# Sky Labyrinth WinMacLinux builds are on itch . iolabyrinthAndroid beta hereiOS beta PM us with your email for a TestFlight invite ! ## Developer Notes Implemented the Omnidirectional Autorunner Camera S y s temautorunnercamerasystem , a superior camera follow system to better emulate the game feel of classical autorunners ala Temple Run Changed the SlowMo effect and the Containment Field interaction Implemented color flashing during SlowMo effect stratospheres subtly flash red , not super noticible yet Reduced how long it takes to get back up after being hit Added some test features with very shitty graphics Added a test mode button to main menu , in case anyone wants to play around with said upcoming features Fixed tons of bugs ## Upcoming Features Test Scene with v 0 . 13 b featuresIf anyone doesn ' t mind the bad graphics and wants to play our test Scene containing upcoming features , here ' s a basic summary We ' re trying to centralize the HUD to the player , added a StratoSphere counter The buttons below the player are Power Items , which are better versions of the Powerups scattered throughout mazes . Power Items do crazy shit like destroy walls , grant invincibility , automatically draw nearby StratoSpheres to you , etc . The Power Items will be one part of our IAP model and thus limited , but for this test mode you start with 99 of each one Everything in our IAP system will be earnable without spending money , keep that in mind ## Social