That could be interesting . I was just referring to straight up team death match . Like someone else said , anything they add would need to be part of the casual or ranked rotation , giving you only choice of casual or ranked , if you enter adversarial multiplayer . Splitting this community into a 3 rd MP matchmaking queue could make the already had wait times worse . Before Red Crow , I wasn ' t uncommon to be queued for 3 to 5 minutes , and that ' s in the heavily populated Eastern US server . Amy time something new drops , people come back , but generally seem to leave again because of bugs , hit reg issues , or glitches . I had to stop playing for a couple of months after Skull Rain simply because my ping went from being around 4060 to most games being 100150 , and I have no idea why I was still connected to EUS , and it said my ping was 20 to the server . Matches were almost unplayable for me , as almost all my kills were from using peekers advantage , or because I would stop moving to check a corner , and someone would kill me 2 seconds before showing up on my screen .