Fair enough , I wasn ' t entirely sure , all the ones I ' ve watched all the way through had the coaches fight at the finale at least as far as I can remember anyways . <| sep |> Are you seriously triggered with a joke about helicopter ? ~ whisper ~ attack helicopter <| sep |> sporles had been dominating snaps over ryan matthews when he had 15 carries , and he got those largely because he ' s a pass threat and dallas was you guess it , dominating TOP . Lots of RBs get 20 carries when they ' re not playing DAL in catch up mode . edit you ' re just proving my point LOL <| sep |> VC for me , please <| sep |> At least they waited until Thanksgiving to give us the stuffing <| sep |> As the other guy pointed out they are two VERY different games . I own both and have by far put in more hours into Factorio due to my OCDlike personality traits . PI found Cities Skylines to be a pretty and quite rewarding game at first , but I didn ' t see any real replayability in it . What Factorio has is that problem solving component that hits right where you want it . Cities Skylines was more of a traffic simulator . How to get traffic to flow more smothly . Oh and yeah , the modding scene is vastly different . In Factorio mods offers HUGE replayability with lots of stuff getting changed . My 5 cents are for Factorio . Source It rocks .