That setup is beautiful ! But how does it fair against the Kraken ? <| sep |> Love your piercings too ! !<| sep |> Is OneY a thing ? <| sep |> I payed that at video game trader 3 weeks ago . <| sep |> Lost Dimension is currently on the EU Black Friday sale for 10 . <| sep |> Im heading back to Portes Du Soleil in mid February staying in Morzine then going to Sierra Nevada in southern Spain for a week in mid March . <| sep |> 1 caught one in front of a hospital , 1 in a shopping area and 1 in front of a restaurant . I went back to check the same places again but no more . It ' s pretty random . <| sep |> I believe seed generation works something like this . I cannot remember where I read this , and thus cannot doublecheck the source , so some of this might be wrong . When a game is started , the seed number is used to generate a limitedlength list of items that certain monsters such as goblin mages , dar enemies and dragons can carry on them . This list is the same for every player . The fact that this list is of limitedlength is notable because it means you can ' t wait on a floor for an infinite amount of time , with a dar priestess ally keeping your starvation at bay by healing you , just to get every single possible item in the game from spawning enemies . A specific seed ' s list doesn ' t have all possible items on it to begin with , I ' m pretty sure of that . I think it ' s also the case that once you ' ve cleared D 26 , you ' re expected to have seen almost all of the items on the list . I don ' t think it ' s common that two players ascend the same seed and one player has an item the other didn ' t even see anywhere . All floors start with some enemies already on the floor , others get spawned as you spend time on the floor . The dungeon structure of a floor , and the enemies that are initially on it , are determined by the seed number . This is the same for everyone playing the seed . If an initially placed enemy has an item , that enemy will have an item every time you play the seed . But it won ' t have the same item , and there ' s some other differences you can run into too . The specific item an enemy will have which entry gets picked from the limitedlength list is determined by something like the amount of turns that have elapsed . I believe new monster spawns are determined by the same thing , or something similar . I had to replay the seed in Hard Contest # 3 about five times to ascend it even once , and I think on the fourth time I died really early because a floor where I had never encountered vampire bats before ended up spawning a group of three . It made that floor much harder and because I didn ' t expect it , I died . I can actually see that there was one player who on their first attempt died on that floor to a vampire bat , and the floor doesn ' t even start with bats on it . So it is possible for some players in a contest to get really lucky and for others to get really unlucky based on small differences in how many turns they took to do certain things .