What does that say about the audience ? <| sep |> sort by topMan , look at all these smart things I said . <| sep |> Tucker did it ! <| sep |> Finally , the proper way to drink my MD 2020 s . What do you recommend for blue and green wines ? <| sep |> Tegan Zayne and JJ Knight <| sep |> This is outrageous <| sep |> Ronnie tweeted that CJ walker had too much sauce for Purdue , so we turned it back in him for not having enough sauce for Purdue . <| sep |> Made me laugh out loud at work . Thanks for that mate ! <| sep |> Diplomacy is social interactions for nation states . No matter how big or small the events , people still drive them . Social interactions are very difficult to model in a game which is why few really try and almost none succeed . That ' s before one realizes that the topic is much broader and more volatile than they initially thought . Modelling how people think , why they act , how they react , and the whys behind it all , is a daunting task . Whether oneonone or at a grand political level , social interactions are about affecting change a simple concept that is complex to implement . I ' ve been working on my game ' s social mechanics for about 3 weeks . Starting from that simple concept , then really understanding it , and building toward the eventual end goals is how I got to where the basics fell into place . I arrived at a more complete solution than if I had worked the other direction . Which seems to be what you ' re currently doing , and is likely the root of your struggle .