That ' s worse than HepC <| sep |> But the vex are microscopic organisms <| sep |> Growing up I never really thought of the Zelda games as being continuous in any meaningful way . You had recurring themes , items , locations , and characters , but that was it . It was a video game series with a little more story than Mario or Sonic . Most of the story was in the booklet which was probably mistranslated anyways . Back in the 8090 ' s nobody was planning 30 years into the future with their game stories . There was no hint or talk of alternate timelines or linking everything together . That didn ' t happen until recently . You just played the games and enjoyed them as self contained adventures unless they were direct sequels . You see it a lot with video games . You have different teams of people working independently on the same IP over many different projects spanning years or even decades . It goes well beyond the scope of the original game and even games with self contained , complete stories end up with a sequel simply because it ' s free money for the developer . They often paint themselves into a corner and the only way out is an alternate timeline , dimension , or reboot . That ' s the developers way of saying We didn ' t plan this far ahead but now we ' re trying to fix things .