If you want the bluebrown to be a shape , why are you also creating a nofill object ? Why not just merge the 2 shapes with the pathfinder tool , OR group the 2 shapes so that they act as a single object . <| sep |> No , no , you ' re misunderstanding . The love the red army figters had for each other and their cause allowed them to fight back the fascists . <| sep |> Again , I did not read the rules . They haven ' t even released rules . That ' s just snippets from demos and KS comments . It ' s increasingly obvious that they don ' t actually have rules yet , outside of combat , and they ' re rushing things . Compare to other game KS where they have the rulebook posted day 1 . Kind of a shame that they ' d pick a system that the people interested in it would not like , though I ' ll take your word for that . A huge number of people seem fine with it , not recognizing the fundamental clash . This mostly seems to be fanboyism , hype and blind faith . I was just responding to your insinuation that dice are fundamentally incompatible with a souls gameThe biggest complaint I have about that is how the developers made such a huge , fundamental decision off the cuffWe went with a dice system because that ' s what we ' re familiar withThat ' s a decision based on their own criteria , and doesn ' t pay any mind to the source materialI haven ' t looked into Battlecon , I ' ll see if I can get my hands on that sometime soon . Free PnP available for download I assume that they did find something to replace player dexterity that isn ' t dice rolls Mind games . Prediction . Planning ahead . Each player chooses a move simultaneously . Resolve the cards by the rules , based on speed , range and other factors . Resolution is entirely deterministic , the variable is in what the opponent will do . The skill is in both predicting and countering that move , and in setting yourself up for a better move in the future