I recommend archer towers if you ' re specifically looking for a defense tower to upgrade first . <| sep |> That sounds awesome . I ' ll definitely be looking Into it <| sep |> Oh hey , is this the game my brother was playing when I was in elementary school ? . Why didn ' t he let me play it , it ' s so cool ! <| sep |> If you ' re bored , try picking a gender <| sep |> I love Riise , but out of all of our left backs in recent times , I can ' t think of anybody other than Aly Cissokho who I ' d rather have less as a coach . I ' m expecting to see players blamming the ball from 30 yds at least 5 times a game next season . <| sep |> I ' ve no clue either . Looks really bizarre . Did you see it even when not looking through the camera ? <| sep |> Druid don ' t have a single straightup singletargwt remvol . fucking lol , what about Naturalize and Mulch ? Jesus dude . Druids ' target removals are sometimes cheap , but the flavor of their class requires they pay a price for it as they aren ' t supposed to be able to remove things easily without cost , and they are supposed to be helpless against a flooded board . In exchange , they can cheat the mana curve and drop defensive , overlystatted minions . Warlock ' s entire class is built on riskreward . All of their removals are costly or requires they lose something in return . Mage is all about offensive spells . It ' s their flavour . Hunters are about influencing the actions of their prey so that they can lead them into a trap . This is why whenever you play against a Hunter you ' re often on the defensive , because their playstyle are supposed to force you into dealing with their minions and traps , so that they can spend more time whittling down your health . Priest and Rogues are sorta similar in flavour , but with Rogues they specialised in outtempoing their opponent by cheating out greedy combos and stalling their opponent ' s plays . With Priests , they use tricks and try to get the best value out of their greedy permissionbased minions and spells .