0 because I ' m poor and keep running out . <| sep |> No problem . I wasn ' t be facetious this time anyway , haha . <| sep |> win a game <| sep |> Ja , aber die Riege wird zunehmend von der KretschmannLiga verdrngt , weil die es schafft , fr die Linksliberalen mangels Konkurenz grade noch whlbar zu bleiben , aber auch ne ganze Menge des wohlhabenden stdtischen Brgertums und der lndlichen Bevlkerung von der CDU abzuziehen . <| sep |> more importantly , would my car need a drivers licence ? <| sep |> There is no silver bullet when it comes to managing economies . Because you cannot predict with 100 % accuracy what people will do . However there are rules , systems and countermeasures that are used to manage reallife economies . And the same needs to apply to virtual ones . 1 Npc ' s on their own wouldn ' t do much to affect the economy because they arejust the face tangible aspect of systems in place . They are something to interact with . Its the systems that change the behaviour of those npcs that matters most . Without those systems , the npcs will do nothing to affect the economy . As an example , remember how they ' ve spoken about the subsumption system and how npcs have behaviours ? Well that could tie into both the economy and mission systems . Meanwhile , the npc ' s themselves give a player the opportunity to interact with those systems and possibly affect the outcome to some degree even if that effect is relatively small . My earlier point was that the ratio of 101 in favour of the npcs means that their behaviours have a greater possibity of creating more significant impacts on the economy than players actions . Though that ' s not to say players actions will be insignificant . 2 Let ' s assume players in general have too much money . Well , one crude way of dealing with that is by increasing cost of ammunition , repairs and insurance claims . You could also increase the possibility of pirate involvement in systems which are on lucrative trade routes after all , pirates are opportunists . Thus players npcs could spur a need for escort missions . Those wanting the escorts will have to pay out money to be escorted . No one works for free . And those missions could result in destruction of ships equipment and thus need replacing . 3 Exactly . Without the sinks and counterbalances hyperinflation is left to run rampant . Its all about risk vs reward . Reward without any risk increases chances of inflation .