice are stuff like necromagevampirism interaction is gone , daggers get affected by fortify onehanded , Aspect of Terror no longer affects fire spells , fortify marksman no longer affects all physical damage . These little interactions remind me of Magic The Gathering where you can have unexpected interactions between two cards and all the sudden you want to build a deck around it . The same thing is in play here I see that aspect of terror affects fire spells which makes a weird sort of sense because fire spells can make enemies flee and it makes me want to make a Pyromancer that abuses this . With the unofficial patch you lose those interesting interactions and get minimal observable gain . Honestly I wish it stuck to navmeshquest fixes and left gameplayitem bugs alone