I ' m pretty sure there are at least seven gators on Tennessee street in Tallahassee at any given time . <| sep |> The way that matching works is that if you are shafted in an exchange , an effort will be made to match you to a known good gifter in the next exchange that you participate in . That works really well about 98 % of the time . Anyone who doesn ' t send a gift is banned from all future exchanges . <| sep |> People who over enunciate the T in some words like exacTly <| sep |> Every role depends on how you wanna play it . I think junglers are in the easiest situation because they will always have the advantage on the laners that they can ' t be zoned out of cs and counterjungling can be avoided by great vision control , but they have the highest impact in the early game and they can totally win or fail a lane . Supports can solocarry too and totally destroy the enemy botlane with zoning , making good picks , roaming lanes , but sometimes it ' s just enough if they play a shield bot and provide some vision . ADCs can be punished a lot more on lane than supports , and heavily rely on the support ' s performance . They need high mechanics and are easily punished for only 1 bad step . They are everyone ' s # 1 target in a teamfight , and should be able to deal the most dmg while surviving . I find it pretty hard . Toplaners can pick easy , nearly unkillable tanks and just farm up and provide heavy frontline to their team , or they can pick heavy mechanical solocarries . I find toplane pretty cancerous especially with the carryjuggernaut picks . And as far as I can see when a toplaner dies too much in early game the other toplaner become nearly unstoppable . So many games were won and lost on toplane . I find midlane one of the easiests as it has a very high champion pool to pick from the safest control mages to the real double edged swords , and they have the highest roaming potential so they can pick up some kills easily even when they are behind and make a comeback , or just help other lanes snowballing .