I wish people would hear one of the smartest people alive today says to vote for the lesser evil , even if you don ' t like it and figure well , that guy seems smart . Maybe I should listen to him . Unfortunately , people instead seem to think what , does this guy think he ' s smarter than me or sonething ? ! I ' ll show him ! <| sep |> Yeah now that I think about it this is very possible , it could be either my monitor or my adapter . I ' ll have to investigate more . So if I use a 144 hz monitor it will be lagless ? Provided my adapter is also <| sep |> Yeah , so the god rays . fair point . It ' s a bit of a shitter , just because Elite can be SO dark . many other games i don ' t even noticed it . <| sep |> Energy Aura is freaking insanely good at High Force . And yeah , Beast aren ' t particularly amazing . One thing before we continue For low force spirits , Beasts can have Increase Attribute STR cast on it and still have a pretty good melee dice pool , Earth hit harder but their AGIREA is a bit terrible . Elemental attacks and the likes on the other hand are pretty much trash at lower Force values . I would say that Noxious Breath is good whatever spirit that has it Nausea is real good but the buggy Beast Spirit statblock doesn ' t even have Exotic Ranged Weapon . including milspecced ultratanks that Beast can ' t even damage , before the Beast ' s venom ever kicks in . Subdual Combat is very good against milspec armored individuals , and Beast alongside Guardian and Earth are very good at that . Though again Engulf easily works too but breaking free only needs one successful test . I ' ll come back to Subdual laterThere ' s just no way to slice it where Venom isn ' t bad at killing things unless , I guess , something was immune to elements but not Physical or poison . but that situational benefit is reversed as soon as something is resistantimmune to toxins . There ' s one thing that Venom is good at Hurting player characters . This is not very useful for PCs but it ' s actually threatening against runners who tend to stack all the resistances on their armor 20 armor with added R 6 elemental resistances doesn ' t help against injection toxins and have otherwise pretty cray ranged defense pools . regarding Elemental Attack Spirit Guy has 1215 dice depending on AGI for about 3 net hits againThe thing is that ' s not true though . Since the spirit has no environment compensator , and almost no combat a runner will be in is in a perfect environment unless it ' s fighting in a perfectly lit office building during working hours and the spider was taken out prior . This makes having only two of the following cause at least a 3 dice pool on the getgo Light rain , light fogsmoke , light wind , partial light , weak glare , or a range further than Magic rating . With a spider controlling the environment , the combined 6 that the Runners ignore due to all their compensation gear hits the spirit in full force . Ex A corpsec in the dark room or flashing a tactical flashlight in your face roughly 1015 meters away , while the fire sprinklers on top of your are on is already three 3 band modifiers while the target is in the clearThen it got to deal with the enemy cover adding typically 4 dropping prone or behind a wallcar door but could just be 2 dice on his defense and causing draws to hit the cover rather than elementally grazing the thug . A F 6 Air Spirit doing Elemental Attack in that situation would already be at 15312 or 1569 vs 4329 or 43411 , 1214 if he Full Defense which sane people do when attacked by lightning or flamethrowers . Odds are not particularly good , this is really far from your assumed 3 net hit . On the other hand , a melee spirit can Charge 2 , have superior position attacking from above since it ignores gravity red box p . 303 2 , melee environment modifiers only count VisibilityLight mods according to the chart on p . 187 of which visibility usually apply to both while Light might work in favor of the spirit unless it ' s in total darkness and whatever help the local fauna can provide . The opposition will get 1 from receiving a charge and can Parry , but at least the attacker ' s pool ain ' t reduced so the disadvantage is still there . Now , Engulf also benefits from this , but there ' s a catch Spirits can also engage in Subdual combat . The differences are that Engulf immediately cause damage but is escaped with a single test a simple opposed test of StrengthBody vs MagicBody reminder that beside the Earth Spirit , the engulfing spirits have low Body . Subdudal on the other hand is StrengthUnarmed and must defeat a threshold equal to the net hits , and that threshold can be increased Subdual works best if you delay your action at the end of a phase so you can immediately stack a second test at the start of the next before the opponent gets his action , in exchange damage will be pretty terrible unless it ' s a Guardian with a Garrote or something . Obviously , Engulf will kill much better . or the fact that a flashlight or a lightbulb or the Sun negates this advantage altogether . The Sun easily causes Glare though , so that ' s not an improvement . But yes , all that said , the Natural Weapon should be more like STRP APForce to even get remotely equal to the potential of the other spirits on higher Force ratings . All these bugs in the Beast statblock gives it one advantage over the other spirits It ' s pretty damn good at knocking out rather than killing , most powers are usually Physical damage .