I think you ' re underestimating ease of use here . That ' s a quality of a game . You may be a hobbyist , but most people don ' t have the time or patience to configure these games to run well it ' s important to put yourself in these people ' s shoes and understand their desires in buying a remaster . They ' re expecting to relive an experience they had earlier along . That is to say buying a game and having to work more or less as expected . But these expectations have evolvedthey ' re not frozen in time and have been recontextualized in today ' s reality . What we expect now is playing the rosy memories we have of a game . Between our expectations is the reality of technical difficulties and bad game design . I remember Splinter Cell having ok controls . These memories are far from reality , it turns out . Original copies , provided they ' ve made it to the Internet in some capacity aren ' t going anywhere , so we ' ll always have the history . Remastered games have a valuable opportunity for revision which I argue that they should take . Remasters are an excellent chance at a second shot that we should take . There ' s a line we should walk between respecting the original reality of the game and a modern interpretation of that reality ' s intent . This isn ' t easy , mind you . Digging through other people ' s code which interface with ancient APIs to boot is a pain in the ass and a lot of things aren ' t going to make the cut of cost effectiveness . But little victories matter a lot . That tedious Simon Says hacking puzzle for Mass Effect was replaced with a far superior minigame in the PC port . Little victories like these are achievable by a singleman team and are worthwhile . That ' s what remasters should be . But yeah that Skyrim remaster was a total moneygrab . It should have only been released for console .