I like the hunger , thirst , sleeping and no fast travel . The only thing that gets me mad is the illnesses . In the early game its really bothersome . <| sep |> Got a knockoff you can recommend ? Is the Yetiknockoff that much better than a regular cooler to justify the price ? <| sep |> an amazing number of sites that shouldn ' t care . We started blocking TOR exit nodes from a variety of things because we ' ve repeatedly been attacked via TOR nodes . Same as we block known open proxies or ones we discover are running open proxies . So , sites that shouldn ' t care , do , because of abuse . <| sep |> for the innate ability its only if the same hero that is effected by the mark that kills u that reduces ur respawn time continuously and then it resets once you ' ve killed the marked hero it goes back to normal . thats the point , ur suppose to become harder to kill by the same hero that has been marked . Speaking of the lore thing , thats another post for another day but i still think its okay to have that because it makes the game more interesting and nothing game breaking with that as long as both of the heroes that are rivals has its pros and cons like you ' ve seen in this concept . The disarm mechanic for engulfing plasma is redundant then if there is no special case for Alpha . its balanced if the values are low and with soul catcher if there is one hero it will always him them so its still a loophole in that . i mind as well keep the long duration and remove the disarmI ' m going against restoring their mana after the duration . i don ' t like that . i prefer that it drains them and makes them feel useless even after it . makes the hero pay . Nothing unique if its just base damage reduction for drainage . its suppose to be unique that it will make them weak . the whole point of the utli is that it makes the enemy harder to kill you and the chances you beating them is really really high . i mean if your having a perfect game without dying then this ultimate is useless . its more like the hero is useful even if he doesn ' t die but if she does then shes reaks all these benefits after death . you said don ' t have benefits upon dying like with Wrath of Fiend that kills everyone with pure damage , the thing ufnur 24 hates when reviewing the shadowfiend rework but now its after death and you spawn you get benefits . you can still die by the marked hero . it suppose to act as a detterence also for enemy heroes to not want to kill you cause soon as she spawns , its essentially free kill . And what you mean outplay ? you can still out play this bitch quite easily , necro ulti ' s her she can ' t buyback and her respawn reduction won ' t help much . troll beats anyone 1 v 1 , legion will smash her , outworld can and the list continues .