Thank you ! Do you have an RMM ? <| sep |> Looks stoned to me <| sep |> You ' re the type of person that got Trump elected . <| sep |> I feel like we ' ve haven ' t made much progress and are stuck in the filler <| sep |> you wouldnt accept $ 1500 an hour ? <| sep |> Hi RaidX 44 , this has been asked a lot and is something we are aware of . I asked our Lead Programmer Dec , to give a more insightful answer on the matter of multiplayer . Here is what he had to sayThis is something we ' ve all wanted for a while , but we have not been able to achieve a decent method that is both performance and network friendly . Although there are emulators out there that do have this support , many of them are slow and unreliable , and this is when their ONLY job is that single emulated game . We also are limited by what we can distribute with the game no roms , no emulators because multiplayer requires the exact same emulator and exact same ROM to match , making it hard for most people to even get it working . For NRAN we support Libretro cores , so we have to rely on the emulators internal code to give us data that can be packed and shipped over the network , alongside our game and all of our networking , VOIP , physics and everything , then stored , displayed and properly ran on each clients ' machine , then we need some form of lockstep checking system to ensure that they all run properly in sync over the net . Some cores support this kind of networking from Retro Arch , but not all cores are supported . Some games can do this kinda networking by sharing the users ' screen , this is something that may be more plausible for us to get working by simply sending the emulator output as video over the network , audio too . This would be the first step for us to add some form of emulatedmultiplayer aspect of the game and is most likely what we ' ll aim for first . I hope this helps and thank you for your question . Joe