MUL was first available in the late 70 s I think . <| sep |> rTheDonald is not called rThePolitics . <| sep |> BY OUR POWERS COMBINED ! <| sep |> I agree with you on straight up open field combat . I think Someone like Clint could outsmart her andor use trick arrows . <| sep |> absolutely . resonance is the step 2 in all the tutorials . they ' re like , super detailed for step 1 and then it ' s like aaaaaanddd step 2 . resonance , then step 3 , profit . <| sep |> Great advice , I have to agree with you . I want to Lock the camera on to the UI rather then the UI lock onto the camera . For instance in the world I want the player to notice a computer screen , go to it , select it , then bring the camera to focus on the UI . I suppose there ' s a few ways of doing this . 3 D widget would allow me to see the computer running although I have a feeling it won ' t work the way I imagine it . I will most likely have to just have a texture on the computer and do some sort of transitionanimate a 2 D UI to fill the viewport . I originally wanted to make a VR game , I think my idea would work well for it . Unfortunately I have no VR equipment and no money to buy one , so I ' ll stick with a traditional implementation . Thanks .