Is it worth the buy ? <| sep |> Mmm , ya learn something new every day . Still doesn ' t make a difference on relation to a stream happening THIS week . <| sep |> I tried to notate dubstep once . I used crescendo and diminuendo to notate filter sweeps , but it was way too tight to fit all of them . <| sep |> Interesting . I think he ' s the dude the that fought a coach when he was at Cal . Interesting player , but he ' s kind of crazy . Not the type of guy we normally bring in . <| sep |> Agree this feels like a better plan , but we all dreamin . <| sep |> For ADC , the usual set up is pretty much attack speed quints , ad marks , armor seals , and MR or scaling MR glyphs . If you ' re playing something like Lucian , Ezreal , or Varus you can run some scaling CDR glyphs in the mix as well if the enemy doesn ' t have a lot of AP damage . Some pros use a different set up where they go 2 AS quints , 1 lifesteal quint , 5 AD marks , and 3 AS with seals and glyphs remaining the same . I think this set up is for use when they are playing an ADC with an attack speed steroid and are running 45 points in Natural Talent . The only ADC that runs a super different set up is probably Jhin . With Jhin you go AD quints and either lethality or AD marks . As for Mid , your options are a bit broader . Ap mids almost always run AP quints and magic pen marks . The big difference is in seals and glyphs , and that all depends on who you are playing and your lane opponent . Armor seals against AD mids , scaling hp seals against APs . Glyphs usually go a mix of 6 scaling CDR and 3 MRAP runes , depending on whether you want some defense or offense stats . The only case where you ' d go against AP quints is probably with Twisted Fate and Asol , as they benefit from movement speed quints a bit more . Hopefully this helps . If you have questions , just let me know .