I agree but it ' s not the fact that it ' s hard , it ' s the fact that the gameplay is so bad that it makes it too hard . <| sep |> I ' m just hoping they add a load more deals some more BC games and some older ones that drop to an attractive price . <| sep |> and what math did you use in the application that your team is engaging to begin with ? If you are not engaging in a fights , the team you choose is irrelevant . Mercy is simply not as good in a teamfight because she isn ' t multifaceted , you either stay in the fight to heal and hope you don ' t die , or you hide away somewhere so you can resurrect people . I never claimed that Mercy is a great support or that you should pick . Just that she is a better healer . If you want healing , she does more of it than Lucio . If you want the best supports , you are generally looking at Lucio and Ana . if someone gets ' completely exploded ' then no amount of heals would keep that person topped off to begin with , you have another healer to make sure people can get up to speed quicker , Lcio has other strong points that make him viable over Zen or Mercy for instance . That is true . Lucio , for example , can prevent people from getting exploded by granting them the mobility to move out of the way . If you use him correctly , instead of healing for 12 . 5 . I am not arguing that Lucio is not a good support . He is just not a good healer . People do not use him correctly . Lcio has always been the most picked hero in the game because he ' s fun to play , and was always a welcome addition to any team , people didn ' t start picking him in bundles because he saw pro play he got pro play initially because his speedboost was such a massive addition to have that you couldn ' t warrant not picking him . That is simply not true . Except for console competitive , Lucio is not the most played hero . Lucio is probably extra good on console due to controllers causing objectively worse aim . Mercy and McCree were used way more than Lucio . o v e r w a t c h t i e r l i s t a n d h e r o m etareportthepayloadreport This is before Mercy ' s resurrect nerf . his healing is absolutely radiant , and doesn ' t require a cd and covers up an area much larger than Soldier ' s heal does , those are the relevant points , not how it is graphically represented since Soldier ' s heal is small , Lcio ' s heal is so big that it doesn ' t require anything of the sort since you can assume you are being healed when you are near him . It is very easy to be greater than 40 m away or out of Line of Sight . You are simply making up a quality to describe Lucio ' s heal and make it sound special . Sure , it has a big range . Radiant healing is not a thing . crossfade doesn ' t have a cooldown , Lcio can heal at all times . For 12 . 5 . Which is not a useful or meaningful amount by any stretch of the imagination . You are infinitely better off keeping speed boost on during this time . I specifically said Biotic Field had a cooldown that was only two seconds longer than Amp It Up . Which you quoted . I never mentioned Crossfade . Do not pretend like you are correcting me . There is no information about the ability you have which I do not . even if people took more damage , it is still easier to manage since you aren ' t spinning plates like Mercy is . If you keep speed boost on , they will take less damage . Like I said , dodging a single bullet from soldier is more effective than one second of healing by Lucio . Lucio ' s healing was nerfed in the recent patch , but I guarantee his pick rate stays the same at all levels of play . This is true for professionals , because speed boost is the only aspect of Lucio which matters . It is true for everyone else because they never knew how much Lucio healed for , so they do not know how much a 10 % nerf affected it . Zenyatta getting nerfed caused him to drop like a lead balloon in professional , and drop in the community because they never saw him in professional games anymore and was out of meta .