If its only from Infinity Ward games . Then ACR , MP 7 , Barret cal 50 , M 16 from Cod 4 or Type 95 from MW 3 . I need a good burst AR <| sep |> Reading part way through , quickly . I ' m not into metaeconomy and I don ' t see why you need it . I feel that games that need this are either narrative for the sake of being narrative , narrative for the sake of the story ie . you need this if you are going to run a Dr . Who game , or they are used as savemyass points . But I don ' t see the benefit of savemy ass points . That ' s my preference . there are a lot of Savage Worlds players who would disagree with me . It seems the static bonus from traits is really too small when you are rolling 2 d 61 d 10 I ' m at page 10 and I don ' t know what your resolution mechanic is yet and the game is talking about scale of combat . I want to know how my character does things first . Lost at combat . You need to explain things before the chart . When you say an encounter has tenacity , you mean the NPCs in the encounter ? It seems rather blah to abstract NPCs to an encounter . The GM rolls two of the Response Die and performs the result listed , Listed where ? Oh . next page . OK . So there are charts on what happens ? That could be cool . but could be a pain . GM is dependant on looking up a chart . Uh . there seems to be quite a lot of bookkeeping with tenacity , no ? Doing damage is just rolling the attribute die ? That is not a Persona roll ? And so damage is automatic ? It all seems very gameist . Like dice determining that the encounter is just successful in stealing stuff . Is this what you want ?