Down tilt is frame 6 , good IASA frames , but can be punished with shield grab if too close . Ftilt is minus enough on shield to where you can wavedash forward and be pretty much even . Up tilt is a more lingering version of up air . Base hitboxes launch at low medium percents and kill around 140150 , outer hitboxes barely send them anywhere but can confirm into kills at 100 with quick reactions via teleport fair . Bair has very little ending lag but even less shieldstun . If someone bairs your shield and it wasn ' t the tip then don ' t respect it , especially if we ' re floating towards you and using bair . Depending on the character you might be able to put out an aerial to prevent a second one if you ' re quick , also .