Hmmm , I can definitely see that now that you point it out . It ' s relatively subtle though . <| sep |> I ' d imagine that replays shouldn ' t be too terrible to implement . The Siege engineers said in their GDC talk that the design of the engine was to have the whole destruction event list reproducible for clients entering during rounds . I ' d imagine replay mode would just be a matter of streaming all that data over at once and having the client play it back in time . The only problem I ' d likely see is that we probably won ' t be able to rewind a replay because the complexity of the subdivisions that occur with destruction . But definitely a pause and slomo option could be possible . Speculation from someone who is not a dev .