My favourite part of Koalas innings has been the balls faced . That ' s fucking test cricket . <| sep |> Do you mean the name of the executable ? I ' ve always had the new one installed as python 3 . Is the Python project telling OS distributors to call it just ' python '?<| sep |> I ' ll tuck you then tuck something into you <| sep |> As a competitive noob , I ' ll save either a jolly or adamant Arceus , based on which one appears first unless you have a preference other than what ' s previously stated . Photos here , working through my backlog now . The female Druddigon is of preference . <| sep |> I hate to come here just to ask a question No worries . We love people asking questions here . animism . oh crap As for your first question , I imagine it is worded as such to bring animism into line with the other disciplines . In play , it boils more down to a guideline . My interpretation is that you start off with the knowledge of how to call , communicate with , bind and command Binding 20 spirits . How many of them are available to the cult in all , and how many of them are bound to handy fetishes depends on the game setting and the GM ' s whims . Secondly , you can learn how to deal with spirits not part of your cult provided it makes sense . Again dependant on the setting . Third , it depends . Knowledge of sickness spirits suggests one spirit for each ailment , but it shouldn ' t stop you from picking up related entropic spirits . Animal spirits and nature spirits the same . Ancestors are singular spirits in my book . But even ancestors can have grumpy uncles and weird third cousins . Fourth , I ' d say so . Although pacts and knowledge does not equal command .