Imagine Ambrose spent the whole match protecting the Chinless Wonder breaking up pins and whatnot only to pin him himself for the easy win . <| sep |> That ' s a bit ridiculous . Modern hardware would be x 8664 code , with is way bigger than 6502 . Also , on a NES you had hardware that managed hardware sprites , while on modern hardware , you would need multimegabytes graphic drivers just to push a pixel on screen . IMO , the limitation should be on the appearance say pixel count , color palette , sound frequency , but not on code size . If you want to match all the constraints , then just target an emulator . edit ~~ yeah , downvote , don ' t reply that would mean putting your name out there and , oh God , maybe have a discssion about game coding on limited hardware with someone that actually did that . ~~ post was downvoted at time of this edit