Just google blind trust or trump Argentina . It ' ll give you a good idea of what we are getting . <| sep |> You mean everything below the knee ? Possibly the knee also since we can ' t see where his amputation is <| sep |> It passes 4 k at 60 hz in YUV 420 420 Chroma Subsampling so no hdr , and therefore in fact not even the full signal of 4 k 60 without HDR ! <| sep |> great and I just maxed him out , well atleast I got 75 orbs out of it <| sep |> Ohhh , I like that art ! 3 <| sep |> Well , it works if you handle player movement with x 1 and y 1 I don ' t like using ' speed ' and ' direction ', and you can set an object as a parent to other objects to minimize the number of tests . You need some other variables and conditional statements to make a workable system of it , but it can be done . Before the speed improvements to the collision system I built an isometric engine that used these kinds of functions instead because the collision system was too slow to be usable even on a high end gaming PC . So it can be done , but it ' s more involved than the example I gave .