How blizz feels about rogue <| sep |> They might use it against people on esa too . ' You spend a lot of time on the internet , you cant be that ill '<| sep |> Chess is a bad example , I think . There is zero hidden information , no variation , no asymmetry and strict turn taking . This makes it unlike practically all boardgames that are commonly playedIt ' s an extremely well known game . Go shares all the same traits . There are a lot of people who consider these traits mandatory for a real game . BattleCON has asymmetry and simultaneous action , but is otherwise the same . No variation in setup , perfect info . Even most abstracts are less deterministic than chess . I struggle on this a bit , I think it ' s more 5050 , and randomness is minimized in many . Even Connect 4 is as perfectly deterministic as Chess . So is Hive . but ultimately you ' re taking a guess and there is still the unknowable , uncontrollable factor . Do they actually do what you thought they would ? Stochastic then . That said , Battlecon sounds rather interesting and I ' ll give it a shot sometime soon . I absolutely love it to death . It ' s all the mental conflict you find in a top tier fighting game match , without needing the insane twitchy reflexes . Yomi also fulfills this role , but is a completely different style of game , and not nearly as good I find MANY will differ . They are obviously wrong One thing I don ' t like with Yomi is the randomness of drawing from a deck , so there ' s that . BattleCON just feels deeper , and the characters are a lot more unique with a lot less cards