Different strains of psychedelic mushrooms all contain psilocybin an psilocin just at various levels . P . Cubensis is the most common strain , and a low dose of that somewhere around 2 . 5 Gs would be a good starting point <| sep |> Proud of you , bud ! <| sep |> That is a terrible comparison . A VGA port only exist on monitors and TVs . A USB port is something that is on literally any type of device you can think of and those that you can ' t even think of ! It ' s not even remotely the same type of adaption . <| sep |> And her brother is blackwater . <| sep |> I ' m Basically going to be doing D , at the moment I only have 2 trains per line , but I ' ll eventually be having more , and what I ' m looking to do is to have outposts sending trains coming in to alternating places regardless which train it is , where it went prior , and where it came from etc . I think I ' ve figured it out mostly , but smarter trains is a real doozie to wrap your mind around when you start getting into the more complicated applications lol . Sending trains off for refuel is easy to figure out , but I haven ' t found any good tutorials on it , so thus I ' m plunging into the depths to try and figure it out PEditSo outpost Aoutpost Boutpost Coutpost DDropoff ADropoff BSo regardless which train goes to outpost A , it ' ll go to drop B , Then from Drop B to Outpost B the next train will go from outpost A to Drop A , but then I ' d like both to Continue on to the next outpost from the one they were last at , if that makes sense . So basically no matter which trains are going where , I dont have outposts filling up too quickly because a train never makes it there , and a dropoff isn ' t starved because the trains prioritize one over the other . I ' ve thought about just chucking wires across all my power poles , but that would rapidly become frustrating given the distances .