I just gave this a try . Here ' s a shitty picture of how it ended I ran out of cards in my last Code Stack on the last turn , but was able to complete the last Set with what I drew . So , yay knife edge endgame ! Generally , I like it a bunch . There are some interesting mechanics here , and just a touch of pyramidyness technical term , that along for the ride . I have some small questions and comments . Am I correct in observing that the sizes of the pieces don ' t matter at all ? Would the edit ~~ One pyramid trio from ~~ Three pyramids of each color on the Color Die change gameplay ? Some sociopath might prefer to use three smalls or something . Do Lock Stacks do anything ? If I read your rules right , once cards enter those stacks , they don ' t leave . Would replacing those five stacks with a single discard pile change anything ? Simplifying the setup would be nice . While I ' m on the subject of simplification , I ' d remove the more jargony terms I felt like they got in the way of understanding the rules . I ' d substitute push , pop , code stack , and pick stack with draw , play , draw pile , and play pile , respectively . Draw and Play are extremely wellunderstood , consistently applied terms , especially in Looney Labs ' products . Also , are Jumping and Digging the same thing ? I got a little confused . Was I correct in assuming that 798 does not count as a Set ? I ' m pretty sure , but wanted to doublecheck . I want to make sure I ' m understanding the Jump Dig ? move . Here ' s what I think it is please correct me if necessary Digging is never required , and is only allowed if the draw pile of the color rolled is totally empty . You can ' t Dig immediately after playing the last two cards from a pile where you rolled a six . You can interpret a Wild color to be a color that enables Digging if you want you can then choose to ignore the directive . In effect , once a single draw pile is empty , you may choose to ignore any rolls of a wild color . To Dig is to locate a card in the play piles that ' s no further than n 1 cards from the top of its pile n is the numeric die roll and is of the suit indicated , extract it from its place without disturbing the rest of the pile , and then place it atop any play pile . Yes , you can play it to the same pile it started in it just moves to the top . Yes , doing this can cause a pile to have a Set that ' s not on top yes , you immediately use that Set in the usual way . Have you put this in the wikiMainPage ?