It does admittedly have more going on than a typical twin stick shooter , but I ' m hoping that it will be easy enough to pick up and blow things up . The art style is more just what I could do with materials and math than anything I ' m particularly proud of , but I don ' t want any elements to be confusing . I ' ll think about a way to highlight buildings better since their grid appearance makes them blend . The floor grid is dancing just to make the scene feel alive for now . As soon as I set aside some time and learn how to use a second render target , I ' ll use the player , explosions , and enemies to distort the grid height like waves a gravity grid . For now it ' s just superfluous and distracting . I appreciate the feedback , and I ' ll make sure the buildings stand out better since that ' s a quick , qualityoflife fix . Cheers .