Your idea is heavily penalizing the attacker though to the degree that it seems that you want to stop PVP by discourage it completely . PVP and PVE are both viable play styles . So punishment system should reflect that . I wrote on the Frontier forums way back about how I think the bounty system should work , and a general fix to most p r o f e s s i o n s R e v a m p o f h o w t h e p r o f e s s i o n s w o r k s a n d p enaltiesforkillingplayers might be outdated now though . Obvious inspiration is from EVEThere needs to be a real penalty for killing other players , but not so severe so as to cripple certain play styles . I propose that instead of the 5000 CR bounty the attacking player gets for each player kill , their bounty should be 1 % of the cost of the victims ship they just destroyed . If an attacker kills a trader in a Type 9 , that means that the pirate would get a roughly 790 . 000 bounty on their head for just that kill . Obviously , this would be instantly exploited however if not countered properly A player could just go around and kill Type # ships and rack up a multimillion bounty in a matter of hours and then have a friend kill them and split the entire reward . The counter for this would be that the bounty payout one receives for killing the aggressor depends on what ship the aggressor is flying . Lets say , 15 percent of the aggressors ship cost . As an exampleA Pirate kills a trader . The traders ship was worth 100 m CR , therefore the pirate gets a 1 m CR bounty . A bounty hunter finds and kill the pirate , who was at the time flying a ship worth 1 m CR . Since the pirates ship is worth 1 million CR , and the bounty payout is 15 % of that ships value , the payout would therefore be 150 k CR to the bounty hunter . The total amount of bounty the pirate now has is 850 k bounty . Days later , the pirates is flying a ship worth 200 k CR Another bounty hunter kills the pirate and based on the cost of the pirates ship , the bounty hunter receives 30 k CR . The Pirates bounty is now 820 k CR . And this keeps going until the entire bounty is off the pirates head . A pirate in a Sidewinder does not give a bounty payout . Otherwise a person with a bounty would just constantly hop into free Sidewinders and sit outside stations to die until the bounty is paid . With above counter a aggressor in above example , a pirate can not exploit his or her own bounty by having a friend repeatedly killing them , because the amount of money their friend would get would be as much as it costs the pirate to rebuy his or her ship . Math is not my strong side though , maybe the bounty payout needs to be less or more then the insurance cost for this to not be exploitable , but you get the idea .