rage wasn ' t necessarily bad , but it was preeeeetty much bottom of the barrel in regards to quality . NPC ' s were little to nothing other than unmemorable quest dispensers , the environments were dull , grainy , samey , overtly gritty and uninspired , dying never signified anything at all to your progress , lousy , buggy engine and hacky texturing job even for megatextures mod tools nobody ever asked for which only saw but one thing made with it and not one thing else a weapon rebalance mod at that , so as to show how little anyone in the team cared about how the game was refined and dead on arrival game modes . are these people genuinely surprised when they hear others disagree with them when they say they liked the way doom 4 was coming along ? this game is literally the first actual full fledged game ie not a bythebook techdemo that people barely bat an eyelid to we ' ve gotten from id in quite some time .