Bought a Mint Flash Bar . That thing never goes on sale 20 % off is a great deal . <| sep |> But what you feel is what determines truth from fiction s <| sep |> Thank you , I do love him we have a good relationship most times . But it always falls back to he wants a baby . And not 1 % of me does . <| sep |> Charlie Brown grew up to be keemstar <| sep |> It could work , but it would be less of a War game , more like a arcade game with a war setting ? I mean what is the goal for the player ? Are they going to set a high score or are they going to make progress through stages or areas ? If it ' s more like a high score thing it could be cool and fun but I guess that ' s not what you ' re looking for . If there are some areas the player has to push towards then it would need a little more thinking in the way the game handles the progression and in the lore of the game . In casual games you do stuff because they are basically fun or challenging or maybe the only option , but in bigger games like FPS ' s people expect more from the game and they expect things to make sense in that matter . I just die as that guy , how is he now saved by myself ? These questions are raised and some of these conflicts can be actually annoying . Something similar happens in most games with cutscenes . In COD games for example , you fight along three people and kill half of the planet and they never get injured , then a cutscene comes up and the character gets severely injured by one shot in the feet , causing him to be unable to move , or even might die , just for some story reason . I personally find that stupid and slightly annoying . Now this not exactly the case for your idea but the same kind of thing can happen and there should be at least some lore backing it up . Also The grind might become rather frustrating after some time if there ' s too much dying to do to pass a certain area .