Ah okay , didn ' t seem to pay too much attention in terms of this , I ' ll check it out . <| sep |> Generation War is a pretty good mini series , 3 episodes , with a german pov on the eastern front . I also highly recommend Talvisota . <| sep |> This should be the new top picture <| sep |> and she flipped out that I was telling her how to run her business and I didn ' t know what the hell I was talking about . You showed a stupid person they were stupid , knowing full well they were stupid and your superior . That was stupid . You don ' t undermine stupid you ' re subordinate to otherwise you end up with stupid results . Playing with stupid is like multiplying with zero . <| sep |> When you first reach your settlement , you have an innovation deck of 6 different innovations . When you spend the resources to innovate once per settlement phase you draw two cards and pick one of them to develop . The other goes back in the deck , and then the consequences of the innovation you chose are added to the deck . For example , if you choose to innovate hovel , then you add the innovations for bed , family , and partnership to the innovation deck . It ' s basically a big tech tree that you are developing over the course of the game , and you will not always draw the specific innovation you are looking for . So every time you replay a campaign , the settlement will develop differently . Additionally , certain conditions will trigger new innovations . For example , the first death triggers your principal death conviction . The settlement then chooses between graves , where you get additional endeavors to spend when people die they are used to develop your settlement or to become cannibals and draw a random resource whenever someone dies . There are many choices to make throughout the campaign .