You mention reduced cooldowns but some of the relics have really long cooldowns . Personally I don ' t really like your concept mostly because a game last around 30 mins , and with 140 second cooldowns and only one relic , it is really hard to choose the correct time . Also I think our sense of direction is different since I feel the game needs to be more intense and for that I think cooldowns need to be short , like 4050 seconds along with their duration . Another thing I hate about the whole relic system makes the game less complex compare to actives where you had to chosoe between the subpar relics and completing your build . My opinions on your really doesn ' t matter since we clearly differ in the direction we want the game to adapt . For me personally , I want the old active system with 4 slotsthat can be used for consumablesrelics with the ability to sell and purchase relics that cost a good amount of gold like other items 20003000 at max rank and such