Why do we need to convince people of something that is not the case ? <| sep |> You can expect a gunslinger to lay out very large amounts of damage , due to their large damage dice , full BAB , and a general expectation that they will resolve their attacks against touch AC . Every point they can get to Dexterity is wellspent , because it adds to Tohit Damage Initiative AC Reflex Save Various skills which they ' ll probably put some points into because , hey , I ' m going to be awesome at them ANYWAY at this ratePeople often don ' t want you getting guns in their k n ightsanddragonsandwizards . Introducing any disruptive technology has implications for how the rest of the world will react to it , necessitating an explanation as for why everyone doesn ' t use guns , because they are obviously fantastic . They get x 4 crits ~~ and large crit ranges ~~, and on the other side of that coin is the misfire chance , so their damage output can be very . random . That said , they ' re entirely combat classes who usually only do one thing shoot enemy with not much variation on that theme . My first PF character was a Gunslinger . he was very effective in combat but honestly he made it extremely difficult for the GM to design fun , balanced encounters . At least twice I took first initiative and instakilled the enemy that was supposed to be the main draw for the entire session . Ultimately , making a character dangerous isn ' t actually helpful towards the goal of anyone having fun .