Ref in the booth is a pussy . <| sep |> We ' d be winning right now if Hopkins didn ' t suck at the one thing he ' s supposed to do <| sep |> In a way , we all are . <| sep |> Go Huskies ! Used to kill lots of time with a frisbee in the Fens . <| sep |> Beast Spirit natural damage is F 2 S , which is already very good , it can Harder Knock to cause physical if it needs to . But also , the actual RAW for Injection is They are applied to the target with a successful melee attack that causes damage . p . 408 Doesn ' t matter if it ' s Stun or Physical . The diffeence is that Contact doesn ' t need damage to work , just being hit . In the case of Venom , remember that the resistance test is only BODWIL chemresist rating , and that every subsequent hits before the Speed triggers adds 1 to the Toxin power when it triggers . This last one can be pretty relevant against tough targets with high soak or if using Multiple low force spirits since there are multiple passes per turn , the final venom power can be quite high even if the individual attacks were mostly soakedBeing melee focused , the Beast leverages it ' s animal control power best when using the surrounding Fauna to help it ' s melee tests . Not to crap on Elemental Attack , that stuff is quite powerful , but it ' s a ranged attack with a Range increments of Magic meters . That makes it a pointblank attack firing back at the corpsec firing with it ' s SMG at the end of the corridor 20 m or so puts the attack from a F 6 spirit in the Extreme range bracket at 6 to hit , a Force 5 or less might not even reach at all , and as a Ranged attack it rolls at 3 while stuck in melee . Engulf can be pretty amazing , I ' ll give you that . In a Spirit vs . Spirit scenario though , Beast is usually on top for these reasons having less penalty to its dice and more situational advantages culminating with a high pool advantage in general . Don ' t forget , all spirits can fly . It is a lot less straightforward to use however .