I don ' t know how long we will blame these liberals . These liberals get paid for that , they don ' t have any other job . What really irks me is the cowardice and meek attitude of hindu middle class . <| sep |> Idk if it counts but meeting place by TLSP takes me to such a certain place in my life <| sep |> Okay so a couple of pointers 1 The sightOn the sight , there are little 51015 marks . These aren ' t for decoration . They roughly equate to how fast a medium speed ship cruiser will travel before your shells get to them , at the distance relating to the mark . Eg at 10 km , a cruiser you aim directly at will roughly travel to the 10 mark . At 5 km , they ' d travel to the 5 mark , etc . You can use this to lead your shot so if they ' re at 10 km , place the 10 mark in the middle of the enemy ship , so that you ' re aiming ahead of them by that amount . For a Battleship , use ~ 23 of the value eg the 6 or 7 mark at 10 km , for a Destroyer , it ' s somewhere between 1 . 5 and double eg the 15 mark at 10 km 2 Angled shipsIf they aren ' t sailing directly across , it can be more tricky . If they ' re sailing directly away or directly towards you , just aim right at them . Usually , aiming at their bow will hit the middle of their ship assuming they ' re travelling fowards . For ships sailing diagonally , there are two tricks . 1 . Look at their smoke , that will tell you more reliably then the hull , which can give optical illusions which way they ' re sailing . Use that as a guide to adjust 2 . Aim as if they were travelling horizontally , then look at how much space their ship takes up vertically on your screen . Add that much space again in front of them . Eg if they ' re only slightly angled away from you , you ' ll aim up about 1 of their ship width . 3 Sequential fireIf they ' re angled , or turning , it ' s much harder to lead . Instead of firing a single salvo , spread your shots a little fire one turret at where you think they ' re going , then bracket that a little either side eg if they ' re accelerating , fire a shot ahead and a shot behind where you think they ' re going . It will mean you do less damage than hitting a full salvo , but it makes you less likely to miss entirely