We have men wearing fedoras , man buns , $ 5000 designer bum sweaters , low crotch pants , uggs , and everybody has a beard , whether it fits or not . Every generation has cringe worthy stuff , but we don ' t see it until it ' s too late . <| sep |> i feel very offended by this <| sep |> Mm mm . I think you ' re being too Pollyannaish about it . It only takes a small number of bad apples to ruin it for everyone , and there ' s always going to be a few bad apples . I think its quixtotic to try and have a completely playerselfregulated economy like you ' re suggesting , there needs to be some kind of official , codified regulatory mechanisms in the actual code for the trading system hence an auction house , in some shape or form . Players do whatever they like , and some will be like you and agree with your philosophy . But a playerbase behaves very predictably . A playerbase will always act in individual selfinterest , it will always take the minimum path required to a goal . If trading requires the complex emergent and , what ' s more damning , altruistic gameplay you ' re talking about , most players will ignore the system from the getgo see Powerplay . But even moreso than PP , trading requires a large and active community of participants to justify its raison d ' etre . I agree that the game could stand for increased socialization . However , I don ' t think the right way to achieve that is through monetizing socialization through a playerdriven trade system . Money corrupts , especially when its other people ' s money , and that ' s what it would do here . I think the better solution would be to encourage cooperative gameplay through more rewarding group content give us something to do together that ' s more than we can do by ourselves .