Sweet Cant wait to see ! <| sep |> Thanks , i ' m not gonna invest from now on since a lot of people is doing it and EA lowered the requirements the last weeks but i ' m gonna buy some of them to do the SBC ' s . Much appreciated for sharing the info . <| sep |> First of all what I say it doesn ' t need any kind of development from FD . The technology is already here and works well when we are in beta . From the launcher you login to beta servers instead to game servers . So what I am saying that we should login to Iron servers open only , game servers group , solo and beta servers when beta . Now Imagine a future mission when a good criminality system is implemented Imagine A bounty hunter can choose a mission from BB Kill cmdr Sandro for his crimes destroyed ED for X credits The game sends in a window left monitor or in the comms the position of cmdr Sandro every time he is jumping in a secure system and the last position if he is in an Anarchy . Additionally targets of opportunity wanted cmdrs in a radius of 100 ly of your ship can be shown in a special tab or in transaction screen or in the map if it loads any faster . You can have fun chasing down wanted cmdrs alone or with friends , evading Bounty Hunters if you are a criminal , Trap Bounty Hunters lure them in an anarchy system where your friends waite . t . cHuman interaction , strategic thinking , events that surprise you , stories to tell . I wish I knew better English to share my vision . Now how can you do such a fun thing if Sandro switch to solo without any constrain ? At least wanted cmdrs should not allowed to switch to sologroup while they are wanted , the bounty should be attached to the ship no more suicide sidewinters and we should have a system to know real time the position of wanted criminals at least in secure systems . Maybe what I wrote is too general , but people that they payed FD designers to think and create a criminality system should make something allot better that I describe in a small post and thought for some minutes actually part of my older post , but well . Imagine how better Power Play would be if you could defend you and your international group friends of all time zones your systems from undermining by mobius and solo ghosts . You could be impassioned for the game , you could be the hero that woke in the middle of the night to help his team . Been there done that . Think what we have today , Community goals that the majority of the player base do in solo to avoid griefers , that mostly become griefers because they don ' t have any other fun thing to do after they brake their ass to find Modular terminals and upgrade their battle ships . Power Play that transformed by this stupid sologroup open sharing in just grind , because you cannot do anything else you cannot be the hero but collect merits to get the salary equals to grind for money . If you can make 50 mil a week in other way than PP why to bother ? you also get more interdictions and you are enemy in many systemsI make 100 mil per day so . Even my qt female copilot has 55 mil and she is dangerous from mostly harmless , so no power play for me , even that I tried to love it I was rank 5 for 15 weeks for ALD . People that don ' t like the human enemy interaction they can choose to play in GroupSolo servers and have the ability to play alone or coop with friends . The same if they have slow internet , is it better to play in open and lag until their friends stop to fly with them ? If sometime they choose to or can play in open I believe it is more decent to have in open servers a different save that reflect what they did there , or maybe personally don ' t like this but . to have a cooldown period of one week between changing modes and have to pay an amount of credits . Something , anything will be better that we have now .