Julien makes himself a wrap with fresh greens and grilled chicken , drizzling it with a small amount of caesar dressing . Magnifique . <| sep |> I tried and wasn ' t able to <| sep |> I dislike Auston Matthews a little bit less now <| sep |> Men in Black 2 <| sep |> The problem with first person single player games is that they play out in moreorless real time , so a realistic economy would be rather useless , as nothing much will happen in the 20100 hours it takes to complete the game . There just isn ' t enough time to affect the economy in a big way , especially in medieval times . Once you remove the real time constraint you can of course do economy simulations quite easily , but then you end up with a completely different genre of a game . Another issue with running a real economy is that the player character is always special . It ' s the hero that solves all the problem and collects all the loot . There are no NPCs running around and doing quests . So the whole economy starts out pretty weird to begin with . Economy simulation games tend to put the player and the NPCs to play by the same rules and in turn they can produce much more realistic results . So you probably could make things more realistic , but you would end up with Elder Scrolls Farming Simulator , not your regular action RPG game . Games have just to much fake stuff build in to make an economy around it that isn ' t fake . Recettear An Item Shop ' s Tale is a game build around the premise of being the shopkeeper in an RPG .