I dont believe you dude , i think you modded your game last pic is showing stack trace from the scripts folder scriptsmission game directory doesn ' t have that unless its modded with maybe something like offline editor , just saying <| sep |> It ' s about creating a living world that ' s worth exploring rather than just a game . I think the optional areas and different paths are what make it so special . If the game only consisted of areas you had to go , it would lose a big piece of its identity . It ' s also a reflection of the storytelling and gameplay , which are both open ended as well . There ' s no instructions on how to build your character , just options . And there are very few concrete facts about the story and nature of the world , just clues . These pieces of the game all inform each other , so in that way it makes sense that the world of the game is more exploratory and open . It feels more real that way , and makes everything feel like it all gels together , in a way none of the subsequent games really were able to .