shut up you live in a desert you communist <| sep |> I do agree that wo DLC , your options are limited to exploit Winters ' weakness and also work on crowds . Your only explosives are 1 community grenades , and 2 trip mines , which are fairly dangerous to use for crowd control unless you know beforehand where the crowds will be you can set them to sensor mode and then shoot them to detonate , so they aren ' t triggered prematurely , and the latter means that you ' re not bringing ammo or doctors ' bags . One could go on a rather different track than a GL variation , and maybe offer a bandolier of grenades as as secondary it ' d have regular fragmentation grenades even if you used concussion or molotovs for your main throwable , might be more than three to start , and could be refilled from ammo bags probably should have no ammo pickup . That would give the user a source of throwables potentially numerous if the group has brought quite a few ammo bags , more reliably than Fully Loaded Aced which can provide more grenades over a long mission , but is nondeterministic , on all maps and not just those that allow buying a grenade case asset , but at the significant cost of not having a ' normal ' secondary weapon and these would only have the ordinary throwing range since no launcher is involved . An alternative would be having a riflebased launcher as a gadget maybe an adapter gadget to let you launch your throwables , or a more modern underbarrel launcher . They would probably be restricted to rifles and carbines , though .