Do you have any evident at all to back up this claim ? <| sep |> Not much 400 maybe ? ProES guys are much more knowladgeable on the subject . Try asking uFtral <| sep |> I ' m sorry but what ' s your point ? <| sep |> What a misleading way to graph an absolutely unnecessarily small amount of datapoints . Presidential election years are not the only years that elections are held . <| sep |> Bootshine has a higher potency than Snap Punch , this would be a dps loss no matter what . In a vacuum , if this bug didn ' t exist , it would not be a dpspotency increase to Snap Punch over Bootshine . Now , if it were possible to get two Bootshines during one stance , it would be a dps increase as Bootshine is our strongest weaponskill outside of True Strike crits or full duration ToD , but the only reason this works is because Demolish has a longer animation than any other weaponskill and the forms change at the end of the animation . This used to be an issue and why Demolish was changed to 21 s instead of 18 s and GL 3 duration was increased to compensate . You could drop GL 3 with demolish yet not lose it with snap punch because it would refresh at the end of the animation instead of now how it refreshes at the beginning .