The Portugal . The Man coverr 3 aFSAT 4 R 08 is more than decent . Nothing can match the glorious original though . <| sep |> Because he was making a play on the ball , hence why he was able to bat it down . <| sep |> I think twitch an captain kek need a nerf <| sep |> I dunno I ' ll ask her or receive a Death sentence if I piss her off and sends fucking Susanoo after me . <| sep |> I love Heimerdinger I think his visuals are spectacular and his flexibility allows him to fit into a lot of team comps , but he just feels so outclassed by all the other mages . He ' s known as the ' control mage ', but right now it feels like Zyra does a better job at zoning opponents . She can spawn the entire Amazon rain forest if she wanted to and knock people up while she ' s at it . His passive is just a meh version of the current Ocean Drake buff . If I had to choose between having the Heimerdinger passive or the Ocean Drake buff active on my team , I would choose the Drake granted its RNGness . It also doesn ' t help now that his one true counter , Syndra , got buffed in the mage update . A lot of other mages Viktor , Cass , Lux ect . can eliminate a high priority target more efficiently and safely than the Donger . Can ' t roam as well as them either . It ' s a lot harder to burst a carry as Heimerdinger . His main burst skill is Hextech Rocket Swarm . It is 100 % a skillshot and it can be blocked by allied champions standing in front of it and it takes a lot of time to set it up . His stun takes a lot of skill and calculation to land on the right target perfectly . Here ' s the funny part . His grenade has a range of 925 while his rockets have a range of 1100 . This means he has to walk up to a target to stun them in order to burst them . He can ' t surprise cc them from a distance and finish them off . You can use CH 3 X Lightning Grenade to engage from a distance , but that means you won ' t have your burst . There is also a slight delay when he casts his ult and in order for him to use his ult it ' s fair because it allows opponents to react and his base skills have to be initially off cooldown if he wants to insta cast the upgraded version of them . He can ' t just press R and win . Another thing that put a wrench in the Donger ' s dominance are the changes to items . Zhonyas received a nerf that changed its active cooldown from 90 s to 120 s . It is one of his core items and it helped him deal with assassins . Heimerdinger was a pretty good counter against melee assassins even before the rework . Look at the late game though . Zhonya has a 120 s cd while assassin ' s ults during the late game has a much less cd ex Zed 80 s , Talon 60 s , Fizz 70 s , Katarina 45 s , ect . The changes to Zhonya limit his defensive and play making abilities . An assassin would have their full damage combo up before Zhonya would be ready . I used to be able to buy time in the past for Zhonya to be up but now I can barely get it ready for the next team fight . The changes to Banner of Command and the upcoming changes to Ryleis aren ' t going to help him much either . I will say this , Heimerdinger is GREAT at securing objectives . If you want a Baron or Dragon , you will get a Baron or Dragon . He excels at taking those down and choking people in tight paths . He ' s good at taking towers , but his turret AI could use a little tweaking . I ' ll put a turret down and command it to attack the tower , but all of a sudden it would redirect and start hitting enemy champions even though they don ' t have the nut icon over their heads and suddenly I gain turret aggro . My suggested tweaks for now Change his spare parts reserve from 11223 to 12233 . That way he can pressure objectives a lot sooner . Make it so that enemies can be damaged by multiple bounces of CH 3 X LG . If they get hit more than once then they should be damaged more than once . That ' s like having a Rumble ult that only damages once . Enemies should make an effort of walking out of the way . Make CH 2 SG more rewarding to hit . It ' s his only engagepeel tool . The center of the grenade only had a 135 radius and the reward for nailing it is a stun lasting 1 . 25 s . Too put it in perspective Syndra ' s Scatter the Weak minmax cone has a range of 7001100 and stuns for 1 . 5 s . ASol ' s only has a stun of 1 . 1 s 1 . 5 s , but he can control the size of it . His passive . Now this can be subjective and I ' m sure this idea has been thrown around , but he works with Ziggs , a guy that can tear down turrets . Some of his custom taunts against him are , Your hexplosives are disturbing my research . Why can ' t Heimerdinger ' s passive allow him to repair turrets ? He ' s muthafking Cecil B . Heimerdinger . We ' ve got Azir who can build turrets , Janna who can shield turrets , BardOhmwrecker that can put turrets in a coma and Ziggs who just blows them up . Why can ' t we have a guy that fixes them ?