Noticed a patch got pushed through and went to test it out Still getting hostile waves spawning in base bubble , en mass , several minutes into the morning , especially above me Too distracted by absurd sky wave to notice improvements in ground hostile wave not spawning behind me Why don ' t attacking waves come from the general direction of the hostile hives ? Sniper rifle damage improved , didn ' t test much but feels useful now Did not test gun component changes yet The ability to repair my base at a fraction of the cost of building it is pleasant Noticed my missile turret yesterday trying to shoot a tanky hostile at the wall below , but failed , instead it just wailed away at the structure inbetween . Since they ' re slow to kill small creeps it was frustrating in a you had one job sort of way . Now I ' m wondering if my missile turrets get kills at all ? I wonder if anyone else would be interested in summary kill stats for turrets upon mouseover ? The repair prompt keeps going off screen for me , so far to the lower right that I often have no idea how long a repair is going to take . Even if I could see the ETA estimate You ' d think there would be a center screen progress bar or effect indicating progress I can no longer throw away flying enemies that are about to explode in my face . That used to be a feature . Was this intentionally removed or just , bugged out ? In the midgame everything explodes on death en mass , I ' m not sure why but they do , and in some of the biggest base assaults the sound of nonstop kamakazi explosions and many subexplosions saturates all other sound . I had a bug where my doors in a new base were red as if locked out . I haven ' t been able to reproduce the result , perhaps it was power , but it could be problematic to be locked out of an owned base . It self resolved for some reason . There ' s an ongoing problem with power supply saturation causing total base failure instead of partialrolling outages I played around with the fortification modification feature for the first time , which is weird because I ' ve been around for years . Aesthetically and functionally it was great . However I found it very . tedious to fortify a base . A lot of surface area was difficult to reach , and I often wanted to upgrade an entire cube at a time instead of a face at a time . Also , nonintuitive to fortify foundations . May I suggest either an upgrade all 6 faces of this block toggle or a Upgrade all of this type on this floor level toggle ? I also found myself wondering aesthetically what a modification would look like before placement , like a decorator , but here the colorless ghost texturing actually hinders the evaluation of choices . Should we have to build and recycle every variant just to see what style we ' ll get ? In a game that punishes lollygagging . I played around with the rounded corners too . They ' re surprisingly pleasing , aesthetically , since most of the buildemsandbox style games generally lack curves Rounded corner foundations don ' t automatically snaporient to obvious foundation corners Rounded corner walls , ceilings , and windows don ' t autoorient to existing rounded corners below