I love how the 2 nd visible reply talks about faking casts and canceling at the last millisecond . lol . There ' s a west and central server here in the US . There was also an east coast server in beta they removed it . For us east coasters , we deal with 40 ms lag , which would equate to 80 ms RTT . Couple this with the engine ' s internal 16 Hz tickrate and lockstep netcode and you ' ve got yourself a game that is heavily dependent on having low latency , or else tons of issues . I fail to cast my skill combos 2030 % of the time . I recently found out the ' try ' mode runs locally . The difference is NIGHT AND DAY . I can dish out my combos as fast as my fingers can humanely move . That is not possible in a real game not even close . It ' s things like this that make me question how people even consider playing this game competitively , let alone able to at a very high level when there ' s so much utter nonsense impacting you in the process . As someone who ' s just started to really get into PvP and do HL , this can be a game losing issue . FWIW , my last MOBA was DOTA 2 , a game that respects its playerbase .