Which . Canadian , but the Scandinavian countries seem to be pretty great . <| sep |> Actually no . Adding more minions to the group increases the skill of the group so with a theoretical agility of 4 you never have more than 4 yellow dice . The total number of dice rolled would be Higher # or Minion # 1 , making it in this example to 4 Y 5 G . You are right with regards to the practicability though . <| sep |> He had it all set up to have a next gen renaissance like JYP is currently enjoying . Imagine having three potential top tier groups in the next five years ? It ' s mindblowing how much it ' s all gone to shit , even more that most of the blame lies with the agency . <| sep |> The root does not persist , however , so Samuro can simply Q out of it and E away . Sure , but that ' s the best case scenario for Samuro . You ' ve still forced him into delaying his abilities , though . On the other hand , a welltimed W allows Xul to identify the real Samuro and then Bone Prison him . That would effectively zone a Samuro from a fight . As for Skeletal Mages , while it may hit his illusions , you generally want to use it to zone Samuro ' s backline . It ' s not really that big of a hard counter , and a well placed ult form Xul can actually make it hard for Samuro ' s team to follow up on his Whirlwind .