You mean the tanks that got a busted keystone mastery and a also pretty busted tier 4 mastery that makes them much harder to kill ? Nevermind the towerhugging tier 2 mastery that was added . The same class that got several new itemsitem buffs for the support role Knight ' s Vow , Redemption , Solari and FoTM shield stacking , Banner losing it ' s AP and gaining defensive stats ? The same class that for the last three seasons completely dominated the metagame for about 2 to sometimes 3 months straight around the first half of the year ? Nasus , Alistar and Shyvana all had small updates that , AFAIK , improved their performance . In the last three patches . 2 of them are straight tanks , and one is a noticeably durable fighter . On the topic of junglers , you mean the role that every single preseason gets significant changes ? The most impactful role in League , so much so that a big portion of top tier challenger players last season even more so towards the end of it were jungle mains ? The one that gets exp and gold income on the level of solo laners just by passively farming ? The one with cheap effective items that grant them easier clears , powerful combat statspassives , and either a sightstone or one of two powerful offensive summoner spells on a low cooldown ? I ' m really sick of this ranged AD is cancer circlejerk that ' s been going on for years now . And you know why ? Because other classes are bullshit right now . Anyone can kill an ADC nowadays . Tanks , Junglers , Fighters , Mages . Anyone . That ' s the main issue . Why pick a class solely specialized in killing a specific enemy unit , when you can pick another that does the same thing , but does so more effectively OR while also bringing something else to the table ?