Seems more likely that they are a one size fits all and that size is a little big just in case someone needs that . <| sep |> or one grown ass uni student by himself going ' duuuude ' to himself every 2 minutes '<| sep |> Pillars of eternity and tides are 2 different games . <| sep |> Which is the result of 3 years of hard work from admin 3 . <| sep |> It doesn ' t sound odd , not to me at least . River of Blood and Repelling Shot are 2 things about Bard I hope SE is going to take a time tweaking for 4 . 0 in order to make them work better under WM . The only other thing I ' d like to see is some sort of buffs merging , since all we do is align them all the time anyway . To be fair , RS was always the clunky with the whole forward and back movement . But under WM it ' s just plain counterintuitive . To weave it into your rotation you have to move , while from 3 . 0 onwards you ' re also supposed to limit your movement as much as possible . The simplest solution would be to remove damage component from RS entirely , leaving it as an utilitymovement ability . Potency on another ability could be increased slightly in order to compensate .