For your question about Dark Souls , it actually mimics the typical broken RPG difficulty curve . Difficulty spikes hard in the midgame with Ornstein and Smough and then the game splits into four routes that can be taken at any time . They ' re all about the same difficulty to let you choose which order to progress in , but that generally translates to tackling the one that rewards your playstyle first and then facerolling the other three . <| sep |> TAKE MY MONEY <| sep |> Try and convince him to go further in destroying gun control by repealing the Hughes Amendment , the Sporting Weapons Clause , import bans , and the NFA . With any time left over convince him to support Ukraine . <| sep |> Early game , missiles are quite good but their usefulness drops off quickly once fleets become bigger since they seem to waste a lot of volleys . Personally , I like kinetic weapons throughout the whole game for their range and potency against shields which it seems the AI likes to use . Large kinetic weapons destroyers and up can start shooting almost as soon as two fleets meet each other but I have been seeing that with tachyons too , not that there are many of those at this point . Most games , I tend to go long range hybrid heavy coupled with energy torpedoes . I haven ' t really had a late game fleet yet but if I ever get there , it will probably have a bunch of long range battleships and cruisers , energy torpedo corvettes and flakPDS destroyers .