You just triggered the fuck out of some Irish <| sep |> Another option is to remove commodities from blueprints but instead make engineer unlocks involve collecting a small smattering of different commodities . What this does is keep some of the existing engineering commodity gameplay e . g . , mission rewards , but decouples commodities from crafting itself . So for example , maybe make the Dweller require 4 articulation motors and 4 nanobreakers as part of his unlock criteria . But then later if you want gather resources for 100 pulse laser rolls , you don ' t have to worry about inventory management for 100 articulation motor commodities , because crafting itself doesn ' t use commodities . <| sep |> Claim we ' re going to move to voat and then don ' t .