Honestly I thought the animation cancels and ledge boosts were a bigger issue than the triple jump . The triple jump worked well , it was easy , and it was intuitive at least I thought it made sense . Now it feels a bit awkward imo , but if it wasn ' t supposed to be there , it should be removed . It wasn ' t skillful , but if you were aware about it you could use it . And if you learned about it , you could do it . It was accessible to everyone , which is my only issue , but it makes sense to remove it . The ledge boost and the animation cancels were obviously not supposed to be there . Anyone who practiced those should have seen their removal coming . It ' s silly . The game isn ' t mechanically intensive requiring massive technical skill , but instead using what ' s given to you to the best of your abilities . Using things maybe in an unconventional way , but still within their design . Like combining Junkrat ' s trap and mine to make a deadly trap to stop a flanker . With a little thought , this is one thing you can do with his abilities . Not hours of practicing a bug with Genji ' s dash that sends him past the enemy team . Edit I don ' t think these techs were what made Genji good . Genji was and is good , and these techs just gave him cheese strats when practiced free passage behind the enemy team or back to the defense point too quickly , a combo that deals more damage than Genji was designed to do , that stuff . Still , triple jump for me is in the middle , but everything else seems bad . End edit . What I ' m genuinely curious about is how D . Va is imbalanced ? Not offended as someone who plays her , I ' m just blatantly curious what other people find imbalanced so I know what not to rely too heavily on or to capitalize on . I don ' t know if it ' s that the other tanks aren ' t as good or something with her , being her Defense Matrix , extra health , walking speed while firing , no idea .