It can only be done in a video game . but can you imagine prime Queen with Bruno ? Freddie and Bruno duetting ? The spontaneous eargasms would be classified a public health issue . Do not listen to Mercury and Mars while operating a vehicle . <| sep |> I think I can give you a top three , I find it hard to narrow down to just one . Autothrusters Extra MunitionsGuidance Chips Emperor PalpatineI think Push the Limit is going to have a special place in people ' s hearts because it created the modern arcdodger as we know it today but certain other cards have warped the game in such a way that it will never be the same . <| sep |> He is extremely flexible , gives tons of teamfight . You can build him in a way that suits the game , and scales extremely well into the lategame . The hero is not hard to play because of muscle memory , he is hard play because of the insane amount of micro decisions you have to make when playing him because you have so much options and it ' s really hard to know when you ' re taking the right or wrong decision which spell invoke , which target , where do we fight , should I be fighting or pushing or ganking or farming . etc . . Invoker is good at doing many things , and it ' s your job to choose the playstyle that is suitable for the current game . He is a hero that rewards having a good game sense , and punish bad one . To me , if you are good mechanically on him but have bad winrate , you know on what you should improve , namely what you are doing on the map , what you are trying to achieve , making a plan to win the game . Unfortunately there is no easy answer to this , experience will do , and more importantly focus on the strategical aspects of the game . allways wonder how do we win this game ? Which achievable sequence of events should lead our team to victory ?