I was like I hope this guy knows all the little nuances he needs to to get this right then I saw it was by schmooblidon and I worried no more . So I ' m not likely to pick up on any bugs you weren ' t aware of in just 20 minutes of messing around but I figured i ' d write them down just in case it seems like you can airdodge out of tumble , and phantom hits seemed to be cropping up an abnormal amount . Perhaps hitboxes that are tangent for 1 frame , but intersecting the next frame , will simply result in a phantom ? If I ' m not mistaken , Melee has a check for this where it converts the phantom hit into a normal hit once that second frame of data comes in . <| sep |> Broodax Pink of course <| sep |> Talking behind their back .