I was actually relieved to be back in LA driving . <| sep |> how many keys do you want <| sep |> That depends on if you ' ll be one of those type of people that also act like elitist douchebags to new players . I can only assume you won ' t . In any case SP 3 looks excellent and i am genuinely looking forward to it , especially since they insist that they are returning to the SP 1 formula rather than carrying on like SP 2 . To my great relief i might add . <| sep |> I would still have the time of my life . Also , 3 ds Max is expensive AF , so to afford it I would have to take down the TV in my room or use the trial for only a month . <| sep |> Yeah , pretty much what Tyinar said . Instead of going right when you came to the coin throwers and running down to the Opera stage , you instead took a left turn and killed the pack on the balcony . Someone would then hug the edge of the balcony and put the seesaw down . Now if done properly the edge of the seesaw would clip through the balcony ledge , allowing whoever hopped on it to also clip through . Once someone was on , you would have your healer Swapblaster that person and jump down . You would land right where the first crystal was , with none of the mobs being hostile yet because the Opera had not been killed . Your party would die on purpose and have the healer mass rez everyone down to the first crystal and you ' re on your way with like 8 minutes left on the timer . It saved around 4 minutes which was a really big deal because that crystal is probably the hardest time wise . But even more significant than the time saved was the fact that you didnt have to kill Opera which meant if at any point before killing Morose you fucked up , instead of needing a whole new toon with a new lockout you could just all run out of the instance , reset , and run back in to try again . That was the biggest deal imo , because it afforded you infinite chances to do the run before killing Morose . Pursuant to that , you could do the spider room before Morose . Seeing as the spider room is probably the most dangerouseasiest to fuck up of the run , being able to just reset if you did mess up was a huge deal . Now however , once you down Opera there is very little room to mess up and if you do , and want to run again , you need a whole new lockout . Essentially the fix just makes the Nightbane run operate as intended which is to say zero room for error .