Fair enough . We both win . <| sep |> That makes sense , however I don ' t have enough minor cast to do this . The problem with my build is I don ' t have nearly enough minor cast by around 23 . <| sep |> OpsCore FAST Carbon or Bump . But if you don ' t have a Krytac ' s worth of money to spend on a helmet , I can suggest either FMA FAST or Emerson FAST products . Both seem to be decent . But I ain ' t really a bump helmet fan so take what I said with a grain of salt . <| sep |> I have to ask why these are always on at really bad times for AUTZBecause Reykjavik is 13 hours behind Wellington and 11 hours behind Canberra . <| sep |> The kid is not my son . <| sep |> I ' m not sure you even know what the actual fuck you ' re talking about . I link you a match where it ' s clear that there is a huge hours played and DotA level difference between players , and you go and tell me it ' s because Banes MMR is low ? Low MMR or not , that has absofuckinglutely nothing to do with what I ' ve been talking about . I ' m talking about MY team having 3 players with less than 50 games played , While me and my friend are at what , almost 5000 EACH ? Enemy team had ONE player with less than 50 , everyone else on their team had well over that . This is something you ' re CLAIMING is taken into account for Matchmaking . You literally said it above . Yet this is not even remotely the case , and it seems to be based solely on MMR alone , which is pretty fickle to narrow down on new accounts because of how inherently volatile they are . It can take someone hundreds of games to narrow their MMR down to 150 , especially at a 25 per game rate . How accurately could you even determine someones MMR with 2050 games via winrate alone ? That ' s where the problem lies , New player or Smurf , there needs to be better ways to calculate MMR , to offer a more accurate matching in games . THIS IS WHY I ' M SAYING IT NEEDS TO BE FUCKING CHANGED . If you don ' t see a problem matching new players and 5000 game veterans , you need to get your head fucking checked . It doesn ' t even remotely offer a fair or enjoyable game for either of the extremes , and is a large part of the reason I ' ve been struggling in DotA for the past year I get many games similar to this on a consistent basis . Used to be easily 4 k MMR and the games there were pretty good , now I ' m consistently getting games at 33 . 2 k average MMR at best , sometimes lower , and the games just simply aren ' t enjoyable when they ' re matched like this . Right now Matchmaking is like , well this player won 14 and lost 5 games so that means his MMR is somewhere between 3 k and 4 . 7 k . So lets just match him with anyone around that range . When instead it could be like , well he won 14 and lost 5 games , and he ' s doing pretty goodbut not great with KDA ' s , GPM , Tower damage , and HD , His MMR must be between 3 . 4 k and 3 . 9 k . You see what I ' m getting at ? Better accuracy instead of just throwing that dart and hitting the wall , just off the side of the dartboard . Less volatile accounts , better matchmaking because of it , more enjoyable games for everyone . Doesn ' t even have to weigh in those other factors that heavily either . Even weighting them minimally would still offer improvement . Now , I think I ' m done responding to you , I was pretty clear in my responses and yet you seemed to have found a way to misunderstand them regardless . It ' s a waste of my time and yours .