I guess if you really wanted a higher spot on the leaderboards . But you will be competing with others who likely may have better spheres comps . Other than that theres not too much point for FH after you reach 50 You could still grind FG I guess . <| sep |> In my experience playing this game , the particle design is too misleading to be able to read enemies properly and understand what ' s going on . Even in this video , there ' s just a bunch of white aoe circles on the ground . but you have no idea what any of them are , they just have that weird jigsaw effect going on . There seems to be some better AoE circles for the boss attacks in this video , but they must be new because I ' ve never seen them before . The boss design is usually an interesting idea executed horribly . The bosses have poor tells for their attacks and do them in rapid succession , giving the player little time to understand what ' s happening . An example is the first boss of the ascalon catacombs the first dungeon of the game he moves his arms slightly differently for 1 second before executing an attack that will pull you in and kill you unless you dodge right at that moment . Messing up any mechanic is usually instant death , and a lot of things will just kill you outright without you feeling like you have any idea what ' s going on or how to deal with it . There ' s also a boss in the second dungeon that can loop you into an infinite knockdown until you ' re dead if you miss even one dodge of his shrapnel blast . Besides that , every group I ' ve been in for a dungeon or Fractal does not do it properly they usually just jump on some random part of the environment or do something silly to completely counter certain boss mechanics . For example , there is a Fractal boss that does an AoE spinning attack , but if you just stand on a box in the corner of the room with your entire group , you will avoid it 100 %, so the whole group stands there and never moves . My group yelled at me when I wanted to try fighting the boss without standing on the box . Even just running through any dungeon usually involves everyone jumping up some random hill that takes you out of bounds and skips half the dungeon . Guild Wars 1 was a much better game in my opinion and I have little faith in ArenaNet ' s designers for Guild Wars 2 .