That sounds smart . <| sep |> LUL indeed <| sep |> The power of Opportunism is my primary concern , yes , and it almost certainly does require more restrictions whether that means requiring a hit for it to trigger or requiring a melee attack or something else entirely . I originally gave Kobolds normal Pack Tactics , together with proficiency in Thieves Tools the latter helping balance a little bit by being redundant for rogues , the clear favourite class for this race . I replaced Pack Tactics with Opportunism because the latter felt more characterful and bettersuited to an adventuring party , where swarm tactics are rare and since I believed it was a less powerful feature , I felt it was fine to replace Thieves Tools with the probablymorepowerful Dungeonborn . After a third look , I think Opportunism isn ' t appreciably weaker than Pack Tactics , and in some situations may even prove stronger . My current thoughts are to restrict Opportunism so that it only applies to creatures against whom a melee attack has been made thereby effectively being Pack Tactics with an additional condition of the nearby ally must have attacked the target and replace Dungeonborn with Thieves Tools again . Your thoughts ? as far as flying goes , I ' ve played in games with winged Tieflings , Aasimar , and Aarakocra , and flying ' s never turned out to be an insurmountable advantage . I appreciate that this is purely anecdotal evidence , but it is a subrace option and all there is to that subrace option so Cliff Kobolds are as easy to ignore as winged Tieflings .