Only 28 . My recovery is usually much better but I planned ahead knowing I ' d lose a lot of sleepdiet wouldn ' t be great etc over that period . The thing that seemed to make a difference was knowing I was only training a lift once per week so going all out with the volume and intensity and really just trying trying . <| sep |> Guice doesn ' t give a damn about AM trying to come back <| sep |> I have to disagree with you on the last point also , RNG is a challenge of patienceI disagree , because of the fact that there is no farmable way to work on a legendary . It ' s more than just patience . You could get your legendary today , and then tomorrow get a second . The fact that it drops from so many different sources is what makes it more than just a challenge of patience . And combined with the fact that the primary way of farming a legendary is also RNG is what screws the pooch on it . When opening an emissary or opening a dungeon chest at the end of a mythic , you have no way of knowing if your loot even has the prospect of being an upgrade for your spec . You could get a piece of gear in any of the shared loot slots , where your spec doesn ' t matter , but it might be a trinket , or it might be a relic , or there ' s a small chance that it might be a legendary . Not having any way of actually farming for loot is what screws it up . And that ' s the problem . Farming for a specific piece of loot has been something in the game since Vanilla . Knowing that you can go to a specific boss to try to get a specific piece of loot , and doing it over and over again until you get it was the norm for years . Yet , when people were able to obtain what they wanted , they didn ' t just leave the game . That was not the issue with WoD . There were a plethora of issues with WoD , farming for specific gear you wanted was not one of them . If you could farm for specific pieces with emissariesWQsM chests , then I ' d agree with you . But the fact that it is all RNG makes the legendary issue even more so . I think the incentive of finding legendaries is , for all intents and purposes , something to keep players interested . But it ' s also causing people to simply get pissed and want to stop playing . Because it ' s one thing to be going after that rare drop from boss # 15 , it ' s another thing to have that rare drop be able to come from literally anywhere . You can have all your gear for a specific spec 100 % maxed out , need to get relics and trinkets for your offspec , but then get a legendary for that offspec and essentially be screwed for weeks , because you have no way of being able to say this particular situation is one where I need to keep my loot choice on my main spec , because this is a situation where the legendary can drop . That situation is every situation . Asking for legendary loot preference in itself shows that it ' s a hurdle in the game , and I for one think it ' s one worth keeping . It ' s an unnecessary one . There hasn ' t been a point in the game before now where the chance of getting your BiS piece was completely and utterly random from any source in the game with no way of planning for it . It forces a person into a single spec choice , with the repercussions of being in the wrong choice screwing you for weeks on end . Edit I think , though , that we ' ll have to simply agree to disagree here . Ultimately , I doubt Blizzard will change loot rules for legendaries and from a technical standpoint , I can ' t imagine it ' s something that would be a simple addition . My bet is that they ' ll continue modifying the legendaries as the expansion continues until , in the end , you can have all of them .