With microplay they have a sweet return policy on used games . purchase the used game , play for a few days , when you ' re done with it return it , get most of your money back with receipt . They give you back what you paid minus a dollar per day since you bought it i . e . Bring it back 3 days later you get your money back minus 3 dollars . <| sep |> So , I ' m not here to make enemies , but there are some people who are more interested in a game ' s form than it ' s function . For instance , I know a guy who ' s really into fantasy , and you can sell him on just about any game if you tell him it has dwarves in it . The one exception I ' ve encountered so far is Dwarf Fortress because it ' s kinda . different . Some people are just sold on the idea of a space exploration game , but they also want base building . You could easily make the basebuilding work in a game where you fly between magical planes on a dragon , where each plane is procedurally generated , and you can always warp back to your home plane , where your base is . But people get fixated on a theme and decide that ' s the kind of game they want . If you ' re looking at a game for its story , I could see why you ' d care about the theme debatable , but I can sympathize with the idea , but if you ' re just looking for gameplay of a certain type , the theme shouldn ' t have as much weight as people give it .