Amy Slaton <| sep |> The constant search for meaning . <| sep |> Sorry , should have stated that wasn ' t for you . His K 2 A went for $ 400 as well , very surprised by that price tag . Killer looking knife . <| sep |> Yishan had the sense to leave the unprofessionalism for when he was actually no longer a professional . <| sep |> Good on him I reckon <| sep |> Are you Anthony Jeselnik <| sep |> Me awakened high ElementalMy Wife BellaMy Former Boss Dark monkey king Looks like an natural order for me XD <| sep |> Screw that . If at least the other summon isn ' t helping me out , I ' m not going in alone . I can wait . <| sep |> Amazing game . But I refuse to play until they add pvp <| sep |> Theres a limit as to how much I can type . <| sep |> Oh goddamnit , it had to be Jane posting the idea . Nothing wrong with it really , and I like the stuff you post in general . I just don ' t think generator fixrate buffs are what we need to incentivize killers to step off hooks , and that ' s because I personally feel like if even if we ' re just adding even the slightest of buffs to the fix rate it ' s going back towards what it was before the generator nerf . Of course , before the nerf the rates on fixing generators were too absurdly fast that even a team of rank 20 ' s had a fair shot at escaping relatively unharmed . Worse yet , in its suggested form as presented by you I feel as though only the highend groups could make use of these sorts of tactics and buffs , as they always make use of anything they can get their hands on . I think what you should be looking at is not a camping nerf as much as it is a camping change . I ' d be hardpressed to come up with any ideas of my own but I think killers would be more inclined to venture out from hooks if they had more confidence that they were gonna terminally hook someone . There ' s also the matter of hooks being resources that you will sometimes have to contest against the survivors and the fact you might not be able to get back to that hook if you down an escapee Sabo is null and void in the basement .