An artist I know made a zine recently that you might want to check out . bits <| sep |> Did Namjoon lose Jin ' s passport ? <| sep |> Moving aroundLet ' s go in depth on how you move around . When you move around as a defender , your hears are 50 % of the intel you get . Listening and predicting is the strongest asset when you are moving around alone . Take a look at this little 2211161 ? fromuser Here I am using the sound of gunfire to locate where shit is going down , further I see which way our Jager is facing and shooting . I then predict the enemy to not only be behind the wall from where I heard gunshots , but as precise as at the corner of the next wall . I know he is within the 2 meters of area that I spray and it ' s just a matter of luck and time based on the intel I got . And it worked out ! Also , look at the time on the video , it took me under 2 seconds to realize this , while many other players would have run straight for the door and over to where Jager was standing . So 50 % of moving around is your ears , 40 % is your intel from other sources , like teammates and cameras . Intel is all the information you have at any given time . It could be as specific as an enemy operator sitting AFK at cams free kill , or just something as simple as knowing that a certain wall has been blown open . ALL the intel you are able to get , is what you should base your plays on . Moving around at random is how roamers get killed . Yes , you might end up behind an enemy , but think about it . When you have previously been in these situations , and did you have ANY intel at all ? I bet you had some idea of where the enemy was at . Because if you think through it , there have been very few times you have both killed someone and survived without any idea of where the enemy is . Mostly you end up in a situation where both you and an enemy comes around a corner , and the one who has the best aim and reactions wins the trade . I want to mention the last 10 %, which is what you can see . When you move around , your vision is only gathering a small amount of the intel you get during a round . Let ' s say you walk into a room , you clear it , and continue . Already , the room is unclear again . Someone might have walked in there 3 seconds after you left it . So you try to listen , and figure out that no one actually came in , and the room is still clear . OR , there might be a camera in there , which means that the room is clear as long as someone is on the camera . This is the reason for vision only being 10 % of your intel gathering . What you see in front of you is just a little bit of the whole map , while a camera has a better overview and you can see and hear even further than you can see , inside a building . So far we have covered nearly all that is about moving around , but we have still not covered the actual moving and engaging . So when you are moving , you should think of all that you just read . It can be used against you in the exact same way . So staying silent , and don ' t give away your position . If you are able to sneak around the map , knowing the position of every enemy operator , people will sooner or later think you ' re hacking . And it feels like you are hacking . Everything becomes so easy for you . Because you are able to run and make noise at certain places , cause you know there are no enemies nearby . You are able to sneak up and flank anybody . All in all the round gets easy , but it is not so easy to get to that point . Getting to the point of free roaming What I call it is achieved through planning , all the way from operator selection screen . You may PLAN to play at the top floor of a building , that ' s fine , but . have you thought it through ? How do you get there undetected , where are you safe to go on cameras ? How are you planning on retreating back towards the objective ? Where are the stairs ? Where are the hatches ? Can you use the hatches to escape ? . There is a lot you can think through and plan , and from my own experience Starting to do this pays off , not so much the first few weeks , it may just feel like a waste of time . But after you have done it a few times you begin to figure out things that works for you and sooner or later you stop with the planning , cause you already know what to do ! A last little tips to be more efficient at planning Whenever I ' m on loading screen pregame , I try to picture the objective room and I try to picture where I will run first to reinforce , where I will place my traps , and when will the drones be there When is it time for me to get out unnoticed , if I am going to roamOver to the actual moving and engagement When you walk silently around you want to use your lean keys and peek every single corner like you would do if you knew there was an enemy there . Be prepared both mentally and with your aim for someone to be standing at the other side of that corner . Sooner or later you will begin to do this too automatically , but it takes time . How many times have you seen a teammate die because he ran around a corner ? I see it daily ! So stop doing that , you are not really saving a lot of time . Also ask yourself , is those 2 seconds you save worth your life ? As mentioned , your life is your biggest priority , if you die you are useless . Yes , you can still be a good teammate and stay on cams , though ! nbspAttackingOver to attacking side . A lot is similar , but at the same time you have a whole new thing to stay concerned about , them roamers . With the new 3 minute ranked timer , there is not enough time to clear each floor of every building . Suddenly , roamers got way more lethal ! So how do we deal with them ? First of all , we have the spawnpeeker . If you did read the part above you should already know what is going through his head . So counter it ! Have a drone to watch those typical runouts . Find different angles to move to as the action phase starts , making you more unpredictable . You have entered the building , and for the case of this guide let ' s say you have no more intel than knowing where the objective is . So first of all , before entering you want to clear the room and the next , that you are about to enter . Look for enemies , but don ' t forget those traps ! I do not know how many times I have spent 2 minutes droning , just to jump in through the window and get blow to pieces by a Kapkan trap . After you have cleared the entry you want to keep on droning , but again , for the shake of this guide let ' s say that you find no one . So when you DO start to move , you want to follow the same principles as the defenders , mentioned above . But at the same time , you need to have an eye open for traps , cameras , and . BAM ! you ' re dead , you didn ' t watch your back ! THE MOST TYPICAL MISTAKE EVER ! Where you move and where you place your aim is one thing , but as you move further into the building your back is open at any time . If you have a good teammate or friend this could be solved , but if you are all alone it ' s going to be much harder . Now , there are no ways to always have your back secured , and you will die from this if you choose to wander around in the middle of the building alone . So what is my point here ? IF you are to move into the building , have a thought of what is behind you . Check where your teammates are . A teammate might be covering your back from a different floor , as the area in between you might be cleared and there are no way an enemy can come up behind you without your teammate running into him at the floor below . Game knowledge and map knowledge . There is not much more to say regarding the difference of attacking and defending sides , on this matter . To conclude Stay silent , Don ' t run without knowing that the sound you make is irrelevant for the enemy , gather intel , mind traps and always be ready for an enemy at every corner . Back to main post