Technically most Americans are like that . <| sep |> Yeah . I mean antonios story for being kicked out of his house and being basically homeless at 16 is pretty well known among atleast steelers fan . But they really didnt adress that . Just kinda said that line and moved on . <| sep |> I used to volunteer at a local zoo . We had dozens of ducklings at the start of the season and none by the end , I was quite worried when I saw the title . <| sep |> No , but that ' s the problem . You can ' t just act like a pretentious dick because somebody doesn ' t have the time to invest to just learn what the fuck is going on with your game before actually deciding whether it ' s worth investing the time of an incremental in . A huge part of game design is making your game accessible . Hiding a game behind a giant wall of complexity is a horrible design choice , because it makes sure that many players never even pick it up . Even your infodump isn ' t worth reading . The fuck is flow ? What does that do ? Mana , stats , what the fuck , I just started this game . There ' s too much jargon there , and I ' m not going to take the time to pierce through it all when there ' s hundreds of other games that understand how good design works . Imagine if I encoded this comment in a ROT 13 cipher and then said Well maybe you should , I don ' t know , TRY to actually decode it before saying you ' re not going to read it ? If I need to take a long period of time just to figure out what the hell I ' m actually looking at onscreen , you ' ve failed in your design . And you can ' t blame people for not playing your game . Dwarf Fortress is an incredibly deep game , but the sheer effort it takes to actually play it means that nobody does .