PCXE 2 or something like that <| sep |> i need some blk pussy <| sep |> Well we already had that teaser so we ' re ahead of schedule Also CHILL OUT , it ' ll be here soon . Stop being impairment , it annoys literally everyone . You need to have more going on on your life <| sep |> Jennifer Lawrence is her doppelgnger ? <| sep |> I clicked . Was disappointed . <| sep |> Or rather , the games of old , were often more sandboxy or ' spontaneous event done by AdminsGMs ' driven . In case of PvE Events , they were unpredictable , and those games often had rulesets where for example damage types mattered like for example , everyone and their granny building their mage towards maximum amount of fireballs ? Game Master throws a few fire elementals into the mix , who are Immune against Fire and even got healed by it . ' Munchkin ' Characters usually were ' One Trick Ponys '. Last non Themepark DnD game I played with others was on a Neverwinter Nights 2 Persistant World . The ' Munchkins ' usually were using all 4 class slots , using scythes , and if they had used up their ' 1 guaranteed crit per rested phase ', were useless , since they all relied on forcing a critical hit from abilities given by the ' Weaponmaster ' Prestige Class . They literally were played only for ' Events ' that involved PvP , since they were a liability in PvE , where they couldn ' t rest as often to regain their skill uses per day . And on the ' goal oriented ' It is also way cheaper to build a linear world with clear Start , Finish , and then add intermediate content steps , all sections of the whole thing linear on their own . And given that most ' modern ' MMO gamers have been ' trained ' by WoW , which probably was the first properly ' accessible ' linear MMO , they simply don ' t know better .