are you also getting a Virtual Machine error message ? <| sep |> Good point . Maybe I ' ll finally go to a JP DC . In FFXI the JP were topnPvP players , I ' ve heard the same is true here . <| sep |> I strongly dislike Bayley . <| sep |> I ' m familiar with the VRMMOIsekai works , and I think FATEruleslight is the way to go . This is because by giving much of the responsibility for realisation of the VRMMO to the narrative of the players , you give them a lot of the rein as to what kind of strange and p r eviouslyunexploredunknown aspect of the MMO is available to the main protagonists . This is , I feel , a huge part of these VRMMO novelsanime that , ' there are far more things than those that are set in stone '. So unless it is my sole purpose to make the VRMMO itself based heavily on a particular ruleset , I ' d discuss much of the elements with the players and allow them to include it into their respective narratives . Here ' s the skinny of how I ' d tackle VRMMO novellike games Sit down with the players and discuss what this VRMMO would be like at first glance . It ' s the UI , the visual description of its character creation system which may be completely separate from the actual , real world character creation for the table , and the general ' feel ' they want invoked I think it ' d look a lot like Skyrim basically etc . Set the very barebone of the style this VRMMO is , which would be used to define the player characters ' AspectsStunts etc I am a MageIllusionistCardmaster with levels in Imp monster levels would tell other players that these are the kind of aspects that are available to choose Try to see if we want any ' extraordinary ' abilitiesartefacts that some players might want for their characters . This is the one that usually sets protagonists apart from other runofthemill characters that dot the VRMMO . Go to town