It ' s raining money on DW studios <| sep |> Not all of them make sense , but a real but rare one is bigender for people who are intersex . Since they are born biologically as a mixture they can have a hard time identifying as either a man or a woman . People who might not be physically intersex might be mentally if their brain structures developed that way . Agender might be possible as well . <| sep |> I honestly think this is sweet . Given the rarity of my kinks and that i like to get to know people , its hard as hell to find willing partners . I really think this would make dpp a much happier place for word babies P <| sep |> everybody knows its fufu stop trying lol <| sep |> Maybe the issue is actually the visuals . That might sound strange since we ' re talking about gameplay but what I mean is , in Bloodborne I haven ' t played it but I have seen clips of it those fast snappy movements fit perfectly with the aesthetic and theme of your character . You ' re lightly armored and your fighting style by profession is all about speed and evasion . Compare this to Dark Souls 2 or 1 , but 2 is familiar to you . The default character is a heavy armored knight with sword and shield . You would expect such a character to be somewhat slow and deliberate , because they ' re not able to move around like the fast darting hunters of Bloodborne . The aesthetic style harmonizes with the gameplay . Dark Souls 3 however sort of has the gameplay style of BB with the aesthetic style of DS 1 and 2 . The heavy armored knight , stout and sturdy with sword and shield . It just doesn ' t feel right for a character like that to dart back and forth like a ninja and do 10 rapid rolls in a row without slowing down . But this is what the gameplay often encourages , and sometimes demands . I love DS 3 myself and think the spedup combat is really fun and exciting and overall a big improvement , but I still have to acknowledge this disconnect between mechanic and aesthetic styles can feel jarring at times . Just such a simple thing as making the dodge animation look more natural for heavily armored chars would be a big deal . If you play DS 3 with more of a light armored BB esque character you might find it fits the style better . I tend to feel that way myself . However then DS 3 loses some of its identity in the process , so it ' s not a perfect solution .