non penso abbia voce in capitolo sugli annunci di lavoro delle aziendestartup che vanno l a caccia di testeSolo perch non vuole . Sindacare su cosa offre la gente che occupa i tuoi spazi tranquillamente un loro diritto . Chiaramente non vogliono perch Codemotion la conferenza per scimmie per eccellenza , quindi ci vanno scimmie e ci va chi cerca le scimmie . <| sep |> I am here for u fam <| sep |> Answering your last question first yes , you can ignite mobs already being toasted by Ray , since they are two different effects burn vs . ignite . The same mechanics apply with Searing Bond , Fire Trap ' s burning ground and Righteous Fire . They all are different effects you can stack together so you choose . As for this build , you want Chance to Ignite on golems because their base damage is huge along with Minion nodes effectively double dipping on the ignite damage . Your Scorching Ray CoCh is interesting but ultimately you will want your Flame Golem in your 56 L setup and use Ray ' s fire resist debuff only in a spell totem setup . Otherwise , your main skill ' s damage potential won ' t be sufficient for higher content level . That is unless you choose to run only two golems instead of four and use a 3 to fire spells staff . Either way , I would do Scorching Ray in no more than a 4 L setup in a summoner build . Golem Jewels ? That sounds interesting , but I ' m thinking more in the line of threshold Jewels rather than stat Jewels since Minion Jewels already fill that need . We shall see .