It ' s best practice and could theoretically help in cases where you have sudden spikes in traffic that might momentarily saturate your bandwidth , but the practical reality is that 99 . 9 % of the time in today ' s high bandwidth environments you just really don ' t need it . Basically , don ' t bother with it unless you ' re seeing issues that it could help fix . <| sep |> To be fair , I ' ve been predicting for a long time that CoD would eventually turn into halo . This entry is about 80 % of the way to just being a Halo prequel . That said , I actually had more fun in the IW campaign than the TF 2 one . <| sep |> I do after I finish my taxes . <| sep |> Coming from an real time strategy background , I largely disagree with you . I like randomness in games because it forces people to adapt to the game and not do all of their thinking before the game and just rely on execution during the game . Randomness raises the skill ceiling , but only when a player has adequate tools to prepare for and react to randomness . To give some quick RTS examples if there is a random map script then you have to scout to gain info , adapt your build to suit the map and you can then scout your opponent and make some predictions about his build based on his part of the map . None of that matters in low level play which is good , there is no need to make the game too hard , but it adds to high level play . If an RTS game has random ballistics hit chance then you can overcompensate by having more extra units focus fire if you think that you have the advantage , but you can take a risk if you are behind and have less units focus each of their units , hoping to get lucky and win when outnumbered . This is very high level , it does not effect new players but adds a lot of skill to high level execution . Back to hearthstoneMy opponent gets a random hand of cards . You can predict some cards in their hand much easier than others . For someone at my skill level , it is often easier to predict cards like Ragnaros and Reno as well as board wipes and some spot removal . The problem is that doing this correctly only increases my chance to win by a tiny amount . Maybe I can see that he is holding a Rag and I can draw for removal , but most of the time I will not find that removal anyway . I can play extra small minions to delay the problem , and occasionally that can win me the game . However , most of the time it makes no difference to the outcome . I can play to my outs when behind , and sometimes I will turn a win into a loss . Again , this is rare and most of the time it makes no difference . As for things like sequencing errors if I do that and I sometimes do then I deserve to lose . That is not my problem with the game . Sequencing errors do display my problem with the game quite prominently though as I have to play against people who do these things very often . It is very frustrating that there is so much variance and that the ladder keeps resetting so that I often play against people that I perceive to be of a vastly different skill level . I do not want that , I just want good games .