Unpopular opinion alertSpirit Claws is good , yes , but I don ' t think it ' s incredibly broken . It requires rolling the 14 chance and if their opponent clears their hero power totems it ' s always a 14 chance , or they have to draw one of their three or 4 spell damage minions and the earliest that Azure Drake can come down by is turn four , by turn four a 33 weapon isn ' t incredibly good some shamans actually run Kobold Geomancer to enable the claws , and if you ' re diluting your deck to support the card that balances the effect out in my opinion . Personally I think that Lightning Storm or Hex 3 mana delete a minion should be targeted with a nerf , if anything . TLDR Spirit Claws is good , not broken . Requires a lot of setup and luck off of hero power rolls , nerf something else . Disclaimer I play a lot of MTG , so maybe I ' m just used to dying on turn four and Spirit Claws just feels tame by comparison .