It ' s OK Job , here ' s some new kids to replace your old ones . <| sep |> But not nearly as spectacular as it is on this sub right now <| sep |> Thats awesome ! Keep it up man ! <| sep |> Sounds like bad RNG to me . Just keep at it , you ' ll get the one you want eventually . <| sep |> Well , I think I did go a bit overboard in my characterization and not enough into my thinking . I am also coming to wow after a long stint in the CSGO community which is more focused on high numbers and performance and much less accepting of different ways to play than wow . You are right that there are tons of helpful people who also care about playing their best and I have encountered them and it was a good experience . I have encountered the loud unpleasant minority , too , and found their negative effect to be disproportionately large . So why am opposed to players who want to play their characters to their best ? Maybe I am not , but I am opposed to those that measure that in terms of dps , which is where my opposition to this legendary change stuff comes from . I think wow is fundamentally a game of puzzles for a player to solve , individually and as part of a group . Your rotation is essentially a puzzle . You then take the encounter , the types of enemies and your fellow players and figure out what is the best you can do to help the entire group succeed . So , sometimes you drop your dps number because the encounter requires you to move more , but that saves the healer mana and you win the encounter . Sometimes you have to run over and burn down that add someone else missed , even though your spec is not good at target switching , but that will make the group succeed . One thing that can happen is higher dps makes the puzzle element of the game easier , the extreme example being when you go to do older content as an over leveled character . I think utility legendaries are another type of puzzle . Maybe they don ' t make a bigger number appear , but they can be used to solve a particular encounter in a creative way , if you think about it . This matches up with almost exactly what I have heard Ion say during one of his QAs . You are right about there being many different teams , but I want them to stick to that puzzle focused philosophy , where the players have to think creatively at various points . I think making all legendaries numerical increases makes the puzzles more boring and encourages less interaction with the puzzles and more brute forcing them with more dps . Sure some players are frustrated that a given item does not give them more damage , but I think that is not a good attitude in a puzzle game like wow . If they consider other ways to use their items , I am sure there will be some encounter that can be approached differently , where their legendary is an asset . Similarly , I don ' t think flat dps is a good way to measure how good you are at playing your class . What about your interrupts ? What about how well you avoided avoidable damage and used your cooldowns on unavoidable damage ? What about that time you stunned the adds so that there was enough time to burn them down ? Hopefully , this expresses my view better . Thanks for continuing to engage and pushing me to be more thoughtful , careful and precise with what I am saying .