i appreciate the script and analysis , but its tough to listen to robin . <| sep |> Kanske om du reste t norr och trodde att du hamnade i Indien s . nej , bara nej . <| sep |> Awesome ! Now I just need that awesome guy with the improved UI to update the mod . Can ' t stand squinting to read shit and get a headache . My one problem with Eu 4 <| sep |> There is no sense in narrowing the data to only the period around the release launch . Reason for that is , which I briefly explained , that any game that gets a launchrelease promotion will see a larger influx of players both returning old players as well as new players . This creates an inflated spike in players in the game which is visible in the graph since it ' s rising much more steeply and higher than the norm in the past . However , in the two month period following the releaselaunch of a game many players will end up leaving again . They tried the game and move on to new games or back to the games they usually play . The result is fairly steady and predictable decline in the amount of players in the two month period following the launch of the game . This is also evident in the graph since you see a clear breaking point and then a sharp decline in the player base for November month comparatively to October . The player base will continue to decline then taper off as soon as we get towards end of the year . Now . The point of this graph is not to show the biweekly rise and fall of players that type of short interval data is rather useless when you want to see the long term trend of a game . The claim is that the game is losing players . The fact is that the game is only losing players in short intervals , then proceeds to see a rise in players shortly afterwards . Over the long term period the game has steadily increased it ' s playerbase and you can clearly see that back in 2014 the average amount of players was around 4000 , while on average in late 2016 the number is at 7000 . That means the game in the period from mid 2014 to late 2016 has gained nearly twice the amount of players on average in 2016 compared to 2014 . Which means . The game is gaining players . not losing players . Now we can obviously not know the future for certain . something might happen and every single player will stop playing the game . but we can predict the future . And based on the past you can easily draw this conclusion NovemberDecember 2014 a significant decline in players , but it went back up again soon afterwards . NovemberDecember 2015 a significant decline in players , but it went back up again soon afterwards . NovemberDecember 2016 What do you predict the numbers will look like ? I ' m willing to put money on the fact that it will decline , as it has in the past , and then continue to climb in early 2017 , just as it has in the past .