What happened to momo ? <| sep |> Finally got to see Kimi no na Wa in cinema last night and it was one of the most amazing experiences I ' ve had . At first I thought I was the only one there because it was just 1 couple in the cinema but as the film started it filled as if it was any other film . I found it to be a beautiful story with an even more amazing soundtrack . Would highly recommend it to anyone that can see it in cinema ! <| sep |> To be honest I dont really have any issues with the auto switching . The problem is that manual switching often doesnt work the way I want . <| sep |> While I agree to the FM thing and ult change , I can ' t agree to the double jump part . That is what allows Gnar to harass in lane without being caught out without FM . If you take that away players would need to either be really far behind ally minion wave in order to not get fucked by ranged or be jumped on by melee carries or super forward in order to use the enemy minion wave to jump . He would end up being a lot like yasuo , where he has no mobility without enemy minions , but without Yasuo ' s massive damage and shield both let Yasuo trade well , Gnar just has a speed buff and slow , besides his damage being slower to apply . Would take out part of his unpredictability both in and out of lane , since one thing I do is build up my rage outside of combat , let the jungler initiate , jump on friendly units from the FoW , flash and blow up the backline . Taking the E ally double jump from his kit would make Gnar even more telegraphed in team fights , since right now , the enemy just has to be careful when Gnar is close to Mega . Without the ally double jump gnar will have to be up close to the frontline where he can easily be blown up in mini to double jump the backline , or turn mega in the frontline and never reach the backline . In short , the E nerf is a big unnecessary , even if healthier nerf to the lane , but huge to teamfights .