That was the greatest dumb way for the greatest dumb tournament to end . <| sep |> Yea def . You need upgrade at WR badly . Man what happened to Marvin Jones . I need him to comeback to life too . <| sep |> Suits ? Is it a specific season or something that bugs you about it ? Genuinely curious as I quite like it <| sep |> You better vote for me dammit . <| sep |> From my perspective a purely solo PVE player , the difficulty of survival in 1 . 5 is much higher than it was in the version of survival in PTS 1 . The PTS 2 patch notes say that compared to PTS 1 , they made the following changes NPCs damage and health have been adjusted to increase their lethality , especially at the beginning of a session Increased level 28 NPC health by 25 %. Increased level 29 NPC health by 16 %. Increased level 30 NPC health by 8 %. Increased level 28 NPC damage by 12 . 5 %. Increased level 29 NPC damage by 8 %. Increased level 30 NPC damage by 4 %. That is a pretty huge difficulty bump , and I can feel it . In PTS 1 survival , it took me about 34 tries before I was able to extract , which seems reasonable . In 1 . 5 , it took me closer to 10 tries , and all of those sessions were much longer and drawn out than PTS 1 . So it was probably 15 hours of gameplay before I actually completed it once . That seems extreme . I thought it was really well balanced in PTS 1 it was extremely hard , but not nearlyimpossible . I ' m not the best player , but I ' ve played since beta and according to the divisiontracker site I ' ve killed 662 rogues in the DZ top 8 %, woohoo , so it ' s probably not that I just totally suck ass . That makes me think that for any casual player , survival is probably not very fun at all . I didn ' t get a chance to play the PTS 2 version , but I assume it ' s the same as the one we have in 1 . 5 . Also , I played PTS 1 survival with my xbox controller , so it ' s not anything to do with that . I get the feeling like they just can ' t help themselves from making this game feel punishing . They seem to conflate punishing with difficult . They let up in 1 . 4 , but it crept right back in with those post PTS 1 changes . I think that they don ' t fully understand that no matter what the difficulty level is , the game always needs to seem fair . A game can be really difficult without feeling unfair and punishing . Though it seems , not this game