nice alley oop <| sep |> You can check if it ' s still there by checking if it ' s still there . <| sep |> I absolutely LOVE this game . I was completely addicted after less than 10 minutes of play . It starts out confusing , but after quite a bit of fiddling around it ' s not too hard to figure out what ' s going on I think that part of the game is perfect . Thoughts for the authorI didn ' t read any instructions when I started out , but I was able to get the hang of it so , I think the controls are pretty intuitive . Personally , I think ingame figuring out what you listed as ' basics ' is part of the fun but , I can see how some people like some explanation as to what to do . Personally , I think of reading instructions as easy mode pThe only thing I learned after reading your instructions here were in the ' spoilerfree shortcuts . ' The shortcut for placing a blank crystal is super handy . That brings me to what I would like to see added 1 Keyboard shortcut for trashing a crystal . This would speed up control in the same was as the Bkey shortcut . Preferably next to the B key , since I find myself constantly conjuring blanks and trashing crystals maybe V or N key . 2 Some way to quickly copy the connection layout between fractal crystals . This is probably my most difficult suggestion to implement , although I ' ve never programmed a game so I don ' t know for sure . To be clear , I ' m NOT asking for a complete copypaste of all the content within a fractal that would probably defeat a lot of the purpose of the game . The reason I ask is that the strategy I use in this game which I ' m sure is a common strategy is to link up an empty fractal so that it can be daisychained with other empty fractals to accept output from my crystal refining factory . Once I get a good factory setup , I simply fill all the empty output fractals by inputting a bunch of raw crystals to the factory and letting my factory run . I ' ve gotta say , the most boringfrustrating part of the game is manually clicking each link in a fractal to put the exact same empty pattern into dozens of fractals . An alternative might be some way to turn onoff ALL the connections within a fractal . Although I haven ' t thought this through , I think this might also work for the purpose of just storing large numbers of crystals while making sure that they can all be powered by the core AND they can accept the output from a factory in a simple way . Besides this , It would be useful to be able to reset the connections within a fractal anyway . Hopefully , I ' ve justified to you that addressing this issue is worth the effort and would add to the fun of the game rather than subtract . 3 If possible , It would be nice to have a keyboard shortcut for each of the conjurations . Additionally , maybe as a stretch goal for you , I always find it wonderful when I can set the key bindings for hotkeys within a game . Overall , this is a great game . I ' m presently on Lv 20 , and I ' m looking forward to the higher levels . Keep up the good work ! P . S . to others if you ' ve kept reading this far I found through MUCH experimentation that the optimal ratio for crystals with only brilliance and glow is close to 14 brilliance . I won ' t say the exact number for fun p but I ' d be interested to see what others come up with . From my experiments , It seems that the ratio is independent of total crystal refinement and enchant level for both glow and brilliance . I have no idea why this is especially for the independence with respect to brilliance enchantment level .