Do you bleed . ?<| sep |> Mia is a fucking white male <| sep |> Fair points . You bring up an interesting factor in turnbased games design though . Resolution is entirely deterministic , the variable is in what the opponent will do . The skill is in both predicting and countering that move , and in setting yourself up for a better move in the future . Resolution may be deterministic , but that doesn ' t mean the mechanic as a whole is . A human opponent is essentially a random factor just like a dice roll is . You can try and predict them , just as you can try to predict dice rolls or card draws , but the end result is far from deterministic . Yomi demonstrates this clearly . Even the best RPS players can only predict so much . Would you say the difference is that with prediction you at least feel like you have yourself to blame , however unfair that is in most of the cases ?