When my team plays we usually draft for the late game knowing that early pushes into a victory is just something we aren ' t great at . We first of view the enemy team so as to judge wether we will be able to support a greedy lineup such as invoker mid , am safe and void off . If not we draft for an earlier peaking lineup . Check their push capabilities and pick anti push heroes accordingly . So as to make room for our safe laner to farm . We tend to gather 4 at one side and poking them enough to give room to the carry but try not to overextend . Another thing that we learned was that in some situations we actually let the higher postion sacrifce himself to save are anti push hero . Example being we once sacrificed our void who had chrono on cooldown to save our kotl so that the enemy couldn ' t threaten our t 2 ' s . Then there is the other side of this situation where the carry himself needs to find ways to farm efficiently and effectively and once or twice he himself needs to be the space providercreator so that the team can get an objective elsewhere on the map . I know its nowhere complete but hope this helps you out . This is what I gather playing with my below 4 k avg team so the enemies you guys face will be better and more unforgiving but on the flip side you guys to should be better and be more efficient then us .