As someone who in their mid twenties just addressed major underlying psychological problems , addiction and trauma I greatly appreciate this . One love . <| sep |> No you are right . You are saying women can be just as crazy as men . Got it . Why do we award custody by default to mothers then ? We don ' t . <| sep |> The easiest way is to have everyone on the comm ' s . If you cut the comm ' s in a professional match you would almost immediately see a drop in synergy . Things like D ' va being out of position because without a minimap you rely on some game sense but mostly communication for awareness . That being said , the elements of awareness are yes , developed over time , but you still have to consciously work towards them . Early players usually lack gamesense due to a few main factorsA StressB AttentionC Knowledge preplanningA Stress is a factor that can factors that disable clear thought it can cause erratic decisionmaking , cause you to ' blank ' on making decisions , or cause you to autopilot without adapting to the environment . If you are stressed say a ranked game you will not be able to think as clearly as you would if you were calm . Some of this comes down to the game , but it could also be selfdoubt or pressure . B Some people tunnel vision on what their target is and they don ' t see the game through the team lens . This is very common and in a way is normal for human beings . We assess the stimuli , decide on a course of action and then we attempt to execute . However , many times we lack the ability to reassess the situation or know what the proper method of execution is . Take for example a McCree on a ledge with an ultimate . He is looking down on your team while there is a team fight . You as D ' va fly up and bump him to the other side of the wall . Now , if you initially said I need to kill that McCree you would follow him over the wall . Creating a 1 v 1 and a 5 v 5 . However , if you were using a team lens you would bump him to the other side of the wall and immediately reengage the team fight making it a 1 v 0 and a 6 v 5 , increasing your chances of winning the overall fight . The D ' va that followed the McCree over the wall was tunnel visioned and without using a team lens lacks gamesenseC Knowledge and understanding are ways of combating stress and tunnel vision . When the game starts assess the map , objective mode , your team composition and develop a gameplan . What does a won teamfight look like ? What are the threats to your engagement and how would you prioritise and deal with the greatest threats should you encounter them ? When you do approach the enemy , use tab and gain the knowledge of their composition . If you notice a Torbjorn or a Bastion , it can greatly modify your plan of attack . You can communicate to the team this information and develop a plan to simply focus down the Bastion at a distance while you kamikaze as D ' va , then boost back to the engagement . With this knowledge and preplanning you remove stress as a barrier and you are not caught offguard during an engagement , have it go awry and say Man , what happened ? or I didn ' t even know HERO X was there . . The more you know , the more you understand , the easier it will be to plan things out and reduce mistakes , tunnelling , stress and unexpected events . The key here is you want to offset as much of the events to being known and comfortable . That way , if something unexpected happens , you have the ability to attend to that information and think on your feet . If you are overwhelmed with what is taking place in an engagement , you will not be able to process the chaos and will be overwhelmed . Again , leading to stress , tunnelling and being unable to adapt to important changes in the game . Hope this helps .