The irony is that he edited a post because he was getting tired of getting insulted . Since then he ' s been insulted at a much higher rate , talk about causing your own problems . <| sep |> A citylevel anything tax is easy to avoid . Making it a regressive tax doesn ' t help anything at all . <| sep |> Well if we weren ' t on a watchlist before we are now <| sep |> My local gamestop gave me 2 green arrows cause i bought 2 items . Beast story pack and gremlins . Cashier didnt even know they were giving them out til i mentioned it . This is in USwalked in 7 . 30 am so didnt expect to luck out like this <| sep |> You missed something <| sep |> I can see the attraction for devs as they can target a higher rendering resolution like 1440 or 1800 p and then scale updown for either 4 k or HD displays , touting improved HD and 4 k . Bingo , two birds killed with one stone . The problem is that when they render at 1080 p the resulting frame rate is often no better or even slightly lower than the base PS 4 at 1080 p . Skyrim and TLoU are examples of this . I do wish that for the 1080 p modes they ' d work on maxing the frame rate by rendering at 1080 p internally and then using any leftover GPU power to offer improved conventional antialiasing . They could offer the supersampled 1080 p at a lower rate as another alternative . ie . ' 4 k ' mode render 1440 p or checkerboard 1800 p , upscale to 2160 p . 1080 ' performance ' mode . Rendered directly at 1080 p for max or locked fps . 1080 ' image quality ' mode Supersampled down from a high res render .