Im still going since release day I wanna give up but my soul is telling me nooo <| sep |> I ' m not sure how Vilanoose you are , but you ' re definitely observant ! Yep , it ' s been checking out for 3 years . I love this stuff . I love giving random people a smile . I also love it when people have the decency to record fights horizontally . I can ' t and won ' t endorse monsters except Lochness . <| sep |> Oh boy . I haven ' t thought about this in a while . Axu ' s crafting system is something most people miss while playing . This is because it ' s a extremely basic and b barely documented . The idea while six months into development was to have a central base built by the player which could get attacked by hostile factions . I scattered resources around the world , and allowed walls , doors , chests , and flooring to be built . Resources are kept in a separate inventory to stop them getting in the way of normal loot . The number you can carry is feasibly unlimited . Since then , I haven ' t touched the code in over a year . I ' ve been meaning to get back into this area of the game for a while , but it ' s not a major aspect in any regard . Story , dungeons , world elements and NPCs greatly outweighs a need for base building . I do think it would be pretty neat having an area to store gear for different challenges . Element resistant gear for volcanic areas , for example Having the player create it themselves only adds a bit to the game , so in the end the system may even be taken out entirely . Another cautionary tale of feature creep .