But they don ' t self destruct right ? You make a double shot mold and it ' s good for millions of keys . Keys aren ' t changing so it ' s not like they are making millions of molds . Hell , isn ' t Unicomp using the same molds from the mid 90 ' s ? <| sep |> And then the semi ran over kingler , leaving Jolteon waiting on abated breath as EMT ' s attempted to revive the pocket monster , to no avail . <| sep |> There came an unpleasant groan , as of wood bending under great force . There came a sound of leaves shacking in a wind that you did not feel . The sickly orange light grew brighter as it continued to waverWhat is it ? l i s t ingsmonstroushumanoidshag . Pathfinder has quiet a few creatures native to bogs and s w a m p s b e s t i a r y b y t e r r a i n bestiaryterrainswampmarsh , but thing living in an evil tree lends itself to hags , which have a nice range in CR , so you have some range in terms of challenge . If you really want to up the danger level , you could have one or more of the hags be a half black dragon which are swamp natives or be an actual black dragon that ' s shape changed into a hag . Without doing much research , I ' m not findingthinking of any kind of creature that matches the sentient evil tree monster you see in the image . An interested DM might do more research , or create a creature wholecloth . An interesting idea might be modifying an existing creature , like an assassin vine . The hag coven depending on how much you want to focus on this location might have an evil aligned druid or a blighter in it that has permanently buffed an assassin vine . Add on a template impacting its size or making it fiendish , and bob ' s your uncle . I don ' t know if the blighter prestige class or an equivalent exists in Pathfinder , but it was a DND 3 . 5 prestige class that was essentially the druid version of an antipaladin or blackguard it was for druids who decided to instead of healing and helping nature to do whatever to destroy all things natural . Why are the players there ? Hag coven with a black dragon and an evil dragon , coordinating something in a massively buffed assassin vine . Why aren ' t the players there ? Child abductions Poisoning town water supply Reports of creatures like basilisk ' s attacking caravan ' s , leading to the players finding the hag coven Investigating something else entirely , and finding the hags . I ' m apparently coming up with less off the top of my head , but there ' s four . Where do the players go next ? Depends alot on why the players are there , and how much you want to focus on the area . If the players are passing through some swamp town and hear a rumor that there ' s a hag coven abducting the town ' s children , the players might just treat killing a few lowerlevel hags as a fun diversion . Or , you might treat it as an introduction to a larger event , maybe the hag coven is part of a plan by a black dragon or a blighter to do . something . Up to you , I guessI ' m a little upset that this wasn ' t as indepth with ideas as I had hoped , considering how easy it was to write this and how much I want to run this .