The Learning Company � Parent ’ s and Teacher ’ s HandbookHOPPING TO IT . .. For start - up information , troubleshooting , and hardwarerequirements for Reader Rabbit ’ s Preschool , refer to thedocumentation in the CD package . © 1998 Learning Company Properties Inc . , a subsidiary of The LearningCompany , Inc . , and its licensors . All rights reserved . The Learning Company , Reader Rabbit , Math Rabbit , and InteractiveReading Journey are registered trademarks and The Learning System is atrademark of Learning Company Properties Inc . All other trademarks and registered trademarks are the property of theirrespective owners . THE LEARNING COMPANYSince 1980 , The Learning Company has consistently produced thehighest quality educational software available . Our award - winningproducts help develop your child ’ s underlying thinking skills andcreativity , while reinforcing important areas of the basic curriculum , such as reading , writing , and mathematics . Every product under The Learning Company brand undergoesextensive research and testing , with input from educationprofessionals , parents , and children . Each product features a precisebalance of educational content and entertainment value . So your childhas fun while learning ! How do we do it ? Enchanting characters . Challenging situations . Rich game environments . State - of - the - art graphics and sound . Progressive skill levels and game segments that can be customized tomeet your child ’ s individual needs . As parents and educators , we recognize that education is a continuousprocess . So we developed The Learning System ™. Carefullysequenced by age groups , this system serves as a product - selectionguide — making it easy for you to confidently choose the right productsfor your children at each stage of their educational development . Asan integral part of The Learning System , each of our productsaddresses a specific age group and subject area with appropriatethemes to heighten your child ’ s interest in learning . WELCOME TO READER RABBIT ’ SWORLD OF LEARNING ! The Reader Rabbit system offers three unique and effective approachesto learning — multisubject , Interactive Journeys , and skillbuilders . Themultisubject series gives young learners a broad , rich introduction to keysubjects at a particular grade level . The Interactive Journeys provide indepthlearning instruction in reading or math . Reader Rabbit ’ sskillbuilders offer further practice within a single subject area . Developed by education experts , these series are designed tocomplement one another and can foster a love of learning that will last alifetime . Reader Rabbit ’ s � Kindergarten , Ages 4 – 6 Learning goes to camp in Reader Rabbit ’ s Kindergarten ! Interactiveactivities , rhymes , outrageous animal facts , creativity projects , and asuper sneaky porcupine make for an incredibly fun adventure ! It ’ s timefor a celebration at Camp Happy Tales , but where are all the campingsupplies ? Help Reader Rabbit and Mat the Mouse save the big campfireparty , and build early reading , math , and thinking skills along the way ! Special features include personalized graphics , printing , and a progressreport . Reader Rabbit ’ s � Interactive Reading Journey � for Grades K – 1 , Ages 4 – 7 Journey through a land of fantasy and surpriseanimation in this breakthrough program that teacheschildren to read . Reader Rabbit ’ s Interactive ReadingJourney for Grades K – 1 covers a full year ofclassroom instruction and integrates 40 increasinglychallenging storybooks with more than 100 phonicsactivities . There is also a proficiency - trackingfeature to guide children ’ s learning , as well asprinted copies of the 40 stories from the program ! Reader Rabbit ’ s Reading 1 � , Ages 4 – 7 Join Reader Rabbit on a fun - filled journey through the wonderfulWord Factory to build preschool through first - grade phonics skills . Four time - tested activities use more than 200 words to develop phonicsskills , increase vocabulary , and sharpen memory and concentrationskills — the foundation for successful reading and learning . Math Rabbit � , Ages 4 – 7 The fun of the circus comes to life as Math Rabbit gives your childessential building blocks for a solid foundation inmath . Four spectacular circus activitieshelp children develop preschoolthrough first grade skills incounting , matching , adding , subtracting , and identifyingequalities and inequalities . Comejoin the circus , where learningmath is fun and easy . Reader Rabbit ’ s � P r e schoolContentsEDUCATIONAL FOCUS . . . . . . . . . . . . . . ......................... 2 Child Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 2 Concepts and Learning Outcomes . . . . . . . . . . . . . . . . . ......................... 3 Tips for Parents and Teachers . . . . . . . . . . . . . . . . . . . . . . . . ......................... 6 GETTING STARTED . . . . . . . . . . . . . . . . . . . ......................... 8 Signing In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 8 Choosing a Playworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 10 Using POP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 11 PLAYING THE ACTIVITIES . . . . . . . . ......................... 