trust me , it gets worse . <| sep |> Damn , you are right ! I could have done it but I listed the people newbies should look up to for basics so I didn ' t really feel the urge to put their rank <| sep |> eh , this is nothing to do with the headset . We ' re actually working on porting a game to PSVR at work and we have to keep chopping the game and optimising as much as possible . With a ViveRift , you can make the assumption to a degree that a VR user has a high spec PC . With PSVR , you have to assume the user has a PS 4 V 1 Imo , the reason why the PSVR is cheap is a mixture of Sony money , lack of included and necessary vr controllers and a lower resolution on the display . Also the fundamentals of the RD on vr has been done by oculus and valve alreadyOn the plus side , PSVR is the most comfortable of the big three by a landslide and the lower resolution gives me that little extra threshold to push the game just a bit moreStill , Vive master VR raceedit Also , Sony is a lot more strict about VR sickness . I submitted my game to Steam and it was accepted as a VR game all good and well . I submitted my game to Sony and I have a huge excel document to get the VR up to their standards . Take that as you will , but it ' s another reason why things could require the detail loss , for those TRCs