Like outward racism and climate change denial ? <| sep |> This is my conflict . I could drop Carr for Winston , since he has NO ? I ' d feel bad dropping Carr though . <| sep |> Not selling on opskins because of the 5 % fee unless you ' re interested in paying that <| sep |> I am ALL cum on this blessed day . <| sep |> after they leave , they won ' t be able to come back to the match and they ' ll receive a loss , This is already the case . If you leave , you get a 10 minute ban . This goes up incrementally after each leave . If you keep leaving you get a season ban . then the people who stuck around for the rest of the match , will get a draw while the enemy team who won would win . This is waaaaay too easily exploited . Say you ' re in a group , and you are losing hard . One person leaves , and then the rest of the team gets a draw . One person can sacrifice a single loss , for everyone else to get a draw . Get a large enough group , and you can take turns with it . Say you play 12 games in a 6 man group . Theoretically you can max out at just 2 losses , while drawing all the rest , even when you were supposed to lose . People who leave right after the first leaver left wouldn ' t get a draw and won ' t get their SR affected . Basically saving time . So you ' re saying that people should not be allowed time to come back into the match ? Say if their game crashed , or PC crashed , or whatever . they should be instantly punished for this , without any chance of coming back in ? Sorry , but that ' s way out of line . Another problem is connection problems . I think instead of Player left the match it ' ll be Player timed out or something similar so others won ' t instantly start leaving . From a development perspective , it ' s hard to tell if someone disconnects legitimately or not . Yes , you can detect an altF 4 input , or something similar . But what if someone just pulls their internet cable to get out of the match ? The game would detect this as a timeout , but in reality , it was purposely done . It makes no difference either way . You leave the game , you have 2 minutes to get back in . And yes , I ' ve seen people come back into the game with just 10 seconds left on the clock , say sorry for the DC , and then proceed to win the game . Theres a bug where when you time out , you fill in the info of your Account name and Password , you can ' t hit the login button , which is my case except it only happened to me in quickplay . Not sure if you ' re talking about console or PC . But on PC , this is hooked in with the battle . net client . It ' s best to restart it , and relaunch the game . No need to enter any credentials . Players who timed out would be able to join back , if the player who timed out chooses to not join back , he doesn ' t get a win , loss or draw . Sorry , but no . As I mentioned before , it ' s very easy to simulate a disconnect . Using either software such as NetLimiter , or by physically pulling out the cable of your PC . People were doing this in Elite Dangerous to combat log . It was , and still is a nuisance to everyone else playing . If you have dodgy internet , then you shouldn ' t play competitive . That ' s it . If you know that you will either disconnect , or have connection issues , you are purposely putting your whole team at a disadvantage . It should be punished . Again , if the players stick around after the person times out and never joined back , they ' ll recieve a draw for finishing the match . Again , easily exploited . I think that should actually remove some frustration and reward players for finishing the match at least . It would do the opposite and add frustration to players , as they know that people are pulling out their cables , in order to avoid a loss , or groups of players are exploiting it to avoid going down in ranks . Also I still want the I never want to play with this person ever again ' buttonThis , I agree with . If I report people for greifing , harassment , racism , abuse , sexism , or whatever . I do not want to play with them again .