Weird that in a lot of games , you can start on hard and change to an easier difficulty later on if you ' re stuck , but in Outside it ' s the other way around . <| sep |> Yeah I wouldn ' t want a system where toxic players can bully people into leaving . I hope blizzard can think of a solution though , I ' m not smart enough to think of an effective one <| sep |> Antler stew tastes like shit . <| sep |> not sure whats stronger , your sidechop or eyebrow game . Looks tight ! <| sep |> i said a big personality <| sep |> I deeply appreciate everyone ' s input , and I ' m taking it all to heart . I ' ll try to give it some real thought about the best and worst outcomes . What ' s an example of an exit strategy ? I like that idea a lot , but am not clear on what one would be in this situation .