Luckily , they call it StifFry Friday on the ISS much safer . <| sep |> After playing with Nahiri , that deck turns the corner at about the same speed as Drawgo . It takes three turns to go off , during which you have to split your permission between protecting your life total and defending Nahiri . I would rather use that time to get 2 hits with a colonnade in . That , plus random snap caster hits or a bolt here or there , is enough to end the game . Nahiri is most vulnerable for the period after you cast her until your next untap step . That often leads to either her sitting in hand because you know you can ' t protect her , her getting gibbed in a turn , or you waiting so long to play her that anything could end the game as well as her . You rarely steal a game by ulting with her . You were going to win those anyway . In fact , that mind set has lost me a lot of games where I think AHA ! An empty board ! Let ' s capitalize with a planeswalker ! I can end this game now ! only to have her die to two bolts or something .