Yeah , they really just need to integrate them more into the main card . I for one would love to see some of their Luchadores Lince Dorado and Gran Metalik especially , as well as people like Rich Swann and Bryan Kendrick fighting for tag titles or something . At very least they need to give them more opportunities for promos and otherwise things that give them defined characters instead of blobs that are fun to watch in the ring but nothing outside . <| sep |> A cheat meal , not a cheat day ! Yes to this ! !! I love how you phrased that ! ! That is what I am telling myself too ! <| sep |> How did an influx of 50 k happen ? <| sep |> I use two 8 bitdo nes 30 pro controllers <| sep |> No , it ' s Jat Aimmerson <| sep |> It probably is , yes . The problem may be more complicated too . Production per player and per computer generated character may vary . For example , suppose each computer generated peasant has a skill level that rises as they do a task . As the peasant farms he gets better at it and produces more . The same is true of players who vary in experience and gain more experience as they play the game more both in the sense of real experience and any ingame measure through experience points . So , as player experience increases production may increase . That means there will be deflation . That also depends on the aims of the game . For example , if a popular quest requires money then players may produce more in order to do it . If other quests become more popular then production by players will fall . Keeping the value of money steady in the real world is difficult . It ' s difficult in virtual worlds too .