Nobody is proabortion , but sometimes it ' s the least shitty choice from a bunch of really shitty choices . When life begins and ends is very philosophical . It doesn ' t just cover the fetus . Is a braindead person alive ? Should we preserve every sperm and egg for their potential ? Also which approach do you take ? Study some biology and you can learn about the many steps that have to take place for a fertilized egg to become a successful birth , and the low probability that it will happen . You won ' t find a simple answer to your question because there is none . <| sep |> I love it . I use it for the speakers of both this machine and my Commodore <| sep |>.. I don ' t wanna <| sep |> This is very difficult to pin down , as there are so many different types of games and all will be judged within a slightly different context genre , time period and recent trends , how derivative it is , whether the story matters , etc . I would say that I judge primarily on two pillars does the game have Thematic Cohesion , and does it Accomplish its Goals ? Accomplishing its Goals is a relatively simple to determine . Does this city sim make me feel like I ' m managing a real city ? Does this narrative adventure game make me feel like I ' m in the main character ' s shoes ? Does this shooter make me feel like a heroic soldier ? Does this RPG let me explore a world with a different set of eyes ? There is a huge amount of nuance here , however , and this pillar alone cannot hold the game up . That ' s where my second pillar comes in . Thematic Cohesion is a much more delicate and subjective thing to describe . It ' s basically a fine balance of the gameplay , narrative , themes , artmusic style , etc . as they relate back to the Goals pillar . Does the gameplay reinforce and synergize with the story and vice versa , or is there a dissonance there ? Does the story try to say the same thing throughout , or does it flounder or meander ? Does the gameplay build on itself in a meaningful way ? Does this all relate back to what this game appears to be trying to accomplish ? It ' s not the easiest thing to articulate , so I ' m not sure I ' m making complete sense here , but I think this gets at the core of how I assess a game . I ' m happy to elaborate if anyone is confused !