I remember when alloy plates were the oxium equivalent . And Ash was a bitch to farm . <| sep |> They really were a brilliant design decision . They ' re a little buffer between the player and the game world , something to show how the game itself reacted to the actions of the player . It was like a second rank in itself , beyond mere number crunching at the end of the level . It was more than the black white mechanics of the game , it was the narrative of how you guided 47 through the level . ' Silent Assassin ' is great , but the gunshot to the head or the poison found in the target ' s system during the autopsy is a dead giveaway it was an assassination . It made Blood Money feel alive , like those NPCs would go about their day after you had exited the mission and eventually they ' d piece together the evidence you left behind to truly judge you . Being told you got an accident kill is one thing , but to have the game act like there was nothing suspicious about the death at all was powerful , brilliant storytelling . More than any other feature , HiTMAN needs those news reports to return . When you do things right , people won ' t be sure you ' ve done anything at all .