like not concentrating on defense in the Wisconsin and Michigan games , resulting in the one point losses . Heck , if she had defended well for just ONE game . <| sep |> RPG projectile ' s 4 x scrake impact multiplier applies at all times as long as you hit with the rocket , its better to let the rocket explode most of the time because it ' ll do some extra explosive damage clear nearby trash . I always recommend the M 79 and RPG 7 loadout , the M 16 M 203 has less grenade capacity , less grenade AoE and you ' ll spend too much time reloading the rifle . If you ' re getting hit by trash it probably isn ' t the best time to play demo , when you ' re surrounded by trash and need a quick way out I would suggest throwing a stick of dynamite instead , it explodes on contact and clears the trash better than the rifle . I personally use Right Right Left Right Right , the knockdownstuns rate of fire will help your team better as you can clear trash better and temporarily disable larger ones . Sonic Resistant Rounds are too good to trade for 50 % aoe at the cost of of 30 % damage as the former lets you ignore a zed mechanic entirely . The Leftside tree requires a lot of precision to utilize properly , you need to be able to send rockets to the heads of scrakes fairly consistently and the RPG 7 is notoriously inaccurate . Use your Grenade launcher to clear trash , your RPG is reserved exclusively for Fleshpounds , Scrakes , Husks in dangerous places and Bloats blocking important points , work with your team and share your dosh after refills once you ' ve gotten your M 79 RPG 7 loadout . As the Demolitionist you ' ll be getting a lot of kills and money , kills and money your team is missing out on . You have to remember the old adage Dosh doesn ' t kill zeds , bullets do . You need your team to cover for you as much as they need you to clear swarms and large zeds . Refer to the KF 2 Spreadsheet for the numbers as well as some specific mechanics and interactions