I ' m guessing JB since you ' re using lockHTML ? Wink is good one . Rolls the statusbar down with a tap and I think you set the duration in sec . <| sep |> Typing this on my phone , excuse the short writing . I used Jess , Green was Andy and Yellow was Olaf . I didn ' t want to use any powerful CO ' s thinking I ' d make it the right amount of effort on my part to really feel the map . Wrong , Sturm built Bombers and Neo Tanks from the start on the flanks and pushed hard on my AI friends . Green was unable to even take the properties in front of himself and Yellow was pushed off shortly after capping his own . I bought mostly tanks and APC ' s and was able to leapfrog with direct attack units right up the middle . Strangely , I barely encountered a bigger unit . Sturm was hellbent on sending his heaviest units at my friends while I cruised up the center , only dealing with a handful of Tanks , a Recon , Infantry and a Rocket unit as I approached the front gate to his HQ . At one point , a Neotank at the bridge north of the two central factories onehit my AA , and then completely diverted to attack some Green Infy . It was as if the AI thought and it was correct in thinking so that it could take Green and Yellow and then sandwich me . At one point Yellow was funneling Tanks and Arty up the middle , getting in the way of a fast capture victory while it ' s own HQ was being bombed ! Really it was just Med Tank , AA , and Mech up the middle with B Copters blocking anything heavy from approaching the sides . If you get a unit capping the HQ fast enough you won ' t have anything retaliatory fast enough to spawn and stop you . I ' ll definitely be saving this to my GBA , and if I change anything on the map I ' ll let you know . Time to built it on emulator so I can actually take screenshots . Expect another reply sometime with screenies lol .