Magic should rule man , not serve under them . d 3 hm 2 dao 2 bloodmage stevinterimperium <| sep |> Yes , and if it works like this , vulnerability also works like this . Saying you can stack vulnerabilities till he gets 25 % more dmg , but the cap is being 25 % vuerable , still he could take 100 % more dmg . Example with the new system , if a warrior activates hardened shield , he takes 75 % less dmg , but you can negate it with 3 vulnerability buffs , leaving him at his old lvl of 0 % moreless dmg taken . If you add a 4 vulnerability he will take 25 % more dmg , if you take a 5 , he still takes 25 % more dmg , because thats the cap . But compared to his hardend shield he takes about 100 % more dmg . If a warrior gets base line reduction and therefore the healing will be reduced , it can endup worse for him with the new system . Lets say a warrior gets 25 % baseline reduction , therefore overall healing is reduced by 25 %. If you now apply 2 vulnerability debuffs on him , he will get 50 % more dmg or 25 % in the old system , but also gets 25 % less healing !