It ' s even got a name <| sep |> He can ' t hear you over the sound of his car , probably <| sep |> I like the core mechanic here , but it ' s really really hard to balance . Personally I like having 4 situational abilities . Abilities that can either help or hurt the caster depending on the situation . I really like the white version for this reason and because it ' s clean . The blue card is pretty good too , though it ' s quite a bit less clean . The black version I feel isn ' t great rather than having 5 modes , it effectively has 2 . I like the red card , with the exception the first ability doesn ' t feel red , and it ' s optional , and even if it wasn ' t , there ' s minimal downside . Green feels too all upside , I don ' t really see the reason to choose anything but all four modes . As a note , I think this mechanic might be easier to deal with if there were just 3 choices . Still lots of variety , but a bit easier to remember . Less certain about this though .