So many believe in Santa there . I wonder what Putin or Kim Jong un is like there . Would they become avatars of the image they built for themselves ? <| sep |> She ' s the man <| sep |> I would go with a South of the Border theme . <| sep |> MAREANIE ? IS THAT THE ANEMONNA POKMON ? <| sep |> First time answering one of these , sorry for any format errors . Does or will your roguelikes include any form of crafting ? Yes , direct and indirectly , All items are generated trough the crafting system , even found loot is generated trough an automatic run trough the system . What steps must the player take to use it ? Crafting consists of 3 steps , all can be used either directly by the player or by getting an NPC to do it . The item has to be idealized , the materials gathered , and them the material be consumed by someone with the proper skills . Recipes can be used to substitute the designing step , improving the chance things will come out allright bur locking the final result . Items can be dismantled for raw materials . What kinds of results are possible ? Pretty much any equipment and prop . The crafting allows the player to guide or take control of the procedural generation algorithms Each item used modifies the base recipe based on its characteristics . Where is the strategic value ? A being able to ensure you get an item you Want instead of waiting for it to drop or a shop to have it . B Flexibility , you can transform unused clothing into a bag or into bandages , or reduce your arrows to kindling for a fire . Ideally most direct crafting by the majority of players should be of this variety . It also gives items that were too broken to use a utility as they can be used as components or dismantled . C Avoiding having to carry items . Inventory space is limited , and being able to craft your items on the road reduces the need for supplies when setting out into the wilderness areas . D Secrecy , powerful items crafted by the player do not begin the game with a reputation stat and do not Spawn treasure seekers and Thieves specifically after it , nor are they counted when enmies threatacess the character