Whats it like not having to think and just regurgitating whatever a political campaign field tested then insert into your brain ? Is it fancy ? Do you get to wear silk stockings and a buttplug ? <| sep |> pizzagate pbbly and spez is a pedo <| sep |> maybe you want to ask your team to pick a better support than a better healer then , there is more to support than just healing . I have said that multiple times . Lucio is a great support , but a shitty healer . People need to stop sitting on heals 99 % of the time . oh sorry my bad , narrowly the second most picked hero behind Reinhardt good enough imo , my point is that people didn ' t need pro player validation to pick Lcio . Overbuff does not store the pick rates that existed previously . I would love for you to go find some data indicating that regular players used Lucio at such a high rate before the Mercy nerf . Because they did not . You are also conflating a lot of different factors . If you went two healers before , you picked Lucio and Mercy . Why ? Because Ana did not exist , Zenyatta was shit until he got buffed , and Symmetra is shit now . Getting picked by default does not make someone a good character . It just means they are less bad than other choices . Lastly , normal , average players always try to emulate the pros . Do not lie to yourself . You know better than that . how am i making it up ? its not ambiguous fact that Lcio is the only hero that has passive AoE healing in his kit , in that regard his ability to heal everyone in his team simultaneously is ' special ' if all the other healers are mainly single target healers . It is not passive unless he chooses to use it over speed boost , which is generally better . You are giving it special names to make it sound better than it is . but it is healing , any healing is better than no healing when people do need to get healed . Wrong . McCree has 200 hp . Pharah ' s rockets deal 120 damage per shot . If she hits him once , he is at 80 hp . If she hits him three seconds later , he is dead . Landing one rocket every three seconds is not a big ask for a decent Pharah , especially considering it does not require a direct hit and the splash damage was just increased . She fires 1 . 1 rockets per second , so it takes roughly 30 % accuracy . 30 % accuracy with Pharah is 75 th percentile . That means anyone who has experience with Pharah above 2700 should be able to do it . Add a Lucio Pharah hits McCree , he is at 80 hp . Lucio heals McCree for 12 . 5 per second . McCree gets shot by another rocket three seconds later . McCree received 37 . 5 healing in the span between rockets , putting him at 117 . 5 hp . Rocket deals 120 . McCree dies . Lucio was a waste of a spot . Add a Mercy McCree gets shot for 120 . In the three second span , Mercy fully healed McCree , then healed someone else for 60 . McCree gets hit for 120 and is back to 80 , but alive . Any healing is not always better than no healing . That is a provably false statement . both healing and speedboost are situational in use , at times it is better to heal than to speedboost and vice versa , being able to heal at all isn ' t something that is negligible . Unless the fight is already over and you have time to slowly top people off , speed boost is better . This is a great way to build charge , but a poor way to save someone ' s life , as demonstrated above . let me know what math you used to come to this absurd conclusion . Faster targets are harder to hit . That how Tracer and Genji are able to harass your team despite being squishy . Not getting hit means you takes zero damage . Zero is oftentimes smaller than numbers which are greater than zero . Not everything requires an equation . Sometimes just understanding basic concepts like fast things are harder to shoot will take care of it . that is assuming people avoid damage when they are speedboosted , in which case you should never heal at all , right ? If they could avoid 100 % of damage while speedboosted , you would never have to heal . That is correct . This is a strawman .