Yes . Thanks . That makes sense to me . That looks like best practice I can write that into our MS without getting led astray by ' engineering ' comments by our designer . <| sep |> SeismitoadEX and JirachiEX are additions to consider I think . Depending on how serious you are about getting ArecheopsGallade set up , a 2 nd Maxie may be worth it . Computer Search or Dowsing Machine if that ' s your fancy also helps a lot . <| sep |> Yeah , I think it ' s proportional to the tone and broader gameplay of each game . Zelda is going for a kind of Minecraftlike progression from sticks and twigs to swords , armor , and laser arrows so having floaty or blatantly unrealistic mechanics could run counter to that . <| sep |> Mike pointed out in the Dallas game that he ' s shooting it flatter and at a higher or lower maybe ? release point which seems to be working for him . As long as he keeps that technique and the new arm wiggle its hopeful it stays better than 50 %