If budget is an issue I ' d recommend because it doesn ' t have subscription costs . Check for Black FridayCyber Monday deals , though . <| sep |> Agree Maps I think everyone agrees that some more open maps conducive to creative movement are needed . I don ' t mind the ones out now , but the fact that all the maps feel so limited and small kind of funnels you into standard FPS movement rather than what Titanfall is known for . Cloak I should clarify I only sort of agree with you here . Staying permanently invisible with no repercussions is too strong , but if firing once broke you out of Cloak , it would be a worthless Tactical and no one would take it . So I think what they should actually do is make it so that whenever you fire your weapon while Cloaked , it does sort of a staticy shimmer so you become more noticeable , and that goes away 1 second after you stop firing . I think this would be most balanced and effective solution . Kind of like thismediacacheak 0 . pinimg . comoriginals 5 e 9 c 845 e 9 c 841 cac 73 b 416 a 0 f 9527 e 1 b 718 d 51 . gif , but without making you fully visible at any point , just the static shimmer . Neutral Spawns This one I ' m pretty ambivalent on . I rarely get a bad spawn in the middle of enemies and rarely get spawn camped . I mostly play Attrition though , so I ' m not sure if it is a real problem in other modes . Disagree Movement I ' m not sure what you mean here . Wall running allows you to go far faster than slidehopping if you can chain enough wall jumps together . Problem is that these maps don ' t necessarily allow that beyond some limited narrow corridors . SentryTicks Eh , I have no problem with these , I think I ' ve died to a tick once since I started playing . They are easy to avoid . Pilot turrets have gotten me a few times , but never so much so that they ruined my gaming experience . Gravstar I love this damn grenade way too much for all the crazy effects it can have on projectiles . Also I ' ve seen plenty of pilots shootkill their attacker while stuck in a grenade , so I think the vision is fine . I ' ve done so myself once or twice . It ' s not entirely easy to land one to begin with . AWall This one is fine . Never run into issues with it , and it ' s kind of not that great as is because of pilot mobility . Just go around it and shoot the guy . Plus it ' s one of the few things that kind of makes snipers more viable . View I really love third person animation because it is cool to see me jumping into Titans and the badass executions on full display . I would be hella pissed if they took this away from me . Maybe just provide a game option for players to choose first vs . third person view for these things ? Animations Titan animations aren ' t flashy enough half the damn time . Tone ' s Rocket ' s , for example , are difficult as fuck to distinguish between all the noise . They need to make that shit more obvious so you know when to shieldblock them .