1 PPR Frank Gore vs Pit or Spencer Ware Denver . Gore has been so consistent , but I ' m afraid Pit will stack the box and keep him out of the endzone with Tolzien starting . Ware has been relatively quiet the last few games , but Denver struggles against the run much more than the pass , so I expect him to get a lot of volume with a good chance at a td . Halp ! <| sep |> I don ' t pretend I know what women want , but I know what I want and the boundaries I set are ironclad . This alone redeemed your post . <| sep |> The set bonus is there , it just doesn ' t show it until you zone or relog <| sep |> How do you handle the fact that they ' re separate grids ? Merge blocks and safetylocking the rotors ? <| sep |> Honestly , I think it ' s the size of the faces that make them so different to the original cosmetics . They ' re much bigger and wider than the previous entries . It ' s also quite a different style . From an artistic point of view , they ' re all fantastic to me , I love the extra frames and idle animations that the newer batch do . They show great care has been put into them . I can go on the character selection screen and stare at the royalty and Halloween characters and see them moving frame by frame . The first ever sprites barely even move they blink a little . Neither style is bad though . I just prefer more animated styles . It shows the care behind them . Animating takes time ! It ' s more that people are used to the old style , and like a few people have said , change can be difficult for some to adjust too , right away . I think a lot of the hate is triggered by the new currency coming into place with the skins , too . If they ' d been released at separate intervals then they ' d have been picked on much less . The prince ' s head could be resized a little , or the eyes adjusted to a different size , but that can be difficult with different styles . In regards to the elf girl . It ' s not my best area of art yet lineart is but would the reflection on the shoes be from the same side ? i . e . left for viewer The white dots of reflected light on her eyes suggest the light source is coming from the left side of the screen , and the gun head suggests it ' s a little forward too , which makes sense , it makes me think it ' ll be the sun ! So wouldn ' t that reflection be on the left for both sides ? Also , the very top part of the hat has a little lump when the hat bobs up and down . It ' s the very top right side where it looks like it is disconnecting a little . If you can make those connect better then that ' ll be great ! I think it ' s because the older cosmetics looked more human , which helps the player relate more to the character , whereas these are verging on the area of the theory with uncanny valley . when something is kinda human but it ' s also not . From google the uncanny valley is the hypothesis that human replicas that appear almost , but not exactly , like real human beings elicit feelings of eeriness and revulsion among some observers . This is probably what is happening in this case . The art itself is great . They ' re very talented artists , but the audience needs to feel comfortable with their personaavatar that they adopt in each game ! it ' s basically a humans VS monsters and evil humans , type of game ! Hope this helps ! Take feedback on board but don ' t let the horrible ' this sucks ' comments get you down . Focus on the constructive comments who have spent time to help , not bash , you guys D