The ideal is that players focus on objectives and in doing so get fun fights where they are getting kills and finding resistance instead of ghostcapping . The problem is that the game so often disconnects those two , so you end up having to choose . And in my eyes that ' s an easy choice to make . I like the current bonus setup , I want there to be a reason to care about locking continents . Under the old system it was so arbitrary when a continent would lockunlock that you could get a bonus and lose it 2 hours later . But we still have a ways to go to address the mismatch in objectives vs fun . They shouldn ' t be so disconnected . <| sep |> Anyone remember Marneus Calgar picking up a fucking NECRON PYLON and swinging it around like it was a fucking thunder hammer ? ! Those things are bigger than MONOLITHS . I know the guy is the chapter master but holy fuck .