You just do so much more DPM with the belfast I find . Light the fires then swap to AP and start pumping in 5 k volleys . I see so many people in belfast exclusively use the HE and in my experience you do vastly more damage vs BBs when you can spam the AP on them while burning . Hell , I barely even notice the difference between the super british ap and the belfast ap . <| sep |> An this is exactly why people hold to it because it can be used in all these scenarios or any combination of these . Is that a good thing ? They have given a single ability way too many options . This would be like if soldier ' s biotic field also did damage and antihealing . Biotic grenade is a perfect example of power creep IMO . You need to think about it like this The damage factor is removed . When do you want to use the anti healing effect of the grenade if your team is preparing for a wombo combo ? to counter road , mei , 76 self heals or Ana burst heal with now reduced efficiency ? The first scenario is discussed beforehand with your teammates you have time to prepare your cds , Second scenario you need to aim your grenade and predict the specific enemy hero behavior your are limiting your chances of success . Why not just take it easy and just improve the healing on your teammates ? The issue is that Blizzard don ' t really have a clear focus on what they want Ana to be . Right now she is the best single target healer and best utility character out of all the supports . During most team fights , I don ' t really consider the damage from the grenade too much . It ' s the choice between antiheal or burst heal my team . The damage is just an extra boost which really doesn ' t need to be there . The major issue I have is that it makes it way to easy for her to pick off flankers . Its AOE effect is quite large bigger than rockets and concussion mine and has no damage falloff . To say it requires a lot of aim is generous IMO . It is an incredibly forgiving ability . Grenade by it ' s nature has 2 aspects buffdebuff and damagehealing . But by removing the damage you are actually removing the binary nature of one the two aspects , you now have a skill with 3 implications 2 of these working in conjunctionhealing then healing buff while the last one is singular , You have given way more value to the boon aspect of the skill compared to the debuff aspect . And knowing that this skill is harder to use as a debuff , why not just take it easy and mainly use id to increase the healing toward your team ? I still think antihealing is incredibly strong given that choice . This also ignores the fact that it can apply both effects at the same time . You don ' t necessarily need to choose one or the other .