Long story short , the game failed to make enough money to be viable . We could not earn enough per player to buy enough new players to keep it viable . Each new player was going to cost us something like 2 . 00 to get and on average we earned less than that . I ' m sure we could have tweaked the model , but we lost motivation after a certain point . Too much work for too little return . The system though is pretty robust . It ' s all back end API , no front end , that part is all custom per gamedevice however anyone wants to make it work . Right now I ' m trying to figure out if the system has interest . If it does , maybe we might polish it and release it for use for other developers . <| sep |> It ' s too late for that . Automation has already started to eat all the jobs . Both western countries and Asian countries are now losing jobs to robots . None of those jobs we outsourced are ever coming back , not here or the countries we outsourced to .