me too please ! and thanks ! <| sep |> Looks pretty solid , only thing I ' d recommend it switching the cooler to a CRYORIG H 7 . It ' s easier to install and overall I think it ' s better . Albeit a bit more expensive . <| sep |> Do you have any sympathy for the parts of the country that aren ' t HRC ? There is a bit more at stake here than one person losing an election . <| sep |> Plenty of stuff has real value but diamonds might as well just be mud in real terms it ' s only marketing that gives them any worth in the eyes of consumers . If they were valued according to utility and availability like any other commodity they ' d go for pennies . <| sep |> The best way imo would be to either a rebalance enemy flat resistance so it takes a full percentage calculation ie rather than a flat resist of the phys and a flat resist of the element it adds both together so for example 100 phys 100 elemental would be taken as a 200 damage hit with the elemental resistance acting as a modifier . So you would have 200 flat resistancexelemental modifier so a player would have a modifier universally of 1 . 0 unless effected by armor making it hit for its damage whereas an enemy weak to lightning would have a lightning modifier of 1 . 2 so assuming a flat resistance of zero they ' d do 2000 x 1 . 2240 . if it was strong to lightning in the same scenario it would do 2000 x 0 . 8160 . If that made any sort of sense ? Basically add the damage up , remove a flat reduction then multiply it by an elemental effectb Modify the elementals to be more powerful at their base but much weaker against things strong to them ie good antidark armor or enemies strong to bleed would seriously reduce its damage but the base damage to neutral would be about the same and to weak would be massively higher