How do you do that ? I ' m trying to do it in safari YouTube , and I can ' t seem scrub . <| sep |> What do you mean we don ' t use it ? <| sep |> Come on you ' re just . Ugh . Stop generalizing like that . Yes , most of his supporters are white people , but that doesn ' t prove anything . It doesn ' t have any implications . Blaming all the problems on white people is just stupid . Acting the way you are is what creates racism . <| sep |> I think you mean IN TOW . <| sep |> I never heard that one , but it sounds about right , doesn ' t it ? <| sep |> Nah man relentless pollution is the way to go . <| sep |> Can you really call it a fandom ? Hasn ' t it crossed the fetish line at some point ? <| sep |> I think you said after 20 unranked games they have enough information to place you against similar competition , which in itself seems ridiculous given the variance in the game . To clarify this point I mean that if i created a new account I could , within 20 games , be playing in very high skilled unranked games . You see this very often with smurf accounts they will end up in games with other smurf accounts . What I stated in the document is that when calibrating your ranked MMR the system takes your current unranked MMR and all the data it has plotted for you so far . It then enters you into a game at your unranked MMR for your 10 calibration games . The thing that causes a large variance is that for the 10 ranked calibration games you are given a high uncertainty . Having a high uncertainty is what allows you to go from normal to vhs in a matter of a few games when you first play on a smurf . This large uncertainty allows you to go up and down a large amount during these 10 calibration games as if you were playing on a new account . The reason you only play 10 calibration games is because these games are only meant to equalise the difference in ranked and unranked MMR . By this I mean that 3000 unranked could actually be 2500 ranked . The game needs to allow you to move up and down a large amount so that you aren ' t left to high or low . The likelihood of bombing out of all 10 games is very low the same can also be said of stomping all 10 games . The purpose of the matchmaker is to produce games with a 50 % chance for either team to win .