Finally we draw a penalty <| sep |> The game literally starts by relating Drangleic to a dream . It ' s the very first thing you hear as a player , as the opening lines to the prologue are Perhaps you ' ve seen it , maybe in a dream . The same people that made DS 1 made DS 2 . They knew what they were doing when they made the interconnected world in DS 1 . That wasn ' t an accident . Meaning when DS 2 didn ' t have a world design like that , coupled with the multiple logical inconsistencies , it starts to appear obvious . Do you really believe they would just do a 180 and not notice or care ? The map design was one of the most highly praised aspects of the first game ! They ' re not oblivious . If they really wanted to appease Demon ' s Souls fans , they could have made Majula a separate place , like the Hunter ' s Dream , but they didn ' t . And again , the dreamlike atmosphere is something people have noted among all their games . Combine that with the overt references to dreams throughout the series and I don ' t think it ' s unintentional . And even beyond all that , it ' s a good thing art exists beyond authorial intent .