TIMING SON <| sep |> People have told me that it didn ' t in the beta which was around August . The devs said they were interested in a pvp system and it might implemented in the final version of the game , but apparently nobody knows yet . Maybe they ' ll say something about it at PSX . <| sep |> I think it is important to realize that this nerf has far more wider reading consequences on a Varuna grid . It may seem like a simple Stamina nerf , but in reality it is effectively a four prong nerf . Firstly , such an extreme decay necessitates the use of healing jobscharacters , which restricts job selection this is intended as developers have indeed mentioned . Secondly , because bows are critically nerfed , stacking bows is no longer effective , and you lose effective HP because of the lack of bows . Third , because of the scaling and the base modifier got nerfed , a Varuna build lost nearly 40 ~ 50 % of its base power against Fire . And finally , if you are reeling from the nerf , chances are you have 4 bows or 5 . Effective replacements for the bow are notoriously hard to farm , and come with fewer Skill level . This of course does not apply if you whale for SlarndDurandal . Fewer skill levels means even less effective power . So , in 1 nerf , Varuna build lost HP , lost Skill levels , lost base power , and fixing the grid is not going to be easy . I guess they succeeded in neutering the weapon in such a way that the usual Varuna grid now has space for other weapon with modifiers such as Critical , Double Attack , Last stand etc , which is what they set out to do in all obviousness to promote more other weapons . Is it justified ? Very probable , the weapon was indeed very powerful , providing a package of bonuses and edged out other weapons . Is it done correctly ? Probably not . But they succeeded in their objectives , and that ' s what matters to them .