I recommend . <| sep |> It sucks . My band got 2 nd and 1 st in a lot of competitions . Final competition 6 th . Our 1 st place drumline for the entire season got 5 th place . We ' re huge btw , ~ 260 members last I checked . Still got verrryyy low in our division even with it being our best run . The feeling sucks . In a while though , concert season starts and you start to remember it ' s the fun part that matters , not the competition . The appreciation of music , not the trophies . Sure , sparkly cups on towers are cool . But just keep in mind you all worked your hardest . <| sep |> I haven ' t played league in a couple years but I somewhat keep up on it because their pro scene is pretty well developed so someone correct me if something has changed . In League , you get two summoner spells similar to our relics that you pick before each game . They do many of the same things that our relics do , and the one called flash is the same as our combat blink . The difference is that they get access to both summoners at the very start of every match . Almost everyone takes flash because it ' s a powerful positioning tool despite its long cool down . A major strategy in that game revolves around forcing the enemy to flash to escape , which gives you a window where they can ' t use it again making it significantly easier to secure a kill via a hard engage , especially with a gank . Despite having many champions with powerful mobility abilities , flash is still basically necessary for most champions . There ' s a few that take ghost instead smite sprint plus no minion or champion collision but for the most part the meta in League heavily favors flash . Because it ' s been that way for so long , any changes to flash would send massive ripples through the meta and general positioning strategy , and people would go absolutely ballistic if it was removed or they added a 2 sec out of combat timer to it