Was punching a punching bag in my friends garage one day and an Elephant Moth landed on my face and wouldn ' t let go , now I ' m terrified of Moths . <| sep |> Ah right , I see . N 24 always looks like a ton of fun aside from the torrential rain and hail that seems to come out of nowhere so I can definitely see the appeal of events like that . <| sep |> Yeah , but since it is resetting at that ten hit mark I would argue it ' s an average 10 % increase overall . Hopefully it works with the r 36 , since as much as I like it the pistol is so weak and doesn ' t work with sentry . <| sep |> If you want something to be good , you have to spend time on it . If you want travel to be perilous and rewarding , then dedicate part of your adventure to it . Otherwise , describe the scenery and handwave the rest . Cannot agree more . When your campaign is about progressing a story and having character progression , random encounters that have nothing to do with the world or story are simply a distraction and resource eater . If my party is traveling from A to B , I ' m either going to tell them that they travel on the roadways from a few days and finally arrive at their destination or I ' m going to have an encounter or 2 that ties into the story that is about to happen . The only time I ' ve done random encounters is when it was an exploration campaign , in which I had crafted tables for each area type and they were all monsters that I felt explained the lands . There were also predesigned encounters for specific locations that the party could stumble upon .