Also attackerasu doesnt gives haste that is the whole point of the inheritance . You stall 1 turn and then with her skill you haste the 2 nd turn heal yourself from the hit you got . In theory a 2 turns haste inherited in the free ALB could also work well but the shorter CD for 2 turns haste is like 13 turns . You could make somekind of this teamALBHaste 22 SDR Dios Dios somethingAustralis Jormungard 10 SBALBAYomi Dios Dios Dios TenguGrodin 12 SBTotal 22 SBSomething must be a decent green character with good attack and plussed that has at least 2 SB . Remember you cant put the Tengu on P 1 bc binding and bc you wouldnt kill nordis . Not sure how it would work on P 2 but i hope it would be fine . F 1 invade P 1 Get delayed 1 comboP 2 PassP 1 Kill the latent using ALB haste wont be up yet but you can just use ALB to kill it after you stalled 1 turnAlternativale to this P 1 can protect 1 Zeus Dios in case you get invade in floor 1 . From Floor 2 and on Haste would be always active so if one player gets delayed he only needs to use the haste active at the start of hisher turn to get the actives back . I dont really like this setup bc requires more inherents and make run less safe than Amaterasu so that was the reason I didnt posted it . Also Amaterasu gives you a much more free setup allowing you to inherit Australis on Leeza for extra DMG and if you dont get any invade you can use her active to heal back in Zaerog if needed .