that ' s what im trying to figure out <| sep |> Let us take a deeper look This thirdparty vote validation operation has taken place under the radar and over the Thanksgiving weekend , untelegraphed , anonymously funded and secretly organised . The General Public never saw it coming , and the General Public will not notice until it is completely in place on Monday morning . Call it The Soros Thanksgiving Coup . From 1114 TOMORROW AT THE MANDARIN ORIENTAL DC HOTEL HILLARY CAMP AND SOROS PLOT TO OVERTHROW THE ELECTION BY CALLING FOR VOTE VERIFICATION TARGETING OVERSEAS and MILITARY VOTES <| sep |> It ' s like you ' re looking for any excuse to explain the fact that you don ' t understand how games are supposed to work , because you ' re reliant on poorlydesigned games that either hold your hand or intentionally trick you at every turn . I love open world games . I love difficult games . The Witcher 3 is one of the best games ever made . So is Skyrim . So is GTAV . None of those are difficult . Those worlds are emptier than MGSV . I ' m disappointed with the overall scale of MGSV , but the missions are open areas , not open world . They ' re not much different from older games where multiple approaches were feasible . The level design around the bases is excellent not as good as Ground Zeroes , but still spectacular , and with a lot of great detail if you pay attention . And by the way , MGSV is one giant hallway . It ' s open world is a flat empty desert swamp with canyons you can ' t scale and exactly two ways in and out of every location . Not exactly true , but overall , I ' m not sure of your point . If there ' s no content there , then there ' s no content there . You need to limit access to each base somehow , but most have more than two ways in and out , with very few exceptions , and it makes sense that a wellguarded base would be in a defensible position . It ' s not a hallway , though . You have a whole area to explore . That ' s exactly your problem , is you ' re treating following The Interpreter as a hallway , instead of taking a look around , scouting the area , etc . You have many tools at your disposal , and you ' re using none of them . That ' s not the game ' s fault . You ' re blaming your mistakes on bad game design , when nobody else had any trouble with it . And now you ' re ranting about the writing , because the game is frustrating you , and you just want to complain . Have you considered recording yourself playing MGSV ? I ' d watch it . Could be on par with DarkSyde Phil ' s legendary runsNSH 39 aiTx 2 A .