That ' s a salty analysis their buddy <| sep |> Yes I did , and within 1 minute . yes literally 60 seconds I could prove it ' s a genuine Wikileaks page designed for the community to help go through leaked files . Oh , did they sign something with PGP ? <| sep |> going to porteon but really want to hit this up afterwards ! <| sep |> Will delete and reuploas . thanks <| sep |> From the article The only FCC activity that would seem to warrant having an independent agency is the licensing of radio spectrum <| sep |> G ' day mates ! ! Here ' s to a Bruins win and a bloody good weekend ! <| sep |> Feel like I almost had a heart attack and I didn ' t get a toxa <| sep |> Timebank is waaaaaaaaaay better than Stopwatch , both from a player perspective , and a viewer perspective . In Stopwatch , there were often moments where you realized there just wasn ' t enough time left to push the payload the distance you needed , so you would just call gg before time had even expired . It felt terribly anticlimactic , even though Payload maps were objectively better than attackdefend . With Timebank and rebalanced overtime , the defenders can ' t just stall the cart to win , they have to get the attackers off of it completely , or else they could conceivably lose in permanent overtime . The attackers have a fighting chance , and it ' s especially hype in matches where both teams still have time left , because if you see a team plow the road all the way to the end while staying in permanent overtime , it ' s crazy . Even though it ' s possible for the game to result in a draw , it results in way more hype . This is why you currently see Timebank flattening Stopwatch at 96 % of the vote . For once , I ' m glad Blizzard didn ' t listen to the community on this one , they put forth their own idea that worked way better .