I ' m saying the major issue with scenarios is getting a proper UI for it , as it ' ll require a good chunk of UX design and QA testing . I ' m not saying it ' s unreasonable , but on most games that release a scenario editor it ' s either a launch feature or an update a month later or so as they test it , add it , and make sure the game is capable of loading workshop scenarios properly . I . E it ' s not hard , but it ' s nontrivial . Given the way the game is set up and a few existing glitches in the game the main things that they ' d have to do work wise is Pretty up the dev quality UI for the scenario editor to be consumer quality Add the feature to the game to load scenarios properly from the Workshop Fix up the bugs in the game balancing tool itself as medium and hard have issues with each other Test it all and make sure it works which CAN be replaced with a beta scenario editor at leastThis is excluding outliers that release it years later or a week , the latter being poorly designed for a scenario editor and the latter being typically hyped as a postlaunch feature anyway .