12 Collecting Tickets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 13 Counting Club Playworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 14 Counting Club . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 14 Hide & Seek Gallery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 15 ABC Diner Playworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 16 ABC Diner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 16 Zany Zoom In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 17 Shape Shack Playworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 18 Shape Shack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 18 Body Builders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 19 Pattern Parade Playworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 20 Pattern Parade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 20 Crazy Costumes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 21 Mouse Match Playworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 22 Mouse Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 22 Coloring Clowns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 23 The Carnival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 24 APPENDIXESAppendix A : The POP Buttons . . . . . . . . . . . . . . . . . . . . ......................... 25 Appendix B : Playing the “ Jolly Jamboree ” . ......................... 28 CUSTOMER SERVICE . . . . . . . . . . . . . . ......................... 30 INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 33 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ......................... 36 EDUCATIONAL FOCUS 2 Educational FocusChildren start learning about themselves and their surrounding worldfrom the moment they are born . They learn through their senses , byinteracting with people , and by playing . Reader Rabbit ’ s Preschoolhelps youngsters learn concepts fundamental to reading , math , science , critical thinking , and creative thinking by providing d evelopmentallyappropriate play activities . CHILD DEVELOPMENTAs children grow , they develop in nine basic areas : • Visual Perception — discriminating among various shapes andrecognizing patterns • Visual Memory — recalling what has been seen • Auditory Perception — discriminating among different soundsand music • Auditory Memory — recalling what has been heard • Motor Skills — developing a sense of balance , body control , andeye - hand coordination • Language Skills — following directions and listening to songs • Number Skills — counting and working with numbers • Scientific Thinking Skills — expressing curiosity about the worldand making predictions • Concentrating and Paying Attention — concentrating on a task andworking independentlyReader Rabbit ’ s Preschool creates an interactive environment thatdevelops all nine key developmental areas . The program ’ s design wasbased on research from educational literature and input from childdevelopmentexperts , pediatric medical specialists , parents , andchildren . As a result , the program provides preschoolers with healthyand appropriate interactions with the computer . Because children learn best from experiences that involve more thanone of the five senses , the program ’ s activities provide multisensory , 3 action - oriented opportunities for youngsters to learn through graphicsand animation , speech and music , and movement activities . The Tipsfor Parents and Teachers later in this chapter includes ideas abouthelping children incorporate the senses of smell and taste as they learnnew concepts . Young children learn to use their big muscles before they learn to usetheir small ones — that is , they develop large motor skills before finemotor skills . Research indicates that if the development of large motorskills is delayed , then fine motor skills may also be delayed . With thisin mind , Reader Rabbit ’ s Preschool helps youngsters develop largemotor skills by encouraging them to get up and move to music . CONCEPTS AND LEARNINGOUTCOMESReader Rabbit ’ s Preschool presents ten activities — five structuredskillbuilder games and five open - ended play - and - learn activities . Theskillbuilder games emphasize critical thinking skills and fundamentalreading , math , and science concepts through structured learningexperiences . The play - and - learn activities allow preschoolers toexplore and play with concepts that foster creative thinking . The Skills Chart in the program shows the specific skills that areaddressed in each activity . ( See Appendix A for more information . ) The following sections describe the overall educational content andfocus of the ten activities . Skillbuilder ActivitiesIn the Counting Club , children build a foundation for math bylearning to identify numbers by their names and by their symbols . They also practice counting , adding , and subtracting as they learn tocorrelate quantity with number symbols . In addition , youngsters areinvited to stretch , twist , hop , wiggle , and sing along with playfulwoodland critters to develop large - motor skills . Concepts and Learning OutcomesEDUCATIONAL FOCUS 4 In the ABC Diner , youngsters identify uppercase and lowercaseletters and learn the relationship between the letters and the soundsthey represent . They also build vocabulary as they are exposed to avariety