I would say roll Mage or Hunter . As for spec , there ' s some room here . MM and Fire are both probably the highest , but you can do pretty well with BM and Arcane too . <| sep |> Y ' all need to get Narwhal in your life <| sep |> Yes . I know . I have been to all 4 of those countries . That ' s why I listed it as UK . But I will go ahead and change it . <| sep |> someone offered me L McCoy L Murray in exchange for M Forte . veto . then he offered me L Murray , J Mathews and C Meredith for Forte . veto . the reason ? because . just because . <| sep |> The player driven market in Star Wars Galaxies did work fairly well to a great degree . Everything you got that was useful in game , was made by another player . Crafters needed looted items to make those things in a lot of cases , so they had to buy them from those that wanted to go loot the special stuff . Rare resources could be farmed by those who wanted to run an army of harvesters out in the wilderness . It worked , but several things screwed it up immensely in the end , in my opinion . I will point them out here just in case anyone didn ' t play the game which was otherwise an awesome game in its original form . Early in the game and probably during beta but kept to themselves players discovered duping bugs . The good players reported those bugs I certainly reported one I found but lots used them to make vast amounts of credits instead . You could literally duplicate a rare item , or a stack of rare resources in a few seconds and just rinse and repeat . Now , Sony caught on to this and banned a ton of accounts , but a lot of people had already swapped the duplicated loot to their main account . This meant that a few dishonest individuals had millions of credits available and the rare and desirable loot went up in price to the point where they were selling these things to each other , and the rest of us existed in another economic plane entirely rather like the real world and the 1 % ironically . We did get inflation from the massive amount of grinding involved in the game and you ain ' t seen grinding unless you played SWG believe me . This was only made worse when people figured out how to unlock Jedi as a class and then discovered it required 10 x 20 x the grinding of any other class , probably more . We got in game gold farmers very early on . Some guys running 12 computers in China could farm all day long in shifts and then sell the credits to players , using cutout accounts and the like . They stole CC information after these exchanges from time to time so they could buy new accounts to burn . Sony set up a small cadre of player volunteers called Wardens , who could go around and if they encountered a team of gold farmers , report them immediately , they could stifle a character ' s ability to speak in broad chat , private chat and via in game email for 24 hrs and the logs of every conversation or exchange include credits and items etc of those stifled characters would be flagged for Sony personnel to review . If you abused your powers as a Warden , you risked being banned yourself . I was a Warden for many months . Sony themselves started offering items that were neat to have status symbols and those did act as a bit of a money sink but not enough to recover all of the excess cash in the system . These things didn ' t have any real in game effect but they were things people wanted to own despite that .