Yeah i kinda saw it after I posted up my question . Kinda felt stupid after haha <| sep |> You gotta convert integers into strings to use them as a section or a key . Try stringsomevariable <| sep |> I found myself play better when I disable chat and not join team voice . <| sep |> When I don ' t even . <| sep |> 18 quid for a glass of chablis fucking hell <| sep |> True , guess I ' ll just cut my losses and grab von . <| sep |> Wasn ' t Zlatan the exact type of player you are describing ? Less movement , mote clinical finish . <| sep |> Visit Maryland . They have Our FAMOUS Chesapeake Bay Blue Crab anything and everything . Also these <| sep |> I can , but lets say I wanted to throw that on a different ore where I have 13 outposts , it becomes really annoying to have to do that . It also means that if I add more trains , I ' m going to have to setup specific routes for each train , whereas , if I could get this to work , each time a train came in , it would effectively be sent to a different outpost , and it wouldn ' t always be the same trains going to the same outposts , if that makes sense . Currently trying to do it with multiple SR latches but that ' s not really working either . I can ' t figure out how to get a counter to increment only once when a condition is set to be active . Currently it just continuously advances the counter repeatedly so long as that condition is active Edit also that blueprint requires a creative mode passive energy something or whatever ? o . 0 I used to do a lot of circuit designs and gates etc with minecraft redstone back in the day , and I think that ' s one of the things that ' s really fuckin with my head on this . lol