Haha ok . Maybe tomorrow . I ' ll let you know . <| sep |> Ayyyy I seen you on George ' s channel ! <| sep |> It saves battery to have black and white pixels on an AMOLED display . Inna new update coming Shortly its adding 2 new moves settings . Raise to wake and double tap to wake notifications in a black and white mode . Think of it as a quick glance . <| sep |> The items I ' m describing below are potentially broken . I ' m aware of this , and it sounds like this is what you ' re looking for . Other GMs , however , should probably not include these items in their games they are very powerful and will likely imbalance the game . Healing for half your missing HP on each hit gets a bit silly as the game scales into iterative attacks . Attack bonuses are fairly easy to stack , so you can reasonably expect a higher level character to actually hit these iteratives , which is going to mean that the actual healing is going to tend towards full healing per full attack . What I ' d recommend doing is something more flat , but based on the enemy ' s HD . Suppose that the weapon gives you 1 temporary HP for each HD of the enemy hit , per hit . Even if this doesn ' t stack , hitting the CR 5 Cyclops in your example below gives the character 10 temporary HP , which would let you possibly survive an extra full attack from it if you land hits in consecutive rounds . I ' d say that this temporary HP only lasts until the beginning of your next turn , but I might consider letting it stack with itself and other sources of temporary HP although those other sources would be lost first . The overall effect would be that hitting stuff gives you a kinda ' HP shield , letting you tank hits without losing as much actual HP , but the weapon provides no actual healing , and it only works if you keep attacking and hitting . To keep with the vampiric flavor , say that the effect comes from creating some sort of barrier from the blood of the weapon ' s targets . Of course , this would mean that it doesn ' t function against enemies without blood , but I think a weakness like that doesn ' t make the weapon less awesome . Also , it ' d probably make people react rather poorly if they see your player using it , ' cuz that ' s some weirdo , clearlyevil blood magic nonsense . If 1 temp . HP per HD ends up not being enough , you can always bump up the numbers later . But I ' d highly recommend testing it at a lower amount of overall healingeffective healing at first players will generally respond better to buffs than to nerfs . As for the mask , it really depends on what you want it to do . You could go with an existing item the Mask of a Thousand Tomes looks pretty interesting assuming we ' re dealing with items on the same general price scale as a 1 Greater Vampiric weapon . If we ' re making stuff up again . How about a mask that lets you act as if you were someone else ? For the exact mechanics , you could have it allow its wearer to access class features andor skill ranks that they don ' t actually have but which the charactercreature the mask is fashioned after does , or you could allow it to take control of the character and act on its own . A mask that is fashioned to look like a legendary warrior , for instance , could allow its wearer to pretend to be that legendary warrior for a few rounds a day , giving up their current class features in exchange for powerful melee abilities . If you want to be nice , you could let the player continue to control their character if you don ' t want to be nice , you could control the character while they ' re in legendary warrior mode . For the summoner , I ' d probably not allow the mask to work when worn by their eidolon . It ' s supposed to make the summoner themselves a useful melee fighter for the duration , not augment their alreadypowerful eidolon . I ' d pick a polymorph effect to have it work like , or something like spellsttransformation . In either case , give it some extra effects , like a few class features appropriate to the legendary warrior , or some temporary gear appropriate to the legendary warrior .