I predict his name will be The Natural Flair Richards . <| sep |> It coulda been great , but if people aren ' t gonna give it a chance then why keep it in ? <| sep |> but if he follows the way of randy johnson . <| sep |> you obviously have the cheap ones . <| sep |> what you ' re gonna want to do is instead of directly setting the wheel angle , set a Desired Angle , where you want to be , and a True Angle , where you are currently . Over time , move the True Angle towards you Desired Angle by another variable Rotation Speed . Since this will be updating every frame , whenever you set your True Angle make sure to multiply in Time . deltaTime . I ' d also recommend using Mathf . MoveTowards trueAngle Mathf . MoveTowardstrueAngle , desiredAngle , rotationSpeed Time . deltaTimeNow , here ' s my personal opinion . Avoid using Quaternion . Euler anywhere you possibly can . Euler angels can experience something called Gimbal Lock , which can cause some really annoying bugs where your rotations freeze up . Here ' s the documentation on using Quaternions , if your ' re interested . EDITHere ' s a quick implementation I did using Quaternions . Hope this helps .