Yea , I dunno why I didn ' t ever realize that before ahaha . Never really thought about it I guess <| sep |> pinkiepoutAnd I used to like Green Lantern and Superman . Seriously though , those movies aren ' t bad in terms of worldbuilding and Thor ' s character . Still hyped to see Thor and Hulk team up in Ragnarok . <| sep |> It ' s not like that at all , because good game design lets you see the enemy prepping for an attack and have some idea of what you have to do to avoid it . The boss in question , mr . lieutenant , simply moves slightly differently for a few seconds and then kills everyone unless you rolled . Apparently somehow you ' re supposed to know that it is signifying he is going to throw a projectile to pull everyone in , while knowing also that rolling will cause you to avoid said projectile remember , it ' s a level 30 first dungeon boss , and you ' ll also have to know how fast that projectile is going to go to time your roll appropriately . Somehow . Do it or die , you know , while dealing with everything else going on in the fight . I would be fine if it was just a git gud or it ' s just a difficulty thing , but the only reason it ' s hard is because of how poor the visual design is it ' s very hard to see coming and it ' s pure trial and error . It ' s critical , life or death trial and error with a poor telegraph in the first dungeon of the game . And yeah , I ' m pretty sure 90 % of fields created by player skills and monster skills until the newer content apparently are white circles on the ground with a tiny difference in particle effect so you know what element it is . Guild Wars 1 being a better game is just my opinion .