3 D Touch on the status bar . You can ' t activate it by mistake since you need to 3 D Touch on an area that you normally don ' t . <| sep |> The BEST animal sidekick . <| sep |> What other banned substances are ridiculous ? <| sep |> Well Juzo liked Munakata way more than Fuyuhiko , Makoto , and Hajime with their love interests , he even had a picture of him . <| sep |> That ' s true , but that ' s not really fair to hold against us . The Souls series will naturally pull in people who like good game and combat design , and part of the reason the series has become so popular is because they are some of the only AAA games that appeal to that audience I can at least say that DOOM hits a lot of the same notes . While it ' s true that The Witcher 3 ' s combat will feel bad in comparison , I think that the combat is poor enough to speak for itself . I didn ' t like combat that has the repetition and tedium that TW 3 has before Souls , and I don ' t like it now either . I similarly never enjoyed the combat of Assassin ' s Creed or Batman , both of which I played before Demon ' s Souls , but I loved games like the Prince of Persia trilogy or the Devil May Cry series . I love Souls titles because I look for that type of experience in a game . If I had never played a Souls title , I still would not like the combat in The Witcher 3 . I did NOT play Souls and decide that it is now my standard for all games , which I feel is the assumption a lot of people who share your thoughts have . The difference being The Witcher 3 is far more easy and a roll will guarantee that you don ' t get hit unlike Bloodborne where you have to time your roll perfectly to not take damage . That is a difference , but there is a lot more to dislike about The Witcher 3 ' s combat than it ' s easy . It ' s also repetitive . There are lots of different mooks , but you fight the majority of them in all the same way , with perhaps a minor difference in your initial approach like a potion if you want to be as effective as possible . It ' s a bit too comparable to something like AC or even Dynasty Warriors . It ' s fun for maybe the first 10 hours , but it ' s a bit too mindless and repetitive for my tastes . The game also has questionable elements like different lengths for attack swings based on distance . Considering you can ' t easily move around in combat , this is a bit broken and it usually feels like your control over Geralt is limited . The open world design probably created this next problem , but it ' s even a problem in dungeons and the like . The level design doesn ' t lead to any interesting encounters or problems to to work out . Many of the encounters in games like Bloodborne use the level design to make the encounters different and challenging , something games like The Witcher 3 don ' t even seem to consider . You rarely if ever need to consider your environment in The Witcher 3 , beyond some basic considerations like which potion you might use if you are in something like a vampire den . It ' s a shame because varied and interesting level design is the best way to make a limited number of enemy types feel varied which , as mentioned above , is also a problem . These problems mean that The Witcher 3 is a great WRPG , but it ' s terrible as a gameplay experience . Imagine playing this game with all the cutscenes and story stripped out . It would still be pretty , but it would also be awful to play through . You don ' t need to be a Souls fan to recognize this .