My friend played a lot of IG in the past and he ususally liked to build a fuckton of turrets and wait until baneblade while destroying your base with basilisk or similar , is a turtle strategy but is fun to see hoy easily the enemies fall into your wall of fire . Edit if you are talking about DoW 2 , i dont really know tbh . <| sep |> If you ' re on a dry map and can ' t water boom , here ' s some ideasYou ' ll need a lot of food early to support both villager production from multiple town centers , and collecting 1200 then 2000 food for Age III and IV . So ship those seven cattle and do the livestock pen upgrade . That ' s 3500 food when fattened which will get you through to Industrial very nicely unless you are taking heavy losses at the front lines and have to keep building more and more troops . Organ guns early are fantastic at repelling early infantry raids . But they are very vulnerable , protect them with the six Musketeer age 2 card , walls , towers , and maybe even healers behind them to keep them alive . Consider NOT including the Heavy Fortifications card so you will feel free to upgrade Towers before Industrial , that can help . Musketeers are the backbone of your army so don ' t be shy about upgrading them fairly early , 200 w 200 g . By Industrial , Dragoons are critical too , don ' t be shy about training ten or fifteen , get the caracole upgrade from the arsenal , and don ' t let them die in large numbers because they are expensive . Keep them on the run whenever they are being targeted en masse . Heal them up , get them back in the fight fast and do focus their fire on the proper targets , heavy cavalry and artillery . They have amazing mercenary cards , use them , along with the card that reduces merc cost . You can accumulate up to twenty Ronin and twelve Hackapells , which are scary strong so long as you deploy them correctly . The siege power of ten ronin is unbelievable , and with a huge hitpoint pool they are easy to keep alive , so long as you take care of them , watch what they are up to . Hackapells cut through light infantry , villagers , and artillery with alarming speed , with 121 damage on every sword swing . Don ' t just move them into their base expecting them to be invincible though , first you have to soften them up , take out towers , strain their economy , butcher their standing army , then they will deliver the coup de grace .