The under clocked mods idea is just as infeasible as the fixing clipping on every frame with every animation set . Same drink , different flavor . The issue with the animation sets is that it would take way too much time to tweak every frame with every animation set . The issue with under clocking mods is similar . It could potentially take up rediculously high amounts of space per frame for the game to store each frame and the level of mod you used on each . For example . Let ' s say you have a maxed out blind rage . In the current system , the system recognizes that you own a rank 10 blind rage and then slots it into the frames you are using it on . In the under clocking system , let ' s say you slot it into 10 frames , using one level more per frame . Frame 1 level 1 , etc . This would use 10 times the amount of storage , for only one mod . The game would consider a mod an extra mod per rank , when it comes to the server side storage . This would stack up quickly , and DE would not be able to store it with the amount of players they have .