The main interaction in Roll is trying to predict what your opponents will want to do for the round so you can piggyback what they ' re doing or choose an action that doesn ' t help them . This tactical aspect of the game shouldn ' t be understated , as it ' s really important and can often be decisive . The reassignment powers you can get in the game really enhance this . I wouldn ' t call that nearly zero interaction . This is actually more important in Roll than it is in Race since your unfinished developmentsplanets are not hidden from the other players . <| sep |> Mehhh . still alive . I guess that ' s good maybe <| sep |> Shouldn ' t this go to a DIY forum or something though ? <| sep |> No , four each of Demonic Dread and Violent Outburst is the norm .