It ' s Lowes . I doubt they could afford someone who knows what tools are . <| sep |> 308 barrel any good on these ? <| sep |> He ' s probably the ' inventor ' of the Pokedex the same way that Apple sort of took over the cellphone market with iPhones . It may have existed prior to his work on it , but hes really the one who made it popular . <| sep |> Sorry for being late , i got distracted lol . Zen headbutt is a tutor move i believe , what should i put on it instead ? <| sep |> I like this but you should also mention what cards are weak in a deck , like lethrai ranger in screams or grunt in rakano warcry . So that people know that to replace first <| sep |> how much more time , till it ' s to late for a recount ? <| sep |> Well I disagree on one part , ship transfers . If FDev ' s internal testers determined it was best to not have a wait time , then the community poll said to put it in , and FDev then put in timers , what is that if not Grind Generals dictating the state of play ? I ' ve come to see transfer as less clear cut than that . I see grind in both suggested versions , IE Instant more expensive cred grind requirements Delayed time sink requirementsI don ' t think it was entirely driven by the ' You must play 5 hours a day in a velour jerkin of your own design ' crowd . Think it was maybe more muddied . It helps in retrospect that we ended up with a QoL addition that made the game more playable overall regardless , so I ' m kinda mollified on that front . But I do kinda agree overall that fun and accessibility didn ' t win the argument , and I ' ll be leaning their way in future votes personally . I definitely agree with the broader argument that ED has too many firewalls to fun and needs balance there . nbspnbspAlso , I ' m pretty sure that in the early stages of the game , SuperCruise wasn ' t a thing , wasn ' t intended . Then players asked if SuperCruise was possible , FDev looked at their engine and said yes , it is . and the rest is excruciatingly boring and tedious history . ~~ I ' m not clear on the origins , but it seems they definitely voted heavily for it . Looking at all the pollsInSystemTravelPolls , especially this onePoll 1 , it seems FDev offered insta pointtopoint jumping as a partial or full option and they lost out big time . ~~~~ So yep , backers are to blame for the Supercruise suck ~~~~ I still wonder if FDev had their minds fairly made up already inhouse though . Supercruise has a very Braben vibe about it . Turning to Mike E again , telling backers to go play another g a m e F l i g htAssistIsglidemodebroken ? p 364942 highlightyaw # post 364942 if they don ' t like the flight model , you can see FDev were happy to ignore player power when they like a design choice . I think they woulda punched back if they hated this version of Supercruise . ~~ EDIT Confirmed . They trialled instajumps and didn ' t like them . Supercruise is ultimately a design call 116121 page 7 p 1810764 # post 1810764 . For us , the problem with the suggested system and we got a lot of really great feedback from our backers on this , that basically made us take a good look in the mirror and man up and go for it , is that it doesn ' t really feel like you travel we had a jump system way back when during production , and it very much did dilute the feeling of scale in the game . It also felt contrived to have most gameplay happening not too far from a starport . Basically , we ' d gone to all these lengths to create a gigantic game world and it just didn ' t feel right to not support and reinforce the idea that you travelled incredible distance across the vast reaches of space in it . I ' ll admit it was a risky choice it ' s more difficult to support and perhaps not as instantly accessible , but we think it ' s the right choice and worth fighting for . Way I see it , it ' s here now . I ' m just waiting for those intravenous deliveries of more content . For them to add the pointtopoint jumps inside systems he mentions in that link . We definitely want to add a micro jump between stars within a system not only does this fit in with the context of how the frame shift drive uses large bodies for navigation , it also helps significantly with those systems where you currently arrive around the wrong star , where civilisation has set up camp around a different star in the system . More activities in SCivxw 000 nsh 38 cf 2980 . All that stuff . Give em enough time and they ' ll make SC something that isn ' t one long lull . I hope ! EDIT TLDR Apologies for stupidly long post with stupidly long posts linked in it