And the defense is showing up ? ! Damnnnn this gonna be good . <| sep |> Pussy play calling there . We won ' t win if we play like pussies , Jay . Surely you learned that last week . <| sep |> I dont know why you are getting downvoted , according to the census data its a 50 % black neighborhood . Anyone who was racist would have a hard time living there , let alone running a business . <| sep |> My advises ? Alter LMG damage patterns to be a bit like the snipers but with a parabolic curve instead of a sweetspot mechanic . 1 LMG ' s currently have 3 issuesnbsp They underperform at midlongrangeThey overperform at close range against the MP 18 especially the Madsen and BarThe . 303 British damage model is just completely fuggedThe current LMG mechanics actually encourage people to remain within 20 m of their enemies , where you get a 5 shot kill and are not bothered in any way by the first shot spread mechanic . This is bad for obvious reasons because it makes all nonbipod variants essentially superSMG ' s . nbsp 2 Fix the shotguns , bring them closer together . Damn , you guys badly underestimated how harsly the low ammo capacity for the semi and fastpump cut into their efficiency . My suggestion is 13 buck for the auto why it can ' t even 1 shot is beyond me , 16 for the trench and 1819 for the pump . nbsp 3 BATTLEPACKS . Okay find the funny guy who thought a raffle was a good idea and bop him over the head for me , will ya ? The raffle is frustrating beyond belief , since it quite frequenly gives way to empty streaks of 18 rounds , with one guy even reporting his unlucky streak lasting all the way up to level 24 . It incentivices extremely short gamemodes like domination and disincentives modes like operations . Just give everyone a pack for 1 hour played , with the counter only adding at the end round screen so you lose the match progress if you leave early . Make it individual , consistent and not rewarding fast gamemodes . Additionally as many people already said throw in a levelup reward of a revisionless battlepack . nbsp 4 Fix the variation systemBad fucking setup . I mean the variations are good but the presentation is just horrid . Not a good idea to present them as seperate weapons to fluff up the weapon selection . I ' d rather have a normal version and then have the 3 variants tucked behind the customization screen which yes does mean that weapons have have the widely unappealing factory variant get an additional variant . Buying a weapon gives you the base variant which means the disgruntled US soldier cosplayers can finally get their M 1903 infantry and a free variant , so the economy remains the same . Now , the reason why this should change is simple Either you guys would have to give every single DLC weapon the tier 10 treatment of cutting out all variations and that would just be scandalous to say the least , or you guys have to add about 12 more weapons to each catagory , and after that both the equipment UI and the respawn UI will be one cluttered fucking mess . Variations in the customization screen , and the respawn screen shows only the currently active variants . Btw it would help the Selbstlader 1906 a lot if it actually had a bloody marksman variant like the Auto . 35 . Also i want a carbine Martini , i ' ll buy the bloody game twice , even trice if i need to . Not to mention a Burstfire experimental Ceirigotti with low damage and a 20 round fixed magazine would also be lovely . If we of course brush aside having to load in 4 consecutive strips in it in order for it to be filled . nbsp 5 MOST IMPORTANT OF ALL Find the guy who animated the long reload for the M 1912 Steyr and whack him over the head for me . I can ' t believe that anyone with even a cursory knowledge of firearms animates a reload in which the dedicated THUMB SWITCH for the magazine release or whatever the fuck it is supposed to be called on a M 1912 , which is designed purposely so you can flick it with you gunhand ' s thumb and then catch the shells with your other hand , gets delicately flicked by the other hand , pulling out an insanely long reload animations of a sexy af gun out to even more absurd lengths . I don ' t care whether it will be an egregious misspending of developer budget , this bloody reload triggers my inner gunnerd so bloody badly that it brough the game down from a 910 to a 810 . And never again let a gun so sexy as the M 1912 be animated by someone so unworthy as to cock up the reload animation ! And then of course there is the matter of fixing those minor balance grievances , like the No 3 ' s absurd end damage , the M 1903 experimental not even being on par with the fast sidearms or pilot weapons , the M 1912 really not being that interesting , the Hellriegel being so STRONK , the Huot still being a shitty Lewis , which is itself a shitty MG , and consider swapping the Mle with the C 96 because why the hell isn ' t the most iconic gun an allclass . Tagging utiggr because i am fashionably late and suffer from histrionics .