care to explain how ? <| sep |> Are there any updates on this . Did you get the prescription ? <| sep |> requirement in japan , not really subaru ' s fault . <| sep |> A similar thought crossed my mind , but I really think that the typical squad play you find online is altogether too random and inconsistent to be used as a predictor of enemy actions and intentions . We could definitely still take the distance based points mechanic from your idea though , and simply apply it all the time regardless of orders . On a map like Argonne though where the map is linear and has lanes they could probably fairly easily work out points for stopping people flanking around an objective . At the moment people are encouraged heavily to literally sit on top of the objective itself , when there are some other really important parts of the map to control . Flankers often meet almost no resistance , and then are free to massacre the completely unaware enemy from behind or steal one of their back flags . The teams that actually bother to defend their flanks are usually the ones that win , you really don ' t need the whole team right on your front flag or attacking down the middle lane . Perhaps we need an entirely new system with major and minor objectives , at least if DICE wants to stick with direct objective play being worth so much to your score .