Bring on the VR open mics <| sep |> I . uhm . I ' d consider myself more of an S . However , if someone is a bigger S , I ' ll default to being an M <| sep |> Uhh . So being a bystander at the UN meetings for 10 years qualifies you in making global decisions ? <| sep |> I played the game recently for a few months . I was a beta tester as well and I saw quite a lot of changes for the better . There are a few glaring flaws that were never resolved . In the other ES games , there ' s a clear sense of exploration , discovery , and storylines woven throughout . Their MMO attempt stifles those three by having TONS of invisible walls and stories you don ' t even have to read . Just nextnextnext go kill mob or gather item . I realized I was just logging in to go to the horse stables to get my 1 % increase in a riding stat per 20 hrs and logging immediately out . Looks pretty , crafting is simple and worthwhile , fighting is fast and dynamic , but ultimately vapid . It ' s 2016 . the days of online games using copious amounts of invisible walls , no diving , no climbing which they had in Daggerfall , no true sense of freedom needs to stop . If RIFT Online can do it , or Guild Wars 2 can as well , there is no excuse for it being a technical restriction . the ESO design was on purpose . You ' ll have fun for a little while if that is what you need and will quickly fizzle out once you near or reach max level .