She looks like Pat ' s girlfriend <| sep |> I ' ve thought about creating a tool kinda like this where it would generate a range of potential revenue a game has earned although maybe such a tool already exists . It would be a bit more involved but essentially it would work by finding the lowest sales price ever set , multiplying that by the amount of owners , and that ' s the minimum revenue the game earned . Then take the retail price and multiply it by the amount of owners to get the highest potential revenue , and that ' s the range . Could even get a bit fancier by checking if it ' s been in one of the bigger bundles like humble bundle , and creating an estimate for that . Even though it ' s all estimates , I think this would give a much better idea of what the actual revenue would be for games that have been out for a few years and have been through a few salesbundles .