Those are quite interesting ideas ! I had never thought of it that way . You ' d want doublemissions to give improved token rewards , as it mandatorily takes much longer than any other contract in the game well , two waterfronts instead of one dungeons isn ' t really longer , but it ' s longer than most single missions , I think . Then again , 2 Grim missions don ' t seem to reliably give much more than ogre kills , so maybe not ? It doesn ' t really seem to scale with difficulty of contract , so maybe hassle of contract shouldn ' t be a factor . Perhaps I should make that post on new contract ideas . Fatshark ' s Hedge stated QC was an initial framework but that they ' d like to add more someday if they had good ideas in response to people complaining that only 4 contract types was too limited , in a topic I can ' t find .