Doesn ' t matter , every Trump supporter believes they are secret millionaires and will pass the blame along to the Democrats in their state . Rinse and repeat in 2020 . <| sep |> Movement animation is a bit twitchyYup still working on that . Right now there ' s a bug where if you ' re dragging around and drag over an enemy , the pathfinding goes bonkers for awhile . You can move off the screen forever , might wanna put limits on thatAgreed ! Wasn ' t clear that you have to collect coins by scrolling over them , at first I thought I had to move the player over to get themThat ' s a very good point . Since they autocollect after a few seconds , it really doesn ' t matter . I think I should just have the coins autocollect after a second so there ' s no confusion . The beginning was overwhelming , trying to defend my HQ while learning all the mechanicsYeah that ' s on my TODO list to fix . I probably shouldn ' t spawn enemies until maybe level 5 . This is a problem where the developer gets too used to the difficulty curve of this game . 😓 In a similar vein , I didn ' t even notice the bottom bar buy , upgrades for several mins because I was focused on learning the movementbrawler mechanicsI ' m getting some mockups done of better UI for the bottom . I ' ll definitely need a flashing arrow or notification badge when a new unit is available for unlocking or upgrading . The Buy buttons for the mech and tank took 3 clicks each to work . Not sure if the button is bugged or I was just clicking too fast to try to get back to the game ? Hmmmm . After playing around I noticed the Upgrade button hitboxes are finicky . It looks like only the bottom half of the buttons are clickable . I ' ll need to fix that . I think your game is so fast paced and engaging it ' s actually kinda stressful to have a separate buying mechanic that requires the same input as playing mouse it breaks up the pacing of the gameplay . Good point . Again I ' m too used to the current pacing where I don ' t see these kinds of issues . Consider making the buying keyboard hotkey based , or maybe when the player scrolls over the buy UI the gameplay timescale slows significantly ? AWESOME SUGGESTIONS ! The giant enemy boss mechs didn ' t have an HP bar ? Or I couldn ' t see it because the mech and hp bar are both red ? Hard to tellThe HP bar is in the center top of the screen . I ' ve debated moving that over the Red Robot boss itself to give a better visual connection between the two . Thanks for giving my game a try this is EXCELLENT feedback !