I agree that ' s why I ' m running the Kickstarter to try and get some money together to build it into a much more advanced , detailed version . What you can play right now in that demo is basically a proofofconcept , kind of like a stickfigure drawing compared to the Mona Lisa . The idea is that the full Mona Lisa version is that it ' s played on a map of the entire planet and anyone can put their headquarters down in any unclaimed territory and start spreading out from there . There ' ll be a wide range of units tanks , recon vehicles , submarines , commandos , longrange missile launchers , aircraft carriers and they ' ll all need researching and upgrading and maintenance and all the nuts and bolts . You ' ll even be able to name your own ships . Combat gameplay will be deep and brutal . All ground units will have the option to ' dig in ' and immobilize themselves to increase their defensive characteristics , which means you ' ll be able to use manouver warfare or attrition warfare depending on your preferences . Like in Wargame infantry will get a big combat boost when in cover and will be vital to maintaining control of cities . I ' ve got tons of other ideas planned including locationbased services for mobile devices so players can represent themselves in the game as playable Heroes with a range of gameplay abilities including combat , support , converting enemy units , etc . There ' ll also be skin packs so if you want to customise the look of your army for example make all the units look like the Russian or American equvialents , or zombiethemed or what have you you can do that too . So yeah , this isn ' t a finished product , by any means , but everyone ' s got to start somewhere , and here ' s where I ' m starting