ohhhhhhhhhh thank you for the heads up , i appreciate it ! where can i see all the rules ? <| sep |> Lol is there even another way to eat it ? Jam on toast all day <| sep |> It ' s pretty kickass , but I feel like the eyes and mouth are still kinda looking towards the camera when he turns . <| sep |> Biggest fact is she waited till you guys were gone to have this done . She knew she was in wrong . <| sep |> Control Warrior is a coinflip matchup when it comes to planning out your turn . Not coinflip in the winlose sense , but in the fact that you ' re either doing something or you aren ' t . There ' s a pretty significant percentage of turns with Control Warrior that all you ' re doing is hero power passing . Also , how many times before turn 6 do you really need more than 15 seconds to decide what you ' re doing ? Hero power , hero power , hero power , brawl , hero power . The point is , those turns that you ' re doing nothing more than hero power passing , you ' ll be earning the extra time needed for those more complicated turns when you actually NEED extra time to plan out sequencing . Also , most control matchups are fairly straight forward action reaction playstyles . The decisions basically make themselves given your card holdings . People overcomplicate the process because they ' ve been given a massive excess in time to make decisions like these . I ' m sure if you had 1530 seconds with an added 1545 as needed as opposed to a full 90 seconds EVERY TURN , you ' d still manage to make your decision and complete action before the end of the turn .