of food items in the diner . As they work through the fourlevels , youngsters practice isolating beginning sounds of words — anessential pre - reading skill . In the Shape Shack , children continue to develop pre - readingskills as they sort familiar objects and learn how to find differences insimilar - looking things . This ability to differentiate is an earlypredictor of reading success and prepares children to discriminateamong similarly shaped letters such as b , p , and d . The Shape Shack also builds important vocabulary and thinking skills . As they attend to each set of objects , young learners practice sortingand categorizing according to shape , sound , color , and group . In the Pattern Parade , children complete patterns by focusing oncolor , size , or sound . As they advance through the levels , youngstersneed to finish patterns that use combinations of these attributes . ByLevel 4 , children are ready to demonstrate their understanding ofpatterning concepts by creating their own patterns . In Mouse Match , children are encouraged to match similar letters , numbers , patterns , and shapes . Concentration and memorization skillsare enhanced as children review all the elements they have learned inthe program . As the skill levels increase , the patterns and quantitiesbecome more challenging . CHALLENGE LEVELSThe five skillbuilder activities in Reader Rabbit ’ s Preschool aredivided into four challenge levels . Each level gives children theopportunity to explore new concepts , build their confidence , anddemonstrate their mastery of the concepts they learned . 5 In Level 1 , youngsters start playing with the basic concepts introducedin the activity . They can also enjoy the characters , silly animations , rhymes , music , and simple movement activities . In Level 2 , childrenare introduced to more advanced concepts . Level 3 allows youngstersto continue to play with concepts to build their confidence and masternew skills . Level 4 provides an open - ended environment in whichchildren can play and demonstrate mastery of the concepts they havelearned . By Level 4 , the skills they have practiced should be part ofchildren ’ s intellectual repertoire . Play - and - Learn ActivitiesIn the Hide & Seek Gallery , youngsters search for Reader Rabbitafter he hides in busy backgrounds . As they help Mat the Mouse findReader Rabbit , children strengthen their ability to focus on and discern asingle object that is surrounded by many — an important pre - reading skill . In Zany Zoom In , Reader Rabbit heightens preschoolers ’ curiosityand sparks their imaginations by inviting them to explore a forestscene and look beneath the surface . As children discover the hiddenanimations , they find that things are not always what they appear to be . In Body Builders , children build Reader Rabbit or one of hisfriends by assembling the correct body parts . Youngsters focus on thesize , shape , and color of each piece as they make their favoritecharacter or create their own imaginary friend . In Crazy Costumes , Reader Rabbit and Mat the Mouse play “ Let ’ s Pretend ” as youngsters dress them up in different outfits . Children sort costume pieces by size to determine if they belong toReader Rabbit or to Mat . They can imagine that they are doctors , astronauts , or police officers along with Reader Rabbit and Mat , orthey can mix up the outfits for a creative fashion show . In Coloring Clowns , children enhance their creativity as theychoose and color a variety of pictures that they can personalize andprint out . Tips for Parents and TeachersEDUCATIONAL FOCUS 6 TIPS FOR PARENTS AND TEACHERSHere are some tips to help children get the most out of their experiencewith Reader Rabbit ’ s Preschool . Help young children develop healthy habits during their firstexperiences with the computer . n Children should sit 16 to 20 inches away from the screen . n Encourage good posture at the computer . Make sure thescreen is at an appropriate level for the child . A youngster ’ shead should be level , with the eyes looking slightly down atthe screen . n Be sure that the speaker or computer volume is not set toohigh . Young children ’ s ears are sensitive . In addition , childrenshould not wear headphones when they are at the computer . n Appropriate lighting is important at the computer . Soft light , rather than bright or fluorescent light , is best . n For children ages 3 to 5 , you should limit each computersession to 20 minutes . After spending time at the computer , children should pursue activities that do not require them tofocus their eyes on items at a close range . Provide multisensory opportunities away from the computer forchildren to practice the concepts presented in the game . n Have children go outside where there is plenty of room to workon large - motor skills — jumping , hopping , skipping , running , dancing . n Encourage children to dance the movements to “ JollyJamboree . ” ( See Appendix B for song lyrics ) . The marching , Buzzy Bee , and Double Doodle movements help improvelistening , reading , and coordination skills . The ReaderRabbit ’ s Preschool songs also include movements that helpdevelop large motor skills . n Sing songs and dance with your children . n Have your child help with cooking . Sniff each ingredienttogether , then taste those ingredients that are safe to eat raw . Discuss how a food ’ s smell and flavor relate to each other . 