I can give you a destiny knot for choice scarf D <| sep |> guys we need to keep being incoherentthat ' ll help Jeremy Corbyn , probably <| sep |> Trouble is , there are incidents of Farage being blatantly racist , but the common response to them is that unless you were personally present at the time they happened and videod the whole thing , it ' s bullshit . Example we will never win the nigger vote , the nignogs will never vote for usTotally not racist though . <| sep |> DkS 2 s problem isnt that you are punished for making mistakes because that has always been the case and in 3 its not different you can get gibbed intensley fast if you fucking up at all since even simple enemies have massive damage potential . The problem was that rolls where tied to a stat , you where constantly put against multiple enemies despite the fact the speed of combat was too slow to actually comfortably deal with multiple enemies meaning you had to come up with awkward solutions to scenarios and I never at all feel that way in 3 . Making the character move awkwardly as if heshe is floating , making your iframes rely on stat , forcing an already slow and awkward player character to face multiple foes at once in awkwardy designed corridor levels leads to disaster and leads to circumstances of the player being frustrated not feeling as if they deserved to take a hit or die . The combat is not slow , its awkward and in all honesty its easy when you realize how Iframes tie to agility this makes Fume Knight a completely different boss when you have the frames to evade his phase 2 attacks . People that dislike DS 2 generally dislike it because it actually punishes you for making mistakes , more than DS 1 did Bullshit . Dark souls 2 s problem isnt that it punished you hard , its that there where far too many instances where the player couldnt avoid damage or death . DS 3 is on the opposite end , where it basically doesn ' t punish mistakes meaningfully . Rolling is so fast , so cheap , and healing is so fast and cheap and plentiful that you can make a ton of mistakes and still quite easily beat even the hardest challenges the game presents . We already established you dont have a clue what you are talking about with that comment about how punishment works in these games but im going to attack this too In 3 enemies and bosses have much more movesets than before , meaning that the margin for error is larger since you have more moves to consider in a fight , the rolls where made more effective to make up for this but now we have bosses and enemies that can more or less 75 % 100 % in a single combo if you fuck up rolling out of it or failing to use other means of evading the damage so now we have faster healing and larger estus which is also consequential to the larger , more indepth level design . Now we give the player the blue estus making them choose between healing or extra dpsutilityetc but we also give the player the ability to choose how much healing they carry with them estus allocation effectively meaning they control the difficulty if they feel like they dont need the heals they will take the extra blue which gives them more gameplay freedom due to how FP works . Making a ton of mistakes and not dying for it doesnt mean anything in game design , its about the severity of them which is tied to the estus system Try fighting SoC without healing and you will understand the reason for this . What this ends up meaning ultimately is that we have an organic difficulty system similar to kindling in DkS 1 and lifegems in 2 . When I was facing Lorian and Lothric the first time I practically needed the full amount of estus due to how fast and fluid the fight was but now I can beat them without using a single orange juice . I agree that the the direction they took with healing is strange but its easy to see why they took this direction and giving the player the ability to customize the experience makes this a non issue . Also I understand you arent obligated to argue why Im wrong but you looked over a lot of what I said in the earlier comment .