Let us know what you end up getting and how it all sounds together ! <| sep |> You ' re incorrectly believing that the idea would be freely shared if not for the patent . History shows otherwise . Without patents , ideas are hidden from the competition as trade secrets . The existence of a patent mechanism forces disclosure , thus aiding innovation . <| sep |> Aside from mechanical skill , Ana ' s kit shines through map awareness and circumstantial confrontations . On pay load maps it is wise to know the choke points along the path to easily have LOS of teammates , along with cover from enemy fire . I personally only use the sleep dart in one of two situations close encounters with enemies while moving positions , and ultimate shutdowns . Along with survivability , I tend to get 89 sleep darts a game this way . It is much easier to land the sleep dart close quarters than mid to longrange . if you land the sleep dart and they ' re at full health or a tank like Roadhog , RUN . Leave them sleeping and group with your team . Try to stay in mid range behind your team to heal and peek through choke points . this gives added protection to the team because if and enemy reaper tries to flank , you will have more opportunity to hit him with a sleep dart and shit down his death blossom . This also helps with more reliability landing your healing grenades on teammates . Focus more on how the enemy team will be pushing than mechanical skill . Since Ana has nothing to gain with headshots it is more reliable to get into the habit of just landing a shot anywhere . Stay behind the map choke points and keep your sleep dart on CD unless you absolutely need it .