Not sure why you think it ' s a fail ? Working as intended ? <| sep |> Kentucky Hot Brown <| sep |> Link To Original Submission I Am A Bot . Please Message uccd if you have any feedback or suggestions . <| sep |> There is no field skill that seals tho and none that poisons and none immobilizesSo it doesn ' t really make sense does it ? <| sep |>$ 295 Caterpillar is a larger version of the Constellation with worse visibility , more cargo space , more modularity , no snub fighter , and fewer guns . It ' s a common ship in the ' verse and likely available for purchase by players of any faction standing . $ 250 Merchantman has , according to the Hull B QAlinktransmission 14684 HullB , 10 x as much measured cargo capacity . It has , according to concept arttel 1228 , retractable forward facing guns , each about the size of an Aurora . They say it ' s capable of blockade running , which could make for some very interesting game play . The lore says this one ' s a rare , alien , family heirloom ship which will be very difficult to acquire in the ' verse . We certainly know a lot more concrete info about the Caterpillar . but when you factor in the 2 x Alien markup that appears to not have been applied to the Merchantman . I think that , if you ' re into cargo and blockade breaking , the answer is clear . The only reason I ' d choose the Cat , given current info , is if I was part of an org who wanted to use it as a utilitarian base of operations for mediumscale miningsalvagepiracy . Given that you ' re asking about solo capabilities , though , I ' d wager the Merchantman will offer the better experience . I kinda see it as a poor man ' s cargooriented 890 Jump .