Two drops on one play <| sep |> I would say Leave spears but don ' t forget your key to axles and you will get home . You can skate normally on 2 wheels placing them at the front and at the back of the frame . On my first pair of skates I used cheapest wheels I could find and I had situation when front wheel usually this wheel is most used lost almost all of PU from the inside edge . I haven ' t got any keys with me so I skated about 3 km to home like this . It wasn ' t fun but not impossible . <| sep |> I ' ve managed to get Xanthos working on editor , it is a lot simpler than it looks . If you open Nova Campaign Triggers file there are triggers that control how the unit models are attached to each other . The attachment points for each part are Flamethrower Hardpoint 01 Railgun Hardpoint 02 Fighter bay Hardpoint 03 Missile battery Hardpoint Exposed weakness Hardpoint 05 Note that this only attaches the models , and not properly position the units correctly . To do so , just use a loop that constantly updates the various parts position and facing to match the main Xanthos bodyUse a looping move order targeting Position of Xanthos offset by distance towards angle . The distance and angle are different for each part . ~~ Do not use the move instantly action as that can break things . ~~ Using move instantly action seems to provide even better results than normal move command if the blend option is turned on . Flamethrower 1 . 5 offset towards Facing of Xanthos 100 degrees Rail gun 1 . 5 offset towards Facing of Xanthos 100 degrees Fighter bay 0 . 8 offset towards Facing of Xanthos Missile battery 2 offset towards Facing of Xanthos Weak point 1 offset towards Facing of XanthosNote that these values are approximations but are pretty close to how it works on the nova missionEdit Slightly better values