what kinda offensive stats ? do they matter in pvp ? <| sep |> did someone actually buy that daigo book from her ? who was this sucker ? <| sep |> You caught it just as it was about to feed . Now it could be any one of your guests and you have almost no way of knowing . Good luck and remember , it hates fire . <| sep |> One day I ' ll own one haha <| sep |> I think you ' ve hit on the distinction between mechanicsfocused games and contentfocused games . Mechanicsfocused games are platformers , rhythm games , bullet hell , puzzle games and so on , which you play over and over to become better at them . Whereas contentfocused games are big piles of content that you consume at a steady pace and then move on , kinda like movies . If such games required the player to learn new skills , the mental effort of learning would distract from the shiny content , and anyway an average 10 hour playthrough is too short for any meaningful learning to occur . So the whole game gets tuned to the level of difficulty that feels most fun to the average player , while also giving the illusion of challenge by increasing monster HP and weapon DMG .