Wait , didn ' t the first alpha release of Minecraft come out in 2009 ? <| sep |> Never really cared for the sequels but my first CE playthrough was such an experience . <| sep |> zip , Nada , gooseegg <| sep |> Is it just me or is Touch ID a lot more hit or miss after the big update ? The tiniest amount of sweat on my fingers causes a missregister <| sep |> It is out now . <| sep |> You ' re implying that you are perfectly aware of the degree to which they increased the weight of levels in the balancing algorithm . No I ' m not , I ' m implying that for me to get that scenario that level simply isn ' t weighted high enough . Level 109 and 54 should be split up 100 % of the time when there ' s noone on the other team above 35 . If we assume that these high levels in this example are some of the worst players in the game and have a very low hidden rating then it is very likely that no moderate increase in the weight of the level value is going to affect the result of the shuffleSure that ' s fine but they never are , I ' ve never encountered levels 50 who were ' among the worst players in the game '. And predictably in this game they were insanely good and absolutely cockstomped us . So I can extrapolate that they probably didn ' t have an extremely low prior performance rating and that therefore level is not weighted highly enough . If you can ' t come back with anything but ' you can ' t be certain about that ' then don ' t respond .