$$$$$$$$$$$$$$$$$$$$$$$$$ and she gets to stay in the news a little longer <| sep |> Did any of your caps get Bosoned or Lanced ? Really makes you think , doesn ' t it . One day you ' ll learn to fly caps , Vily . <| sep |> Ahhh do you think he climbed all the way to the top just to be like ' weeeeeeeee ! !!!!' and slide all the way down ? ? Hahaha I hope so ! !<| sep |> Brooks is but obviously he ' s going to stay . Pulisic is all American . <| sep |> Knowing my friends , it wouldn ' t be a surprise for them . <| sep |> if it is $ 60 for WEY Keycaps , I wanna it <| sep |> Agreed , however I ' d like to clarify , it ' s not slightly harder to get all turrets , just the one turret heim upgrades . that being said , I think you have two options to make it not insanely snowbally the first option is to give each improvement a time limit , after that the improvement is destroyed . Personally I don ' t like this as much due to the fact that it doesn ' t really make much sense in terms of improving things , however I think this is the better solution of the two to balance something like this , it would give clear windows of power much like Riot seems to like , and would be rather easy to balance along similar lines of Azir ' s turret . The next solution I would suggest is that you do something kind of gimmicky , being that only the first turret of each row grants heim an upgrade kit , meaning only the first outer turret , the first inner turret , and the first inhib turrets will grant heim an upgrade kit , this would make it much much more impactful to get , use , and destroy if you ' re an enemy an upgraded turret .