Having the Derry city map to follow along with was helpful for me I like those visualizations . It ' s posted in this sub if you ' re interested . <| sep |> Prostitution was said to play a major role in Japan ' s rebirth after the war . <| sep |> lol that ' s some Oceans 11 shit there . I bet this was all a scam from the start led by George Clooney <| sep |> Personally , I don ' t think its a good idea to let miners decide the block size themselves . <| sep |> Yeah , not liking vote brigading , harassment , trolling , spreading fake news , racism , sexism , xenophobia , etc . intolerance and bigotry . Lol k dude . <| sep |> To answer uboostedmooseman question there is no practical point of diminishing return for this . For a given motion , 185 fps at 185 hz will give you exactly 185144 times shorter smearing on tracked moving objects . image persistence 144185 persistence based eye tracking motion blur 144185 And objects moving relative to your stare will have exactly 185144 times shorter gaps between the stroboscopic artifacts . In other words , you will be able to have objects moving relative to your stare at 185144 times the speed before you start seeing them look as they are multiplied . To illustrateTracking moving objects at 960 pixels per second 60 fps at 60 hz 96060 16 pixels of blurcontentuploads 201305 CROPPED 60 Hz . jpg 120 fps at 120 hz 960120 8 pixels of blurcontentuploads 201305 CROPPED 120 Hz . jpgAnd when you are not tracking it but the object is moving relative to your stare 60 fps at 60 hz 96060 16 pixels between stroboscopic stepscontentuploads 201402 stroboscopic 60 hz . jpg 120 fps at 120 hz 960120 8 pixels between stroboscopic stepscontentuploads 201402 stroboscopic 120 hz . jpgThe nice thing is you can easily calculate how things will look like this way for any refresh rate by changing the numbers I used with 144 , 185 , 240 and so on . And you can also change the speed of the motion to get an idea on how it would look in the situation you encounter in the games you play . For example if you play twitch shooters , you will encounter motions that are way faster than the 960 pixels per second that was used in the tests above .