Too few views to earn a shit ton , prob some bucks here and there , i guess a lot more from donations . <| sep |> That first Twitter is just sad . He was twitting a bunch of stuff supporting Trump and now one week later is tweeting about the new head of the DNC . <| sep |> Check out some of Gen Urobuchis works like PsychoPass or FateZero . They are usually a lot darker than the norm well , those he actually fully wrote , not only some episodes . Even his magical girl show . <| sep |> Can someone post a screenshot for mobile users ? <| sep |> But also added the second situation , where it is analogous to the brick on the accelerator . <| sep |> Yep , I ' m that same individual XD plot twist ! . I ' m on mobile right now so I don ' t have all the data at hand , when I ' ll get home from work I ' ll post a more detailed breakdown of ram usage hoping that maintenance will fix it ! Edit Ok , since maintenance doesn ' t seems to have fixed anything for me at least , here is what i ' ve found after more or less 3 days of monitoring and general observationsI ' ve tried to monitor the ram usage by MeMu under varios circumstances , and these are the results , please note that these numbers are generally identical even with different RAM and CPU allocation in the emulator settings and MEmu versionsWhen you launch memu , it is actually composed of several processes MEmu . exe , MEmuHeadless . exe , MEmuConsole . exe , MEmuSCV . exe . Here i ' m focusing only on MEmu . exe , since the other ones does not show any change in memory consumption under any circumstance . Just by standing by , MEmu . exe uses 198 . 372 KB RAMOpening FFBE , in the game main menu , it reaches 285 . 264 KB RAMIn Exploration mode , with the character running around , it reaches 341 , 808 KB , with some minor floating during battles . I ' ve observed no RAM usage spikes or anything unusual , speaking of resources , when the app crash . This leads me to believe that , if a memory leak is happening and i ' m prone to say it happens , it happens entirely within the emulator app system , leaving the actual computer we ' re using to run MEmu completely uninfluential , that ' s why I believe allocating more resources to the emulator would not be a solution i ' ve tested the same exact map with every possible cpu 14 and ram 10244096 settings , the results are vastly the same . Curiously enough , the RAM that MEmu . exe uses does go up everytime the game is closed and restarted , by a value between roughly 10 . 000 KB and 20 . 000 KB . This can lead us to believe that utilizing a macro that restarts the game as a part of his routine will lead , given enough time , to a crash of the emulator itself since it will use more and more ram with every reboot . My personal opinion , given all i ' ve seen , read and such , is that there is a leak inside the app which , combined to the natural imperfection of any emulator and the stress the system is subjected due to various factors such as map loaded maranda coast crashes definitely more than phantom forest , for example , since the first is 2 map and the latter only 1 map , click stress the AHK script is genius , but it clicks a lot etc etc , causes the app to crash . My best bet , as of now , is to make sure the app is as light as possible , memorywise , and we can achieve this with the restore button found in the login screen . It delete basically everything from the local machine and redownload it when it ' s needed basically just like the first time we do a story mission . I ' ve done this a few hours ago and i ' m at the 5 th consecutive maranda coast expl . run , without a single crash , and i ' m running it with 1 cpu 1024 ram . Probably the game will get too heavy again , but it ' s the best solution i can come up with , for now . P . S . sorry for my bad english