Moon landing , suck it bitches ! <| sep |> Correct , we are trained to hold people away with our feet until they either calm down or become physically exhausted . It sounds wrong , but I can ' t help you if you drown me . Source I ' m a lifeguard of 4 years <| sep |> I think because Star Citizen will rely on economics of scale as well as introducing risk to trading it has a few good ways to completely stop inflation . The biggest problem in other MMOs is that costs don ' t scale and tradingfarmingselling is riskfree . In Star Citizen the economy will be very different for many reasons . The first is simply the fact that there ' s no instant serverwide auction house . Transportingfarming will be risky , the more you transport the more you incentivize pirates to attack you , the more you need to pay for escorts , the more you cut into your profits . The second is for the biggest ships like javelins to be operated at a loss . The ship will be so big and require so many npcsfuelmissiles to work that using it will be basically burning money . This will fuel back into the first point to protect a valuable asteroid for farming your org needs to use a javelin because not using it will mean other orgs with javelins will simply take the asteroid from you , but this will severely cut into your profits . The third is that bigger ships will require more money to fit and upgrade , and more money to pay insurance on those upgrades , as well as having to pay costlier hangar fees . Because larger operations are riskier and cost more to operate the profit margins don ' t increase linearly with the revenue . Not only that there ' s direct competition between the players at the farming level , transporting level and price level , which reduces profits even more . This will pretty much ensure a stable galaxywide economy , even if players can influence specific system ' s economies .