Ohh kaka acctually do you wanna do it again <| sep |> It keeps the site fresh . <| sep |> Eliminate as many features as you can , then prototype the most basic part that ' s left over . If it ' s fun , you may not need to spend time adding other stuff , if it ' s not fun , pick the feature to add that you think is most likely to make the system fun and just add that new feature . Always prototype procedural elements with manually created maps first , and then identify elements of the map you always want your procedural maps to create , or want them to never create based on what playtesting shows you . From there you can intellectually solidify how the procedural map generator should work . <| sep |> I ' m working audit right now Wednesday nightThursday morning but then I ' m off for two days . We ' re spending Thanksgiving at a free yay employee discount ! room in a nearby city , getting dressed up , and going to a fancy steakhouse . First Thanksgiving in probably ten years I am not working .