Buy a Vita and play Soul Sacrifice Delta <| sep |> I ' m usually thinking about either memories of my girlfriend , fantasies about her , or fantasies of other girls or memories of stuff from before her . Sometimes though , I ' m just really horny and the feeling of my hand on my cock just feels awesome . <| sep |> this trailer was amazing but the biggest reason it was so effective for me was because the actual game looked equally as good as the CG . so used to being misled by trailers in this day and age i just sort of shrugged and waited for gameplay . <| sep |> Unless you ' re doing the temple fights , because I swear every time I drop my trap , it gets triggered on those stairs , lol . <| sep |> I ' m not sure how much more clear I can make this point . The creativity in a randomized character is coming up with the excuse for why they work , but once you ' ve defined that , the creative aspect is gone . Generally speaking , the people who enjoy randomized character generation aren ' t that creative because they don ' t want to have to come up with stuff in the first place . The people who are creative generally want to have a blank slate instead of a paintbynumbers . Except in this case , instead of offering the normal RPG version of listing numbers and letting the player choose which number corresponds to each colour , you ' re rolling the dice to see which colour applies to each number , which is more restrictive rather than less . Oh sure , you might have to explain why they have green hair and blue lips , but that ' s a onetime thing and you ' ve restricted their creativity even more than normal . What you ' re claiming to do simply does not coincide with the end effect . If you want to help people with creativity , then we can continue that previous metaphor by erasing the numbers and the lines inside of the outlined boarder and offering an unnumbered template for those who aren ' t sure where to begin , which allows those who are creative to fill it with whatever they desire , while those who get stuck are given a firm nudge in the right direction . This gives them more options , more ways for them to express themselves , and then they can both choose the colours , and explain why they used the ones they did . Your option simply strips them of some of their options to choose in the first place and , yes , they can still come up with an excuse for why their painting looks like it was colour coordinated by a colourblind person , but they lose that personal touch in the process . They would ' ve had just as much ability to describe why it looks the way it does whether the colours were chosen by them or randomized . The difference is when they choose the colours , they can be proud of the colours they chose to use . When it ' s randomly generated , all they can make is an excuse . While it might be good for a laugh the first time it happens , that ' s fine , but when it becomes the centerpiece of your mantle for the next 40 years and any time visitors show up you cringe because you have to tell the same stupid story again to cover up the fact that you didn ' t mean for it to look that way in the first place , the fun wears thin fast . Anyway , the point I ' m trying to stress , and coming at from several different angles for explaining because of its importance , is that creativity needs to be able to be expressed by the creator having a choice of what they make . It doesn ' t have to be a big choice , but it has to exist . What you have done is removed their choices but are presenting it as though they have more choices now than before , when it ' s obvious they don ' t . Like it ' s clear what you ' re trying to go for , I see where you ' re trying to head with this , and I ' m all for what you ' re positing as the end result , but what you ' re actually presenting is not going to deliver what you say it will . These are major issues . Huge , gaping holes . These aren ' t able to be handwaved away as not having any real issues they are big flaws individually , and combined as a whole , it ' s even worse . Or maybe I can put it in a way you might understand . It doesn ' t strike me that you have any real issues about the points I ' ve brought forth , but rather that it doesn ' t mesh with your role playing ideology , so your brain just says no . Seems pretty closedmined . Which is a rude and arrogant way to put it , and shuts down all discussion , glossing over the problems that exist . So ignore that explanation because it ' s garbage and it fails to take into account your issues . Your issues are able to be summed up more along the lines of I don ' t think these are big enough problems to really matter and I don ' t see that as a problem so I ' ve tried explaining that you already know some of them are problems and ignoring them because they ' re not big enough is sloppy work at best , and that the things you don ' t think are problems at all really do have some big problems with such . I ' m not blowing all this time writing this out to make myself feel better , or to defend myself , or to brag or anything of the sort . I ' m doing this because I see what you ' re trying to accomplish and I agree with your theoretical goal that you ' re striving for . I would like to see you reach that goal . Your methodology , however , is littered with landmines and you ' re charging blindly ahead into the minefield . I have gone down this route before already , I ' ve already seen the problems you ' re going to encounter firsthand . I ' m trying to save you trouble and a lot of headache and heartache from plans falling apart due to not realizing the severity of some of these issues . A lot of them are deceptive and don ' t seem like that big of a deal at first , but they blow up in your face when you trip over them . Then again , some things you have to learn the hard way . Listen to the warnings you ' re getting or don ' t , I can ' t force you to build anything my way , and I wouldn ' t want to anyway . It has to be your design even if you take my advice , you ' d still have to tweak and adjust it so that it ' s yours instead of mine . Don ' t let me , nor anyone else , tell you exactly how you have to fix a problem . But at the same time , please don ' t ignore the experience of those who have already walked that path before you they ' re not doing this to put you down or reinforce their own ideology , they ' re doing it to help you . That ' s why this place exists . We want to share our experience so others don ' t have to waste time and effort going through the same pitfalls we had to . All the time wasted relearning the same lessons over and over could be better spent learning new lessons no one has been able to before . Anyway , you don ' t have to listen to me . I ' m just saying it ' s going to save you a lot of time and trouble if you do . If you ' d rather test it first hand , by all means , go ahead . As I said , some lessons you have to learn the hard way . But I will warn you one last time , that the things you ' re brushing aside as not big enough of a problem to worry about are a lot bigger than they first appear , and they will come back to bite you in the butt later on . But in the end it doesn ' t matter . The worst case scenario is you come back a year or two later on and say crap , she was right all along and we have a laugh about it for a bit at your expense , a few rounds of I told you so , and then that ' s it , we drop the matter , you go start over and using your newly acquired experience you go on to make the second version of your game which is better than it was before . This isn ' t going to harm me either way . The only thing it can do is slow your progress towards your eventual end goal , but I ' m sure you ' ll get there eventually , one way or another . It just might take longer than you ' d hoped is all . If that ' s the route you have to go in order to maintain your ego , then that ' s the route you have to go . So good luck on whatever path you choose . Except I don ' t believe in luck when it comes to design principles it ' s a skill you hone with experience . You ' ll figure it out sooner or later though , I have faith in you to that end .