okay adding u now <| sep |> Get out . GET OUT ! <| sep |> Run that shit baby ! double whammy ! <| sep |> Sure it feels forced , but people still rave about all the ds 1 lore post lord vessel and that was even more rushed than ds 2 . Nobody ' s trying to justify the bad level design in DkS 1 with lore though . People accept that Lost Izalith is bad because they ran out of time . Who are you to say that they didn ' t take the memory theme in mind when creating the transitions ? Sure it was lazy , but it fits . Because it isn ' t consistent with the depiction of memory elsewhere in the game . It ' s never suggested that loss of memory causes one to view geography separately . If it ' s a matter of us forgetting chunks of our adventure then why isn ' t there some kind of transition effect ? You get in an elevator and it smoothly takes you up to the Iron Keep . If they wanted to convey the idea that we ' re missing out part of the journey why wouldn ' t they just put a loading screen there ?