well i guess I ' m just salty . There are enough AA ' s on the map i agree with that but sometimes it seems to strong for me . I ' ve never spawned IN a Behemoth tbh . <| sep |> makes the shift between them a lot less sudden . i also loved the way they tried to give every pokemon type a three stage pure type line . <| sep |> Season 3 is my favorite so far . <| sep |> Windwalker monk was in my mind , Windwalker needs mastery only . Crit and Haste don ' t help much , and the only other option is Versatility . If you take that into consideration , and then look at the gear itself , you ' ll see that you can give a monk more haste over time as the ilvl goes up to 880 , 890 , 900 , but the energy regen is already good enough , because of how the rotation works and hit combo ' s existence , as well as Blackout kick costing 1 chi , you really don ' t need haste . Crit is useless , since your spells hit hard but the damage FoF main source of damage does , scales much better with mastery , and crit just simply doesn ' t have a worthy point in stacking . What remains is pure mastery , then versatility , since if you don ' t crit , might aswell just take more damage . I have to admit , from class designing job it ' s really solid . Windwalker is one of the squishiest melees in the game , them having versatility something that can be stacked just helps them survive longer , since it also reduces the damage one takes . So you have a class , that needs mastery and versatility , and both just give flat damage . However , a spec like this exists , its arcane . Arcane , hits hard , very hard , but can ' t keep it up forever . Windwalker however , has no issues like that , it can keep damaging forever . The issue is that the damage doesn ' t go up that much . If you have an 860 windwalker , and an 860 DH , and lets say the monk has 9 k mastery and 5 k versatility , ~ 1 k 2 l crithaste . Then you have a DH with his priorities at the exact same distrubution as the WW but instead of 9 k mastery its 9 k crit etc . Now , add 2 k of the masterycrit to both . WW gets less than 5 % extra damage every new spell , DH gets 6 % crit chance . Because of DH ' s interaction with crit , the Demon hunter will gain a bigger than 5 % DPS boost from it .