Nice what rank are you in Doubles ? <| sep |> We ' ve gotten to use it in a few different capacities that have affected what sorts of benefits we ' ve been able to reap . Just using a Vulkan context i . e . , with our softwarerendered cores allows us to get very low frame variance , which enables users to use higher framedelay for lower input latency and reduced audio latency e . g . Shield ATV can use an audio latency of 16 ms with Vulkan without issue vs 64 ms with GL the ParaLLEl N 64 RDP uses async compute shaders to massively parallelize softwarerendered lowlevel emulation hence the name , whereby even relatively weak GPUs are able to reach full speed for comparison , even seriously overclocked , highend CPUs fail to reach full speed with the equivalent Angrylion C plugin . This PSX plugin is somewhere in between , with Vulkan providing some nice opportunities for hackfree accuracy as demonstrated in the videos while still including some of the fun features , like internal resolution upscaling , that aren ' t appropriate for strictly LLE plugins .