I can ' t say no the Dafoe . You found my weak spot . <| sep |> And now for talking about hte actual balancing . The main issue with that , is , well , the term balancing . This means that every single change will have to be heavily QA tested to make sure it works properly . It ' s definitely possible to just add new things and random numbers , but you have to test them a lot . The hardest part would be making sure the penalties and benefits are all reasonable . There are lots of easy changes I can think of that would make it all better than the just completely overhaul management things people clamor about . Let me give the base examples for my case Make guests not trust rides that break down a lot gives a bigger penalty to rides breaking down , is realistic , and is pretty easy . Just factor in the ride ' s time down percentage while calculating the ride ' s desirability . Make toppings more unique and have measurable effects , mentioned by the guests . Make demographics have different preferences , as they already should . Make the guests ' cost preference more realistic and make guests sometimes leave without an inpark reason e . g . I have to go back to work Make untrained staff slower , or sometimes slack off , or some other way to make it more reasonable to upgrade your staff . Then compare these to what people want Overhaul staff adding tons of features like staff rooms you now have to balance the cost of the staff room facility , create a new asset , and ensure the staff are playable with this new change and not overly weak . You also would have to change each scenario meant to have staff already in it , and probably add a build a staff room objective to the second pirate scenario . Make ' competing parks ' that have ratings but aren ' t actually processed , let them steal guests then you have to balance that system somehow so it ' s not just unless your ratings are high you ' ll lose always run a marketing campaign for 100 rating . Pay per entry gives a recurring amount of money for the longer they stay then why bother charging for rides even in the early game ? Though paying per entry is still not very good unless late game , which is still where it SHOULD belong though You get more money as every guest pays money without you having to make them ride anything . Even pay per ride would make less money than this unless it ' s balanced properly . My verdict here is that it ' d take less time than a scenario editor but it ' s unreasonable to clamor for the major changes , better for them to rebalance what they have and add more small features to it .