She did during the election . Gave basically a can ' t we all just get along message . It would have been smarter to have said nothing at all . <| sep |> The lesser of two evil really . <| sep |> Plot twist they are father and son . <| sep |> also rwatchpeopledie is pretty bad <| sep |> This is the same as any online forumwebsite ever you dipshit . <| sep |> Recently got a direct flight from Newark to Zurich $ 445 round trip on swiss <| sep |> I felt the exact same way when they used my Scotty The Canadian Hockey Player edit for 260 . Also , just like mine , eventually your cap is gonna be in Brett Keane video seeing as how he does screen cap vids of youtube from time to time . XD <| sep |> Flame surge deals an average of 656 damage per cast cast and is cast twice a second . Which gives you a DPS of 1312 before all other modifiers . Firestorm does 202 . 5 per ball , so it only takes 7 balls per second to hit a target and you ' re equal or ahead on damage compared to flame surge . Firestorm has a 0 . 9 second cast time and a 2 . 0 duration , so let ' s say that you get two going at once reliably . That means you ' re getting 20 balls per second , so we need to hit just over a third of them on a target to do more damage than flame surge . I ' ve read that firestorms explosion AOE is radius 12 and the falling radius is 25 , which means that the chance of hitting a point i . e . a target with no added radius is 1225 48 % which means you ' ll be hitting 910 balls in the worst case scenario as any extra radius in the target means that more balls will hit . Firestorm definitely does more damage to pretty much everything in a hypothetical situations where both are spammed . Firestorm also has interesting interactions with increased duration off the tree it ' s functionally a more multiplier and covers a larger area . Flame surge is admittedly slightly better if you kill everything in one hit because of higher cast time and no delay on the damage , but that ' s about it .