Oh damn . my english teacher is rolling in her grave . <| sep |> There is no thought put into these locations when all the codescript does is respawn some enemies , put some randomly generated item in a safe , and maybe repopulate the location with some generic loot even though you could have just cleared that location out a few days ago . That is just hollow , meaningless grind which has no place in an exploration based open world game like Elder ScrollsFallout . And as for a guide to get you from place to place , there are plenty of other ways to do that . Hell , Preston could have just handed you an incomplete map that you would have to fill out by speaking with other characters and then let you explore these settlements at your leisure , maybe suggesting an order in which to do them from easiest to hardest . That would have been more immersive and you would have had the option of taking a chance and tackling the lasthardest location right out of the gate . You don ' t get these kind of options with auto generated cookie cutter quests . If you want grind I would say go farm enemies in a game like Destiny . None of that belongs in Elder ScrollsFallout .