DD is a collaborative story . So what do you do when your kids are watching TV or a movie , or reading a book and there ' s something objectionable ? Basically you have two options let them watch it or turn it off . Chances are , you let them watch some stuff that you don ' t agree with . You finish and think , wow that would have been a good movie if not for all the language , or except for that one scene , or did they really have to go there . What if you could have an adventure story without the cursing ? or without the gratuitous love scene ? Wouldn ' t it be nice to avoid the preachy Hollywood leftist political slant ? Since DD is a collaborative story , there is nothing in the story that we ourselves didn ' t bring to the table . Know how much cursing there is in my game ? One of my players did once . She apologized . How about sex ? Sorry , the bar maid ' s not interested . But the biggest objection will probably be the pantheon of gods and the alignment system . The only way to deal with this that will satisfy Mom is that you play a Lawful Good game . Every character doesn ' t have to be LG , but the DM has to design the world LG . No evil alignment characters . Make the bad guys as evil as you like . Here ' s the Key actions have consequences . If the players do evil things , there must be consequences . Refer to the million How do I deal with Murder hobos posts in this sub . If they kill the innocent , they are treated as murderers . If they break a promise , it ' s a betrayal . Good people can do bad things bad people can be redeemed the point is there is a clear line between good and evil , and the world must lean to the good and the right . Even if the Sith rule the galaxy , the people yearn for freedom , justice , and right . In this way , the collaborative story you tell becomes a morality play , or a parable . The moral of the story reinforces Mom ' s values that good is good and evil is wrong . Don ' t emphasize or reward moral gray areas . Develop empathy for NPCs . Treat characters with dignity and respect . Make the quest a noble endeavor . Let people suffer consequences of bad choices . If someone wants to RP excessive drinking , make that a negative experience . Also , Mom would probably be more comfortable with fighting beasts , monsters , humanoids , aberrations , pretty much anything except demons devils . Build your first campaign with more natural unnatural monsters and villains than supernatural ones .