those are pretty common stalling tactics . A native band isn ' t going to get a quality of life bump from a pipeline , regardless of how much money is involved . Those tactics aren ' t just used by underhanded slimy people that is pretty common in business takeovers as well . <| sep |> Ohho man , I ' ve got like 10 Ricks to call ! <| sep |> I understand , and I was expecting this comment eventually . I should restate that Vanish is a board clear as is Fan of Knives , but it ' s much more used as a finishercard draw and is basically useless without spell damage , so let ' s leave that out . Rogue is super awesome in the way that , like Mage , it doesn ' t always rely on minions to deal damage . In addition , many of the cards Rogue does have have great battlecries that make ' bouncing ' so great for the class . So , Rogue can have an insane tempo board clear which affects both sides and almost always come out on top because Rogue takes great advantage of such an effect . I ' m not trying to suggest Rogue should never have the ability to affect the board , but instead it should have tools which affect the board without just dealing damage . Add a ' disarm ' mechanic which drops a minions attack for a turn , or something like that . You can give Rogue the ability to affect the board without giving them clears . They do things other classes can ' t , so let ' s make it so that other classes can do things they can ' t . In addition , while Hearthstone is not WoW , keep in mind that that doesn ' t excuse tossing class identity out the window . Hearthstone classes should still feel like they mean something . I play the Rogue class to feel like an assassin , not a Paladin .