Farming in gemeral , I got 2 specialised backpacks from roaming mobs , and 1 from caches . <| sep |> As WildSide said , each situation is unique for sure . It is hard to know what you are getting into with an EA game . will it be like Rust and continue development for years , or will it crap out after the first month ? As a dev with a dev day job and a game in EA , it was a lot different than I expected some good , some hauntingly bad . It has been hectic , because people find more issues than anyone finds in testing . You also have a much more wide range of systems to account for with some weird behaviors . Once those fires are out , you can get back to developing . But even now , I have some users reporting an issue with savingloading in South Korea , and I need to get more information on that . So it is a bummer when a Dev cant just keep pumping out content or redoing systems within the game to add to the experience . But , each game is unique , and if you are on the fence about an EA game , get involved in the community to test the waters . Post in the discussions page , see how you feel about things before buying and regretting . As a developer , that was my biggest fear that people resented buying the game and couldn ' t return it . I think Steam should change their EA return policy for this reason , but I am a very small minority in that regard . EDITAs crazy as the process is , I really do love it . I love getting home everyday and firing up Unity to move the ball forward . So there are devs out there who aren ' t cashing out , but simply getting some additional funds to spend on assets and patchwork models .