True but ingram also has a shoulder injury and had a concussion . <| sep |> No we were already on the map . <| sep |> Damn it makes me cringe so hard when people childishly namecallchange names like that . <| sep |> Naw , he said that he wasn ' t a Hearo <| sep |> I have 200 hours on console and I think I have come across maybe one or two people who i thought were hacking . And even then I ' m not 100 % they were . <| sep |> My headcanon is that his name is actually Shin . Just like Roshi , while having the title of Muten Roshi , also is literally named Roshi . His parents had high hopes for him . <| sep |> A full suspension mountain bike . <| sep |> There are significant money sinks in the form of repairs , fuel , insurance , and restocking . There ' s also the cost of hiring mercenaries , crew members , etc that will make it expensive to travel . Money sinks tend to be less elastic than the capability for players to generate currency please do watch the video , the guy explains it . If you make the sinks so big that everyone can ' t play the game unless they ' re earning at the same rate as the highest earners in the game , you broke the game . But if you don ' t make them that big , they don ' t bloody work in the way you ' re saying they do . And no , you can ' t just make them proportional . If people want to take control of distant , dangerous systems . Learn about Star Citizen players can ' t control territory in the way you suggest . There ' s nothing to control in most MMO ' s , and that ' s what makes this different . Huh . you have some fact checking to do here . Players won ' t control territory in a meaningful financial way . To entertain your fantasy , say that players can what ' s the benefit ? Printing more money that the game then needs to sink ! !!! So your solution to this problem which thankfully CIG aren ' t following makes it worse .