I think it ' s important to understand that you have two different styles of games that you are wanting to put together the focused nature of an adventure storyline , and the openness of wilderness exploration . If you ' re using tables simply for something the PCs can do while they travel from point A to point B , that is no different than the random combat encounters you say you are trying to avoid . If you want to allow the PCs to wander , then your main storyline is no longer the focus of the adventure . It is certainly possible to mix the two styles , but it works best if the storyline is dependent upon the PCs achieving certain goals through exploration . <| sep |> Thanks , they liked it indeed ! <| sep |> No , it doesn ' t . It ' s a legitimate questionwhat about children that are brought here illegally after birth , but have lived here their whole lives . DREAMers , which you previously described as an illegal act by Obama . The kids , just like every piece of this , are an essential part of the equation . Don ' t deflect , engage .