But then you couldn ' t see his tattoos , he ' s the sleeve guy in WWE <| sep |> They need to have price hit for 50 % strength in PvP . Maybe that will force people that have actual builds instead of the damn 3 v set viper , vice cannon , velidreth <| sep |> It ' s spelled Twitter but same thing . <| sep |> If more seed capital was made available to younger people at a reasonable cost in an effective manner you potentially could have some useful developments . <| sep |> Way to refute something different than I claimed . I now have no reason to believe you are arguing in good faith so I ' ll end this here . War time spending is about doing what is necessary to win the war . Are there ancillary benefits that are felt after the war , yes , but they are a secondary effect . So any amount of them that is required hampers the war effort and thus are not good . I ' ve explained how timing is hugely different in these too and like a stuck record you ' ve refused to address that point . In a war you ' d obviously rather spend your funds building tanks than learning how to build synthetic rubber . As far as the rest of your arguments go you ' ve just stubbornly focused on one detail and deliberately ignored any other secondary factors . Quick question when driving do you crash your car or hit the breaks , after all they do the same thing .