I wrote quite a bit about procedural 3 d characters in my b l o g m a n s s k y e x p e r imentswithproceduralThere are like 2 more posts about it , but this one has the things that I ' ve tried out and seemed like a solid starting point . There ' s also this asset exploration of No Man ' s Sky creatures 836 <| sep |> Most games these days have nice animated end of game screens with the winning teams sometimes both teams heroes displayedThis is to show off the team lineup and each players customizationand in a game where every hero , class and character is a players unique creation except bloody shuriken Robocraft deserves this more then any other game Sure it wouldnt be needed for short matches like elimination but after a hard fought battle arena match having your bot proudly displayed would be a great feelingIt would also give the losing team an idea of why they lost A perfect team comp of medics , tanky SMG carriers and plasma copters or one mastercrafted triforced ion mech and some rail hoppersas well as giving them tips on how to build their own bots