when the bag smells more than the tent <| sep |> Mustang Beta . There ' s a panel on the nose that you can flip open to expose the avionics . <| sep |> Psiclogos s so como bruxas no sentido em que qualquer um conseguia ser psiclogo sem estudar para isso , basta ter pacincia e dizer os tpicos clichs que dizes aos teus amigos quando eles precisam de ajudaOs psiquiatras que so mdicos <| sep |> Every Legendary system has been bad because it doesn ' t mesh well with endgame PVE ' s subtle goal . Endgame PVE is largely a game about large groups of people working together to accomplish a task . The original Legendary system felt stupid because after 40 people had finished their accomplishment , only one of them got a reward for it . If you weren ' t the chosen one in your guild , you basically got to watch from the sidelines despite putting in a similar effort . The MoPWoD Legendary system was dumb because while it required raiding , it really never felt like it was heavily linked to it , and the grinding of drops meant you ' d finish your Legendary way after the feeling of accomplishment had worn off . It ' s hard to feel awesome about the seventh clear of a raid dungeon on farm . The Legion system almost divorces itself from endgame PVE altogether . While raiding gives you a better chance to get what you ' re looking for , the chance of getting your item from nearly any source means you don ' t even have an accomplishment to work towards . You just do what you ' d normally be doing and maybe you ' ll see orange one day . It doesn ' t really fix the MoPWoD problem where you ' d get rewarded long after you ' d stopped feeling excited about crossing the finish line , unless you ' re one of the lucky few who got a Legendary in the first week or two . Really , the closest WoW has come to getting it right was with the original vanilla HunterPriest quests , and the later Warlock Green Fire quest . Having a Legendary fits better as a personal goal , not a guild goal , and you want to reward them at the height of accomplishment , not weeks of grinding later . Having a personal quest that ends in a tough solo boss fills both of those requirements . The downside is Blizzard having to create and balance out all those quests and their bosses , and somehow tie them into the game in a way where everyone doesn ' t complete them in the first week for a huge boost . Maybe the best thing to do this expansion would ' ve been to tell everyone that your Artifact was your Legendary . You all get one , it feels awesome when you get it alongside your class hall , and it levels up with you throughout the expansion . It ' s exactly as Legendary as you are .