My stepdad and mom own a farm . Their new neighbours complained that he drove a tractor . There are fields upon fields right next to their house . The first complaint came when they ' d been living there about a week . People aren ' t always that bright . <| sep |> I honestly believe it ' s the fault of fighting game designers in general . Pretty much all fighting game devs have done a horrible job teaching their playerbase how to actually play the game , so the average Street Fighter player picks up the game , does the single player stuff , spends a little bit of time in training , and then is ruthlessly beaten by even the lowest level of bronze players online . This all happens because none of what they did prior to playing online actually prepared them on how to play the game , and it ' s really not their fault , they were doomed from the start . I think if fighting games truly want to move forward , the people that make them need to come up with fun ways to introduce these concepts in single player , and campaigns are likely the best way to do it . Instead of this shitty watch a cutscene , and then play a one round fight against a brain dead bot , campaign should be the place where the game puts you in various unique situations requiring certain techniques to overcome them . I think it ' s awesome that a player like you wants to help foster the community , but I don ' t think you can help the problem much because the vast majority of players will just quit before you even have a chance , and I believe poor design decisions are at fault here .