The fix has been released Geth v 1 . 5 . 3 alert 11242016 consensusbuggethv 1419 v 1528 hours from being alerted to the problem , to releasing the solution . <| sep |> Mma fighters get terrible pay too unless you ' re well known and marketable <| sep |> By acting so shifty they ' re cultivating our worst fears <| sep |> Card Information the clocwork Knight , unlocked in A 6 , is a mini tank , knightesque troop , once its shield goes downwich , ingame will be the whole armor it will be in its unharnessed mode , altering its stats to the ones described in that state . Once unharnessed its attack animation switches from the one of the knight , to a fast paced sword swinging action , its area damage is conelike infront of it . It changes its appereance aswell , from a bulky steampunkish roboknight , to a slim metalic silouette . You could say it is a berserker type of card , wich in the game we dont have , the closest is the LJ , but he is more of a head pusher , so he dies and benefits the push , more than a berserker , like this troop . Its only a rare , so it wont be hard to find . Uses its a really good card for lone pushes , youll mostly want this card up infront , as its second form is more of a glass cannon , or you could escort it with a tank to the Tower , and ultimately deal massive Damage . However , its not really good at defense , this is a expensive card that cant tank really well . Synergies GS , the tank dies , in the mean time of the explosin , the counter unharness the clocwork Knight , thus leaving itd better form to take out the turret . Counters barbarians , Minions , mini PEKKA , lighting . I think this card could be a good addiction to the game , even thou is complicated to understand by read , this type of mechanics are easy to understand ingame , it could feel a good role as an offensive card . Anything to share , critize , some balance change ?