They thought Trump would lose and that 98 % was a realistic chance for HillaryNo they have no idea who we are , what we ' re capable of or even what the fuck is going on in the world . They are totally consumed by their own rhetoric and sense of hypocritical arrogance . <| sep |> Timken Museum is free at Balboa . There is a Rembrandt on display too . <| sep |> But when someone challenges a guy , he does it . <| sep |> I can ' t unsee the elephant <| sep |> What does it even mean , beyond turning the word autism to an ugly insult ? <| sep |> Well engagement is only part of the problem , and with skills like Whirling BladesLeap Slam , a fairly minor one . The bigger problem , which you hit on in your header , is safety . Ranged classes can more safely blow up targets from the other side of the screen before they become a threat . Regardless of how melee engages , once they ' re engaged , they ' re in much more danger . This has traditionally been a problem in most ARPGS , countered in various ways . Many , including Diablo 3 , give their traditional melee classes some kind automatic buff to improve their tankiness unfortunately PoE doesn ' t have these traditional class archetypes . Instead Path has tried to add things like more life nodes to the primary melee skill tree paths , but that runs into another problem everything in PoE is a trade off . While a melee is picking up life nodes , the ranged character is picking up more damage nodes . Path has also tried to counter it with the advent of support skills such as Fortify . unfortunately it ' s so versatile and easy to activate , that nearly every build takes it , putting ranged and melee back on that uneven playing field not to mention it requires a link , which is again a trade off when the ranged may be able to use a better damageoriented support gem . The latest attempts have been to promote hybridmelee skills , such as EQ , Sunder , Reave , Bladeflurry which is all well and good , but they aren ' t really melee either . Instead of fixing the problem , they ' ve only exacerbated it now melee is outshined by both traditional ranged , and these hybrid skills , making traditional melee even less appealing than before . What they really need , short of entirely revamping skill trees and their defensive systems to better benefit melee , is to simply create a line of support gems , similar to Fortify , but with better damage components to make up for the loss of the gem link , and which work exclusively with true melee skills . Skill tree notables might work as well , but they add the downside of pushing builds into specific parts of tree , where they might otherwise not wish to go .