You will probably be able to add it later in the pledge manager . Typically when you kickstart something like this , you get to do some addons once the ks has ended . <| sep |> Should be . If you ' re doing microtransations , it ' s already quite affected now <| sep |> Go ahead . In time , that aspect will neither be new nor intriguing . <| sep |> I know very , very few people who actually operated completely independently of their parents at 18 years old , myself included . Going off to college isn ' t really becoming an adult anymore . A lot of young 1820 somethings are closer to grown kids than adults . I ' m not saying that I agree with them , but I can see why they might think increasing the voting age may be a good idea . <| sep |> You could design with varying motivations or goals . For exampleStory focusSpeed runStealthLongest c o m b o S c oringSurvivalRestrictions for example , melee only 100 % collection of items or completion in game or achievements Easter eggsUnlocks use X to do Y to unlock A . If possible allow players to switch up mid game or for different levels . Looking at it from a standpoint of expecting the player to not do something can lead to disappointment . Instead , maybe look at offering or encouraging to play different ways . Edit If you set a limited amount of ammo for the over powered weapon players tend to save it and never use it . You can set the capacity of ammo held by player to a low number but have ammo drops based on things like usage to allow either play style . This can lead experience players to having an easier time because that are more likely to view or read content about the game .