You ' ve gone and done it . The absolute madman ! <| sep |> Medium , light , and special attack AA is mostly fine in this game , big issue is heavy button AA barely bops people and affords you shit frame advantage afterwards with not much pushback off the air reset . I said it before but if counter hit property for heavy buttons were extended to also affecting active frames of jumpins , not just startup , and all heavy AA caused soft knockdown on hit , it would be a lot better . At the very least they would get knocked down , and either quick rise into pressure or back roll and give up a lot of stage space . Counterhits triggering during active frames of jumpins would make heavy buttons do more damage too and make crush counter AA more consistent .