That is too bad . I ' m really liking the flake . <| sep |> I aim to please . <| sep |> Here ' sjpgnamelarge the defensive hold that nullified the INT . DPI was the wrong call but that an obvious hold . Next time you ' re on Phil Simms ' side of a take you might wanna double check . <| sep |> No , a zebra crossing . <| sep |> Anyone try playing with a raw Hackr ? I ' m imagining that it would be a fast way to break your wrist . <| sep |> Honestly I ' m not a fan of the timers . I ' d much rather have a quicker reinforcement timer and a longer loss timer . Instead of just losing the map after say 12 turns . Put that at 24 and instead throw tons of reinforcements surrounding me . And I mean , reinforcements that make me want to leave . Stuff like 23 reinforcement pods every turn beyond 12 filled with scary stuff . Give me the option to surrender units individually as well . Maybe have somebody surrender so the others can escape .