My reasons for selecting it are such Blank should be able to utilize it to the best of their ability . It ' s not a deal breaker , as it can only happen once per person per round . It happens for a limited time , so it ' s unlikely to be the winning factor . Gives the team a small boost , which could come in handy in a pinch . The person has the choice to not use it . If they don ' t like Blank , they might not listen . It ' s not a multiplier . Just enhances reflexes , reaction speed , and perception . Does not bolster strength . For these reasons , I think it would be a balanced ability that gives a good advantage without being too powerful and mean an automatic win . And if it is , the variables can be shifted to where only one team member gets it per round , to shortening the time they can activate the ability , to how many times it can be activated . Does that make sense ?