Also for Markarth . Giant exploding chicken cluster bombs . Or just one giant and a bunch of little ones as actual clusters . <| sep |> Yes actually D It makes use of proper spacing by having a gap between the user and their target NL throws the object out and if it hits a character then the user shoots a blast of energy at the person SL a blast of energy outwards DL just a burst of energy towards the ground in front to do a low , but wide attack . NAir throws the object up SAir Throws the object to the side DAir Throws the object downwardThe wizard character I had in mind would use a basic wooden staff spear and an arcane book has his weapons . He would use arcane based attacks . With the book NH fire an arcane bolt upforward in an arc with a lingering hitbox . the front bolt does regular damage and the smaller bolts following in a tail would do low damage SH shoots arcane energy forward , on release of the attack the user is pushed backwards DH arcane energy fired low in both directionsWith the spear NH Fires arcane bolt straight up has a thin hitbox SH Swings the staff outward with a burst at the edge of it . A wide hitbox delayed hitbox on the end . Think of Ulgrims Lance DH where he can just hold it there for a moment . It would be like that , and on release the energy on the end of the spear would burst for a wider hit . DH sends a wave of arcane energy forward on the ground . The 4 separate hitbox , the first being a wave about half height of the players followed by the tail which is 3 small orbs on the ground behind it . The front being slightly half of the first hitbox and getting even smaller on the last twoEditNecromancer Carries a skull and uses an axeWith the skull NH an skeleton arm appears and grabs the target up and forward then slams them into the ground SH an ominous looking cloud goes forward from the user , if it hits someone they get pulled into the user and then pushed hard back outwards . DH a skeletons hand appears from the ground similar distance to Vraxx blaster dh and throws the target away from the userWith the axe NH swings in front of him going upwards SH skeletons hand reaches out a short distance , if it hits holds them for a moment and swings the axe DH skull comes up directly in front of the user and bites target , very low knockback , just for damage and a short stunEdit 2 Elementalist Firey Orb and GauntletsWith the Orb NH A basic blast of fire up and forward SH a bubble of water that gets bigger the longer it ' s charged and fires forward DH Charges the orb with lightning , throwing it forward and following it . If the orb hits the user then hits them giving a big knockback and more damage . The orb can miss and the user can still hit for less damageknockbackWith Gauntlets NH Jumps up and sends lightning out to both directions Like Nai ' s NH , but no hitbox in the center SH Jumps forward and slams into the ground causing a rock to shoot upwards Gnash hammer dh , but only 1 rock and it ' s in the front If there ' s no ground then there ' s no rock . DH a meteor comes down from up and to the right , if it hits the ground then it shatters causing a wider hitbox , if it doesn ' t then it goes slightly further . Mainly for edge guarding . Edit 3 Fairy Pixie and BowWith the Pixie NH Shoots a bolt of light upforward from the pixie , if it hits a player the user teleports abovebehind the target and slams them down SH Jumps backwards and fires a blast of light straight forward DH Jumps up shooting two bolts of light , one from the pixie and one from the user , downforwardWith the Bow NH Shoots an arrow of light upforward , if it hits fires again with the pixie also shooting a bolt . SH Pixie flies forward and grabs target , user blinks behind them and shoots a big arrow of light at them DH A beam of light shoots up from the ground directly in front the player