That ' s because it ' s peertopeer instead of dedicated servers , then weird shit happens . Much easier and smoother if you ' re the host . <| sep |> Or maybe britain could come up with laws that don ' t prosecute people for just saying racist things . <| sep |> All i get from gb 10 is symbol of trashmonies . I ' m fed up with them <| sep |> ahhh good to know , didnt know that was thing . I just thought someone was being cheeky <| sep |> The only reasons why the Elite fleet spire cores were chosen for this was the easy access to amp , and the weapon power resistance . Being a Spire Core user , I must admit I find this discussion very interesting . I think that , perhaps , the most important component of the Spire Core was never the 10 % drain resistance soon to be a 10 % power cost reduction , but rather the 66 % gain in EPS . Playing around with the weapon power calculator , the 66 % EPS from the spire yields a 5 average weapon power gain in my simulation . From 108 . 1 avg . per shot to 113 . 1 given the variables I inputted . This means 113 . 1108 . 1 4 . 6 % effective on weapon DPS this is assuming some haste bonuses , EWC and the WSE Aura but no Engie Captain abilities . Adding 10 % drain resistance bumps it up to 7 % effective . Turning that 10 % drain resistance into a 10 % weapon core reduction nets 6 %. So , effectively , the upcoming change nets a ~ 1 % loss on weapon DPS for Spire cost users it would seem . It is also worth noting that these numbers change depending on how much haste you assume , whether you use WSE , if you are an Engineering Captain , how many other sources of EPS you have , how much excess weapon power you have on tap etc , etc . However , in most of my simulations that sheet seems to suggest that the spire core is still roughly a 6 % 8 % gain on weapon DPS . There is no question that a full ICO 4 piece team a full team of Spire Core users . However , as someone that tends pug everything aside from HSE , I tend to consider the 4 piece as a 25 % uptime ability . So it ' s 25 % uptime of 33 % cat 1 all damage vs . 100 % uptime of 67 % effective beam damage . What is preferable depends a lot of your beam damageother damage ratio and your cat 1 saturation for your various damage sources . Of course , there is no question that everyone would be better off if everyone used the 4 piece . I suppose a similar argument could be made for offensive coordination in the skill tree . Anyway , just some food for thought . Please correct me if my reasoning is horribly flawed .