Have my suspicions about who he ' s protecting but you ' re right about the court admissions . The evidence is being compiled elsewhere now and folks have archives so this thing isn ' t a lost cause . <| sep |> I think I have the rayquaza you want is this the one ? <| sep |> I would say Balance . Specifically I would love to see the air game make more sense like fighters seem to be better against strat bombers than heavy fighters do , the naval game make some more sense like Destroyers seem to be a pure meatshield and never accomplish anything but dying a lot and production numbers to slow down the pace of the game . Early game , up to like 19381939 everything seems fine and happy . But once WW 2 kicks off production figures go through the roof with everyone producing everything in enormous quantities , such that it becomes very hard to macro while you are doing micro , again from a multiplayer perspective without being able to pause all the time , but also from a single player perspective it is not very satisfying when you are , without too much issue , able to basically convert your ENTIRE army to tank divisions AND be successful with it , simply because you can build so many tanks as for it not to matter . I would like to see a more drawn out loweconomy game , which would not only make wars last longer , but also cause more emphasis on good micromanagement and more focus on smart defense with entrenched infantry on specific terrains and such , rather than either the currently common allornothing behind wide rivers usually trying to hold off a billion tank divisions or a straightup ' outzerging ' of the opponent with an obscene amount of infantry divisions running all over the place pretty much British Raj or sometimes Soviets , neither of which are particularly interesting to play with or against . Examples of this is myself as Italy and Germany on a game yesterday we both ended up with about 4600 SPGs too many , overproduced because were too busy with the micro to play close attention to production numbers . A single player example would be the UK who has no problem getting in excess of 20 . 000 active aircraft by 1944 . Or another multiplayer example where the Soviets would literally build over 1000 divisions of 8 width infantry . These kinds of things just seem unreasonable , unrealistic and just excessive . Oh and then as a final point to continue on that , harsher aheadoftime research penalties . You can , quite easily , get 1944 model submarines , destroyers or superheavy battleships or battleships or any kind of ship really as a minor by late 1938 . As a minor I can , without problems , get SuperHeavy Tank Destroyers a variant of the Superheavy tank by mid 1940 , that ' s TWO 1943 researches preceded by a 1941 research DONE by mid 1940 .