yeah ! that was pretty sweet . the best si when the enemy jumps towards you , and you parry at the last second . try it with the hollow soldiers near firelink ! <| sep |> Is my penis enough to satisfy in a million different ways and permutations ? Seen a million times over on rsex <| sep |> yeah but it was the same as always . TSM gets knocked out by a finalist every year , the only exception was 2015 and even then they had a finalist in their group . It ' s not like TSM crashed and burned , more like they underperformed . <| sep |> I have . You don ' t edit users posts behind their backs <| sep |> On a more individual scale , various ingame sinks will exist such as but not limited to landing taxes , fuel costs , repair costs , insurance costs , item replacement costs , escort costs , crew costs , etc , etc as well as journey time . Also , commodities have actual volume and shape in cargo holds . All of those are soft sinks , ways to limit profit but not effective at all at taking money directly out of the economy . The only hard sink we know of is the loss of ship components or cargo on death , but even that is said to be insurable in many cases . There is a buttload of confirmed money faucets already , and they have not mentioned a single universal hard moneysink . Insurance will most likely need to be changed , or inflation will skyrocket . Though it can haul a huge cargo , a Hull E may not be the best answer in all circumstances . Right , just the circumstances where you want to carry 98 , 000 cargo units of the highest yielding tradegood you can find . The huge amount of cargo that can be carried compared to other ships is another thing that needs to be balanced properly , or else money will become a chore that you use a select amount of ships to earn , rather than a reward every ship earns in their own unique ways .