Absolument pas du tout ! S ' il te plat , juste prend un peu de temps pour regarder cette vido . Juste pour comprendre qu ' il y a une autre solution que de la comptitivit sauvage qui fait faire des Kinder surprise des enfants en Roumanie . UuPtBsmSUc <| sep |> What if I add pulsus and dark matter ? <| sep |> The challenge of not using force multipliers at all is attempted all the time in fights by us . It just so happens that when we lose that specific fight in attempt 1 for example , we may decide to bring something that ' s called a force multiplier to answer what we thought is causing us a problem in attempt 2 and so on or if we are really lazy in a different meaning about answering a prick of a problem , attempt 8 if we are invested in wanting to keep fighting at the same base . We may even end up switching lanes ultimately because we see it ' s too overwhelmed , or we see that we ourselves are not up to the task of working close enough together to scrum the point , clear enough space around from infantry or vehicles andor sustaining logistics through personal suitability IvI at the micro medic rezzes , squad beacons and vehicle spawns at the macro to keep shooting to suppresskill pushes of one kind or another . Your personal avoidance of vehicles is your own choice , I get the idea of perfectingpursuing infantry mastery but that isnt the end all be all in this game of when it comes to figuring out how to defeat 20 different possible combinations of opponent responses from an enemy push of multiple maxesaircraftvehicles that will throttle infantry play styles unless you have some very specific conditions on your side from right terrain , loadouts , timing , numbers , execution etc . See what Im seeing is the most rewarding factor is how my squad worked together to come through in a fight against interactive opponents who deploy their own force multipliers infantry population itself being the primary expression of fighting force at a base . Who has actually ended up fighting at a 9696 from this server and somehow claiming their individual or squad efforts were the deciding factor in the past . Because I never saw the focus of half a full continents population devoted to one hexfight and felt like that was the only space where vehicles could be be justified . The scale and principle stays the same at lower levels of population and Briggs still has its moments worthy too because solo infantry work doesnt answer every problem opponents bring that can shut us down from fighting and that means we answer with the likes of what we think is justified to those problems .