trixiesad sniff It ' s all I ever wanted ! <| sep |> Looking for a pokerus mon . I got 4 IV beast ball Bagon for trade . <| sep |> Ah ! That was a good idea . Nice <| sep |> Dude is a physical monster at 6 7 284 lbs , just really raw . Excited to see his future . <| sep |> No , large states can have high turnout , small states barely win with low turnout . <| sep |> Wtf does that mean <| sep |> And who do we have to thank for that ? The man who is the leader of the playoff committee . He obviously has wonderful judgement . I guess he was chosen to run the committee because there would be no way he would have a conflict of interest . <| sep |> Ah , ok , thank you for the explanation . And great to hear you had a lot of fun So , to answer your question We haven ' t really planned for a ranking of players , one reason being that I try to avoid putting to much attention on competition . However , we already do have leaderboards and also an accumulated leaderboard which lists player ' s accumulated score since they started playing the game . One thing I ' m hoping to add fairly soon is some fun things you can unlock by passing a certain accumulated score , so in a way this will work like experience in an RPG . It ' s a very simple metric that says more about how much you play the game than how good you ' re actually at playing the game but I kind of like it for that We probably have quite a bit of data stored with each player that could be used for a somewhat standardized point system Number of sessions , time played in the game , notes that were caught , also notes caught with left hand , right hand and head . But making this really fair will be tricky We have different levels with different difficulties due to the environment . Like , in some levels , you only get orbs from right in front of you , while in others , orbs can come from different directions that can even be a full 360 experience . And this can either be a continuous change in direction , or rather abrupt changes like , first the orbs come from forward left , then from right , which means you really have to know and properly time the switch or you will lose some orbs . Also , some levels will make you move around in your play area but that obviously depends on how large your physical space is . Level 3 , for example , uses up to 4 by 4 meters the song starts in the center but at the end of the song , the full space is used . Then , of course , we have our own native beatmaps , with a progression in difficulty from level 1 to level 11 , and an entirely different mechanic in level 12 level 12 is currently still on the drawing board , osu ! beatmaps which have very well defined difficulty , Stepmania beatmaps coming soon and soon also native player created Holodance beatmaps . So having something that is really standardized and fair across all areas of the game will actually be a fairly difficult problem to solve . One possibility may be to restrict this to a specific area , for example an osu ! ranking . That should be quite feasible .