Ah ok . I ' m sure someone really thinks that though so maybe they ' ll find this . <| sep |> World of Starcraft would be something . <| sep |> It ' s a plea for help . Look what I ' m forced to eat ! He ' s hoping someone will take pity on him and cook for him . <| sep |> If you ' re fairly certain you ' ll hit a broadside , fire a full salvo for maximum damage before they have a chance to turn . If you ' re shooting at an angled ship , or if they ' re turning or you aren ' t certain of their speed , sequential fire allows you to hedge your bets and guarantee some damage even if it means you ' ve lowered your overall maximum damage for that salvo . Generall DD fire a salvo , you rarely fire in a DD unless you ' re going to hit anyway , and it minimises your time until you ' re undetected again CL Fire a salvo . You reload fast , who cares if you miss occasionally maximise your damage BB salvo when you ' re sure you ' ll hit , sequential when you aren ' t , or when firing against something angled , so that you don ' t miss an opportunity to fire at them when they ' re turned but you keep up your ROF . In a BB , if firing against something angled , I tend to try to keep 5075 % of my firepower available in case of a better opportunity , but so that I ' m still contributing damage and making myself a threat so I can tank for my team .