~~~ Assume ~~~ everyone is stupid and ~~ will make a ~~~ terrible ~~~ decision ~~~<| sep |> He quoted black when referring to Carson . Stay focused . <| sep |> Immortals and CarriersTempestDTs depending on if you ' re looking at before or after patch 3 . 8 . The only protoss units remaining that don ' t have an ability are zealots , colossi and now the carrier again . <| sep |> There is no nice solution that they ' ll be able to implement , simply different packages of options to help ease certain problems . If we look at data from other MMOs , 1 hour of efficient gold farming usually trades to 3 USD . Having an official way to buy ingame money is the only way to set an effective upper limit on RMT values but doesn ' t stop it if the legal exchange rate is more expensive than the illegal market rate which should be around 1 hour 3 USD . Setting the legal rate lower is an even more horrifying situation where the game outright becomes pay 2 win . Unfortunately , we simply can ' t stop people from buying and selling things just because we make it illegal . But we can consider the effects it will have ingame . We can extrapolate somewhat with how slow missions will be due to the nature of gameplay and how expensive ships are currently in presale when they ' re supposed to be at their cheapest . If it costs 890 USD to buy an 890 Jump at it ' s cheapest unupgraded form , then imagine having to grind 300 hours just to buy the base ship . That ' s a pretty big incentive for impatient players to substitute their time with money if ships are very difficult to obtain . It seems likely that real money will significantly distort gameplay if the ingame economy is in any way playerdriven . You can fight hyperinflation , have player driven markets , and avoid grindiness , but not all three . It ' s a trilemma that appears in the real world as well . There will simply be different choices of problems with no perfect solution . There will be ways to mitigate , but not eliminate problems . How is regular Joe Blow supposed to buy his dream ship running operations with a rinkydink setup if Joe Trader is running a 10 monitor excel empire and can actively shift the price until it becomes unaffordable to anyone but other guys like Joe Trader ? Having a playerdriven market will always bring in market failures . Tying real money to it guarantees that we get real life problems like inequality , loss of opportunity and microcap scam operations . Minimizing player effect on the market is the same as saying they intend to be manipulating price curves through the system but this will only mitigate , not eliminate some aspects of the problem . Hopefully , CIG will do well enough with issues like these that most people will simply accept most of the problems as features , not bugs .