Thanks for the help ! Was finally able to clear Maxwell trial ! <| sep |> Within the colourblind options , if you aren ' t actually colourblind , Protanopia is probably the best selection to use . I ' ve seen others mention it having a bit of a soothing effect on them when playing less vibrant colours , easier to stay focused , etc . , and I personally feel it has a similar effect for me . <| sep |> I think it ' s a balance issue more than anything . Nothing feels better than basically losing a match before it starts because your comp can ' t work with the map you got tossed , or the opponent has a huge boon . I don ' t think thats the primary problem , we play an assymetrical game and I believe CA accepted the reality that some faction matchups on certain maps would be lopsided . I think the biggest problem CA faces is that they ' re trying to create an AI that can tackle every situation , an actual dynamic AI but it ' s beyond the scope of technology we have , performance and functionality wise . I wish CA would just take a step back , access the needs of the AI , and create a predictable but minimallyabusable AI that could allow for us to have unique gameplay experiences . Then again , I have no idea what I ' m talking about . The asymmetrical , actually interesting maps I would say should be reserved for customs with a notice saying its likely broken and for quests with SCRIPTED AI ' s the purpose of Quest battles needs to be rethought IMO , as they stand now CA has kind of halfassed them except the beastmen one ' s where they aren ' t significant to your campaign so players aren ' t forced to do them , but because of that CA doesn ' t put much effort into them either so no one wants to play them . There are a million little things that make TWWarhammer a game that stands in the crossroads of a TW game , an RPG or a Strategy game like SC 2 that it feels like CA doesn ' t really have a huge vision for the game , they are just trying to appeal to many genres as possible .