It ' s on Amazon . <| sep |> theres a new announcer pack for GP post 6 . 19 on wooxy and it works <| sep |> Why would you spend 1 mil in packs ? With 1 mill you can invest in something else . btw i packed 86 chiellini in first propack . It depends only on luck . <| sep |> It should wobble just a tiny bit , in the realm of a few mm back and forth , but not enough that I would call it annoying . <| sep |> Destroyed components don ' t get added to stockpile , and disassembling stockpiled components is what gives you the RP , so yeah repair then scrap then disassemble . <| sep |> For my own categoryThe Develeopers care about this game award TF 2 <| sep |> Can you add a bit <| sep |> To me the energy damage ratio seems to be nerfed . Currently Ash can attack 18 times with each attack dealing 2000 damage for 100 energy . With the rework , each ' tag ' costs 15 p so 18 attacks will cost 270 p now . Rebecca also said that it deals the same amount of damage as before . So from what I can see hope I ' m wrong Bladestorm costs 170 % more energy now . To me this rework is a disappointment , they said we would be more involved during the ability but from what I can see you ' tag ' and still sit through the animation . I read an idea a while ago for an Ash rework which went something like thisAsh enters Bladestorm mode where his movement speed increases and enemies notice him less have reduced aim while shooting at him . Ash can then move around and attack each enemy with finisher damage but it ' s still limited to the 18 ' hits ' with each hit taking 5 energy . The downside is that ash can ' t use his other weapons during that time . With this you still have to play instead of watching the animation play out and you don ' t have invincible enemies .