Hahaha no you dont <| sep |> She isn ' t so bad as long as you get her a few speed procs . Also when you first get her in chapter 8 , level her up immediately . <| sep |> Scrooge McDuck is an infinitely better person than Trump . For one thing , he ' s entirely self made . The majority of his fortune he gained through sheer hard work . Scrooge is a miser , and a pennypincher , but will do the right thing . <| sep |> Strength of Schedule is explained simply an alternative to Margin of Victory that attempts to determine your strength by how well your opponents placed . It attempts to value your opponent ' s strength rather than the degree by which you beat them , such as with Margin of Victory by weighting their future placements . Thus , if an opponent beat you round 1 , and they proceeded to win all of their matches from that point on , you would have a stronger strength of schedule than another player who lost round 1 and their opponent then proceed to lose all their matches . The idea here is that winning or losing against an opponent who tends to win more often means you faced a stronger opponent , which means you did ' better ' because they played ' better '. This system is not without its flaws , either , because of the nature in which Imperial Assault works . The most obvious factor is if a player drops this completely tanks your strength of schedule , because your opponent that dropped scored awfully in the case of Imperial Assault , it ' s as if they proceeded to lose every match from where they dropped , which isn ' t as detrimental as it might sound because the player could legitimately have proceeded to lose all their matches . This ability to lose all their matches highlights the other point it doesn ' t care well how close or far the gap of the victory was , it simply cares if the other player wins or loses their games . A very strong opponent could have given you a run for their money , a very weak opponent could have gotten lucky in your match , and there ' s a lot of variables to consider . An opponent you lose to in round 1 could simply have just had a list that was super niche that countered your particular list but say you were the only person who brought that list type , thus they proceed to lose all of their subsequent matches , tanking your Strength of schedule . Neither system is objectively better or worse than the other , because both take liberties with how they are trying to extrapolate ' better ' player from the numbers they look at , and the two systems are mutually exclusive in determining a ranking you can use them together to create granularity , by doing one and the other , but you can never combine the data from both to do a single sorting pass . Both systems have their flaws when applied to a game like Imperial Assault which has much more rigid rockpaperscissor applications you can do very little to fix a bad list pairing , unlike in some other game where you can more adaptively react and change a core strategy , and swinginess of variance every loves blanking out all the time , or having the opponent who can consistently roll that critical canceldamage save .