we got plenty of time to fix that before then . it ' s not like we ' re not getting better each game . <| sep |> Can I get a gif of the Vikings winning the NFC north earlier today ? Oh . wait . <| sep |> That picture is the definition of meta . <| sep |> People pick their commander based on very few things , and the majority of times they are picked by power level , or how fun it would be to make the deck . Almost all of the partner commanders are both weak and boring . This along with the fact that most of them don ' t even work too well with each other is a problem . I mean have you looked at the pairings that make 4 color decks ? Almost all of them are just random effects piled with each other and there is no coherence . I didn ' t really ask for the partner mechanic but I was excited for the potential . After I saw the cards I realized most of them weren ' t even good enough to run in the 99 of most decks I just lost interest . I ' d say the mechanic has potential for future releases , but the current stock we have is pretty bad . Note I ' m no saying they are all bad , but a lot just don ' t do anything in midpower playgroups or higher .