Add some commas on those numbers you animal <| sep |> Quite possibly supermaneuvrability is just a result of optimizing two separate things for different purposes . If you care about OODA loops , you wan ' t quick roll and pitch rates . While you don ' t need high AoA that much . Quick pitch is actually harder to achieve of these two . Canards and thrust vectoring come handy . Then any fighter needs very good fly by wire control and stability . You actually want to overdo this , as there is hardly any weight penalty from slightly bigger processor and more optimized code . The plane should stay controllable even in weird situations , because war in general is just big collection of unexpected emergency situations . And these planes are expencive to lose to just some turbulence . Now combine these two and you have supermaneuvrability . It ' s very likely that USAF planes would have it too . But canards and thrust vectoring nozzles compromise stealth . And USAF has made a decision that stealth is more important than maneuvrability . I have no idea if that tradeoff is good or not . These are mostly just educated guesses , so take this with grain of salt .