You have about 1000 people , stuck in what is basically an office , apartment and factory stuck together . You get to go outside holodeck about one hour per week per person 24 7 6 1000 during a few months . Some counseling and conflict resolution might be required . <| sep |> I also just read this today , half way through his book in one evening . Can ' t help but read it in that gravely Brooklyn accent . <| sep |> No one knows his name . That ' s why he killed himself , dummy . <| sep |> Like translating Mo ' Money to Meh ' Geld . Why the fuck would someone do that ? <| sep |> It seems to me it could just be a global or perskill toggle in options and would provide a much more comfortable behaviour . Regardless , your explanations ignores all evidence that this behaviour was directly ported from W 3 where most of this was hardcoded for the campaign . Few skills had it implemented intentionallyI think Time Walk was one of them , as it was a chain of triggered movement commands the rest is just retrofitting logic for what is a port of input from one game to the other , Valve obviously didn ' t want to make any drastic changes on release and we got stuck with a lot of these quirks .