Felix might have let it slip . <| sep |> You aren ' t just mourning your dad , you are also mourning the person he should have been and the fact that he will never have the opportunity turn things around . <| sep |> The idea that From doesn ' t know anything about their level design because some sequels from other developers are bad is way sillier than believing that a group of developers who have proven themselves to be quite competent , actually just make good games and design choices as a happy accident . My interpretation isn ' t based upon the lore , because I ' m not interpreting lore . I ' m looking at the aesthetics and atmosphere and trying to provide an explanation for some of the issues people have . Dreams lack logic , they start without context , just like Dark Souls 2 , and it amplifies this more so than any other game in the series via the techniques I ' ve already mentioned . Intentionally illogical transitions between zones , enemies that feel out of place in the world , the generally abrupt start with a lack of context . Dark Souls 1 and 3 start out out an asylum and graveyard , respectively . 2 starts off way more nonsensically in Things Betwixt some weird little cavern where a bunch of creepy old ladies hang out so they can tell you you ' re just here in Drangleic to go hollow and die . And then where does that lead you to ? A town that ' s stuck in a persistent , and indeterminate state of sunrise and sunset . DS 1 and 3 seem to just be set in the middle of the day . DS 2 is the only one set during sunsetsundown . It ' s transitory and unexplained , just like a dream . I ' m not even saying it is one , just that it ' s designed to feel like one . They don ' t need to constantly use the word dream to spell out their intentions . Hell , that would just be bad writing . Show , don ' t tell . DS 2 does a lot of showing . And I really don ' t understand why it ' s so unbelievable that they could actually know how to do their jobs . You really don ' t have any other form of rebuttal aside from that ' s silly which is an incredibly baseless response . Hell , just the fact that DS 3 references DS 1 so much should be a tip off that the devs aren ' t as oblivious as you want to think . Do people think Dark Souls is a straight up monkeys on typewriters situation , with Miyazaki cackling maniacally from the back ? The evidence isn ' t nonexistent , it just doesn ' t fit within your narrative . Some people see illogical level transitions and think Wow , these guys really fucked up other people see that and think Wow , the previous game was so meticulously crafted , there ' s likely a reason for this too . Seriously , I ' m not the only person to ever think that this stuff was on purpose . keepacastleintheclouds