Nothing at all like the sopranos but The Leftovers is a fantastic watch . Have you watched Bloodine ? <| sep |> He forgot . He has dementia . And a cat he doesn ' t love apparently . <| sep |> well i guess you just have to tp fast before they kill it . <| sep |> Welp , I guess he likes it raw 😷 . <| sep |> The book Radical Acceptance by Tara Brach covers this very well . <| sep |> not dead , just copped <| sep |> I ' m discussing the matter , not whether or not it was written in an article . <| sep |> yeah I was hoping someone would give me a reason to go out but it ' s starting to look like sleep is better <| sep |> is that a wisecrack that you want CA to leave your union ? <| sep |> Stay sober for 2 days straight <| sep |> People generally agree that high tick servers feel better . I know the technical details of why it shouldn ' t matter , but having listened to people who ' ve played it and said it FEELS better , It does not feel better , and they are wrong . Your ping is greater than the amount of time between ticks , whether it be 120 or 60 . Even if you had zero ping , the difference is imperceptible to humans . The Blizzcon servers felt better because there was no lag . At Blizzcon , they were treated to 180 hz monitors . Increasing your frame rate feels noticeably better , because your game interpolates between ticks , regardless of what the server is running . Feeling good had nothing to do with tick rate and everything to do with frame rate . Anything else is a placebo effect . There will be some cases of things happening simulataneous which will occur slightly less frequently think of those videos where McCree and Roadhog stun each other at the exact same time , but it will still happen sometimes . Getting shot around a corner is lag , and there is no way to solve that except for you to have less lag . If you are lagging , higher tick servers will make it worse , because you are missing more data . I was wondering if the devs had mentioned anything about higher tickrate servers . No . And they probably never will . As far as I can find , the official Valve CSGO servers still do not run 120 tick . It costs a lot of money to implement it for almost no benefit to the players . I ' m not sure why people seem to get so offended when things like this get brought up . No one is offended . I am just making sure that people who use tick rate as a buzz word without understanding what it means or does do not get everyone on a bandwagon about it when there are much more important issues that they should be working on .