Thanks again ! RMM ? <| sep |> Non , c ' est vrai . L ' humain est plus adaptable que les robots que l ' on construit actuellement . C ' est amen voluer , avec de meilleurs IA entre autre , mais pour le moment , l ' humain reste en tte . <| sep |> Speaking of before spawn tubes If it ' s one to one , there are some solo defenders that are so bad , I can kill them easily , and sometimes as an infiltrator , I could kill the defender , put a couple mags into a module , kill the defender again , then finish the module off . But after spawn tubes , which are instant respawn for the defenders , it ' s pretty hard . They can die and be back on you in the time it takes to reload , so , doesn ' t work . You might be able to kill a bad defender 100 times in a row but with instant respawns , you either shoot him or the modules , you just can ' t do both . The next thing to try is engineer or light assault where you can C 4 the modules down faster , but that means you ' ll get zapped by the turrets . Occasionally you can maneuver even as noninfiltrator , but you can ' t usually reach every module and those that you can aren ' t usually the most essential ones . If you ' re lucky , you can maneuver to get the AI module , but usually the enemy has built multiple ones for redundant backups . Hell , just making one single change might balance it all for the better reduce the action effective range of modules all modules , andor make it so that each AI module only works on one turret right now , they ' ll power all within their range . Bear in mind , I ' ve described a situation where I ' m solo and the defender is solo . I ' m not suggesting that solo attacks should be any easier I ' m just using this as a reference point , saying that if instant respawn tubes and other advantages give a defender such a big safety net in one to one , it definitely translates upwards , and allows fewer defenders to bruteforce instant respawn against higher numbers .