Have you read the terms and conditions for the promo to confirm if you actually qualify ? Some promos are specific and only started at a certain date , which you probably missed because the promo started after you bought it . Or the PCs aren ' t prebuilt from the manufacturers listed which means you ' re not eligible . If you do meet some of these requirements then just send proof of purchase to AMD . <| sep |> looks like a zombie movie to me <| sep |> Oh shit I didn ' t know Richard Painter and Norman Eisen were on board ! This changes everything ! <| sep |> You keep saying 2 mana like the blade flurry was magic and killed everything . No I didn ' t . I didn ' t ever say it only cost 2 mana total . Here is what I actually saidWith rogues , you could prep the board clear early , over multiple turns i . e . equip weapon on one turn , buff it on another using up extra mana you wouldn ' t have used anyway , and then spend only 2 mana to clear only the enemy board and have mana left over most of the time to add even more to your own side . It is a combo that can be prepped early , over multiple turns , at your own discretion . Meaning you just use your leftover mana you wouldn ' t have spent anyway to use the buff cards . Then it does only cost 2 mana on the actual turn it ' s played , leaving you with extra mana leftover to add more to your board . Not only this , but it only wipes your enemy ' s board , as opposed to Brawl or a lot of other board clears . That ' s a lot different to a combo where it all needs to be done in one turn with the mana available that turn , making it easier to combo anyway compared to other combo board clears that need to played all on that turn and have those cards available exactly on that turn , ala EqualityConsecration you don ' t need a weapon , and a buff and the Flurry all at once you can hero power , wait for a buff , cast it , wait for Flurry then cast it , spending only the mana you would have left over anyway . That ' s what makes it too efficient note I never said it being cheap was the problem , but that it was efficient not the 2 mana in itself , but that the method of the combo being played out across multiple turns leaves you with basically a full turn ' s mana on the turn you play the clear , and no real tempo loss when setting it up , whereas most classes have to choose clear or add to my board ? , which is what made it more unfair . A Warrior playing their board clear is left with maybe one minion , usually none considering you usually play it when behind on board yourself and thus stand less of a chance to get a minion back and 5 mana left on turn 10 . A Rogue playing their board clear on turn 10 is definitely left with a full board and 8 mana left over . Do you see now ?