Good for you bro . Keep it up ! <| sep |> Agree . But Black Friday is also a great time to get things for which you were already in the market for . I needed an iPad pro for work reasons , and was willing to spend the $ 600 necessary to get it , but then saw that there was a sale at Target that put it for $ 450 . So , I saved money on something I was going to get anyways . <| sep |> Hey , that sounds like a good idea . I saw some pictures of carts like those . If I can use my superprimitive log wheels and put dowels to hold them on I could see them not coming off nearly as much . Definitely gonna try that ! <| sep |> Wrestling fan here . Solomonster and JDfromNY 206 <| sep |> I agree with you on most of your points , but I think I came to a different conclusion . I think that your perspective about how the Nemesis system is really interesting , I hadn ' t thought about how it on paper it does not fit with the progression system in the rest of the game but I think you make a very good point . On the otherhand , this really didn ' t impact upon my enjoyment of the game . In fact , I love the fact that towards the end I was a literal untouchable god of death , mowing down waves with ease , with so many different techniques and methods of destroying the enemy . I think all SoM needed was a decent end boss level , as the last boss was an absolute joke , just some lame quick time events and zero challenge or fun . But there is no reason they could have actually bothered to come up with a massive , fun set piece ending that would have been satisfying I don ' t think the Nemesis system is to blame for this it was just crap level design at the end . I guess , the fact is I really enjoyed both the progression system how unlockables felt like they were adding actual gameplay elements rather than just being a box to tick and also the nemesis system for investing me in the action and making my actions feel like they had weight . So if I like both of these elements then I wouldn ' t want them to get rid of either . Just get some better set pieces and be more imaginative with the last level .