But that has always been the case , nothing unique to IW . <| sep |> So does Batman . <| sep |> Lair , lair , lair . D P . S I know that you can ' t change the topic title . <| sep |> Canada also doesn ' t do black Friday or boxing day like the USA . We usually have okay deals i guess but nothing compared to the insane deals the south does . <| sep |> The drunk piece of shit hit me head on then went home . Fuck him . <| sep |> There kind of is a front here , which is the good kind of prep the issue is imagining where the PCs are in it , rather than what the antagonists want . You can ' t plan what your players will do , but you can should , even think about what the necromancer and the dangers in hisher orbit will do to achieve their ends . That ' ll work toward keeping the improvisation consistent , and bear in mind your longterm stuff is more about keeping true to what ' s happened than about keeping on for a longterm resolution . Looking at the book , campaign front or adventure front that ' s your Depths of the Necromancer , or whatever . Create 23 dangers here we have your skeletons and zombies , a horde , for one . Your city of horrors sounds like a Shadowland in the terms there . These are the threats to the PCs andor the world they ' re in ie your bigticket toys . Choose an impending doom for each danger this is what your dangers are working towards , what ' ll happen if some brave PCs don ' t step up . If they weren ' t to care about the viking village ? Fine , let them sail off to , I don ' t know , rescue the princess of the furzelands , but when they return in glory to the furzepalace they hear that the skeleton horde has razed the longhouses and raised their occupants as fellow soldiers . Or the City of Horrors has enslaved the vikings in an occult factorium . Add grim portents 13 for an adventure front , 35 for the campaign front stages on the way to the impending doom . So , for the skeletons , perhaps the local cleric finds this necromantically bound pig a sole survivor tells of a hunting party snatched in the forest the hunters are recognised when they return as skeletons , at the head of an advancing horde . Write 13 stakes questions well , these rely on knowing your first session better than I do . List the general cast of the front the necromancer , the pig , Shifty Grima who seems to know more about skeletons than a supposed farmer should again , you may have names of people mentioned in your first session , or can ask the players questions so , Fighter , who ' s your friend in Vikingia here , why are you visiting ? Wizard , didn ' t you read about someone around here who indulged in necromancy too deeply ? What happened ? This barely adds to the content of what you ' ve said , it ' s just a different way of thinking about it . I find fronts helpful Like the principles , they make a support structure that lets you improvise , gives you keys for consistency in the fiction you build together , but allows space to grab anything awesome that happens in play and build it in . I had a crocodile warrior I thought was a throwaway NPC in one front a while back who the PCs made important , so I subbed him in as the cast member with a grudge against the main danger . Alternatively ! It ' s possible to run a freewheeling thing without making explicit fronts , you end up with the monsteroftheweek shape of Buffy series 1 rather than the stronger arc of series 2 . edit learned something about formatting by doing it wrong .