Considering they have three Japanese members , Japan seems like the logical next step <| sep |> Epeen issue present in online competitive games Generally people that like support are the sort who don ' t generally have that epeen syndrome of wanting to be the guy who has like infinity kills and shit . However , it ' s rather common , and while it ' s not exactly a bad thing to have . it contributes to making support not feel as good . To make it appeal to those people , I think simply adding a supporting spree type announcer . announcement . might help those people . Just because it ' d give them a little validation they so crave and easily get from playing carry roles . When you get a double kill , the game tells everyone and your picture is big and everyone who wasn ' t watching goes Well , you got the double , so you must ' ve earned it . While support could be responsible for causing the entire team to get aced , and the only recognition they get for it is their picture presented on the side of the screen all tiny . It doesn ' t actually influence the role that much , but generally speaking , supports usually feel the least useful because they ' re so often the last ones to get a good job from anyone . So those craving the spotlight get nothing from support , whether they play a playmaker or a hardcore enemy play disruptor or they just sit back and heal you all game . Nothing in the game other than personal satisfaction of knowing you did well rewards you . Support itemization suggestionideaconcept It ' d also be nice if supports could actually gain exp at a decent rate or money even . I feel support items should give bonus exp from minions or players killed by allies or yourself if using targons and also lock out a good number of support items . So if you don ' t have a support item , you can ' t buy certain things , and if you sell it , you can ' t use the actives anymore , or some of the passives or something . As a result , buff support items to where their stats are better so you aren ' t punished for being forced to own a support item late game , where currently you could sell it for another better stat item or something . Maybe have each support item by which I mean items supports usually buy , not the actual support item . IE Not Targons , Coin or Spellthiefs . have a Support Passive or Support Active , which requires owning a support item to be used . Effectively making the support item more powerful the more of them you own , since selling it guts all your other items . It ' d be difficult to work out though , due to some classes being able to effectively utilize certain support only items like Athene ' s or Locket . Or it could just act as a buffer for those items maybe . So maybe the heal effect on Athene ' s is stronger if you have the support item , and weaker if you don ' t and Locket ' s shield is stronger as a support than it is as a top laner . For possible balance , could have it so the support items targons and so on give REDUCED exp when YOU farm minions same exp when minions kill eachother or are killed by towers though and when activating targons effect to execute minions , you ' d get the targons bonus exp so that solo laners wouldn ' t want to take it for the stronger item effects support item takers get .