Remember it then . Scoi is supposed to be the skillintensive class . Remembering the last special card played should not be a big deal . Especially when you can already check it . <| sep |> Move your last pic so it splits up the bodybuilding ones . Also 100 % change the bio . It ' s a god awful idea overused by tons of people . <| sep |> bhai , are you a troll or something . five days back , you wrote this <| sep |> Just like feminism . <| sep |> Naw , . 303 ' s made light work of CRT monitors in high school <| sep |> Its ok if it follows the same general design , which this does , anyway . <| sep |> This is exactly why the abyssal was changed in the first place . It was TOO efficient against low MR foes around midgame , and a lot less efficient against high MR foes . In most cases , their jinx should have MR blue runes , so she ' ll be around 43 MR . Then you add the magic resist coming from her support ' s iron solari which gave 15 MR , so their jinx would be already near 60 MR . I think it would be intersting to make the calculation of old abssyal enemy iron solari VS new abyssal and removal of MR aura . Ow , and I compared to lvl 1 because I just had the values for lvl 1 and 18 don ' t know if it scales linearly of whatever . When you say that you deal 91 % dmg to a 30 MR jinx with new abyssal , and 110 % with old , you just forget to count your sorcerer ' s runes magic pen for the new abyssal . With 9 . 5 MR , jinx after sorcerer ' s and runes reduction would take 100 % dmg counting the 10 % from new abyssal . Which is a 10 % net loss indeed .