I will bro , can you wait about a month til christmas ? <| sep |> My potions bring all the boys to the yard ! <| sep |> a n a r c h yexistedbeforeSpontaneous Order . We function as a society every single day without the involvement of a government . <| sep |> I find Hanzo on defense terrible haha <| sep |> You calculated the ammo explosion correctly above . Take the standard damage of the weapon 5 for an AC 5 and multiply it by the remaining shots not including any shot you fired on the same turn as the ammo explosion . So , if your ton of AC 5 ammo as 12 shots left in it when the ton gets hit , the mech is going to take 60 points 5 12 of damage starting with the internals don ' t forget to roll for ANOTHER chance at a possible crit if the internal structure survives . Also , the pilot will immediately take 2 pilot hits and have to make 2 consciousness checks . Any damage that remains either gets transferred inward , or if the mech has CASE , is blown out the back of the mech and doesn ' t affect it further . Missiles and Machine Gun ammo can be far more deadly when they explode . An SRM 6 with 14 shots that explodes would do 168 damage 2 6 14 . A Machine Gun ton of ammo with 198 shots remaining would do 396 damage 2 198 to the mech if the ammo were hit . Gauss rifle ammo doesn ' t explode . Instead , if the Gauss rifle itself is damaged , then there is an explosion of 20 points of damage . Other types of Gauss rifles like AP Gauss rifles explode for a different amount of damage but otherwise work the same way .