That means the gradient of f . <| sep |> Again , you demonized only the industry . I ' m not defending them , absolutely , but they reflect the society demand . Aren ' t they ? No . No one wants DRM . No one wants microtransactions . No one wants ripoff DLCs . They are giving into greed instead of what gamers actually want . No one wants to buy food that is poisonous either , but we get it unless we ban it because not everyone is knowledgeable enough , always has a choice due to finances or misinformation , etc . For nonnecessities like games , it ' s easier to oppose things like DRM , but it ' s still very much an uphill battle where you often have little choice . Fortunately , there are some people who crack the DRM . D In fact , I could argue the reverse as your argument , because if a big team made an actual good game then they should be more interested in releasing for Linux because doing so could potentially get quite a bit more money volumewise . No , because the Linux market is around the 1 %. They have to modify their engine for less than 1 % of users , while they can already reach 96 %. 12 % of gamers for a popular good game is a lot of money was my point in comparison to an unpopular game , so there would be more money with which to justify the work required to release for Linux . See ? Customers can change it . I meant changing the system itself via laws , not voting with your wallet . The latter can only be so effective . That ' s why there are poisons , pollution , DRM , etc as mentioned above . At some point you need to start voting with your vote instead to change the system itself and what the system is allowed to do . So you like small Indies , but if they will become big , hate on them . hmm . Nope , but large sizes often corresponds with a lack of soul , but it doesn ' t have to . It ' s just much more rare to find larger entities that haven ' t yet stooped to underhanded tactics and soulless production . Anyway , yes , everyone should vote with their wallet as much as possible , you ' re right . The problem is , much like the problem with DRM and other things , if you ' re left with the choice between no game or a really bad game , and a mildly entertaining game , and there are no really amazing games around , which one are you going to pick ? Because cranking out those mildly entertaining games often gets them some money , and it ' s cheaper and easier than finding real talent and providing creative support , they keep doing it , and they keep buying out developers who actually make quality titles and integrating them into their soulcrushing bureaucracy . We end up with very , very few games that are both good and complex . When great games come around now days , they ' re often indy games , or the rare actually good AAA game . Long gone are the days when mediumsized or even largesized studios existed that frequently made gems . The system has gone downhill by leaps and bounds since then , and it ' s largely due to monopolistic practices , not just consumer buying choices . So , I blame everyone involved as well as the system itself , like I said way back at the beginning , not any single thing . D