I totally forgot about you guys ! A giant tugofwar is on and all Houston fans can do it sit back and watch it happen . I feel for y ' all <| sep |> No , the changes cannot be justified . But if they actualy make other changes as welllike give strong incentive to stop and fight all those hordes of enemies on our way to the boss than those mobility changes may not be as bad in practice as they seem to be . No , then the mobility changes would be even WORSE , because the chargeup for travel powers is only remotely tolerable when you know you ' ll be charging up for one second to receive ten seconds or more of uninterrupted travel time . If the next enemies you ' re fighting is only a few seconds away , then the chargeup time is not justifiable , but at the same time jogging over to them at default speed is cumbersome . It ' s the exact dead zone of fun . It ' s basically like if you make a player wait for one full minute before he can do something , that ' s not terrible , because it gives him time to sort inventorypowers , or alttab and do something else , or even just to have a coherent thought while he waits . If , on the other hand , you make players wait for one second out of every three seconds for three minutes , then even though it adds up to the same one minute of wait time overall , there ' s nothing he can usefully do during that period , so the wait is much more mind numbing . It ' s why retail jobs typically suck . And there are some positive side effects of that mobility change that people are forgetting . Currently we live in a training dummy TTK mindset , where if you are not building your hero for max DPS , then you are doing it wrong . Defensive gear is quite obsolete for most partunless its a hero with some unique mechanic like Spidy becouse you can rely solely on dashteleport powers to avoid damage . Dodging does not make defensive gear obsolete , as you cannot reasonable dodge all incoming effects . Invulnerability cores make defensive gear obsolete , and they seem to be staying in . The movement changes have absolutely nothing to do with improving combat . Also , I play GW 2 , which has similar dodge charges , but they also have WASD controls , so you spend most of your time moving around while attacking and avoid a lot of attacks without hitting dodge . The movement controls for MH are not good enough to allow for this sort of playstyle , it requires dash abilities for basic repositioning during combat . There are basically no changes they could possibly make to the game that would make it as good as it was before the movement changes . They can try , but they will fail . The only way to end up with a result that is as good as the game we are currently playing is if they take the movement changes completely off the board .