I wouldn ' t say that ' s a problem exactly , to make full use of a hand cannon you ' ll want to strafe in and out of cover , which makes horizontal drag shots pretty useful for reacquiring the target when popping out . The drag shots are a reason I feel hand cannons pair so well with snipers as well since you get a feel for snapping to a target ' s dome . Now , you don ' t want to exclusively be dragging , staying on target will win you those high pressure 1 v 1 s , but it is a useful skill to have . At that particular cannon ' s optimal range i ' ll mostly go by feel to try and hit a higher fire rate , at distance it pays to pace shots which inherently lets you look at reticle placement more diligently . As I mentioned above , strafing while shooting is good practice no matter the weapon class as far as i ' m concerned RDMs all the way ! . Because of this I feel its best to go for an initial headshot to start the engagement . Then you can proceed with confidence knowing that you ' ve already got one out of the way . Fastest firing require two headshots , mid impact usually require 1 but Ramlocks and MATS may require 2 , especially if there ' s some damage dropoff , highest impact is just 1 . First Curse is bae because it takes some guessing out of the equation . This is anecdotal , I ' m a hand cannon lover through and through . Hope that helped ! Please correct me if i ' m wrong , love this sub . Sorry if formatting ' s weird , posting on mobile .