I ' ll look around my AHK scripts after work . That ' s an older one I never used . The action center or slider was always just as convenient . Not sure I saved it . <| sep |> Hey man , these are really cool ! Good job ! <| sep |> Think you need to come to the principles office , right now . <| sep |> For WAR , I ' d like to see Storm ' s Path ' s effect moved to Butcher ' s Block . Storm ' s Path is one of those abilities you don ' t want to use if you don ' t have to , so moving its secondary effect to a skill you DO want to use makes a lot of sense . Inner BeastFel Cleave and Steel CycloneDecimate fused together . There ' s no real justification for these abilities to be different since they serve the same purpose for both stances . Fracture . I simply don ' t like it , I feel like not every job needs a DoT to manage , and it doesn ' t fit the WAR theme . If it was an incidental DoT on a big hit like Fel Cleave , it ' d be fine , but deliberately hitting something in a way to make it bleed just doesn ' t feel like the WAR way , you know , not when you can just smash their skulls . Rocks don ' t bleed , so how would they even come up with this skill in the first place ? Not that I think WAR really needs a lot of pruning , but if any of them need to go , these are a few good candidates .