I ' m not sure I understand . If you ' ve got the waveform in sufficient detail , the answer is play it through some speakers . If you only have a zoomedout wave which is what your image looks like then it really only approximates to how loud the original audio is at various times , so you don ' t have enough information there to reconstitute the original . You could take a zoomedout sampling of some audio ' s amplitude , and use that data purely as data in a wavetable for an oscillator EG you could import it into something like Serum , Reaktor or MaxMSP but my guess is , the resulting oscillator wouldn ' t sound anything like the original audio . <| sep |> The game DayZ ruined spelling ' days ' and ' dayz ' for me <| sep |> Name that player Has played with the following at club level Sturrdige , Crouch , Benteke , Walker , Allen , Adebayor , Enrique , Bent , K Toure , Pires , Viera and SylvinhoHas not played at either Liverpool , Arsenal or Spurs