Do you read the fucking comments ? Hes listed the links 3 times 🙄 <| sep |> Earth ' s moon ? It was already in the game , just used to be a payed planet . <| sep |> OMG it is happening , Mccluggage is sliding . Just another 79 picks to go . <| sep |> I agree and for the people that say that they are doing their best it clearly shows that they aren ' t . This mess could ' ve been prevented by simply testing the game instead of focusing on other things like pvzheroesor at least that ' s what it seems , etc . No hate towards Popcap though , just dissapointment from my part . <| sep |> I hesitate to call what we ' ve seen so far a rework , it feels to me like a straight nerf to bladestorm with some incredibly minor QoL changes that could be done better . Ash ' s current problems Stealth is very shortprohibitively expensive Shuriken are kind of useless without the augment , and even then is situational Bladestorm makes marked enemies invincible , is boring to use , and has wonky animationscameraremoves control from the playerAsh ' s new rework Stealth can be cast in the air Can teleport to anything with health Bladestorm needs to paint targets , have line of sight , is going to be both tedious to use mark and boring to use executions , and still has wonky animationscameraremoves control from the player Bladestorm dissolves bodiesSo job done ? Why not Reduce the cost of Smokescreen or increase the duration Allow Ash to teleport at whatever point he ' s looking at Have Shuriken mark targets Bladestorm sends clones to attack anything near the point Ash is looking at as well as ganging up on marked targets . Original Ash does nothing and can continue to run around and play . Bingo bango , problems solved , took me a whole 30 seconds to come up with . Smokescreen is usable , Teleport is more usable than what we ' re getting , some synergy between Shuriken and Bladestorm , and Bladestorm doesn ' t lock Ash or use the wonky camera .