Whys that ? <| sep |> try again ! I ' m still seeing it friend . <| sep |> I sold a gout tuber for 800 k yesterday , I hope the guy is on this mission . <| sep |> Original post by uassuredswivet in rbouldernbspThis crosspost was performed automatically as a part of the ImagesOfNetwork . Learn more about the ImagesOfNetwork , how you can help , and other Frequently Asked Questions , or visit us on Discord ! Remove my post ! The bot got this one wrong ! Stop Crossposting My Stuff ! # whitelist boulder <| sep |> I like skjei . That was a very nice shift <| sep |> Global illumination is also called indirect lighting which may give you a hint . In reality every surface around you reflects some of the light that falls on it . Basically they all become weak light sources . That ' s what allows the sun to shine through a window and illuminate an entire room . Indirect lighting cause a lot of the subtle differences in lights , colors and shadows that you see in reality . Video game graphics don ' t usually recreate this effect . They have light sources that light up everything they shine at but that ' s about it . The ambient light is instead created by just raising the global light level to a point where it looks good enough . If done well that can look pretty sweet but it doesn ' t hold up to scrutiny . GI is a pretty calculation intensive technique because all those light reflections have to be calculated with a granularity that is good enough to fool the eye . It ' ll be a while until we actually get this to be in games except for maybe some fancy tech demos . Many games don ' t even do a lot of direct illumination but instead fake it socalled baked lighting .