One thing that gets me quite often is AA canceling with a movement command . I ' m basically AA ' ing and cancelling before I kill the minion . It can be really aggravating ! <| sep |> Just popped in , have I missed anything good ? <| sep |> Right ? Dude needs to charge his phone <| sep |> You don ' t change tracks mid train wreck . <| sep |> Gosh why thank you 3 <| sep |> Most joined looking for adventure , or because they wanted to fight communism . <| sep |> Hey bud don ' t call your aunt that name <| sep |> What ' s up dog <| sep |> Like DBBT said . It ' s a defensive philosophy . You don ' t bring a ton of pressure or exotic blitzs . You don ' t play a lot of single man coverage . You keep a single high safety or a 2 deep shell and keep everything in front of you . Rally to the ball . Limit yards after catch . Clamp down in your own territory . It looks rough because teams will seem to move the ball alot . But where it shows up is on the scoreboard . Fgs instead of TDs . Shorten the game not only from our running game but from forcing them to grind out points . The key for it to work , though , is a successful offense . Have to chew clock . HAVE to score points , specifically TDs . Because if we don ' t run up the score a little , our defense keeps the other team around by default . Pressure comes , not necessarily from blitzing but from making the other team know every possession matters . Every 1 st down is needed . See the old Tampa 2 defense . Edit Needed to add . Also depends on a good defensive front that can get pressure without blitzing . We have been sorely lacking there . But we ' ve made up for it with above par DB play from Mo , Brown , Byron , and even Carr at times . But that ' s why we ' ll give up a lot of FGs . A good front 4 would stall a lot of these drives before getting into kicker range .