Wish it was more fleshed out . And a soul to make any of the masks would have been welcome , would probably have a nice little lore description to boot . <| sep |> You can spread a few skill points relatively early on for a combat style like that to take off , there ' s no need to completely master on before moving on to the other , but you ' d also want to be a few skill points deep into one specific skill that is your goto when all else fails or isn ' t viable . For instance a sneak archer really shapes up at 30 Archery when you can zoom in on your targets 40 when you can zoom in and slow time , and at 40 Sneak when stealth attacks with bows do three times damage . If bows are onehit kills , then some entrylevel skills into destruction or conjuration magic can be enough to finish enemies off . As far as the HealthStaminaMagic goes , you ' d always want to have a bit more magic than average and stamina can take a back seat for health instead if you ' re not going to be swinging swords around although bows can eat up a lot of stamina , as can running from a group of angry giants . Once you get into the midlevels of skill that ' s where you can really spread out even more or focus on just a few skills it ' s up to you . I tend to do a bit of everything so I end up with handcrafted enchanted bows that shoot handmade poison arrows and capture enemies ' souls that I can use for later enchantments or filling up magic staffs . If an enemy sneaks up or runs up to me I blast them away with double destruction magica . oh and dragon shouts too , of course , they ' re really useful in rounding up any sort of playstyle you might want to try out .