Understandable . I think such might point more to Demomen being too powerful overall though never found shield men that bothersome to fight in the past myself , but that ' s probably just me . With these changes , downtimes would be when the shieldwearing Demoman is at his strongest , but he is still slower than most of the classes and vulnerable to backstabsheadshots even an eyelander knight would have a max overheal of 390 , which is the exact damage he would take from a sniper ' s headshot . He also does still suffer from his vulnerable charge moments , which means the only way he would have complete resistance is if he refused to charge and instead acted as a pure grenadebomber . At that point he could be focused down like a Heavy if I may mention , this would probably be more bearable if my other changes were put in increasing the Grenade Launcher ' s clip back to 6 but reducing its damage to 80 , as well as slowing down the demoman to 90 % movement speed . I can ' t say I agree with the weapon switch times . The Demoman is supposed to be weak at CQC in a pinch , so forcing him to delay when drawing his effective melee weaponry is alright in my book . If for some reason the shields had to be changed , may I ask what you would do to change them ?