Happy holidays to your and your chummily . <| sep |> Yeah , I don ' t think they do much of that . But that is draw distance what you describe . The fog wasis usually used to hide the fact that nothing is rendered after reaching that distance . I remember the first time playing Turok on the 3 dfx , which had a quite prominent fog effect . Another method is to use LoD , level of detail , not to confuse with a game in development , that just means that the farther something is the less detailed it becomes . That also saves a bunch of stress on the system . <| sep |> Or wear gloves and use a stylus <| sep |> Walk around weight doesn ' t mean a single thing . Some fighters stay in shape and keep fat off , some fighters get fat