AWall does not use your location as a point of reference when deploying , it is deployed like a throwable disc , similar to Ticks . Mind you don ' t toss it off the roof like I do . Absent barriers won ' t stop bullets before they hit you or your tears afterwards . <| sep |> Pagano said this was the last job he ever wanted , I think he wants to retire . <| sep |> No charity on this board <| sep |> my reasoning is thisI had them installed and they worked fine up until 1 . 2 ' s release all the problems appeared around the time the beta came about and there after , making me suspect the beta as being the first point where issues started , combining that with the comment that VzRedemption said in the comments of his Dreamborne Isles mod that Apparently this mod isn ' t the only one affected by Bethesda ' s recent updates . there have been reports of new crashes and bugs with a bunch of other mods , especially those that reference assets from the DLC . Myself and the rest of the modding community will be working to get these issues ironed out , please be patient everyone . Considering pretty much all TEG mods reference DLC assets and started having issues only after 1 . 2 came out , to me it just seemed to make sense . That and It seems to me that the new update has made your mod incompatible . being commented on his fighters guild mod , meaning that it was working for this individual prior to 1 . 2 ' s release .