You ' re assuming , in the second case , that the amount of labour is fixed , which it isn ' t . Reality much more reflects the first case , not because we always have but because technological change is the only long term driver of income and employment . There ' s no doubt that there will be short term disruption as governments are usually incompetent , but beyond that we will be better off than we ever have been . <| sep |> Sorry , who called them thunder sticks ? <| sep |> To elaborate in a way that helps me to understand it betterYour fleet is at Wormhole Station WS A . WS A is in range of WS B , WS B is in range of WS C . WS A and WS C are not in range but their ranges overlap . Your fleet decided it was a shorter travel distance to jump into an empty system that is in range of both A and C rather then to jump to B then continue to C . Even though those are the same travel time due to wormhole mechanics if the physical distance is shorter it may decide this is the best route . This is one of the reason why the ability to mark systems Forbidden in terms of pathfinding is on my feature request list . It gets worse with dimensional horrors as they always have range of the full system whereas fortresses tend to only be able to fire on 13 rd of the system so depending on which direction you come from you may avoid disaster . I believe you can also set your fleet stance to evasive they will avoid systems with previously known threats when pathfinding . That could save your fleet in the future . Just remember to toggle it back to your preferred stance after they are done moving .