A lot of Canadians . <| sep |> Yes but there ' s a buyout and options problem . 15 million is just more than it is worth spending at the moment and who would we replace him with ? <| sep |> Thanks for the comment . I agree with a lot of the things you have said . I was mainly surprised that 97 % of players out of a 3 . 5 million sample size played less than 10 games . I ' m not the author of the paper but I think for point 6 they are taking strong social relationship to mean people that have chosen to play together and not an inference of friendship or underlying motivation . KD and Win loss isn ' t everything but it sounds like a good place to start when analysing success in the crucible . I agree though with the smaller population sizes and the natural skewing of experience on skill . I don ' t know enough about statistics to say if a truly random selection of 6 K players is representative as I have seen lots of study purporting to say more with lesser numbers . The last part is the conclusion deals with some of the statistical noise by applying a threshold of a minimum of a 100 games played , only 76 players out of 6222 are not fitting into this metric . Fig . 7 illustrates that the performance of clan members exceeds that of players without a clan . This shows that joining a clan , or taking the active step in game to have an affiliation shows an influence over just experience . It sounds obvious that playing with a group is more successful but its always good to have data proving it .