I ' d take the whore on the left <| sep |> Ah , a fellow of the guild of family IT guys . <| sep |> at least 2 <| sep |> So uh . How do I get into this bootloop thing ? s <| sep |> a sorority girl needing tinderThat ' s hilarious <| sep |> I feel around the opposite . It is a lot like DS 1 , but without the shitty pvp ~~ techs ~~ GLITCHES , and without a straight broken poise . It feels a lot more consistant to me gameplay wise as the name of the game doesn ' t rhyme with fackstab bishing . DS 2 . Well , DS 2 ' s movement felt very wonky and disjointed it controlled very inconsistantly , though the weapons were all cool and unique , I ' ll admit that . Powerstancing is a cool mechanic , though it was just a reason to keep the absurd levels needed to make your character even halfway decent since ADP was a shitty stat , and don ' t try to say it wasn ' t , cause you ' re lying . In the end , take DS 2 ' s weapon variety , minus the huge reliance on magic weapon buffs Dark Blade and CMW for days on that game , but DS 3 ' s fluid character controls , and that ' d be my ideal game . DS 1 ' s atmosphere for the feel and that ' d be perfect . Oh and none of those stupid armor effects from DS 2 , that bugged my statmaximizing mind since it felt like i could get a lot more out of my character by forsaking my character ' s swagger .