The Titanfall franchise distinctive feature is its focus on freedom of movement and tactical depth brought by addition of Titans . Pilot ' s and Titan ' s gameplay differ significantly so each has to be considered separately for tactical and strategical analysis . Indeed , moving fast , leveraging wallrunning , sliding and bunny hopping to maintain momentum provides a tactical advantage to Pilots and is hugely satisfying when executed properly . This game more than others punishes slow , predictable movement and camping though not to the same extent as the original Titanfall does . In an average game you will likely team up with a few close quarters teammates , using stim grapple phase shift to get close and secure kills with SMG or shotguns , followed up with a few assault rifle players dispatching enemies from midrange . Snipers are rare as they ' re relatively easy to counter . You will rarely see coordinated gameplay with vocal communication but the average skill level is pretty high in comparison to other FPS titles so its not like you will be hugely frustrated with what your teammates are doing and often they will silently compliment your actions . The pace is just too fast for an effective communication to take place . Things change when you get into Titan . Gameplay becomes , slower , more positional , especially in Last Titan Standing mode in which all players have Titans . You will need to maintain constant awareness of your positioning toward other titans to prevent allies from being blocked , stepping forward to set up a shield for a team to get tactical advantage retreating to safety when low on hp etc . Each Titan has its role on the field , with Legion Scorch being more of an area denial types Ronin going into face Northstar using longrange hit and run tactic while Ion and Tone embracing more flexible midrange support roles . Good luck and enjoy this awesome game