Take the fight to the passport office , since AP have admitted full responsibility . <| sep |> I ' ll occasionally put a sniper on for one of two reasons . 1 the map calls for it first light for example or 2 I just feel like mixing it up and having some fun , no different than sidearm or fusion just trying new things . I ' m an aggressive and mobile player and a shotgun will always be the best weapon for that playstyle . You can be an aggressive sniper Lupo for trials and War Bulletproof in sweats are examples but it has such a high learning curve and aggressive sniping is probably the toughest skill in the game to learn . I was never interested enough in sniping to really commit myself to it and improve and ultimately get to a stage where I ' d be as strong a player with a sniper as I am a shotgunner . Vendor Pali is probably the best vendor roll gun we ' ve had or at least in competition with the april update Hawksaw . Pali or TLW if they work for you that ' s great , you can build consistency into your game by using the guns you feel comfortable with regularly . It ' s the crucible playbook mentality of # PlayTheGameYouHave . If hand cannons didn ' t have a bloom mechanic they ' d pretty much render every other primary in the game obsolete . Community calls it ghost bullets or thinks it ' s lag . It ' s not , It ' s a bloom mechanic and it needs to be understood by the player . Keen Koala has a great video on the subject which I feel more players could benefit from watching . No point running a hand cannon that I know is never going to be as consistent as a pulse then acting surprised when it blooms on me . It ' s a mechanic in the game that we need to play around . We play the game we have and adapt as players .