46 % winrate is pretty bad . although garen will benefit from the rylais nerf , his early game is still horrendous considering he is a mid game focused champion . <| sep |> I agree with points that you and Daniel have brought up and there really isn ' t a clear correct answer to all of this but I do find it funny that you both seem to be on opposite ends of this fence and 1 is a 2 v 2 player while the other cares about 3 v 3 . Everyone is so certain what the game needs to succeed because of a game that died out previously . I think the gaming market has shifted a great deal since then and the current powerhouses although are not going anywhere anytime soon are becoming more and more old hat for a lot of gamers . I played League for such a long time and now only bother with the World Championship to watch Korea win every year . Dota may be gaining more steam but it really scratches that same itch for the moba genre . Tower defense is such a time waste too for a lot of people 1 hour games with 20 minute queues is unacceptable for their daily lives . World Of Warcraft Arena was a perfect comparison for Battlerite but that game sufferedsuffers from incredibly long patch cycles where charactersabilities ruin the fun for monthsyears and the gameplay isn ' t near tight enough to focus entirely on just PVP especially to a massive audience . Enter Battlerite ! A fun excellent theme where 4 or 6 players battle to the death with objective control to spice things up center orbs . The characters that are available do feel unique but the spells are starting to become too similar and it ' s pissing people off . I disagree with Daniel when he says the game has been figured out already . I see too many different comps to suggest the game is maxed out already . Adding additional heroes on a schedule that would allow a decent pick and ban phase could really help the strategic depth before a match . This would also force players to learn more then 1 hero and be unable to max out . TLDR Game has been out a few months for the vast majority of players and the decline is scary but not the final nail in the coffin . More like a warning to keep up the hard work and not become complacent . League of Legends didn ' t start off with 140 champs and Dota 2 had a strong name to build off of and has only recently been considered biggeras big as League of Legends .