Comparing this game to The Division isn ' t a good comparison as they ' re two completely different game . The ~~ Division ~~ Revision is a MMO RPG LootBased Shooter . ~~ WatchDogs ~~ VisualPuppies 2 is a story focused sandbox shooter . In The Division you can reward players with loot and you wouldn ' t be giving them too much and it would stay relevant regardless of how many of the Field Proficiency Caches they got due to the RNGbased values and range of different loot they can receive from them . You can ' t do this in WatchDogs 2 because either A eventually players get so much of the said reward , the reward now means nothing and players are back in the same situation as before , a point where earning followers rewards them with practically nothing , or B It rewards you with unique items clothing , paints , vehicles andor weapons , but the issue is it can ' t keep rewarding you with unique items because that would mean the developers would have to keep making unique items at a fast enough pace so that players won ' t reach the next follower milestone before the game assets are completed which would be completely ridiculous to implement into the game and would be considered absolutely not worth it from a game production standpoint .