BUT HEY , WELFARE LANCER FUCK YEAH ! OH GOD YES , FINALLY ! <| sep |> I like to put most of my turrets in places where fights are bound to happen for this same reason . They can be really influential midfight . I also put a couple up in flank routes so I ' ll be aware if someone comes through . <| sep |> If you have any Dragoon EnWind , Sky High immidiately becomes worth it , as the Boost alone will push it to near SSBLevel Damage . Northern Cross is usually the recommended answer , as its widely distributed AND gives a strong Attacking Option to certain Characters that desperately need one Edge , for examplePersonally , I like bringing my R 2 Snowspell Strike , but that ' s more out of pure Bartz Favouritism . It ' s certainly strong on neutral Targets each Hit is equal to a neutral 4 Spellblade especially since Wind is such a biased Element , and downright murderous on weaknesses though . Meltdown also sees some use from me , but more as a DamageSpike as I didn ' t have a Chance to hone it yet . Mug Bloodlust is pretty awesome if you regularly bring a Thief , since its stackable with the most common buffs AND provides some MitigationDPSIncrease . Just make sure to bring an R 3 Skill in your second Slot so you don ' t run out of Hones Other than that , the only other 6 Skill I can say anything about is Stitch in Time , which in short is only worth it for Fuujin in the Future , as she has Black Magic 5 to not give a fck about the low NinjaMAG Softcap . Edge might be worth looking into to if you Record Sphere him as he has THE largest Ninja Damage Boost on his Board in the Game