It ' s really interesting . I ' ll check a thunder box score at half , he ' ll have 79 assists and i ' ll think wow , he ' s going for a 1520 assist game and he ' ll finish with 12 . The Thunder games I have watched it ' s kind of blatant too . He ' ll give up looks that he loves to knock down in the first half for the assist , but give up assists he can easily get in the second half for a look he loves to knock down , sometimes too much both ways , which results in turnoversexcessive missed shots <| sep |> Apple CUP , Troy . <| sep |> Those are 2 different strategies . Sort of , but I was implementing the one strategy and made on onthefly alteration because this is a Real Time Strategy game , that netted me a huge lead . Basically instead of taking a ton of time for ultras to come out , I built a flock of mutas to further harass him . It worked and I should have been able to go in for the kill . Also , one of those strategies definitely involves mass queens for defense and no mutalisks . Lol I didn ' t even need the mass queens because this guy was so bad . He tried to drop me and I killed 2 medivacs and marines only losing 1 mutalisk . It was common , in the past before mutas became unusable , to have mutas for defense rather than queens . Queens aren ' t that good because they only defend and can ' t be aggressive and they soak up supply . The mutas were a good strategic decision . And I still lost . What that means is that this game doesn ' t reward sound realtime strategic decision making . It is a pisspoor RTS .