It does help a lot . The nearest richer sounds is 20 miles . <| sep |> neat little fact btw , if her shield from her opponent is ad it also blocks tower shots at the moment , so you can use it to weave in and out aggro to harass <| sep |> It ' s kind of like ignoring wound penalties when attacking , but with different trappings . Not exactly , IIRC , penalties for wounds are applied in movement and tests , not in damage . My idea was something in the level of brawler 2 damage on unarmed attacks but a little more powerful and spread 1 to 3 but extremely situational you have to be about to die to reach its full potential and applying to all melee . I kinda enjoyed the idea of the user losing fatigue . With correct dice rolls , the guy can colapse out of pure exertion . Or making a seemingly impossible comeback . That ' s was my idea .