We ' ll part of it is he was a teacher , so his disappearance affects a lot of people quite closely . I ' m 100 % sure if he was Aboriginal or Asian or Armenian the response would be the same . So clam down <| sep |> My little sister was horrified by the premise of Finding Nemo and still refuses to watch it . <| sep |> That approach would reduce every game to a series of strategic choices , where the outcome is determined by who makes better choices in a given situation . That ' s exactly what all games do boil down to . Where you aim is a choice . What spacing you attempt to maintain is a choice . These are interactive choices which your opponent affects by moving around themselves , making it so you have to predict their actionsmovements in order to be successful if they zig instead of zag , your aim will be off . If they close instead of open , and you wanted to maintain distance and closed with them instead of opened , you chose wrong . Deciding whether or not you ' re going to ledge jump with Genji is an interesting choice . Having to time it to a very precise level , requiring hours of practice , is not interesting it is stupid . There ' s no reason whatsoever to make executing a ledge jump difficult . The hard part should be deciding whether or not it is appropriate to use it in a given situation . Given you are making your decisions in real time with likely incomplete information , it is not always a trivial decision and frankly , if it was always a trivial decision , it wouldn ' t be an interesting decision . Comparing it to aiming is very disingenuous you have absolute control over where you ' re aiming . That doesn ' t mean you ' re pointing your gun where you should . But it isn ' t hard to aim from a mechanical standpoint the hard part is aiming at a moving target in an intense situation . But the actual mechanical process of aiming is not difficult at all anyone can aim at a stationary target with a mouse and keyboardThe game is doing exactly what you ' re telling it to do . The fact that you ' re screwing it up is on you , not on the game . The game ' s controls should be an extension of your will . It shouldn ' t be hard to get your character to do a ledge jump , or shoot their gun , or use their ultimate , or what have you the hard part should be using those abilities appropriately , to their maximum effect . The game should do exactly what you tell it to do and if you tell your character to jump off a cliff , that ' s because you ' re being dumb . But your character shouldn ' t plunge off a cliff because they ' re difficult to control , but because you , as a player , made the unwise choice to tell the game to plunge off a cliff .