The best way to do moving platforms would probably be to set the platform as the parent to your CameraRig object in OnCollisionEnter , then unparent it win OnCollisionExit . That way your entire playspace moves with the platform . You would need some kind of body collider for that to work I think there is VTRKPlayerPresence or something which could work . I ' m not sure about the buttons . Have you tried literally copying the object from example 25 into your project then changing it to suit your needs ? <| sep |> It ' s not neat it ' s disturbing . It didn ' t know about it for quite some time and my mouse randomly enlarged . I finally found out how to disable it . <| sep |> Or is it because you read American propaganda ?