Personally I ' d rather see 60 year old janet jackson titty . Bring her back next time . <| sep |> The introduction of DoubleHeatSinks especially clan DHS sort of broke the game . The game ' s designers have said that if they could go back and reintroduce the rules for doubleheat sinks , they ' d make them so that all the heat sinks that came for free inside the engine were always of the single variety and that any other heat sink could be upgraded to a DHS . It ' s a shame that never happened . That said , there are a few drawbacks to DHS though they don ' t usually outweigh the benefits . DHS cost more CBillsDHS cost more critical room IS DHS cost three , so you can never put them in the legs to gain watercooling benefits andor to protect the very vulnerable hiplegfoot actuators . DHS don ' t work particularly well with any mech that wants to be hot Triple Strength Myomer mechs . Gauss rifles are a really great weapon for IS units to use in the clan invasion era . Generally speaking , with the exception of the Gauss rifle and the LB 10 X autocannon , clan weapons are better in every way than their IS counterparts . GaussLB 10 X still weight less for clans but the range and damages are the same as their IS counterparts . So if you ' re building a mech that ' s meant to take on clan mechs during the clan invasion era , you might want to load up on those two weapons as they give you a lot of bang for their buck . Armor Piercing rounds can certainly be worth it they have pros and cons but it ' s not something you need to worry yourself with when designing a mech . At the start of a game , you can always choose to load a mech with whatever specialty ammos you and your opponents agree upon usually based on the era being played . Pulse lasers run very hot and have a shorter range than regular lasers . On top of that , pulse lasers can ' t be used with a targeting computer to aim for a specific location like other direct fire weapons can . Lastly , like all laser weapons , pulse lasers don ' t have ammo , which means they can ' t use some of the really nice specialty ammos that make dealing with anything other than a mech easier . Inferno rounds , Armor piercing rounds , Precision rounds , Fragmentation rounds and the like can all be very useful at times despite the chance of them exploding . In the very rare scenario where players play a game with massive ranges and little terrain , clan mechs are superior . However , most players don ' t play games where the average range is 22 hexes and there ' s nothing between the opponents . The sad reality of clan mechs is that their advanced tech costs them a TON in BV 2 . so much so that the IS really has the advantage .