Momentum swung after Smith ' s comments and Faf ' s hundred . Happens all the time during controversy <| sep |> It ' s a really pure fighting game that communicates its mechanics well , the base gameplay is also extremely intuitive to people with little experience . KO by ringout makes for a much more visceral experience than KO by healthbar depletion . You don ' t have to be a gamer to understand how gravity and falling works , so even new players will very quickly understand the win condition and how to play around it . The viscerality of the way your character dies also makes you very sensitive to various aspects of your movement , and all this is supported by a very simple moveset and mobility toolkit . When you whiff a huge swing for example and are just standing there helpless in recovery , you feel the vulnerability of your predicament very acutely because you understand how easily someone could just knock you off . In games where you get punished by hits to your healthbar and such , there ' s a level of abstraction involved that dampens that feeling somewhat . There ' s probably a lot of good you can say about the nuts and bolts holding the mechanics together too . Physics related things like jump arcs , falling speed , the amount of frames of recovery the various moves have . Similar to certain other games that are lauded for their movement systems , these parameters just ' feel ' right in Smash Melee in particular .