I ' ve taken the moves to be , in spirit , pivots where the direction of the story changes . Some moves just say this is where the story goes , others put a roll into it so that there ' s risk and danger . In that sense , all of the moves are really just specializations of defy danger . You could have said roll defy danger cha , the danger being the town tar and feathers you , on a 79 they ' ll offer you the crown in exchange for you doing a quest for them , and 10 they give you the crown , and might ask you for a quest after . This is . a very large stretch , but again , this is for each table to decide if they want to allow this to be a major move , or if they ' d rather moves remain on the smaller scale . <| sep |> Fuck that . Punished for something you view on your free time . glad to be a US citizen , and hopefully the U . K . comes to its senses