Okay I need some further help . My brothers 3 ds console is banned apparently . If I system transfer will mine be banned too ? <| sep |> Any ideas on what change could make SC 2 mech have similar dynamics to BW mech you look back to . Keeping in mind this is a world of blinding cloud and swarm hosts . Not to mention the meta is totally up in air at this point . Introducing an equivalent to Spider Mines , a nonfactory time dependent unitspell which slow down enemy advancement towards Tanks , ideally also doing DMG to enemy units while doing so . Idea is to allow Tanks to not be easily overrun , Tanks need a buffer , on SC 2 that buffer is army , that ' s kinda bad because it ties too much supply into it NonTank buffer . And by Lanchester ' s lawsSC 2 Pathing it means that Mech players wont want to split their armies , nonsplit armies can cover less area than split ones , and because of that an army that can ' t be split easily leads to turtling Example WoLHotS ProtossMech lest it dies to 1000 cuts of strong enemy air harassment , while Worker Pairing puts the nail in the coffin . New Cyclone is cool in the sense that players will at least split their armies in two Core Tank forceCycloneHellion harassment party , but as long as there is nothing there to bridge the gap of power of having some sprinkled tanks vs having some sprinkled tanksnonsupplyfactory time dependent mine support , I don ' t see SC 2 Mech working on the intended BWsih fashion . Also , air units and harassment on SC 2 is so incredibly strong , maps suffer an absurd amount because of this , specially the designs intended to help mech , those designs are very strongly hit by sc 2 ' s strong air units