Anyone going to UK for Oxbridge interviews ? <| sep |> While I like the ideas of A ' try it and see ' and B rapid prototyping , I think we need to be realistic about how fast you can reasonably make bugfree system changes , push them live , then analyze the metric fuckton of data that you generated to get any meaningful takeaways . It ' s a meme to say that Blizzard is just a small indie company , but in reality team 5 is like 50 ? people ? That includes developers , the art team , marketing etc etc ? Being part of blizzard doesn ' t magically mean they have a bottomless supply of developers and data scientists that are fully versed on their stack . They mentioned when they made the big arena changes a few months ago that they have things implemented in such a way that tinkering with specific offering rates is really difficult . Redesigning those systems from the ground up can be monstrously time consuming .