im a strong manz <| sep |> Detailed voiced dialogue can definitely be done just just looking at Dragon Age and Witcher 3 . As i mentioned elsewhere though , that ' s because of the shepard effect . You aren ' t playing Your character your playing a modified version of the companies character , And I ' d argue it worked better for Hawke than it did the inquisitor . that ' s just the way of the casual audience Yup which is pretty much what I was addressing withIt ' s also why we have text summaries instead of full sentences , Because people don ' t want to read what they are about to listen to , we end up with misguided summaries . The casuals don ' t care , because they were never really roleplaying anyway . Honestly I have a feeling that if there was a cinematic conversation mode , with quest related choices only they ' d probably be fine with that and having no choices . But I would argue that is the problem with Fallout 4 , instead of trying to find a middleground where they could still have the fallout soul as well as cater to the more casual audience , they tweaked everything they could towards them . I can ' t think of a system in the game that hasn ' t been changed for a larger mass appeal . Even the level based skill tree locks are indicative of that design , because by restricting levels you force the more casual player to create a more balanced character . But if you want to be a sneaky tech thief , Well you have to invest a bunch of points elsewhere until you hit the level that is dictated for having those skills .