Maybe you ' d might want to drop it off at Canon for servicing ? I ' ve used one before and didn ' t find any faults <| sep |> so tempted but Im going to need a captain information here for a second opinion before I pull the trigger . Need some more insight on this deal . <| sep |> I was in middle school and video games were pretty much life . Now I ' m in college and slowly starting to become the man I ' ve wanted to become for years . <| sep |> It already drains fast under heavy assault , a heavy assault can cut off your means for bringing in more cortium and limits how much you have to spend replacing parts or adding further defense , and there ' s always people that will buy things they can ' t place or that aren ' t needed , wasting your limited cortium supply . The trade off is that your silo has to cover the upkeep of your modules and it ' ll only have 1 k cortium until you remove it and place another , and you ' ll lose the functionality of your modules , terminals , shields and spawn tube during the replacement process . See below Try not to assault bases in really exploity positions ? If the enemy is gathering in that spot , they ' re ready to farm and you ' re walking yourself right into it , don ' t give them a reason to reinforce the location , leave it be and have a solo builder plonk a small hidden base closeby with an IPC , once it ' s firing , even just one guy manning that base will get sick of running around fixing everythingand it ' ll drop the shield from time to time . Make them work harder and put more people into defending itfinding the IPC dart , or the IPC itself , than you are putting effort into the attack . At least that ' s an acknowledgement that the positions are exploitative ! Bases on hills or in holes though , who says an ANT can ' t get there ? There are very few places Turbo ANT cannot reach . From above I don ' t think they drain very fast under heavy assault , just from what I ' ve seen . Definitely not a fast drain from powering shields , possibly sunderers giving free spawns is the cause or the simple fact that relative few defenders are needed compared to attackers , thus using less cortium for spawning . Anyway , what I mean is , when players put their bases in holes or up on mountains where it causes the shields to cover in every direction and angle , yes , an ANT can technically get in just about anywhere , if they have time to maneuver up the hills , but if the base is being sieged , the siegers aren ' t going to let it get in , and I ' ve seen this . Silos can be locked to prevent wasteful users . It has cost Cortium if it was pulled from a vehicle terminal in that baseand nanites for the player . There ' s the 3 k Cortium cost for the reinforcement module also , there won ' t necessarily be one in the base unless it ' s been established a while or the silo has lots of Cortium already , it ' s not really a high priority when you have a tube and it only works for reinforcements if the given hex needs itelse the sundy only works as a spawn for players within X distance of it , like any other sundy . The sunderer may have cost cortium , but it ' s going to be sitting behind a shielded wall and under a skywall shield , safe from exterior attacks , and it ' s probably going to be a shielded sunderer too , which means individuals that manage to get in and mine or C 4 it , won ' t kill it and that ' s IF they get in , even dropping in from a galaxy at full speed won ' t stop an AI turret from gunning you down . I ' ve even seen repeated 11 man drops fail to kill modules . Thus by placing it , over time , it ' s going to far more than make up for its cost and the reinforcement module ' s cost by making free spawns . Shall i sit around in my base and wait for something to happen or go do something else ? I can ' t man my base defenses , repair defenses or modules , add new ones , or fight infantry all at the same time , i understand the need for automation , but isn ' t it reasonable to want to use a vehicle or aircraft as a defense mechanism to ? I think it ' s reasonable to go do something else but no , I don ' t think it ' s reasonable for a single player to have both 3 AI turrets and a vehicle . Being limited to infantry only if you go elsewhere seems a reasonable price to pay if someone doesn ' t want to babysit their base just like you can ' t be the one to place a sunderer in nonconstruction fights , and then go pull a tank too .