I could quote myself but I already said why she ' s literally the only hero that should never be picked on offense . Even torb could get away it . The zoning ability of her orbs is . Well idk what to say . It ' s close to none , I hate to say this but if you ' re able to zone with her orbs you ' re playing against people who don ' t know how to strafe , it takes just a step to dodge a full charged orb . Most people can strafe though , and this makes her full charged orbs nothing but an annoyance that nobody cares about , while some other hero could be poking , possibly getting kills or effectively breaking shields while trying to break a choke . I ' d like to see how the zoning would work on hanamuras second point or any other map tbh . The SG range might be large , that I don ' t know for sure , but how large is it ? From spawn doors to first checkpoint ? Don ' t think so . Anything less than that and my argument is valid . And if you ' re going to attack with symmetra and torb why not add a bastion as well ? That will surely prevent the defending team from spawn camping , because two stationary heroes might not be enough to leave it at bronze or whatever ranks you guys try to escape on this sub . I ' m trying to write posts with a lot of explanation and arguments , but I guess unless the mods add a way to link your profile to your name on this sub , you won ' t know that you ' re arguing with a 3 . 5 k player about underlying game mechanics and I guess notsoobvious nuances , like the fact that hitscan will beat projectiles really hard , assuming both sides are evenly skilled . Okay I ' m done .