Thanks for pointing that out , I ' ve always used 66 as the base range because destinydb shows it as 66 update this is a min value , not the base stat . But that wasn ' t right . Thanks friend ! OP , while I was out a few digits on impact , my argument still stands ! I was wrong about you only missing out on 3 impact because of not having agg balls , but really you ' re only missing out on 2 <| sep |> I definitely would get the words NOT TODAY on the inside of my wrist in a simple , noncurly lettering . <| sep |> Nett von ihm . <| sep |> you know people with mental illness are more susceptible to believing bullshit AND acting on it ? <| sep |> Yes , roleplaying can make any aspect of DD more fun . Roleplaying can potentially make any activity on earth more fun . Playing chess ? Why not roleplay the interactions between the pieces like they ' re people ? My point is that roleplaying is not mechanically supported by DD . A social encounter in DD essentially boils down to Did the PC get what they want out of the encounter ? YesNo . Let me give you an example of two different social encounters . Lisa is roleplaying her halforc barbarian as the stereotypical brute . She says , I barge into the tavern , glare at the cloaked figure before stomping over and sitting right across from them . I spit in their face as I demand to know where the diamond of Eleonora is buried . The GM says , roll an intimidate check . The second scenario has Dan with his elvish bard stroll up the same stranger in the bar , but all Dan says is I persuade him to tell me where the diamond is . The GM says , roll a persuasion check . Roleplaying did not matter in the slightest in terms of mechanics . With or without roleplaying , the social encounter boiled down to the exact same mechanism a skill check .