The worst was when people would come in for doorbusters at 2 pm and ask me why I wasn ' t allowing them to have one . We opened at 7 am and only had 50 . It ' s not my fault <| sep |> Being negative doesn ' t make you smart . <| sep |> EVERYTHING is forgiven , tax free . PAY AS LITTLE AS POSSIBLE if you ' re going the PSLF route . <| sep |> I dunno man , all the solutions apart from 1 and somewhat 3 , though I think 3 is still a bit severe seem like really harsh nerfs . The main problem with sniper imo is that his intended weakness at close range doesn ' t exist if a sniper is good enough . Quickscope headshots at long range are balanced enough when compared to the close range abilities of other classes . I personally think sniper rifle shots at close range should have something like a 30 % damage penalty , so that long range quickscope headshots are still a thing . Your nerf to reload and scoping speeds would also work for this . As for your example situation , Frontier last is well known for having insanely long sightlines which of course makes sniper too good on that point and the flank routes on the last point aren ' t that useful . I think your scenario shows more problems with the map than it does with sniper . In summary , I do believe sniper needs a nerf to his closerange ability and maybe a nerf to bodyshots too , but quickscope headshots at long range are balanced enough to stay .