I don ' t understand what you mean , whether you ' re being ironic or whether that irony is at my expense or not . Sorry . <| sep |> Thank you ! I ' m really glad you ' ve noticed . It takes time , and lots of bad shots , until I ' m happy enough to post . PM me and I can share some older albums with you . <| sep |> The community balance patch was a godsend for me in civ V . In my opinion , it found the real solution to Civ V . VI is a very different game and so V ' s problems aren ' t as relevant . The happiness mechanic used in vox populi CPP worked pretty well , relying on the yields of the city rather than luxuries . For those that haven ' t played , it took the science , production , gold , and culture outputs of the city as well as the city combat strength and divided each by the population of the city . It then compared that number to the global average . If your cities were at or above average , your people were happy . If not , your people might consider themselves illiterate or say the city is boring lack of science and culture , respectively . It worked well because it meant that the needs of the people scaled cleanly . There were buildings and bonuses you could get that would lower the overall requirements of a city , so maybe you ' d need to only get 80 % of the global average to satisfy them . It focused on a quality of life system more than a here , have some marble so you don ' t notice how shit this place is system , which is what Civ V basically used . That and the intricacies and changes to combat made each civ feel fresh and unique , added a lot to the diversity of the gameplay and made each game challenging and thought provoking .