Daaaaaamn ! Logic 1 Reloaders 0 ! !!!<| sep |> Well sir . I was not aware . <| sep |> thank you D <| sep |> KP ' s commentary would be more suited for a Youtube gameplay than a cricket match . <| sep |> Living the dream ! That is why you put palm in decks ! <| sep |> I usually end up giving samples to my friends who don ' t prioritise buying makeup and skin care and would rather spend on other stuff . The rare times I use samples I use those from brands that never gave me any issues . It ' s rare for me to have a problem . <| sep |> Yeah his husband is definitely cheating on him with a real man . <| sep |> Haha I ended up having a chat with my girlfriend while we were doing Nightfalls on Tuesday night and she ' s also in the , Skeleton keys need to drop more frequently camp . We spent about an hour going back and forth on the subject . In the end , this was the conclusion we moreorless reachedBungie must have examined the data in front of them during TTK and concluded that people were spending far too much time farming the same strikes over and over for god roll weapons , which resulted in some strikes being favored and others being neglected entirely . To discourage this unhealthy habit , they introduced skeleton keys as a means to promote variety . This means more people in the Heroic playlist , which means shorter queues , and more skilledgeared players being paired with newweaker players . Ultimately that ' s a very healthy position for everyone . Once you get that Skeleton Key , then you ' re encouraged to go and target that specific strike to get that specific item you want . From a design perspective , all of this makes perfect sense . The Skeleton Key droprate needs to stay this low in order to make those godrolls special . If they were too easy to farm , then everyone would be using the same weapon with the same perks , and that would eliminate the purpose of perks entirely . You might as well remove them and give everyone the same weapon . So assuming any of the above is remotely accurate , then it makes perfect sense why Bungie applied this philosophy to strikes . No matter what the game is , if you see a good chunk of your playerbase performing the same repetitive task over and over again ie . Loot caves , you would view that internally as a design failure . Did they get it perfect ? Probably not . But it really promotes the whole , play how you want to play and progress mentality they ' ve been pushing with Rise of Iron . Funnily enough , she was streaming the entire conversation . If you ' re keen to listen in on it , it starts at around the 5430 mark . 569510 I found it extra funny that she said she hasn ' t had any skeleton keys drop since week 1 , but then we see 3 keys drop in 3 strikes .