Was thinking about dropping Detective Comics too actually . New arc just wasn ' t doing it for me . Gotta see which ones I ' ll keep . Probably around 5 titles I ' ll keep with in the time being <| sep |> Alice from Alice in wonderland is often counted in the princess group , even though she has no affiliation with any royalty , other than the Queen of Hearts wanting her dead . It annoys the crap out of me in Kingdom Hearts . She isn ' t a princess ! Grrr . <| sep |> You can overclock a nonK . It depends more on the motherboard . ~ flys away ~<| sep |> It was a disaster when it comes to the handling of asylum and refugee status . Immigration and freedom of movement didn ' t figure into it , though . <| sep |> Nah . The bottom turret should just be scrapped entirely . The S 3 guns there should be moved to a quad mount on the top turret , which should also be moved reward as close to the tail root as possible . It should also be made remotely operated . The existing plan was for the new larger guns to be added outboard of the engines . I say scrap that , it allows them to fire in directions that aren ' t really that useful for what the ship is , and makes it harder for the ship to fire directly underneath itself or close in off the nose . Instead , move the engines outboard and place the new guns on wing pylon mounts , using the interior of the wing as ammo bin space . Also remove 3 of the missiles per wing , put them on a pylon , and leave the other 2 in wing tubes . Allow those pylons to be swapped out for higher density dumbfire S 1 rocket pods , meaning it can be rigged more for ground attack or space attack as desired . Give the new wing pylon guns to what used to be the bottom turret gunner , with the camera mounted on the lowest forward point on the hull . Consolidate the remaining guns into a canard turret for the pilot . Widen the neck of the ship a bit , seat both gunners behind the cockpit . This would mean that all the ship ' s guns can fire at targets off of the ship ' s nose . The heavy guns could lay waste to anything under and forward of the ship . The rear turret would be responsible for covering something like 60 % of the sky , so the biggest thing the Redeemer would have to worry about would be multiple fighters which is exactly what you want , in terms of a fitting weakness . It also fixes the completely shitty lower turret . Add a ladder and a side entrance to the mid deck , and suddenly you can make the entire lower deck a detachable module . Armored troop transport pretty much what we ' ve already got , ambulance bay , unarmored cargo box , etc . The Redeemer has a ton of potential to be a versatile CAS gunship and initial ground support craft , sized just right to establish beachheads to ultimately capture proper LZs for bulk troopsupply insertion using other designs , such as the Tali dropship and Starfarer . The proposed fighting Connie is too damned big to do that right and ends up being a halfassed competitor for both of those instead of filling a sensible role .