TFW the red pill sets in <| sep |> Most multiplayer games in my experience breakdown around turn 6070 on online speed . On a couple of rare occasions , the game lasted around 150 turns and noone left was a great time . I like the beginning stages of the game a lot more than late , so i don ' t mind it that much . I havent looked into steam groups for multiplayer , might be easier to schedule games with players who will stick around . Wait for the next balance patch , the player base usually jumps up as it was with civ 5 . <| sep |> Probably varies bar to bar . Sorry , it ' s been a decade or so since I last participated . Half the bars I went to probably aren ' t even there anymore . <| sep |> My breeding rooms are simple , just a room only two tiles in size , each tile occupied by a bed . I make sure that the couple are assigned the beds and no other have to reassign any bedrooms they already own . When i want the couple to socialize , i undesignate every single meeting room , so that the couple have no choice but to hang out in their shared bedroom if they have no tasks , but they can get food and drink if they need it . I ' m not sure what exactly is the criteria for a couple to be compatible , but it doesn ' t seem that common among the fortressborn dwarves . I ' ve had a lot of dwarves hanging out together for upwards of a year without one having the other even appear in their relationships screen . But if they are compatible , the courtship happens relatively quick all of my marriages have happened within 3 months of their arrangement .