7 n Help children sort and categorize toys . Rearrange the contentsof kitchen cupboards according to size , weight , kind , color , function , taste , or smell . ( At this developmental stage , youngsters can attend to one quality at a time . ) n Show children how to use a magnifying glass . Look athousehold objects close - up . Compare natural objects such ascloth , wood , and food with man - made objects such as plastic ormetal . Help children apply the skills they developed in the program . n Ask children to look for patterns in everything they see — in aleaf , a flower , windows on a building , cars on the street . n Practice isolating the beginning , end , and middle sounds ofwords as you and your children go about your daily activities . n Have children look for shapes within letters on printed items . Use cereal boxes , billboards , or road signs to look for lettersthey have learned . n Encourage children to practice counting everything they can , and have them count forward as well as backward . n Prepare a “ dress - up box ” filled with old clothing . Children liketo imitate adults , and dressing up lets them explore a variety ofsocial roles . n Talk about how different clothes are worn for differentoccasions . Ask questions such as , “ What would you wear ifyou were going to paint ? ” or “ Where would you wear a bathingsuit ? ” n Hide an object and tell your child what you hid . As your childlooks for the object , use hot or cold as hints about the object ’ slocation . n Place several familiar objects on a tray . Ask your child to findan object on the tray . Younger children should start with fewerobjects . Older children might enjoy finding things that areinside cluttered drawers , closets , or cupboards . Reading aloud to children fosters a lifelong love of learning andreading . It unlocks the imagination , encourages creativity , and developsvocabulary . n Read to and with your children every day . Tips for Parents and TeachersGETTING STARTED 8 Getting StartedAre you ready to explore and learn with Reader Rabbit and hisfriends ? Start the program by following the instructions in theCD package . SIGNING INTo play Reader Rabbit ’ s Preschool , you ’ ll need to sign in byentering your name . The sign - in screen lists all players whohave already entered their names . New PlayersTo add your name to the sign - in list : 1 . Type your name in the name box by clicking on theappropriate alphabet letters or using the keyboard . Yourname can have as many as 15 letters . And it must bedifferent than any other name on the list . Delete aletter . Click on thearrows to finda player ’ sname . Go to theMain Menu . Click on theletters to spellthe player ’ sname . 9 To erase a mistake , click on or press Backspace ( Windows � ) or delete ( Macintosh � ). Click on or press Spacebar to put a space betweenletters . ( A space counts as a letter . ) Then finish typing theletters you need to spell your name . 2 . Click on to begin the game . Listed PlayersIf you ’ ve played Reader Rabbit ’ s Preschool before , your namewill already be on the sign - in list . If you don ’ t see your namein the name box , click on the arrows to scroll through the list . To continue a saved game : 1 . Click on your name to highlight it , or just type your nameusing the onscreen alphabet letters or the keyboard . 2 . Click on . Removing a Player ’ s NameYou can remove a player ’ s name at any time . However , whenthere are 99 names on the list , it ’ s full , and you must remove aname before you can add a new one . Removing a name willpermanently erase that player ’ s name and program optionssettings from the hard disk . To remove a player ’ s name : n Click on the name to highlight it . Then press Ctrl + R ( Windows ) or control + R ( Macintosh ) . Signing InGETTING STARTED 10 CHOOSING A PLAYWORLDAfter you sign in , you ’ ll see the Main Menu screen . This iswhere you choose a playworld to visit . The map in the middle of the Main Menu screen keeps trackof your progress . As you play , you will collect tickets for thecarnival rides . As you collect tickets , parts of the map arecolored in , showing you how many canival rides you havecompleted . For more information on the activities and how to collecttickets , see the next chapter , Playing the Activities . Click on the pathof the playworldyou want to visit . Click on the radio to hearthe “ Jolly Jamboree ” anddance with Mat the Mouse . Click on the mapto see whereyou ’ ve been . 11 Using POP ( Program Options Pad ) USING POP ( PROGRAM OPTIONS PAD ) At the Main Menu , you ’ ll notice POP at the bottom of thescreen . ( POP is not visible in other parts of the program , butyou can access it from anywhere in the program . ) POPcontains program information and allows you to set variousprogram options . Any settings you make through POP remainin effect until you change them , and they are saved under yourname when you exit the program . POP also lets you navigateamong the different areas of the program . For specificinformation about the POP buttons , see Appendix A . POP Basicsn To open POP , press Ctrl + P ( Windows ) orcontrol + P ( Macintosh ) . n To close POP , click on POP ’ s eyes or anywhere on thescreen outside of POP . n To choose a button , click on it . 