Literally no idea how many carbs . Didn ' t even try to count . Currently at 50 units Novolog , and waiting to see if I have another spike from delayed carb release . <| sep |> To be honest , we have no clue because they haven ' t said enough of anything concrete . That ' s extrapolating from other MMO markets and assuming they keep the pledge prices proportional to ingame cost , which I highly doubt . But they ' ve said that they ' ll balance in the spirit of the game . If it took 30 hours just to upgrade from a beginner ship , you ' d turn off a lot of players and would make it nigh impossible for most to try any variety of ships . That would point to all the beginner ships being overpriced , whereas big ships like the Carrack should not be farmable within 3503 hours if we compare how endgame armors in GW 2 , FFIV and Wow can take several hundreds of hours to farm . Think of a multiship that requires 8 people to crew , even if it ' s only the base hull , if it costs 400 $, then that cost will be split within an org so that individual cost would come to about $ 50 which might only take about 13 hours for a group to farm . For large endgamey setups , even if the ship hull ends up being only a third or fifth of the total price to fully upgradelike in some of CR ' s previous games , the values are out of whack when you compare the moneytime costs involved in other MMO endgames where it takes large organized guilds thousands of hours to kit themselves out in top of the line gear . MMOs need to be timesinks to retain players in the endgame . This is personal speculation but I have reasonable grounds to think that nearly all starter ships are overpriced , while some of the big ships will be severely underpriced compared to how much effort it will take to earn them in game . There is a necessity for MMO game mechanics to scale geometrically to compress the playing field beyond the addicts and the casuals . But having geometrically increasing real money ship prices would be a huge turn off to most buyers , so they would implement a more linear scale to better price discriminate and maximize revenue . Hence the mismatch . tldr Starter ships are probably overpriced , big ships are probably underpriced . Don ' t spend money on a stalker if you don ' t have to .