Ah , the other damage types , I did not touch on that . I think about it like pokemans . All pokemans can do regular attack , because of the regular attack stat . Also all pokemans can do special attack because they all have sp . Attk stats . Now when they level up , some gain more attk stat , some get more sp . Attk stat . Comparing it to Paragon , you can build your hero with damage and affect both basic attack b . attk and ability damage a . d . They both will scale different depending on the hero . Rangers will do more b . attk damage and casters will do more ability damage , fighters wilk be in between probably , but there might be individual scaling . Therefore , there are two types of armor . One for b attks , one for a . d . People won ' t have to worry about how much energy is in each team now , now they have to worry about how each hero plays , the type of damage they specialize , either more b . attk or a . d , and a tank will have to build both to be successful . Basically you could have a team like Gideon , Murdock , Dekker , Grux , and Kwang be in one team and be good potentially It both opens possibilities but also adds a new form of strategy . But hey . I could be wrong .