I want Batman Return To Arkham so bad but NO NO NO . I won ' t give them 20 for a game so cheap on PC . <| sep |> Cute , I was disappointed with Dox nerf but I like PVE so it ' s alright . <| sep |> You can now set up 2 boards with fun and solid trucks on a variety of baseplate angles . You ' ll have fun with them and you can cop a 23 degree plate for the cheap for hauling ass . <| sep |> It ' s a different approach to poise . A more active approach . If you look at the overall approach to enemy design in Dark Souls 3 , I believe this change makes a lot of sense . There are a lot of enemies that are quite fast , aggressive and capable of chaining longer combos together than enemies in previous games did . The game wants you to learn how to deal with these attacks , not brute force through them . If you could passively poisetank through and stunlock them with a fast weapon this wouldn ' t work . Instead the game asks you to 1 Use a heavy weapon with actual momentum , and 2 Be more active and time and space your attack properly if you want to achieve that , and I think that ' s reasonable . Light weapons can never poisetank , heavy weapons can but it still requires active participation on the player ' s part . It ' s not a bad system honestly , the theory is quite sound . Now I actually still agree that HEAVY armor should have had at least a little bit of old poise . I can understand why medium armor doesn ' t . That ' s okay because in DS 3 you ' re still fast and mobile in medium armor due to the changes to equip load . But heavy armor is basically dead as a playstyle and that ' s a real shame . A combination of a damage resistance buff and a little bit of old poise would go a long way toward making heavy builds worthwhile again .