I honestly think this is a part of the reason . <| sep |> More like Eli Rodgers worked his way UP the depth chart and Sammie didn ' t do anything to stop him . <| sep |> Probably a dumb question , how do I get the F L next to my name ? <| sep |>. here , but now they ' re gone . <| sep |> If I am understanding you correctly , the downside of target and press ability combat is that the skill ceiling is too lowsimple , so that players worry about optimizing gear a lot more than they do about optimizing the manner in which they fight ? My first , impulsive response is So if all rotations were a lot more complexdifficult people would care less about gear except then I think people would use gear as a means to compensate for skill . do you think it ' d be good design to make it so that gear doesn ' t improve performance nearly as much as perfecting your rotation ? It feels like a simple enough solution , but because it ' s so simple maybe I ' m missing a nuance here .