If you ' re talking about voice acting a female character , the easiest way to act out a female character is to simply not use your full voice . Having a softer voice takes away some amount of masculinity <| sep |> I don ' t think anything can be substantiated . You can ' t look at your individual gains and make determinations on how it effects a massive system . You can really only identify if something is a source of inflation , or a source of deflation . And that ' s useless without knowing the true scale at which they operate . <| sep |> If somebody is successfully airdodging your moves every time , it ' s because they ' re predicting the timing of your attacks , not reacting to them . Anything faster than 15 frames is unreactable , which covers just about every aerial in the game . In order to get around this , you have to mix up your timing . Sometimes you should jump up there to bait an airdodge , follow their drift , and then hit them in the punishable frames of the airdodge . Another way to get around this is to wait for them to start to get close to the stage again , then shorthop to bait an airdodge , and if they land during their airdodge , they will have almost half a second of lag . You can then hit them with a Smash attack if you land in time . A third way to get around high recovery is simple . Just stay under them by dashing , then shielding , then dashing , then shielding again , and eventually they will run out of jumps and will have to land . Then you can hit them back up again , or offstage .