It ' s actually fire or poison damage not regular damage . <| sep |> This is a longer reply , apologies , but as someone who works jointly with people in this area albeit rarely , it ' s the latter , it is impossible to stop people from hacking without trampling people ' s personal freedoms , much like piracy . Literally the only way you can actually stop people from hacking is if you forced people to use specific hardware , monitored said hardware so thoroughly that you could tell if any changes were made to it both internally and externally and everything that happens on said hardware , so on and so forth . You would essentially have to spy on every gamer 247 . We ' re talking beyond monitoring RAM , we ' re talking having full control over monitoring ring 0 , full control on the Operating System level , and actual camera monitoringkillswitches on the hardware itself to make sure it is not tampered with and this includes your mice and keyboards . This is a horrifyingly nasty idea , and that ' s ignoring how logistically difficult it would be you would basically need every game company and every hardware manufacturer to work together on top of somehow getting this legal through every single world governmentThe reason you would need all that is because advanced hacks and I mean top level very expensive private ones are neigh undetectable as is by an automated machine as they will either embed themselves within ring 0 or even do things like be individually customizedobfuscated for each individual so that even if one did get detected it would be different from every other copy and prevent a mass ban . You ' d need to just watch the person and if they ' re not glaringly obvious invest the time and it often is a lot of time , you have to slow down gameplay and comb through their actual inputs gameplay actions or look for things like if their aim is flawless have the experience to make that call which not a lot of people are equipped to do . The example I like to give people is this guy BKOwSgNg 20 and an Overwatch vid of him Ie 6 f 3 wM 4 c 4 who a lot of people often think is cheating , even though a almost the entirety of the BF 4 vid was on a crowded LAN , b he ' s the 2 nd place world record holder on Aimbooster , c he uses hand cams on a lot of his other shit and plays the exact same and he stops dead on people and doesn ' t flick wildly so it ' s not gonna be a triggerbot and d you can actually slow down the gameplay and if you actually measure out his mouse aim you can see his aim is human because he actually has inconsistency to it he favors his left over his right , and he doesn ' t favor either side consistently the same amount each time which isn ' t something that you can easily replicate with a program at well very easily at all . It ' s just that this inconsistency is less than your average person ' s and his muscle memoryawareness is peak human . The best thing that can actually be done is curb hacking , and the best way to do that is to hurt hack developers and server side as much as you can , however that is very computationally difficult for an FPS compared to an ARTSMOBA where fog of war allows much easier server siding to limit the equivalent of wallhacking at least . The best way to do that is delayed wave bans , since they hurt hack developers in a way instant bans can ' t uncertainty . Not knowing what triggered the ban due to not knowing when the hack was detected means the developer has to comb through their code and rework much of it . This slows hack development down . Instant bans tend to speed it up , as developers in that environment will add features 1 by 1 , find out what trips the ban , rework it until it isn ' t detected , and keep going . also lawsuits but that ' s extremely difficult in reality and only reliable if the hacker is in the same country as your development studio and the country gives 2 fucks , e . g . WoWBlizzardGliderYes , there is a player downside to this , insofaras there ' s that feeling that cheaters are getting away with it or that feeling of it never seems like they ' re doing anything , and I agree that sucks , but if you insta banned cheaters you ' d have the same feelings except the cheaters would be much better off than they are now because they could improve on their hacks at a tremendously faster rate . Delayed ban waves are a short term hit for what is a long term benefit off for something that is very very long term . Hackers are always going to be one step ahead of developers , and the only thing developers can realistically do is shorten how far ahead that step is . Also not sure if Blizzard does this because to their credit , Warden isn ' t a very well known beast , whereas Valve ' s VAC 3 is decently understood at this point , but at least with Valve once a hack has been detected for a period of time it swaps to instant bans so that anyone stupid enough to use an old cheat gets punished right away .