Prob Lavine who is outplaying himself right now <| sep |> Just to be clear , it ' s a kickback , so not actually a traditional sale <| sep |> Try the Wild Turkey Honey S t i n gturkeyamericanhoneysting . While it says Ghost Pepper it ' s not hot . I thought it was similar taste to Fireball just less sugary . Maybe I was just drunk . Not bad though . <| sep |> omg wow u get high , me too . we should be friends <| sep |> i dont see you lol i dont really know how to work the festival plaza <| sep |> Happy Thanksgiving man , enjoy the time off , cheers <| sep |> Here for the time being for anyone else who wants to watch it 7 QH 0 pM 72 yqc <| sep |> I guess a taunt could somehow work <| sep |> I think Smash Bros is the ultimate example of a perfect storm taking a widely recognized gender , such as fighting , and removing most of its basic mechanics to make it more approachable to wider audiences . Getting rid of the health bar was the first brilliant momentreplacing it with other type of win condition , that ended up being launching an opponent out of the stage , and then inventing the percentage , to figure out how far and punished you will be for being hit often . The double jump upB mechanic came almost by itself after figuring out what was the win condition . Then , the 24 player mechanic had its quirks putting every player on the same floor would have created a mess , but without the health bar mechanic , some of the issues were solved automatically . The rest was inspired by what Nintendo is known for platforms . Having platforms , the mess would be remarkably less . Simplifying the controller was another great design decision . Personally , I don ' t like fighting games , but Smash is one of my favorites of all time , because it ' s accessible one button for normal attacks , and one button for specials . But just two types of attacks would be boring , then came the modificators even with a simple attack , it ' s different if you ' re tilting up , down , or you ' re in the air in which case you have neutral , up , down , forward and backward ! . The same for the specials . As for most gamechanging mechanics , I think the smash attacks came almost by itself . And last , but not least , even if one game had nailed all these mechanics , the characters seal the deal having Mario fighting against Samus , Luigi , Kirby , Ness really adds up to the game . And in retrospective , I think this is a very brave moment for Nintendo , which doesn ' t condone direct violence yes , you can argue that stomping on an enemy , or shooting a space pirate is violence , it just doesn ' t feel like that , imho , and then having an unproven , brand new concept in which their most valuable IP gets beaten by one another , yeah , it takes guts to approve such a concept . I ' ve given a lot of thought on why we don ' t have that many Smash Bros . competitors . I think it ' s because it was a great concept , with the needed bit of luck .