Bradford has not been the issue . he ' s got a 69 % completion percentage , and 12 TDs to 3 picks . I can live with those numbers . <| sep |> Also interesting to note is that being hit by Earthshaker ' s Fissure used to proc Linken ' s , because you used to be able to cast that directly on a unit as well . That was patched out several years ago because it was stupid , and now you can ' t unitcast Fissure anymore . <| sep |> Ugh this hit too close to home <| sep |> Les Paul Special P 90 . Budget guitar but it will do for the office ! <| sep |> This is a topic worth discussion . While I am hesitant to influence discussion to much . I want you to consider how a game like WoW is so vastly different from the other games you point out . Though , I won ' t be talking on that behalf in my following statements . What I think we will see , is synergy takes preference over individual strength . In PVE , Rather than , the one build becoming a be all end all , it will be more of picking spells to create a killer synergy between your teammates , getting all of the buffs , procs , and perks you need to maximize potential . Then consider the random enchant system where you have over 1 , 150 enchants to get randomly . You ' ll never find two people with the same gear and enchants to the T . With this many variables it is really unlikely we ' ll see single individual characters with the SAME builds . In PVP , from what we ' ve seen it becomes more a question of counters . Like a 4 dimensional rock , paper , scissors . Some of the best builds I ' ve seen can be EASILY definitely by other builds that may not be as formidable against the masses , but can counter that specific ' meta ' build well . Any meta will only be fragmented and jumbled more , again by random enchants and team compositions .