I can agree with that because that ' s how I play , tend to learn most heroes so I can balance out my team . But not everyone has the time or patience to learn any 1 besides their mainfav . <| sep |> Like he said , it makes his participation unnecessary . Not impossible . There ' s just no reason for him to rush in and kill a guy a second before he would have gotten mowed down by someone else ' s AoE anyway . If the content is wellbalanced , everyone on the team has something to do and feels like they ' re contributing , like they ' ve got some significant agency over the result of the mission . Maybe not enough agency to singlehandedly decide whether the ship ' s gonna sink or swim , but like they ' d be giving the team a hard time if they weren ' t at least be pulling their own weight . If the content can be trivially solved by one team mate or any number of team mates less than a full team , really with about the same efficiency you ' d have if everyone joined in , your sense of agency and accomplishment start to heavily diminish . It ' s like manually watering the flowers just before the automated sprinkler catches up to you . Sure , you can do it . But there ' s not really a point to it . You don ' t feel like you ' ve accomplished anything . And that ' s if you ' re even fast enough to get there before the automated sprinkler kicks in . To some extent games can feel fun just by virtue of playing them even if you don ' t accomplish anything and don ' t get any rewards . But Warframe ' s a game heavily designed around multiple layers of reward structures and it ' s designed to be played in a squad by default . Plus it ' s pretty big on selling you a power fantasy , and you ' re not gonna get a lot of that without feeling like you ' re just tagging along for the ride being a drop in the Mirage Simulor spam ocean .