It ' s an accumulation of things , as always . Go read up what the devs said about legendary items over time . Initially , legendary items were to be disabled during the first few weeks of progression raiding . Then , like 2 weeks from release , they said Yeah , nvm , legendaries will be enabled during progression raiding ! , so people immediately pointed out that a RNG system for some of the most powerful items for specs was bad . And Blizzard ' s response was You don ' t know that ! , and here we are . I quit progression raiding 2 weeks ago because of how bad this expansion is for the endgame right now . Itemization is all fucked up , I had like 1 upgrade in 5 weeks . Using 34 seals a week plus running EN on heroic mythic , M , and heroic ToV before I quit , nothing drops that is a DPS increase because of how my spec skews up very few stats up , and I need something like a 40 ilvl increase for ilvl to beat stats . Then you got legendaries , of course , I still hadn ' t seen my second one , and the rogue that has started playing the game like 3 weeks ago , got 2 legendaries in the same day , that just completely killed my drive to play the game . This is supposed to be a race for a carrot , not a race to exhaustion . It feels like grinding for a high value unique item in an ARPG like Diablo 2 Path of exile . The chances are very slim , but at least I am getting currency and other drops . If I grind for 40 hours on the high end maps in Path of exile , even if I don ' t drop any GG rare or unique items , I still made a ton of currency , and use that to buy the item I want ! I ' ll be honest , I miss the badge system from WoW . WOTLK was the best raiding experience because even if you didn ' t get squat , you still got tokens , you still had eyes on a future prize .