Adopt all of the kittens . <| sep |> Generally speaking though most VN choices don ' t effect the story , most of the time they just branch the story . I think I ' v played one VN so far were you were able to switch branches multiple times . <| sep |> Updates got deleted ? <| sep |> I disagree , because if fast learner triggers he gets 2 x exp , but half is split with the other character , which means he gets 100 % exp . If he solos , though , he gets realm synergy bonus so he gets 150 % just by himself . It ' s really hard to keep him alive solo though . <| sep |> The Rift tracking system was optimized initially around only tracking a headset . Even at fast head movement speeds it loses an optical lock and falls back purely to IMUs . For fast hand speeds they are having lots of trouble . Two cameras forwardfacing lets them reid the LEDs quickly and gives them more SvN to work with in the edge pixel data . That ' s why they are stuck with that for fast hand movements . By lowering the emittime of the LEDs they get a shorter exposure with less smear , but lose on signal vs noise . They then make up for it by having two cameras in front instead of one . With opposing cameras you can slowly walk around the room and play a pointandclick style adventure game with Oculus in opposing sensor mode , as long as you dont need to grab things off the ground due to FOV reasons , but you can ' t do things like swing swords unless you are in a small area hit by both cameras . Vertical FOV is also low enough to have to tilt the camera to switch from seated to standing . Photodiodes in Lighthouse don ' t have the reacquisition problem , each photodiode knows which photodiode it is , whereas the Rift Constellation system has to encode each LED ' s identifier in pulses over multiple frames . By having Touch visible through two offset front camera views , they can reacquire faster .