The idea of respawning into different soldiers has been used in the past in a couple of FPS games about war . In Battlefield 1 for example in one mission each time you die , a name tag and a date of birthdeath comes up and you start playing as another soldier . Which is really immersive . Does not Commute , is a game where you drive through town as a number of different people from different starting points to different destinations and your bad driving as the previous person would result into a more difficult path or generally slow things down and lower your highscore . But in that game there is only one car in the beginning and each time a new driver is added , but doing that in a game about war is impossible . So there comes a conflict . I was just playing as Jack , and in the first minute of gameplay that idiot Connor got out of cover while the machinegun was shooting , well there is AI going on and got shot in the head dying in front of my eyes . So I die as Jack and respawn finding out I ' m the same guy that died before my previous character did and this time I ' m gonna play differently from the AI and not die maybe You see what I ' m pointing out to . This conflict also applies to the part that you save your previous self . The whole I just saw that guy die , now he ' s fighting right next to me thing . So the problem is , you can copy player movements for the previous characters but cannot forsee them for the next characters . Now you can avoid that with spawning the playing somehow far away or just make sure that guy didn ' t die before the previous one , or spawn new people in a logical way reinforcements or something . But the conflict would still be there and the more you try to avoid it , the farther you get from the main idea that you can save the life of a previous character , and it might turn out to be just like Battlefield 1 . Although this is just a theoritical thing . Even if you spawn people out of nowhere in the swarm of soldiers , no one would notice and they wouldn ' t have seen the same guy die before . Anyways , it ' s a cool concept when in play , although it might not be very logically correct . The part that you see people die in the same way every time is pretty creepy and awesome , kinda like the movie Edge of Tomorrow .