Was hoping the cut was on your jugular <| sep |> No i prefered keys for it <| sep |> It ' s not finding you hmm can you add me ? <| sep |> Instead of complaining you should realise that Riot is currently testing out different changes to buff Fiddlesticks jungle clear . <| sep |> this is not crowdfunding fam <| sep |> The said the cap was already removed . What ret changes are you talking about ? <| sep |> I agree that what Paladin is receiving is underwhelming compared to Priest . Their flavour hasn ' t come through in the cards at all in this set , which is unfortunate , and it looks like they are being pushed in an aggressive direction instead of a controling one . But one deck archetype that I don ' t feel the community is acknowledging is the potential for Aggro Murlocdin . It is receving a TON this set . Grimscale Chum is exceptional in an exceptional 1 drop for an Aggro murloc deck 1 drops are often the deciding factor on whether aggro decks are playable . The body is good for aggro and the tempo payoff it is going to have down the line is almost guaranteed . Murlocs care about buffs a lot . Small Time Recruits becomes really good when you can ensure that each 1 drop you receive is going to have synergy with eachother . Murlocs are probably the easiest way to accomplish that . And while I agree with most people that it isn ' t as good as Divine Favor , I think people are forgetting that you could potentially run both . I think I ' d be willing to run 2 Divine Favor with one Small Time Recruits . In fact , I think I ' d prefer that to being able to run 3 Divine Favor . My thinking is , while Divine Favor has antisynergy with Small time Recruits , Small time recuits does not have antisynergy with Divine Favor . If you are have a hand where you are holding both cards , you play the Small Time Recruits first and draw 3 1 drops . Next turn you can vomit your hand onto the board , and the turn after , use your Divine Favor . You ' re happier to have a Small Time Recruits and a Divine Favor in your hand than you would be to just have two Divine Favors . I think you ' d never want to run more than 1 though Small Time Recruits , because that simply requires you to to run too many 1 drops . I much prefer having 2 Divine Favors . Smuggler ' s Run also feels like it could fit in with the hyper aggro Murloc deck . I ' m pretty sure that playing it into a 1 drop seems like it would be a pretty strong turn 2 play . Becuase , if you were to add 11 to any competitive aggressive 1 drop , you probably have a playable 2 drop . But in addition to simply having a playable 2 drop you ' ve buffed one or two other cards in your hand . You definitely sacrifice card advantage , but in a deck running 2 Divine Favors and a Small Time Recruits , do you really care ? Anyways , I know that it sounds a little bit on the crazy side to suggest that Aggro Murloc Paladin could ever be a thing , but I think it ' s been receiving a lot of support for a while now . It ' s always going to have troubles with reach , but the starts that it can get off are going to be REALLY fast with some of the tools they are receiving . If there is ever hope for a competitive aggro Murloc deck , I think this is it .