In all seriousness this is pretty good , but still numerous secret forays at AlQuaedaJaunty ! I have more than 300 confirmed deaths . SEAL STOP FEEDING PLSI ' ll clean the shit with precision the likes of which has never been seen on this earth , mark my damn words . Fronttoback , one assumes . I ' m going to fuck you and drown in it . <| sep |> Lmao and the weed number too rofl # blazeit <| sep |> This is pretty ridiculous . I didn ' t see where the flirting was . Excuse my Twitter ignorance . <| sep |> I would say more adventures and less filler cards would be enough to improve Hearthstone by a lot . Adventures inject small but significant chunks of change in the meta without landslide changes . Adventures give huge incentives to be bought via money without feeling like a gamblescam like boosters sometimes do imho . I think large sets are of course needed to implement completely new themes like Mechs tribal with GvG . But Blackrock Dragon tribal and LoE RenoHighlander showed that adventures can also do that . Beside the monetary fairness of adventures I really like that they feel to be more than just digital cards because the PVE adds a lot of gameplay and flavor that full expansions absolutely don ' t deliver . And I also feel that adventures force the designers to cut the slack because of the limited card slots . I feel most Expansions include 50 % pure garbabe and further 30 % bland mediocre cards while costing far too much gold and duts for it . Making expensions even slightly smaller , especially in the legend slot would only have advantages for us and Blizzard less development cost for card designs . less secondary card costs like animation , voice acting , translations . more almost finshed cards to carry over for the next set with more time to refine them . less incentive to print trash cards just to fill the slots . I for example would be much more happy with no Rogue Legendary than Shakru . less garbage filler cards means opening packs feels better more incentives to actually open packs for cards instead of just collecting dust to craft them . I for example don ' t expect packs to include anything but 40 dust after opening all rares most epics after ~ 100 packs . I ' m then just opening the set which I have the least cards from instead of the set I would like to have specific cards from . packs are actually rewarding for casuals f 2 p players because they add a meaningful improvement . Most beginners I coached never opened any meaningful card just collecting dust so they could craft their first good legendary .