Ha ha , very funny . <| sep |> The issue with RNG without a safety net is it can create vastly different experiences for players . For instance , I absolutely loved Black Desert . I was prepared to play that game til it died . Then I got to end game . I needed a belt that dropped from a specific type of mob , so I went and killed them . I killed them for almost 3 weeks , racking up over 80 hours killing the same 4 packs of mobs over and over again . Then a guildie came along because he too needed the belt . I shit you not , his second pull he got the belt . Then he got another one about 20 minutes later . Then he combined them which has a chance to destroy them both or upgrade them into a single item and it was successful . That was the day I logged permanently . All they really had to do was make it so every time you didn ' t get the item your personal drop chance increased by like 0 . 001 , and I would have been ok with it . But to have gear progression be 100 RNG just sucks .