They were too busy genociding each other . <| sep |> I think that ' s all a great topic for discussion , but the line in the sand is already pretty clear for everyone else here . The line is drawn by the parents as it is their choice , and should not be arbitrarily set by outside parties . No one should tell you where your line is or even that you should have a line . <| sep |> how can you be in love with something if you ' ve never even seen it irl <| sep |>. then clicking a bunch of other buttons and links , and typing some passwords . If you could actually delete your account via a 3 rd party site with the click of a link , that ' s a huge XSRF weakness . <| sep |> Your last point hit the nail on the head perfectly . The way to beat any difficult boss mechanic in this game is to simply not fight it . Almost every fight or trash pull comes down to two things . Stack and spam , or run through it . Most dungeon groups will expect you to simply be able to run pass the trash yourself until you get to the boss . In other games if you pull aggro it doesn ' t matter how far you run it will chase until the party is dead . But for some reason GW 2 doesn ' t do that . You can just run away until it gives up . Honor of the waves you used to sit on the roof above his spawn and gun him down . No dodging or healing required . I think they have since patched that in some way but it perfectly describes group content in GW 2 . It involves some kind of cheese to break the game so that you don ' t have to fight . Because no one actually has to fight no one learns and improves . Dungeons get boring really really quickly because mechanics are often better ignored . Again with HotW there is a path where the final boss can be defeated with autoattacks . He summons totems that buff him with regen , armor , and damage . But you outdamage his buffs , and the totems spawn so often and take so long to kill , you are better off just shooting him . And again he does a very short tell before he spins for an instant kill aoe . If you are melee only just die and let someone pick you up with no penalty . Armor repairs are free so who cares ? You can never be dead to the point where someone can ' t just walk over to you and pick you up . They wanted to kill the trinity system so much but didn ' t replace it with anything satisfying . They didn ' t remove the trinity , they only removed tank and healers . DPS is the only thing that matters . At launch if you were not a warrior or a guardian you did not do group content . Warriors and guardians were the only ones at the time that did the most DPS , and didn ' t melt to random damage . Now other professions are able to do comparable damage , but if you want to buff and support your group , you can ' t in any significant way . Some classes can stack might for the group , which is nice , but you can ' t let it be your job . Spitting out damage comes first . You can ' t reliably heal injured team mates . Healing power is basically useless outside of PvP and self sustain . I tried playing a water elementalist and found that without any sort of direct heals , I can ' t keep my group topped off . It ' s so strange that there isn ' t a single spell in the game that can be directly targeted at an ally . I have been told you can kind of tank in the new raids . However outside of that one instance there is no way to control aggro . Mobs tend to do as they please . You don ' t have any real way of controlling the movement of battle unless you just stack as a group and spam aoe .