I ' m apart of a nonunion apprenticeship , and it goes 11 , 1221 , 2231 , 3241 , 4251 , 52 Journeyman <| sep |> Missing some cum <| sep |> I think the preferred nomenclature is helicocksucker . <| sep |> Fuck . Yes . How do people not realize how inefficient coal is compared to other energy sources ? Like yeah it ' s better than wood but come on . <| sep |> I enjoy it too but come on it ' s silly . <| sep |> I ' m certainly not bitter either , just fun to point out hypocrisy . <| sep |> Om jag definierar mig som en blval , mste dem slja blvalsklder ? <| sep |> but it provides dumb amounts of ap as i scale through the game . The large mana pool translates to large ap amounts later in the game . Generally it would be taken against a weaker laner who wants to scale so I can match their damage later . More AP does not necessarily mean more damage . Something like liandrys very often leads to more damage than the extra mana . And of course raw damage isn ' t only concernI would think that most of the time the dcap increase in ap outweighs the void purchase first because it allows for better waveclear while offering similar amounts of damageBetter waveclear sure , but if you want waveclear out of 2 nd item I think ludens fits better . If going double mana item I think you need void 3 rd . I run oom without the mana seals and die fast without armor . Why are you dying without armour ? Vs AD assassins I sort of get it , otherwise I don ' t think it makes a huge difference . I get that the mana seals are useless later and that scaling hp is better for lategame , but doesnt the rod in the build compensate by provided more hp in the end ? Having HP from rod doesn ' t make the HP from seals not really useful later . It kind of seems like you ' ve chosen a rune setup to get you to lategame , rather than caring about being effective once there