I found the show somewhere in the ether recently and tried to get my kids interested , sadly it didn ' t grab them . <| sep |> I ' m right there with you . I ' ve wanted to say something for a while but wasn ' t sure if it would be a welcome complaint . <| sep |> I ' d show him videos of Coco MontreseAjZ 2 e 6 NhAPs until he realizes how orange he looks gurl <| sep |>. a dent in mars . <| sep |> Such a sweet cat ! <| sep |> For tiny ones yes , for big ones it can be hard to know if the ki path is crazy . I think left side usually is the first to drop down , making the orbs on the left have priority when there is suddenly a lot of new space . <| sep |> All right , sorry for the long silence . I ' ve managed to load my mesh in Maya 2017 and looked at it for errors using the cleanup tool but that doesn ' t seem to have found anything . Regardless of that when importing the mesh in Mudbox afterwards it ' s using a consistent poly shape on all the subdivision levels . That still hasn ' t solved the reason why the tools in mudbox have so much trouble sculpting my mesh . For example I ' ve increased the geometry of my model to 1 . 1 million tris and the smoothing brush hardly had any effect and that ' s even at 100 % strength , but , if I load one of Mudbox ' s default shapes like the head for example , even at very low subdivision levels the default head at subdivision level 0 has 2002 polys and the tool still had a much much more dramatic effect than the one it had on my mesh . Do you know what could be the cause of this if you wanna I can PM you a link to the mesh so you can give it a shot if you ' re willing to do so .