The mods here are shit desu <| sep |> its a win win situation <| sep |> What is your character ' s name ? <| sep |> Jai Paul . someone please know who he is . <| sep |> Anyone know if I can get a 6 GB GTX 1060 on the cheap side yet ? <| sep |> Awesome . Thanks so much for your help . I think I ' ll grab an old monitor from my Uni ' s junkyard and see what I can do with it . <| sep |> Yup . I like breeding a team and restarting secondary games with a party of level 1 s . this made it possible to keep them competitive . Now ill have to reset their stats ! <| sep |> This is one of the weirder trolls I ' ve ever read <| sep |> Bleh . I appreciate the props , but something is seriously wrong at tamu . <| sep |> Contact ESPN . Bet they have it . <| sep |> Regarding the fun of the meta eh . I ' m really not a fan that DWD places so much emphasis on creatures , while deliberately hampering so many other strategies . For instance , discard is nowhere near as strong as it is in magic the gathering , because say you duress someone in Magic the Gathering . Even if there is no valid target , you gain a TON of knowledge about their hand . If you sabotage someone in Eternal , by contrast , you learn nothing about their hand . Furthermore , there are cards that provide good mechanics , but are just overcosted so as to be deliberately bad . For instance , blind storyteller 01 for 1 P , tap to draw discard could work completely for free , and in my opinion , be fair , if she became a 11 for 2 . Similarly , herald ' s song is a 2 power draw discard echo , compared to magic the gathering ' s careful study which drew 2 and discarded 2 for 1 . Compare grasping from shadows 5 cost with double shadow influence requirement and a rare to zombify from magic the gathering uncommon and cost 4 with one colored mana requirement . What I also find a bit troubling is that there are quite a few members in the community , and apparently even DWD , that feel that any sort of play along an axis that isn ' t play unit , wait , attack opponent with unit is uninteractive and demands changes . Essentially , I ' d just like to see more strategies that function on entirely different axes from just winning the game through unit attacks .