oh my sweet , your look so nice , i love you , you are a very nice girl , please show us more picture <| sep |> Oh boy , Toda is going to have a field day LUL next chapter with Nakano thanking her again . <| sep |> Actually , reducing feat taxes help fighters . Previously , a single bonus feat feature might only be worth 14 of a class feature from a more competent class say , a Rage Power . Collapsing feat chains would make bonus feat worth much more as a class feature , thus making fighters stronger overall as a class . It also helps that the twohanded power attack build already exists as a strong and lowfeat endeavor for melee . Rather than , say , taxing other classes , feat chains just push them towards 2 H builds that are still extremely effective , while fighters having the ability to take three long feat chains so they can pull off an Indiana Jones feel doesn ' t make them in any way a stronger class . The notion of there being a diminishing return on feats is also flawed when feats actually become strong . Right now , a whip trick fighter might not a calculated number , just making an example need 12 feats to complete his build , say , which might eat up his resources for the first half of the game . If we collapse this to 3 feats , a fighter now has room to take more feats to increase his versatility or more of the really strong AWTAAT feats that far improves his combat ability . He could even take Item Mastery feats and get more spelllike abilities that scale off his HD . Or he might go mixed fighting and become more proficient in ranged . That ' s much better than spending most of your class features on a Indiana Jones feel just to still be subpar to that Barbarian who took the easiest 2 HPower Attack route .