I think he means the rune pack you can buy for money that guarantees 5 and 6 star runes . <| sep |> As an Ana main , I agree , she has no mobility and should be able to defend herself in some way , since she can ' t escape as well as Mercy or Lucio . The problem is that her selfdefense is so strong that an Ana who plays their cooldowns right can always turn away flankers , denying the entire reason for their existence . Heroes like Genji and Tracer are built to have advantage when they fight a support hero in the backline as the penalty for this bonus , they ' re extremely squishy and have to rely on high skilled mobility in order to outplay the opponents and take out the supports . In Ana ' s current state , Genji and Tracer just can ' t ever challenge Ana in the 1 v 1 because they take too long to seal the kill . Ana can nade , kite , try a sleep , and by then she has the chance to group up with the team before the flankers can take her out . She ' s supposed to have tools to deal with flankers and be able to scare them off with her nade , but in her current state , she just does that too well and almost guarantees that she will be able to sustain herself until she ' s able to find team support to deal with the flanker . Now , you could argue that Ana ' s opportunity cost is so high , since time spent dealing with the flanker is not time spent healing the team . I would definitely agree with that to an extent , but the riskreward ratio just doesn ' t make it worth it to risk the life of a DPS just to maybe distract Ana or waste her cooldown . The DPS also has the opportunity cost of spending all that time trying to deal with one support hero and not being able to . Something needs to change to make support heroes more vulnerable to flanking DPS and that ' s when you ' ll see switches off of tank heroes , whose current riskreward ratio is MUCH more favorable .