QM MMRs correlate well with HL MMRs , which is why they have the system set up like it is now . This statement implicitly accepts the status quo of hero league , assuming that the current state of insanity is normal and right , instead of the inevitable consequence of seeding HL placement MMR on QM MMR . The logic is this QM is insane because of the players in it having no idea how to play beyond their hero mechanics HL is seeded on this QM MMR HL is insane because of the players in it having no idea how to play beyond their hero mechanics . In this system , of course QM MMR correlates with HL MMR . This discussion is about fixing placement so that HL MMR is its own thing and about returning more of a semblance of sanity to HL games . There ' s a palpable interface in game quality between D 4 D 2 . Beyond that interface , you see far less punisher baits in front of the wall , late game selfisolation suicides , 3 v 5 suicide engages , the list goes on . These behaviours correlating to the limit of ' fast and easy ' D 3 placement is too obvious to ignore . Furthermore , P 1 D 3 is a cesspool of stressed toxicity , as players who place easily at D 3 slowly slip down again over the course of many more games . This is a consequence of 10 games not being enough to properly gauge people ' s full skillsets . Even using a ' normal ' MMR , even seeded off QM a point which I think is awful or UD slightly better , 10 games is not enough . Given how quickly MMR tightens , realistically it ' s more like 5 games the first half of your placements matter much more than the second half . Even assuming a gaussian distribution of winlose based on some parameter space , the ' noise ' in that system is on the order of 23 winslosses randomly in either direction so better players can easily get placed too low and worse players placed too high . At a minimum , there should be more placement matches , and each match should matter less . The details are not so important as long as this change is implemented . QM should not be involved , because doing so skews HL ranking towards mechanical skill only in isolation of game sense and knowledge these skills don ' t matter in a system in which most players don ' t develop them , because these skills don ' t matter in a system in which most players don ' t develop them , because .