12 tho ? And what about that chin , bro ? She need answers too ! <| sep |> It ' s great that you have so much self butt love ! Keep loving thy self sista 😍 <| sep |> Female Ren has the best design ever . <| sep |> I think nice skirt , nice stockings and a stunning ass ! <| sep |> Rogues take alot of gear to compete with similar item level dpsers . If youre in it for the long run youll be fine . If you want to have fun now , GWF might be a better choice as they can do massive dps at even low item levels if you follow lazalialias build guide . <| sep |> opinabilmente il programmatore italiano pi famoso in patria e all ' estero , al pari con Antirez . <| sep |> SHIT ! GOT A TEST TOMORROW ! <| sep |> This is not spacemarines insofar as , wtf are 2 light TDs gonna do ? 3 . 7 armor is pierced by infantry equipment 1 pure infantry and 25 . 3 piercing is going to be outarmored by unupgraded 1939 medium tanks or 1934 heavies . General spacemarine rules limit artillery to a maximum of 1 per 10 combat width , or a flat out maximum of 3 i have also seen one of 2 once . Alright so as for le space mariners . A few main points , firstly Advanced Artillery , it is supereasy to research prewar or earlywar for almost everyone , so assume that the division template focused this heavily on advanced artillery will have it . Secondly , I am not generally a fan of superior firepower but it seems to be clearly the superior choice for an artilleryheavy unit , even after the nerfs . And thirdly , do you want to have a defensive unit , or a maxvalue unit ? Defensive would be something on the order of 1011 mountaineers , 6 line artillery and , if you can afford it , a Heavy Tank Destroyer 1941 model ASAP . On a maxxed out superior firepower leftright , which you should have or close to having because again , TOP priority when you are doing this ignore all tanks other than a HTD but ignore that too if you cannot afford it . The division of 116 would have 644 soft attack with 450 defense mountaineers , 51 . 5 org , 0 . 37 recovery rate , chuck in a commando high command and you got yourself stupidly good mountain defense there . With 1941 support AT it has 45 . 9 piercing rather insufficient , but good enough . If you go full ham you get 8 mountaineers 8 line artillery again assuming no TD for 798 soft attack on 403 defense , 40 org and 0 . 35 recovery rate , 46 . 2 piercing one less battalion in the division overall yields slightly higher average piercing . Now before you go but I can make dem 20 width divisions of 72 that have in excess of 60 organization yes but I don ' t think you fully appreciate what this much soft attack on this much defense does in the defense , particularly since it is infantry that gets a lot of positive or at least lack of negative terrain modifiers for defense and somewhat for offense , but these divisions are first and foremost meant for defense . 800 soft attack on 400 defense will just obliterate anything that tries to touch it , so much so that it is impossible for an attacker to reinforce fast enough to keep the battle going , meaning a battle of attrition and gradually whittling the defenders down is also impossible . Now that ' s all fine and dandy , you might think , because it ' s infantry . Infantry loses to tanks , right ? Aha , but what if you do this EXACT SAME THING WITH TANKS ! ? That ' s where things REALLY get crazy , long story short you get all the same pros but with hardness , mobility , armor and breakthrough though not much of it . Again here is a couple of variations , the they have no AT and I just YOLO itvariation and the they have AT I can ' t YOLO itvariation and the they are doing the exact same thing , let ' s try and be smart variation . First variation is simple , Mobile Warfare , Blitzkrieg , Modern Blitzkrieg , Offensive Doctrine Field Marshal . 44 Combat width tank division consisting of 6 motorized , 10 MSPG , 1 MT , on 1941 medium tanks because 1 . they are the best value and 2 . they are still pretty easy to research , unless you get wars going in 1938 in which case 1939 mediums are going to be just as good FOR THE PERIOD but for purposes of demonstration 1941 meds are best . There is only oneupgrade you need for version 1 , 5 artillery on the SPGs . You ONLY take Engineer and Recon as a rule of thumb , for any tank division to maintain better armor and piercing . So what you then end up with is a 7 k cost , 40 % hardness tank division on 45 . 3 armor with 1127 soft attack with 41 . 0 org , 0 . 43 recovery rate and 131 . 4 breakthrough that can go 8 . 9 kmh . This will overrun infantry divisions like it ' s nothing , and if the infantry cannot pierce this , it will keep moving forward as if they were not even there . Okay , variant 2 , replace 2 SPGs with 3 MTs and upgrade those MTs to 5 armor , this will go from ~ 45 armor to 58 . 0 armor , which is more than enough to outpierce most forms of AT guns example typical 72 with 1 x Line AT 1941 model has 53 . 7 piercing , in addition to giving you a lot more breakthrough 338 on still 1006 soft attack assuming 5 on the gun of the SPGs , to be fair the gun upgrade on the SPG is a shadow of how strong it used to be , without it the soft attack will be closer to 900 , still a very considerable number . And it will increase hardness to a brisk 45 %. And finally , either as a safety play or a counterplay if there can ever be considered such a thing you do the good old heavy tank destroyer , sacrificing mobility for armor and piercing . If we just take our final template of 684 and change 1 MT to 1 HTD 1941 5 gun you bump piercing up from 44 . 2 to 84 . 7 which is more than enough piercing to get through anything short of a dedicated heavy tank division , which will have no firepower and thus melt regardless , while slightly increasing armor to 61 . 3 so I guess in this event you could sacrifice the upgrades to the MTs without much loss of armor overall . So to sum it up If the other guy is not building Heavy Tank Destroyers for all of his units , or overloads on a significant number of superduper uptodate AT guns , these divisions will wreck everything that opposes them . And that is the final true problem with space marines . There is no hard counter , or even a soft counter , to them . The only thing that truly stops these divisions is one of two things 1 . An extremely wide frontline that disallows these divisions to be produced in sufficient numbers to plug all the gaps or 2 . identical divisions . Point 2 does not work for the infantry , which lacks the breakthrough for offensive operations , and would result in a stalemate . I have had the disgusting notpleasure of having had 3 proper HARD games of the # 3 tank variant against the # 3 tank variant , which also resulted in an extreme stalemate . Having a good Air Force is the most clear and easy way to try and negate the effectiveness of these divisions , especially by killing their mobility , but an air force cannot be counted on as a counter , because no matter what space marine division you build , you have to have an air force as a major as it is a key component to any WW 2 strategy in this game to have , or at least contest , air superiority over the combat area . Oh and just to jump back real quick , if we do a 10 infantry , 6 artillery 1 HTD division the division would have 5 % hardness on 37 . 0 armor and 77 . 9 piercing 5 gun 1941 HTD . The division cost for this particular variant is listed as 2200 maximum , this compares pretty well to the 20 width 72 divisions people usually make costing around 750 considering this is two divisions rolled up into one , with over twice the stats . The tank division in its most expensive form is 7900 , the additional cost for which compared to infantry is invested in speed , hardness , breakthrough , armor and additional soft attack . AND , FINAL POINT . You CAN NOT counter these strats as you can NOT gain intel on which one of them the other player is doing specifically . You will not know how much armor , piercing or which exact divisions the other guy is making until war starts . The closest you can get is to observe how much Tungsten he is importing , and maybe oil and rubber , but these could all easily be covered by Artillery and the Air Force production . And you can not counter these divisions properly during the fighting because by the time you have it all sorted out especially if you lack research you will be dead already . So again , the only counter to spacemarines are spacemarines themselves , which makes the game very bland , uninteresting and generally a fustercluck , which is why everyone with even the most basic ruleset bans them .