A long response is not always a well thought out one . Many of the advantages he listed for vive are equally applicable to the Rift , such as frequent store sales , supersampling and room scale . Also the ability of being able to play Rift games on Vive only depends on 3 rd party hacks and Oculus not blocking again . Some advantages of Rift skipped over include the major one , ASW which allows much higher SS much improved image quality without dropping frames , better comfort for most , integrated headphones which are really high quality , the ability to play all Vive games and Rift exclusives guaranteed , the increased functionality of the Touch controllers over Vive wands and in my experience less perceivable SDE , granted traded for slightly less FOV . SLI is not well supported at all that ' s where ASW and SS come in All in all you wont go wrong with either but I thought id add some balance to the previous post .