This is a cool idea , I ' ll try to find a shop that does it . I live in the UK if I did have to sign a waiver will it be electronically ? Thanks for this . EDIT I found a place that does this near me , I ' ll check the prices next when I go into town . <| sep |> All cash shops are inherently bad because they encourage developers to rely on pleasing a minority of whales instead of a lot of players . Arguable , while gamblinglottery systems do indeed encourage focusing on whales , I do not agree this is inherent in any cash shop . Extra bank slots and likewise pureconvenience items provide relatively little incentive for whales to dump cash into a game . Cosmetic cash shops are bad because they incentivise developers to spend time making cosmetics instead of making gameplayrelevant content , and all the good cosmetics go to the cash shop . Try again when you know how game development actually works . The art teams on any sizable game are not the same people as the programmers , QA testers or levelmap designers . Modularity in programming means you can add cosmetic items without having to add in any code . A well designed system will let you add cosmetics by adding the art assets , and item namesdescriptionetc . This means you only need the art team create the item modelsartwork to add new cosmetics . Noncosmetic items in cash shops have two problems they cause a proliferation of ' convenience items ' in the game , almost always reducing difficulty , and they are paytowin . How are convenience items pay to win ? The entire point of convenience items is that they have a bonus to gameplay , without providing a significant benefit to the goals of the game .