The you were riding the WAVE . <| sep |> Late December back in 63 . What a special time for me , as I remember what a night . <| sep |> I disagree with your thesis . I think the games mechanics perfectly fitted around the Nemesis system . The game had a narrative that built on the idea of dying and coming back . It incorporated a range of interesting mechanics and interactions , and then created a set of enemies that encouraged using a wide variety of techniques to deal with . The point of the system is that people have fun and try a bunch of things instead of stealth killing the whole game . The purpose of the system is very well fulfilled . What you are describing is an alternative use of the Nemesis system with a different goal difficulty . And I think it sounds great . A Nemesis system based Dark Souls style game could be cool as shit , as the monsters and player would have a building relationship and it could even feel like they are learning from your extra lives .