Which mod is that ? <| sep |> Absolutely this is true . It is somewhat disappointing to not have many , varied objectives while playing which would be more difficult than one might initially imagine , as all QC objectives must be personally accepted but team accomplished to avoid causing antiteam behaviour . Imagine rage over Get N personal kills when the boltstaff wizard doesn ' t let anything get into melee or FF ruining a take less than M damage run . Yet the actual goal of QC was just to make it so Horn of Magnus , Black Powder and occasionally Enemy Below aren ' t the only levels in the game . In this it has succeeded in revitalising the game ' s mission selection and incentivised playing a varied set of missions sometimes it repeats , but it wouldn ' t be random otherwise . It also as a side benefit gives a little bit of progress towards loot and makes tokens more common the incentive needed to get people to stop farming the same level , by making contracts worth doing . Implementing incentives towards varied gameplay , including conduct restrictions , run mutations and incenitivising suboptimal weapon choices is a great idea , but it ' s clearly beyond scope for initial QC , whose effects were already brilliant . I hope they revisit it sometime and expand the system to include that , as I ' d be as eager for it as you are .