They ' re out of stock and the code works for a MTO deposit , so looks like MTO . <| sep |> Care to elaborate ? Do you even know what a neocon is ? Not sure if you mean Shapiro or this sub . <| sep |> Because we have no graffiti ? Riiiggt <| sep |> fuck off ashton <| sep |> you are swift friend , I am proud of you 3 <| sep |> Icons and Widget made with ZooperWall <| sep |> The problem with current AI is that it is very predictable . You see this especially with RTS games . I used to play a lot of Command and Conquer and you just knew what was going to happen 1 The AI always throws their superweapons at the building that produces tanks . war factory 2 The AI always build x amount of unit y at minute z and sends these straight to your base . 3 The AI has trouble identifying certain threats , which can be abused again and again to beat the AI . Like if you put your base in a certain place , there would be a chokepoint where most AI units would go to reach your base . If you had 5 rocket launchers synchronized to hit that spot 2 timessecond , then the AI would literally keep suiciding their units for the entire game by trying to pass this chokepoint . Unable to identify that this tactic is completely ineffective . Stuff like that . Current AI is simply too predictable imo