But . I ' m already married . <| sep |> I ' m thinking of trying it out but it asks for both your username and password for everything so . sketchy is an understatement <| sep |> As opposed to what ? As opposed to saying that Trump is a shitbag , you don ' t expect him to fix anything , and you can ' t stand him , but you voted for him because Hillary is also a shitbag and none of the third party candidates were any good or had a significant chance of winning . <| sep |> You ' re welcome . I ' ve listened to some it and it ' s great . Considering the game they play I ' m even more than happy i could even slightly improve an ants Xmas . <| sep |> Interestingly enough , I recently came across a site of a project similar to yours . I think the aim is to create a kind of character framework which anyone can throw into their project . Also , the game ivy 57 wvfsh 4 d 846762 is supposedly going to use ML to make the game world responsive . ' s their devblog . Personally , I ' m not convinced that an adaptive system alone will make a bland game fun , but if it were thoughtfully integrated into a games design it could be great . Tbh , I could see the first people implementing such a system well being an AAA developer like Blizzard . A big MMO like WoW or a sprawling RPG like Skyrim or Fallout could certainly feel much more alive with some ML cranking away in the background , augmenting the Radiant AI . In particular it could tailor quests and NPC behaviours to give the player more of what they seem to enjoy most . With regards to generic systems , I would say they certainly could be useful to game devs . In particular , if you created a welloptimized package with a simple API , it could open up a lot of possibilities for smaller dev teams to use ML in their games . To illustrate what I mean , the AI packages 1 s o r t bypopularityquerycategory 2 in the Unity Asset Store ' s Scripting category are some of the most popular . The reason is that it allows indies and hobbyists to use rock star tech without having to worry about the implementation . The truth is that a lot of games are going to fit within very tight bounds . I mean , are Skyrim and Fallout really that different , fundamentally ? Most genres have pretty small sets of elements , ie , for RPGs shopkeepers , guardspolice , quest characters , villains . I ' m certain you could make adaptation systems relevant to a lot of devs , especially if you built packages geared towards specific types of games and elements . There will always be those devs who handcraft their own games , but I would say there are just as many who want to push a game to market and not have to build mountains of systems . Just look at how a number of big game companies have used Unity for recent projects ! So , I think that your proposed system could achieve some success if you have a clear vision for who exactly might use it and tailor it to their needs . When it comes down to it , the main selling point of such a system would be have to be what it can offer devs that other AI systems can ' t , not that it is simply an ML system . Anyways , you might consider visiting rGameDev if you want to see what devs might think .