Were you not talking about Skyrim ? <| sep |> I ' ve had a few friends confirm that last part is definitely true <| sep |> For a second I could ' ve sworn you were quoting Wanted . <| sep |> Buck has white on him . HE IS THE LEADER OF THE WHITE MASKS ! <| sep |> One pull , SW Zoro . <| sep |> This is pretty much the curse of Dallas . Welcome to Dallas ! <| sep |> 80 percent effaced and walking around at a soft , low 3 . GET OUT BABYYYY <| sep |> I ' m not entirely sure if it ' s recent enough or your type of game but Risk of Rain is a roguelike game that quite literally gets harder the longer you play a session . It ramps up in time increments based on the difficulty ie ' normal ' difficulty ramps up every 4 . 5 minutes and makes you weigh staying in a stage for more loot or a risky search for the teleporter the objective for the stage down a way that may result in nothing against impending death . Goal for the game is to survive and escape each of 3 zones by making it to a teleporter placed somewhere and then staying alive after you activate it for a period of time determined by your difficulty normal 90 seconds as mobs and a boss spawn to kill you . Good mix of characters and the items you find are pretty well balanced where none can really just carry you infinitely . As far as Dark Souls goes , yes it always stays hard . In all seriousness the difficulty isn ' t just there are more enemies or they tank like a brick wall , rather enemies become more complex or are grouped up in interesting ways as the game progresses . Even after you reach the end of the game there is still threat from enemies in the beginning areas since you never really get to the point where you can just take blows and not care at all . Even if you can kill them in one hit a hollow peasant could carve off a small chunk of your health for his buddies to follow up on .