What ? I was being genuine . That sucks , and it ' s unlucky that this individual had to experience rape . I meant no disrespect . <| sep |> Actually , the 70 ' s was often about no bra , haha . <| sep |> I ' m certain I ' m the only one who enjoyed it . <| sep |> Looks like you don ' t need to download any more <| sep |> Yeah ? Me too . <| sep |> I don ' t mean them as vanity items , but as additional functionality . I came from playing LOTRO years ago when I first started MMOs , and I they think they solved the issue of offhands pretty well . It was a secondary weapon or utility item slot depending on your class , and those items provided very specific types of buffs for each . For instance , burglars think ninja with a bunch of stat debuffs got tools with effects that increased the strength of their gambles and tricks or increased the duration of those debuffs instead . So you could choose to either having stronger potency debuffs for the regular times or you could have them up for longer when you might need to do some target swapping and things . They both offered completely different styles of play as well , since longer duration meant less reupping debuffs , but stronger potency meant less need for healing on certain people and things like that . Which is the general idea I ' m trying to get across with these . It isn ' t just a small thing . It would actually alter specific functionalities of skills and allow players to finetune their roles for specific fights . As offhandsutility items , it would never be detrimental to have them equipped since they ' d offer stats and some kind of improvements , so people who just didn ' t care as much could use whatever they preferred too .