As I automatically gave some tips by detailing the track ' s problems , I ' ll cover what ' s left here . If you see someone falling off online ~~ and it ' s not a frontrunner fearing the blue shell ~~, always assume it ' s actually lag i . e . they ' ll teleport back in front of you and plan what to do around this . This can happen in many other tracks , but it ' s more common here since you can fall off anywhere . Another good strategy is to learn at least some spots where Lakitu drops you back through experience . If you see anyone trying to escape a blue shell , you can stop before the point where you think they ' ll respawn and let them get hit anyway . Note that if it was already close enough , they ' ll take it with them if timed incorrectly , and in these cases you don ' t need to stop . If you need to drop out , don ' t make it too obvious and don ' t do it right away it ' s not like the shell teleports instantly to you , you know . Do it just after you start hearing the sound , because it means it ' s close . With a fast enough kart , you can drive under the Thwomp on the right at the beginning of the race . Driftdrive as close to the right side as possible the entire time , from the start line . This helps a lot because most of the chaos begins between the Thwomps . Be careful with a lighter kart it ' s easy to be pushed off here . Like Dino Dino Jungle , do a wider drift at the first turn for sandbagging . You should aim for the item boxes on the left . The one at the left corner is the least likely to be stolen , but not impossible a few smarter players avoid being stolen by going for this or the second one . Another good strategy is to do this , but save your item and let people destroy each other for you , but it ' s easier said than done a lot of players are desperate to attack something at this point . At the 3 ramps , the ramp on the right is the best one . The left one is still useful if you made a wider drift earlier to escape an item , but regardless of which one you use , don ' t use the ramp at the middle often and if you do , don ' t trick off it . When turning incorrectly , it puts you into a worse line for the next turn and if you trick off it , you may throw yourself right off the track or come quite close to doing so , at best . If you turn enough to the left after landing from the ramp , you can actually use the other jump ahead without a mushroom . It ' s a bit safer than driving normally since you avoid the next turn and whatever is there . Assuming you don ' t fall off , of course , so there ' s always some risk involved . The best backspamming spots outside the extremely obvious Thwomps are where you finish drifting and are about to release a miniturbo . Flowchart players fall for this way more often than you ' d think , since by always going for the best lines , they practically throw themselves at the items . If you fall off near the lone Thwomp , don ' t use Lakitu ' s boost ! If you dodge the Thwomp , independent of your speed stat , you will have to brake to avoid falling off at the next turn ! The same applies for that turn , but it ' s a bit easier to stay on the track there . At the split path , the right side is faster drive immediately to the left of the Thwomp , nearly falling off , but the left side is just a bit safer and the only dangers of going through the middle are any items placed where you ' ll land or a surprise lightning it requires a lot of speed or a Mushroom , though . You don ' t need to jump all the way to the other side , but you must be careful to not throw yourself at a Thwomp . You can avoid the backspamming at the finish line by staying closer to the sides and driving between the Thwomps at the last second or , with good timing , outrunning them . Shells and fire flowers are useful to remove whatever is there too . It ' s faster to drive through the middle , but you can even do the same as earlier and drive very close to the edge for a slower but safer path though it ' s harder here , I don ' t recommend this for bigger karts . Your best bet is to save whatever you got from the final box for this area . Be very careful when throwing things forward near the finish line . It may bounce back and land before the line thanks to the Mario Kart sign , and this probably won ' t end well for you . You can use this to your advantage and hit people farther ahead who haven ' t crossed the line yet a bomb is especially dangerous , even for you , but if your target is too close to the finish line , don ' t throw it . Just a fun thing to do if you don ' t want to backspam green shells You can actually throw them at the sides of the Mario Kart sign and at the right angle , they will bounce back . Drive on the opposite direction if you do this i . e . if you hit the right side , go to the left after throwing the shell . This is the only place on the entire track with walls , and while it ' s not as useful as throwing it backwards , it ' s a lot less predictable and could actually lead to surprise hits near the end don ' t count on it often , though .