XA 5 j 6 PBe 2 st 227 sI think it was linked in an AMA recently but this is the video . 43 seconds in . <| sep |> piko piko pussy piko ughhhhh <| sep |> As far as actually doing an exam . If they person became distressed when the exam was attempted , the medical provider would stop . They ' d arrange for the disabled individual to be sedated and perform the exam that way so the person wouldn ' t be traumatized . <| sep |> It ' s not about a brick wall , its about the compromises you need to make to create the type of game you want . For open world games the requirements for i n t e r a c t i o n lightingphysicsaigameplay systems are much steeper . You don ' t have unlimited computing power and so resource allocation needs to take place . Games like Crysis 3 and Ryse are just corridor shooters with hardly anything going on limited ai , limited draw distance , no emergent gameplay , barely any complex interactions so it can allocate more of its resources to graphics . They are linear games and so designers can optimize a scene too look the best and even use graphical cheats bc of its linear design . Then you have Star Citizen where you can go from inside a ship to space to planetside seamlessly in and open world environment and with fully fleshed out procedual planets that will be populated with whole bunch of gameplay systems that interact with each other . Not to mention Star Citizen can ' t cheat when it comes to its graphicsgameplay systems bc of the emergent nature and freedom of its gameplay and its a wonder it looks as good as it does . Just look at the character faces , it ' s probably one of the best if not the best seen to date .