that ' s one dedicated Mal ' Damba , he should get top play for that . <| sep |> It does have a particular sort of storytelling , a more is less type of deal , where it gives you nibbles and expects you to fill in the games . Personally , I love that method of storytelling , but it ' s not everyone ' s cup of tea . Dark Souls 2 , which was made by a different team than Dark Souls 1 , actually sort of riffs off of this . It says in the intro , explicitly , You ' re going to do all this shit , and you ' re not even really going to know why . Not to say that there isn ' t a story , but it leaves room for interpretation , and it doesn ' t spell it all out . I don ' t want to spoil much , but you ' re not meant to befeel heroic in those games . While it may seem on the surface some kind of hero ' s journey , generic fantasy thing , the themes of the games are those of futility and inevitable collapse . It ' s a subversion of power fantasy , designed to make one feel weak . The dude who masterminded the Souls series was deeply inspired by Ico , which is also a strong subversion of power fantasy .