How many Nazis do there have to be before we can start disliking Nazis ? <| sep |> Gravelpit was interesting but very stalematey . And had the exact problems that you have with 5 cp . While on paper it looks like there could be a ton of viable holds and strategies , in practice the map wasnt balanced throughout well enough for it . B was way more important than A for instance , to the point where it was perfectly viable to just not defend A whatsoever . Additionally , uber was much more important for pushing one of the downsides of game modes where on team can focus entirely on defense . id love a new AD map but i feel like id prefer a linear one instead of a gpit style one just because itd be more feasible to actually make since it would require similar design philosophy as a lot of 5 cppl maps . heavily disagree on what you said about strategy in 5 cpkoth but i dont really feel like getting too much into it . In any competitive game , lower tier players will make better progress by playing standard and having better fundamentals , but innovation and creativity is much more important after theyve developed core skills and are able to recognize when there are good times to apply themselves differently . i think 5 cp has exceptional depth overall koth too but not as much . i will say i think AD makes for a good tournament game mode since theres a much more consistent schedule to it 5 cp has a good chance of tie games and golden cap means a very variable game length , but theres really just no good maps for it .