OK , if you squint hard it might work but trace decay then becomes a red herring . The robots memories are verbatim memories that are serially coded . So if past loops are improperly erased then the serial coding can get jumbled up . Their memories somehow override contingent sensory information . which is either a design flaw or a deliberate policy to make their minds operate in a particular way . Maybe if they become free then they will embody more and not suffer from hallucinations ? It ' s a stretch but it could be made to work I suppose . <| sep |> They are also literally reponsible for germany hosting the soccer world cup 2006 . <| sep |> Sum upSo to sum up the ranks , I can see a clear pattern from Copper to Plat , where Copper players needs to work a lot on their situational awareness and general way of playing . At gold rank , it is the small details that matters . As mentioned many times already throughout the guide , there are no certain way to do thing that will guarantee a win . Most of us will never have more than 60 % WL ratio , so I believe that one thing is universal for all ranks , and that is how you deal with losing . We all lose , and we all lose more of less than 50 % of our matches . It is very important to deal with a loss and be able to go into your next game with a fresh mind . I guess many people have joined a game , and the first thing that happens is that someone writes pls don ' t suck , team . This guy has most likely lost his last few matches , and as usual it is his team ' s fault . A tip on how to deal with losses is to ignore your team as humans . Yeah , think of them as bots . Now , you are the only human on your team and everything that happens is your fault . As soon as you start thinking like this you may see more of your own mistakes , because whenever you lose a round , that is what you should be looking for , your own mistakes . nbspEndTo end of the guide I would like to talk directly to you . I hope you had a good read and that you got some new insights from my point of view . I am sure that many people just find this as a ton of text , so the fact that you are reading this makes me really happy to see that someone made it through . I ' d recommend you to go back , and read the interesting parts again , and I really recommend you to use the custom game feature to try some things out . If you have been skipping a lot around , and didn ' t get to read everything I ' d like to point you towards the advanced section of the guide , where I am talking about positions . I believe that by using positions , well known areas and angles you will get you the most out of less , means that you will get the best result on your improvement , by only 1 of the points made in this guide . It takes time , not only to find these positions , but also to get to know them . As this guide ends , I ' d like to wish you good luck at improving at the game , and hope to see you use the stuff you ' ve read here against me , in game ! Back to main post