In any RTS game , the only way to make AI competitive in the hardest difficulty mode is by giving artificial advantages over the player . IE something like AI units are twice as cheap as the player ' s units . AI Warwar is lauded for embracing this . The AI simply doesn ' t play by the same rules you do , and that ' s the entire point of the game . It works well , because you ' re no longer trying to judge the AI as if it were another player like you , it ' s more like . you verses the environment . I ' m sure it ' s nicer from a development point of view as well the AI is free to be built in a way that plays to its strengths , and never mind if it can ' t manage an economy or needs ten units for every one of yours , so long as it ' s fun , balanced , and still able to surprise you .