Considering it takes some place a year just to get an appointment , it being only 1 year would be terrible . <| sep |> What , out of curiosity , would Shaman ' s hero power be ? <| sep |> Don ' t underestimate alchemy , too . Glowing Mushroom and I believe deathbell or nightshade , can ' t remember makes a Fortify Destruction potion for improved damage . Also , if you ' re modding , Ordinator has some amazing perks ALTERATION 30 Geomancer If wearing robes and no light or heavy armor , you take 20 % less damage from attacks while charging or concentrating on a spell . 30 Innate Magic You no longer use Magicka to cast spells , but have 4 spell slots . Spells are 25 % more powerful or last 50 % longer , but consume a spell slot when cast . Out of combat , spell slots recharge one at a time when you do not cast a spell for 10 seconds . 50 Chosen One Choose a gift Increases the number of spell slots to 7 or Spell slots regenerate in combat or Healing spells are 20 % more powerful when you have spell slots remaining . 50 Intuitive Magic 2 Novice and apprentice spells of any school cost no Magicka to cast . If you have Innate Magic , they can still be cast when you are out of spell slots . 80 Throne of Nirn When in combat and outdoors with a spell equipped , stand still for 5 seconds to raise a pillar of earth to carry you out of attack range . While atop the pillar , your spells are 20 % more powerful or last 40 % longer . DESTRUCTION 40 Conflagration Fire spells ignite the ground underneath their targets for 30 seconds . The burning ground deals 8 points of damage per second for 3 seconds on contact . 50 Shatter Frost spells that hit a frost resistant target fragment and explode in a 15 foot area , reducing frost resistance by 25 % for 15 seconds . This effect stacks . 50 Magnetize Shock spells have 15 % chance to lift the target into the air for 2 seconds , preventing movement . Your shock spells and effects are 50 % more powerful against the suspended target . 70 Ancient Seals Destruction runes no longer deal instant damage , but inflict a stacking 10 second elemental burn that deals 20 % damage per second . ILLUSION 20 Dream Thief Activate sleeping victims to steal their dream , increasing the effectiveness of your Illusion spells by 25 % for 3600 seconds . Chance to fail and alert the victim , based on Illusion skill . 30 Imposing Presence You radiate an aura of mystical charisma that touches all within 40 feet . Any Illusion spell you cast on those affected is 15 % more powerful and lasts 30 % longer . 70 The Reaper Comes Activate any nonessential humanoid only under the effect of a Calm spell to send a wraith to slay the target within 15 seconds . This counts as an assault , if you get seen . This effect has a 300 second cooldown and can only affect one target at a time . 90 Dream Geas Activate sleeping victims to send a dream that compels them to fight at your side until released . You can only have one Dream Thrall at a time . Chance to fail and alert the victim , based on Illusion skill . RESTORATION 20 Descending Light When you enter combat , you rapidly regenerate points of Magicka equal to half of your Restoration skill level per second for 10 seconds . This regeneration does not stop while casting . 30 Afterglow 2 When Descending Light ends , hostile undead within 40 feet burst into flames , taking 1530 damage per second for 510 seconds . 80 Mage Ward Casting a spell raises a ward that increases armor rating by 100 and negates up to 100 points of spell damage and effects . 90 Tome of Many Pages Teaches 18 different Restoration spells . Each fortifies a single skill by 5 levels for 120 seconds . And if you want to add a little SNEAK , 30 Demolition Job All Destruction spells and scrolls are 3 % more powerful per level of Sneak if the target is not detecting the caster 5 % for rune spells . This is very satisfying with Rune spells .