As for the Wiimote controller adapters , KADE miniConsole is the only one supporting the NES Classic . <| sep |> All apart from sky blue . How many would you offer for both ? <| sep |> Because people who are concerned about # 2 don ' t realize how software works . If Valve were to ever expose the API , it would obviously only be limited to bot matches . Meaning you get no access to the API in normal matches . It ' s quite simple , really . Yet somehow people think bots can just be used in normal games if Valve adds an API for it . Edit The main reason it can ' t be abused is that bot logic is ran on the server side . Clients never get access to any of the bot API ' s . But really though , Valve won ' t do that . And also , it appears that people really aren ' t whatsoever interested in creating dota 2 bots . There already exists a framework for doing so , but not a single programmer has used it . I seriously doubt that ' s going to change if Valve were to expose their API . Creating bots is fucking hard . Next someone brings up the fact that WC 3 bots were easy to create and were competent . Please go boot up WC 3 and test the community made bots . They weren ' t that good . On top of that modern games are harder to make bots for , just like how pathfinding is harder in modern games . WC 3 was in fact simpler . Jeff Hill from Valve made a post sometime ago where he talked about why pathfinding is harder in dota 2 than WC 3 . Someone can dig up that post if they feel like doing so .