BOOOO MATT ASIATA BOOOOOOO <| sep |> Great link <| sep |> They ' ve never had a lawful protest that was stopped . <| sep |> It shouldn ' t be to begin with . <| sep |> I ' ll pay $ 0 . 99 for this <| sep |> That 1986 LionsPackers game had a game winning punt return of 83 yards oddly enough , the returner had a 207 yard all purpose and 3 TD game . <| sep |> People can pass out during anxiety attacks . Keep in mind though , lots of people have anxiety and most of those people are going to have very common medical problems as well . <| sep |> There ' s some good thoughts here , but honestly the mentality of well if we don ' t do it , then someone else might going around is what got us all into trouble with pro sports . This was very clearly a broken encounter that Blizzard needed to deal with , but the solution in the meantime is not ' well just exploit it anyway '. The issue with ' pve as a sport ' is not feasible . This works for PVP because tournaments are setup on set schedules . There ' s no progress from a single team without other teams involved . You can ' t do this with PVE unless you completely separate the game or add a timetable restriction . And if you add a timerestriction then it either means those ' competing ' are likely not getting true firsts or everybody else suffers . When the real competition is only a handful of guilds each tier , there ' s just not enough there for this system . Without completely adding a separate system , I don ' t see this being a possibility and if it ' s only relegated to the top 5 teams , it doesn ' t really benefit the game as a whole at all for the amount of development time it would require . Again though , the issue of well everybody does it so we do it is a cyclical problem . You can ' t really want better design , better development , better competition , and then very purposely exploit the game yourselves . Getting caught doesn ' t suddenly give you a platform for change .