Yeah I feel a lot better I dunno if my T 1 days are behind now , too much of a grind but seems like T 2 will probably cross third Hanamaru so grind more tonight haha . Thanks for Fruits Umi boost btw ! <| sep |> I think Defense and HP Aggressors are some of the best things about this game . They are entirely obtainable through farming for F 2 P and allow F 2 P to compete with Whales . They are strong but not overpowered . They have counters . They have a lot of opportunity costs when gemming too much resist not tanky enough or not as much damage . For this game , the lack of speed stat seems to work for it . Adding this will throw the entire game ' s balance off the rails and it will need to be redone from square one . The same can also be said about accuracy . I ' d rather not have too much accuracy involved in this game . The RNG around status effects is annoying enough . Add a double layer of RNG through accuracy AND status and it will turn in a clusterfuck of more RNG . This won ' t necessarily disproportionately nerf Aggressors as Astromon in this game seem to be balanced by element and then by ability . In fact , this will hurt status users more than Aggressors . Of course , accuracy abilities may come in the future . For example , I can see blind being a viable status effect .