Just fuck me up fam <| sep |> There ' s a lot of factors in what makes them powerful . For your skill tree , here ' s a barebones treelayer . comskillsimskillcalc . php ? 11 u D b x I o b x I o b x I obxIobxIobxIobxIobxIobxIo 0 jdodBIb 000000000 doIn 0000000 jdoib 0000000 fdo 0000000 dBbniN 2 SGBIk 0000000 IoInidjGAdBIdIk 000000 lbIo 0000000 jdoIb 0000000 lo 000000 j where you can ' t go wrong with these skill points . Otherwise , you have enough points for 1 element in force tree , up to 2 in techer tree . As for techniques . that ' s a really long one . If you want them explained in detail , click the links on this page for each tech for a more in depth explanation of what they can dovisiphone . comwikiTechniquesList . Just remember that most techniques are best after crafting . And from memory and going in order of appearance . Check out Foie , Gifoie , Rafoie , Safoie , Shifta , Gibarta , Rabarta , Nabarta , Ilbarta , Deband , Zonde , Razonde , Zondeel , Ilzonde , Razan , Sazan , Nazan , Zanverse , Ilzan , Ragrants , Ilgrants , Resta , Anti , Megid , Gimegid , Namegid , Megiverse , Ilmegid , and the Compound Techniques at the bottom . Might be worth glancing at the overview at the top of each element ' s individual page too . That ' s a large majority of them , but . in my opinion , those are the most noteworthy ones to check out . Among these , some are more noteworthy than others , but you ' re looking for some place to start for now . I ' d recommend trying out each element first to see what clicks with your playstyle before investing in elements . You can buy more than one skill tree with real money , but I assume you aren ' t considering that at this time .