Yeah , I thought so , too . <| sep |> I stand at it and look it on my eyes till my mind gets bored of all the possibilties to why i fear it <| sep |> So it doesn ' t seem quite so much of a pity gift , next time they fight a big encounter , have it end with a bunch of treasure . Roll some random items from the loot tables , then put in one or two to cover up character deficiencies , like a 1 weapon for this player . Tell the players it was all random . They won ' t know the difference , your weak paladin gets a buff , and the players don ' t feel pitied . There is absolutely nothing wrong with monkeying with the loot to improve the players ' experience , just do it out of sight and with plausible deniability . Or , make the paladin work for a magic item above their level . Give them a quest for it and tie it into the metaplot .