I feel like a good way to balance it is if calling used their turn . But being able to attack and call in the same turn is very frustrating . Too many times when I ' m looking at two mons , KO one and the other one attacks me and calls in another before I have a chance to finish off the first or even throw a pokeball , and repeat ad nauseam . That got real old . <| sep |> I ' ve actually done that back when I was in high school and jerking off way too often . A flaccid penis doesn ' t really have the power to ejaculate properly , so it just sort of drips out . <| sep |> Well yeah , it ' s a lot of work and reshuffling , but the great part is that it ' s possible ! Often when people argue that instead of trying to make a flawed role good , they should just remove the role , they are shouted down by people that say this is the ideal way to play , deal with it ! This is silly , I think , when Riot can , if they want to , literally turn the game into a 10 v 10 gladiator battler . Retuning systems to create a metagame where you don ' t need a dedicated support player would be . I won ' t say easy , but I ' ll say doable . It ' d need testing , and theorycrafting , they ' d definitely need to consult experienced and professional players , but the end result might just be worth it . It might even be possible to come out with a game where you can support if you want to , but it ' s not necessary for a good team comp . That ' s a pipedream though , since it would be hellishly difficult to balance such a game . I can ' t even imagine how you ' d go ahead to start a process to remove the support , but I ' m a lowly Silver with only a thousand hours . There ' s players with , what , fifty , sixty , even a hundred thousand hours that would , if Riot rang them up , be eager to lend their experience and thoughts . Ideas from a pleb why not just do something about the whole cs ' ing metagame ? Noone actually finds great pleasure in lasthitting for 20 minutes , every player in high diamond already has flawless lasthitting , so it doesn ' t really provide any skill . If the ranged carries scale more by time and kills instead of the amount of minion they grind , they wouldn ' t need to be babysat while doing that menial task . I think if Riot isn ' t ready to cut support entirely , changing the focus to killlanes to feed the carry would be a good step . There ' s a reason all the people that get filled support and hate it pick Blitzcrank . Also , more fighting and less farming is good for eSports vieweing , right ?