Such is life of a fatty . Sounds like your boy needs to go on a cut , lol <| sep |> LOL , in this case I ' d only settle for Bollywood . <| sep |> It ' s not very well regarded in the game design community . This is simply not true . Whenever extra credit comes up in and around the studio or among fellow developers they ' re often praised for their vast amount of insightful content . I have absolutely no idea where you get this impression . I can ' t think of a better source to point starting game designers than extra credit . There are lead developers at highly regarded AAA studios that recommended extra credits in the past . From the rest of the comment it ' s clear you either missed the point of the concept of reserve currency or just didn ' t watch the video at all . Your entire post is based on a false assumption and you ' re repeating exactly what they ' re saying , yet still calling it wrong , and none of it has any bearing on the purpose of the concept of reserve currency . It ' s not meant to take the ingame currency out of a game , it ' s meant to stabilize its worth , even if the sink doesn ' t drain as fast as the generation of the currency . Again , this video is just straight wrong . Really harsh words for someone who painfully missed the point of the concepts discussed in the video .