Din do nuffin <| sep |> Ddo you not ? <| sep |> How exactly do you plan to design a mode that enforces player behaviour ? Like a mode where you ' re banned from if your performance drops under a level <| sep |> It ' s not necessarily a bad idea . It ' s part of the reason we still have caucus voting in some primaries . The problem is implementing in a fair and proper way . <| sep |> It ' s something like this , yeah . My feeling is that they made the car being lapped be aware of it way before what it was prepatch , hoping that it would make it easier for the faster car to go through . Its a good theory , and it works wonders in big straights or fast corners . But ANYWHERE ELSE it ' s terrible , and rly looks like they didnt even test this what happens is that while the car being lapped slows down a bit earlier , so does the car that wants to go through , and when this happens in an area with turns meaning , 90 % of the times it is just awful . The faster car will move to an overtaking trajectory AS SOON AS the blue flag is issued , And that trajectory is seldom MUCH slower than the optimal trajectory . Result the slower car becomes the faster car for the precise duration of the overtaking move . 30 secs advantages turn to dust when you have to lap a 20 th pos driver that is forcing his way back to the pack , for instance . If qualifying was already a lottery , now it ' s just downright impossible . I don ' t know what were they thinking . My opinion on a fix ? They have to be more aggressive on the drivers being lapped slowing down they ' re being lapped ffs , they DO have to slow to a crawl AND to get out of the effin way . Also , they should slow down for a bit after the overtake too , so they don ' t overtake back this happens a lot too , especially because shit trajectories .