I know it ' s identifiable in some pictures . If I remember tonight I ' ll post one . <| sep |> This is going to end up being a 2417 game . idk who the winner will be but it feels this way . <| sep |> Did you ever try his Mom ' s spaghetti ? Apparently it is hard to keep down . <| sep |> bloodline pack or you had the prophecy for beyond spawn <| sep |> I hate that smell is the sense most strongly linked to memory . because that fucking hot chicken noodle soup smell just instantly floods my head so easily , it ' s gross . <| sep |> I want it to be a 010 , since when do mirrors attack . <| sep |> Oh ! I like that ! <| sep |> Meanwhile Celta Lige is now 11 , giving a slimmer of hope to Panathinaikos , if they manage to get a win here . <| sep |> The average result on a single die is faces 2 . 5 . I ' m not sure how to read your formula to know where that plugs into it . Dice pools are difficult to assess statistically . You ' ll need to do it separately for each die size against the full skill range . It appears that as skill increases and more dice are kept from high to low , ascending skill has diminishing returns built in . But because there are attribute skill dice , the kept dice will tend to be in the upper half , creeping into the lower half when skill surpasses attribute . You need to familiarize yourself with . Dice pools seem simple , but they ' re computationally heavy . You ' ll need to go pretty deep into the documentation to figure out how to model this mechanic .