So students attending colleges that hurt uwinningbigly ' s precious little feelings shouldn ' t be allowed to apply for federal aid . You ' re adorable . <| sep |> Just tried to point out that it ' s not unlikely for someone at FDEV to have thought of something similar already . You yourself point out that it ' s just a suggested draft that one can use to work out the details . The latter part is ultimately what decides if it actually gets implemented . I personally like the idea of a Pilots Federation reputation , as it fits nicely into the lore The Pilots Federation ' s zero tolerance policy of dishonourable behaviour amongst its members is enforced by a system of bounties automatically placed on the heads of transgressors . What I imagine could work and would also play nicely with some of your suggestions is playertoplayer centered reputation meter with decaying rating , that is only affected by playerwithplayer or playervsplayer interaction . So , for example , if you ' d had a bounty placed on your head for killing a not wanted positive karma pilot , you ' d lose karma . If a bounty hunter defeats a wanted pilot , they ' d earn positive karma proportional to the target ' s negative karma . Pirating activities , that don ' t end in murder , will only drop your karma slightly while power play related PvP of any sort will always earn you a small amount of karma , so to not punish pirating too much while incentivising PvP in power play . Ultimately this playerplayer karma meter could allow FDEV to offer additional higher paying more challenging missions from certain minor faction archetypes , make power play contribution weighting more , raise or lower restock repair rebuy costs by a few percentage points , and so on . It avoids having to deal with fine grained factionbased and distancerelated reputation while adding some additonal incentives to PvP and PwP , while not affecting nonPwvP interaction in a discriminating way , and it also should not add too much processing data storage overhead on top of what we already have . Crime response would be a different topic still , and that ' d be easy to solve by just taking system security and population into consideration when a player ship gets interdicted . CONCORDlike sys authority response when a reportcrimeon pilot is put in the same instance as a wanted and low PilotsFedKarma pilot in a high pop , high sec system isn ' t something that I ' d mind , actually , when FDEV continues to put CGs and other community hotspots in low mid sec and low pop systems anyways .