Why is it so impossible to reach into your opposite pocket <| sep |> Damn . I really wish it was real books and not ebooks . <| sep |> The combination of the title and the boost which enables you to take autothrusters more than makes up for the extra hull . And then you get to the superior dial on top of it . It is a better ship , and costs significantly less . Even outfitted with the title and the thrusters , the base TAP is still 2 points less than the base advanced . Toss in accuracy corrector or something on the advanced and the superior dial for the TAP still makes it a better ship . <| sep |> The issue is not so much that it ' s bad , it ' s just that in comparison to Aegis it ' s not nearly as effective . So , if you were to look at team fights , the objective is attrition , weaken the other side so that they have to retreat or are defeated completely . A lot of times this is done by diving one hero to burst them down . Aegis directly counters this and throws off a team by wasting all their cooldowns . Now Res could counter that by resurrecting that ally . unless it ' s Auriel which is often a prime target . Plus you also have to factor in that the enemy team got the experience from the kill as well , which could be the difference between the enemy team going up a talent tier and gaining an advantage . But res has too many weaknesses in a team fight damage cancels the channel , range of the cast , and not to mention the animation is VERY obvious . You are basically putting a giant bullseye on Auriel . Now , if you were able to be a ninja resser and rez people after team fights , that would be cool I guess . But it kinda doesn ' t matter much if you lose a few people in team fights . I look at Aegis as a Divine Palm or Ancestral Healing . It ' s goal is to negate death and negate burst damage . This is far too good to pass up especially with an on the ball healer .