I always love these in photos but when I try them on they just look frumpy on me . Is there a secret to fitting them that I ' m not grasping ? <| sep |> One of those Uso ' s is a hell of a worker . <| sep |> Holy shit ! Congratz bro ! That ' s a lifetime achievement right there ! Enjoy using him in the weekend league <| sep |> Ooooh . Good question . Both are good options . 5 E is crunchier than CC but not overly so . The main difference is that 5 E has skills and feats where CC does not . In CC , the DM decides if an action is class related , like picking a lock is part of being a rogue . If so , you add your class level to your roll . In 5 E you pick your skills at character creation and from then on you have a set bonus to those skills that increases with level . CC has an emphasis on adjudication the DM doles out modifiers as is relevant . You also sit down with the players at the b beginning and decide what extra rules you want to use . Like critical successesfumbles . My group decided to forgo crits as they didn ' t want the enemy to have them . I would recommend starting with CC and if players want more rigidity switch to 5 E . Since both systems use the standard 3 d 6 stats , you should be able to just add 5 E on top . Add or remove class abilities . Choose your skills . Add feats .