I ' d argue that the way most RPGs do it is a bit more weird , and weaker from a narrative perspective . You just killed a dragon and now you suddenly understand how to use armour more effectively ? Like , what ? Most players would be using Aspirations most levels , but sometimes they might let themselves down , and be unable to justify how they have met the Aspiration . That represents failing to practice in your skill area , and would be a little bit of a punishment for them not role playing the learning aspect , although I as a GM would be pretty lenient <| sep |> 2222 WWE 2 K 16 please , thanks ! <| sep |> Here have an upvote sir ! <| sep |> That is fucking brutal , I love it . Did she die ? <| sep |> Outside of the cost no need for servers , what ' s the advantage of P 2 P ? EDIT You don ' t care if the servers are down or potato .