Ce n ' est pas moi qui crit les rgles , fratrem . <| sep |> Wait , people get sweet corn on pizza ? <| sep |> My son , who also doesn ' t talk , wanted to do something with my breast and his toy saw . I don ' t know what I didn ' t let him . <| sep |> Woohoo ! I put in my vote . Just 5 more minutes turns out to be holy shit I haven ' t slept and I gotta work in an hour <| sep |> Can someone convince me not to brown in my lineup ? Seems like the must <| sep |> one is fun too <| sep |> You are what the world will look like when all the races blend into one <| sep |> Maybe they will release unawakened Ballista and Kyle , then released awakening with Evan and friends later . <| sep |> thank you all for support <| sep |> this really misses the mark in my opinion , but i am really happy to see a new feature . using level 20 winrates are pretty much useless for several reasons , not to mention you filter down the data so much that the sample sizes are so low . if you want to create something easy , relevant , and informative , consider creating a filter most popular talenthighest winning build through level 10 . The data won ' t be as noisy , you ' ll have a way bigger sample size , and the data will actually be useful . honestly wish there was a way to select a talent at 1 , and see what the winrates for talents at 4 were given you chose the talent at 1 and so on . It would clear up a lot of confusion about which talents are really driving winrates , because when examining level 1 talent winrates , you aren ' t sure the exact mix of talents that players are picking after which of course effects the talents winrate .