1 Yeah I ' m with you on Supercruise for the most part . I ' ve come to appreciate the whole spacemajesty thing it brings , but the excessive downtimes still grind my gears on a regular basis . Solutions ? They might still massage it over time I started playing again when they changed signal sources from a 5 minutestovisitanRNGzone scenario , but I think it ' s essentially baked in as a stately experience . What could save it longterm is the addition of more content emergent gameplay in spaceivxw 000 nsh 38 cf 2980 More activities in habitable space The slower transit currently allows for interdictions , signal source scanning , and victimspotting , and those could all be further improved interdiction ' nets ' being spread by Wings in front of you , broken audio transmissions hinting at contents , new USS templates , more statesuitable NPC actions like military blockades , mining convoys etc . Improved scanning could add further wrinkles to both these pastimes and . More natural phenomenon . We know comets are in the game but currently hidden as they ' ve got no gameplay application . Add them , and aspects like solar flares knocking out ships in shipping lanes , or transitory meteor clouds , or canopyeating bacteria around gas giants etc , and the varietywithgameplay should start to add up . Plus any effects of more macro phenomenon similar to the neutron stars , as mention by Braben ivxw 7 n 83 sh 66811292 . 2 I don ' t agree that making combat the ' path of least resistance ' is the best way and it ' s my preferred passtime . Think all professions should be viable . Solutions ? Reducing unfun deaths by fixing AI so they don ' t target a 300 cr bounty over a 120 k one etc . And allowing some form of parlay via the proposed NPC commsivxwjzcbsh 1 e 694 cf 5 ? More content allowing more scaling ? IE I think risk should prevail in some respects , with variety and gameplay fun as the reward , as well as potential big creds . IE Massive firefights round the new CQC structures hopefully planned , Wing support for missions , multicrew missions etc etc . Routes to improving your insurance maybe ? Via dedication to a group operating in certain locations ? Solid backup creds via the automated mining operations that have been mentionedivxx 4 qkzshb 1301521 ? 3 Another one that isn ' t going to change at its fundamental level . Solutions ? FDev being persuaded to keep adding QoL additions like ship transport , Neutron highways etc . FDev finally getting over the hump with procedural generation to the point where it ' s driving emergent and surprising content in combination NPC behaviours across local system states , missions dictated by local planet geography , rippleout effects from natural disasters etc etc . This is a long road I suspect Further adoption of more gamified aspects like neural links Arena to work alongside the big space core game ? Maybe . TLDRYep , with you on most of it . Only solutions seem to be Suggest good shit , wait and see what ' s added or changed . I don ' t think there ' s any harm in putting the game down for a while , chucking in some ideas in the meantime , then coming back to try out the changes .