I ' m glad you got one <| sep |> Commission will be rightwing after 2019 . <| sep |> Though you got it wrong the first time , your second try , was very correct and I was striking out on the term focus . A modal captures focus . Thanks for the refresher <| sep |> I havew 21 crates for parallax or sienna loopers and a few crates for parallax <| sep |> Jesus Christ lol <| sep |> Flat caps look awful on me . My girlfriend looks fit as fuck whenever she tries one on . Likewise I know some guys that can pull them off and some that definitely can ' t . <| sep |> I definitely agree that the way they handled the new beams was a step back from the first one . I ' ve mulled this idea over a lot , but ultimately I find myself disagreeingthe ammo system may not be the best solution , but it ' s an improvement over the first game . Because Metroid Prime opted for swapping beams , it follows that the beams should be designed in such a way that none become obsolete . I think it failed at this job , because the Wave and Ice Beams are pretty distinctly worse than the Power Beam , both shooting slow , lowdamage projectiles at a slow rate of fire . On my replays of the game , those two beams only ever see use on doors and Trooper Pirate enemies , which are a chore to fight and are only there to emphasize the beam swapping . It ' s hard to make four weapons that all have distinct uses when they have unlimited ammo . Prime 2 ' s ammo system allowed them to make three beams that are all distinctly more powerful than the Power Beam , but the ammo system makes the player more reserved about using them . The weakness is in the ammo drops many players want to keep their reserves topped off at all times , but Prime 2 fights against this by scaling the drops based on how much ammo you currently have . Had the game done a better job pushing players to use their ammo instead of saving it , I ' m sure it would have been better received .