You think this is bad ? Remember when Obama directed NASA to be a Muslim outreach program ? <| sep |> Maybe he really likes scotch . <| sep |> NepalShrine I ' d reccommend speed boosting to the point , and to run AnaLucio to start with extra healing . Getting to the point first here sets the pace of the fight , and favours you if you take the high ground from them straightaway . Depending on your comp , Have your defensive tank Rein , DVa , Zayra at the end of point facing their spawn , as to form a front line that your soldier can stay behind to DPS past . Have your counter initiator Roadhog , Winston taking the outside of the point to deal with flankers that dive your support I like Roadhog for this , as he ' s good at scaring off GenjiTracer . If you get pushed off point , group up , and take a fight up the middle path . You ' ll take a lot of spam , so have your main tank absorb it , and dive their team never go via the health pack , unless you ' re a flanker , as Mei can cc your team very well here , and split them up at her leisure . Sanctum Depending on how you play this map , you can approach it in a couple of ways . Environmental kills are very easy here , so Pharah can work well , as can Lucio . To begin with , a death ball or dive comp can work here , but once you take the point , you have two options . You can go push their spawn can suppress an uncoordinated enemy , but leaves you vulnerable to flankers back capping or getting your support , or back up , and let them try to take the point . I personally prefer to back up , so then they have to give you the high ground if they want to cap . Beware of Roadhogs fishing for hooks here . They can try to fight you at range , but they will be giving you points if they try to do so , so you can play very defensively , and stall it out . The main thing here is to not defend on the point , as you forefit the high ground , are vulnerable to environmental kills , and have way to many directions from which you can be shot . Village This , in my opinion , is probably the most difficult map to defend , due to multiple angles of attack , and how large the map is in comparison to the point . Generally , you want to take the high ground on the slope next to your spawn , death balls can work , but I prefer WinstonZayra to aggressively force them back , unless they want supports to get picked quickly . Once you cap the point , get the majority of your team defending the choke at their spawn , and have your crowd control hero defending on the high ground I like Mei for this , as she can wall off parts of their team , and is very good against flankers