You already get some QR codes from the get go , so no need to wait until the QR machine arrives . Does , however , result in ugly paths but everything ' s better than having your orchard destroyed ! <| sep |> wanted to give some thoughts EXP on the Supernova deck , 12 Crit helps with that 99 % of people no guard strides and save PG ' s G guards for rears , just having trouble with CB , but that ' s usually if I don ' t see Silence . Only ever needing 1 CB at maximum , 2 for Picaro , Rising anything at a a time feels a lot better , and I ' m getting the 10 k off consistently which didn ' t happen much if at all . Still wish there was draw power aside from Cobalt . Only changes I made was adding one more G 3 and 1 Jumbo for the heck of it . Usually if it sticks until your turn for second stride , Supernova can tuck it back or you use Juggs Max Max intercept , kind of becomes a problem if you can ' t get rid of it and you need the space which makes me wish they made a Charge Jumbo . just needs some forethought on whether or not it ' s worth the call if you do or don ' t have a Heal or plan to use Supernova . Still might use the unflip PG if I value that more in the long run but don ' t want to use Devil Watch still .