You shills are one of a kind . Can ' t even find this type of propaganda and circlejerk on rthedonald <| sep |> Don ' t look quick to me . <| sep |> Only the bravest game publishers take the wild west Ultima Online model . Actually , only sandbox games have to and they are the only ones that do Open nonconsensual PvPThere is no scripted content in sandboxes to keep people entertained , so they need risk and reward systems and to diversify their gameplay focus in areas like crafting and industry . Dying and PvP directly contributes to item loss which improves the economy in sandboxes . For every shipswordboat destroyed , another player has to mine , refine and make that product , adding to the living sandbox . It ' s almost a requirement in well oiled Sandboxes . Without death you have no demand , and PvE can be mastered .