This is the pont of the ' conversation ' where Notch skis down from his giant pile of fuck you money and says something that triggers all the things . <| sep |> And I thought the first one was insane . <| sep |> Sure , you ' had to keep a dagger alive ', but with it being your hero power , that ' s nothing to a Rogue , compared to a Warrior keeping a weapon alive or any other weaponsclass . I can ' t tell if your ' e intentionally messing with me but . You understand what happens when you press the hero power right ? A brand new weapon with 1 power . Any buff you had on the weapon is gone forever . So you have to hold the buff then ? but wait you just told me I could cast it whenever I have extra mana ! You can ' t have it both ways , which is it ? The answer is you hold the buff and it ' s nothing like a 2 mana turn to flurry . Go back and watch pro Oil rogue games , you hold the oil as long as possible . The big debate was always do I oil now or hold it . And most people usually have 13 mana left over at the end of turns anywayThey do ? Citation needed as everyone is always so focused on trying to be as mana efficient as possible . And again even if I grant you that , see my point above as it ' s meaningless . and if you ' re playing Oil Rogue properly , there shouldn ' t really be a shortage of weaponsbuffsweapons in your hand in the first place . It ' s a problem if you only have one weaponsbuff card in your whole deck , but that ' s not how you play Oil Rogue anyway . This makes me skeptical you ever really played oil rogue . Yes you had 4 weapon buffs , 2 oils and 2 poisons . Maybe a minion buff if you were feeling like experimenting . The problem is that was your removal as well . You had to use those buffs to stay alive because , and stay with me on this , Flurry is a combo . you had to have all the pieces for flurry to work and when you didn ' t you were doing everything to stay alive including using your weapon buffs . It wasn ' t just eyyyy look I ' ve had this oil the whole time . It was Oh god if I don ' t use oil to remove that minion now I ' m at 4 life and dead the next turn but maybe I ' ll draw flurry . So it ' s more like they had to think Do I kill that minion or keep my dagger in the hopes I get a buffflurry ? Oh well , I have 2 mana left over anyway , so I ' ll hit the minion and rearm and be ready next turn for the combo if I get it . That is never the choice past turn 1 . How many 1 health minions do you think exist in constructed ? It was do one dmg to face and redagger if anything . Which leaves the minion up to keep fucking you while you pray for the pieces to flurry in time to still win . Oh and by the way , in your scenario you need to cast both the buff and the Flurry . Which means once again , flurry is not 2 mana . Like I said , you cannot have it both ways . So nah , it ' s not really an issue to keep hero poweringusing a new buff across multiple turnsYes it is , you ' ve done nothing to disprove that .