Hey there , Great to see someone in there so early ! I personally have done MA with 90 CP distributed to prove a point to a friend , granted I have tons of practice . Hopefully I can throw you some pointers . Stam DK set up DW Venemous Claw , bloodthirst , rending Slashes , igneous Shield , resolving Vigor . ULT Dawnbreaker of Smiting Bow Rearming Trap , Igneous Weapons , poison injection , endless hail , volatile armornoxious breath for boss burns if you feel safe . ULT Standard of Might . If you were going for a speed run then I ' d suggest different bars completely , but I ' m assuming you aren ' t using weapon damage pots , and probably starting out steel tornado isn ' t totally needed . Just make sure you use volatile starting out with that amount of CP it will make you a lot tankier and allow you to heal more . Round 2 I suggest standing in the center circle , you ' ll notice the center has only one blade that goes around , the best thing to do is make sure only this blade will hit you , and when is about to hit you just either run through it not with it ever ! or roll through it . At the beginning of rounds be sure to set your trap up at a spawn point , and drop your endless hail as well . make sure to use defense ! It should make any non boss round a cake walk since you can make it last most of the time . It will reflect all projectiles and make you tanky as well . Remember haste will increase all your regen as well as speed , and that power isn ' t a bad choice to help with the beginning of any boss fight . Maelstrom Arena is about set up . This means you need to learn the spawns as you go and even draw it out on a piece of paper if it helps you . You should not play sitting duck and wait to see what comes to you , instead be proactive . MA portal burning and trap beast mechanics once rearming trap fires , you can lay down a new trap ! So once you figure out where the spawns are , you can do the following Lay down a trap and endless hail on portal 1 . Move to portal 2 . Watch your arms , when they glow white drop a new trap on the next portal . Move to the third portal , kill add 3 and drop a new trap and endless hail and repeat . Doing this will basically always kill one add on it ' s own , root the other , while you kill the third . Some future hard rounds round 5 stage 3 trap the caster add on the far ice platform , move quickly to archer spawn to trap arrow barrage , focus the nereid quickly , then kill ice atro . Kill two nereids and ogre that spawn and move to defense island . Grab defense and complete round . stage 7 in general be sure to hang out near green circle while plants are blowing up , kill plant summoner with poison inject and make sure you have sound on so you can hear it spawn . stage 8 Round 4 just grab defense right off the bat , no need to waste time here . stage 9 make sure you learn spawns and sword and shield guys , don ' t underestimate them , they do a puncture move that will cause you to pretty much die instantly , so best if you set up to trap them while you deal with other adds . Grab defense whenever a crematorial guard spawns as you learn . Also grab defense on ash Titan , as it will reflect its fireballs . in terms of set up , I ' d recommend trying to use your VO Jewelery and 2 armor pieces , then 3 armor pieces and 2 daggers with NMG , Hundings , or Viper , all 3 sets are fine . For a monster set typically id recommend velidreth , BUT if you are newer to MA you could try bloodspawn to help you out with some regen and more ulti more battle roar less sustain issues . Your call . as a final note your CP and gear are fine overall . You should be able to complete it fine , in fact most of maelstrom comes down to good round set up and dealing with the spawns correctly using sigils are tactical times . Make sure you understand all basic game mechanics like weaving , animation cancelling , and CP distribution , but I promise you it can be done but don ' t just wipe over and over doing the same thing , make an actual game plan for every stage instead of fumbling through blindly .