dude , I didn ' t play the demo , and I ' ve been avoiding this sub since the first trailer until I ' ve made decent progress in the game . And it ' s not in the manual , where am I going to read this ? <| sep |> 1 MoV stands for Margin of Victory 2 MoV doesn ' t care about killing vs objectives any more or less than regular scoring . MoV is determined by looking at your score versus your opponents score . If you are facing an opponent , and you reached 30 victory points at the end of time , and they reached 25 , then you won with a Margin of Victory of 5 . Using the most simple method of determining a MoVAt the end of the match , you would score the regular number of tournament points , and have your scores and MoV calculated . If , at the end of a tournament , you and multiple players had the same winloss ratio , you could look at points to determine placement . If you scored the same number of winslosses and the same number of Victory points , you could further sort within that bracket by Margin of Victory . Whomever won by the bigger margin of points across their games is ranked higher . The logic here is that as you perform better , you win by a better margin . In reality , this is only partially true . MoV is simply a matter of how much better you did , not necessarily of how much better you are . This also doesn ' t account for things like unfavorable matchups of lists , map objectives that your list may be weaker with , etcetera . Ultimately , though , MoV doesn ' t favor completing objectives versus combat , as a whole , one way or the other , unless a particular map inherently does . IE If you are on a map that rewards delivery objectives , a list that is very fast and mobile will be favored over one that is built for a firefight . However , the firefight player can compensate by forcing fighting at choke points or delivery locations Even in those situations , you aren ' t rewarded any more than the existing scoring system , and a switch to MoV tracking doesn ' t change a thing . In fact , a MoV system theoretically encourages more tactical play . If you have a loss in your record , you will play more tactically minded both to gain points as well to preserve points , because you want to win by a better margin , in order to get better tournament ranking .