I bought a used Scarlett 2 i 2 and after some research , it looks like the ports are burnt out . I ' m in need of a new interface . Is there any black friday deals going on for one that ' s a somewhat decent quality ? <| sep |> I see your point , but that was also 2 years ago . FWIW I did a quick search beforehand and didn ' t see any similar posts , so my bad . If my post violates a rule , the mods are free to remove it . <| sep |> That rifle force really tilted Kinguin . They were looking so confident before it , it took them a long time to recover from that . Godsent started to wake up after that round . After that it was clear that they are the better team , nice try from Kinguin though . <| sep |> Regulame esta , puto . <| sep |># How the Matchmaking Works 3 nbsp The goal of the matchmaking is to make it so that you as a player do not have to find 11 other people to play with . You can click a Play button , and the system finds other players for you . That ' s the basics . It takes into account a number of factors more than I am going to list and not necessarily prioritized The first factor is time . A second factor we take into account is ping . the next factor that we match on grouping matchmaking rating . This rating is the most important thing that we try to match on . There are penalties and handicaps added for things like not playing for a while or playing in groups of varying sizes . We also do special things for brand new players to hopefully keep them away from the general population . For better or for worse , we focused the design of the game on winning or losing as a team . OW is not a game where you ignore the map objectives and then look at your KD ratio to determine how good you are . nbsp ### Factor Time 3 nbsp The matchmaker will try to find you match quickly and not force you to wait too long . What we ' ve seen is that when the time crosses a certain threshold , players begin to complain about it taking too long to find a match . The concept of better when it comes to matchmaking is a really hard one to define . If I were to summarize match results into 5 broad buckets it would be these 1 . My team won . We beat the other team by a long shot . 2 . My team barely won . 3 . My team barely lost . 4 . My team lost . We lost by a long shot . It wasn ' t even close 5 . It was a broken match somehow . Maybe someone disconnected , was screwing around or we played with fewer than 12 people Most players will say that they want a match to be either type 2 or type 3 as I described above . But I believe when psychology comes into play , most players actually expect type 1 or type 2 to be the result . Even an amazingly close type 3 match can turn into a highly negative experience for a lot of players . Winning is fun and good . Losing is less fun than winning . So waiting a really long time to lose by a long shot is obviously not good . But waiting a really long time to barely lose is also a negative experience . nbsp ### Factor Ping 3 nbsp We ' re matchmaking people all over the world and we want to match people to the closest servers for the best play experience . we prioritize ping for players . Some players live in challenging parts of the world when it comes to high speed data connections I ' m looking at you , Andes mountain range so it ' s not perfect for everyone . But largely , most people get a really decent connection to our game servers . nbsp ### Factor Grouping 3 nbsp the system does try to match groups of equal sizes together first and foremost . As the time people wait grows , we expand the search to try to find others for them to play with . This means that occasionally we will match groups with players who are not grouped or in a group size that is smaller than their own . Like I mentioned , this is exceedingly rare but can happen . And that match is only made when players have crossed a waiting threshold that we deem too long . For most group matches a group of 6 is placed against another group of 6 . We want you to group . We feel that it ' s the best way to play the game . So we try to avoid things that discourage grouping and we want to continually improve the social systems so that you ' ll find it easier and easier to group with people you have chosen to play with . Playing with people you choose to play with is going to be more reliably fun than playing with people we choose for you . nbsp ### Factor Matchmaking Rating 3 nbsp In Overwatch , whether your MMR goes up or down is contingent on winning or losing . But there are a number of factors that determine how much that rating goes up or down . what map you ' re playing on and whether you were attacking or defending is factored in We know the win rates on attackdefend on all of the maps and we normalize accordingly . Not all wins and losses are equal . We also look at your individual performance on each of the heroes you played during the match we have tons of data showing us what performance levels should be like on those heroes We also look at your opponents and whether or not their matchmaking rating is higher or lower than yours . At no point in MMR calculations do we look at your winloss ratio and winloss ratio is never used to determine who to match you with or against . We are not trying to drive your winloss percentage toward a certain number although the fact that so many people are at 50 % win rates makes us extremely happy . All the system does when it comes to matching on skill is attempt to match you with people of a similar number . nbsp ### Factor PenaltiesHandicaps , Special Cases 3 nbsp There are penalties and handicaps added for things like not playing for a while or playing in groups of varying sizes . We also do special things for brand new players to hopefully keep them away from the general population . Players will often mistakenly look at player level and accuse the matchmaker of making unfair matches . This means that it ' s not uncommon to see a level 1 matchmade against much higher level players . In most of these cases , the Level 1 is a skilled playernbsp ### Why Avoid this Player was disabled 3 nbspExample NonTroll Player Example Troll Player For example , we recently realized that Avoid this player was wreaking havoc on matchmaking . One of the best Widowmaker players in the world complained to us about long queue times . We looked into it and found that hundreds of other players had avoided him he ' s a nice guy they avoided him because they did not want to play against him , not because of misbehavior . The end result was that it took him an extremely long time to find a match . The worst part was , by the time he finally got a match , he had been waiting so long that the system had opened up to lower skill players . Now one of the best Widowmaker players was facing off against players at a lower skill level . As a result , we ' ve disabled the Avoid system For example , we recently realized that Avoid this player was wreaking havoc on matchmaking . One of the best troll players in the world complained to us about long queue times . We looked into it and found that hundreds of other players had avoided him he ' s a horrible guy they avoided him because they did not want to play against him , because of his misbehavior . The end result was that it took him an extremely long time to find a match . The worst part was , by the time he finally got a match , he had been waiting so long that the system had opened up to new innocent players . Now one of the best troll players was facing off against naive players who had no idea . As a result , we ' ve disabled the Avoid systemnbsp What we ' ve seen is that when the time crosses a certain threshold , players begin to complain about it taking too long to find a match . when the reality of waiting too long comes down on most people , they end up vocalizing their discontent on the forumsnbspDeveloper Comments Blizzard Patch Notes The PreferAvoid player system was designed with the best intentions however , it ' s not currently performing in a way that we feel is healthy for the game . the Avoid This Player option has impacted the matchmaker in negative way and led to some very poor player experiences across the board . Although we like the idea of being able to say hey , I ' d prefer not to play with this person , the implementation of the mechanic is not where it needs to be .