I would personally hate a game that made itself deliberately more complex for no return . But I love a lot of heavy euros and very few of them actually do that . If there ' s a long chain of resource conversion in a game , for example , it ' s probably because you have various opportunities to cash out of the chain earlier or later , or do other things with the intermediate products , or it takes a while for game balance reasons . Lots of people look at a game like La Granja and see a bunch of disparate crap slapped together , but if you play it a few times it becomes clear that everything in the game is there for a reason . I do definitely appreciate simple games , but heavy games accomplish things that simple ones could not . Interesting decisions are my favorite things in games and that ' s generally where you ' ll find the most . I also appreciate the low randomness , dice combat absolutely kills a game for me , though perfect information isn ' t ideal either for example I dislike Terra Mystica since it ' s completely open information and you basically have to plan your entire game out before it starts to be competitive . I prefer to think on my feet .