changing fuck uspez to fuck uTDmod is fascism now ? lol <| sep |> The benefit of wielding your mainhand melee weapon and your staff is that you can buff your staff while one handing it additionally , your opponent has NO idea as to what you might do next . You have your melee weapon AND spells at your disposal , at any given time . By switching your to your slot 2 for your mainhand you loose the ability to melee . This is a CLEAR indication to your opponent that you are going to cast spells . If you ' re running a GS you don ' t need Soul Greatsword bc they ' re essentially the same thing . If you have your rapier offhand on a sorcerer build , you don ' t need farron flashsword bc your rapier is faster and about the same range . The number of sorceries that can reliably hit an opponent is pretty damn small unfortunately . These quick casting sorceries can and will chip away at your opponents health reliably from a distance . If your opponent closes the gap you have your melee weapon to back you up . Crystal hail followed up with Great Farron Dart or Farron Hail is pretty damned hard to dodge without taking at least a couple hundred damage and consuming a good portion of stamina as you attempt to dodge it . Crystal Hail basically applies pressure over a massive area and worst case scenario they burn through their stamina trying to dodge it rather than just tank the minor hits or best case scenario , they run into your face and eat four ? waves of Farron Hail to the face , or perhaps your MLGs . HS can be applied from melee range as a defensive mix up , which I believe you mentioned . If you land a few orbs you can probably follow it up with an r 1 if they ' re in range or even Farron Hail . TLDR Quick spells to apply pressure and force your opponent to get up close . Use hyper armor 2 hr 1 s to trade or roll catch with 1 hr 1 s . You could use pestilent mercury as cover and then land CSS on unsuspecting opponents but that won ' t work more than once or twice . Onyx Blade true combos 2 hr 1 2 hr 12 hr 1 L 2 WAFor the MLGs build I must have changed it from the pyro build start and forgotten to swap classes , my bad . I ' d throw that last 5 levels into Endurance for 40 End . 3537 End provides 3 stamina per lvl as does 3940 , as opposed to 2 when you lvl up from 37 to 38 . Sorry if my thoughts are sporadic , I ' m running on little sleep .