Bueno no es por presumir , pero esta pequeo el mall comparada con BajAlta en T i j u a n a C a l i f o r n i a E l p r o y e c t o q u e p r o m e t e c ambiarparasiempreaTijuana <| sep |> More ATVs . great . <| sep |> 300 , 936 THERE ' S NO WAY this sub could POSSIBLY handle 31 , 000 it can ' t be donethey said <| sep |> There is so much variance and overlap in mechanics , that most of the distinction between the two comes down to names and textures oh , and particle effects ! I ' d expect , that with some clever forethought , someone could make an obviouslymagic mod that becomes an obviouslytech mod with only a resource pack , or viceversa . In my opinion , the main difference is that tech mods are built on metaphors that allude to reality ' electricity ', ' copper ', ' nuclear reactions ', while magic mods choose metaphors that have little or no relation to the mundane world . While some mechanic implementations are better suited to one category or the other , almost every mechanic can be themed both ways . And then , once you bring scifi theming into it .