My wife hates the way Lego games do split screen . Too dynamic , moves around and confuses her . She prefers the standard split you get from games like Left 4 Dead <| sep |> Or the amulet absorbs the elements in question . if a player loots it and prevents damage from it you tell him to count the damage resisted somewhere on his sheet . If he asks why you just say Wouldn ' t you like to know , huh ? . Then whenever you feel like it after an other absortion the amulet starts overheating and threatens to explode around the wielder ' s neck . The amulet is now impossible to remove and the next time damage would be absorbed into it it instead releases all of the absorbed energies right on the wielder . Reveal some of those information only after the curse has taken effect with identify , good arcane checks or detect magic and whatever . This turns out into a nice sidequest to remove the curse while dodging elements in fear of instant decapitation by boom . Once the curse is removed , the amulet loses its powerful properties but can still provide resistance to an element or something . The only way the amulet can preserve its complete power is by releasing all its energies , and it loses all its stored energies when attunement breaks with the current wielder . But its cursed , so attunement is impossible to remove without powerful magics