Yes true , sigh , hoping the new massive graphics update yet to play it attracts more attention . <| sep |> He can be good at several things inside the same game . He isn ' t pick for one thing , he is picked because he can be good at several things at the same time that are needed for the current game . I know , yesterday I was looking at a match , and I did correctly guess the last pick invoker , let ' s look at the draft and we will think together 8 Cqvk 5 jiNS 0 at 11 mn 24 . Here we are facing a draft with a naga siren , which we don ' t now yet if played as support or Core . We typically drafted an Antimage , likely to have enough lane pushing to contain the naga if core for most of the game , so the playstyle will basically be a 41 4 heroes fighting with antimage farming and splitpushing for most of the game . We are also lacking our mid hero . Now we have KotlOgreBatrider , good heroes for pickoffs but who don ' t offer good teamfight followup . Batrider Kind of have AOE damage but ' s it ' s highly conditionnal . KOTL ' s blinding light is an okayish counter initiation , but it won ' t be enough to save from a song into ravage into static storm from the ennemy team , so now we know we lack teamfight . My initial thought was a puck . Giving good initiation as well as great aoe damage . However puck is not an amazing counter iniitation , and is countered by glimpse the whole game so he would have to be really careful . Brewmaster was something else I though about , but he generally is in front of the teamfights and will therefore eat most of the static storms , not a great pick so . Death prophet seemed a decent pick , giving physical damage , and preventing naga from resetting a fight with song as dp ' s ult still damages during ennemy song . DP would have troubles getting initiated on and hard time dealing with slark . We needed a hero that would have enough damage to kill Slark during a batrider lasso , have good teamfight , is played mid . It was also necessary that he doesn ' t get countered hard at mid because ennemy team hasn ' t revealed their mid yet , and we need our midlaner to have a decent game to make space for that AM . We are also lacking building damage , which could prove decisive to take early objectives , or even breaking high ground . Appart from batrider , we also have very little sustained damage , and no right click damage at all . Invoker here gives us everything he is fine mid against everything , he offers great burst damage to kill slark during lasso , good sustained damage with exort orbs and forge spirits during the fights , offers push possibilities , good counter initiation with tornado and deafening blast . I think the opposing last ban was a bit off , Invoker is a much stronger pick than magnus in here . I think they banned magnus because he does okay mid against all matchups and compliments very well the lack of teamfight of DC . But they overlooked Invoker which was a far better pick . I watched this game yesterday evening , so no I didn ' t watch back in dota history to find the only time where Invoker is a good pick . In a nutshell , he gives you a very flexible drafting process because he will almost allways be able to cover the weaknesses of your current line up . Hence the almost joke you sometimes hear casters tell Invoker is allways a good pick .