you can buff skills by adding unique interactions and not just adding % damage reduction and % damage increase . especially those 3000 % or 5500 % or 40000 % damage multipliers on set items are a lazy and dumb design . for example the DH UE set assuming you have 62 discipline only the difference from 4 piece to 6 piece damage output are over 20 grift levels respectively over 4 torment levels . that ' s stupid power creep . good examples are talrasha 2 piece or sunwuko 4 piece . buffs damage indirectly . direct damage buffs should be kept to legendaries . <| sep |> What ' s wrong with having 19 million empty accounts in the state tree ? 1 . They waste hard drive space 2 . They increase sync time , especially fast sync and warp syncThat ' s all ? No actual performance benefits ? And no actual security concerns associated with leaving them ? Perhaps you should have just left them alone