Rekkles was elements not ALL <| sep |> Someone please shoot me in the face . <| sep |> I think when it was first released , Dolly ' s and Cardboard Classics had pretty good prices . I ' m sure the most popular decks are sold out now . <| sep |> Unless they win , of course . <| sep |> Looking for Mov Senko and Weber . As well as TOTW Cody GlassTrading MOVKane , Mcdavid , Matthews , Thornton , Buff , Eichel , Giroux , Ekblad , Saad , Hoffman , Draisaitl , Forsberg , and LarkinTOTW Karlsson 92 2 CG JVR 89 Bob TW B and Kouivu <| sep |> Something about how the low power U chips that can handle 32 gigs of ram don ' t exist yet . <| sep |> I have a female Rowlet for you . Let me add you . <| sep |> Right now the nade does way too much antiheal , healing boost , direct damage , and direct healing . I don ' t think there is a single other ability in the game that comes close to having this much utility . An this is exactly why people hold to it because it can be used in all these scenarios or any combination of these . You need to think about it like this The damage factor is removed . When do you want to use the anti healing effect of the grenade if your team is preparing for a wombo combo ? to counter road , mei , 76 self heals or Ana burst heal with now reduced efficiency ? The first scenario is discussed beforehand with your teammates you have time to prepare your cds , Second scenario you need to aim your grenade and predict the specific enemy hero behavior your are limiting your chances of success . Why not just take it easy and just improve the healing on your teammates ? Grenade by it ' s nature has 2 aspects buffdebuff and damagehealing . But by removing the damage you are actually removing the binary nature of one the two aspects , you now have a skill with 3 implications 2 of these working in conjunctionhealing then healing buff while the last one is singular , You have given way more value to the boon aspect of the skill compared to the debuff aspect . And knowing that this skill is harder to use as a debuff , why not just take it easy and mainly use id to increase the healing toward your team ? Now add a nerf to the buffdebuff aspect of the skill and the situation will lean even more in favor of the buff aspect of the skill .