Terminators are surprisingly fast , but that ' s relative to the almost 1000 pounds of armour they ' re wearing . They ' re slower than a regular marine who are superhumanly fast outside their power armour , and merely very quick while wearing it , because they ' ve sacrificed a little bit of mobility for a whole heap more protection . Most of the melee weapons they use power fists , chainfists and thunder hammers are pretty cumbersome and slow as well . They should feel a tiny bit awkward , especially compared to the Genestealers probably not to the level they are now though . If the control issues get sorted so button presses translate to actions more reliably even if those actions are a little slow , I think it ' ll be in the right place . I ' m treating it like the board game , because that ' s my background with the IP . Keep your guys together , cover all the angles , move as a team , lock doors to create choke points , burn a path with the Heavy Flamer , and pray to the GodEmperor that the Assault Cannon doesn ' t jam . In tabletop Hulk , if you ' re in melee someone is probably going to die you have a select few specialists who handle it when absolutely necessary . Obviously it ' s a bit different here as it ' s a translation to an FPS rather than a replication of the board game , but seeing as they nailed the atmosphere and aesthetics and got Gav Thorpe to write the story I ' m confident they ' re going for a loreaccurate feel . You ' re obviously expected to be able to melee things a bit more than in tabletop , but really only the marines specialised in melee should be doing it i . e . the Assault Terminator and the Librarian . The Terminators are the ranged specialists , the ' Stealers are the melee monsters with the addition of Cultists and more special enemies in this game to add a bit of variety , you want to play to your strengths and avoid theirs . And if you are forced into a brawl , the close combat specialists should be dealing with it and creating the rest some room to shoot .