The company I am at now is an AWS only consultancy focusing on DevOps and BigData . We are an AWS Partner and was founded by AWS alum . Check out our site if you want some more info . If you happen to be going to reInvent next week , we are in the reInvent Central area at booth 408 . Stop by for a chat if you are there . <| sep |> The problems I foresee are twofold . 1 The HotS team has already considered a map without a core see Towers of Doom development , and they may do so in the future again . Does that mean you can ' t play the Overmind on that map ? How would that work , since it is likely that the Overmind being the core would be fundamental to his design ? 2 If a corereplacement hero becomes a thing and multiple heroes can do so , it limits which heroes can be included in a game . Consider if the Overmind has been chosen , you can ' t choose C ' thun . No other hero in the game does this . I ' m not saying that these are insurmountable problems , but they do need to be considered , and nobody ever seems to bring them up . I ' m just saying , consider the effects of such a design before endorsing it particularly with a concept that could reduce future creativity .