Bases shouldn ' t be obligated to work in a way that make it easy for a very small number of players to pick them apartit should take coordinated effort when defenders work to defend them , this is kind of why people build in holes and bowls , because bases are already extremely easy to dismantle on terrain where you can ' t box yourself in with shields . As a builder the best you can do is try to limit the angles attackers can useso you can manage a defense of some kind and not get pulled from one corner to another frequently . When you ' re on less favourable terrain the next best thing you can hope for is strong friendly support when you need it and the spawn tube may not be enoughonly works over X distance unless players bind to it , sometimes that reinforcements module and a sundy will be the only way to bring sufficient numbers fast enough to hold off whatever ball of enemies is pushing your wayand you ' re not always prepared for that . AI modules don ' t have a huge range and you ' re limited to 2 , so if they only powered one turret it would make bases immensely easier to break into . I myself do personally try to use a module overlap so both AI modules can power the AI turret , it ' s a smart redundancy to make removing AI capabilities harderthis is one of a handful of small things you do to make your base more survivable . I don ' t believe i really see many examples of these unbreakable bases that are game changing enough to break the flow of battle or shift the win significantly , if your faction desperately needs a hive gone , there ' s usually more than to choose from , and one will usually be measurably easier to take than anotherthough i did post an idea on how to take that base you screenshotted in my other response . Could you try and record some example bases when you ' re next playing , or make a mental note to take some more pics , as a builder it ' s interesting to think about how to break smart bases , because i can then factor those ideas into my building decisionsand semiplan for them . As a solo builder primarily i ' m always on the lookup for smartly placed or well built bases , for inspiration on building choices and nono ' slike not blocking your own defenses with your own skyshield , lol . At least the problem bases you seem to be describing aren ' t literally exploiting the map , i half expected to see a few bases with modules inside rocks and under the ground .