Thursday , January 2 , 27 uhhh we had to have had an error <| sep |> With the way Northernlion ' s Pathing System NLPS TM works I feel like with reduced visibility there would be casualties . <| sep |> Cool man ! Not sure why it got down voted though <| sep |> This explains so much . <| sep |> i dont think they did but it no longer is multiplicative . <| sep |> Happy Thanksgiving , man ! I ' m on my own this holiday so I ' m hanging on to the one tradition I can , and I ' ll be rooting for the best team in football ! I love the Thanksgiving game . Go Cowboys ! <| sep |> Firstly you just said that making her viable is bad for the meta because you dont like how she plays . Thats not how that works . Increasing the number of viable characters in a meta is rarely a bad thing . That ' s not what I said . I said making her a comparable single target healer is bad for the meta . Having a hero with a skill floor as high as another hero ' s skill ceiling is bad . Edit Imagine if they balanced Winston by making his DPS currently 60 comparable to other flanking tanks like D ' va currently 150 . Winston would be absolutely ridiculous because he requires zero aim and is 100 % consistent . No Ana is 100 % consistent and has 100 % aim so it doesn ' t make sense to have her healing be the same as Mercy who requires no skill to use . Secondly your two suggestions were to make her either more like ana increase her pistol dmg or more like lucio speed boost . The point is to aim for different characters with different abilities who are all viable , not to make them all more similar to the best heroes . Besides , how do you speed boost someone 50 %? They ' ll outrun you in 2 seconds and youre going to be constantly shifting over to them to respeed boost themMy suggested changes wouldn ' t completely overlap other heroes because the use cases of each ability is far different Lucio speed boosts his team , Mercy would speed boost 1 ally . Lucio would be good at coordinating pushes and quickly repositioning the team . Mercy would be good at quickly pulling an ally who is out of position or getting a flanker inout of trouble . Ana does burst damage at long range while Mercy would do constant damage at shorter ranges . It ' s the difference between Soldier and Reaper in terms of DPS . Also 50 % is just a number . It could be tuned down . The important point is the mechanic gives her some options to play her differently .