Ah right , thought you meant between 1 . 3 . 3 and 1 . 3 . 4 easily p got excited for a second <| sep |> Have you tried throwing your hands around like a fool and bobbing your head ? It helps to really get into it . If you like what you ' re making then just dive all in and let what you ' re feeling get into the art of your execution . <| sep |> The nice guysMidnight special Standoff 10 cloverfield lane And I gotta throw in suicide squad extended cut . <| sep |> Can Teemo get a legit passiveWR ? <| sep |> No server needed anymore now that Plex server can run on the shield . <| sep |> You already could before this <| sep |> But my excuses ! I say I ' m 5 min away when I ' m 20 min from leaving ! <| sep |> They took the exploration and fun of a giant overworld map , a staple of the Zelda series , and turned it into a literal onrails grind . You spent more of your time dodging instant death , which has NEVER existed in a Zelda game , than you did actually enjoying the internal areas . Combine that with the timer based train events , and it sucked . Hard . Had it not gone that awkward route of railed hub world , it would have been a lot more fun . But instead , it took the concept of PH , which was , go to area , come back with thing to unlock new area , repeat until done , and didn ' t even have that wide open ocean to explore . And for the record , I know you lost lives instantly in Zelda II , when you fell into a pit . But , you had multiple lives , so it wasn ' t like ST ' s instant game over screen for smashing into a train . The saddest thing is that the fucking train actually ruined what might have been an enjoyable experience . I rather liked the new ways of using our items on touch screen in PH , and that final battle is one of my favorites in the series . But that train bogged the game down SO much , that I gave up on the slog about halfway through .