Which one did you want ? <| sep |> I really wish they ' d replay that 4 th down again . On the pre break replay I saw Zenner ' s knee go down early , but clearly a lot of the sub only saw where his front landed , well after his knee hit the turf . <| sep |> I feel the exact same way . AW is one of my favorite CoDs of all time and I would be disappointed if AW 2 didn ' t happen . <| sep |> Well technically you can still go above 60 without restriction , just be wary of fucked up physics <| sep |> paedogamy is mutual fertilization of gametes ultimately derived from the same parent cell or gametangium . Webster Online Dictionary . <| sep |> Primarina and Magnezone shrekt the elite four <| sep |> MW 12 was by no means a game that emulated the original , but it was pretty great , and it introduced some things that I wish were implemented in future games . First of all , the game itself actually promoted world exploration . The way they did this was by making you find the cars to drive them ingame . Some were pretty easy to find , but you had to make an effort to find some of the others , and it was always rewarding to me to find a new car . In a related example , the world map of the game doesn ' t confine you to the roads . Games like Rivals and 2015 are limited by way of explorable areas , whereas in Most Wanted 12 , you could explore ports , multistoried buildigs , city parks , construction sites , etc . What made it better was that a lot of these weren ' t just lobbed in as a pocket on the wayside of a road , but they were fully integrated with the game world . The Terminal Velocity DLC is great partly owing to this , because there is very little where you cannot drive your car . Speed traps and jumps . A fun little feature that adds an additional competitive element to the game . I remember going through certain speed traps and jumps just for the sake of being faster than my friends . Adding to that , jumps were also a pretty handy mechanic when it came to shaking the cops . Like finding cars , these jumps and speed traps promoted world exploration . Back to that point , MW 12 made you drive to an event instead of fast travelling if you were playing said event for the first time , which helped you get familiar with the map . MW 12 is also a visually pleasing game . The colours are rich and vibrant , and Fairhaven isn ' t some bland looking city , but has some actual character to it . Better yet , when it ' s night time in the game , it ' s still visually appealing , largely in thanks to the lighting of the game . This is one of the faults I had in 2015 . The lighting was very dark , and colours were very muted as a result of it , but MW 12 managed to maintain a level of darkness while making the game still look rich in colour . It also had a unique selection of cars . It was the only game to ever feature cars like the Ariel Atom and the Ford Raptor . While it didn ' t have the biggest selection of cars , MW 12 had the broadest selection of cars , in that you could have cars the perform well offroad , were monsters at acceleration , built for speed , or everything in between . It gave the player variation and options to approach levels in the game , and the performance mods of the game could help enhance certain cars strengths or compensate for them entirely . I had tons of fun driving as a Raptor with Ramo Chassis and Impact Protection Body and going to town on the cops . Likewise , the differing types of cars helped the competitive element of the game . I once beat a friend ' s time by using a Mustang . He had used a Koenigsegg , but because of the nature of the course I was racing on , the Mustang was able to maintain speed where the Koenigsegg couldn ' t . The music was also great . I have a lot of songs from the game on my phone now . Some of them are really fun to drive to , and some are really relaxing too . There ' s something calming about having Unknow playing as you are cruising through Fairhaven at night . Lastly , the game doesn ' t take itself too seriously . Whereas other NFS games like the original Most Wanted was sharp edged , intense and sometimes aggressive , the tone I got from the new Most Wanted was simply a relaxed and fun one . It encouraged you to goof around in the game by doing big jumps , inciting massive cop pursuits , etc . Most Wanted 12 was one of the better Need For Speed games of the last few years , and I strongly believe that Ghost stands to apply some of the things done in that game for their future games .