Still Mifune . His LS grants a chance to ignore defense , and a large ATK boost . If you have the Piercing Level 3 elgif , putting that on a fast attacker like Daze and Gildorf Duel Fragment Divine Spear allows you to OHKO crystals 95100 % of the time can ' t remember which Also , Mifune ' s LS allows you to hit the ATK required to break through the Crystal ' s defense <| sep |> I love Hanzo to pieces but besides the fact I learned quickly not to play him in comp due to the salt , I have a different issue than the inconsistenty thing . In silvergold pretty much everyone is inconsistent , that ' s a lame reason imo . He can ' t compete with widow on range , so he needs to be near enough to the objective , but best on higher ground . This means he ' s easy prey for enemies with decent range . He ' s ok behind Rein ' s shield but when they get near a point and Rein has to start fighting , Hanzo is easier for a flanker to pick off instead of a healer . So it ' s a survivability thing for me . And I ' m so used to NOT getting heals on him that it ' s a shock to my system and I constantly run for health packs anyway , which again separates me from the flock and makes me easy prey . And of course in SilverGold I go against teams with 4 flankers those teams are terribad , but those 4 flankers ' elims will be Hanzo . So it ' s kinda not fun . And when I am a pain the ass to the enemy team on Hanzo , they send DVa after me . Eventually I hope to get better at surviving on my own with him and if my scatter arrow is up I ' m in good luck , but if it ' s not , when an enemy gets up in my face I have serious trouble with oneshotting . Same with Ana and sleepdarts . If I could rely on teammates it might be a different story but when the group is playing 1 v 1 with 12 people , Hanzo is # 1 target . So the meta can suck it , frankly until people learn teamwork like the pros I don ' t see how it matters at lower levels but until then , certain characters are at a distinct disadvantage imo .