I ' m not sure the measures you outlined will actually curb inflation . The mechanics you mentioned seems like a good way to prevent certain issues with the economy none of them deal with inflation . 1 The problem is that NPCs ' trading will not affect the ingame economy at all when it comes to inflation unless there ' s a set amount of UEC in circulation which I personally doubt . 2 While such a system is useful to deal with many problems I don ' t think it ' ll be able to tackle inflation . What ingame event can be generated in order to create a money sink on the scale needed to counteract hyperinflation . 3 I most definitely approve of having higher overheads for larger ships but hyperinflation is not very likely to result from trading because of said overheads . The real villain in this situation is small missions like the ICC assistance mission or activatingdeactivating the ICC satellites as those missions don ' t have at all meaningful costs associated with them .