I don ' t think any but the really desperate think there ' s a chance this ' ll give Hillary the win , and I say that as a Hillary voter and protest supporter . I think it ' s more about reassuring people who were spooked by the talk of hacking . Or that ' s how I think it is , anyway . I might be horribly , horribly wrong . <| sep |> A government owes whatever it is the people want it to . <| sep |> Thanks for perfect apples ! Do you have a RMM by any chance ? I would like to rate you . Here ' s if you want to rate . Have a great nightday ! <| sep |> He may have had the number 1 but he was never the first choice , aside from a few cup runs . <| sep |> 1 . You no longer gain score and XP from holding down the headquarters . 2 . Search and destroy switches sides every round now instead of switching after 3 rounds . 3 . Domination did not have a half time on CoD 4 This change is probably a good change considering how dominate one spawn side is on almost every CoD 4 map 3 . Smoke grenades were massively nerfed . 4 . Flashbangs did not give hitmarkers in the orginal CoD 4 , this balanced out the fact that they ' re significantly stronger than stuns . 5 . The person who actually finished off the player in last stand gets the kill in CoD 4 , not the person who put them there . This isn ' t a big deal , but it will make the think fast flash and think fast stun challenges nearly impossible to complete without boosting . 6 . You were NEVER kicked from hardcore games for teamkilling in CoD 4 , from your 3 rd kill onwards you just also died , and received a longer and longer respawn penalty . This one might not seem like an issue to some people , and is honestly a good change for SnD so that people can ' t just RPG the ground off the spawn every round . However this change is TERRIBLE for HC HQ . It either needs to be reverted , or killstrike kills need to not count towards your total , things like are a ridiculous reason to be kicked from a game , and completely unavoidable with how inconsistent the spawns are , unless you just flat out don ' t call in your killstreaks . 7 . As a continuation from # 6 , being teamkilled in CoD 4 did not count as a death on your stats . It would end killstreaks but that was it . Now it counts as an actual death . 8 . Neutral objectives uncaptured domination flags , or headquarters points DID NOT give you any indication of enemies being on them in CoD 4 . This change has massive gameplay impacts . It ' s ridiculously easy to grenade almost any area of any CoD 4 map , the fact that it now tells you every time someone is on the B flag in domination even before it ' s captured makes it incredibly difficult to actually capture . On the headquarters side of things it makes it a joke to try to capture the HQ in hardcore , you can just sit on the other side of the map and wall bang everyone who tries to actually capture the objective because it randomly notifies you of enemies being on a NEUTRAL objective now . 9 . Your own teammates stun grenades effect you now . They don ' t stun you , but they briefly distort your vision . Not sure if this holds true for all friendly explosives now . Previously air strikes were the only friendly explosion that impacted you at all . 10 . Speaking of airstrikes , friendly airstrikes both shake your screen and REMOVE YOUR HUD now . In CoD 4 they shook your screen slightly but the complete removal of your HUD from a friendly airstrike didn ' t occur , and frankly makes no sense , enemy airstrikes don ' t even remove your HUD . 11 . You ' re now notified of weapons you can pick up in hardcore on your HUD even though you ' re not supposed to have a HUD at all . You could pick up weapons in HC on CoD 4 , but you were never notified that you were standing on one . 12 . Footsteps on CoD 4 were extremely loud . If you weren ' t running dead silence you could be sound whored from basically half way across the map . Now the only footsteps you ' ll hear are your own and your teammates , unless someone is standing on top of you . 13 . Despite footsteps being insanely quiet , switching weapons and even aiming down sights is incredibly loud now , enemies will hear that easily . 14 . Bomb plantingdefusing in SnD and Sabotage is much quieter . 15 . Any nearby fire gives massive glare on red dot sights to the point that you almost can ' t see anything through it at all , only really an issue on the hill on Bog . 16 . The spawning algorithym is completely different and far more random . It ' s actually pretty ridiculous . Two people on different teams can spawn 2 feet apart at almost the exact same time . You can spawn directly behind someone who just sniped you from across the map . I don ' t even know what to say about this one . . Everything about the spawning system in this game is just wrong . 17 . The capture radius ' on domination flags are not the same as CoD 4 . You can ' t capture the B flag on vacant through the wall anymore . You probably won ' t be able to capture the C flag on Strike through the wall when that ' s released either . 18 . Speaking of vacant , you can no longer throw grenades through the fence by C flag on Vacant . 19 . To go alone with not being able to throw grenades through the fence , I believe it ' s now also counted as a penetratable surface when firing through it , and reduces your bullet damage . 20 . The new graphics look great for the most part , but they added a ton of particles to the air on most maps dust , and visibility at long range is massively decreased from how it actually was in CoD 4 . 21 . On top of the extra particles in the air , the lighting is way off from the original , it is much , much darker in both the back room of vacant , and the market building on crossfire just to name a few places , making it far more difficult to actually see enemies in them . 22 . Collateral damage is essentialy nonexistant , it ' s completely broken despite them claiming it ' s the same . You did NOT need deep impact for collateral damage to occur in CoD 4 . 23 . The netcode for this game is horrendous , it ' s probably the largest part of why you feel like you ' re dying faster than in the original game . The server tick rate is hilariously low , likely leading to situations where someone is hitting you with multiple bullets in the same update and killing you instantly . Have you noticed being one bursted by the M 16 in this game feels more like you were dropped in 1 shot by a sniper rifle than being lit up by a burst fire rifle ? . Here ' s a well put together analysis of the network code between CoD 4 and MWR proving it ' s not just in your head . rWpEQyfJyTQ 24 . Just like footsteps , enemy weapons are far quieter than they were in CoD 4 , this could be contributing to the perception of a lower TTK , because enemy guns shooting at you sound like they ' re silenced or make no sound at all , only for you see in the killcam that they ' re not . 25 . You can no longer mantle while cooking grenades . 26 . You can ' t double tap X to instantly blow up C 4 after throwing it , you have to wait until it ' s landed and you ' ve pulled your main weapon back out . 27 . There is drastically more flinch in this game than the original . Proof 85 VZJCVFbkfeatureyoutu . be 28 . Domination games automatically end if all 3 flags aren ' t captured withing a certain period of time . This was intentionally implemented to stop boosting . Everyone who is serious about boosting is going to do it in sabotage not domination anyways . Not to mention the timer for this is set low enough , and the neutral objective indicators # 8 on this list make it so easy to consistently grenade people off of neutral flags , that this actually occurs every now and then in legitimate games . 29 . There are different weapon swapping animations in CoD 4 MWR . There is a slow swap when switching to a primary weapon , and a fast swap that is used when switching to pistol . The fast swap is significantly faster , and it ' s the whole reason that it ' s worth it to switch to a pistol in a gunfight rather than reloading . However the swapping is bugged in MWR , and if your primary weapon has an empty clip needs to reload , you use the slow swap while switching to your pistol instead of the fast one . 30 . There ' s no way to see the strength of your connection anywhere in game anymore . It was never all that accurate or in depth in the original with the 4 bars , but at least you had some idea . With how off the netcode on this game , unless you ' re lagging really really badly , it ' s fairly difficult to tell if you ' re actually lagging or just getting screwed up by the slow tick rate . 31 . There is no fire rate cap on the G 3 . There wasn ' t one on CoD 4 at release either , but a cap was added in a late patch . 32 . If you double tap Y while in the sniper scope your entire screen will be blurred like the area around the sniper scope is for a short period of time . Not a big issue , just found it strange .