Why not just release unlimited for an hour ? Fuck sake man <| sep |> On one hand , I don ' t necessarily disagree with you . But the referendum went through because several politicians made promises based on complete lies , willfully spreading misinformation , and using the bogeyman of immigration amongst other things to scare the average person into voting yes . I ' d say that putting it to a second vote would have vaaastly different results . <| sep |> Trump said that he is gonna split his time between the White House and Trump Tower in NYC , and it the long run him doing that will cost taxpayers millions <| sep |> A bit of a What would insert favourite authorsimilar do ? exercise works for me in these kind of scenarios , think of enjoyable stories with a mazelike element to them that you ' ve encountered before . The ones that come to mind for me split into two main categories . The first make less of the actual maze and more of a features encountered along the way like the film Labyrinth , or the tombs in Indiana Jones , a room with three doors in and a riddle to solve , dead ends that are just illusions , corridors that promise to be a test of strength or intelligence , etc . The thing is , when you play these in an rpg campaign they sort of feel like they ' re just a dungeon . If you ' re dead set on having an overbearing maze feel , then you might be wanting endless tangles of corridors and not rooms , which as has already been said can be pretty tedious of it gets overdone , unless you draw inspiration from the other kind of maze adventureThat is the type of maze where there is something or things that inhabit the maze , and they could be around every corner like the Minotaur in the labyrinth of Knossos or maybe maze runner here , for added suspense as well there may be a mystery to why the maze exists at all , or who built it . The key here is , the layout of the maze is secondary to the theme , and a maze needs additional elements to provide the adventure and suspense that make it work in a campaign . Running this as a DM , once you ' ve got your key thematic ideas , there are a few interesting options available to map out a workable maze . My recommendation would be to use one of the wide variety of random dungeon generators out there , keep rerolling until you get something about right , and freehand a few edits to suit your plan . DonJon ' s version is my favourite here , and has enough options set Corridors Labyrinth ! that you should get to something near enough like what you ' re looking for with a bit of fiddling . Alternatively if you want to randomly run it on the night , and have timeresources to prepare for it , an interesting option is to use a small deck of cards . Some that indicate a room , turns , dead ends and junctions . Should ideally be only about 1520 total . Shuffle and draw the top half of the deck , playing them out in turn as the party investigates , redraw as necessary and once you ' ve run out shuffle the whole deck and take from the top half again . The random card draw tends to work slightly better than simply rolling dice against a chart , because you limit the number of successive straight corridors or left turns you can get in a row . The random dungeon generator is my favourite though .