That code totally works right now , just did the same . <| sep |> Why ? I don ' t think this could be improved with 3 D printing . <| sep |> Does the fact that 1 itself also needs to be defined at all answer my question ? Just add it as one of the assumptions . <| sep |> So those large ships are costly , hard to fly and of limited use . Also because they are so expensive to upgrade and move so slowly , they are pretty crap in a fight against something smaller , made from cheaper parts . Incorrect . I assume you haven ' t flow those big ships ? The Corvette eats anything else for breakfast possible exception of an FDL . The Cutter will never lose a fight it doesn ' t want to lose it ' s faster than most other ships , can masslock any other ship , has almost infinite shields , and is the best tradermining ship , period . Because the rebuy is so high , you ' ll never , ever want to get in a fight with the thing anyway . If you can afford one of those ships , you typically don ' t mind the rebuy . And the risk of losing one of the big three , assuming you ' re equally skilled , is very low .