I just deal with your mother as is <| sep |> Big ass crooked foreheAd . Niggas nose looking like a pork rind <| sep |> I ' m not able to help you , but first I want to say good job . There ' s too much repetition in the magic systems around , and something different is pleasant . However , many interesting magic systems like my own , for example never see the light in any games because . it ' s hard to make them . Very hard . So I doubt you ' d get a coder doing the work for you . It ' s a huge amount of work , it easy to get stuck in a refactoring cycle and it ' s hard to keep motivation going . It would be this hard if you were the coder but you aren ' t . For a collaborator one that doesn ' t own the idea it ' s even harder . So , my suggestion to you is transform this raw idea into a proper design document . It ' s going to be hard to define exactly all the effects , numerically . What are the attributes of characters , materials , objects , creatures ? How does learningprogressing work ? You need it precise , numerical , at the point that you could play the game with dice . Then you could actually find a coder to implement it for you , but it would still be hard , very hard I ' m repeating myself . But repetita iuvant . Probably easier , at that point , to take a good , supported codebase Evennia ? and start fiddling around . Good luck , anyway !