I think the right system is for currency to be coinable ingame but for precious metals to be produced by the game at a rate dependent on the amount of gold in the system and the desired amount , and for it to be a necessary ingredient in magic . Magic being a gold sink is a really good way of controlling gold I think . <| sep |> In that case , would you propose a new programme featuring competition at both the heavyweight and featherweight level , similar to how the old show did with the antweight melee ? <| sep |> Jolteon has always been high tier in the main games , and vaporeon was good too . Flareon was the worst of the three because of movepool , and fire typing is not very helpful competitively speaking .