Come on over to www . voat . co guys and gals . Ive been there for a couple of years now since it opened and I can say that its the only bastion of truly free speech that I know of . <| sep |> Yep , it ' s all about Materia . I have two crafted pieces pentamelded with V V IV IV III acc materia and I ' m at 570 ish . Add raid food and I sometimes get like one miss . I also have 90 ish acc on my relic , so that helps . Before that I also had two Vs on the sophia book and pentamelded boots . <| sep |> But Trump actually said it . <| sep |> Implying that snipers can actually be effective now from further away when before that wasn ' t the case . Yes , people still camped at the back of the map in previous Battlefield games , but they would rarely get any kills compared to now . First of , the snipers have much higher minimum damage than before , which ensures that snipers continue to be extremely effective even from extreme distances without headshots . Further encouraging long range sniping . Second of , some snipers are able to 1 shot kill to the body from 100 metres . Further encouraging long range sniping . This is completely retarded and should be removed . I know they want sniper rifles to be used from a long range because that would be realistic , but this is a Battlefield game DICE , stop trying to make in to a military simulator game . DICE should return to the damage model which worked in previous Battlefield games . Snipers should deal max damage at close range , and the damage should drop off the longer distance you ' re away . Rewarding snipers for playing at a long range is antiPTFO . You should be rewarded for using the sniper at a closer range , not the other way around . The current damage model just completely punishes objective playing Scouts who actually help their team , and reward Scouts who just camp at the back of the map hoarding kills .