LPT if you ' re going to fall , accept your fate and fall softly where you ' re standing . Don ' t try to stay upright at all costs and stumble out , gaining momentum , until you break your neck against a worse obstacle . <| sep |> Because it ' s not Niantic ' s problem , it ' s an issue with Unity Engine . <| sep |> No , it ' s obviously inspired by that skin , the WC 3 model looks nothing like that cosplay . <| sep |> Well usually the only beer my grandparents ever have is Bud Light so I ' m going to say a fucking shit ton . <| sep |> Some people are arguing against this , cause it would let zergs focus on specific characters . I don ' t believe it would change much anyway , but even if it does , lets say now you want to kill druids first so they couldn ' t heal the zerg up , well , you ' ll need to protect your healers with guardian walls and CC and whatnot , also kill anything that goes close to the support so you ' ll need a dedicated protective DPS etc . While trying to focus their supports down with long range characters and maybe infiltrate thieves in their backline to assasinate . Its almost like WvW would require advance battle tactics and create compelling gameplay experience , but we cant have any of that cause stacking in a ball should be the alpha and the omega , the only and the best way to play , the same core gameplay loop as 4 years ago without any innovation .