Man I ' m telling you this is not it , we ' re not the stupid innocent type , I know what im telling you haha <| sep |> I kept hoping this was the onion till I saw it wasn ' t . <| sep |> fwiw none of them actually hit backwards and the only one remotely close to extending back to the center of the character is Dhalsim ' s s . LP first frame , which hits above and really looks like it should . It ' s just the jumping character ' s hurtbox , especially when sticking out a jumping attack , that makes the interaction work out that way . Of course they could just shrink and move the hitboxes if they wanted , which would change the effective behavior . <| sep |> I reworked my weapon setup , if you ' d care to take another look as well asupping my helm , gloves , and chest