Kratos 6679 400 Titan <| sep |> Streisand Effect underway . Rekt . Edit Wikipedia article on Streisand effect <| sep |> 6 gb of VRAM , and 16 GB of RAM , so I don ' t think that ' s the issue , sadly . <| sep |> Out of the six darktype Alolan forms , Rattata Raticate Meowth Persian Grimer Muk only two were weak to psychic types previously the final two listed previously . So . I guess that thought could apply to them , but not really the other four . <| sep |> The server itself isn ' t the problem . If you are running on a Dedi , which most the time people are , then your next issue is netcode . The netcode has nothing to do with if you are playing on a dedi or not . Its to do with the amount of information sent between the client and server in a certain amount of time . The curving bullets scenario is due to the varying ping between 2 players which can be partially due to the way CODs netcode works , and because a lot of the time pings vary heavily , COD implemented lag comp to try and make is a level field . In theory its a decent idea but they have the knob turned up so far its pointless . On IW at least , anything below a 500 ping allows the player to utilize lag comp , so although on your screen you passed the corner , on theirs , due to the higher ping of the other person not the rate of information but the time it takes to reach him you are still in the door way . But because his ping is high , but not TOO high , lag comp is thrown in and because he hit the bullet on his screen , it still counts . EDIT Personally feel it was a wallbang , but with a little bit of lag comp , looks to me you had passed the whole corridor wall bang opportunity