Man , you ain ' t shittin '.<| sep |> Wow notice how I ' m not talking to you <| sep |> Remember that kind of situations , when a school bully calls someone hey there you are , come here , I ' ll kick your ass ! then adds haha relax dude I ' m joking , you should see your face ! . Such a joke , right ? <| sep |> Detroit 4 th Quarter Magic is real . <| sep |> Genuinely curious . What were the issues with the different phones ? <| sep |> That was a hell of a gamewinning drive by Stafford . <| sep |> I noticed that it plays the animation longer if im further away from the grid position but if im right on the grid position and then let go of the key , it plays it for a split second . Maybe because the character is set up to stop moving once he gets to the grid position . Does that mean it has something to do with the line of code that saystransform . position Vector 3 . MoveTowardstransform . position , pos , Time . deltaTime speed iftransform . position Vector 3 . MoveTowardstransform . position , pos , Time . deltaTime speed playerMoving false when i let go of the key , does the code tell the player to face downwards until ive finished moving and get to the grid spot to set player moving to false ?