A maul has formed <| sep |> Look at Weenie <| sep |> I have had the black screen like 6 times over 3 days <| sep |> What ' re you playing ? I have a Sakura Tribe Elder . You ? Fact or Fiction . Sweet . shuffle shuffle shuffle <| sep |> Same here . 2 weeks before thanksgiving , nonetheless . <| sep |> I disagree that you can ' t select your own fate in this system . Every three levels , and on the first , you select any trait you want . Then , if you really want , you can just select to upgrade that feature each level until you get to the next third level . On top of this , the Aspirations system lets you narrow down traits only to those that synergies with one another . As for balance I ' ve never played an RPG where it was truly balance . Any game with rules complex enough to be interesting will have a way to jury rig it , a way to make it broken . Most players I ' ve played with don ' t really care about balance , all they seem to care about to me is can my character do cool stuff yn ? . As for power gamers , that perspective isn ' t really something I care to much about in this design . If you follow Aspirations then you end up with something like a 14 chance to get a SINGLE trait you want . Within a few levels you can get any trait you want . Power in this system would also be drawn largely from what are essentially ability Score points , which would be the same different spread for every character . The traits effect how you play , not how powerful your character is . As for will suspension of disbelief and the idea it makes no sense I disagree with that to . In normal rpg systems your character can select what they are going to be good at , and at certain points learns new skills they have never practiced with . Wat ? Players accept the above premise without blinking an eye . As for I practice to run why can I jump higher ? That shouldn ' t happy when im exercising my legs a lot . Er . yes it should ? You don ' t think someone who practices speed , such as Hussain Bolt , can jump higher the faster he gets ? Let ' s say you don ' t get speed , even in three levels mathematically , with the Unlearn option , that ' s impossible , just btw you just select it on the third . You didn ' t get the exact skill you want ? Just get it next level , it ' s literally never more than 2 levels away . Escapism doesn ' t require control . You don ' t necessarily read a novel because you already know all the characters . Lots of players enjoy finding out who their character is along the way . Why can ' t this involve traits as well ? I know plenty of people that love randomly rolling every aspect of their character , and if they don ' t there are plenty of ways to mitigate the randomness as I ' ve mentioned . Such players don ' t exist ? I designed the system because I ' m such a player . I view this as balanceable to the point of being fun to play . I ' d argue that your viewpoint outlines that you have no imagination beyond premade character ideas . You ' re basically saying if a player likes a more randomised character they have no imagination . That seems inverse to the truth to me . If they can make any character , even one that isn ' t a premade cliche , into a well formed Role Playing character then surely their imagination is very robust ? As for interacting with others maybe some people realise that role playing isn ' t a competition ? The most fun I ' ve had in role playing has been setting up the spotlight for others . It doesn ' t strike me that you have any real issues about the system to bring forward , but rather that it doesn ' t mesh with your role playing ideaology , so your brain just says no . Seems pretty closeminded .