Are you simply looking for confirmation that there is or is not a soft cap ? Or are you also arguing for its removal ? Your original post didn ' t really explain why a soft cap is a problem besides the Guarm anecdote , which was already refuted in a different comment and you acknowledged to be a little shaky . Let ' s follow this to its logical conclusionNew legendaries have continued to be added as the expansion progresses and we ' ve gotten to a point dear god where some characters have a legendary in every slot because the soft cap was removed . Now we have players arguing that they aren ' t competitive because they aren ' t fulllegendary because they were unable to invest such a considerable amount of time . Simultaneously , we have players arguing that despite have fulllegendary , they don ' t have the right ones . Meanwhile , encounters have had to be tuned to account for the power creep or stampede . of some of the player base lest the entire raid tier becomes trivialized . To a degree that is prohibitive to alts or any other character that hasn ' t sunk the time in to be fulllegendary to complete the content . I ' m not talking about casual vs hardcore either . This is simply a matter of mythic difficulty now being for characters that have been played from the beginning of the expac . Does boss loot matter any more ? Maybe . Should legendaries be utility only ? Well . damage legendaries are certainly fun but there is the ever present problem of some players viewing damage increase as mandatory . After this experiment I ' d be inclined to say utility only . Should legendaries have no cap ? Seems like it will introduce more problems than it solves the problems you presented in your post .