ah gotcha thanks . Did you figure this out yourself or learn it somewhere ? <| sep |> Something about this PSA makes my feel awkward . <| sep |> DuranteA ' s reply is very thorough and I agree with it . I hope he doesn ' t mind if I try to speak to what I think he ' s getting at . UE 4 has a specialized editor within UE 4 for the different assets you ' ll be working with levels , animations , particles , materials , sounds , etc . DuranteA is arguing that they make a better cohesive whole than the equivalent in Unity . I ' d argue that , oneforone , the Unreal level editor , animation editor , and cutscene editor are superior . The material editor is somewhat of a matter of taste . And I ' m not experienced enough particlesounds to have a strong opinion . This is a good talk from GDC that speaks about the relative merits of the editors , with a focus on level editing . Hope this helps .