Definitely so much less damage though . Back when fervor was core that was another extra 100 per auto which synergyzed so well with double attack speed . <| sep |> Also Does it ' s potency even matter when it comes to how fast you build tolerance ? Assuming you dose different strength chemicals to equianalgesia surely tolerance builds at the same rate ? I always thought fent upping tolerance so much was mostly due to having an endless supply meaning that you can nod 247 , with the short halflife also playing a part . Not saying you ' re wrong , I ' mm genuinely curious about this <| sep |> I agree . But the way this is set up puts the Giants in 6 of the 8 categories . So I won ' t complain <| sep |> As a relatively new comer I mostly agree that the grind is on of the most annoying things . I have basically given up on combat , even with the AI as TBH it ' s not profitable , and no profit means no fun . I disagree slightly on the more player interaction though . I mean this is no GTA V but the risks of some cunt rolling up in their AnacondaCorvetteCutter and destroying me over and over by staying outside the system range but still in range to rip me from FSD every time would be annoying as fuck . There needs to be a shakeup to both the economy , combat system and honestly the amount of ships available . As right now it seems like the only way to have fun is to rush to endgame ships so the AI has a slight trouble with you , but even then you ' re inviting a swarm . I would like to see capital ships and more fighter play and maybe players can team up in one MediumLargeHuge ship to play in . Maybe some more scripted missions , like if you ' re doing Power Play you can all band together under an AI general to prepare for an invasion of a system and go in as a fleet . The Independants and Pirates can also recruit as well to try and FederationImperial forces need to crush rebellion more . There should also be some sort of shipping guild to make trading profits easier to access , maybe they add bonuses the more moneygoods acquired in a run or something . It could even make a rares run more viable because they ' d have to think about not just speed but how it affects the economy as a whole . I dunno , it just feels that there is a lot of potential in this game but the staff on Frontier are to under staffed to do it in the time frame that players would want to keep people on board with the game .