You ' re lucky to find coke on the street that ' s 40 % pure mate , usual 50 abag street coke is definitely not more than 30 % pure . I too can pay 50 GBP for a gram of what looks like proper scale , lovely motherofpearl glimmer , but it ' s very easy to replicate that look with cuts Mannitol . I find there ' s no way to gauge the quality of cocaine without having a little dab . Smell of horseradish , glimmer , chalk like consistency , rock rather than powder . But even if it meets all these criteria , it can still be shite . <| sep |> Would be nice if someone could give a guide on how you should take high ground while the entire enemy team is contesting . you really really do not want to do this unless you have a massive lead . taking highground against 5 heroes is one of the riskiest things you can do . consider you are pushing one lane as 5 up to their base . the enemy responds by all 5 sitting defensively , waiting for the teamfight ? what do you gain by fighting ? you have total control of the map at this point . set up aggressive wards . get all 3 lanes pushing in . farm their ancients and parts of their jungle while they farm scraps under their T 3 s . choke them out . why take a bad teamfight when you can keep them in their base while you get chip damage on towers and farm everything ? alternatively , you could be in a situation where you NEED to push . for example , a typical midgame drow strat that really wants to be knocking down rax at 25 minutes . Or a teamfight heavy strat that will be eventually outcarried if the game goes long . this is when teams do the 1 man in front and 4 waiting behind . typically you want aegis on the front man and good counterinitiation . you don ' t need to have 5 people attacking the tower . instead have dragon lance drow knocking down 10 % of its hp every creep wave while you sit behind her . either the enemy team initiates on drow which is what you want . she has aegis and you are ready to counterinitiate or they do nothing and lose their tower . when you have great teamfight , you just need to wait for your initation . recognize what wins the fight for you . it might be axe calling the carry . it might be tidehunter hitting 4 heroes . it might be forcing out BKBs and then reengaging . it might be storm getting a fast pickoff on the enemy support . what you don ' t do is all 5 group up and run at the tower .