sad news but wish you guys the best hope to see on other teams . <| sep |> I ' ve been wondering this as well , I tried using the force load ahead command to force load the entire map in memory but the command does nothing . The in game ram usage and vram usage never changed with the command at all . The popin does get very annoying and according to JermGaming ' s video the popin or LOD distance is identical from console to PC , so that tell me TF 2 was almost a complete port from the console version . <| sep |> Awesome , thanks <| sep |> I ' d love to see the solidworks files . Considering a similar project . One idea for a future iteration randomize the decoy slots . If I can find one slot on each ring , that drastically cuts down on the number of combinations to try as you noted in your calculation . Still difficult , but easier than having no points of reference .