Hang on a minute , it seems she may not have lost those states after all . We may yet find out that she won them . <| sep |> Not what I ' m talking about . If both conditions exist , it ' s not a lie . I ' m referring to a mentally healthy individual pretending to have a mental health issue to hide something else . There is also a difference between an anxiety disorder and being anxious about something . While pregnancy can cause an actual disorder , it ' s perfectly normal to be anxious about a pregnancy . <| sep |> Do they not already do that ? I feel like it ' s hard to comment in any popular sub without a trumpist chiming in <| sep |> The main problem of typical MMOs is that everybody can do the same exact quest and be rewarded accordingly with the same amount of in game currency . Let ' s say that one NPC needs 30 eagle feathers . In classical MMOs the NPC would end up having a ton of feathers within an hour . With Star Citizen dynamic economy we won ' t have this kind of problem since questsmissions will be generated when there is an actual need of a certain service so that quest will be available for everyone but only the first one to deliver will be paid . At least that ' s the theory that they want to apply .