12 PLAYING THE ACTIVITIESPlaying the ActivitiesReader Rabbit ’ s Preschool has five bustling playworldswaiting for you . Each playworld is a gateway to two types ofexciting activities — skillbuilder and play - and - learn . As youplay each activity , Reader Rabbit , Mat the Mouse , and theirfriends will encourage you to explore new ideas , experimentwith different concepts , and have fun as you learn . To enter a skillbuilder activity , click on the path leading to theactivity entrance . To get to a play - and - learn activity , just clickon the sign along the path . Each playworld also has hidden animations and a special songfor you to find . Click around and see what there is to see ! Andlisten carefully to the songs . They will tell you about theimportant things you ’ ll be doing in the skillbuilder activities . Click on theentrance togo to theskillbuilderactivity . Click on thesign to go to theplay - and - learnactivity . Click onMat forhelp . Click here toreturn to theMain Menu . 13 COLLECTING TICKETSEach skillbuilder activity has four levels . When you finish alevel , you collect a ride ticket . When you collect four tickets , you can ride the ride in that playworld . ( See The Carnival laterin this chapter . ) You begin each activity at Level 1 , and youwill move on to the next level when you finish the current one . If you want to start at a different level , you can customize thelevel by using POP . ( See Appendix A for more information . ) When you go to the play - and - learn activities , you can stay andhave fun for as long as you like . There are games for you toplay and hidden surprises for you to find . The play - and - learnactivities don ’ t have tickets for you to earn , so when you ’ reready to collect a ticket , you ’ ll need to go back to a skillbuilderactivity . Collecting TicketsCollect aride ticketfor eachlevel youcomplete . 14 PLAYING THE ACTIVITIESCOUNTING CLUB PLAYWORLDThe Counting Club playworld lets you play with numbers andmovement . This playworld is the gateway to the CountingClub and Hide & Seek Gallery activities . Counting ClubWhen you go inside the Counting Club , Tally the Counting Catwill tell you how to find the forest friends . When you findthem , be sure to jump , twist , and stretch with them . In Level 1 , match the number that Tally gives you tothe numbers on the trees . In Level 2 and Level 3 , find the right number of forestfriends to count up or down to the number that Tallygives you . In Level 4 , choose how many forest friends and whichones you want to come out and play . Click on the eyesto make the forestfriends come out . Click on a friendto see it dance . Click again tomake it stop . Click on Tally ifyou need help . Click on awindow toopen it . Click on theTake - Away Bushto put the friendsback into theirhomes . Click here to goback to theplayworld screen . 15 Hide & Seek GalleryReader Rabbit is hiding in one of the pictures ! Help Mat findhim . Be sure to look everywhere . Reader Rabbit is veryclever , and he has many different places to hide in each picture . Counting Club PlayworldClick on thepicture in whichyou wantReader Rabbitto hide . Click hereto go backto theplayworldscreen . Look for ReaderRabbit insidethe picture . Click on a spotwhen you thinkyou see him . Click here to goback to the gallery . Print outyourpicture . 16 PLAYING THE ACTIVITIESABC DINER PLAYWORLDIn this playworld , enjoy the lively music and meet some wackyfriends relaxing as they eat . This is the gateway to the ABCDiner and Zany Zoom In activities . ABC DinerInside the Diner , Ed and Reader Rabbit need your help to makesome “ delicious ” food . Listen to Ed give you the order . In Level 1 , match the letter that Ed gives you to theletters on the cabinets . In Level 2 , match the letter sound Ed tells you to theletters in the cabinets . In Level 3 , match the letter Ed tells you to food thatbegins with that letter . In Level 4 , pick any food that begins with the sound ofthe letter that Ed tells you . Click on a letterto hear its nameor sound . Click on Ed ifyou need help . Click on Ed ’ sbowl to put theingredientsinto it . Click on letters to hear their namesor sounds . Click on words to hearthe names of the ingredients . Click here to goback to theplayworld screen . Click on thefood to hearits name . Click on acabinet toopen it . Click outsideof a cabinetto close it . 17 Zany Zoom InThere is more than meets the eye here at the Zany Zoom Inscreen . Move your magnifying glass around and click ondifferent places to zoom in for a closer look . Try to predictwhat you will find . Click a few times in each place to makesure you see all the surprises . ABC Diner PlayworldClick againto see more . Click hereto go backto theplayworldscreen . Move yourmagnifying glassto a place on thescreen . Thenclick to see what ’ shappening . Click hereto go backto theplayworldscreen . Print outthe picture . 