Okay so . they made a hammer but forgot the handle completely . anyway I ' ve been using parity since I discovered it and don ' t intend on switching back any time soon . <| sep |> Morrowind worked because the main plot was driven by the player character . It ' s the player character who enters the world and attacks Dagoth Ur . Thus no time pressure , which fits the play style perfectly . In Oblivion and Skyrim a false sense of urgency is imposed on the player character because the player is reactive . Also it was very clever the way the story of Morrowind explored the concept of fate . Do we make our own ? It fit the gameplay perfectly , because we DID choose what we wanted to do freedom , but within the limits of what the game would allow us Fate .