I get that grenade can feel oppressive . I think anything outside of dropping a second or something off the heal lock or lowering the heal buff % or time would likely destroy her . But I mean historically with this post , and also in both directions with buffs and nerfs . Zen ' s orb nerf was big enough that he dropped out of play completely for quite a while . Soldier suffered a similar fate with getting with a nerf and dropping out of play . For soldier players , thats a real bummer . I guess what I ' m getting at , and probably doing a poor job communicating it rn , is say that balancing is going to happen . It will certainly need to happen at times . I just don ' t think it ' s fair to balance around comps where potential for counterplay is a lot higher and target more specific problems i . e . mcree range , fth , mei ult , etc . . Obviously there are going to be times where there is overlap . Maybe Ana ' s grenade , but i really feel like that is more of a comp related problem at this moment . I just hope the balancing is healthy for the game , and doesnt become expected and reactionary .