Yeah , that ' s basically what I ' ve been think since I thought of it <| sep |> She nodsSeems fitting honestly <| sep |> Yeah , he ' s let me go through his phone before . I didn ' t ask he just said , here . I have nothing to hide . But the other morning I really went for it and regret it . He also gets pretty jealous when we go out , but never worries about my phone . It ' s almost scary how much we have in common . <| sep |> Can you remotely shut down their PCs to force it closed ? <| sep |> bbbut how can you live without all the smudge and blur ? !<| sep |> As someone who plays Multiplayer where WW 2 would not typically break out until somewhere in 1939 , this statement is only situationally true , usually due to lack of building space and initial production for certain minors . If you build nothing but military factories as the Soviets , you will eventually reach a point where you would have had more military factories with far more civilians still building them if you had build civilian factories first and switched over later . This becomes especially true if you are trading for resources . You have to remember that the number of factories that are sent to consumer goods is dependent on your total number of Factories , Civilian AND Military NOT dockyards ! , so the more military factories you build the fewer civilians you have building your military factories , the ratio of civilian to military becoming important . Ofcourse you never want to overbuild civilians , but like a Silent Workhorse , an early investment will later pay dividends once it had time to pay out . I still have to go out one day and figure out the exact details of all of this , but for sure it is not a clear cut just build military factories in multiplayer games with actual rulesets attached to them .