Sir , I do not care . <| sep |> Simplifying the controller was another great design decision . Personally , I don ' t like fighting games , but Smash is one of my favorites of all time , because it ' s accessible one button for normal attacks , and one button for specials . But just two types of attacks would be boring , then came the modificators even with a simple attack , it ' s different if you ' re tilting up , down , or you ' re in the air in which case you have neutral , up , down , forward and backward ! . The same for the specials . I think that ' s the biggest thing that draws me to Smash over traditional fighting games . Every character controls differently well , mostly and has different movesets , but everyone has the same basic controls . Every move consists of direction button , with the only real variation being whether you ' re in the air or on the ground . With more traditional games , I feel like I ' m trying to enter a code on the controller every time I want to do anything other than a basic attack . It ' s great for competitive players , but Smash offers controls that are easy to learn , but with a wide variety of moves for each character .