Well , the weaknesses now are all weaknesses to specific abilities you have . Their strengths are strengths in relation to you . I see why , from a developer ' s point of view , that you would want to streamline things , but it might be more interesting to have enemies that aren ' t resistant to stealth finishers which tells you exactly what not to do , but rather have a keen eye . That would mean you can ' t sneak up on them , but could possibly also spot you from further away . Instead of combat master exact description of what does and doesn ' t work this could be an ork that sure , can ' t be taken down with combat finishers , but could also train other orcs , etcetera . Weaknesses could be more general weaknesses . Refuses to wear armor on his back instead of weak to ranged . The traits are tailored to Talion , and I ' m not convinced that that is ideal .