Sigurd doesn ' t answer right away . Instead , he watches as The elk lowers its head and accepts the feed . It ' s lips nibble lightly at the palm of Ingrid ' s hand . When it ' s finished , he finally speaks up . The calf was miscarried . He says . His eyes doesn ' t leave the elk . <| sep |> I think I agree with all that you say , and I appreciate you bringing up these topics as I feel they are very important to the health of the game and its community . There is sterling work out there to help new players already , such as Aquablad ' s series and and lessons old and new scattered around . It would be nice if it were organised better , but we need a decicated player to take that on ! The solo content I think does a great job of easing the new player into the complexities of the game in an environment they feel comfortable with I have a couple of recruits who only want to play solo and seem happy for now just replaying it until they get confident . The daily practise coin is a great thing so you can take the plunge and learn the dynamics of pandora with no loss of resource if it goes wrong , and it adds to the pandora pool of players . My opinion is that the transition from solo to competitive play might be the wall that causes a lot of people to bail , and while this is usually down to the new player having a bad time with matchups , not having a good enough grasp of the game yet and a ranking system that hasn ' t settled down , the player is more likely to quit if they have the perception that they faced an unfair contest , and can do nothing about it . I read a lot of complaints about how new players cannot catch up and get punished on ladder . We can argue whether this is a fair comment , but the fact is they feel this way and it influences how they feel about the game . My suggestion is , either make unranked a codex card only area , or create a new ranked play mode for only codex decks . I know this may further dilute the ranked pool , but it takes away the perception of facing overpowered decks . They might still lose , but they have less reason to blame the game for the loss and stick around a bit longer . Also , when a new player finally manages to find their way onto discord and says hello , why are there not 200 replies welcoming them ? Give em a hug guys ! I ' ve a few more ideas to help new players , and also get people into the game from rival games , but I think the devs are busy enough and the main points are the tablet gaming and keeping players happy . I think Abrakam are doing a good job of managing difficult decisions , keeping the community informed and responding very quickly to elements that are spoiling the fun for the majority .