Yet here everyone is talking about it being a bigfoot . <| sep |> Have you ever tried reporting those channels ? 3 strikes and its closed which can have a huge impact if they have enough followers to make this trash viral to begin with <| sep |> what the series needed , it was a change in the right direction , at least in respect to gameplay . Well sure it as hell couldn ' t have been the token RPG customization and skilling which did nothing for gameplay other than installing superficial and artificial barriers to progression without any narrative ties . I highly doubt it was the avalanche of side quests and collectibles , once again , shallow in narrative ties and was included more to just name drop historical characters and inflate map size and hours logged . Coop ? Something talked up by Amancio and billed as a major player in gameplay but relegated to tier 2 side quest level and designed accordingly so that 95 % of them could be accomplished solo . The three gameplay pillars of AC ? Stealth was half baked even with a dedicated stealth mode , no whistle pretty much ruined the system right there . Parkour was lag input heavy and consequently does not cooperate with the control inputs and was prone to spas out . Not to mention gameplay was simplified in parkour where the entire process could accomplished with holding down just two combination of buttons at any given time provided that the engine felt like cooperating . Combat was slow and the lack of options that were afforded to us in AC 3 Rogue were removed so that the only way to beat enemies was to Arkham them to death . This was on the assumption you weren ' t countering and rolling around like a maniac when the enemy group surpassed 4 people with a sniper in the background . So what does that leave us ? White room assassination missions that was a neat yet unrefined idea constituting maybe 10 % of the overall gameplay if not less ?