111 Gilgamesh <| sep |> We are definitely on the same page . Awesome input . Thanks ! <| sep |> Hey man . want to buy some gsd ? Naw man I ain ' t no cop . Naw man I ain ' t no snitch either . $ 1000 for 96 pound furball that thinks they are a lap dog <| sep |> What he said If they don ' t double team Odell they ' ll probably get burned constantly . <| sep |> Stabbings also have much higher survival rates than shootings . <| sep |> Rooting for Houston like always boys , only other likable instate team <| sep |> Got the same deal too ! <| sep |> There are tons of bells and whistles every time you smash your opponent off the stage the satisfying BWONG , the crowd cheers , and there ' s even an EXPLOSION when they fall out of bounds . All that stuff each action in Smash Bros is packed with instant audiovisual response . It ' s called game juice the sound effects , animations , and visual responses that reward and satisfy the player for their actions . It makes you feel in control . Even things like the timing of controls when you press A , your avatar responds immediately . It ' s why people madly flick the joystick every time they want to do a smash attack . Or in Mario Kart , it ' s why people tilt the controller or lean in the direction they ' re turning . Responsive controls are key to maximizing immersion , and responsive soundanimations amplify it even more . Imagine firing a gun with no muzzle flash . Or breaking a brick with no crack or snap sound . The game would just be less fun . The term juice originated hereFy 0 aCDmgnxg , and here ' s a talk with a great example of juicingAJdEqssNZU .