i go to forums where people talk about nothing but TVs and I figure out which brands are top of the market middle , and bottom for things like picture , cost , reliability and then pick one . That TV is stupidly cheap because it ' s an RCA and they aren ' t a top name brand . But if you research it , you might find out that all the components are made by samsung , sony , and LG . <| sep |> The first account is totally fresh and have 50 ds <| sep |> Is it just people you know or does it extend to service providers or others ? <| sep |> This is a really cool idea , but there ' s a saddening problem that I think needs to be thought about . Rollercoaster Tycoon isn ' t just about park rating or the number of guests in your park . It s a game of design and share . Like Minecraft or The Sims , most of the time , the things you create are of much greater value than the things we conquer . For instance , if I am pitted against 3 other players to see who can get 1000 guests in their park the fastest , my first concern isn ' t how nice my entrance looks , or how well designed my first coaster is . Its how quickly I can get the money to afford 1000 guests worth of attractions . After some time , this would sadly be just how its going to be , a map cut into four with large pathways and random rides scattered about the park , not for the purpose of creativity or innovation , but for the purpose of working the system and playing with the game ' s algorithms . In RCT 3 , I discovered a simple way to price out rides to make the most money possible per peep . Excitement Intensity 1 . 9 . This makes it really easy to make money fast and complete scenarios with little effort . I fear a similar thing would occur if we tried to make RCT 2 competitive . Instead of being a game of who can create the best park , it would become a game of who could create the most efficient money maker . I love the idea of competing against my friends to see who can make the best park . But I think at the end of the day most people will play to win instead of play to create . Contests might be the best way to get some kind of a competitive experience out of RCT . But nonetheless , I think we should give this a try if at all possible . Perhaps I ' m wrong !