But , if the community wants to see it pinned , the community wants to see it pinned . Thank you . For pete ' s sake , thank you . <| sep |> This happens in tons of games that use server calculation , like CSGO and Overwatch . Stop posting like you have a clue as to what you ' re talking about . This game uses client side prediction for your movement , which makes it so you don ' t see the ping delay every time you move . Everything is still calculated on the server , which is why Jade ' s E missed on his client , but hit on the server . His character was actually still there on the server , due to ping . This doesn ' t happen in games that use no client side prediction like League of Legends and Bloodline Champions , but you have a delay for every input , including movement . If this game didn ' t use client sided prediction , he would simply still be back in that old position on his screen . That being said , I wish this game didn ' t use client side prediction . I think its implementation is awful . They should at least let you toggle it like League of Legends