eu num sou do brasil . que isso ? <| sep |> This isn ' t Pokemon ! <| sep |> lolof course gamestop sells alienware fucking steam machines <| sep |> haha , I ' m glad I brought honor to walsall D <| sep |> Have teams head back to back games in the regular season before ? That seems weird to me <| sep |> I think its just blue , white , and striped marlin that have to be left in the water . <| sep |> Yup . Just connect to the internet and I ' ll send a trade request . <| sep |> Exactly . This . I couldn ' t make it as a Hollywood actress , so I got a job as a CNN talking head drama queen . <| sep |> Ha ! Good point I didn ' t even think of that . <| sep |> As another 30 , I ' ll add thisSurfing the strike playlist with a fireteam is the closest thing I ' ve seen to playing games like Battletoads or TMNT , or NBA Jam , or . Toejam and Earl , or . cooperatively with a bunch of friends in ages . The strikes used to be very well tuned when it comes to difficulty in that you can ' t totally disregard playing , but you can mostly just spend the time bullshitting with friends and goofing off while still feeling like you accomplished something . The crucible used to feel sorta like this too , but these days it ' s just too annoying to deal with . I ' ve said it many times over the last two years , but i ' ll say it again anyways Destiny was designed so that this kind of casual , idle play was not only fun , but also so you are not disadvantaged for it . A lot of the aspects of this game that angered the hardcore community the most have been decisions that were designed to prevent advancement from explicitly requiring disproportionately large time investments or explicit grinding . Like , you can still advance and earn those exotics just by fooling around with friends on the strike playlist , or on patrol . That ' s pretty amazing .