It sounds like the same chord progression , which is already a very common one . Some of the timings are the same , but the notes are only kinda similar . I think you could argue the OWT was heavily inspired by this song , or it could just be coincidental . <| sep |> Chadian is correct <| sep |> Worth flipping Hayes for lucic ? Or nah ? <| sep |> Do you believe that the Modi government was not culpable in any way for the 2002 riots ? Usually the people pointing out such double standards partake in the same . <| sep |> Debuffs and Buffs are applied at the end of animation . Damage and what Buffs are afrecting a move are calculated at the start of the cast . The GCD is slightly faster than the demolish animation . Therefore , dragon kick is under the effect of the third monk form . It naturally switches to form 1 after demolish animation is complete , however , it is already too late because dragon kickbootshine has already started . This is working as intended from a mechanic standpoint . This cannot be fixed unless they change the point at which form shifts happen to the start of cast edit this is probably the best solution , or if they change how core game mechanics work . Either that or they shorten the animation time of demolish . I don ' t think SE ever foresaw monks being this fast either . I ' m not entirely sure if this is possible , but could someone try a snap punch after the demolish ? If the opoopo transition doesn ' t cancel the snap punch , this may turn into something incredible .