The problem is the battle was won but the war is far from over <| sep |> No , the problem is that we are currently in a state of game where critical strike becomes more of a guaranteed modifier rather than a chance . Back before they introduced the Zeal items and Essence Reaver , there were around five crit items in the game Infinity Edge , Phantom Dancer , Atma ' s Impaler , Trinity Force and Youmuu ' s Ghostblade . Let us not talk about Cloak and Dagger , because that was introduced much later and nobody bought it and was removed soon afterwards . Only two or three of them were suitable for ADCs . Atma Provided armour and crit chance and converted a % of health into AD . That was utterly useless for ADCs . Youmuu was suited more for melee carries , because the active effect was cut in half for ranged championsgood times . Triforce was way too jack of all trades for ADCs to pick up , with minor exeptions of Ezreal and Corkiand Release Vayne . That left ADCs with two crit items . Infinity Edge and Phantom Dancer , giving you up to 5060 % Cannot remember whether IE used to give more crit chance back then . From that we can see that you theoretically critted every other attack . 510 Nowadays , the 80 % crit builds mean that you crit 810 times . I think the best way to handle this is to make the crit chance of similar itemsZeal Items , Cloak Items IEER be unique . Meaning you have to choose between IE and ER , between PD , SSnot the Nazi division , RFC and Hurricane . That way they can add more unique crit items in the future and maybe boost some of them to be more useful .