Looking pretty good . If you want an infinite horizon for it one way to do that is to set a second camera with a very high view distance to render only objects on a layer , then put a massive ground plane on that layer . Seeing the edge of the terrain mesh or just the far viewing distance of the normal camera clipping the ground away always annoyed me when I was first setting these kinds of scenes up . I am not sure if there ' s a better solution , that ' s just what I came up with . I figure you could also set the main camera ' s viewing distance fairly high and set up the world fog to fully obscure the far frustum , but then you ' ll be looking at a fog wall instead of a clear shot to a skybox fill . <| sep |> probably $ 20 worth of cc