This is true card games include random elements far more prominently than other game types . As a result , a top Magic or poker or Hearthstone player will never get close to a 100 % win rate , unlike a top chess or soccer or DOTA player . That does , indeed , go with the territory of those games . In fact , those games are DESIGNED to include random elements that allow less skilled players to win at times . If they weren ' t , nobody would ever play poker against a more skilled opponent . <| sep |># KEN BONE IS A SAINT . <| sep |> In my first day I might have sympathised with you , but I only played a handful of games then . I never ran into the 20 % winrate that most new players claim to have , and I thought maybe I was just lucky . Then my brother started playing a few days ago . Using the base set and the kegs we earned on day 1 , I coached him through an easy 10 game winstreak against pretty awful opponents . And by awful , I mean they ' d make like 1 or 2 minor misplays , but in Gwent that ' s all it takes to lose you card advantage and thus usually the entire game . Just take a step back and think very carefully about the plays you ' re making . Know when to concede rounds . Try to test for different cards in their hand and punish them for not having them . Hell , punish them for having cards like Scorch if they start pumping their units up early in a round . It might take you a while to learn what each class can do , but once you do the game feels very simple and easy to manipulate . Mulligans should differ drastically against each faction . You generally want to hold weather and removal against NK , etc . That being said , if you really feel like you can ' t win games , chain forfeit like 30 games during mulligan phase to tank your MMR and maybe things will be easier ? Just an idea .