If the majority of a playerbase cannot effectively use a weapon there is a problem . It doesn ' t matter that a minority can use it well they ' re a minority . Or to put it another way , no matter how trash a weapon might be , a good player will kill other players with it . To balance solely on , or to even weight mostly on , the abilities of the best players without even paying ANY consideration for the average player is probably the biggest issue in discussions surrounding the Gauss Saw time and time again it has been suggested that the Gauss Saw be replaced with one of the other LMG ' s that functions similarly to the TR and VS defaults not a long range oriented weapon that requires extensive understanding of the game mechanics to use effectively . A fact that is borne out even amongst the best players who not only do better with the other factional longrange LMG ' s , but altogether almost every other LMG in the game is outperforming the gauss saw no matter the category of player you look at . It ' s an issue , but it ' s ignored because most seem to believe it doesn ' t matter . I think it does matter . Particularly when considering that the NC only win 25 % of the alerts in contrast with VS ' s 37 % and TR ' s 35 % that sort of ratio doesn ' t happen in a wellbalanced game , but it keeps getting brushed aside .