1 . Player was running a Fighter and the players were engaged in massed combat . He was all happy whirlwinding through Ork mooks when the opposing general sends in a War Troll to deal with him . The Troll rolled well and forced the Fighter to flee . Realising the Troll was faster the Fighter zigzagged through an area full of wounded people , causing the Troll to stop and eat all the juicy healers and wounded . About the same time the Fighter gets intercepted by a group of Skullcrusher Ogres and killed . Safe to say he did not get the heroes afterlife he thought he deserved . 1 . 5 Since the fight was hours away from ending I allowed the player to instantly bring in his backup character , so the allied general assigned the group one of his court Mages new Pc . The Mage teleports the group into the enemy generals main battle group , but . they failed to realise that the command group hadn ' t activated that turn , and so the Mage got clubbed to 9 and miraculously stabilises . 2 . After the battle ends , the group hunts the BBEG behind it all . The group gets ambushed and the main henchman knows to target Mages first . Critical specced , he rolls a critical , and oneshots the unprepared Mage . Having played his character for two whole hours , of combat , I just let one of the minor henchmen reveal that he ' s a royal infiltrator copy of the entire character but with a new name and he springs into action . 3 . The Mage , having played a Fighter for a looong time , forgets how to Mage and enters combat without buffing . Main Henchman goes ' hey , another mage ' Critical Kill and I then informed the player that three times had to be enough for one evening , and he sat out the remaining hours . I killed a grand total of six characters in that entire campaign , and half of them was that night and the same player D