Well you just said that 44 % of them don ' t . <| sep |> My two centsThing From Below gets strong , permanent incidental value as the game progresses in the form of cost reduction for a guaranteed outcome 55 Taunt . Between Hero Power , Mana Tide , Flametongue , and more , you will get even more value . There ' s also just the fact that a turn 4 55 Taunt is a viable play that ' s quite strong against a lot of deck as someone who loves playing Zoo , I hate that thing being dropped on turn 4 if I don ' t have Power Overwhelming . Unless your hand is just absolutely terrible and even then , not necessarily , you will trigger Thing From Below ' s effect . I keep hands with a totem and Thing From Below purely because I know I will be able to play it turn 4 , which is a strong play against a lot of decks . Spirit Claws has a couple relatively minor things going against it when compared against Thing From Below 1 It ' s removal that usually costs life and 2 It has a fairly conditional effect that isn ' t permanent once met . Going for face isn ' t even the strongest play that can be made , so I don ' t really understand why people are yelling that it ' s 1 mana for 9 damage as someone who plays both fast and slow decks Zoo , Midrange Shaman , and C ' Thun Warrior , that is the outcome I want most of the time with every deck that I play . If my opponent goes face with it when I have a board , I know that I ' m in the driver ' s seat and can force the opponent to play the game I want to play . There ' s also the fact that , as Shaman , you put the opponent in control of the outcome a good chunk of the time . If Shaman rolls spell power and the opponent doesn ' t have a board or one that doesn ' t really encourage doing anything , the correct move a majority of the time is to literally do nothing again , swinging face from a good player signals that my opponent is gambling that he can push damage faster than I can prevent it , meaning that is probably his only out for a win as Midrange Shaman a bad plan for the deck a majority of the time . Shaman passes the turn , and I have an opportunity to remove the totem . If I remove the totemspellpower , I just wasted his previous turn . If not , I can play in such a way that minimizes the fact that he can swing for 3 . Then , of course , there ' s the fact that OozeHarrison just straightup removes the problem entirely . To be clear , Spirit Claws is strong , but that is not the same as broken . Thing From Below , as someone who plays Shaman quite a bit , is broken . You play it because you don ' t really have to accommodate for it , and it ' s strong . People pretend that Claws is always a 33 weapon and to be fair , it is quite a bit , but it ' s much fairer to say that Thing From Below is always a 55 Taunt for 0 . You have to accommodate and reach a bit to make Claws a 33 weapon , but you just play the game to have a 55 Taunt for 0 and the fact that it ' s zero forever can mean that it ' s absolutely backbreaking in the late game .