that ' s why i called it a melt , goober . <| sep |> Also Nikki Bella . Holy hell . <| sep |> An S set must never outperform an SS set <| sep |> Bring back Papelbon . Him coming out of the bullpen to Shipping up to Boston was just fucking badass . <| sep |>, Musei , and kwgt <| sep |> Get a grip <| sep |> Amazon price matched it finally <| sep |> On the Edges I actually didn ' t make those up , they ' re ported right from Savage Rifts . I just happened to like them and felt they ' d fit well with the setting . The only Combat Edges I made up were the Armor Optimization ones . I made up the nonCombat ones as well . Also , the 3 new spells are also from Savage Rifts . Still valid criticism , just wanted to give credit . On Armor Use I didn ' t want to get too crunchy , so I liked just the flat effect . Fast , furious , fun and all that . I agree metal needs tweaking , though to avoid the hit location problem which I hadn ' t noticed . What about a critical miss on Armor Use breaks one of your armor pieces , chosen at random , but metal ones don ' t break ? So sort of a mirror to the weapon rule .