From a level DESIGN point of view , it ' s to keep the battle in certain areas . That ' s all there is to it . There ' s is such a thing as having parts of a map be too big or having too many entrances and exits . Having players confined to certain areas makes them encounter each other more often , which is what devs want . The skill from a design point of view is having that balance of forced player encounters , freedom of movement , not being too large or two small etc . There has to be BALANCE in the map that allows for face to face gunfighting , or getting more tactical . <| sep |> Our previous prime minister was a gay , socialist , second generation immigrant who didn ' t speak the language 60 % of the population speaks .