I finished the game yesterday with 6 great writers sitting around doing nothing at all cause i ran out of slots and didn ' t want to sell em , cause i was trying to win on tourism . They should add an alternative use for writersartistsmusicians <| sep |> Simple , your dogs an asshole <| sep |> Oh , it ' s a butthole reference one for Nick Fortier ' s soundboard . <| sep |> They need to bring back Robot Wars and The Simpsons should be a 69 pm marathon . Also make the Big Big Movie more gritty and show porn after midnight . <| sep |> Your comment is an intentional lie . It is all related to Brexit because it is meant to counter any dissatisfaction , economic fallout and show strength . <| sep |> checkpoint saves are a modern and necessary feature of a gameHonestly . yes . Having checkpoints is not console design . Removing manual saves is sometimes console design but not even necessarily . I can see arguments for it , such as savescumming , trial and error instead of skill , people advancing when they really shouldn ' t because they haven ' t properly figured out how to win . Also , if you only have manual saves then the player may break his progress by saving at a bad time . A checkpoint system helps to alleviate the consequences from this . Modding is only difficult if it ' s made that way . Modding modern games is more difficult than ever before for two reasons 1 . What you mean , I ' m guessing , is publishers saying shut it down because of concerns over DLC and copyright . Cancer . But . 2 . Making games is more difficult than ever before . So the reverse of your statement is closer to the truth imo Modding is only easy when it ' s made easy by the developers . In other words , allowing a big modding scene , allowing people who aren ' t themselves veteran game developers to do something funny with your game is an expensive feature now . Per default modding would mean doing the same thing the devs did . Only other professional devs would be able to , and even they would face problems like needing ten different proprietary programs to create assets for the game , and a render farm to bake the lighting .