Oh , you actually have no idea what you ' re talking about . Got it . <| sep |> Att ai stat data trecut ? Poi descrie scurt undeai fost , ceai fcut i experiena n sine ? I ' m new to this stuff <| sep |> Happy Thanksgiving and cheers ! <| sep |> Thanks for the link . And if you tilt your head a little , you will notice he actually gives his sources on the right at the top . <| sep |> Yep , let ' s turn the spectrum into unusable shit . <| sep |> I can ' t get pass hard mode p <| sep |> If you can still ping that IP and the next launch of game shows the last quit was graceful and asked by the operating system . You will know that player did cheat . You don ' t need to catch the cheater right on the spot . The game can write down on disk how it was closed since last use canarydirty bit to detect crashes and on next game start , the game can report the suspicious state to the server . So we can detect crashes and freezes by using a dirty bit concept . You can send a UDP ping frame to the player ' s IP . If it answers dirty bit was not set on next game start . Yeah , suspicious . Once it gets suspicious , a game admin can start having a look at that player and see if those disconnects are always while doing PVP and while being close to death and act accordingly .