I would say there ' s no greater compliment . If my sibling bought the same car as me , I ' d be proud of the impression my car must have made . <| sep |> Shit in people ' s living rooms . <| sep |> You can ' t drop dirty for that ? <| sep |> Hi uEndlessTetris thank you for joining in this BOTW ! I love the build explanations ! The bar area suggests you are feeding humanade back to the refugees ? I couldn ' t help but do my best evil mwahahah laugh at this . Good job ! <| sep |> I love youuuuu <| sep |> gar , tis a terrible creature . Eats sailors like her kind eats borscht . <| sep |> I has no money <| sep |> Absolutely devastated reading the Jason ' s article and now this . <| sep |> Try Stack Overflow the googlevr tagvr . For your specific question , the Java C APIs use a quaterinion to represent the rotation of the controller . If you want to figure out where the controller is pointing , you can multiple the vector 0 , 0 , 1 by this quaternion . The new vector will represent the forward direction of the controller . The ControllerPaint Demo in the NDK does this by using U t ilsControllerQuatToMatrix and multiplying the resulting matrix and the Z vector .