That would kill any chance of the Wildcard regions to improve . <| sep |> Slipstream , TypeS , 2 Dominus GT , Hypernova , Photons , Takumi RXT , Roadhog , and Discos ? <| sep |> someone shouting allahu ackbar <| sep |> Blocked under category malware sites at my work . <| sep |> The comic <| sep |> Years after Blizzards CEO decries online bullying , they still haven ' t really done all that much about it in their products . Hearthstone especially <| sep |> I own both . And i wish i hadn ' t bothered with the Rift at the moment given the horrible tracking just of the headset I ' ve experienced so far . It could be that its too close as the friendly guys on the oculus subreddut suggest . However ive just realised that the rift cameras have a vertical FOV of only 70 degress . No matter how many cameras you have this is just not good enough for roomscale as you ' ll either a not get full height in the middle of your roomspace OR you ' ll get a smaller floor roomspace than the distance between your 2 or 3 or 4 cameras . Vive lightboxes i believe go beyond the crucial 90 degrees both axes so arr fine . This is an issue that it seems nobody is talking about or aware of at the moment and in my opinion probably why oculus are sheepishly cowardly about proclaiming their system as roomscale . HOWEVER I would disagree that Rift has no advantage seated . It is lighter , more comfy , much easier to put on with the inbuilt excellent headphones and setup is a dream of you just want seated as you just put a camera in . On top of that the image quality is frankly beautiful compared to the vive . I personally would take the larger FOV yes its much larger in practice foam on or off of the vive but it ' d be unfair to say rift has no advantage seated .