3 rd and 7 ? Let ' s throw it for 2 <| sep |> I ' ve always hated this slogan , even when younger . What are they trying to say ? Dads don ' t give a shit ? Fuck that . I ' m not just shoveling random shit into my kids mouths just because I ' m a man <| sep |> OH , THE IRONY <| sep |> Alonso , Hamilton , Vettel , Button is the order from best to worst . <| sep |> Because I say it does ! <| sep |> Hey ! I ' m glad you ' ve decided to pick up Orianna , she can be a rewarding champ when played with some experience . I ' ll try to answer your questions as best as I can . Optimal Csing patterns Depends on the stage of the game and how much AP you have . Very early on , Orianna will usually have around 3 points in q and 1 point in w . In this case you will have to qw the backline and finish with autos . Her waveclear isn ' t as quick and she can really only qw to kill backline when she gets a second point in w . After Orianna gets rabadons , your waveclear is easier , you can clear with q e q . Mana in lane Qing often in lane is fine , especially since her cost on q is fairly low now . I take w in lane level 2 in cases where i can qwthunderlords auto for a very strong level 2 chunk . Only use w if you think you are able to get in at least a couple autos . Don ' t use it otherwise and stick to harassing with q and autos . Use e only if you are going to shield their dmg . Ultimate use early Don ' t use it to waveclear , it ' s just not optimal . Sometimes its better to leave lane pushed towards you after a kill rather than try to painfully shove and back . If you hit 6 before enemy , you can use ult to try and kill or force a back . In general , if you are looking to all in , you need to make sure thunderlords is up and they are around 40 percent health . Her burst isn ' t as strong early , but gets better . Using W to dodge Using it to dodge is not optimal , and the speedup isn ' t significant early on to use it as a dodge anyway . Often when you are trading you are going to need it to survive . In matchups like Yasuo , I use w on myself when he jumps on me so i get the damage off and can kite him . Stick to using shield to mitigate damage . Solo kills in lane Orianna is a natural lane bully , but doesn ' t have the biggest kill pressure unless the enemy is making mistakes . Orianna punishes mistakes very well . You generally want to chunk em down until they are around 50 or 40 percent health . Then look to combo and run them down . Know that unless you are very ahead you cannot 1000 them like you can with Syndra for example . Lane Pressure Orianna is a pressure mage , so treat her as such . Zone with q , punish the enemy when they their abilities are down and overall just be really annoying in lane . Even in harder lanes like LB , you need to trade back or they will walk all over you . Combos qrwq is necessary in most teamfightsthe extra q is important so prioritize cdr in builds erwq or eqrw can be used with a champ like malphite . if you know they don ' t have flash , you can also animation cancel her w with ult , so qwr is possible with the same combo time as qrw , but takes a lot of practice . Using ultflash is also a neat trick which i reserve only if my q is down for a bit or i need to surprise a mobile champ like ahri . W for mobility Not as practical as it once was , because mana regen isn ' t a thing anymore . you have flat mana and will burn through it if you just spam w to go somewhere . If you need to get to a fight fast , just use ghost . Teamfight strategy As Orianna you need to position carefully and need to have the ball on someone most of the time . Know that you can control entrances in the jungle or tight corners with the ball . That alone forces enemies to path differently . I like to hide the ball in terrain alot they can ' t see the ball when you put it in a wall , destroyed turret , etc . . You need to focus on A using shockwave on as many of their carries as possible or pick off one important one , or B peel your allies from divers with a interrupt shockwave . Using B is optimal if their divers are very fed . Lategame , a shockwave on carries is going to be necessary to win a fight . Enemies playing around shockwave Flashing shockwaves is more common , you need to become more creative with shockwave use . Sometimes it is better to hold it , because enemies get more engaged in fighting and start forgetting about your ball . If any ally has a decent form of cc , use your shockwave so they cant flash . This is why i love hiding ball in terrain too , because a quick qrw from a wall is very hard to anticipate . If you have any more questions feel free to ask ! I covered as much as I could .