Like I said , you either understand her or you don ' t . As you know they grew up together , and Okabe is very protective over Mayuri , a very important moment in both their lives is when Mayuri is falling into deep depression He helps her through it . She means a lot to him . Elaborated more in the VN Mayuri shows a lot of signs of feeling like a nuisance , when she SG Spoilers Saves him from getting hit by a car he realises how worried she was . I ' m kind of rambling on but the point is her personality is as you described , spacey . . It really depends on your personal view of her for it to make sense . <| sep |> Cover AnglesDuring this topic the word position will come up a lot , please keep in mind that sometimes I ' m talking of a certain position or area on the map , while other times I am talking about standing , crouch and prone position . I have tried to make it clear along the way . Many of you already know this , but I ' m going to state it once more , R 6 s is all about angles . When I am playing against lower ranks I see that the abuse of angles is much less consistent , and that makes it easier for me . I am the one killing people off from the most absurd angles in those games , cause it is not as thought of at the lower ranks . So if you happen to find yourself at a rank below ~ Gold IV , this topic is really for you ! An angle is what it is , a line of sight towards somewhere . But , the way you should think of angles in R 6 s is to have the smallest part of your self to be exposed , while you have the best possible way to shoot at an enemy . An angle in basic could just be to peek a corner . So if you move over to a corner and peek it like you always do , I ' m sure you might have done it wrong already or not , if so , good job ! . I mean . Not directly wrong , but nonoptimized . So first of all , your aimpoint sights is most likely blocking your sight towards some other angle , could that angle be dangerous ? Your body might be exposed more than it needs to be . You might not have optimized the angle and made it tighter or wider , and you might not even have thought of being in prone , crouch or standing position . Just a few things that all added up together might be the reason you die at that position . So let me go through it in detail . First of all , as you move towards the corner let ' s say it is on your left side 6 meters 20 feet away from you . You want to be moving at the left side of the corridor . This means you are moving as far away from the corner you are about to peek , as possible . Now if you think of it , picture yourself standing face to face with a wall , and looking around the corner . Now take a few steps back . As you lean out you will see that you are actually exposing less of your body , at the same time there is less chance of an arm or shoulder to stick out . Next up is your sights , I ' m sure you know this , but when you ADS the sight is actually blocking a part of your line of sight . If we take an example where you are standing on a corner holding a staircase that goes both up and down , you are aiming upwards . If you place your aim wrong , you might block line of sight towards the stairs that goes down . If someone is crouchwalking up there , you might not hear them and suddenly you ' re dead . Very typical , I see this one every day . So as you peek the corner , you want to aim towards where you think is the most dangerous area top of stairs in this case , when you have peeked and cleared it you want to move your aim and spend only 2 seconds to look for other dangers stairs down . As you decide that there is a possibility of someone coming UP the stairs as well as down , you want to keep your aim towards the top most dangerous area , but not directly on that headshot position . Move your aim so that you are able to see both stairways , and be ready to react quickly to both threats . By doing this , you will upper your chances of surviving from downstairs from 0 % to something higher , anything is better than 0 . Because , earlier you would have died from the enemy that you could not see coming up the stairs , now you have a chance . At the same time , you keep your readiness for the topstairs just a bit lower than before , but at least you don ' t risk your life on a 5050 chance . Next up is your what position you choose to use , Prone , crouch or standing ? A lot of people tend to crouchwalk half the game , and therefore it is very common to have your aim place at crouchheadheight . Both of these two things are mistakes crouch walking and aim placement . Having your aim too low will cause the top of your sight to block line of sight to the enemy player ' s head and therefore when I see people who encounters this situation either spray the body and might win the trade . OR he starts shooting , begin to look for the enemy head with his aim . But , because he didn ' t see see the head due to sightblocking at the beginning of the firefight , the second he start to shoot his brain literally gets confused and when his aim is up at headheight he tend to miss . This is because you are trying to hit something you can ' t see from the very beginning and it takes a split second longer to line up the shots . This is very common , and these are the things I have an eye for when I spectate my teammates . It is a common mistake , but keep in mind that it doesn ' t always go exactly as I summed it up , but it is one of the reasons you die . All the small things like this adds up to a huge number of deaths in the end , so keep on reading to get to know them all ! Back to the point . About standing , crouching and prone positions . You want to keep a few things in mind when choosing a position , are they above you or beneath you ? If they are above , and you choose to peek in prone position , try to image how this looks for your opponent . He will be able to see your whole body from above , but if you were crouching you will expose less of yourself . While standing you will expose a bit more than crouching , but due to the angle from the stairs this might not be relevant , depending on where the opponent is in the staircase . So what you can do in this situation is to peek in crouch position , fire , go to cover , then repeek in standing position . This makes it so that your enemy have to reaim . Every time he has to reaim you win time , and obviously the more time you have , the easier it is to hit your target . So for the other thing to keep in mind is if the enemy is coming beneath you . In this situation it ' s a bit different . The angle your enemy is exploring when looking up would be from the top and down , which means that however you position yourself , your head will always show first , but so will his head . So the way to do this is either to go into prone position at the corner , he might get surprised when you keep such a low profile . OR have a standing position , to be able to move back and forth from cover . OR , have a crouch position , so that whenever you see each other you may shoot , go to cover , go to standing position , and repeek . This is strong because if the enemy moves a bit down the stairs when the firefight breaks out , you will have more vision down the stairs when you stand up . Last up is regarding optimizing your cover and the angle you are holding . When you have held an angle for a few sec , but nothing have happened yet , you should always try to improve your position , if you have no plans to move to a different position ofc . For just holding an angle on a corner it is a bit hard to make this defensivehold any better . You can always move further in and try to get the angle tighter or move further back and try to make your exposure less . My point is . I have said a few 100 words regarding holding a corner right now , and I ' m guessing that you have slowly been reading through it without thinking much , so . Did you think of any other solutions to holding this corner ? Yes ? No ? Keep on reading . There is so much to be said regarding such a little topic as holding a corner , but whatever you do there is always another way or a counter to what you are doing , so did you think of a murder hole ? Picture the corner as a 90 degree corner . If shoot a hole in the closest wall and poke another hole in the wall behind you have direct line of sight and line of fire upon the other side of the corner , without peeking it . So yeah , just another way of doing it , but it gets even more interesting . Because you can use these hole to outplay your enemy in a way that is not expected . setting this up only takes you a couple of seconds and some noise . Think of the noise as a trap to get enemies towards you , think of the murderhole as an attention grabber , while you stand clam and ready at the corner . As an enemy moves up the stairs same stairs as mentioned before he sees the holes , he ADS ' s towards the holes while moving forward , right ? I would have done that . Now what did we learn regarding ADS ? We learned that your sights can block line of sight . So , as the enemy zooms in and keep on moving up the stairs , he may not see you on the corner just right of the murderholes due to his own sights ! BAM ! you shoot at him , but maybe you missed ? No worries , because as you engage he returns fire at your position , but at this time you are already back behind cover and go to a standing position to engage from the murderholes . Swapping position . All in all , it takes just a few seconds to prepare , but the strategy is based on good intel and knowing your enemies positions and how the regular John thinks and plays . nbspSo regarding angles , we have talked about holding a corner , and as you can see there is A LOT of thinking and MANY different scenarios behind such a small concept of the game . Still . Just reading this will not make you do something different your next game . What ' s important is that you use this in your own way , and stop engaging the traditional CoD way . Think different ! Back to main post