The more you know . thanks ! <| sep |> RNG , based around hero power and some class cards . Arguably also overload especially once Trogg rotates out , unless people decide to run Unbound Elemental , preventing oncurve plays and hoping that a heavy tempo swing one turn can make up for restricted play the next barring cards that unlock Overload , which are not run now and will only have Eternal Sentinel after rotation . Weak weapons as well , I suppose . <| sep |> Most people that work on video games are on contracts . Otherwise it could be years in between jobs . Employee churn isn ' t uncommon at all in the industry . <| sep |> Is it platform height or stageblastzone sizes that made you pick Battlefield ? Would you want to change the blast zones at all ? What implications do you think forcing someone to approach through the air over the pit , down from the high platform , or potentially from a ledge in the middle of the stage , would have ? What characters would this benefit , how would it benefit them ? What characters would be hurt by this , how would it hurt them ?