That ' s fair enough , I ' ve personally bought into 50 campaigns and know the feeling of a burn . Razer has been awesome they mostly support us with hardware but they did prepurchase some licenses which helps it isn ' t a lot but it makes a difference for us , we ' ve helped get another local indie setup with them too and highly recommend them for anyone else pursuing the same . Steam helps us more in terms of guidance but not much directly in terms of funding I ' m afraid . Most everyone wants to see us succeed but are hesitant until we deliver our first major title . I figure Steam just has bigger fish they are looking at . We ' ve been around a while on mobile . But the VR Game scene is still new to us , we ' ve only been at VR for about 8 months ! So we definitely understand the hesitation the feedback helps . I think on what we need to do to overhaul the campaign and better reflect our position .