I spend most of my free time listening to a variety of shows from the McElempire . They ' ve become the voice in my head . Free me <| sep |> yes it is . Every word in the song is placed and sung in alphabetical order . <| sep |> ahah ok gotcha <| sep |> And it ' s Maeve , not Maine . <| sep |> Um , you ' re just making up definitions . <| sep |> I may have mentioned this before , but I think your problem with Sunsingers is more the typical person who plays Sunsinger , not the class itself . So many people sit on the selfres as a crutch , and don ' t use it offensively as the orbgenerating machine it can be . And believe me , do I want Sunsingers to be better ? Sure , why not . But with maybe only 10 months left in D 1 ' s lifespan , i just don ' t see a change happening . A radius Flame Shield is a great idea that I would love to see . Yes , it ' s absolutely true that Defender provide a huge damage buff to teams , as do Nightstalkers . But if you want true damage value , you really want WOL Melting Point . But with all damage buff supers , they ' re all situational . But even then , Viking Funeral stacks with the other buffs , so why would you ever turn down the 15 %, plus amazing personal DPS , just because it ' s only 15 %? In terms of orb generation , Defenders are the worst for support classes . A stock bubble only produces 2 orbs , 3 additional if the perk is selected to produce more with damage , and then 1 additional orb with the right exotic , capping Defenders at 6 orbs . Only Iron Harvest can improve that , but let ' s be honest most Defenders are rolling Illuminated . Tethers can produce a ton of orbs , obviously , but only in situations where enemies are properly clumped together . In that same scenario with clumped enemies , a Sunsinger can generate the same number of orbs as a Nightstalker . but the benefit of a Sunsinger is the ability to generate orbs off of any killed enemy within range . A properly kitted Sunsinger can be unmatched for orb generation during Vosik . Speccing max strength and discipline in the middle , Song of Flame Brimstone Sunburst and you can net as many as four orbs every time adds drop . Add in your Radiance with Sunbreakers and you essentially have the middle covered and generating orbs through almost the entire add phase . The one problem with Defender bubbles is that , obviously , they only work if you ' re in the right position to make them work . Running Aksis challenge ? It ' s not feasible for all six players to make use of two additional bubbles per DPS window . But it ' s totally feasible for all six player to take advantage of a 15 % buff for three straight teleports . You ' re absolutely right in terms of having all six players in a WOL bubble for damage . But I rarely save my Radiance for third teleport anyway , as the meta seems to be cannons during 1 st and 2 nd teleports and DD spam during third teleport with a WOL bubble . And as I always run middle , 9 times out of 10 I am in a position to use Radiance during one of the teleports . So why not do insane personal DPS plus a team 15 % buff ? Sure , it will never be as good as a damage buff as a WOL or a tether . But he damage you DO from fusions is nearly unmatched . So why not ?