He looks like Dom Mazzeti <| sep |> I got Super Vegito . Now saving for special banner like DB fusion or Arale . <| sep |> That might be . I ' m not entirely sure . The map in Skyrim feels bigger to me , though there ' s way more in WIII . Novgorod blows away any city in Skyrim , by about a thousand miles . And I haven ' t even played Blood Wine , which has a city all it ' s own . I ' m pretty casual about this shit , and I thought I remembered that in terms of pure acreage Skyrim had the edge , but maybe I ' m assuming mods , which isn ' t fair or is it ? . Memory also says that DAIII had the most land of all , and honestly it ' s a pretty good game all it ' s own . Just next to WIII it ' s boring , repetitive , and not engaging . If WIII didn ' t exist it would be pretty groundbreaking . I would suggest DAIII before Skyrim . The latter deserves it ' s great place in history , but IMO and all is outright dull and boring next to the other two mentioned . I do like WIII ' s combat the best , though I think that ' s more personal taste . Early on there ' s some skill to fighting in WIII but that quickly disappears , and is basically par for the course . It just stays much more engaging than Skyrim and never gets bogged down like Dragon Age . Mostly it ' s just the best storytelling though . I pretty much never finish anything . Doing just the main quest in Skyrim made it the furthest I ' d gotten in a game since Chrono Trigger . Games just get boring when they don ' t have the storytelling to carry them . WIII has that storytelling . DAIII does a little bit . For someone who is pretty damned casual about video games I ' ve put a lot of thought into this . WIII changed the way I thought about RPGs and video games . Made me appreciate how games have their own unique potentials for storytelling . The way WIII can just place a small detail somewhere in the environment in order to create a more living breathing world , even when , or especially because , that detail will go unnoticed by the vast majority of players , but they will find many other details . That richness can ' t be accomplished in writing . There ' s something similar that can be done in film , but I don ' t think it works out well , because film moves at the film ' s pace , while the game moves at the player ' s pace . Anyway , I ' ll stop rambling , but just one of the things that a video game can do to tell a story that other mediums can ' t , and WIII was the game that made me see that . Makes me excited about the future . We ' ve been living in a world where technological limitations are enormously relevant to video game development , but as time goes on those limitations become less meaningful . We ' re just starting to crack the potential .