Maybe after expenses <| sep |> What do you mean by top view dude ? <| sep |> Peach for thanksgiving ? ! It ' s awwwright <| sep |> Poor guy , what a horrible situation . <| sep |> Either I ' m misreading your post or you are not correct . Network performance has nothing to do with simulation speed . There is only one thing that server simulation speed has that affects netcode , and that is when the simulation speed is below 1 . 0 , netcode and physics becomes a lot more stupid and more issues happen . This technically shouldn ' t happen . saying 1 . 0 sim with high latency clients 100 ms and 15 players is significant is misleading because simulation speed has nothing to do with it . Yes they made one change which at least I hear might improve server simulation speed when you have a lot of people , however this doesn ' t matter because on 100 % of servers you will drop server simulation rate because of physics miles before you hit it before something else . That is why in the stream you have seen they made everyone stop moving or doing any actions , because this ensures the physics has very little work to do . I would hope they are going to find a solution to physics because otherwise we would have perfect netcode with 100 players . but if they aren ' t allowed to perform actions because of physics limitations , whats the point ? And just to be clear , physics is one of the most difficult things to fix , not even huge game companies can generally fix this , Dual Universe is the only one I ' ve seen that has a solution .