Don ' t forget dude <| sep |> I thought the comparisons to DOTA team fights were good . That was the first thing I thought of when i read about Battlerite and was very excited for it . I used to play DOTA , but I don ' t have the patience any more to play an hour long game for two or three good teamfights . The core game of Battlerite , the controls , premise , presentation and lore are all amazing , but I was disappointed to realise that there ' s not much difference between characters . I found myself trying each and struggling to identify their strength or weakness . I even found myself looking for an indication of how hard a character is in the tooltips , but then realised they are all the same amount hard . One things DOTA does well is have a small number of ' easy ' characters that are allround good . They have all the tools needed for a game a stun , an escape , an area clear and a big ulti . it ' s hard not to do something good at least once in a game . New players are forced or encouraged to play games with these characters to learn the ropes , before moving on to others . That ' s good game design . At the moment all the characters in Battlerite feel like these ' all rounder ' characters . I ' m waiting to find a character like Meepo , or Nyx , Tinker or Puck who go all in on a particular gimmick and completely change the way a game is played . But I haven ' t yet , so I ' m left with a feeling that it doesn ' t matter how many characters there are , my choice does not effect the role I will play in battle much at all . Maybe more characters are coming , or more balance changes are to come , but I don ' t think it ' s a bad thing to have some characters as specialists and some not . Other games have done it before .