~~ ive added you but im not quite sure what to do next w ~~<| sep |> Unless it ' s about doping where everyone knows spain is a safe haven <| sep |> Or , and here ' s a wild idea , you design your game around something other than infinite linear progression in a single category . Make your game complex , so that you need a broad base of abilities to succeed . Tabletop games have been doing this for decades . Even in video games , Eve Online was designed so that you can only get so good at a single skilldon ' t know if that ' s still true since I haven ' t played in years . If your game relies on fractions of a percentage in ability difference to create variation , there are problems with your game that go beyond the numbers themselves .