Won ' t happen , most likely . If it was possible , players ' clients would need to connect to multiple DCs at the same time of players from other DCs are present in the party problems with latency and connection stability are likely . As an alternative , the DCs would need some backbone to sync the relevant data with the other DCs in real time , every single player ' s movementsuse of abilities . , which would also cause latency issues and create a single point of failure . <| sep |> Holy fuck that the longest comment by a bot that I ever seen . They ' re evolving ! <| sep |> timed contracts you could add multiple timers and scale rewards . Complete magnus in 30 minutes and get a quest key Complete in 25 minutes and get 20 tokens based on difficulty Complete in 20 minutes and get bonus boon . This would keep the rewards for doing a fast run , but reduce the pressure on slow players , as the main reward key would be still reasonably achievable with slower team . IMO the first change should be not to have fixed difficulty required reward received contracts , but rather map required reward based on difficulty . New players won ' t be forced to play maps above their ability and if old players decide to run easy maps for easy keys , what of it ? New players will have more lobbies and people to learn from . You could restrict boon rewards to hard if you really want something like finish on easy white tokens , normal green , hard blue or boon , nightmare orange or boon , cata orange and boon