There are sparse checkpoints , so progress can be lost . The difficulty comes from enemy pattern and location memorization combined with one life . That life can be grown to 2 or 3 by finding chests with helm and shield . It ' s tough , but not unfair from mechanics . <| sep |> Love the response from Colborne even though the hit looked clean . Gotta have some consequences for that . <| sep |> Level head but no friends there <| sep |> Yo Sick Puppies ! I love their stuff ! <| sep |> If you ' re sparring buy 16 oz <| sep |> We can ' t say FUCK uspez ? <| sep |> guys skating around chewing on the mouth guard finally came back and bit him in the ass <| sep |> Dude , I have played many games on the Rift DK 2 and my CV 1 and even on my Gear VR that if I stand up and turn it certainly does help to not make me sick , not doubt about that . But all those game I play standing up and turning to help me not get sick are not room scale games at all . So yes I think your definition of room scale is fucked and you must think 2 2 6 or some shit . Simply getting up and turning around does not equal room scale . SO yes maybe standing up and turning will help with Alien Isolation , but the whole reason I was arguing is because you are using the term room scale wrong when it comes to that game at least .