lmao i literally made a throwaway to come here and post the same imageglad someone else is on the same porn wavelength as me at least lmao <| sep |> This is interesting . Can you elaborate ? <| sep |> I don ' t get that . Did he say that or something ? <| sep |> Ana didn ' t exist back then , so that ' s irrelevant . Now that Ana is here , there is a huge increase in healing . Antiheal is REQUIRED . I want you to imagine if her antiheal was removed . Tanks would be near impossible to kill when grenaded . The best counter to an Ana using her grenade defensively , is the enemy Ana using her grenade offensively . Ana ' s antiheal is literally the exact thing that keeps herself in check . And that ' s fine . It would be a problem if the only counter was to use your own grenade defensively as well . It will get better as time goes on and more characters with antiheal are introduced . But the main problem is how much hp she can burst heal . 100 on impact 160 every shot on a tank , especially one with armor , can keep them alive through multiple enemy focus fire , especially since the grenade also affects your other healer as well . Removing Ana ' s antiheal right now would be the dumbest mistake blizzard could make , and would actually be an insanely huge buff to the healing side of Ana , since now there couldn ' t be an enemy Ana to antiheal her burst heals . Make her grenade only affect her own heals , remove the 100 hp burst , and reduce it to 30 % bonus heals , and give her a new way to heal herself , and increase ult charge rate to make up for doing less heals . That ' s the closest you ' ll get to making her balanced .