I like this one , since I don ' t really have any other way to get them to Argynvostholt other than seeing if they turn at the signpost , or maybe throwing some Revenant battle their way . and it will lengthen the amount of time they have to deal with the Hag ' s haunting . The problem is , they are already tasked with visiting the werewolf cave though it ' s not time sensitive , and they know the Sunsword is in the werewolf cave , so they are probably going to want to do that first . I worry about spreading the party too thin ? Or do you think I should just lay the options out there and let them decide ? Like , you guys can go for the sunsword now , or you can cure the hag haunting first . The party is also requested to show up at the festival which is tomorrow night . If I require the grave dirt to be fresh , that really puts them on a time crunch . Their friend died this morning . That would give them two more days to make the oil . Two days to catch a fish , steal the pearl , and travel to Argynvostholt and return . Argynvostholt isn ' t that far away , so I think it ' s doable . But they wouldn ' t be able to squeeze in a trip to the Werewolf cave first . On the other hand , Argynvost as written is probably too big for its own good . I ' m afraid the game will bog down here . Like , we ' ve got 4 hours for a session , and I ' m afraid it ' ll go like , okay , talk to Van Richten , learn about Oil of Etherealness , go to apothecary , get recipe , fish the hagfish , collect the grave dirt , either go for pearl on night 1 or put it off till the night of the festival wise move , and then the party goes to sleep , wakes up , heads out to argynvostholt . and spends the next three hours fighting phantom warriors and revenants . Which reminds me , Phantom Warriors can go Ethereal , if people are going to Argynvostholt I might as well make the fourth ingredient come from phantom warrior ectoplasm . Well , actually , let ' s talk about it . If it ' s spiders , they might enter the place , hang a right , kill a spider and then bail . That could be good or bad . If it ' s phantom warriors , they ' re gonna get fully versed in the history of the place . Which is cool . So either way . My party is only level 5 though , so the fight with Vladimir will be pretty hard . So will the fight with Godfrey if they fight him . So is the whole Argynvostholt boondoggle worth it ? I could just as easily leave it out , have the characters ding 6 killing the hag , then go on their merry way to the werewolf den , ding 7 there picking up the sunsword , and then . well then they ' d have no reason to want to go to Argynvostholt and might miss that that sweet sweet 2 greatsword . Because after the WW den , they ' re going to be near Krezk , and the Tome is in Krezk though they dont know it they just know it ' s in the west , and will be cursed after stealing from mother night so will probably go to Krezk for help . which will send them straight to the Wizard of Wines , cause Krezk don ' t let anyone in . So they ' ll never make it back , heh . Oh well , what do you think ? Argynvostholt boondoggle , or no ? I could always nerf the stats on revenants and phantom warriors to make it less of a slog ! Or I could push them to just kill the nowphase spiders in the entry and GTFO in the interest of time , perhaps leaving them wanting to come back to this place later ?