Your running speed is locked at a multiplier in black ops 3 that is very slow , same with standard running on the ground . In the air i believe there is no speed multiplier , and the sliding gives a speedboost . Chaining slides and wallruns does not build , stack , or maintain momentum . In titanfall 2 there are multipliers but they kick in after a short time on that surface . Apart from sliding and being in the air . In black ops 3 you can only run on a wall in a straight line , you cannot wall run diagonally up or down , you are locked into a path . The detection for wallrunning is subpar , you have to slam yourself into a wall to start a wallrun . In titanfall 2 you can run diagonally up or down a wall , you are not locked into a path , you can do 360 s on a wall and completely change direction . The detection for wallrunning is great , you ony have to be very close to seemlessly glide across a wall . No slamming , no grudgy slow movement . Black ops 3 , IW have tried to imitate the movement system of TitaFa but have done so halfheartedly . You will definitely find movement feels better in this game .