It ' s their fucking fault for electing a Temur . <| sep |> I used to be with it <| sep |> It ' s not that we ' ve hit a wall with graphics , it ' s that we ' re finally starting to render scenes realistically PBR . As GPUs become more performant , we ' re now looking at simply throwing more into a scene in terms of draw calls . Those open expansive views in levels may have been there so the drawing budget could be focused on something specific . Now , those open expansive views can just fit more stuff . Aside from that , there ' s the push towards 4 k rendering and when that becomes standard , higher resolution textures for everything be needed . <| sep |> Oh jeez , I wish I had that warning before . <| sep |> Infinifactory thank you for the giveaway