You missed the . Nevermind . Good job ! <| sep |> Finally , someone let me outta my cage <| sep |> Not it doesn ' t , only the deopter adjustment knobs at the top . Can ' t find anything else . I think that ' s why it has some incompatibility with some Google cardboard games , unless I was missing something . <| sep |> Not cap stable . <| sep |> It is not yet at that level , Trump might be horseshit but he is not THAT bad , atleast yet <| sep |> someone ? 😅 idk man cause a lot of my frens who applied got in tho they didnt have v stellar results so i m thinking its just whether they like ur application ? <| sep |> Hear alot of gunshots from the school shooters <| sep |> True . iOS appealed to people who want simple , useful designs , but delt with or didn ' t care about being told how to use it . Andoid was more clunky , but also more open and provided more consumer choice . It was 2 worlds , but they are merging . VR is off to a rocky start and I thought I guess I was wrong that Google was going to provide a VR platform for those of us who love Android and it ' s openness . The GearVR community was very excited about the Daydream . They discussed the only way Google can screw this up is to create a walled garden . Hopefully they would be smarter than that . SamsungOculus made a few mistakes A walled garden , no appealing launch titles , no immersive controls , shun developers instead of embracing them , no rating system in the store , overly worried about motion sickness , inadequate ventilation leading to fogging , limited device support , and probably a few more . They corrected or mitigated many of those blunders . However , Daydream , 2 years later suffers from at least most of these , but hey it has a fancy controller which , I love by the way . In business , one would think you would benchmark your competition and solve consumer needs , not emulate your competitors shortcomings .