It ' s not really an issue for Americans . it ' s really just a difference but thanks for the reply anyway . <| sep |> I need to see this . Sounds amazing . late sixties anything is the best in my book . <| sep |> That is such a bad idea . <| sep |> Thanks . I didn ' t understand until I read your mind blowing analysis . s <| sep |> WE GOT ROBBED , MAN . <| sep |> Technically , you don ' t need the first if at all , because you could just set all the players muted state to true . Something likeloop over playersset muted to trueBecause we dont care if theyre currently muted , but just want all to be muted . As for the second if , i dont think anybody would agree that storing the muted state on the button itself is a good idea . Both the button and the text command mute should just be methods of toggling the state stored on players . However , i can agree that i cant presume how they would store the info . In fact , it might be better to store who youve been muted by instead of who you are muting depending on how chat works . Tldr You might be right , but the point is , its not very hard to fix this issue .