Thank you for the info . Certainly worth it in this case <| sep |> 1 . SF 4 is not the most execution heavy game by any reasonable definition of the term either by looking at all fighting games , the Capcom family of 1 v 1 fighters , or even mainline SF games . A pretty strong case can be made that it ' s actually the ' easiest ' behind SFV . You didn ' t need to learn to rendacancel just to do basic strings , 1 f reversals to avoid throw loops , ridiculous juggles in Vism , etc . So that part of your argument goes out the window immediately . 2 . SFV is an extremely lax game , executionally speaking . I ' ve yet to see a reasonable , datadriven argument against this statement that isn ' t just anecdotal fingerpointing at the small handful of times a player with a legacy chokes in a match and drops the 3 f link . Very , very few drops occur in this game , at all levels of play . When they happen it ' s more likely than not a function of emotional state rather than mechanical skill . I think making this argument without providing some statistically significant data analysis is kind of meaningless .