I expect the display on the map is not 100 % realtime , and in this case the surge had dropped back to 1 . 4 x when the request came in , your map just hadn ' t updated . The flipside could happen too , see no surge on the map but get a surging fare . <| sep |> IDubbbz is fucking hilarious . <| sep |> Donald Trump ' s tax plans a ' massive giveaway ' to richest 1 %. So I guess she won ' t be getting any money himself . <| sep |>~~ Brb , looking into this no promises but I may even be able to make it PS 4 friendly ~~ EDIT Sorry , not possible for PS 4 , and I don ' t have the tools to do it for Xbox . When you make a 3 D model for the game , you can mark some parts of it as having remappable textures when you use the 3 D model on something in the Creation Kit , you can then replace those textures . So for example , you could have a dirt cliff or a grassy cliff with the same model , and just swap the textures in the CK . I was hoping that Bethesda did that for the Nightingale Armor ' s cape , because they have a null texture that you can apply to completely hide part of a 3 D model . Unfortunately , they did not . This means that you have to edit the Nightingale Armor ' s 3 D models in order to remove the cape . PS 4 users can ' t use that , and I don ' t have the tools to edit 3 D for Skyrim Special Edition . I ' m sure someone else can get to it , though it ' s a very simple edit . At a minimum , someone would have to edit these files . It ' s literally just a matter of deleting content , though ArmorNightingaleMTorso 0 . nif ArmorNightingaleFTorso 0 . nif ArmorNightingaleMTorso 1 . nif ArmorNightingaleFTorso 1 . nif ArmorNightingaleM 1 stPersonTorso 0 . nif ArmorNightingaleF 1 stPersonTorso 0 . nif ArmorNightingaleM 1 stPersonTorso 1 . nif ArmorNightingaleF 1 stPersonTorso 1 . nif