Here are my two cents on TogruPassive Oh hey , Urgot ' s passive on a character that it actually makes sense with . Q I do think that the numbers are a little high damagewise . While one may argue that it is his main harassranged skill , as a tank he probably does not need so much damage . Just out of curiousity , would attacking a marked target while BlackOut is toggled allow him to theoretically keep it on indefinitely chaining Q ' s with cooldown reduction ? W I think that as a skill it ' s mechnically fine , though once again the numbers are overtuned . It ' s pretty much identical to Galio ' s Bulwark which has surprisingly high values , but adding an additional bonus onto that is probably overkill . E I think backloading the damage makes the skill feel not as great as it could be . I like the concept but perhaps the initial tether itself could do something so that it doesn ' t feel so bad for Togru when it gets broken . R This works pretty well and would be pretty fun to play as , though I think though making it available at level 1 is perhaps giving him too much too fast . Besides that , just a minor nitpick but is there a maximum range on the Glare damage ? just for the sake of completeness and edge cases . Also , his potential stickiness probably necessitates lower overall damage so that he isn ' t oppressive . Lore and Design I found it pretty interesting , though the story does draw a lot of parallels to Morgana fallen and exiled , turns to darknessOverall I like it , most problems I have are minor nitpicks or easily fixed .