I went for the first time last year . It gets old after about 10 min . <| sep |> I would settle for letting us draft the base hero body as well possibly AFTER the skills . <| sep |> Same for me in Canada . <| sep |> Ah come on mate , they ' re still people for God ' s sake , they just believe strongly in a cause which happens to differ from yours and mine <| sep |> attackbar buffer that works with light brownie , if you dont have orionfrigate <| sep |> Considering how cool some of his in game animations are , this loading screen is really lazy and lame . <| sep |> OK I followed your suggestions , even though my spawn and extensions are now getting filled up , when they are full creeps simply stand and never go to the container . Can ' t figure out what is wrong . Here ' s the full code I ' ve used module . exports run functioncreep if creep . memory . transfering true creep . carry . energy 0 creep . memory . transfering false else if creep . memory . transfering false creep . carry . energy creep . carryCapacity creep . memory . transfering true if creep . memory . transfering true var target creep . pos . f i n d C l o s estByPathFINDMYSTRUCTURES , filter s s . structureType STRUCTURESPAWN s . structureType STRUCTUREEXTENSION s . energy s . energyCapacity if target undefined target creep . pos . f i n d C l o s estByPathFINDMYSTRUCTURES , filter s s . structureType STRUCTURECONTAINER s . energy s . energyCapacity if creep . transfertarget , RESOURCEENERGY ERRNOTINRANGE creep . moveTotarget else var source creep . pos . f i n dClosestByPathFINDSOURCES if creep . harvestsource ERRNOTINRANGE creep . moveTosource