Yeah , I ' m not talking about not pulling their weight . I ' m talking literally 0 damage , with shot counts ranging from 0 to 7 before they die . <| sep |> Yea , I don ' t think this is a good rework . This will make him less fun to use . First of all , the only thing they did was increase the energy cost and technically make it more interactive . I say that very loosely because I don ' t think waving your reticle around is very engaging , just tedious . Secondly , why not have the clones do the dirty work being stuck in the animation ? I don ' t necessarily think I want to be able to use weapons while clones are bladestorming , but I think I should be able to mark more enemies . For example , maybe give ash sort of like exalted throwing knives that mark the enemies and the clones go after the targets hit right away . Another idea is ash goes into a cloudwalker like mode but can travel much faster and passing through an enemy marks them for your clones to attack they would attack right away . You can always teleport to enemies in this mode to engage far away targets . There are many ways they could have changed this ability and my ideas probably aren ' t the best , but this just feels like a tedious addition to an already boring ability . If you are going to nerf an ability , at least make it fun .