I have the Tejas magpul belt . It ' s great . Been wearing on and off for a few weeks . Go for it <| sep |> How have USC fans discredited CU ? Regardless you guys are in the drivers seat , go win one for the gipper or just chill instead <| sep |> Full time mommy , not here for hookups <| sep |> Im from germany . You wont have any problems with PostNL . NEVER <| sep |> You can also look at it from the other direction . Maybe the player ' s enjoyment is mutable enough that they have the best time filling in a perceived niche . I dunno about you , but I ' ve been playing long enough it doesn ' t matter which class I pick , I can make them cool . And while 5 e needs them the least of any edition to date , these niches do still exist . The party would just have to work unusually hard to miss them . If you have absolutely no one with any method of incombat healing there will be situations where you hurt for it . If you have absolutely no one that can get into melee , or the only ones who can are real squishy , you will hurt for it . And so on . You won ' t TPK for it at least it ' s less likely than in previous editions , but it ' s there . The realities of combat like front line , back line , ranged vs melee , damage mitigation and damage dealing , are all still there . I ' m just thankful we don ' t have certain classes being called a defender and all that . A few more specifics There are still tank mitigation methods , they ' re just weaker , as you say unless you use that stupid UA fighter thing Tunnel Fighting . That doesn ' t mean they don ' t have an impact , though . And things like the barbarian ' s Reckless Rage can also effectively pull aggro . The point of healing is not to keep up with damage . There may be rare situations where it is important i . e . undead that reduce your max hp , but usually healing is for spotwelding and downtime , and it is still extremely useful there . In the fight itself you should be focusing on offense . unless one of your party members is downed , because that ' s a 2025 % drop in your offensive power . that you can restore with a single bonus action spell . Likewise for Revivify at higher levels when you fight saveordie things . And if you ' re fighting in some kind of damaging zone , Healing Word might not be enough you may need Cure Wounds to get them back up enough to keep fighting before they drop again . Sure , a DM can adjust encounters to the party ' s composition . But doing so cuts out a bunch of narrative possibilities for both DM and players if the party has an unusual makeup . If everyone is squishy , fighting anything that ' s a heavy damage dealer is life and death . If there are no magic users , half the loot in the DMG is useless . Et cetera . Certainly a game can still be fun that way , but if a player wants to fill a gap , why dissuade them ? It ' s a winwin for everyone they get to feel needed , the party gets to do a wider variety of things .