Me too . Notify me please <| sep |> I don ' t know about this build . Starting with SunderFlurry of blows is nobrainer , but after that I think there are better choices 1 Three leadership talents . The 20 accuracy talent on thrust is fantastic , the 10 to all defenses on thrust for party for 20 second is also very good and 2 spells for everyone is fantastic no matter what . If nothing else it enables your support mage to cast more support spells on you . 2 Elemental damage bonus on melee damage from the Magic Tree is fantastic . It gives you % damage and ability to dish out elemental damage in case of some resistences . Plus it gets you closer to the Empowered Chaos blast that is a lifesaver under right circumstances . 3 I do not think two handed mastery is that good . First , it only adds 15 % damage on max level . Second , it mainly empowers your basic attacks that are kind of meh anyways . Third , there are not that great abilities down the Power tree . I ' d say it is better to pick good activated abilities so that you always have something to cast . Going deep into Agility tree is good choice for that reason . You get Slice , improved Flurry of blows , Charge and Whirlwind attack in that tree . All of these attack are either more powerful than basic attack e . g . 1 . 2 modifier on Slice and have some added utility to boot . If you add other abilities such as Cleave or the aforementioned empowered Chaos Blast and Sunder you will always have some ability to use instead of vanilla autoattack . EDIT Also about subterfuge , there is probably no need to boost it that much . You can get around 50 subterfuge XP just by walking back and forth in front of an unactivated enemy so that you just keep your character in yellow area . This is valid for every single enemy . You also increase subterfuge by discovering secrets in stealth .