OP ' s idea makes me think of straps in FFXI . There was a period of time when SE was trying to balance 2 handers vs dualwielders . And one of the steps they took was adding a utility item that 2 handers could put in the other slot . I could see them doing something like that . except that the game is already well balanced . We don ' t know how good we have it . The game is balanced enough such that the only stipulation other than fitting the trifecta of roles is that the game doesn ' t seem to like having two of the same class in a group . Which leads me to think that if they did add a utility item , this isn ' t going to be a free lunch . I don ' t think they are just going to hand everyone a crit hit 100 item for their OH . If they do , balance would start to be thrown out . I could see them just reworking stats a bit . Instead of a weapon having 120 crit on it , it would have say . 20 crit and then an OH item would have 100 . Zero sum game . Maybe they could add some abilityspecific stuff . Such as lowers cooldown of X ability by 10 % or something .