Fix should be in shortly , here ' s whats going on . Turns out our structurelimit was kinda buggy and wasn ' t detecting # s properly . That was fixed in the optimisation and rewrite we did on the phsyx . This means a lot of bases that went over the limit undetected cannot be completed , so we ' re raising the limit a generous amount too ! now that they are being counted properly . Mega tribes may have to consolidate some of their fortresses , but there ' s a large count now . You ' ll have plenty to finish your base off Zuka <| sep |> Ambassador good as always . Open at least one , maybe double . PlazaSquireWatchtower for drawBridge payload . Get one early , build lots of engine parts with extra Actions , then buy up 34 and start to threaten piles . With enough Actions , can use Squire for Buy on the final turn to burn everything . Vs . mirrorengine , the game comes down to pile control and points . Probably take a 2 nd Ambassador to ensure winning the war and going off . Watchtower also important to keep your deck thin , as well as being primary draw . Vs . Big Money , Bandit Fort means you win 100 % of the time , if you just play careful and don ' t run piles . On 25 , open SquireCounterfeit ? Could potentially even just take the hit and open SquireAmb , you need it that badly . But extra buy from Counterfeit could help you get the AmbWT on T 34 .