Sounds more like he meant to say the GamePLAY is less important , and that they want to focus on more of an open world style of game . Which , if that is the case , does make some sense . Just look at GTA V , nobody loves the game for its gameplay , the third person shooting mechanics work well enough , but are not terribly great in terms of actual gameplay , compared to other shooters . People love GTA V because of the randomness to it , the fun you can have just doing what you want in a large open sandbox , the little surprises that arent scripted . Which can work for Assassin ' s Creed . One of the main draws to the series is their incredibly detailed , somewhat historically accurate worlds you play in , which more often than not , go wasted because of the scripted narrative that only makes use of maybe a quarter of the locations in any game . The rest is just filler , with some collectibles , and a few small missions here and there , but not much happens in the majority of the locations in their games . They spend so much time developing these intricate worlds , and dont really do much with them in the end .