Since the center pulls up to stop the drain and there are two water lines , I ' m guessing three hole . Are those standardized ? Did they use the same standard in the 40 s 50 s ? <| sep |> I ' m righthanded and I can ' t swing the sword competently , though I did manage to beat the game somehow . Wasn ' t able to beat the Thunder Dragon ' s boss rush for the Hylian shield though . <| sep |> America needs to grow up about using words . I ' m not sure how loose US TV is on profanity , but either treat it like other hard profanity and don ' t allow any mention of it on TV or grow up and learn what context means . <| sep |> Thanks very much for the response ! e Just going to repaste what you wrote and add some headings and whitespace , thanks again . e 2 Do you look to buy travels when you are behind or heavily pressured into the mid game , to have that mobility or would a person frequently be better with something like blink ? # Strength Timber , Tiny , Alch , All three can cut waves either extremely fast or from a safe distance , this is in my view the most important thing about playing from behind , being able to stand behind enemy towers , remove a wave and get into a different lane extremely fast . they also all offer the ability to punish sloppy play in some way . Timber If your enemy fucks up in a fight , you can get multiple kills very quickly , you kill creep waves in three seconds and are extremely mobile , hard to stop him farming , hard to catch . Tiny can farm extremely quickly from before any of the longer levels specifically level 11 , can pick off supports easily and often builds mobility , when building aghs can punish any won team fight with forced buybacks or taken buildings every time . Alch Holds high ground better than most , can build in several different styles to adapt to the game , can extend games well past when you should have lost and be ahead even when a game is hard , takes an awful lot to kill . # Agility Ember , Mirana , Slark . All three offer , as with many of my other choices , predominantly the ability to quickly cut creep waves and escape . Ember Has a very early power spike and can fight well before most carries , can build into early game items try blademail against magic heavy lineups its good to fight , or split push to control the map and farm for late game , almost impossible to kill unless your map awareness is none existant , can farm anything except anciants extremely quickly post lvl 7 . Mirana Cuts waves faster than almost any other hero , with aghsblink is one of the most potent team fighters in dota , a good arrow or a well used ult can turn losses into wins . Slark cuts waves and farms extremely quickly post level 7 , much , much stronger now raindrop provides the mana and survivability you need to rush shadow blade , whilst not a traditional come from behind hero , you ' re capable of making space for your team and escaping even when behind , allowing them to find kills and otherwise drag you back into a game . # Int Storm , Lesh , Tinker . All three of these are extremely efficient farmers , able to take farm anywhere on the map except ancients , cut waves very early and otherwise be a nuisance , all 3 can turn almost any game on its head with sufficient levels of farm . Storm One of the best skirmishers in the game , use your mana wisely to split the enemy team and you can capitalise on a numbers advantage even in a losing situation , as always , cuts lanes fast and is hard to stop , late game , regardless of the enemy lineup , storm is always storm , one of the hardest heroes to play against . Lesh Most people will disagree with this one , but lesh is a hugely pressuring hero , his ult at lvl 6 is one of the most mana efficient spells in the game , and allows you to farm stacks and waves with incredible speed and ease , his Diabolic edict allows you to always take decent tower trades or force reactions your team can use to gain numbers advantage , escape is harder to pull off until you ' re medium level farmed , but in the midlate game this hero can provide so much space in team fights whilst single handedly punishing any extensions onto your back lines . Tinker This hero is retarded , Honestly , one of the strongest laners in game , can build to skirmish , defend , siege , pick off or outright team fight , even when playing from behind you make it so hard for your enemy team to actually fight into you that your team can capitalise on the space , no other hero has more options and fits the bill better for can always do something .