Sat in on a 5 day court trial for the financial part of a high net worth contested divorce . It was ugly . <| sep |> I ' ve tested it a couple of times against the meta decks . You ' re right that it is a little slow but due to the tutor based nature of the deck I come across ensnaring bridge quite frequently . Tezzeret , glint nest thirst for knowledge digs fairly deep rather quickly . Saheeli scry does push a little bit deeper and allows for an early distraction . Chalice of the void enginereed explosives locks down the early game efficiently until i can either get ensnaring bridge or the sotmthopter combo down . Tezzeret just produces threat after threat . If Saheeli gets ignored she ults combos the game out with infinite turns . her 2 can produce copies of glint nest to dig , force an early enginereed explosive to go off while retaining the origional most times . I do think that a demonic tutor and a 3 set of fabricate would be the right choice but that would mean removing spellskites which hurts our infect match up and leaves no answers towards burn when it counts . Removing the Glint nest which would cut our early game effiency frequency of ensnaring bridge . Additionally it also hurts the infect matchup most aggro starts . I could go down a thopter foundry for a tutor but it would mean going longer without hitting the thopter for the chance of general effiency . I propably should go up to 4 ensnaring bridges but mostly , i consistantly hit the bridge around turn 5 which is when we get online to do whatever we need to do freely . Match ups here game 1 . Dredge 5545 dredge ' s favour . while sotmthopter will just win the game here . Dredge is just redicoulously effiecient . Infect 7525 in favour of SaheeliChalice of the void , engineered explosives , spellskite ensnaring bridge . Completely destroy ' s infect game 1 . Saheeli can grind out a poke damage every turn freely , glintnest acts as an extremely efficient blocker . Executioner ' s capsule saheeli also means we just break their fortification . The only thing stopping us here is their magic xmas hand wins . period . Affinity . 7525 favour to saheeliIf we pull ensnaring bridge . Affinity has no answers but because the win is a little slower than infect we ' re reletively safer . Spellskite also breaks modular from being an issue , while glintnest acts as a deturrent to the man lands . Unfortunately , as you ' ve pointed out i ' m slower in the early game and against aggro it can really show . Same as the infect match up we have so much earlygame hate mainboard we can almost always push to combo out . naya burn burn decks in general . 2575 It ' s not the aggro , we can deal with aggro always . it ' s the lavamancers that get away with being unanswered . The constant bypass mechanics that hurt . An early control artifact like chalice , engineredd explosive or ensnaring bridge . We can slow it down but unless we manually wait till an opprotune time to cast sotmthopter or get a good time sieve off burn just has the inevabillity . Even Tezzeret is only good for a quick tutor in this match up . Abzan midrange 7525 to abzan . While we can deal with big creatures , all of abzans answers target all of our restrictive potential . In fact the only saving grace is that sometimes , regardless of their value abzan is midrange enough that we can get a chalice down for 2 which prevents abrupt decay from completely locking us down . Committing too many resources without an ensnaring bridge will cost us the game often . Also what little recoursive value we have gets shut down by scavinging ooze . It ' ll hurt . alot . Dredge . 7525 Saheeli favour . We don ' t worry about value . They often cant interact here by the time they really get running , we have mechanics in place to prevent our problems . The lack of interaction with our combo , our own recursion and the early control we can threaten to produce just wins it often . Dredge can go off deceptively quickly though when an answer isn ' t produced usually ensnaring bridge . We do loose . Bant eldrazi . 8020 They have no maindeck interactions here . Usually , for them an early thoughtknot seer will allow them enough control to keep them in the lead to lock down a quick win . This is their only answer . Our tutors are smooth enough to pull an ensnaring bridge to lock before we just turn to combo sotmthopter . a quick path of the exile can hurt but if we cast properly , sotm first we can in response enough thopter triggers to give us some board position . Enough triggers we can time sieve to dig deeper or academy ruin a previously discarded thopter . Tezzeret here will win the game in a long enough time period . Jund 8020 our worst match up in the metaThe burns , the wide removal , practically all of it highlights our main issues . Spellskite chalice of the void are our only real defense ' s until we can get sotmthopter up without a really early game academy ruin . Thankfully the deck can kill itself with Bob sometimes it has a bad start . Valakut . 4555 Valuecuts gets this onea fun matchup for us . The only worry here is when valakut is online t 4 before we have ensnaring bridge online basically . Nahiri is a bit annoying but doesn ' t break the lock . It ' s usually a race and Nahiri will flat out win the race by herself . Tron 4060 trons matchupWorldbreaker wrecks us . Karn wrecks us . ugin hurts our instant win combo with Saheeli ult . Thankfully , spellskite saves us , ensnaring bridge can lock without much targeted removal . Chalice set to 1 stops their draw power completely tezzeret gives us some leyway to win . It is also possible for us to just loop , time sieve , academy ruin into a thopter sword of the meek to just win it but it ' ll take 7 mana to start it occassionally saheeli can chain a couple of them together to get the 10 mana together to just infinite loop until we win off of pure card advantage numbers . Coco of any kind 7030 really favorable match up here . We really only lose if we can ' t pull an ensnaring bridge by t 6 which isn ' t an issue . We don ' t interact much . void challice , engineered explosives our creature base interacts well enough to stall for longer periods . This really only comes down to when they cast cord or collected company and how we answer by the midgame . Especially if we don ' t have a bridge up . Deaths shadow . 8020 SaheeliOur control artifacts set to one save us often . Ensnaring bridge locks it up . Spellskite mainboard is miserable for them . Saheeli deck just hates out most of what they have . While they have a couple of outs this comes down to enough early game damage and enough burn late game . thankfully it doesn ' t come up oftenFinally , I ' ll do the lantern match up . its a 5050 here and honestly depends on if we get a planeswalker on the board early game with no answers from them . Doesn ' t matter which as both guranetee inevitabillity against lantern . Addittionally , if we chalice for 1 they can ' t get the prison up and have to seek removal . Furthermore , due to the number of tutors we have available to us , getting out of the prison is possible , tezzeret especially will just dig deep enough every single time to find an answer and time sieve preventing lantern from continually dictating our draw it ' s quite possible to break free until we can loop to time sieve to win by infinite turns or tezzeret ult . Timing here does matter as lantern has better inevitiabillity hereThese are all dictated by game 1 . Though writing it out does give me an better idea for the needs of the side board