Is it due in 8 mins ? <| sep |> Great writer , great artist , Swamp thing and some potential answers , it needs to be Wednesday now <| sep |> Let all us pray for him living more than 2 days . <| sep |> Or you need several out buildings for things like canning , fermenting , storage , workshops , etc . Then you might as well have just made a bigger house . We live off the grid and our place is about 800 sq . feet . I feel its the right size , but even still , i need to make a root cellar and a tool room in the barn . <| sep |> and if you drop them and they haven ' t got worse , you ruin games while they climb . <| sep |> I would think a blood transfusion would be faster <| sep |> Call them ? <| sep |> I know it is cool to hate SC 2013 . I remember lurking on their forums before , during and after launch and laughing at how people are stupid that they bought such terrible game beta proved it is going to flop . But why it failed ? It was just because people were expecting something else from a citybuildingsimulation game . People wanted DRMfree game to build huge cities , but Maxis made it multiplayer with small plot sizes . Bugs ? We have them in CS too . Bad simulation . We have that in CS too . Not enoughnot finished toolsfeatures ? CS have it too . And now that we know the ND pricing . let ' s do the math CS base game 27 , 99 After Dark 12 , 99 Snowfall 14 , 99 Natural Disasters 14 , 99 70 , 96 . I did ' t include cosmetic DLCsSimcity 2013 60 USD 56 , 88 . Did I mention , that everything we have now in CS with all the DLCs was in SC 2013 on launch ? there is stuff CS have but SC doesn ' t and stuff that SC does have , but CS doesn ' t . CS would not become so popular if SC didn ' t flop and without mod support . What I wish for , is that CO would finally implemented the simulation part of the game without usless DLC on top of it and did a proper bug fixing patches much more frequently . What I want to be added ? tunnels overhaul rendered interiors proper interaction with ground open API for modders . roads overhaul add mergingaccelerating lanes customizable intersections better texture blending . traffic simulation overhaul simplify agent system proper lane switching emergency vehicles not standing in traffic , allow more buses in bus stop . city management overhaul add proper management tools , not sliders more management options new stuff to manage . services overhaul redo the pipe system , population scaling overhaul . add some mods into base game mandatory mods , should not be a thing