Excited to see who Fremantle manage to pick up tonight . <| sep |> I can see why . That bit of hair showings a definite plus as well . <| sep |> Check out jleogrande stream , he often plays kwang jungle at high level and has great success . Also has build up on team reborn for kwang jungle . <| sep |> Doctor Strange was a good movie . <| sep |> 2 windstorm ob 3 fire blaze obThe 1 damage is far more valuable than 1 hp . Allows iron dervish to trade even with 2 drops and reduced the amount of wind dervish hits needed to kill bigger minions . 1 hp also can lose you games due to positioning when your dervishes don ' t die after going face . 2 bloodletter 2 wind strike 1 skorn 3 primus shield masterBloodletter is just really bad for the cost and wind shrike has poor stats and board presence for a 4 drop . Shield master will allow you to hold the enemies at bay from so scarabs can blast from range . Skorn is strong choice to cover your weakness in lack of aoe , so need more copies for consistency . 2 war talon 2 cosmic flesh 1 tiger 1 siphon or entropic decay 1 scarabWar talon ' s impact on the board for 7 mana is lacking , does low damage that scarab can take care of . Scarab comes out earlier and if not answered can just win the game . Since you are playing siphon instead of shroud you need 3 tigers to deal with ranged threats . 2 dunecaster 2 primus fistSince you aren ' t playing heavy dervish no rasha ' s curse , whisper of the sands , stars fury dunecaster doesn ' t give you consistent enough buffs to warrant a 2 drop slot since you only have 8 . A weak 1 st turn dunecaster play can lose you the game if they clear it . Primus fist is a fine first play and also helps you clear in the mid game and burst in the late game . Rasha ' s curse and stars fury are good additions if you have more budget for spirit . It gives you answers to ranged threats and a ranged win condition . Aymara is a clear upgrade if you have the spirit for it .