Csn has those shark vacuum commericals for the next 8 hours <| sep |> w a l k c a e s a r s l e gionsElectroRockoMilitary kinda stuff , it ' s long , but i ' d love to have some feedback on it ! <| sep |> Remember when Jill Stein told us all not to vote for Hillary ? <| sep |> I thought it was funny . Then again , I ' m not a lameo . <| sep |> Thanks ! Ya I have a very quick tempo , which I tried to slow when I saw video of my disgusting swing . Really spastic and transition is so ugly . I think I may just suck it up and go to a golf shop and try a few things out . <| sep |> Whats your editing program ? <| sep |> Having been an avid GW 2 player I was expecting Mesmer charges to form mirror image style substitutes which accomplish effects and have a different effect upon shattering . Also , Mantras which could consume charges every round for an effect . Or burst spend X stored charges for an effect . I feel a specialized stylized class feature would fit the Mesmer style more than just giving them specific spells inherently . From a GW 2 flavor mechanical perspective anyway . I like where it started with the Mesmeric Charges , just not a fan of what the charges were used for . The Mesmer always played like a mobile control mage using clones to disorient , distract and eventually shatter to burst damage . I ' d much rather see two branching playstyles , one featuring melee ranged clones which could use a weak attack feature together , or a style based on positioning the clones to explode for various magical effects . Just my thoughts .