Sure takes a stalker to click your name and look at your public posts on this public forum . <| sep |> BBC radio 4 In our time History . Each episode they take a look at some event , person or other thing from history . Did I ever think listening to 45 minute of listening to people discuss a babylonian poem would be interesting ? No but it can up on the feed and it was . <| sep |> If you let this anonymous bullshit get to you , then you are only hurting yourself . <| sep |> Thanks for the compliments and I hope your holiday was a great one ! <| sep |> El verdadero seor fiesta <| sep |> PATCH NOTES PART 2 FIXES and TWEAKSInterfaceIt is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait chance to duplicate item on picking up . We made this change due to new players often finding this to be confusingAdded warning message when turning in contracts without having a quest equippedAdded a new Gamma slider image for increased clarityDefault Keybinding for Give Item is now ESwapping to PS 4 Controller Icons now properly changes the key binding image to a PS 4 ControllerFixed an issue where healthbars could get stuck on screen for level objectivesFixed an issue where healthbars could display incorrect healthRevive tooltip now clamps to sides when players face another directionFixed an issue where Matchmaking UI could disappear for the HostFixed an issue with Hero Selection being blocked during matchmaking despite not being marked as ReadyLobby Browser Filtering on Joinable Games will now remove games which are either full , private or running a difficulty you have yet to unlockLobby browser will now only show missions that are unlocked in the mission filterAdded new Rescue IconFixed an issue where matchmaking UI could be invisible for clients in the InnAdded objective markers for where to place Explosive Barrels , Statues and SacksFixed an issue where tooltips would occasionally get stuck outside the screen areaUpdated to new UI frame system to increase stability and performancefix for survival level markers floating in the air for clients when an area opens with pickupsChanged wording on the lobby browser for missions and difficulty from Random to AnyChanged wording for DLC content that you don ' t ownFixed missing hotjoin icon the small rotating arrow on one of the portraitsFixed Issue with Grimoire icon getting misaligned when spectating another playerNo longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by PackmasterFix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equippedBotsBots no longer rapidly switch between weapons whilst revivingBots are now more eager to help a player in need revive , heal etc . when in combatBots can no longer deal damage to explosive BarrelsBots are now more eager to use their ranged weapons against Ratling GunnersBots are no longer repeatedly resetting rescue attempts of player hoisted by packmasterBots now BlockRevive . WootBots can no longer glide around after getting parrybrokenBots should no longer fall out of the worldFixed bug that could cause bots to teleport after being rescuedFixed bug that caused bots to not find a valid destination when player was technically out of b o u n d s W e a p onsTrinketsHatsTraitsStar of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hitFixed an issue with the Skirmisher Trait on Beam StaffFixed spread on boltstaffFixed an issue with the effect on Conflagration StaffDefault Headgear can no longer be salvaged Fixed an issue with the feathers on Empire Soldier hatsFix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equippedRehauled Mastercrafted to make it more viable for aimed shotEnemiesEnemies are more resistant to stuns on Hard and aboveFixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the levelFixed a bug that made enemies skateAdjusted Hitboxes on the following enemies to more accurately represent the models In some cases , additions have been made such as including the backpack on the Globadier which previously did not react to hits Clan Rat Slave Rat Loot Rat Grey Seer Gutter Runner Packmaster Stormvermin Ratling Gunner Globadier Rat OgreClan Rats no longer get stuck in a frozen state when dying in gas cloudsGutter Runner Removed double death voiceGutter Runner Removed offset to make the effect always appear at the gutter runners position when despawningGutter Runner Reduced delay for gutter runner to despawn when ragdollingGutter Runner No longer leaving invisible corpsesGutter Runner Fix for cape being seen at strange angleGutter Runner should no longer get stuck in various placesGutter Runner shouldn ' t now get stuck if aborting a mid air jump when having a highground opportunityGutter Runner shold no longer roll through gates on host machinesLoot Rat Added a sound cue when getting close to one of the pesky little crittersLoot Rat Improved behaviourPackmaster Fixed bug in idle animationPackmaster Fixed bug that caused it to appear like the Packmaster dragged player through the floorPackmaster Fixed bug that made the Packmaster ' s claw visible when player got hooked whilst recovering from previous hook attemptPackmaster Fixed an issue where Packmasters would slide on the ground after hanging playersPoison Wind Globadier Poison Wind throws 2 globes in each barrage , was 3 Ratling Gunner Fix for crash when one starts trying to shoot you . In the faceRat Ogre will now use the correct animation scaling when climbing fencesRat Ogre should no longer fall through the ground when attempting to abort a midair in jumpRat Ogre should no longer phase through a wall when hit by a bombFixed bug that caused Rat Ogre to get stuck in doorways when hit by grenadeFixed a bug where water buckets could end up floating in the air if Skaven Slaves were killed whilst carrying them . Stormvermin Patrols should no longer get stuck whilst patrollingStormvermin Patrols are . erm . scarier on Hard and above difficulty settings . Enjoy ! Stormvermin Patrols now have reduced aggro range towards bots