I ' ll do a breakdown of each weapon , because no one stands out . For roll 1 CascadeHand loadedHot Swap , The best use of this gun is switching to it if there ' s a rushing shotgunner . The combo of hot swap and hand loaded allow this gun to shred through a jugg shield and the person behind it . Cascade is an added bonus because it refills the mag after a melee , which you might need to clean up the kill . For roll 2 Crowd controlFitted stockRangefinder . This is better if you ' re using your sidearm regularly , or in 6 ' s . The use of crowd control would come in handy there . Not much else to say , fitted stock helps the recoil and rangefinder pushes out the range which you probably know . Finally roll 3 Army of oneHigh Calibre RoundsReactive Reload . If you ' re going to use your sidearm as a primary go for this roll . As reactive reload only comes into play for a short time . Army of one helps for more nades to lead engagements with , and the HCR adds a bunch o flinch . Either way you have some decent rolls . Nothing godly but depending on your play style might change these could help . Test each of them out and see which works best for you .