Pretty surprisingHonky Tonk man is there to stay I guess . <| sep |> No need to be a dick about it <| sep |> I completely agree Fresbro . Ugh . I can ' t stand their unrelated talking . To me , it ' s such a waste of time . 😑 <| sep |> I remember something about archaeologists using pollen in a site , maybe they were able to use that to pinpoint the season based on the type of pollen present . <| sep |> You can ' t be that desperate for Xmas present ideas already ! ?<| sep |> true enough . But you gotta be batshit crazy to think that that ' s enough to sway me into buying it <| sep |> I like Heavy games that combine a simple choice with high impactBrass discard a card to perform an action , around 50 % of the time whats on the card doesn ' t matter but by doing so you ' re giving up future possibilities on what actions you can take that need the cardsTzolk ' in do I place workers or remove workers ? What I don ' t like is complexity in the rule set . I don ' t want to read 17 pages of rules to be able to play the game note glossaries of actions are fine as you can use them to clarify during the game