And it ' s also highly symbolic . I think that matters . <| sep |> I really never minded my choices not making a huge difference long term And I haven ' t played the Batman game but in Walking Dead some of your choices did dictate when and how somebody was going to die . Whilst true , it had no significant difference , and this seems to hold true for most of the TT games no matter what you chose . If person A dies in location X , then person B dies in location Y , by choosing another option , all that would be different is that person B dies in location X and person A dies in location Y instead . I would rather that making a different choice would take you through a whole different path , different locations entirely , even if it was a different route to the same end location . Heck let ' s aim for the stars and say that your ending could potentially be decided by a couple of decisions you made at the beginning and throughout the middle of the game , or you could potentially miss out on an entire chapter because you made a dumb decision earlier think the Goosebumps books , but in game form . But they ' re not , they ' re just cosmetic changes . It ' s probably why I really liked The Wolf Among Us and Catherine , because at least in some parts your choice took you to specific areas , or you would never see certain scenes because you chose to visit one area before another , and the ending you see isn ' t solely decided by a final decision at the very end of the game . It ' s what made most of the TT games , Life is Strange and Mass Effect 3 super disappointing for me , when the games were all so heavy on the whole choice element , when your choice doesn ' t really make much of a difference .