18 PLAYING THE ACTIVITIESSHAPE SHACK PLAYWORLDMischievous monkeys and musical madness are everywhere inthe Shape Shack playworld . This screen is the gateway to theShape Shack and Body Builders activities . Shape ShackMit needs help putting his toys away in his Shape Shack . Youcan help him by putting them into the correct boxes . Mit willtell you what you need to do . In Level 1 , sort the toys into the two groups shown onthe flags . In Level 2 , sort the toys by their shapes , colors , groups , or sounds . There is one flag to give you a hint . In Level 3 and Level 4 , you get to decide how you wantto sort the toys . There are as many as three differentways to sort them . Click on Mit ifyou need help . Click on a toy tohear its nameor sound . Click on a flagto hear thecategory . Click on a boxto put a toyaway . Click here togo back to theplayworldscreen . 19 Body BuildersIt ’ s time to build bodies with Arno Moose , the host of the BodyBuilders game show . Cycle through the arms , legs , feet , heads , ears , and bodies . Mix and match the different body parts tomake one of Arno ’ s friends , or create your own make - believecharacter . To print out your make - believe character : n Click on the PRINT button . To record and playback : n Make up a name for your make - believe character . Clickon the RECORD button and say your make - believecharacter ’ s name . When the PLAY button appears , clickon it to hear your recording . Shape Shack PlayworldClick on Arno ifyou need help . Click on a body part to add it toyour character . Keep clickingto see the different partsavailable in that window . Click here to goback to theplayworld screen . Print out yourcharacter . Make up a silly name foryour character and record itby pressing the recordbutton . 20 PLAYING THE ACTIVITIESPATTERN PARADE PLAYWORLDPatterns are on parade in the Pattern Parade playworld . Clickaround to find patterns in nature , in music — everywhere ! Thisscreen is the gateway to the Pattern Parade and CrazyCostumes activities . Pattern ParadeBen the Ant is waiting for you to help him choose the marchersfor the pattern parade . Ben will tell you what kind of parade tomake and which attributes you will focus on : color , size , orsound . In Level 1 , make a parade using one attribute . In Level 2 , make a parade by completing aone - attribute pattern . In Level 3 , make a longer parade by completing atwo - attribute pattern . In Level 4 , make your own parade . Click on themarcher youwant tochoose . Click on Ben ifyou need help . Click on theseat saver toput themarcher backonto thebleachers . Click on thefootprints to putthe marcherinto the parade . Click here togo back tothe playworldscreen . 21 Pattern Parade PlayworldCrazy CostumesMix and match crazy costumes as you play “ Let ’ s Pretend ” with Reader Rabbit and Mat . Pick out costumes for them towear so they can play make - believe and pretend they aresomeone else . To print out your crazy costume : n Click on the PRINT button under each crazy costume . To record and playback : n Make up a name for your crazy costume . Click on theRECORD button and say your crazy costume name . When the PLAY button appears , click on it to hear yourrecording . Click on thetop drawer tosee hats andheadpieces . Click on thebottom drawerto see pants , skirts , andshoes . Click on themiddle drawerto see shirts , coats , anddresses . Click onReaderRabbit if youneed help . Click on acostumepiece tochoose it . Then clickon ReaderRabbit orMat to putit on . Click here togo back to theplayworldscreen . Lights in the trees showhow many complete outfitsyou ’ ve made . Click onMat if youneed help . Record yourcrazycostume ’ sname bypressing theRecord button . 22 PLAYING THE ACTIVITIESMOUSE MATCH PLAYWORLDLet ’ s follow Reader Rabbit to the Mouse Match playworldwhere you can review all the numbers , colors , shapes , andletters you ’ ve learned in Reader Rabbit ’ s Preschool . Thisscreen is the gateway to the Mouse Match and ColoringClowns activities . Mouse MatchPlay Mouse Match with Reader Rabbit . Help him match thenumbers , colors , shapes , and letters on the cards byremembering where they are hidden . Click on acard to turnit over . Click here to goback to theplayworld screen . Click onReader fora clue . 23 Coloring ClownsCome on in and enjoy coloring your own pictures with thecoloring clowns . The easel contains pictures of charactershaving fun at the carnival . When you ’ re done , you can printout your picture with your name on it . Click on acolor andthen on a partof the scene . Click here toturn to a newpicture . Click here togo to MouseMatch . Click on theeraser toerase all thecolor in yourpicture . Click on anew color toreplace acolor . Click here toprint out yourpicture . 24 PLAYING THE ACTIVITIESTHE CARNIVALThe carnival has five different types of rides — teacups , rollercoaster , carousel , bumper cars , and ferris wheel — one ride ineach playworld . When you earn four tickets in a playworld , you can ride the ride . And you can go back and ride it as manytimes as you like . When you earn all 20 tickets , you can ride all the carnival ridesand there will be a special , grand finale parade just for you ! 