I actually think there ' s some merit in your idea , combined with the OP ' s funeral idea . DD is a game about human frailty and resolve in the face of horror and having to carry out your buddy would be right in the zone . Maybe if you carry them out there ' s a bonus of some kind closure , you did all you could but if you leave them down there you develop crushing guilt or PTSD . I ' m just imagining a little after quest scene something like camping . If you carried them out you are having a funeral and the mourners gathered around get renewed resolve Your death shall not be in vain etc . If you left the body behind there ' s just a symbolic memorial and the characters are saying negative things and getting stress or negative quirks I wasn ' t strong enough to save her , Only a coward would leave behind a comrade etc .