It ' s nice the the airline ' s SOPs give them the freedom to fly without automation . Some airline ' s SOPs prohibit hand flying of the aircraft in nearly all circumstances , which is a shame . <| sep |> Twilight Flamecaller is worse than madder bomber <| sep |> so if he wants to edit your past comments to include links to child porn or threats to the president . you are ok with that ? <| sep |> Variety apologies , but the word diversity has become tainted for me xP . Not a bad read . I can ' t really comment on the FFXIV part , as I ' ve never played it , so I ' ll give some feedback in regards to the Overwatch roster . You are correct when saying that due to the lack of a story campaign in the game , and the desire to make each character a standalone , that Overwatch subverts tokenism , and utilizes culturalnational references to flesh out each character ' s design and personality . If I were to bring up Yahtzee ' s comment on the roster , where he does claim it to be token characters due to the lack of cohesion between them , I ' d have to disagree Overwatch ' s character roster is going by fighting game logic , where each character must stand out from the others , so that it more easily captivates different players . However , unlike most fighting games , Overwatch suffers from trying to flesh out its characters AFTER the fact , and doing it outside of the game through different media formats . As an artist with a focus on character design , I adore the characters presented . But this becomes one of the games ' major weakness and easily exploited by the groups surrounding it , as there is no cohesion to the narrative being allegedly given for Overwatch . TF 2 can get away with it because not only are all characters pretty interchangeable visually , but in regards to the themelore of the game , they are SUPPOSED to be like that , as they are literally meant to represent generic cogs in a war . Overwatch has heroes , the arena shooter thing doesn ' t make ANY sense thematically , so the characterization becomes pointless within the game . Granted , given that it ' s easily consumable for those that have not played the gamedon ' t have an interest in doing so , getting into the characters shown is simple and appreciation for it isn ' t blocked by external sources . But as part of a GAME , it would have made much more sense thematically if every character was replaced with grey voxel builds , holding the same weapons and the same powers as the current characters . Blizzard has a big chance to capitalize on this popularity and keep Overwatch popular with minimal effort . But if they don ' t do that , eventually Overwatch will fade away , just like Pokmon GO , because interesting characters don ' t make a multiplayeronly game successful in the long run , you actually need to use that properly .