I appreciate that you ' re working so quickly and listening to community feedback on the situation . That ' s truly admirable and far better treatment than anything we got from Kabam . That said , I ' m still not happy that this system exists at all , even if it does only apply to major dungeons as some people have suggested . Yes , these are some of the most common dungeons for notifiers to connect to , but they ' re also some of the most popular dungeons for guilds and friends to call out . This impedes far too extremely on the gameplay of legit players and feels more like a bandaid than an actual treatment of the problem at hand . What ' s the point of having portals last for longer periods of time when nobody can enter them except for those immediately present ? Might as well make all portals last five seconds , it doesn ' t matter otherwise because anyone who finds it or teleports still can ' t use them . Hell , the Shatters portal lasts 70 seconds for the purpose of giving people ample time to teleport and gather , but that ' s now pointless as well . A much better fix would be to detect if a player was within a short tile radius when they gave the input to enter the portal . If a person is connecting via a bot , they ' ll be booted because they weren ' t actually by the portal . However , anyone who legitimately finds or teleports to the portal can get in just fine . This doesn ' t negatively affect legit players at all and would be much better at stopping cheaters which , by the way , are completely bypassing this current system anyway . I ' d happily have an extra few seconds in my loading screens for verification than to be locked off from common callouts . As uShatterUSNW said , you ' re trying to salvage an inherently flawed idea that goes against the core of the game , which I believe to be a mistake . This hotfix definitely lessens the pain of the system , but I believe people will still feel greatly hindered by this and come to despise it once again until it ' s legitimately reverted or completely reworked into something that doesn ' t so aggressively affect real players .