LoooolJust go away <| sep |> Probably all the fans shouting shoot putting him off . I think it will be next season before he becomes a regular starter actually . <| sep |> Imma save this comment , good shit . <| sep |> That ' s why you are the terran and I am a protoss scrub . <| sep |> Papa bless <| sep |> Yes , but you probably don ' t have any charisma . <| sep |> Het feit dat u het beklag van Van der Staaij afdoet als racistisch geneuzel zegt eigenlijk genoeg . Hoe zou jij het uitleggen dan ? <| sep |> So you essentially make two points additional settlement functionality makes the game easier , potentially to the point it could be considered a cheat and most of the functionality additions can be achieved by other means like console commands and since there are mods that duplicate lots of console command functions , this functionality is even accessible to players on consoles . I largely agree with you on the first point . I think the functionality added by the DLC is fairly well balanced in terms of crafting and perk requirements , except for the happiness boosting equipment of Vault Tec you can now build a vast amount of exercise equipment to get happiness to 100 easily . Settlement Beacons unambiguously make the game easier with no real cost I don ' t have to do a quest to unlock them , the only ongoing cost is that I need to assign one settle to run it and there is no chance my items get lost on the way back . It ' s not quite the same thing as infinite carry weight you can send items back but you can ' t summon things to you , so you still have to make choices about what gear to carry in the field , but it does mean you can now essentially loot everything instead of having to make interesting choices about what to pick up and what to leave behind . Right now it essentially makes Strong Back useless . But don ' t settlements as a whole make the game easier ? You can use water purifiers to get essentially unlimited money and farming to overcome the severe adhesive shortage everyone talked about the week the game came out . I guess the difference is that the adhesive farm takes a while to set up and is a lot more productive when you manually harvest the food yourself . So making the game easier on one dimension is fine as long as it is balanced by some cost which Settlement Beacons isn ' t . On your second point , I disagree with your dismissal of immersion . Now , this is probably just a matter of personal preference . Take manufacturing for instance . There were mods that let you craft weapons at a chemistry station and then later on at a specialist weaponsmith station fairly soon after the game ' s release . But that felt wrong to me making small modifications to a weapon at a workbench makes sense , but I think you ' d need something a bit bigger to actually craft a gun out of raw materials . Frankly I think the manufacturing machines are cool . Yes , from a gameplay perspective crafting at a chemistry station vs building a machine to do it are completely equivalent but I enjoy the second one a lot more . Let me restate my original point in a clearer fashion . The workshop DLC added both static and functional settlement items . Plenty of mods add more static items that are as good as if not better than anything Bethesda put in the base game or DLC . However , the DLC functional items let the player do things without breaking immersion they couldn ' t do in the base game without console commands were reasonably well balanced didn ' t just recycle vanilla art assetsI often see people label the workshop DLC as just mods , but I have yet to see a mod that adds functional items that nails it on all three of the above as well as the DLC did which is not to say the DLC were perfect , just that I haven ' t found a mod that does better on these criteria . Now , you might say I don ' t care about some or all of those things in which case , fine , to you the workshop DLC are basically just mods . You might even say Most people don ' t care about those things , in which case , fine , then to most people the workshop DLC are basically just mods though I ' d wonder how you managed to get a reliable survey of the 10 million people that own this game . But I personally would be a lot happier if the answer was Here ' s 5 mods you didn ' t know about that are better than the DLC or There ' s a team of modders you didn ' t know about working on this or We ' re all just waiting for the script extender and unofficial patch to get into a more concrete form and we aren ' t going to stop modding Fallout 4 by the time that happens .