I can hear the screams . ok buddy let me help you no , no , NOAAARRGH uh . <| sep |> Oh great , I am a veteran from Germany and Starting today , U . S . based veterans oh . <| sep |> The more you know <| sep |> I understand with monsters like perna because skill cooldown actually stops the res from happening , but why should a stun disable getting an additional turn ? if a stun wouldn ' t disable the monster from getting a turn , then a skill cooldown reset also shouldn ' t make Perna die in 1 hit . Nothing is said in the skill about losing the additional turn when under disability affects . Seems bugged to me for alicia and anavel . There is nothing said about it , that ' s true , but it ' s correct behaviour , since the additional turn is bound to a condition X % chance to sleep and only if that condition is met , only then you get another turn and the event chain can continue . Try to see it that wayIf Anavel didn ' t sleep the target , Monkey ' s passive would still have procced and stunned Anavel , so it doesn ' t really matter what comes after that , because it just works like this in the whole game Turn 1 MonsterA attacks MonsterB can revengeretaliateproc passive Turn 1 ends . No matter if MonsterA procs some condition or not , the Revenge of MonsterB belongs to the same turn . If MonsterA successfully procs the condition and no Revengeenemy passive procs , MonsterA ' s proc belongs to the next turn 2 . It ' s also the same with Violent runes , if you attack a monster , you have a conditionchance to get another turn . But if the wind Monkey stuns you in that turn , the additional turn you would have gotten , gets cancelled , because conditional turns can be interrupted .