God , this looks gross . <| sep |> DRAVEN , DRAVEN , DRAVEN , AND MORE DRAAAAAVEN <| sep |> Nazi Germany went from shithole to top dog in 6 years <| sep |> Fact no one ever farmed before there were subsidies . <| sep |> Gets medal for stopping overpopulation <| sep |> rtrapsYou do have to be careful ! <| sep |> We ' re doing one in the Instant Pot . It ' s going to take about an hour . <| sep |> With all the Paladin and Goon cards revealed . Are things looking better for Paladin ? Or are we stuck with the same 2 decks ? <| sep |> its a kickflip , respect for landing it tho <| sep |> Alright ignore other little improvements in Battlefield then . I ' m not saying to ignore anything . But in terms of actual visual features , what is Battlefield 1 doing that Crysis 3 didn ' t already do in some fashion ? This is the massive rub , and the root of the rapidly declining returns on visual fidelity improvements . So what about The Division ? This game also has some advanced graphical settings and is one of the best looking games out now . Its primary achievement was a perframe global illumination solution , and Crysis 3 did already do realtime GI . It wasn ' t necessarily great , but it had it . I guess it has good snow . As I already said in another comment , it is not about the possibilities that our PCs can reach . It is about what developers enable in terms of graphical settings . Those won ' t get expanded anytime soon until new consoles come around that can handle those settingseffects . Whether or not our PCs could do that for years doesn ' t matter . At all . Crytek put PCexclusive features in their games . Crysis 2 had its DX 11 patch for PC . Crysis 3 had extremely advanced visual effects that were completely missing from the console ports . Tessellation was a big PCexclusive draw for some years . For example , it wasn ' t just Crysis 23 using it . Deus Ex Human Revolution on PC had tessellation support . You also had PCexclusive PhysX effects in multiple highprofile games , and they always tanked the framerate in exchange for rubblier rubble . I still remember when those dynamic particle effects where the thing with the new generation of consoles . PC could manage those for years , but they just wouldn ' t get included anytime before the new generation because , well , consoles couldn ' t . It ' s really not that simple . People talk about how consoles are holding PCs back while ignoring that when PC games get these exclusive visual effects , people complain about them being too expensive and not impressive enough to justify their overhead .