The aspect of the card that has you putting spellpower minions in your deck is interesting , even though Azure Drake and Bloodmage Thalnos are relatively cheap inclusions . The aspect that ' s most annoying about it is the totem RNG . It ' s a very powerful weapon in that even if you lose the totem RNG or can ' t spring for that mana , a 13 weapon can make the difference . A simple nerf to 1 Atk would be too much . Yes a 23 weapon is still good for 1 mana , but it ' s not really good enough to play to the restriction . The difference in that 1 extra damage is huge . I ' d suggest something like this When you summon a minion with spellpower , this weapon gains 1 Atk . This means that it upgrades from 1 x to 2 x , then if you play a 2 nd spellpower minion it goes from 2 x to 3 x . You can still get it to 3 Atk , but not for free . This would definitely be a nerf as getting to 3 x would be much more costly , and the ability to go above 3 x wouldn ' t be of much value , but this would allow for your weapon to keep the buff when spellpower minions are removed .