25 APPENDIX A : THE POP BUTTONSThe 12 POP buttons provide access to program options anddetailed information about the educational content of theprogram . To select a button , click on it . Skills presents a matrix of the main educational skillscovered in each of the program ’ s activities . Progress presents a chart showing how far you haveprogressed in all of the program ’ s main activities . Youcan also access detailed information about each activity . APPENDIXES 26 Education gives you information about theeducational philosophy and content of the program , aswell as a discussion of children ’ s cognitive development . Levels lets you customize the challenge levels for theactivities . Click on a square to choose a new level . Uppercase / Lowercase lets youchoose whether the letters in ABC Dinerare uppercase or lowercase . Menu takes you to the Main Menu . 27 Sign - In takes you to the sign - in screen . Movement gives you general information aboutthe elements of movement found in the product . It alsolets you see a demonstration of specific movements , including those in the “ Jolly Jamboree . ” Sound lets you turn the sound off or on . Whensound is off , a slash mark appears across the button . All activities are available when the sound is off , butsince some of the activities use sound - based clues , itmay be difficult for children to play without sound . Printing lets you turn the printing option off or on . You can print out your Progress Chart or your creationsfrom Coloring Clowns , Crazy Costumes , and BodyBuilders . Record lets you turn the recording feature off or on . You can make up a name for your creations in CrazyCostumes and Body Builders , then record and playthem back . Exit lets you leave the program . Appendix A : The POP ButtonsAPPENDIXES 28 APPENDIX B : THE JOLLY JAMBOREEAs you play Reader Rabbit ’ s Preschool , you can listen anddance to “ Jolly Jamboree ” by clicking on Mat ’ s radio at theMain Menu . Mat ’ s RadioOn the following page are the lyrics to “ Jolly Jamboree , ” aswell as illustrations of the primary movements for children tomake as they listen to the song . Before children begin , be surethey have enough space to move around . Several of themovements described in the song are based on the work of PaulDennison , Ph . D . , a pioneer in the field of applied neurologicalresearch and the founder of the Educational KinesiologyFoundation in Ventura , California . Dr . Dennison believes that “ movement and learning are necessary companions . ” As such , the movements are designed to integrate the functioning of thedifferent parts of the brain and help improve listening , reading , and coordination skills . ( See the Movement button in POP formore information about “ Jolly Jamboree . ” ) 29 Hello there ! Hello there ! ItÕs time to play ! Hip hooray ! LetÕs see if you can follow meand do the Jolly Jamboree ! ChorusClap your hands . Clap , clap , clap . Laugh out loud . Ha , ha , ha . Stamp your feet . Stamp , stamp , stamp . Then turn yourself around . Now everybody , hup , 2 , 3 ! ItÕs time for you tomarch with me . WeÕll march just likeweÕre in a band , and cross and touchour kneeswith our hands . ChorusNow makeyour handa buzzy beeand do a lazy 8 with me ! Watch that beefly all aroundas you make abuzzy sound . ChorusThe last one rhymes with noodle . ItÕs called the Double Doodle . Put both hands in the airand draw some things up there . ChorusNow youÕre finished , and guess what ? YouÕre ready to golearn a lot ! Your brain is wideawake , you see , Ôcause you did theJolly Jamboree ! Chorus “ Jolly Jamboree ” Appendix B : Playing the Jolly JamboreeAPPENDIXES 30 CUSTOMER SERVICEWe are proud of the special relationship we have with manysatisfied students , parents , and teachers . If you have a problem , aquestion , or a suggestion , please call our Customer ServiceDepartment at 617 - 761 - 3000 . Unauthorized reproduction , adaptation , distribution , performance , or display of this document , the associated computer program , orthe audiovisual work is strictly prohibited . Damaged CD Replacement Policy : The Learning Company willreplace CDs that the user damages for a duplicating and handlingfee . Return your damaged CD and a check for $ 10 to : The Learning CompanyAttention : CD Return Dept . One Athenaeum StreetRiverview BuildingCambridge , MA 0214233 INDEXAABC Dineractivity 16 concepts presented in 4 – 7 playworld 16 – 17 Activities 12 – 21 ABC Diner 16 Body Builders 19 Coloring Clowns 23 Counting Club 14 Crazy Costumes 21 Hide & Seek Gallery 15 Mouse Match 22 Pattern Parade 20 Shape Shack 18 Zany Zoom In 17 Activities , offline 6 – 7 Activity levels . See ChallengelevelsAdding name as new player 8 Arrows onsign - in list 9 BBody Builders 19 concepts presented in 5 CCarnival 24 rides 24 Challenge levels 13 , 14 , 16 , 18 , 20 , 26 educational definitions of 4 – 5 Choosinga playworld 10 an option button in POP 11 challenge levels 26 Collecting tickets 13 Coloring Clowns 23 concepts presented in 5 Continuing a saved game 9 Counting Clubactivity 14 concepts presented in 3 playworld 14 – 15 Crazy Costumes 21 concepts presented in 5 Customer Service 30 DDelete letter 9 EEarning tickets . See CollectingkeysEducation button in POP 26 Educational benefits of theprogram 2 – 7 , 26 Entrance screens 12 Erasingmistakes on sign - in list 9 player ’ s name 9 Exit button in POP 27 Exiting the program 2734 GGettinghelp 14 , 16 , 18 , 20 started 8 – 11 HHelpgetting 14 , 16 , 18 , 20 Hide & Seek Gallery 15 concepts presented in 5 IInstalling the program . Seedocumentation in