You ' re right , 25 K per operator is too much effort . I just bought the season pass awhile ago , and I ' m having fun just trying out the DLC operators <| sep |> how the fuck ? <| sep |> And above ground , too <| sep |> People in the UK have been prosecuted for single tweets . No , it ' s not a stretch . It would behoove you to understand the legal system being spoken about before spouting off . <| sep |> redc wants to know what type of gloves ? <| sep |> I ' m Native . The furthest South I ' ve ever lived was Castle Rock . <| sep |> any deals on Clarisonic Mia 2 face washer ? <| sep |> From what I can tell , they did precisely the opposite on this point . As a workaround , well , it still hurts your production , but I suppose it hurts less the shorter the wait time , and now you have more options , which is nice . But maybe this is as much as they ' re going to fix it . Line frequency is a pretty central concept and you ' d have to rethink the whole way the game makes inaccurate assumptions about your transporting capabilities and how this in turn affects production . Making that assumption by taking line frequency and multiplying with your carring capacity across all vehicles , is just incompatible with any amount of wait for load .