Many games that were originally designed for PC and console have different stability settings . The odd thing the division did is originally design for console and later announced PC . The 130 was great for console but every update since has been customized for PC because of the PTS and other factors . What feels right wkb is far different for a controller . We all would like harder Ai and mechanics and to some extent I believe they have improved in this area . However , headshots on console are at best 5050 . This obviously makes ttk much longer because the headshot multiplier . Another option would be to allow more crit on console but not sure that would be easier to implement or not . IMO you shouldn ' t design a game for console and then balance it with only PC after release .