Thanks for your submission . I tried playing this today , and I cannot enter any level when the game begins . We cannot accept this submission . Please triplecheck for bugs before resubmitting . <| sep |> There ' s plenty of amphetamine RC analogs <| sep |> I never have believed in God . <| sep |> From what I ' ve seen , the problems of hyperinflation will be avoided by having the normal money sinks in place , and the economy will have a set number of UEC in the universe at any time . So the insurance companies gain money from the players , but later spend that money paying ship manufacturers for replacement ships . The ship manufacturers spend money buying raw materials to build into ship frames , and buying components powerplants , weapons , thrusters , shields . etc . and installing them onto the ship frames . Component makers will be buying raw materials . Hired NPC ' s will buy clothing , food , maybe pay rentutlilties for their homes . Independant NPC ' s will run shops , or transport goods , or maintain order law enforcement , military personell , or any variety of other jobs . CR has stated many times that the players will only be 10 % of the SC economy . We ' ll be able to bring in money , but ship repairs , insurance , hangar fees , fuel , ammunition , and hired NPC ' s will all cost money and keep the money moving around so it doesn ' t just sit in a player ' s bank accounts for eternity causing everyone to have money out the wazoo .