Hell , it doesn ' t matter how you pick a team , as long as you stick to it . Go by the best team with your favorite colors for all it matters . If you don ' t know what the best is , tell us your metric of choice , and we can tell you the best few of that . <| sep |> This is why this dom is useful for all of us ! Memes , facts , more memes , many pepes and more facts ! <| sep |> 2 . 5 damage is just ugly as 250 damage IMO . As for having a chance to attack twice this limits game design . Perhaps you want a class that consistently puts out damage while others may use your approach . Having ' fractional ' damage like this is pretty awkward too because it would only be relevant for the first few levels . Doing 130 damage with a 30 % chance at another 1 damage at end game is a bit lame . The power curve matters because if you increase in power linearly characters at level 90 would have 90 % of the stats of those at level 100 . You could in theory skip over entire expansions worth of content since a mere 10 % increase in power isn ' t necessary . Stats are something every player understands so it ' s easier to have this as the gate to content rather than more arbitrary stuff like crushing blows , or attunements . Understand that mmos like world of Warcraft are essentially RPGs that take years to complete . If something like earthbound had literally 12 years of character progression you can bet the numbers would get pretty crazy , too .