I don ' t think you could even work out till you can lift it it ' s something like 6002000 pounds . But it would be a cool piece to have as decoration . <| sep |> sorry no nickname but game name is jacob <| sep |> This is a rational response . That being said , go tell the christian parentsproponents that this means Muslim parents can use their vouchers to enroll their children in Muslim schools . Watch how fast they scramble to shut that down think Louisiana had this happen , but I can ' t remember for sure . <| sep |> I ' m not sure what your complaint is about exactly . Like , if you want to play a class that isn ' t one of the 12 existing classes , at the moment the easiest and most balanced thing to do would be to use existing classes and refluff core features while changing around some subclass features . I don ' t think anyone is against more classes being released or more unearthed arcana content . While you could in principle homebrew your own class , unless you ' re willing to put hours into it , refluffing existing classes is the best option right now . As someone who ' s new to tabletop , I ' m actually rather impressed by the variety of classes , races , and customization features available while keeping it all balanced . In video game RPGs I play there ' s typically only half a dozen main classes at most , and customization is very limited . I do feel like with some creativity you can make a lot of things work with only a little tinkering considering the variety of resource systems available especially if you include the Mystic if you prefer that to spell slots . Even if what you want is quite different , you can structure progression based on existing classes . Like , if it ' s a half caster , look at how half casters progress . Preparation vs spells known , spell slots vs psi points , refresh on short rest vs long rest , etc . are all things that can be lifted from existing classes . You can also mix and match existing classes e . g . level 2 you get this feature from Barbarian , level 3 you get this feature from Warlock but reflavored , etc . that ' s how I would make a Sith Marauder inspired class from KOTOR at least . While this is relatively difficult to balance , there seems to me a decent amount of variety in mechanics in 5 e . The only type of mechanic that ' s glaringly missing to me is a martial class that ' s dependent on switching between stances , and summoner focused mechanics . Or maybe something more esoteric like trick weapons in Bloodborne . While of course more balanced classes would be great I don ' t think anyone disagrees as long as the extra classes are distinct from existing ones , from my perspective we have it pretty good . If you have any examples of mechanics that are glaringly missing though , I ' d be interested in hearing about them !