Yes , yes it is 😁 <| sep |> Hey . Well , Gems are waaay more complicated , because you would need to choose the stat you are willing to switch and you can only have one Gem per rune etc . So , yea it is on the list , but dont know if or when I can get to it . <| sep |> It ' s very possible it was edited . Though I don ' t remember anything specifically . There is no cap . Its loosely based on WoD system , but with an additional width system the matching numbers on dice which makes it all the better . It allows one single roll to determine both hit and damage , which I think makes it more intuitive . There is no set way to level up as of yet . So , I ' m not too worried about skillability inflation in this first game . In fact , I ' m still deciding if I want everyone to reroll character stats every 50100 years . I think for the first game , our folks will be immortal . But could vote it in by second game if people dig it . And of course , if the Government wants to issue salariessubsidies , that can happen . I will even allow some deficit spending and debt . I think that amount of debt would be equal to 20 x the tax income tax income equaling 100 x every point in energy maint , plus pop and planet incomeRight off the bat though , with just a home planet 500 , four pops 400 , and like two farmsone mine 300 . You are looking at a starting cred income of 1200 . I am probably gonna give the government a surplus of 150 , 000 to start off with instead of 1 . 5 mil . I will very likely be changing the Networking skill tomorrow . The one thing I did want to draw a clear line in the sand with , is the difference in buying things at the macro and major levels . You can expect that buying any weapon also assumes storage , ammunition , training classes , and so forth . I will def give some thought to that stuff for game 2 .