. Or some idiot made a bad call . Simple stupid mistake . <| sep |># TLDRSombra is like a ghost . Pops up when you least expect vanishes when you thought you got her hacks the enemy team to benefit hers . As a pick , she ' s only as good as her team is able to use her work . Information is power , but a team that doesn ' t use that kind of information makes her powerless . Useful passive that can give sombra and her team an idea as to the enemy ' s strategy , andor try to finish them off . Beacons can help save you from death or lead right into it , or even stall the enemy . Enemy tanks help charge both enemy ults and sombra and her team ' s ults , but a good sombra will deny the enemy the opportunity to effectively use their charged ults . Consequently they ' re not granted the opportunity to charge a new one . A bad sombra will have the fight feel like 5 v 6 the whole time . An OK sombra will have the fight feel like 5 v 5 at times . A really good sombra will have the fight feel like 6 v 5 most of the time , and occasionally 6 v 4 . So to answer your question , I agree that she ' s a neutral pick , on average . As to when she ' s a good pick ? For me , I ' d pick her when the enemy has a tank , but more importantly , if my team can actually benefit from my callouts and silencing . All that said , at the moment I feel it ' s still too early to judge . Idk if it ' s changed on the PTR , but last time I checked , sombra was able to hack through barriers as in reinhardtwinston , not zarya , and DVA selfdestruct bypassed those completely . If those were intended , sombra could be a much better pick later on or rather , reinhardt is becoming a worse pick . # My thoughtsobservations noncompTo me , her passive is one of her best uses . Not for aiding her ability in assassinating them because often the opportunity isn ' t available , but for providing the team with info as to where they are going . For flankers this also provides information as to which health packs they ' re healing up at , so you know which ones to steal for later . But a team that doesn ' t make use of this information really hinders her potential . Enemy tanks are her friend . Not just for hacking but she can easily charge EMP off them . Of course that means the enemy can also charge their ults through healing since a sombra alone generally can ' t slay a tank , but played well with a good team , she ' ll deny every good opportunity for them to use theirs in the first place . Mercy tends to wait for multiple team members to go down before popping a res , for example , so often after an initiating EMP and a kill , I hack the mercy again if she hasn ' t been eliminated already . Even if the first EMP hack doesn ' t say she has ult you never know if she gets that clutch revive in . Beacon usage is what separates the really good sombras from the mediocre . I can ' t say how exactly a pro sombra uses their beacon cuz I sure as hell ain ' t with only 7 hours of her on QP , but most sombras tend to camp at a single hacked health pack and essentially take the exact same path every 10 seconds . This isn ' t always good translocation leaves a trail and enemies can pick up on where you warp to next time . Beacons are more than just an escape route at higher levels of play we ' d see more of the beacon being used as a decoy luring 12 enemies away from the point just for the sake of camping the beacon , baiting junkrats to setup , etc . , and sombras switching up the beacon placement from time to time this often occurs on payload rarely on koth . That said , the usual usage of the beacon is generally sufficient , especially when it ' s clear the enemy can ' t reach your beacon in the time it ' s deployed for , or even it ' s actual location e . g . on a rooftop .