Aetherworks MarvelAetherworks Marveltypecard . jpg GAetherworks Marvel MC ! Aetherworks Marvel MW ! Aetherworks Marvel CD or cardnameSET to call <| sep |> I ' m more excited to nuke down those 2 x elza 2 x lightningrefia arena squads with dual cast meteors , dieeeeeee whales . But thanks for supporting the game <| sep |> Sounds good and easy to do . <| sep |> I agree with you in general but I disagree with thisRandom travel encounters are rarely meaningful as they won ' t come close to depleting the group ' s resources especially because they ' re probably at 100 % from having a long rest every night of the trip and unless you ' re going to be doing a handful of these encounters between long rests you ' re just going to be burning time with little to show for it . Random encounters are as meaningful as a DM chooses to make them . There ' s nothing that prevents a DM from folding any encounters into their story . They also don ' t have to automatically be combat encounters or just resource drains . I also think they make the world feel less static , for both players and the GM . Used properly , they can be great inspiration . I think , too often , they just get rolled up as flat instacombats without any thought being spent on them . That is a waste but it doesn ' t have to be that way .