Staying critical to your position and coverSo we have talked about what you do when you end up in different situations in your position , but what we have not really been in depth of yet is HOW to make the position . In the Proleagues you will see the teams using certain strategies and positions . They know exactly where they are in danger , where they can get shot from and how they should play the position in order to survive . Is this really just a proleagues thing ? No it ' s not . This is something you can do at every map in every match . having certain positions that you play over and over again makes you better at those positions and areas . The fine thing about this is that you can take up these positions at any given time of the round . Let ' s say you are roaming , and you are running away from the enemy because you have to reload . When you get to a place that you usually play a certain position in another gamemode , this position has not changed . You know this area , you have fought enemies there many times before , so when you choose to take up this position you have an advantage . So where are all these positions , and how do I make them ? Well , a position is the certain place or area that you are currently at , so it ' s really just any place on the map . Some places are better than others , they provide cover from many angles and good line of fire towards the angles that you want to hold . So what I am trying to say is that The boxposition mentioned further up , is a strong position . While having your position in the middle of some hallway , could be a bad position . How to make a positionUsing positions is important in R 6 s , not only for the proplayers but for regular ranked casual queues too . You will feel more safe in an environment that you are use to . I will now list a few key things to think through before making a new position . What is your objective with the position ? Are you to hold a certain angle or door ? Is it close to the objective room , or far away ? Where are the enemy coming from ? How is your position giving you an advantage over your enemy once the fighting starts ? Are your position stationary or mobile ? Are you playing the lord ? . Do you have any plans of moving around in your position , to have multiple places to hold ? Where is it dangerous to move around in your positionarea ? are there ANY angles towards your position that can be opened and used against you ? Do you have a plan of retreating from the position , and if so , could there be ANY dangers while you move along that certain path ? Aight , so we got some fundamentals . Point being , when you choose to have a position at a certain locations it is VERY important to be clear of ALL possible walls , hatches , droneholes , grenade spots , fire arrow angles , etc . A good tips here is to go into a custom game and attack your own position , find out where grenades will land , where the enemies might find angles towards you . Stay critical to your position , and spend some time custom game to have 1 or 2 different positions to be able to fall back to , at any map . It will pay off , but it may take weeks , and from my own experience I feel that the game gets more fun as I master these things , they make me better than other player . nbspMurder holesWe have already touched this subject , and there isn ' t really that much more to say , So I ' ll keep it a bit shorter . When making murderholes there is also a few things to keep in mind , a few questions that I would like to ask you . What distance is your engagement range ? Have you selected the correct weapon for that range ? When do you plan to use the murderhole ? Is your plan to hold this angle for the whole game ? Could it be smart to ping it for your teammates , so it doesn ' t get used by the attackers ? Is it possible to make another murderhole somewhere through your existing murder hole , to create a funnel of fire ? What size is your murderhole ? Would it grab attention as soon as an enemy sees it , or is it tiny enough to be ignored ? This one is quite important to know , as it determines how much time you have to line up your shot . nbspSo all in all , there is a lot of planning you could do with something simple as a murderhole , but the nice thing about them is when you use them on the move You are playing on Oregon and have engaged and killed an enemy in the kitchen . Now you have to reload , so you have to fall back to a different position . You run into the meeting room , and poke a few holes in the wall that goes through towards the kitchen hallway . You step back and wait for the chasing enemy to walk by . BAM ! another kill secured . This is just an example showing how it COULD turn out , ofc there is a lot of variables in this example that may ruin everything for you , but what if this was your plan all along ? You could PLAN to engage enemies coming in through the kitchen small tower area , and have a planned route to escape . Just as the example I gave when talking about angles , when I played Doc , I planned my early engagement , and took decisions on the run that turned out to be correct , after a while you start planning these things without thinking of it . So by PLANNING your plays as a defender , you can setup murderholes and angles all over the place , depending on your previous experience of where the objective is and what the most common attacking route is , for that objectivesight .