So then you reload the magazine with 4 bullets left in it from an earlier firefight . <| sep |> rat in a T 3 destroyer like svipul or magnatemagnatewut <| sep |> This is a place to vent . It is your story to tell , and you tell it the way you want . We are here for you , not the other way around . Dont feel sorry about it , as long as there is a proper trigger warning at the beginning we will be fine . <| sep |> Yeah , until it doesn ' t or if someone else gets injured . We ' re going to the top this year and we need as much experienced personnel as possible . <| sep |> That is some awful logic . Try harder . Why would I pirate a noob in a sidewinder anyway ? <| sep |> That may be how people keep on going straight to my castle , no winding or searching , when I have 200300 tiles . As for the network packets , I ' m surprised that generals . io doesn ' t already only transmit changed tiles . Given 99 % of tiles in any turn will change by an amount that the server doesn ' t need to indicate ie castles will always generate 1 troop per turn and that ' s a huge waste of bandwidth both for the server and for you . BTW on a side note , what kind of web server does generals . io run on , and is it cheap ? I ' m thinking of trying to make an io game myself .