Have a very cockmass <| sep |> That is awesome ! I love that Inara is an Aisha . That ' s really cool and the art work is surprisingly comical . They portrayed them perfectly . xD <| sep |> does rank decay if you dont play after a while <| sep |> Entendi , obrigado babs ! E no caso , eles no poderiam se defender dizendo Ah , seu eu no votasse estaria implicando que sou culpado pelo crime em questo , logo criando provas contra mim , o que no legal ? <| sep |> I don ' t get the idea of religious graffiti , and it is usually Christians . I have never seen Buddha is the shit written somewhere . <| sep |> Its a solo effort , but because I ' ve been privately involved in the hobby since Morrowind I ' ve managed to build a fairly varied skillset and what I don ' t know is generally only a quick google or youtube search away . By having an overall plan broken into smaller development phases , which are then themselves broken up further into builds I can ensure that the workload is balanced in such a way that no individual build requires a massive investment of time . Phase 0 consisted of only one build , because it was pretty much only focused on fixing any bugs brought on by the SSE conversion process . We ' re now in the middle of Phase 1 build 5 , hence the next update being v 1 . 15 a . This is where I start the updating the actual mod . With groundwork occuring for Phase 2 , which is the process of rebuilding locations and introducing relatively minor new content to feel holes in the current dialog or story . Finally phase 3 will be the introduction of entirely new content , before polishing up and declaring the mod complete . What I ' ve found with larger mods , like this , is that feature creep is a death sentence . So while I enjoy listening to feature suggestions and entertain a few of my own , for the most part unless they fit into an already established Phase or Build I generally avoid their introduction . Case in point there has been a lot of requests for me to merge in MuppetPuppet ' s two Elsweyrthemed follower mods . While this was originally something I entertained , upon further investigation I discovered that the dev time required would impact devlopment too much so it was scraped in favour of maintaining overall better NPC interactions within the mod . In short , I know my limitations and the amount of effort involved in a mod like this and avoid biting off more than I can chew by avoiding scope creep .