Would you say the difference is that with prediction you at least feel like you have yourself to blame , however unfair that is in most of the cases ? For me , I don ' t define other player choices as random . In the same way chess is not random . If you enter the exact same inputs in the same order , you get the same results . That ' s the definition of deterministic mathematicalcomputational , not philosophic Compare to Monopoly , where the same input roll dice can generate a different result each time . Humans are unpredictable , but every result is the end of deliberate human choice . But the skill set actually being used is analysis and risk management . BattleCON is like chess in that you can plan several turns in advance , based on prediction and perfect information . The opponent being unpredictable may spoil plans . Turn based chess is about long strategies to manipulate the board state . Strategy in BattleCON is more medium term 15 turn limit , rarely reached , but the tactics are much more relevant , as a single wrong move can cancel your entire strategy . In any given beat turn you know your options and can tell how they ' ll turn out . If you ' re in a dominant position , something like 34 plays will have a positive outcome . But it ' s that 14 you have to account for . ABCD . 1234 . You pick A . Against 1 , it ' s great . 2 is OK . 3 is good . But if the opponent picks 4 , it ' s disastrous for you . Problem is , 4 will fail hard if you pick B , C or D . In comparison , 1 will lose out against anything you pick , badly against A , not by much against BCD . Will they pick 4 ? Or play it safe with 1 ? Risk versus reward . There ' s no luck , only bad choices