. Is there a sub for girls in chokers ? <| sep |> Arguing over the skin at turkey dinner . <| sep |> Half life Gordon goes to college <| sep |> Dont get me wrong , I loved it too . Second best , right after episode 3 <| sep |> Holy shit Roberts . Go out of bounds immediately . <| sep |> Merlin and Levi are both removable by Blackened Scripture , and it is also easy to trade something like Rabbit Healer with evolve into Merlin . Just because you are trying to keep wind blast and kaleidoscope as dead as possible doesn ' t mean that you need to let dshift get significant Merlin value . Yes , dshift can bounce their own followers . But again , they probably wouldn ' t do that unless they can ascertain that you are playing seraph . If dshift has petrify for your seraph , then you simply are unlucky and lose no matter what . It is not realistic for elana seraph haven to rush down dshift unless haven draws extremely well and dshift draws extremely poorly . Even in the case that the haven draws extremely well , they would still need to play very conservatively early on . The only way elana seraph kills dshift through raw face damage is if they create a strong , elanaboosted board within a single turn . Dshift ' s clear is completely damagebased unlike Themis ' s Decree or Calamitous Curse , meaning they are very good at dealing with individual threats over multiple turns and not as good at dealing with many threats that are all played at once . To that end , the obvious way to completely catch someone with a surprise board would be to trigger Beastcall Aria while playing some healing followers . This would likely involve not playing Aria as early as turn 2 which fits into my previous argument that haven ' s early game should be conservative to make dshift ' s early hand more dead . Even assuming the dshift player is some next level savant and realizes the haven player is definitely not playing storm and decides to kaleidoscope his own Levi or Golem , this opens up the aforementioned surprise elana play with a board too large to clear they wouldnt be able to instantly bounce Beastcall Aria unless they draw another kaleidoscope . Ultimately though , regardless of which approach you take very strong hand into single blowout turn , or sitting on card draw until seraph otk , the correct way to play the early game will STILL be to do basically nothing . The added benefit of this would be that a turn 45 evolved Merlin wouldn ' t even have a target to attack for the spellboost , and this can definitely make a difference sometimes .