that ' s okay , joe <| sep |> Area damage for area skills , Projectile damage for proj skills , Totem for Totem skills , generic damage modifiers like increased damage or more damage from frenzy charges , minion damage for minion skills or people using Scourge claw , elemental damage for elemental skills that ignite , fire damage for fire skills that ignite or converted to fire skills that ignite . Also spell damage double dips on ignites caused by Vortex And also Mine and Trap modifiers , although for those the Trap and Mine supports no longer do the same . Edit 3 lmao Also generic physical damage double dips on physical skills that bleed and chaos double dips on chaos skills that poison or simply skills that do chaos dmg , they don ' t need to be chaos skillsEdit 4 Spell damage modifiers double dip on Poison caused by ED