~~ Given that PvP sliders will allow people to play either solo , coop or fullon PvP , you may not have much of a say as to whether or not you get to pirate anything at all . ~~ EDIT Looks like I was looking at older design concepts . Currently it looks something like this 1 Safe space vs notsafe space aka some areas are highly secured which will make PvP unlikely , and others where it ' s pretty much a lawless freeforall 2 Some sort of PvP slider , which will dictate the odds of the upcoming interdiction while travelling will be an NPC instead of a player if you ' ve got this slider set to PvE , most of the time that interaction will be with an NPC <| sep |> She may have a violin but her names still velvet <| sep |> I read it and was thoroughly underwhelmed by it . IT was a very short book that had a fuck ton of useless information in it