Probably not , since it ' s a really heavy vehicle a bit underpowered . IRL it ' s only rocking a Cummins ISLE 450 with rougly 1500 Nm torque while pushing around a mass of about 3034 tons . To make that more clear The smaller MATV , while only weighing about 1315 tons , has a Caterpillar C 7 with ~ 1200 Nm torque . It ' s double the hptokg ratio . <| sep |> If you mean something to be insulting , it ' s an insult . <| sep |> Well honestly your bullet points eliminate all dps in some way , primarily by the self buff thing . MNK ' s right out , but NIN , DRG , BLM , MCH , SMN and BRD all have some sort of self buff or mechanic timer to keep an eye on , though most are as part of their normal rotation so that may not bother you as much . Flashy moves eliminates most physical attacks , so NIN , DRG , MCH , and BRD are out from that . That ' s not to say they don ' t have anything flashy , but you won ' t see nearly as many big effects as on BLM . Even SMN doesn ' t get much because a lot of their damage primarily comes from single target dots . Doing their job consistently is kind of meaningless to me because everybody should be hitting buttons all the time , no real reason to stop . Healers are even expected to DPS when not actually casting a heal at that moment . All jobs are viable , but a lot of static raid groups try to get specific jobs for optimal compositions . For example , PLD is perfectly viable and has the best toolset for keeping themselves alive as well as some utility to assist the healers , with a party shield and large single target heal among all tanks but that comes at the cost of lower dps , so a lot of statics prefer to go with DRKWAR . I personally wouldn ' t take minmaxing comps into account unless you ' re going to be hardcore raiding , in which case your other stuff like wanting flashy moves probably wouldn ' t be important . Element of challengeAll tanks obviously have positioning , adds , and aggro to keep track of as part of their challenge , as well as stance dancing and tank swaps for some fights . Specific to jobs PLD ' s challenge is just really just keeping up good cooldown timings , especially Sheltron to autoblock most tank busters , which is an incredibly powerful ability to have . DRK ' s challenge is the MP maintenance to keep darkside active while also using it to empower specific skills at times or do your aoe aggro skill . WAR ' s challenge is keeping up some buffs for the party as part of their rotation and also using their defiancedeliverance stacks correctly . DPS challenge is always proper positioning and maintaining self buffs as mentioned , but aside from those MNK Lots of positionals for their rotation , building up a skill stack to use a powerful attack or TP regeneration . DRG LONG rotation cycle tied in with maintaining and using your Blood of the Dragon timer for powerful hits . NIN A couple of positionals but their big thing is the ninjutsu skills , which have you memorize button inputs to actually cast . BLM Maintaining a proper rotation so you don ' t screw yourself on MP . Do it correctly and you can cast infinitely , fuck up and you suffer a huge dps loss . They also need to maintain Enochian with the proper casts Blizzard 4 so that they ' re able to even use the BlizFire 4 skills . Fuck THAT up and you also lose a lot of damage until you get it going again . SMN Keeping an eye on dot timers to refresh them properly , pet management , aetherflow management and usage to allow their key skills to be used , including their trance . MCH Ammo management to guarantee skill procs and do additional damage . Without ammo their basic skill combo is kinda random due to being based off procs . They also have wildfire , a cd that forces you to play pretty much perfectly when in use to do the most damage possible with it . BRD Dot upkeep , party buffs when possibleneeded , watching for procs . Haven ' t played it in a while but I don ' t remember anything too challenging besides proper positioning now due to it turning into a cast time job in HW . Healers ' biggest challenges are the dumbass randoms you ' ll get in duty finders . They also are expected to stance dance to DPS when not healing at that moment . Always be casting . WHM SCH Pet management , aetherflow management for key skills , dot upkeep when DPSing . AST That fucking deck of cards . Pull a random card of 6 possibilities , choose how to use it by either buffing a player or using it to empower the next random card you draw . Can also hold onto a single card or shuffle your draw back into the deck . Good utility and big benefit if you get really good at it . Excessive mobility MNKIsn ' t Monk MNKGoing by all that I ' d probably say any of the tanks or healers , really . For most challenging to play among those I ' d say DRK , AST , and SCH .