Didn ' t do much but faceplant , but she ' s still getting an upvote for her part in the tribal council double bluff . I ' m really coming around on Sunday . <| sep |> Yes , as per the patch notes . This post was just anecdotal evidence that this drop is not bugged . nbspYannick confirmed that Colonel Bliss ' s Holster is not dropping from general assembly and will be fixed next week . <| sep |> We did it like thisIn the first session that they were able to use magic they had to ' unlock ' their powers in an initiation ceremony in session 1 I said they could ' discover ' their spells as we went along . So when we came to a dark dungeon , one character said ' oh I want to be able to make light ' so we figured out the rules for a light spell . All spells work from rolling Magic , unless we figure out a stunt , so it was just rolling against the passive opposition of how dark it was . Either the room is lit up like daytime or it ' s a small candlelight . If it succeeds with style they get a boost . One of my characters is really sneaky so he wants Invisibility as a spell , and he also has Spit Poison . They were fairly easy to figure out , but we ' re thinking of a stunt to let him use Stealth 4 instead of Magic 1 for Invisibility . If I ' d been a player I would have gone for a Fireball , which would be rolled like FightShoot in combat using Magic instead . Sorry if that ' s jumbled , I ' m sleepy Edit And spells are put with stunts in my game so they are written down and kept with the other stunts . They can be changed up at the end of sessions though , I ' m not bothered by that .