hey say some grateful shit i need karma <| sep |> BUT WHAT IF NINTENDO WANTED TO MAKE A REMAKE THEMSELVES ? AGAIN , IT ' S NOT THE ORIGINAL FANGAMES BASED ON NINTENDO FRANCHISES THAT GET TARGETTED , IT ' S THE FANMADE REMAKES . WELL , EXCEPT FOR NO MARIO ' S SKY , BUT THAT WAS A NO MAN ' S SKY RIPOFF ANYWAY , AND ABSOLUTELY NOTHING NO MAN ' S SKY RELATED IS ALLOWED TO EXIST ON THE INTERNET ! <| sep |> need a recipe . if anyone has one without relying on cinnamon roll cans of dough or whatever that would be even better , we don ' t have those here <| sep |> Are you in a house or apartment ? <| sep |> Your usernameflair combo confuses me as much as Matt ' s does . <| sep |> No thanks . Go to church . <| sep |> It ' s not very likely teleportation will be added , as AI and the whole game need to be changedbalanced to manage a such difference . I disagree on whether it needs to be changed or not . I happened to be playing the 2016 reboot of Doom when this mod hit , and the contrast in gameplay quality and balance between the two is nightandday . I say that as a preamble to adding teleportation to Doom 3 would take a relatively poorly balanced horror jumpscare game and make it a relatively poorly balanced teleporting horror jumpscare game . Along with that , having large weapons negates much of the fear of horror games vs . Silent Hill 2 ' s approach which could rely heavily on dread and a sense of helplessness , for instance . My personal opinion , voiced elsewhere , is that a teleport mechanic that a had a recharge when you had aggro and b put the world around you in slowmo as you went to use it , with a quick cooldown timer think flashlight only 4 x shorter , for instance , could present a fairly well balanced mechanic that wouldn ' t break the game . Personally , I think that would enhance the experience over a greatly reduced walking speed to prevent nausea .