So tell me again how it ' s possible that the one who had 2 million votes more than the other guy still loses ? <| sep |> The problem is that all of their mechanics are in the same boat , but they have no problem showing ships that may or may not function as during concept . Something clearly went wrong during the release of the Starfarer . I have a hard time imagining drop ships being used or even being useful outside a campaign scripted mission . Would love to be wrong . I bet a lot of people would be very happy to see AtV go over various ideas being concepted for gameplay , see the atmosphere room system for example . Mining , cargo , salvage etc are a vacuum of information that is surely researchedconcepted to some degree to explore where they ' re going . They did it with their exploration of cargo , everyone got excited and went nuts . Then CIG went silent , months later they said they have an improved version of something like that and we only seen them carry a box . The meat and bones of the game has outdated information and it saddens me . Most of my enthusiasm is in cold storage waiting for what the game will be . I love the beauty of the design , until shown further Star Citizen is a spectatortwitch game for me . Sorry for the reply , it came out as a long winded response .