Thank you for the reply . Hmm , I seem to not have explained my question well . Here ' s another goSay I have two cubes in a scene in unity . one cube i want to be able to grab using the interaction engine and brush hands prefabs , the other I want to be able to knock around like a rigid object I assume using the round rigid hand prefabs . My question is then how do I implement both rigid hands and brush hands into the scene , so that I can interact with objects both in a rigid and interaction manner ? In the Interaction Engine documentation or at least the setup , it says to remove the rigid hand prefabs for the brush hands . Is it possible to use both at the same time ? Thanks , Alex <| sep |> I ' m gonna put on my sjw hat for a sec . It ' d be discriminatory . Airport housing is far from city centers and working at night has downsides like going to the store and having a social life . And blind people aren ' t necessarily in the dark so to speak , so it ' d screw up their circadian rhythm . shakes Alright , back to shitposting about fo 4 .