The biggest issue with the eventual live economy that I worry about is the huge amounts of real money that ' s constantly being poured in . This establishes the value of a lot of in game items without proper testing in a live system . Players that have spent real world money will become extremely upset if the same assets become cheaper when the game goes live . Also the lifetime insurances and similar will be a huge issue for the moneysink functionality that ' s needed in a big ingame economy . This will also possibly result in huge barriers of entry for new players as well as a pay 2 win reputation if not handled correctly . How much time is reasonable for a new player in a basic aurora to get to a Jump ? A year ? ten years ? It ' s an extremely delicate balancing act to keep the power fantasies of the paying royalty while at the same time providing fun and rewarding gameplay for the newbie peasants . You need deep rewarding strategic factional gameplay for the mega rich without it turning into open season on the new guys . I hope cig has some nice solutions thought through otherwise the game will have major issues once it goes live .