Best way to know is to just play it and see what you think . This is a big change for BtC and those players who use it . We , as a community , just need time to see what this update gets us and we can always go back and fine tune things after we have a few weeks of play time under our belts . I doubt I ' ll get it perfect the first time so I ' m keeping the alchemy balance an open subject until we can really get it nailed down to where most people feel it ' s fair . <| sep |> I suppose the difference is that they don ' t often have three picks in the first round <| sep |> I think it ' s both a spooky forest and Run , Forrest , Run Forrest Gump <| sep |> It most certainly is . Her penalty lasts longer because her projectiles exist longer than other hunters . If a hunter fires 1 auto while moving , and you do the same action with Izanami , the other hunter will move further . The other hunter ' s penalty ends when their arrow reaches the max distance and disappears . Izanami ' s on the other hand still exists and has to come back to her . The movement penalty still applies while her sickle is returning . Her attack penalty lasts longer than other hunters .