Illusion of safety seems to be the general belief at this time <| sep |> It ' s funny because there ' s a fuckton of places in large American cities that are nogo for the police unless they travel in force . <| sep |> I ' m fairly sure it ' s on the workshop so we could probably make this happen <| sep |> Anywheres but Nova Scotia <| sep |> Set your cpc to a level you ' re comfortable paying , then see how it turns out . i . e . let ' s say you sell a product worth 50 your margin is 25 , your boss tells you to get an ROI of 5 . Then you know , you can spend 25 5 5 for each Sale . If your Conversion Rate is 10 %, that means you need 10 Clicks for each sale , so your Max CPC is 5 10 0 . 5 . <| sep |> That ' s incorrect . A proven method has been found , navigation mesh AI , and has been widely used in video games since around 2000 . Having it not perform poorly is also a trivial task , and not too hard . Having it still seem responsive with a large amount of characters finding a path at the same time , sure that can be a bit difficult . But TES doesn ' t do that , and has never done that . If you want an example of sophisticated AI that can follow the player , look at Arma . You can have multiple bots follow the player multiple formations . When you enter combat , the bots will find cover , and attempt to return fire . When they are under heavy fire , they will make use of smoke grenades , and will attempt to relocate . And after all that , it ' s still not considered the best AI there ever was , and even lacking . Do you see what I ' m getting at ? Skyrim AI is very basic , and can ' t be called sophisticated . It ' s something you can make in an hour in Unity .