All opinions other than my own are indoctrination <| sep |> Holy crap ! I had no idea , although I guess I had no reason to know . Many thanks , I appreciate the tip . <| sep |> Keep in mind that Morrowind is a very old game . Have you played some older games before ? You gotta look at them like antique furniture . Don ' t expect it to be shiny and slick . The countless scratches in the wood are part of their charm . Autosave , clear indication of where your quest ' s objective is , physics . these are modern things that didn ' t really exist back than . Lots of older gamers often complain that recent games are dumbed down and hold your hand . Think about this and imagine what it means about older games . About that , I got cut out from the completing the Main Quest when I first played . Someome told me that guy is the murderer and I just trusted them and went to kill that guy , and doing so made it so I couldn ' t advance in the main quest anymore . You see , the mistake I made is that I trusted one NPC , who is unreliable according to everybody else I didn ' t ask around enough . I only asked other NPC haning out in the same bar as he did . I didn ' t consider the possibility of him lying , didn ' t consider the possiblity of his buddies lying for him , and I didn ' t consider the possibility of having the game encourage me to do something that would mean I would lose ! That questrelated unique item ? You can totally sell it to a merchant you don ' t remember and lose it forever . Those NPCs that you absolutely need for a quest ? You can totally just murder them or anger them enough to make your quest impossible to finish . Also , Morrowind is closer in spirit to turnbased RPG . It took some aspects of adventure games , but it ' s really closer to turnbased . They took out the turns system , but kept the diceroll to determine if you hit or not when you swing , unlike adventure games who use dicerolls to determine the damage , but whether you hit or not just depends if you clicked right . Being an older game and having no turn system , they couldn ' t implement dodge animations to indicate that you entirely missed . So newcomers are often puzzled that nothing seems to happen .