hell yes ! tho i didnt enjoy Alloy of Law as much as the original trilogy . But the 2 next are really really good <| sep |> I think he means more the butterfly effect than purposely changing this things <| sep |> Why is it legit though ? If those guys want to run hundreds of dungeons every week to get all legendaries ASAP , why stop them ? Hardcore have always done that kind of thing farming mats for crafts , splitfarming raids for gear , etc . and they were never blocked half way because reasons before so why now ? They don ' t chase gear , they chase efficiency and optimisation , the carrot for them is the raid itself , not the loot it gives . Blizz comment is aimed at the average player read not hard core and for this kind of player I fall into that category btw , even with bad luck protection never stopping and unless extreme luck which isn ' t statistically relevant , reaching 4 or 5 legendaries would STILL take a very long time and getting all of them would be unrealistic , especially since they ' re introducing more of them in 715 . So really I see no reason to limit the system that way . Just let players play as much as they want and get the loot if they really wantneed it .