ILLEGALITIESThese are things that must be fixed before I can stamp , or , at the latest , before you can start your first game with this character . Due to you shuffling your attributes about , you have 3 more free contact points left , which you should spend . SUGGESTIONSCOMMENTSThese are things that I think could improve your character , or are simply curious about . These do not have to be resolved before approval , but I like to think they ' re useful . It ' s always good to have more specs , but not vital for you things like dropping a point in etiquette and giving it a spec . A spec in automatics is also a good call , and your knowledge skills can take them , though it matters less there . I would suggest increasing the rating of your Chemical Protection on your armored jacket . Toxins can be very , very nasty , and are customarily difficult to get resistance dice for , particularly in relation to their power . Get a smartgun system on your Evanator , and possible your taser as well . Extra dice and extra accuracy . Instead of 2 rating 3 stim patches , have 3 rating 1 stim patches , and put the other nuyen somewhere else . Non rating 6 stim patches are for when you want to wake someone up without them being combatcapable , such as for interrogation , so there ' s no reason to have any more than the minimum in cost or relieved damage . If you have any questions , feel free to ask in a reply to this post . Let me know when you ' ve made the noted changes and I ' ll give it another pass . Otherwise you look solid .