I was a Cruz guy . I wasn ' t too butthurt about him losing , but I wasn ' t ready to join the Trump train until less than a month before the election . The positivity here was one of the driving forces of me joining . <| sep |> I have a mod in my New Vegas game that I made for my personal use that I have not released , it uses quest scripts to change the way reputations behave depending on your Charisma similar to what you described , except it does it in a different way . This is the Charisma score and its corresponding effect on reputations . 1 gaining reputation ' shunned ' will make it go down to ' vilified ', all positive reputations will never go above ' accepted ' 23 gaining reputation ' shunned ' will make it go down to ' hated ', all positive reputations will never go above ' liked ' 46 reputations work exactly like the base game 78 gaining reputation ' accepted ' will make it go up to ' liked ', all negative reputations will never go below ' hated ' 910 gaining reputation ' accepted ' will make it go up to ' idolized ', all negative reputations will never go below ' shunned '. I mostly made this mod because my first Speechcraft character ' s Charisma was described as ' Cult Of Personality ' on the vitomatic machine during character creation , and I couldn ' t tolerate how this wasn ' t true in the game , and this mod made it so having 10 Charisma will definitely make you a cult of personality . I have a mod that lets you have more companions based on your Charisma , I also have many mods that add more functions to other stats , like Agility increasing run speed , Carry weight being much more affected by Strength , bigger accuracy penalties from weapon strength and skill requirements , Health being much more affected by Endurance and no Health from level ups , Skill points being much more affected by Intelligence , XP gain being affected by Intelligence , Perception influencing ranged accuracy , Attributes having a much larger impact on skill starting values , etc .