Actually it is just a learning issue . Just like any game you first have to learn how to interface works . It would be like watching Dota 2 for the first time and getting mad that you don ' t know what that donkey is doing by the base , or why you can attack your own creeps . You learn what the tells mean , and honestly with this fractal the tells are done supremely well . I pugged it from tier 1 fractals to tier 4 and at no point was I confused as to what the tells were trying to convey . Furthermore . the running to one hill that you cite happened way more often in GW 1 . In fact that was one of the ways you cleared the endgame zones like FoW or UW , you aggroed a group behind some rocks , AoE ' d them , and then repeated it . GW 1 is a game I love too but to suggest it was any better than GW 2 in terms of mechanics is laughable . Storywise you might have a leg to stand on and certainly parts of the game such as greater build diversity well not really , I mean eventually it boiled down to a build or two per class are praiseworthy but in general GW 2 is a better game .