XPost referenced from by uVALARM 0 RGHUL 1 S Flying ocean jumpers by Leon Tukker I am a bot . I delete my negative comments . OriginalPostSearcher OriginalPostSearcher OriginalPostSearcher # faq <| sep |> IMO , it has failed . 1 The current partner commanders all seem really underwhelming . 2 Playing Partner forces you to go wide with your build , and play a deck that is not dependent on using your commanders . Sure , you can build an interesting deck that is centered on your two partnered commanders , but it will fold in the likely event that your opponents ' are packing decent removal . Wide , goodstuff decks can certainly be fun , but they are typically not as competitive . 3 If I ' m not mistaken , Partner is also weaker in terms of the commander tax problem . If you have both partners on the field , and somebody wipes the board , you have to pay 4 tax mana the first time to bring the Partners out again . I think Partner should have been designed so any commander with the ability could be in the command zone with any one nonpartner commander . I know this would create balance issues , but it would have been more interesting .