Okay , I see with the length . And yes drawclearalpha 0 , 0 . Okay , so I tried saving the blank sprite at creation , and comparing the hash got from that to the hash generated later and they were always the same . So I tried a quick test , and using two 32 x 32 surfaces , one totally black and 0 alpha , and one white and 1 alpha , and the hashs I got from them were always exactly the same . The only thing that seems to change anything is the buffer size that the buffer is set to on creation . Thanks for the help by the way . <| sep |> Gran Theft Auto V Grandma ' s Pissed <| sep |> A great addition . I ' d like to see if they ' d add some limited Christmasthemed flairs as well . <| sep |> I got into kpop because of Hyuna , 4 Minute and 2 NE 1 . I ' m asking people around me to keep me away from knives and sharp objects atm .