During Immunity challenge # 1 They sure do a lot of balancing challenges . I wish they would do something more original . During Reward Challenge # 2 I changed my mind , sticking with balancing for every challenge is better . <| sep |> came here to make this joke <| sep |> Well , no matter how many we find , it won ' t be enough to bury even a single major Ukranian city under a meterthick layer of rubber ducks . 4 <| sep |> What was said <| sep |> 25 milliards d ' impays de cotisations patronales par an . <| sep |> I think you ' re misunderstanding me , here . I don ' t think the story has to end with a climactic boss fight . In fact , the two most memorable moments in a cRPG for me were both absent of a fight . Planescape Torment is the best example of this . The game had both a ' boss ' encounter which you could talk the final boss down and has that moment beforehand when the player meets their first incarnation and unlocks the golden sphere the latter here was miles above any singular moment in an RPG for me . Then there ' s also Neverwinter Nights 2 ' s expansion , Mask of the Betrayer . Yes , there ' s a boss fight here , but the story the game follows handles the concept of the player character unraveling their own immense power much more competently . The pacing is better and arguably the biggest moment making use of your power , devouring the soul of a dead god as an act of defiance , isn ' t at all the end of the game , nor the only moment where the player gets to make a show of their power . It ' s just the most noteworthy moment that the player does so . I don ' t think Tyranny is bad as a whole , but the handling of things is poor . Casting your edict is a very cool feeling , but if that was to be the big cool moment in the game and I definitely think it was then it should have come at the end , not happened and then been lost in the player messing around for a few more hours cleaning things up . It ' s just a fairly good story told very poorly .