# 1 is a point of dispute among the community . Personally I feel that designwise it ' s alright even though abilities may seem very similar , the heroes themselves play very differently and it feels great while also mellowing out the learning curve . It could be argued that heroes don ' t have very explicit strengths and weaknesses Raynor dps , relatively vulnerable during cd of his steroid or Sonya in your face and damage mitigation , relatively weak without targets to hit . It might be true with certain heroes in BR Jumong has big damage , a lot of escapes and is ranged . But it ' s the only one that comes to my mind , and it ' s really not that bad . For example there ' s Freya Sonya lookalike that is very inyourface type of hero that mitigates damage with shields or dodging with her abilities . There ' s also Varesh who has huge damage when left alone , but is quite vulnerable when appropriately focused . You may also hear that BR heroes lack this great creativity that HotS has Cho ' Gall , Abathur . IMHO , this game is in Early Access for 2 months . I think more interesting designs are yet to come . Another big thing is that supports are different in BR compared to other games . They ' re not damsels in distress to be rescued , they can man up and deal damage if needed . It ' s just that their kit is less offensivelyfocused compared to damage dealers . linebreak # 4 is actually great ! They do communicate admittedly not as much as Dustin Bowder is it still him ? Didn ' t follow HotS for over 1 year , but they do try their best .