I think you ' d get some better advice over at rshittyadvice <| sep |> I can ' t get legend of dragoon to work entirely right with opengl on my Nexus 6 pI tried both epxse and fpse . I can ' t do 4 x the resolution without performance issues and having alpha multipass enabled . If I disable am , then the menus and other transparent effects don ' t work . When enabled , performance is slightly too slow in battles to be decent . Frame skipping helps a little but that messes with the ATB button prompt timings . 2 x is ok but you definitely see the degraded visuals more and a nexus 6 p should be able to handle the super sampling 4 x just fine . Only epxse using graphics shaders does the battle transitions work . I don ' t know why .