SOLAR POWERED phone charger ! only $ 25 . All other items in store discounted ! Phone cases Phone chargers Knives Bags Much more ! www . thesolarcharger . co www . thesolarcharger . co www . thesolarcharger . co <| sep |> He ' s a dude , she ' s a dude , we ' re all dudes , dude ! <| sep |> Maybe I just like fat chicks <| sep |> Not as bad as a gorilla getting shot . s <| sep |> So uhhhh . what is it ? <| sep |> Hey this is Tess from AL thank you so much for the mention . Scott Forrest definitely add an astonishing twist to even the most well known topics ! Thanks for listening , too <| sep |> Yeah it ' s probably expectations . I think a lot of hype around VR finally hitting the mainstream has some users expecting it to be better than it actually is . Pixel density is going to be a problem for a while , not until we get 8 K displays and CPUGPUs to push that . It ' s currently not going to look anything like real life duh , but if you give it a chance you might still get that feeling of presence which is what it ' s all about . And 360 video is going to be even worse than interactive games like Fantastic Beasts , so again it ' s best to temper your expectations . I have multiple Cardboard headsets using a Nexus 4 and a GearVR with a GS 6 . I now have a View for my XL . I ' ve even used a friend ' s Oculus Rift and got some time with PSVR at a Best Buy instore demo . ExperienceScreen SizeResolutionPer EyePixel DensityCardboard wN 44 . 71280 x 768640 x 768318 ppiGearVR wGS 65 . 12560 x 14401280 x 1440577 ppiDaydream wPixel 5 . 01920 x 1080960 x 1080441 ppiDaydream wXL 5 . 52560 x 14401280 x 1440534 ppiOculus Rift ~ 5 . 362160 x 12001080 x 1200461 ppiHTC Vive ~ 5 . 522160 x 12001080 x 1200447 ppiPSVR 5 . 71920 x 1080960 x 1080386 ppiRift and Vive actually have two separate displays for each eye 3 . 5 diagonal for Rift , 3 . 6 diagonal for ViveSo you can see , when you ' re overlapping the pixels for each eye , you can ' t even fit 1280 x 720 p quality unless you fill your entire FOV . The entire resolution of the display looks like it ' d be in HD or 4 K , but you have to remember that each eye only sees half of that screen . The widest you ' ll get with any of these headsets is 1280 pixels of detail , which means the max resolution you can get with a 169 videoimage would be 720 p . Then when you back away from that videoimage , it ' ll drop below 720 p quality thus no longer HD . The PSVR was probably the most impressive due to my expectations . I figured a console wouldn ' t be able to keep up with a high refresh rate , so I definitely thought the 1080 p panel would have been a terrible experience , but they somehow managed to greatly reduce SDE . Maybe something to do with the pixel layout RGB instead of Pentile . They also have a higher refresh and lower latency than its PC competition . It ' s pretty impressive what Sony has done with it ! Other than that the detailresolutionSDE between all these handsets for me felt roughly the same except my N 4 being a bit worse , of course . If you get a chance , I ' d check out PSVR and a Rift or Vive . You can get past the resolution when you have immersive content . I ' ve found that Daydream has a few quirks compared to GearVR . It seems like Samsung and Oculus have a more stable VR experience than Google at this time . So maybe see if a friend with a Galaxy S 6 S 7 has GearVR headset for you to try as well .