CDpackageJJolly Jamboree 10 “ Jolly Jamboree ” 6 movements and song lyrics 29 LLarge motor skills . SeeMovementLetters , using on sign - in list 8 Levelsbutton in POP 26 educational definitions of 4 List of players 8 – 9 Lowercase button in POP 26 MMap 10 Menu button in POP 26 Mouse Matchactivity 22 concepts presented in 4 playworld 22 – 23 Movement button in POP 27 NNames of playersadding new 8 list of 8 – 9 removing 9 New player , signing in as 8 OOption buttons in POP 25 – 27 PParade 24 Parent tips 6 – 7 Pattern Paradeactivity 20 concepts presented in 4 playworld 20 – 22 Play - and - Learn activities 12 Body Builders 19 Crazy Costumes 21 Hide & Seek Gallery 15 Zany Zoom In 17 Players ’ namesadding new 8 list of 8 removing 9 Playworldchoosing 10 Playworlds 12 ABC Diner 16 – 17 Counting Club 14 – 15 Pattern Parade 20 – 22 Shape Shack 18 – 19 POP ( Program Options Pad ) INDEX 35 buttons 25 – 27 using 11 Printing 17 , 19 , 21 Problems with the program . Seedocumentation in C D packageProgrameducational benefits of 2 – 7 exiting 27 Options Pad ( POP ) . See POPproblems with . Seedocumentation in CDpackagestarting . See documentation inCD packageProgress 10 Progress POP button 25 QQuitting the program . SeeExiting the programRRadio 10 Record POP button 27 Removing a player ’ s name 9 Rides , carnival 10 , 24 SSaved game , continuing 9 Scrolling names on sign - in list 9 Setting up the program . Seedocumentation in CDpackageShape Shackactivity 18 concepts presented in 4 playworld 18 – 19 Sign - inbutton in POP 27 screen 8 Signing in 8 – 9 Skillbuilder activities 12 ABC Diner 16 activity levels 13 concepts presented in 3 – 5 Counting Club 14 Pattern Parade 20 Shape Shack 18 Skills button in POP 25 Sound button in POP 27 Startinga new player 8 the program . Seedocumentation in CDpackageTTickets , collecting 13 Tips for parents 6 – 7 Troubleshooting . Seedocumentation in CDpackageUUppercase button in POP 26 ZZany Zoom In 17 concepts presented in 5 Index 36 CREDITSSam Sheddan , ProducerThea Gentile Smith , ProducerJacquelyn McGilvray , Associate ProducerKevin Richardson , Senior ConsultantVoicesReader Rabbit Jeanne HartmannMat the Mouse Laura RiceSam the Lion Pete ShoemakerArno Moose Jon OlsonBen the Ant Les HedgerGreg WalshEd the Dog Les HedgerGreg WalshMit the Monkey Les HedgerGreg WalshScraps Greg WalshMouse Match Singer Duane LawrenceBody Builder ’ s Emcee Sean O ’ KaneTally Cat Megan WoodruffSinging Kids Morgan HancockRobyn WinnerAllison Drago ( coach , Irene Trapp ) Voices for Counting Club CrittersSarah ChapmanKalyn JangMeredith JohnsonSamantha JohnsonSpencer JohnsonMarissa KochanJeffry LeeJenna RoseScotty ShoemakerCaleb VanRheeMegan WoodruffVoices for ABC Diner PatronsAlison DragoKatie DragoMelissa DragoLonnie EschlerScott FischerDeanna RischerIrene TrappRachel TrappRebecca WinkEducation and Editorial GroupJacquelyn McGilvray , Script WriterSam Sheddan , Script WriterKathleen Diggs , EditorRonnie Jacobson , EditorJeffrey Kessler , Learning SpecialistCarine Held , Learning SpecialistChild Development Consultantsand ReviewersMartin E . Ford , Ph . D . Sibyl Kemp DevereuxDave HerzCarol LindmanBradford G . Murray , O . D . Margaret RechifPatricia RobinsonSheri SignorJulie ViensEthel YoungProduct MarketingAmir ZaheerJulene ReedLora DietzVirginia Andia 37 CreditsAudioStar Stephenson , Audio Project LeadNed Lott , Casting / Talent DirectorDrayson Nowlan , Sound DesignSupervisorAlan Nu , Senior Sound SesignerBrian Burge , Senior ComposerPete Shoemaker , Song Lyrics / CompositionJenny Teodoro , CoordinatorAndrew Kawamura , Audio EngineerStewart Taylor , Audio EngineerBret Menze , Audio EngineerEric VanRhee , Audio EngineerWebtone Production , Audio EngineeringDijon Productions , Audio EngineeringArtistsJameson Parker ( Lead ) Gary Johnson ( Lead ) Mike GrayJamie RisdonSheila Kelly ZwettlerSara FarrMark EngblomCharolyn KapplingerAleksandr CherepovRon BrassfieldDykes HayesJay CablerNatalia EfremenkoSam SheddanDawn JonesDebbie HughesJason TerryMike van RijShao Wei LiuTim DunnPatti HalprinLightsource StudiosDouble V Studio JSC , MoscowEngineeringSergei Passovets ( lead ) Natalia EfremenkoCuong NguyenQA EngineeringAmin Al - Halabi ( Lead ) Sean Russell , ( Lead ) George S . Saba , Production AssistantQuality AssuranceScott Rowe ( Lead ) Ken Faulkner , Product TesterGarry Edens , Product TesterChad Berardo , Product TesterDanny Binkier , Product TesterTom Hoelscher , Product TesterDaniel Claus , Technical SupportCandy Galea , Administrative AssistantShelly Hall , Fieldtest CoordinatorCelebrity voices were impersonated . Special thanks to all the children whotested Reader Rabbit ’ s Preschool . The Learning Company • Foreign Language DivisionOne Athenaeum Street • Cambridge • MA • 02142 www . learningco . com © 1998 Learning Company Properties Inc . All rights reserved . The Learning Company is a leading developer of qualityeducational personal computer software products for use athome and at school . The company ’ s product strategy is to usethe benefits of new technologies to offer both home and schoolmarkets a comprehensive line of engaging software productsthat help build lifelong learning and communications skills . Contact Customer Service for a catalog of our completesoftware line at : 617 - 761 - 3000 .