This is incorrect for several reasons . That wording versus my wording is the difference between a trigger set to trigger and a clause as part of an effect as all triggers begin with when , whenever , and at . You ' re trying to argue that the shuffle effect just simply happens without any need for triggering , but that ' s incorrect . The placement of trigger conditions isn ' t strictly defined in the way that intervening if clauses are . Trigger conditions will work regardless of where they are placed in the sentence , as long as the sentence and the encapsulating paragraph of text flows properly . The issue is , it won ' t trigger because that particular event doesn ' t technically exist . There is an end to combat , but nothing triggers when it ' s over . Game progresses to a point where you transition to the post combat main phase and that ' s is recognized as the end of combat and those things come to an end , so no need for resolution . You seem to be confused as to what the end of combat means . End of combat doesn ' t mean the end of the combat phase and the beginning of the phase after it . It ' s not synonymous with the beginning of the postcombat main phase . It means the end of combat step in the combat phase . Such an ability will therefore trigger at the beginning of the end of combat step in the combat phase in question . 603 . 7 An effect may create a delayed triggered ability that can do something at a later time . A delayed triggered ability will contain when , whenever , or at , although that word won ' t usually begin the ability .