um so I just putsel 1 instancepositionmousex , mousey , objgemsif sel 1 ! noone sel 1 . selected truesel 2 instancepositionmousex , mousey , objgemsif sel 2 ! noonesel 1 . selected falsesel 1 . targetgo trueat the end of Object step eventselected falsein Object create eventdrawselfif s e l e cteddrawspritesprselected , 0 , x , yin draw eventbut it just moved all my objects to 0 , 0 when i move the mouse over them <| sep |> i was referring to my year old slapping related statement from the picture that may or may not have gotten gold for literally copying the comment it replied to , but hey that ' s pretty cool . <| sep |> COBOL isn ' t going away . In fact some companies will pay to train new employees in COBOL and Fortran . <| sep |> Most of the good deathrattle triggers you ' re showing are either 2 turn combosNever gonna happen because just like brann and fandral they get insta removed or come in way too late to do much , I mean let ' s take the kindly grandmother , it ' s a turn 6 35 11 and 23 , overall a 6 mana 68 2 card combo , and that ' s one of the better ones , a turn 10 35 , 65 and 2 22 s isn ' t amazing , the guy that buffs a card in your hand isn ' t gonna do much since most of your minions are cheap weakLoot hoarders , Thalnos , Kindly Grandmother , if this deck was any good it ' d be popular in wild with a feign death or two instead of this legendary .