I guess being a whore pays , what a good role model . <| sep |> Yeah , rolling a Crit multiple 6 s means you do it with increased effect . Players can also negotiate for greater effect if it makes sense in the fiction . For example , if you ' re sneaking up on a guard that has no idea you ' re there you might be in a controlled position but if you attack him with your fists , you might just achieve limited effect . However , if you decide to pull out a blade or two and use those instead then that is in all likely hood going to result in a great effect . Effects can also be increased with special abilities . The baseline level of effect is decided by everyone before the roll , which IME works out pretty well in practice . This can go up as a result of a Crit but it can go down as one potential consequence for a less than successful roll . To answer your question , I don ' t think it should be immutably locked in or anything , but players should have a solid idea about their level of effect with the knowledge that can shift a little depending on how they execute their action . Edit If you ' re concerned about players being too conservative in their approach , offer them an incentive to take more risks . To use Blades again , players are rewarded 1 XP when they attempt a desparate action . They don ' t even have to succeed , they just have to try . This results in players intentionally pushing their characters into more dangerous and exciting situations when they otherwise might not have done so .