3 Tirpits per game ? HUH . Think that is a bit much . 1 per game maybe . 1 . 5 Bismarck average . <| sep |> With Druids and Rangers , they aren ' t technically granted magic from nature , they just learn to harness it for themselves much like a sorcerer or wizard would learn how to harness arcane power . I ' d say that they don ' t have any class based repercussions , but other druidsrangers might want to stop them and either make them attone , or eliminate them if they are a threat . With the other 3 , their power is very much granted by their deitypatron , so you could start taking away things relating to magicchannel divinity options . Perhaps a Warlock loses a level of spell slots from 4 th to 3 rd perhaps or just loses a single spell slot ? Or maybe one of their eldritch invocations stop working or don ' t work as effectively instead of casting a spell at will , they can only cast it X times per long rest . For Paladins , I think channel divinity and other magical effects they can do would be the more thematic bits to remove the divine power doesn ' t grant them martial prowess , so they can still swing a sword effectively so features like fighting style and extra attack stay , but maybe they can ' t smite as effectively ? For clerics , most features are divine based , so reducing or removing them could have that effect . It ' s also worth noting that a Paladin doesn ' t necessarily have to worship a particular deity , as their magic comes just as much , if not more , from strength of will than divine power . Remember that these things can also be refluffed a lot as well , especially for Warlocks . Maybe they made the pact with the patron for the power , but the patron cannot simply take the power away ? Or maybe it wasn ' t a corporeal patron such as the Undying Light , so it ' s more of an energy source rather than a being that gifted the power . Ultimately , the DM has full say over what can or can ' t happen , so discuss it with them if you are a player , or discuss it with your players if you ' re the DM . Finally , be wary about penalising specific classes and forcing them into specific paths because that ' s what the stereotypical intent is . If some classes are penalised and others aren ' t , it makes it unfair on players who pick the classes you mentioned .