Mine had both and like . 9 of each . <| sep |> I was paid minimum wage , treated like a subhuman and all of my pants were ruined by grease . I was told I had to work at times I was supposed to be at school and there was a hierarchy of morons who had seniority over me . It wasn ' t that bad , I guess . <| sep |> He was on juve , inter , milan , barcelona , all of them better at winning than psg , but that ' s none of my business <| sep |> On one hand you could lose everything you put into it if you make a mistake , on the other you ' ve got the cash for a 959 and that ' s pretty rare . <| sep |> How are the sweatshirts ? <| sep |> Opened 3 got Oscar , Bruno and Movember Aussie Keeper . <| sep |> For anyone in here who thinks that the C version will get a similar modability then the Java game Spoiler alert ~~ Its literally impossible . ~~ Edit So hard that noone will be able to do it , even if Mojang allowsenables it , which they wont see footnote . You can modify the Java edition because the inherent properties of Java ! You can at runtime change and override behavior that was never intended to be changed by the developers . Thus a compiled game which is what C is can never be as flexible as a VM Java or . net game . Anyone who says anything about the mods in C # which are just plugins guys , not mods . Plugins are modules build on top of an official API . Mods are modules that change or interface with internal code . is likely not a developer that has worked in BOTH C and Java or C #. Yes , the C version runs smoother than the Java version , but at what cost ? I won ' t switch . To me , unless something drastically changes which it won ' t , the c version is , and will always be , inherently inferior to the Java version . FootnoteMojang have spoken out against even download mods on the client because it would make it not secure . Do you all really think they would make it possible to escape the sandbox that they use with there plugin API ?