damn . hopefully there ' s a fix to come . maybe it ' s a dac issue if it started when you used headphones . <| sep |> Deep Carbon Observatory definitely has some usability issues , and I ' ll admit that I didn ' t get the art at first when I flipped through the book . That changed , though , once I started reading the adventure . So your typical adventure , especially stuff put out from Paizo or WotC , has this very high quality , full color , perfect , sterile fantasy art . It jives really well with their products , which read like history textbooks about places that don ' t exist . The art complements the text . You read seven paragraphs about a kobold and you ' re like but what the heck is it , actually ? and you get a nice , painstaking illustration . What I came to realize about DCO is that the art jives with the text , too . There ' s a frenetic , desperate , stilted and rapid nature to Patrick Stuart ' s prose . The fact that many of the twists in the adventure are presented in such a way that they surprise the wouldbe game master as easily as the players reinforces that . When you read this book , you get the feeling like these are the mad scribblings of a desperate explorer who went to the deep carbon observatory , and had to get his thoughts down before whatever untimely death was chasing after him got to him . The art , too then , reinforces this . Scrap Princess creates these energized , vague , and yes rough sketches . It ' s as though the imaginary author only got a glimpse of whatever horror nearly killed him , and then hastily sketched something from memory . I ' m actually running DCO now , and while I get mixed up by the layout at times , it ' s been a pretty amazing experience both for me and my players .