high tie a noose around my neck <| sep |> I ' m assuming it ' s the T 6 Tactical Escort , going by the Stealth Fighter 3 piece . In my own experience , double torps up front will lead to suffering if you can ' t keep both the torps and the energy weapons abilities up . The T 6 Escort can make it happen , but it means no Pilot abilities and that will have ramifications if you ' re hoping to use Improved Pedal to the Metal . Use the Temporal Manipulation core from Butterfly , it ' ll be better than the Ancient one . Drop the Energy Signature Dampener , replace with Cloaking Device . Drop the Point Defense , replace with the Temporal Disentanglement Suite . That ' ll leave one slot left I ' d take either anything that boosts Drain , because that ' s your Sci stat , or the Gel Pack so that your Neutronic torp and all abilities have their cooldowns lowered . The Heavy BM Turret , Hydrodynamics console , and the Tac console actually give you the CC 3 piece , so you ' ll be able to use the PBAoE clicky . Bridge Officers Power Commander Tactical Tactical Team I Attack Pattern Beta I Torpedo Spread III Cannon Scatter Volley IIILt . Commander Tactical Pilot Tactical Team I Torpedo Spread I but will ultimately be KemociteLaced Weaponry I Attack Pattern Beta I Cannon Scatter Volley IILieutenant Engineering Engineering Team I Emergency Power to Weapons IILieutenant Science Science Team I Hazard Emitters IILieutenant Universal something not Tactical Heals , or potentially EPtE I More heals , or a buffdebuffI would sooner put the Neutronic in the rear , for use when leaving an area that would potentially free up a Pilot seat for Lock Trajectory so you fly to target , decloak , APB , Torp Spread , CSV , Lock Trajectory , back the way you came , poop a Neutronic at the biggest threat , Battle Cloak , repeat . QP ship set is good for energy damage , but if you really like Battle Cloaking and spike damage then I would consider the CC deflector with the Kobali 2 piece . Good hull healing boosts , and a passive regen , are a godsend when you ' re always running unshielded , while the CC deflector would boost both cannons and torps for your decloak alpha . Now , if you spec into Tactical Readiness then you could add APO to the mix , for a personal damage boost . Your Tac seats would look like thisBridge Officers Power Commander Tactical Tactical Team I Torpedo Spread II Cannon Scatter Volley II Attack Pattern Omega IIILt . Commander Tactical Pilot Torpedo Spread I but will ultimately be KemociteLaced Weaponry I Attack Pattern Beta I Cannon Scatter Volley IIRest would be unchanged . You could slot your Universal as Tactical so that you could bump weapon enhancements up a level , but at that point you ' re really pushing into glass cannon territory . If that ' s the goal , there ' s other ways to do it . DOffwise you ' d need the standard Drake setup see the sidebar , and enough Conn Officers to get Tactical Team down to global . This does mean that you ' re not running any Projectile Weapon Officers , which means no torp cooldown buff other than the Delta 2 piece buffing itself , but that ' s just another reason to run one torp front and one torp aft . Debuff on way in , hit hard on way out . There a number of ways to build the Tac Escort , and others may prefer that the Stealth Fighter set is dropped in favour of something more meta . That would work too , it ' s just as valid , and really all I ' m doing is optimising what you ' re choosing to use at the moment .